Starym

PTR Patch Notes for Jan 5th, including Hook 2.0

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The devs made good on their word that Roadhog's Hook 2.0 will be on the PTR today, and we can also see a lot more tweaks in the patch, specifically a big nerf to Ana's Biotic Granade, 200 of D'Va's armor being flipped to health and her mech guns receiving some fine tuning. There's more fixes and changes below.

Update: there's also a comment by Jeff Kaplan on Mei's wall bug that's hopefully getting fixed today as well on live, under the patch notes.

Blizzard LogoBlizzard (source)

BlogSectionBar-PublicTestRegionPatchNotes.png

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

GENERAL UPDATES

General

  • Emote Wheel
    • Players can now equip up to 4 emotes, sprays, and voice lines from within the hero gallery
    • Voice line and emote submenus can be accessed using the left and right mouse buttons from within the Communication wheel
    • Players can now bind individual sprays, emotes, and voice lines to unique keys or mouse buttons

HERO BALANCE UPDATES

Ana

  • Biotic Grenade
    • Healing boost on allies has been decreased by 50%

Developer Comments: The healing boost from Ana’s Biotic Grenade was providing too much healing, especially when used on targets with large health pools.

D.Va

  • Health increased from 200 to 400
  • Armor decreased from 400 to 200
  • Fusion Cannons
    • Bullet damage decreased from 3 to 2
    • Number of bullets per shot has been increased from 8 to 11

Developer Comments: D.Va’s armor often made her feel like she had no weaknesses, even against heroes that are often effective against bigger targets (like Reaper). The changes to her Fusion Cannons will result in a small overall decrease in damage, but they should feel more consistent now.

Roadhog

  • Chain Hook
    • Targets are now pulled directly in front of Roadhog (rather than straight to him), except in cases where Roadhog drastically rotates
    • Hooked targets are now released if they leave Roadhog’s line-of-sight before being pulled
    • Line-of-sight checks (which detect if targets should be initially hit by the hook) are now done from Roadhog’s position, rather than the hook’s position

Developer Comments: The hook should now feel more consistent for Roadhog players, but it should also feel more reasonable to his enemies, as they cannot be hooked or pulled around corners anymore.

Sombra

  • Hack
    • The time it takes to hack a target has been decreased from 1 second to 0.8 seconds

Developer Comments: Sombra often had difficulty hacking enemies, even when she surprised the target. This change should help her execute hacks more easily.

USER INTERFACE UPDATES

  • The “Stay as Team” button lights up when anyone on your team clicks it

Kill Feed

  • Hero ability icons are now displayed
  • Ultimate abilities are now indicated with an orange arrow
  • Headshot eliminations are now indicated with a red icon

BUG FIXES

General

  • Fixed a bug that allowed spectators to click the “Stay as Team” button after a game ended
  • Fixed a bug that caused the “Stay as Team” button to overlap with the “Back” button on the Social menu
  • Fixed a bug causing the “Mouse 4” button to execute the “Back” function during menu navigation, preventing it from being used for other features
  • Fixed a bug preventing the Social menu from correctly displaying World of Warcraft zones that have a single quotation mark in the name
  • Fixed a bug causing heroes to display a “T-pose” on the victory screen following a Mystery Heroes brawl

AI

  • Fixed a bug that prevented the Roadhog bot from grabbing enemies with his Chain Hook through a friendly Reinhardt’s Barrier Field
  • Fixed a bug that allowed the Sombra bot to hack through barriers
  • Fixed a bug that made the Torbjörn bot unresponsive after placing his turret

Competitive Play

  • Fixed a bug preventing players from receiving experience points when playing offseason games

Heroes

  • Fixed a bug that would cause the cup in Ana’s “Toast” victory pose to appear blurry on the right side of the screen
  • Fixed a bug causing a several visual effect issues on McCree’s “Hat Trick” emote
  • Fixed a bug causing Mercy’s wings to be improperly placed on her Valkyrie and Sigrún skins
  • Fixed a bug that sometimes prevented Symmetra’s Photon Barrier from playing a sound effect when destroyed
  • Fixed a bug that sometimes prevented Widowmaker’s Venom Mine from attaching to walls
  • Fixed a bug that prevented Zenyatta’s Nutcracker skin from glowing when his Transcendence ultimate ability was activated

Maps

  • Fixed a bug that allowed Widowmaker to reach an unintended location on Eichenwalde
  • Fixed a bug that allowed Widowmaker to reach unintended locations on Ecopoint: Antarctica
  • Fixed a bug that allowed Sombra to reach unintended locations on Dorado
  • Fixed a bug that allowed Sombra to reach unintended locations on Watchpoint: Gibraltar
  • Fixed a bug on Oasis's garden tier where the border around the capture point inaccurately marked the bounds of the capture point
  • Fixed an issue causing texture fragmentation on the Practice Range
  • Fixed a bug preventing some projectiles from destroying the piñatas on Dorado
  • Fixed an issue preventing the glass railings on Oasis from being easily broken by a melee
    attack

 

Blizzard LogoJeff Kaplan on Mei Wall bug/exploit (source)

Hi. This bug was surprisingly tricky for us to track down but we believe we have identified a fix. Our hope is to have it fixed sometime tomorrow (1/5/2017 PST) but there is always the chance that our fix could fail. We're currently testing to verify the fix.

This bug is clearly an exploit and we consider this cheating. Do not attempt to reproduce this bug. If you see someone abusing this mechanic, please report them.

We will be taking action against those who abused this exploit. Overwatch is a PvP experience so that means exploiting game mechanics like this comes at a cost to those you are competing against. We take aggressive action against people who abuse game mechanics, hack or cheat. This case is no different.

Apologies that this bug lingered for as long as it did. Hopefully this should go away soon (along with those who abused it).

And here's a little look into one of the aspects of Hook 2.0 on the PTR, courtesy of HowdoIdoareddit:

 

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