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Lightning Archon Wizard

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On 1/28/2017 at 4:58 AM, Guest Tristan said:

I would recommend re rolling one of your unwavering glare's stats to get 4 arcane power regen per crit helps you use arcane torrent without running out of arcane power. Hope this helps!

It's a pretty low prio stat, but it can help, yeah. It's such a low priority because you can often find it a waste of a stat given kiting times at high GR.

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On 1/28/2017 at 10:54 PM, Guest Sandman said:

So i tried this build for a while and i gotta damage wise it's the most powerful i've ever played... for 8 seconds... after your TR buffs drop, you can't kill shit with this build and you have to wait for your archon wear off.

going back to FB archon

Yep, which is why the build focuses exactly on maximising that. You simply kite, stack and then destroy. It's a horrible playstyle to get used to, but when it works, you'll hit those 90+ rifts.

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On 2/2/2017 at 0:35 PM, Guest King Roger said:

Assuming you have perfect gear, you will have 64% CHC and 430% CHD with Obsdian. With RROG you will have 58% CHC and 480% CHD. Is that little CDR really worth giving up 50% CHD?

In honesty? It depends. There are times when that little CDR will mean absolutely nothing. There are times when it could be the difference between having another full use of Archon. It's tough to judge because it is based on the clear times, something that is basically impossible to know without previous and persistent personal testing. 

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On 2/5/2017 at 3:30 AM, Guest AndyBrandi said:

Quick question: Why isn't the Archon lightning rune used so that Archon abilities proc Mandal Heal?

The burst from the initial explosion is more important, basically. 

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On 2/6/2017 at 8:02 AM, Guest RohamBilly said:

Is this worth to go for high attack/sec or I just misread something and it need only the CD, CHC and CHD on most of the items?

Pretty much.

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Guest Sir Cerote

Check your Elemental damage %. You need to get Lightning damage to the top above all. Check in your details.
It doesnt matter if you chose Combustion Rune, only the explosion counts as Fire Damage, the Archon Elemental Damage its define by your max Elemental Percent

 

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Guest Pig sticker

How to utilize the pig sticker? Say i've an ancient pig sticker, what are the necessary stats?

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On 16/02/2017 at 8:26 AM, Guest Pig sticker said:

How to utilize the pig sticker? Say i've an ancient pig sticker, what are the necessary stats?

  1. High Damage Range
  2. Intelligence
  3. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  4. Cooldown Reduction
  5. Attack Speed

 

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Guest Lightshaper

What do you think of wyrdward or a stone of jordan? I see a lot of energy twisters in the top leaderboards too. 

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Hey, Thanks for another awesome guide!!!

Just wondering if you have a suggested amount of CDR to aim for? I am at about 62.5% CDR from memory and use OBROTZ rather than HoA variation - though still finding it takes a bit too long to get back to Archon form without using Gogok. Of course I'd rather the three recommended gems for the OROTZ variation but find Gogok is so helpful (have five or less seconds downtime from Archon using it when I spam spells too).

Perhaps it is me needing to get used to being so squishy in down-time (albeit for the damage this build puts out its worth it!!!). :)

Is there a 'sweet spot' once you reach a certain CDR or not really as such? I want to get rid of Gogok for more DPS but find it just a bit too long of a cooldown - I die and lose the stacks, it is like starting the GR again without the stacks (as you carry them over). 

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Guest Morphyum

the cube section still mentions royal grandeur, which is pretty useless in a 6 and 2 set?

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Guest Fishey

For this guide, the write up says Ashnagarr's Blood Bracer is preferred, but on the BiS table, Ancient Parthenon Defenders is still listed, even though its not mentioned otherwise in the gear write up

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On 4/1/2017 at 9:44 AM, Guest Morphyum said:

the cube section still mentions royal grandeur, which is pretty useless in a 6 and 2 set?

