Stan

Patch 7.1.5: Upcoming World Quest Reset

Sign in to follow this  

4 posts in this topic

HWlP2RU.jpg

It happened several times that there were not enough quests up to complete your World Quests with the Kirin Tor and the same thing happened with Suramar and the Nightfallen. Blizzard is fixing the issue in Patch 7.1.5 and as a consequence, active World Quests will be reset.

It doesn't matter when you're doing your World Quests, there should always be four quests up allowing you to obtain the emissary cache.

Blizzard LogoAerythlea

So I'm still stuck at 2/4 Kirin Tor quests since yesterday, why can't you just fix this issue. This is not the first time this has happened this expansion, how hard can it be to spawn more Kirin Tor quests when the KT emissary is up?

Hey all,

Just a quick heads-up regarding this topic. :)

In Patch 7.1.5 there will be a change to the World Quest system so that there will always be at least 4 Kirin Tor quests available when the Kirin Tor Emissary Quest activates.

NOTE: A small consequence of this change will be that all currently active World Quests will be reset when Patch 7.1.5 goes live. If there are any World Quests active on your map that you wish to complete, please be sure to complete those quests before the realms are taken down for maintenance this week.

(Source)

Blizzard also announced the plan to reset all active World Quests once 7.1.5 goes live tomorrow, so if you're still putting some aside, now would be the ideal time to complete them before reset.

Placeholder for tweet 81782541752030003

Share this post


Link to post
Share on other sites

How about we get the stupid dragon WB in night elf land so I can finally get my warrior hidden appearance!?!

It's been like a month and a half. Just put in two WB's per week already.

Edited by ChaosDecides

Share this post


Link to post
Share on other sites
On 1/10/2017 at 2:17 PM, Rambunxious said:

Boohoo

Bit harsh :p

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      A source of the latest information related to Patch 7.3 and beyond!
      Our Patch 7.3 hub organizes all 7.3 data and latest news coverage in a single place.
      Welcome to our centralized hub dedicated to the biggest patch ever introduced to World of Warcraft. For easier navigation, we'll keep it updated throughout testing by adding links to our latest coverage, so that you won't miss out on any important information.
      Patch 7.3
      Antorus, the Burning Throne Raid (Build 24473) Antorus Raid Zone Preview Antorus & The Pantheon Legion Ending & Next Expansion Leaks Argussian Reach (Faction) Preview Artifact Knowledge Changes Invasion Points // "Lesser & Greater Rifts" Coming to WoW Invasion Point: Blood (Build 24539) Invasion Point: Ice (Build 24539) Ion Hazzikostas Interview New Champion Equipment & Missions New Creature Models (Build 24473) New Mounts (Build 24473) Lightforged Golem Mount Shackled Ur'zul (Mythic Argus Mount) New Pets (Build 24473) New Profession Updates (Build 24473) // The Future of Obliterum New World Bosses (Build 24473) New Transmog Items (Build 24500) Tier 21 Sets Preview (Normal Tints) // Mythic Tints Tier 21 Death Knight (Build 24608) Tier 21 Druid (Build 24500) Tier 21 Mage (Build 24651) Tier 21 Monk (Build 24539) Tier 21 Paladin (Build 24539) Tier 21 Priest (Build 24500) Tier 21 Rogue (Build 24539) Tier 21 Warlock (24651) The Netherlight Crucible (Build 24608) Seat of the Triumvirate (Dungeon) (Build 24608) Weapons of the Lightforged (Build 24473) New Caster Animations
      In Patch 7.3, several caster Classes received updates to their animations.
      Druid, Mage, Shaman Animations (Build 24473) Priest Animations (Build 24473) Restoration Shaman Animations (Build 24500) Gameplay Videos
      Argus Gameplay Part 1 (up to Krokuun) (Build 24473) Argus Gameplay Part 2 (End of Chapter 1) (Build 24500) Argus Gameplay Part 3 (Mac'Aree) (Build 24539) Build Highlights // Class Changes
      Patch 7.3 Build 24651 Patch 7.3 Build 24608 // Feral Druid // Frost DK & Mage Changes Patch 7.3: Upcoming Frost Death Knight Changes Patch 7.3 Build 24539 // Patch 7.3 Feral Druid Changes Patch 7.3.0 Build 24500 Patch 7.3.0 Build 24473 Dev Notes
      Build 24608 Build 24539 Build 24500 Build 24473
    • By Stan

      The first three bosses are now available for testing and we made a lot of screenshots for our zone preview of the new areas inside Antorus the Burning Throne raid.
      For Antorus lore, check out our Pantheon thread about the involvement of Titans in the raid.
      Area leading to the first boss Garothi Worldbreaker

      Area Leading to the 2nd Boss - Hounds of Sargeras

      Admiral Svirax Area (3rd Boss Area)

      LFR Wing 2 (Portal Keeper Hasabel Area)
      This zone has the Eonar zone portal to the left where Magni's fighting demons.

