Damien

Star Augur Etraeus

5 posts in this topic

This thread is for comments about our strategy guide for Star Augur Etraeus.

Share this post


Link to post
Share on other sites

The link to this thread and comments are missing in the guide, had to search for it manually :)

Also missing for High Botanist Tel'arn.

Share this post


Link to post
Share on other sites
2 minutes ago, Guest Sestis said:

The link to this thread and comments are missing in the guide, had to search for it manually :)

Also missing for High Botanist Tel'arn.

Thanks for that! WIll get it added ASAP!

Share this post


Link to post
Share on other sites

Just an fyi, the easiest strategy for the last phase is for everyone to clump for healing effects, have tanks bring the "that which should not be" to the edge directly behind everyone (so they never have to turn around)...and ignore them, using cooldowns for the first one's cast after a few stacks. Just burn the boss before the raid gets too many stacks, works on both normal and heroic (and if I heard right, is also the mythic strat). When the 2nd tank also is going to spawn an add, spawn it next to the first and have the first tank taunt and double tank, this should be the tank with the most cds available (I do it on pally).

The adds have a ton of health and having to turn around periodically is just an enormous dps loss, it's not worth the hassle.

Edited by Migol

Share this post


Link to post
Share on other sites
On 2/10/2017 at 4:57 PM, Migol said:

The adds have a ton of health and having to turn around periodically is just an enormous dps loss, it's not worth the hassle.

I'll pass this on and get Furty to take a look. Thanks for the tip! :)

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By positiv2
      This thread if for comments about our Living Mana Aggro Druid Deck.
    • By Damien
      This thread is for comments about the episode 14 of our podcast.
    • By joat
      Who We Are
      Tequila Sundown is a mythic raid team formed within the <Karma Horde> guild on US-Stormreaver. Lead by a husband/wife team with high-level raiding experience dating back to WotLK, we're a "positively determined" progression team that maintains a light-hearted atmosphere while tackling mythic difficulty content. We're mature adults with jobs and family seeking like-minded players who have a passion for the game but want to avoid the needless angst or drama that often gets associated with progression raiding. We log on to have fun - so come have some fun with us!

      A Team Within a Community
      Our raid team is one of three within the larger guild of <Karma Horde>, which was formed back during WotLK. As such, the guild and Discord are very active and social. There are always people around online and in-game. The community atmosphere is welcoming and friendly to players of all levels. The guild enforces a Code of Conduct that has zero tolerance for hate/offensive speech.
      We are always looking to add players with a friendly personality and lots of passion for the game. We want players who are going to log in on non-raid nights and be down for all the other things we're into: pushing mythic+, doing world quests, PVP shenanigans, achievement hunting, hyper-competitive fishing.. there's so much to do and so many ways to enjoy the game. This is our favorite hobby and we'd like to play with you if it is yours, too.

      Progression Goals
      We are 6/11 Mythic, Heroic AOTC Antorus progression.
      We strive for a fun environment that takes the challenges of mythic seriously and giving the content the respect it deserves. Our aim is, as all mythic teams, full clear of content but with always keeping the friendly spirit of camaraderie alive. Performance matters, but so does staying positive and finding the fun in the difficulty of a raid. We do not require mythic raid experience to join our team but we do expect mythic-level dedication and accountability from all of our raiders. You must be able to take constructive criticism and have ownership over your level of play, and be willing to put in the effort to be a contribution to the team.

      Raid Days/Times
      Our mandatory raids are:
      Tuesdays 8:45pm PT - 11:45pm PT
      Thursdays 8:45pm PT - 11:45pm PT
      Optional:
      Sundays 8:45pm PT - 11:45pm PT
      Sundays are for farming the previous raid difficulty.

      Recruitment Needs
      Healer: We need to add a healer to our core. Holy Paladin preferred.
      DPS: We are looking for dps with the gear/experience to contribute immediately. Will consider all specs but we currently lack a dedicated Mage, Elemental Shaman, and Windwalker Monk. Bonus points for good healing offspec. 

      The Nitty Gritty
      If you're intrigued, please check out our wiki on the <Karma Horde> subreddit. This will give you a deeper dive into the raid team:
      https://www.reddit.com/r/FTH/wiki/tequilasundown

      Contact Us
      You can reach us on bnet: joat#1832 & lambkill#1856
      or Discord: joat#1832 & saever#4432
    • By Stan

      Players that haven't played the game for a while can now claim 7 days of free game time until April 30, 2018.
      You can claim the free game time by visiting the "Gifts" tab in the Blizzard Battle.net desktop app. We're not exactly sure how long must your account be inactive in order to receive the gift, but we'll update this thread when we find out! The game time can only be redeemed until April 30, 2018.
      If you decide to activate your account now, make sure to check out what's going on this week in WoW!