Because you're not going for a 6 and 2 set. You're going for the 6 piece bonus of TR and the 4 piece set of Vyr, which is where the RRoG comes in, so now you need 5 pieces of TR and 3 pieces of Vyr.

 

On another note, is it worth it to stack the "+% damage based on range from target" stats? Since you want to use the archon explosion already, wouldn't that put you in the middle of enemies and it would be more beneficial to spam your 2 close range AOE spells? Do you really gain that much damage from just using the ray?

Edited by OprahFTWinfree

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what I did that works well for solo pushing is switching the cube for Etched Sigil while wearing the Starfire.  Then I have teleport calamity and wave of force  impactful wave and then using Ray of Frost Cold Blood > this allows you to stay grounded while beaming to get back into Archorn. It works because it pushes the mobs away from you that are close and also repeals the items back at the creatures. It's amazing to try it out! Send me a tell in game > AxelCross#1325 

WizardWave.png

 

 

 

 

WizardWave.png

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Guest DragonBorn

Hey everyone! I have a few questions. First off I just want to say that I love this site. I usually prefer it to other build helping sites.

Maybe it's just the perfectionist in me but there a few things that leave me scratching my head. A few have already been mentioned here but for instance, why does the build guide list Ancient Parthan Defenders as BIS for the bracers when literally every other place in the guide says Ashnagarr's Blood Bracer is BIS. Ancient Parthan Defenders are not mentioned anywhere else. Even throughout the entire video he never mentions the defenders. I can look at the way it all works together and see that those could be a good choice but I guess as a matter of consistency it would be nice for the guide to explain why they are BIS over his original choice of Ashnagarr's.

And a question about the weapon, in his video Deadset says Starfire is the obvious cube choice since it has a varying percentage. That makes sense but in the guide it has Starfire listed as BIS for the weapon.

And my last question is on the Ring of the zodiac. I can't for the life of me figure out why it's always recommended on the ring slot while suggesting the RORG should be cubed. I was scratching my head about that on the lashing tail kick monk guide on this site as well. Someone mentioned in an earlier comment that it would actually be more beneficial to cube the zodiac which I kind of figured just without the math lol. I'm just curious as to why the list it like that. I mean it even lists the preferred ring stats in order of Socket, CDR, CHD, CHC and assuming you'll always roll a socket on zodiac, you'd never be able to get CHD.

I'm not trying to be nit picky here really, I would just like to know their thought process on some of the suggestions so if there's a good reason we all understand :)

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15 hours ago, Guest DragonBorn said:

Hey everyone! I have a few questions. First off I just want to say that I love this site. I usually prefer it to other build helping sites.

(...)

Heya and thanks for pointing out the missed updates on the BiS table! It's actually from an older version of the guide, I will update it asap. The written portion of the guide is on point though. In the meantime: 1) you are correct in using Ashnagarr's; 2) Your current BiS weapon would be a Serpent Sparker (due to non-varying unique power), with a possible alternative in Starfire on a good roll; 3) The reason to recommend ORotZ over RoRG as a ring is because ORotZ allows you a combo of ChC, CDR, IAS and a socket (all greatly beneficial to Archon Manald builds). RoRG only allows you Mainstat/IAS/Crit Stat of choice/Socket, and in optimized endgame builds the value of Mainstat drops significantly (with respect to high Paragons and enchantments on gear). That's not to say a good RoRG can't occupy your ring slot for a long time (it certainly does on my Wiz).

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Guest elderblaze
On 4/7/2017 at 9:01 PM, AxelCross said:

what I did that works well for solo pushing is switching the cube for Etched Sigil while wearing the Starfire.  Then I have teleport calamity and wave of force  impactful wave and then using Ray of Frost Cold Blood > this allows you to stay grounded while beaming to get back into Archorn. It works because it pushes the mobs away from you that are close and also repeals the items back at the creatures. It's amazing to try it out! Send me a tell in game > AxelCross#1325 

WizardWave.png

 

 

 

 

WizardWave.png

I love the etched sigil, this looks like alot of fun! maybe even for rifting, im going to try it

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Regarding rolls on the torso, you recommend 'Reduced damage from Elites' over armor.  I currently have a well-rolled ancient with an 80 augment, but it has armor instead of the damage reduction.  I read on blizz and reddit forums that elite damage reduction doesn't work at all...have you done any testing?  I'm concerned about rolling off armor for something that may not work.

