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This solo max Greater Rift video from the PTR is a great showcase for several of the changes that went into the new patch today, as it was done before the second PTR deploy and is taking advantage of and identifying problems with the seasonal power. You'll see exactly why Blizzard decided to remove Area Damage procs from the seasonal power abilities, why the firewall and meteros were improved and more, so it's definitely worth a look!
Update: this PTR update is now live!
The Season 21 PTR is getting updated today with some big changes, including major buffs to the seasonal power (and a big nerf as well), also big buffs and many fixes for the new Demon Hunter set and legendaries, Necromancer legendaries, skill changes for Simulacrum and more. The changes are marked in red below.
Updated Patch Notes (source)
Table of Contents
PTR Focus & Details PTR Tips Patch Notes Seasons Items Skills Bug Fixes How to Participate in PTR PTR Character Copy Please note that this is a preview for PTR content, which is subject to change.
PTR Focus & Details
We’ll be conducting the Patch 2.6.9 PTR over the course of two weeks, starting Thursday, May 28. During this time there may be periodic maintenances, outages, hotfixes, or minor patches.
There will be two PTR-unique buffs active to help you on your journey: increased Legendary drop rate and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary items that we'd love for you to test!
To ensure that the most significant changes receive an ample amount of attention, we'd love for you to focus testing and feedback on the new Demon Hunter and Necromancer sets, Necromancer Skill changes, and the Legendary item changes.
So that we can efficiently review your posts, feedback should be provided in the PTR Feedback forum while bug reports should be provided in the PTR Bug Report forum.
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PTR Testing Tips
As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Wizard player, consider what changes impact the Wizard specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself. Prior to the start of PTR, consider stocking up on items like Puzzle Rings and Bovine Bardiches. Having these available after you import your character can make any necessary PTR farming much faster! Try to break things! Just tell us when you do so we can make sure that the patch launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something “off” that you noticed? Did something seem wrong or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Return to Top
Below you will find the patch notes for the upcoming update for Diablo III, Patch 2.6.9.
Table of Contents:
Seasons Items Monsters Bug Fixes Note: All changes apply to all versions of Diablo III, including PS4, Xbox One, Switch, and PC unless otherwise indicated. Please note that PTR is only available for PC and Mac users.
Developer's Note: We’ve received a lot of feedback regarding the seasonal theme being difficult to track and that it sometimes didn’t feel like it was appearing or doing much to gameplay. We are adjusting the following:
The elemental power will now occur every 90 seconds, down from 120 seconds. We have added in a buff to this effect to help better track it. Firewalls will now start at the caster and will become stationary once they hit a wall. Firewalls before were sometimes not appearing with the caster. Meteors will now track players and not stay at the initial location. We have also decreased the intervals between meteors. Damage has been slightly buffed for multiplayer. NOTE: We’ve also just found out about the season effects proccing Area Damage. This will eventually be fixed but did not make it into the PTR build.
The elements have deemed you worthy. With you as their champion, the burning hells will face the Trials of Tempests! Your character will occasionally (every 2 minutes 90 seconds) channel an elemental power which unleashes into the environment for a limited time: Meteors rain from the skies around you. Breathe lightning. A wall of flame engulfs everything. Release twisters of pure energy. Crush your foes under the weight of rolling snowballs. Two unique new rewards, a portrait frame and a pet, will be granted to players who complete the Season 21 Journey. Return to Top
New Demon Hunter Set: Gears of Dreadlands
Developer's Note: We’ve adjusted the 2-Piece Bonus to address the Momentum and damage feedback from players. Momentum will now be a singular buff that affects all Primary skills. You will now be able to use multiple generators without losing the Momentum bonus when alternating between them. The 2-piece bonus will now also give 4 seconds per Primary attack, up to a maximum of 20 seconds. Momentum will also now be applied immediately when using a Primary Skill, instead of when it hits a target. These changes should help with damage output and allow for an easier time when building and maintaining Momentum.
2-Piece Bonus Gain a Momentum stack when attacking with a Primary skill. Each Momentum stack lasts 2 seconds at a maximum duration of 10 seconds. Your Primary skills deal 10% more damage per stack of Momentum. Gain 4 seconds of Momentum when attacking with a Primary skill, at a maximum of 20 seconds. Your Primary skills deal 10% increased damage per second of Momentum. Developer's Note: We’ve fixed a few issues on the 4-Piece Bonus. Players will now be able to proc bonuses and other powers such as Simplicity’s Strength’s healing bonus from their Primary skills coming from Strafe. You will now also be able to Strafe forever while shooting Primary abilities as you will no longer need Momentum for Strafe to fire off the last used Primary skill. Lastly, we’ve fixed an issue where Hungering Arrow was not piercing correctly when used with Strafe so players will be able to use this with the 4-Piece Bonus reliably.
