Jump to content
FORUMS
Damien

Lightning Archon Wizard

Recommended Posts

16 hours ago, Guest Varix said:

Is it good for group?

I would say this build is very heavily tailored towards Solo play, so I would avoid using it in groups.

Share this post


Link to post
Share on other sites
Guest Case

In the explanation you say to get the 4 piece Vyrs and the 6 piece Tal Rashas, yet if you had the BiS for each in the breakdown, you would end up with the opposite. Am I missing something?

Share this post


Link to post
Share on other sites

the passive skill power hungry can be replaced with Audacity cause lets face it what monster is going to just stand there and let you attack them from 30 yards away. also wouldnt passive lightning storm with blizzard be more viable since it does lightning damage that will also reset the passive paralysis to do more damage with the ring? also wouldnt pure power be better with archon cause lets face it this build is build around the ring and the passive skill paralysis.

Edited by NecroVoid

Share this post


Link to post
Share on other sites
On 1/10/2017 at 5:54 AM, Guest Case said:

In the explanation you say to get the 4 piece Vyrs and the 6 piece Tal Rashas, yet if you had the BiS for each in the breakdown, you would end up with the opposite. Am I missing something?

I'm not sure why that is the case. I would go for 6-Tal and 4-Vyr though.

Share this post


Link to post
Share on other sites
On 1/11/2017 at 2:59 AM, NecroVoid said:

the passive skill power hungry can be replaced with Audacity cause lets face it what monster is going to just stand there and let you attack them from 30 yards away. also wouldnt passive lightning storm with blizzard be more viable since it does lightning damage that will also reset the passive paralysis to do more damage with the ring? also wouldnt pure power be better with archon cause lets face it this build is build around the ring and the passive skill paralysis.

Essentially. no.

  • That is the reason you have black hole, to main distance when needed.
  • You don't want everything to be the same element of damage, you need to check the set bonuses as to why.
  • Again, check the set bonuses. Archon has all runes because of Vyr gear.

Hope this helps.

Share this post


Link to post
Share on other sites
Guest confused

As guest case said, if we pick the BiS, we end up with 6 vyr 4 tal, can it work that way ?
 

Share this post


Link to post
Share on other sites
1 minute ago, Guest confused said:

As guest case said, if we pick the BiS, we end up with 6 vyr 4 tal, can it work that way ?
 

See my comment above. Will get Deadset to fix it.

Share this post


Link to post
Share on other sites

The build mentions that the rune on Archon doesn't matter - however, after a bit of testing, it seems that while the combustion will go off without the rune selected, Tal Rasha's will not count it as fire damage unless you have the combustion rune selected. 

Share this post


Link to post
Share on other sites
1 hour ago, IllusiveBrian said:

The build mentions that the rune on Archon doesn't matter - however, after a bit of testing, it seems that while the combustion will go off without the rune selected, Tal Rasha's will not count it as fire damage unless you have the combustion rune selected. 

Do you by any chance have any other skill/item that is increasing your elemental damage with another element? I don't have the set so I can't test it atm, but will do in the next few days.

Share this post


Link to post
Share on other sites
6 minutes ago, Blainie said:

Do you by any chance have any other skill/item that is increasing your elemental damage with another element? I don't have the set so I can't test it atm, but will do in the next few days.

Nope, the only elemental modifier I have is lightning, and I tested by hitting archon near a mob and doing nothing else.  With the Combustion rune I got a stack, without I got bupkis.  After a bit more testing, the only part of Tal Rasha's that gets triggered when you go into archon with Combustion not selected is the fire meteor - the 4 and 6 set piece stack buffs both seem to not be triggered (the 4 set is harder to tell because it doesn't show an actual buff, but my toughness in archon is higher for the first 8 seconds with the combustion rune selected than without).

Share this post


Link to post
Share on other sites
20 hours ago, IllusiveBrian said:

Nope, the only elemental modifier I have is lightning, and I tested by hitting archon near a mob and doing nothing else.  With the Combustion rune I got a stack, without I got bupkis.  After a bit more testing, the only part of Tal Rasha's that gets triggered when you go into archon with Combustion not selected is the fire meteor - the 4 and 6 set piece stack buffs both seem to not be triggered (the 4 set is harder to tell because it doesn't show an actual buff, but my toughness in archon is higher for the first 8 seconds with the combustion rune selected than without).

That does seem odd. I'll get a note put in to Deadset about it and, for now, just stick with the Combustion rune then.

Share this post


Link to post
Share on other sites
Guest Landi

how is arcane power managed with this build? I feel like my dps is being bottle-necked (in non-archon form) by the fact that arcane torrent, coupled with the insane amount of attack speed gained by archon stacks out of archon form (enabled by The Swami), drains my arcane power almost instantly.