Edited by Doirse

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On 4/17/2017 at 1:04 AM, Guest peter said:

Isn't http://www.diablofans.com/builds/88706-2-5-s10-lightning-speed-archon-wizard this build better? you get 2nd bonus from vryks set and get faster archont. Hydras are good only for elites and not for all mobs

Depends what you're trying to do.

You get the same amount of set bonuses in all variations of this build (6 Tal/4 Vyr), just be careful when choosing the pieces so with RoRG you get both.

As for the variations on the spec, it really depends what content you are running. With the addition of the Armory this season, it's so easy to optimize your build and swap in 2 seconds to whatever you are doing.

From my personal experience this season, I can give a few tips:

- For Speed Farming I definitely prefer both In-Geom and Ring of the Zodiac. For the spender I tried both the Arcane Torrent and Ray of Frost, and Ray of Frost is a lot easier to use, you don't run out of AP and gets the CD of Archon down in seconds.

- You only need the Hydras when doing higher GRs. The actual number depends on the overall strength of the group, but I would say 85+ is where you start using it, especially if you are the Rift Guardian killer. Even then, you basically only use the Hydras for the RG, as on trash the interaction between Hydra MH procs and your own make it an actual DPS loss.

Overall the guide on IV covers pretty much everything for group play, if you want to push solo GRs then there are some additional changes (such as using an Aether Walker for example).

For myself I am glad I picked Wizard this season, you can do basically everything (T13, GR speed farming, GR pushing, etc.), it's one of the top DPS for groups and all is possible with minimal swaps on a few pieces of gear.

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Well ppl on top leaderboards went back to magic missile, black hole and aether walker variant atm so looks like hydra isn't worth the effort

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Guest Aladria
On ‎15‎.‎4‎.‎2017 at 8:24 PM, Doirse said:

Regarding rolls on the torso, you recommend 'Reduced damage from Elites' over armor.  I currently have a well-rolled ancient with an 80 augment, but it has armor instead of the damage reduction.  I read on blizz and reddit forums that elite damage reduction doesn't work at all...have you done any testing?  I'm concerned about rolling off armor for something that may not work.

On torso I am personaly using +% life bonus - more life = bigger shield from magic weapon (deflection rune). Don't know if the elite damage reduction work :/

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Guest Aladria
On ‎5‎.‎2‎.‎2017 at 4:30 AM, Guest AndyBrandi said:

Quick question: Why isn't the Archon lightning rune used so that Archon abilities proc Mandal Heal?

with 4 pcs of vyr set you have all archon runes... So you use combustion rune to get fire stack (tal rasha) and you need some lightning damage bonus on your equip so archon damage will be lightning (you deal dmg based on your highest elemental damage bonus)

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Guest nevim
On ‎8‎.‎4‎.‎2017 at 2:16 AM, OprahFTWinfree said:

Because you're not going for a 6 and 2 set. You're going for the 6 piece bonus of TR and the 4 piece set of Vyr, which is where the RRoG comes in, so now you need 5 pieces of TR and 3 pieces of Vyr.

 

On another note, is it worth it to stack the "+% damage based on range from target" stats? Since you want to use the archon explosion already, wouldn't that put you in the middle of enemies and it would be more beneficial to spam your 2 close range AOE spells? Do you really gain that much damage from just using the ray?

I think that keeping in long range let you survive. If you stay in the middle of enemy pack it will be very hard to survive. Maybe with many archon stacks which provides you armor and resistances. And when usin archon beam many damage numbers pop ups, so theoretically you have better chance to paralyse proc? (not testet just theory)

PS: sry for my english :)

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when you are on ARCHON FORM the BEAM Desintegration Wave has to be lighting usually its fire and for this has to get gear with %Lighting Damage! or just go with mystic and do some reforge..

this is a GOOOD tip for beginers.