4-Piece Bonus Casting Strafe against enemies will automatically shoot your last used primary skill, and also give 60% damage reduction while strafing and for 5 seconds after. While Strafing, you move faster per stack of Momentum gain 8% increased movement speed for each second of Momentum. 6-Piece Bonus Your primary skills deal 10000% more damage Leonine Bow of Hashir Bolas have a 30% 100% chance on explosion to pull in all enemies within 24 yards, and also deal 100-150% increased damage. Emimei's Duffel Bolas now explode instantly and deal 150-175% increased damage. The Ninth Cirri Satchel Hungering Arrow has 20-25% is guaranteed to pierce and also deals 450-600% increased damage. Odyssey's End Enemies snared by your Entangling Shots take 20-25% 100-150% increased damage from all sources. Hunter's Wrath Your primary skills attack 30% faster and deal 45-60% 150-200% increased damage. Holy Point Shot Impale throws 2 additional knives and deals 75-100% increased damage. Necromancer
New Necromancer Set: Masquerade of the Burning Carnival 2-Piece Bonus Your Simulacrums no longer take damage, gains all runes, and its cooldown is refreshed when you die. 4-Piece Bonus While you have a Simulacrums, damage is reduced by 50%. Damage you take is split with your Simulacrums as well. 6-Piece Bonus YourBone Speardeals 10,000% increased damage. Simulacrums gain triple this bonus. Grasps of Essence When an exploded corpse damages at least one enemy, Your Corpse Explosion deals 75-100% 150-200% increased damage for 6 seconds, stacking up to 5 times. Haunted Visions Simulacrum now drains 5% 1% of your maximum life every second and lasts twice as long forever. They can now duplicate Grim Scythe instead of Skeletal Mage. Razeth's Volition Skeletal Mage gains the effect of the Gift of Death and Singularity runes. You gain 35-60% damage reduction if your Essence is not full. Jesseth Arms 2-Piece Set Bonus: While your skeletons are commanded to attack a target, you deal 400% increased damage. Grace of Inarius 4-Piece Set Bonus: Bone Armor grants an additional 2% 3% damage reduction per enemy hit. Pestilence Master's Shroud 6-Piece Set Bonus: Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1650% 3300%. Crusader
Shield of Fury This effect may stack up to 20 10 times. General
Stone of Jordan Added power: Each of your elemental's damage bonus is equal to your highest static elemental bonus to skill. Reaper's Wraps Added a 2-second internal cooldown to the Health globe effect. Mantle of Channeling Now works with the Necromancer's Siphon Blood. Convention of Elements Added "non-static" to the wording of the legendary power's description. The functionality is unchanged
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Developer's Note: We’ve adjusted some non-intended behaviors with Simulacrum while also addressing the frustration of them getting split off from the Necromancer at times. Simulacrum
These will now warp to the Necromancer if they begin to move too far away from the player. This onl works if the Necromancer is wearing the Masquerade of the Burning Carnival set or Haunted Visions.
Simulacrums cannot useGrim Scythe (with Haunted Visions) or Skeletal Mage unless the Necromancer had either of those abilities while the Simulacrum were created.
No longer consumes pets.
Final Service now activates before Simulacrum's Self Sacrifice.
Bone Prison Simulacrums now benefit from this passive skill. Serration Simulacrums now benefit from this passive skill. Corpse Explosion Damage increased from 350% to 1050%. Witch Doctor Spirit Barrage The Spectres from the Phantasm rune no longer benefit from pet bonuses. Return to Top
General Fixed a rare issue where players could enter a locked party and become unable to enter games or change game settings Necromancer Fixed an issue where Skeletal Mages were not attacking certain creatures Return to Top
How to Participate
To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
Step 1: Restart the Battle.net desktop app.
Step 2: Navigate to the Diablo III tab on the left-hand menu.
Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
Step 4: Click Install to begin the installation process.
Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
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PTR Character Copy
The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
Step 1: Log into the live game and then log out.
Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
Step 4: Select your region.
Step 5: Click "Copy." This will copy all characters on your account from the selected region.
Step 6: You will be disconnected from the PTR client.
Step 7: Log back in. Your copied characters will be available for play.
Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
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As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!
Zero Drama have managed to get to Greater Rift 150 on the PTR, and we get to see the seasonal mechanic at work, with the elemental effects showing up throughout the rift, and both meteors and snowballs appearing on the Rift Guardian as well. Unfortunately we don't get to see the perspective of one of the two classes with new sets and items, with the video coming from a barb PoV, but at least there's a Necro in the group!
We recently got treated with a whole bunch of original/Blizzard North Diablo 3 screenshots courtesy of artist Oscar Cuesta, and today he's going a step further and sharing his knowledge of both versions of D3, the Blizzard North and Blizzard "South" one, aka the Diablo 3 that wasn't to be and the one we got in the end. In an interview with PureDiablo he goes over the differences between the two projects, how we almost got an even more colorful D3, the high-fantasy and space RPG Blizzard were working on, as well as his personal work experience on both and more.
He starts off with a bang, talking about the two projects he worked on at Blizzard before moving on to the first version of D3:
From there he talks about how he worked on many visual aspects of D3, how it was great working at Blizzard North, and how the cancellation of the project happened:
Then he moves on to the actual Diablo 3 we got in the end, and how everything for it was done from scratch, with nothing from the original version being reused and, apparently, we almost got an even more colorful and WoW-like D3.
He also shares his opinions on the two games, saying he prefers the original's art style but also appreciates the new version's polish.
You should check out the full interview for more, over at PureDiablo.
I recently switched over to Vengeance to tank for my guild and I'm trying to figure out a few things regarding my azerite. I was lucky my havoc gear had pretty good vengeance traits as well (3 revel being what I was shooting for). I recently bought a 480 shoulder piece that has Infernal Armor and Hour of reaping, but not Revel. It's a 15 ilvl increase and I'm not sure if the ilvl increase is worth losing that trait. Would love some feedback if possible. Thanks!