    • By Stan

      We're back with another wave of talent updates. Alpha Build 26433 includes a Blood Death Knight talent overhaul and all Shaman specializations received talent swaps.
      We also updated our Battle for Azeroth Class Changes to correspond with all changes listed below.
      Death Knight
      Blood
      Bloodworms are now a level 90 talent (down from 56). Rune Strike is a new level 56 talent. Heart of Ice (level 57 talent) removed. Hemostasis is a new level 57 talent. Spectral Deflection (NYI\/TBD) (level 57 talent) removed. Consumption is a new level 57 talent. Will of the Necropolis is now a level 58 talent (up from 90). Rune Tap is now a level 58 talent (up from 90). Blood Tap (level 58 talent) removed. Ossuary is now a level 75 talent (down from 58). Mark of Blood is now a level 90 talent (down from 60). Tightening Grasp is now a level 60 talent (up from 75). Red Thirst is now a level 100 talent (down from 60). Tombstone is now a level 75 talent (down from 60). Grip of the Dead is a new level 60 talent. March of the Damned is now a level 60 talent (up from 75). Foul Bulwark is now a level 75 talent (up from 90). Tremble Before Me level 75 talent removed. Voracious is a new level 90 talent. Blood Mirror (level 100 talent) removed. Level Talent 1 Talent 2 Talent 3 56 Heartbreaker Blooddrinker Rune Strike *new* 57 Rapid Decomposition Hemostasis *new* Consumption *new* 58 Will of the Necropolis Anti-Magic Barrier Rune Tap 60 Tightening Grasp Grip of the Dead *new* March of the Damned 75 Foul Bulwark Ossuary Tombstone 90 Voracious *new* Bloodworms Mark of Blood 100 Purgatory Red Thirst Bonestorm Hunter
      Beast Mastery
      Big Game Hunter (level 15 talent) removed. Killer Instinct is a new level 15 talent. Level Talent 1 Talent 2 Talent 3 15 Killer Instinct *new* Animal Companion [NYI] Dire Beast 30 Dire Stable One with the Pack Chimaera Shot 45 Trailblazer Natural Mending *new* Camouflage *new* 60 Venomous Bite *new* Thrill of the Hunt *new* A Murder of Crows 75 Born To Be Wild *new* Posthaste Binding Shot 90 Stomp Barrage Stampede 100 Aspect of the Beast Killer Cobra Spitting Cobra Shaman
      Elemental
      Echo of the Elements is now a level 15 talent (up from 30). Earthen Rage is now a level 90 talent (down from 15). Aftershock is now a level 30 talent (up from 90). High Voltage is now a level 60 talent (down from 30). Master of the Elements is now a level 30 talent (up from 90). Icefury is now a level 90 talent (down from 30). Totem Mastery is now a level 30 talent (up from 60). Level Talent 1 Talent 2 Talent 3 15 Exposed Elements *new* Echo of the Elements *new* Elemental Blast *new* 30 Aftershock Master of the Elements Totem Mastery 45 Spirit Wolf *new* Earth Shield Static Charge *new* 60 High Voltage *new* Storm Elemental Liquid Magma Totem 75 Nature's Guardian Ancestral Guidance Wind Rush Totem *new* 90 Earthen Rage Primal Elementalist Icefury *new* 100 Unlimited Power *new* Stormkeeper Ascendance Enhancement
      Boulderfist is now a level 15 talent (up from 60). Searing Assault is now a level 60 talent (down from 30). Landslide is now a level 30 talent (down from 15). Hailstorm is now a level 60 talent (down from 30). Forceful Winds is now a level 30 talent (up from 60). Overcharge is now a level 60 talent (down from 30). Totem Mastery is now a level 30 talent (up from 60). Ancestral Guidance (level 75 talent) removed. Nature's Guardian is a new level 75 talent. Level Talent 1 Talent 2 Talent 3 15 Boulderfist Hot Hand Lightning Shield 30 Landslide Forceful Winds *new* Totem Mastery *new* 45 Spirit Wolf *new* Earth Shield Static Charge *new* 60 Searing Assault Hailstorm Overcharge 75 Nature's Guardian *new* Feral Lunge Wind Rush Totem 90 Crashing Storm Fury of Air Sundering 100 Elemental Spirits *new* Earthen Spike Ascendance Restoration
      Crashing Waves is now a level 30 talent (up from 60). Graceful Spirit is now a level 75 talent (down from 30). Deluge is now a level 30 talent (up from 60). Wind Rush Totem is now a level 75 talent (down from 30). Earth Shield is now a level 30 talent (up from 60). Ancestral Vigor is now a level 60 talent (up from 75). Earthen Wall Totem is now a level 60 talent (up from 75). Ancestral Protection Totem is now a level 60 talent (up from 75). Nature's Guardian is now a level 75 talent (down from 30). Level Talent 1 Talent 2 Talent 3 15 Torrent Undulation Unleash Life 30 Crashing Waves Deluge Earth Shield 45 Spirit Wolf *new* Earthgrab Totem Static Charge *new* 60 Ancestral Vigor Earthen Wall Totem Ancestral Protection Totem 75 Nature's Guardian *new* Graceful Spirit Wind Rush Totem 90 Bottomless Depths Echo of the Elements Cloudburst Totem 100 High Tide Wellspring Ascendance Previous Talent Changes
      We're covering talent changes every Battle for Azeroth Alpha Build. Here's a history of our previews so far:
      Alpha Build 26367 Talent Changes Alpha Build 26310 Talent Changes Alpha Build 26287 Talent Changes Alpha Build 26231 Talent Changes Alpha Build 26175 Talent Changes Alpha Build 26131 Talent Changes Alpha Build 26095 Talent Changes Alpha Build 26032 Talent Changes Alpha Build 25976 Talent Changes