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      Fist of the Heavens Build with Aegis of Valor Set High Tier
      Heaven's Fury Build with Aegis of Valor Set Condemn Build with Akkhan Set Blessed Shield Build with Legacy of Dreams Mid Tier
      Bombardment Build with Legacy of Dreams Set Thorns Build with Invoker Set Blessed Hammer (Hammerdin) Build with Seeker of the Light Set Thorns Bombardment Build with Akkhan, Crimson and Aughild Sets Sweep Attack Build with Roland's Set Low Tier
      Condemn Build with Legacy of Dreams Shield Bash Build with Roland's Set
      Demon Hunter:
      Leveling and Fresh 70 Guide
      Top Tier
      Support Build with Gears of Dreadlands/Marauder Sets Multishot Build with Unhallowed Essence Set Spike Traps Build with Natalya Set Impale Build with Shadow's Mantle Set High Tier
      Cluster Arrow Build with Marauder Set Mid Tier
      Rapid Fire Build with Legacy of Dreams Hungering Arrow Build with Gears of Dreadlands Set Multishot Build with Marauder Set Low Tier
      Chakram Build with Unhallowed Essence Set Grenade Build with Unhallowed Essence Sets
      Monk:
      Leveling and Fresh 70 Guide
      Top Tier
      Support Build with Inna's Mantra Set Crippling Wave Build with Raiment and Shenlong Sets Wave of Light Build with Legacy of Dreams Wave of Light Build with Sunwuko Set High Tier
      Tempest Rush Build with the Patterns of Justice Set Seven-Sided Strike Build with Uliana's Stratagem Set Mid Tier
      Tempest Rush Build with Sunwuko Set Mystic Ally Build with Inna's Mantra Set Lashing Tail Kick Build with Sunwuko Set Low Tier
      Lashing Tail Kick Build with Legacy of Dreams
      Necromancer:
      Leveling and Fresh 70 Guide
      Top Tier
      Necromancer Support Build With Pestilence Set Army of the Dead Build with Rathma Set Blood Nova Build with Legacy of Dreams Death Nova Build with Trag'Oul High Tier
      Bone Spear Build with the Masquerade Set Corpse Explosion Build with Legacy of Dreams Generator Build with Grace of Inarius Set Mid Tier
      Corpse Explosion Build with Inarius Set Poison Scythe Build with Legacy of Dreams Corpse Lance Build with Pestilence or Trag'Oul Set Corpse Lance Build with Legacy of Dreams Set Low Tier
      Skeletal Mage Singularity "Rat" Build with Legacy of Dreams Corpse Explosion Build With Trag'Oul and Jesseth Sets Thorns Skeletons Build with Legacy of Dreams
      Witch Doctor:
      Leveling and Fresh 70 Guide
      High Tier
      Soul Harvest Build with Jade Harvester Set Gargantuan Build with Helltooth Set Carnevil Poison Dart Build with Zunimassa Set Spirit Barrage Build with the Mundunugu's Regalia Set Zombie Bears Build with Helltooth Set Mid Tier
      Carnevil Dagger of Darts Build with Legacy of Dreams Firebats Build with Spirit of Arachyr Set Angry Chicken Build with Spirit of Arachyr Set Corpse Spiders Build with Spirit of Arachyr Set Low Tier
      Spirit Barrage Build with Legacy of Dreams Gargantuan Build with Zunimassa Set
      Wizard:
      Leveling and Fresh 70 Guide
      Top Tier
      Meteor Build with Legacy of Dreams Energy Twister Build with Legacy of Dreams Meteor Build with Tal Rasha Set High Tier
      Mammoth Hydra Build with Legacy of Dreams Explosive Blast Build with Firebird Set Flame Blades Build with Firebird Set Frost Hydra Build with Typhon's Veil Mid Tier
      Frozen Orb Build with DMO Set Archon Build with Vyr and Chantodo Sets Energy Twister Build with DMO Set Frozen Orb Build with Legacy of Dreams Low Tier
      Frozen Orb Build with Tal Rasha Arcane Orbit Build with DMO Set Explosive Blast Farming Build with Tal Rasha Set  
      You can get a great overview of the new season with the Season 34 compendium here!
    • By Staff
      Blizzard have moved the launch of Season 34 back a week!
      While it was supposed to start today, Blizzard cite players not wanting the new D3 and D4 season launches to overlap on the same week, and needing more time to get the season properly set up, as the previous one ended early.
      Season 34 Delay (Source)
      Hi all
      We have shifted the start for the new season of Diablo III to next week.This is due to a few items:
      We received a good amount of feedback that many didn’t want overlap with the first weekend of Diablo IV’s new season. We agree so we are building out that gap and will be more mindful of that going forward.
      This will help us properly ensure account states migrate over as we had an issue with the prior season rolling early and us having to kick things back on.
      You can find the exact times on our Season 34 blog.
    • By Staff
      Blizzard has posted an official preview of Diablo 3's upcoming Season 34 that starts on January 24!
      The ongoing Season 33 ends on January 19. Season 34 reintroduces the Light's Calling Season theme, which means players can obtain Angelic Crucibles, consumables that may be used to Sanctify any Legendary item, infusing it randomly with one of three new class-specific powers. Cosmetic rewards for the patch are as follows:
      Completing the Season 34 Guarian journey grants the Book of Cain pet and the Lost Civilization Portrait Frame.
      Haedrig's Gift will award you with the following sets in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival For more information about Season 34, check out the official blog post below.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 34: Light’s Calling. Starting on January 24 at 5 p.m. PST/CET/KST, Nephalem can harness the power of the Light’s Calling theme, which first debuted with Season 27. For an in-depth look at what’s coming, take a gander below. Also, Season 33 will officially come to an end on January 19.
      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      Looking to turn the tide of an unremitting war between light and darkness, the Angels of the High Heavens have embedded a token of their righteousness in Sanctuary. Cunning Nephalem seeking an advantage in combat will undergo an angelic trial, crystallizing a symbol of their morality into pure, otherworldly perfection. The specific celestial force imbued within by the divine is unknown—an answer waiting to be sought on the battlefield. Go forth, Nephalem!
      Season 34 reintroduces Light’s Calling. Valiant Nephalem who recover Angelic Crucibles, a new consumable item, may use them to Sanctify any equippable Legendary item, infusing it with one of three new class-specific powers at random. We wanted to use Angelic Crucibles to lean into the expertise of each class, further exemplifying its respective prowess, but through a nuanced lens. The High Heavens are home to ethereal splendor, bursting with boundless radiance—we wanted to provide players with a taste of untainted power as doled out from Heaven itself.
      Return to Top
      Season Cosmetic Rewards
      In Season 34, awards originally available from Season 10 are returning. In addition to the Head and Shoulder slots of the exclusive Conqueror Set, you’ll be able to earn the Black Soulstone themed portraits and the scholarly Loremaster pennant first introduced in Season 10.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic ones for those who complete the entirety of the Season journey. Prove your worth alongside the Shades of the Nephalem and complete the Season 34 Guardian Journey to earn the Book of Cain pet and the Lost Civilization Portrait Frame.

      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons before and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Seasonal Conquests are additional goals you can complete as part of our Season Journey. To earn all the cosmetic rewards, you'll need to complete at least three of the Conquests below. The challenges available in Season 34 include:
      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley. On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Return to Top
      Haedrig’s Gift

      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works.
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. In this season, Haedrig's Gift will grant all-new class sets introduced with previous Seasons.
      Here are the sets granted by Haedrig’s Gift in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival Return to Top
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