Share this post


Link to post
Share on other sites
7 hours ago, Guest Landi said:

how is arcane power managed with this build? I feel like my dps is being bottle-necked (in non-archon form) by the fact that arcane torrent, coupled with the insane amount of attack speed gained by archon stacks out of archon form (enabled by The Swami), drains my arcane power almost instantly.

There isn't really anything with the goal of AP management, since the entire build focuses on your ability to either deal damage in Archon or get yourself to your next Archon ASAP. You should be spending most of your time kiting/surviving and only ATing in down time. If you are really struggling, swap to the OROTZ version for less Archon downtime.

Share this post


Link to post
Share on other sites

A couple things:

@IllusiveBrian: When you are in Archon form, what color is the beam and what kind of damage do you deal? Should be blue and dealing lightning damage. The build works well for me, having used 1 lighting, 1 cold and 1 arcane spell and then triggering Archon with Combustion Rune adds the 4th stack for the Tal Rasha Set bonus.

Edit: I might have misinterpreted what you said. It is mandatory to use Combustion Rune, if you have no other fire damage skill selected.

@Guest Landi: I ran into this problem too, but mostly think that overcasting Blizzard (using 2. Solo Progression Variant) caused my mana to empty too quickly, so I just changed Blizzard into Magic MissileMagic Missile Glacial SpikeGlacial Spike, can't really tell how it works yet though. Draining your mana with Arcane TorrentArcane Torrent Static DischargeStatic Discharge is intended for me though, since I use Obsidian Ring of the ZodiacObsidian Ring of the Zodiac.

@all: I can not understand why Bane of the TrappedBane of the Trapped is favored over Bane of the PowerfulBane of the Powerful. Can someone explain that to me? 

Also I suggest to use Aether WalkerAether Walker instrad of Orb of Infinite DepthOrb of Infinite Depth for the weapon slot of Kanai's Cube, since I quit running at all and am only porting around, being in Archon form around 95-99% of the time.

Edited by Moos

Share this post


Link to post
Share on other sites

@Moos I'll try to walk through the whole problem so it's clear to anyone reading:

The Vyr's set gives me all the runes for Archon, including Combustion.  I have only lightning elemental damage, so the main damage of my archon abilities is lightning, which all 6 set bonuses of Tal Rasha's correctly read.  Combustion is special in that it always deals fire damage regardless of the main damage of Archon, and on my screen it does show a red explosion, rather than blue, no matter which rune I choose on Archon.  However, assuming that I choose a rune other than Combustion, Tal Rasha's bonuses act as the following when I go into Archon and the combustion triggers:

2-p: A fire meteor is triggered

4-p: Resistances are not increased for the fire damage

6-p: A stack for fire damage is not added

 

Using the Combustion rune with no other changes fixes the issue and all 6 bonuses are correctly applied.

Share this post


Link to post
Share on other sites
Guest Aildiin

I switched from the Archon Firebyrd to this build yesterday and all I can say is WOW.

It's so much better and mobile and I have zero down between Archon.

This is an amazing build !

Share this post


Link to post
Share on other sites
Guest Soaa

Hi,

Regarding Starfire weapon I dont see lightning damage increased in mine. I see like secondaries: maximum arcane power and chance to blind on hit.

Another question, is this build better for gps than firebird archon? Im using firebid archon build but Im thinking to change cuz Im having issues with archon cd, long cd.

 

Best regards.

Share this post


Link to post
Share on other sites
Guest Soaa
On 18/1/2017 at 4:19 PM, Guest Aildiin said:

I switched from the Archon Firebyrd to this build yesterday and all I can say is WOW.

It's so much better and mobile and I have zero down between Archon.

This is an amazing build !

Are u playing group gr with both builds?

Share this post


Link to post
Share on other sites
Guest Fetzer

so ive found an awesome starfire 1500-1850 dmg range 6% AS 9% CDR now i dont know what to reroll, should i roll dmg% for int or try squeezing out to get 1550-1940 ? havent found anyone that could awnser my question maybe u can help me out would really appreciate it :)

Share this post


Link to post
Share on other sites
Guest mike

Damage is great, but survivability is really bad. I thought it was me being a bad player but I watched Korean dude's stream who cleared 104 with FB in S9 and he was dying all the time playing this build. Finally he managed to clear 100, with the help of shield and conduit pylons but still died 2 times I think. It's probably worth to augment Vitality and/or Dexterity on some of your ancients for more toughness because it's just too squishy.

Share this post


Link to post
Share on other sites
Guest Svlad

Using in-geom in this build can get you some massive archon stacks if you can chain enough elite packs and minimize your archon cooldown. 

Share this post


Link to post
Share on other sites
Guest shougkiy

guys, i notice my archon beam is red in colour. am i doing anything?

how do i link my build here?

