Starym

New Map Oasis Now Available + Video

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m9a8cuJ.jpg
 

This Control map (like Illios, Nepal and Lijang Tower) is enhanced by some new mechanics, namely the cars driving around that can take you down just as fast as a Hanzo or Widowmaker headshot (or headshots for you tanks out there) and a jump pad to make things even more hectic.

The three sections that host the individual games are City Center, Gardens and University, and you can see them all in this video:

There were patch notes today as well, but they just had a short description of the map.

Blizzard LogoBlizzard

PATCH HIGHLIGHTS

New Control Map: Oasis

Oasis is one of the world's most advanced cities, a shining jewel rising from the Arabian Desert. A monument to human ingenuity and invention, researchers and academics from around the region came together to found a city dedicated to scientific progress without restraints. The city and its inhabitants are governed by the Ministries, a collection of brilliant minds who possess many secrets, which have attracted the interest of powerful organizations from around the world.

There's trouble in paradise as conflict breaks out in Oasis, a brand-new Control map set in one of the world's most advanced cities, a shining jewel rising from the Arabian Desert.

____________________________________________________

From youtube video description:
Researchers and academics from around the region came together to found a city dedicated to scientific progress without restraints—a monument to human ingenuity and invention. The city and its inhabitants are governed by the Ministries, a collection of brilliant minds who possess many secrets that have attracted the interest of powerful organizations from around the world.

On this map, teams will need to dodge vehicles and utilize jump pads to capture and defend three unique control points.

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I've enjoyed the map so far. Having a teleporter can make a big difference as the maps are fairly large and if it makes it to overtime, there is no way you can make it to the point from the spawn in time without one.

The points all have vertical or subterranean aspects which adds a third dimension of thinking. It will be interesting in the coming weeks watching people figure out all the key locations for a torb turret or for junk to hide and lob at a choke from.

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On 1/4/2017 at 2:32 PM, Freshness said:

I've enjoyed the map so far. Having a teleporter can make a big difference as the maps are fairly large and if it makes it to overtime, there is no way you can make it to the point from the spawn in time without one.

After the Hanamura overtime crap on point B, I'm totally OK with this.

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Hanamura and Volsk. Industries and Anubis are always a tough push for point B since its such a hike for offence.

I find an easy measurement for the distance on maps is how many Winston jumps it takes to get somewhere. All the KotH maps are generally 2 jumps from spawn to point. However with the way the Oasis points are set up, the routes aren't as direct so it feels longer. While the physical distance from spawn to point is pretty much the same as it is on Nepal, Oasis has all the doors and walls and stairways and cars that get in the way and make for an interesting field of battle.

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