      Refuge of Life - Eonar the Lifebinder Fight Area
      The 9th screenshot seems to be the trapped Essence of Eonar.

    • By Stan

      Our preview of Tier 21 Armor Sets continues with Warlocks!
      Tier 21 Sets will drop in Antorus, the Burning Throne raid that will not open immediately when Patch 7.3 goes live. Please note that this is a work-in-progress preview and the appearance and set bonuses are subject to change at any given time throughout 7.3 testing.
      Set Bonuses
      Item - Warlock T21 Affliction 2P Bonus - Drain Soul Increases UA Duration - When Drain Soul deals damage, there is a 15% chance to increase the duration of Unstable Affliction on the target by 1.0 sec. Item - Warlock T21 Affliction 4P Bonus - Corruption Causes Drain Soul Tick Faster - When Corruption deals damage, you have a 2% chance to increase the speed at which Drain Soul deals damage by 100% for the next 10 sec. Item - Warlock T21 Demonology 2P Bonus - Hand of Guldan Buffs Dreadstalkers - Increases the damage of your Call Dreadstalkers by 25%. Item - Warlock T21 Demonology 4P Bonus - Demonic Empowerment Extra Dreadbite - When you cast Demonic Empowerment, your Dreadstalkers will immediately use Dreadbite again at 50% increased damage. This can only occur once per cast of Call Dreadstalkers. Item - Warlock T21 Destruction 2P Bonus - Chaos Bolt Increases Incinerate Crit Chance - Chaos Bolt increases the critical strike chance of Incinerate on the target by 20% for 8 sec. Item - Warlock T21 Destruction 4P Bonus - Chaos Bolt Burns Extra Damage - Chaos Bolt will deal an additional 10% of its direct damage caused to the target over 4 sec. Normal Tint

      Mythic Tint
      Blood Elf

      Dwarf

      Gnome

      Goblin

      Human

      Orc

      Troll

      Undead

      Worgen

      See also
      Tier 21 Death Knight Tier 21 Druid Tier 21 Mage Tier 21 Monk Tier 21 Paladin Tier 21 Priest Tier 21 Rogue
    • By Starym

       
      More attempted fixing of issues with "jump" abilities today, Destro Locks' Immolate, ToV items for Fury and Enh hidden artifact skins, as well as some Priest PvP get fixes as well.
      July 27 (source)
      Classes
      (Hotfix in testing) Fixed a bug with Heroic Leap, Havoc's Metamorphosis, and Infernal Strike where they would sometimes fail to cast but still trigger their cooldown if the player became Rooted at the same time as the spell was cast. Warlock Destruction Immolate’s Soul Shard generation should now function as intended and match the tooltip. Dungeons and Raids
      Trial of Valor Helya, Odyn Corrected an issue that prevented the items for the hidden Fury or Enhancement artifact appearances from dropping when Personal Loot was selected. Player versus Player
      Priest Holy (Hotfix in testing) The final healing and damage of Ray of Hope can no longer be prevented by Smoke Bomb. Previous Hotfixes
      July 24 July 20 July 17 July 12 July 11
    • By Starym

       
      As promised, Alveona, Exorsus' guild master, has posted his opinions on the Tomb of Sargeras Mythic race on reddit. He goes really in-depth not only on the hot topic of Kil'jaeden, but the rest of the raid as well - from the difficulty curve, to what he thinks went wrong with the instance, hardcore raiding mythbusting and more.
      As you can imagine he's not too thrilled with the whole thing, but the post is well explained and we can get a feeling of what their frustrations on the boss(es) were much better. It's definitely worth a read if you're interested in the perspective of top-end raiders and in what tuning of a new raid looks like in the extremely early days of a new (Mythic) tier. Here are some highlights from the post:
       
       
      Be sure to check out the whole thing for better context and even more info.