Share this post


Link to post
Share on other sites
Guest reboulle
14 hours ago, Guest shougkiy said:

guys, i notice my archon beam is red in colour. am i doing anything?

how do i link my build here?

Check all your items if u have somes fire/corld/arcane overall damage, u only need lightning as well...

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      This is a bit of a weird one, but still a useful tip, as Wudijo reminds us of this simple/obvious technique some players (including myself) might have missed. So while playing your usual rifts and GRs you won't really be coming across many white items that can be dismantled into Reusable Parts, so every once in a while you'll have to go out and farm weapon and armor racks to get some for the upgrade rare item Kanai's Cube recipe.
      Well, you don't actually have to do that, as you can buy as many white quality items from the vendors as you want and, since you can't actually dismantle vendor items,  you can convert your blue and yellow mats into reusable parts using the two Kanai's Cube recipes (which require a white item). And that's pretty much it, if you have an excess of Arcane Dust and Veiled Crystals (which you will because of the few white items that drop in high level gameplay) you can get as many Reusable Parts as you need! Not exactly a secret/high-level tip but definitely a useful heads up that you can substitute gold for the mat conversion requirement in the Kanai's Cube recipe, so thanks to Wudijo for the reminder!
    • By Starym
      We have an update for the changes coming to the controversial Season 21 theme/power, which might dampen hopes for some major modifications to the mechanical effects themselves. PezRadar clarified that the changes will be focused on accessibility issues and the already mentioned set dungeon interference. Presumably this mostly means the visual queues for the powers, which many players have been reporting problems with, from the effects just being annoying and making it hard to see enemy affixes, to actual bugs making players' screens go completely grey and obscure all enemies and terrain.

      It's still somewhat unclear if these are the only changes being tested, as the community is pretty unhappy with the theme in general.
      Seasonal Power Changes (source)
      As Rich noted earlier, there will be an update coming that will address some of the accessibility issues with the seasonal theme along with the interactions its having in set dungeons. Team is testing a few things and we will provide an update once it is ready to be deployed. We greatly appreciate the feedback on all of this and the extra work that some of you have provided in captures, context regarding these accessibility issues.
    • By Starym
      Raxxanterax has cleared GR 133 with his Hungering Arrow Gears of Dreadlands Demon Hunter and claimed rank 1 on the leaderboards, and we also get a not only a video of the clear, but also a commentary track explaining all the details, mistakes and gearing options related to the clear! We also get some tips on how to better play at certain GR levels with the set, and on hardcore, especially as Raxx is severely under health in the clear and wouldn't recommend it for others
      It's a really great commentary so definitely check out the full video:
       
    • By Starym
      Update: It seems (at least part of) the change being talked about is, as we presumed, being able to disable the seasonal power during set dungeons, and presumably also disable it in general, as community manager PezRadar commented on a reddit thread:
      Disabling the Seasonal Power (source)
      Disable elemental powers in set dungeon runs?
      Expect this change soon.
      ____________________________________________________
      So it seems we'll be seeing some changes to the somewhat controversial seasonal power for S21, as community manager FilthieRich said the team was tracking user comments and feedback on the topic and they'd have some updates to share soon.
      The change we're most likely to see and that the post is probably referring to is the fact that some players find the power distracting and not impactful enough, especially on the topic of it messing up your set dungeons clears, so we're likely to see some sort of toggle to disable it. Alternatively there might be a bigger revamp coming, perhaps tuning ot changing the way the amount of mobs killed before each proc affect the damage, but we're only speculating at this point.
      S21 Theme (source)
      Chiming in to share that we have been reading into comments and feedback related to the Seasonal Theme. Working with the dev team now to prep for some updates to share w/ you. In the meantime, thanks a TON for all the patience. Ill y’all updated.  

      Related articles:
      Diablo 3 Summer Sale: Up to 50% Off!
      Community Perception of the Season 21 Buff
      The Rat Is Dead: Long Live the Demon Hunter Speed Meta
      Which Class to Play in Diablo 3 Season 21? Solo, Group and Speedfarm Rankings
      Diablo 3 Season 21 Start Times
      Demon Hunter Set Guides Spotlight for Season 21: Gears of Dreadlands
      Diablo 3 Patch 2.6.9 (Season 21 Precursor) Is Now Live + Patch Notes
      Diablo 3 Ban Wave: June 19th
      Is the Season 21 Power Too Good? ZDPS Barb Can Solo GR 150 Without Area Damage
    • By Starym
      It's time for another sale, this time for Diablo 3! Both the base game and Reaper of Souls are 50% off, with the Neco pack 33% off, so you can get whichever one you're missing, or go for the Eternal Collection which is 26% off instead! With the new season just having started, and Diablo 4 being quite a long way off, there's still time to enjoy D3 and all its features.

×
×
  • Create New...