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Patch 7.1.5: Full Patch Notes

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Patch 7.1.5 goes live tomorrow and here are the full patch notes including all class changes and features of the patch.

Blizzard LogoBlizzard Entertainment

Table of Contents (with links):

New Bonus Event - MoP Timewalking
Brawler's Guild Returns!
New Micro-Holidays
Artifact Knowledge and Class Hall Updates
Find Premade Groups from the Quest Tracker
Legion Companion App
New Legendary Items
Professions

Class Changes:
Death Knight
Demon Hunter
Druid
Hunter
Mage
Monk
Paladin
Priest
Rogue
Shaman
Warlock
Warrior

Legendary Item Adjustments
PvP
PvP Class Adjustments
Quests

New Features

 New Bonus Event - Mists of Pandaria Timewalking

For players at level 91 and higher, a new Bonus Event every few weeks.

Dungeons:

  • Temple of the Jade Serpent
  • Stormstout Brewery
  • Shado-Pan Monastery
  • Mogu’shan Palace
  • Siege of Niuzao Temple
  • Gate of the Setting Sun

New Timewalking Vendor on Timeless Isle, offering:

 Brawler’s Guild Returns!

After a quick break to mend some wounds and broken bones, everyone’s favorite fighting series is back. A new set of challenging encounters are coming to town, and it’s up to you to muscle your way past them for glory and prizes.

New solo boss fights:

  • Ogrewatch
  • Master Paku
  • Ash’katzuum
  • a Seagull
  • Ray D. Tear
  • Johnny Awesome
  • Burnstachio
  • Stitches
  • And many more!

Rewards:

Invites to the Brawler’s Guild have been reset. Please look for a Blood-Soaked InvitationBlood-Soaked Invitation when opening emissary bags or completing dungeons. If you just can’t wait to get your invitation, you might want to fight the elite vrykul of Shield’s Rest in Stormheim, who know a thing or two about brawling.

 New Micro-Holidays

Many special days of the year are coming to Azeroth. Prepare to join everyone as, for one to three days, players celebrate unique occurrences such as the Hatching of the Hippogryphs, Spring Balloon Festival, and the Thousand Boat Bash.

Updated Features

 Artifact Knowledge and Class Hall Updates

New Bind-on-Account items are available from the Artifact Researcher in your Class Order Hall. These items can be sent to alternate characters to immediately get them to higher Artifact Knowledge levels.

For new players just reaching 110, there is a new set of repeatable quests that will allow you to immediately exchange Order Hall Resources for Artifact Knowledge up to Artifact Knowledge level 15.

The time it takes to complete Class Hall research has been reduced. A shorter time to complete Class Hall research for Tiers 3, 4, 5, and 6 will make it easier to upgrade your Class Halls on alts and new characters.

 Find Premade Groups from the Quest Tracker

When you’re looking for players that are doing the same World Quest, you can now easily search for groups in the Quest Tracker. For group quests, a small button will appear next to the quest name. For all other quests, right click the quest name and then click “Find Group.” This will automatically launch a search for groups of players who are doing that quest. If none are found, you can start a group with one click – all the details will be filled in for you.

More Group Finder updates:

  • A new option allows you to make groups only visible to friends and guildmates of people in the group.
  • When searching for groups, groups who need your role (based on your active specialization) are sorted to the top of the list.
  • You will receive a more descriptive message when you are declined when attempting to join a group that is full.

 Legion Companion App

The Legion Companion App has been updated to support World of Warcraft Patch 7.1.5, including bug fixes and functionality improvements.

 New Legendary Items

Many new and wondrous Legendary items are now to be found in the Broken Isles. The hunt is on for new Legendaries for every class!

You can found more details in our Legendary Item Preview that covers both new Legendary items as well as changes to existing ones.

 Professions

  • Many 3-star recipes have had their drop rates increased.

Alchemy

Enchanting

  • Four new neck enchants have been added. All four enchants have 3 ranks:
    • Rank 1 recipes can be purchased from a vendor in the Farondis Hub.
    • Rank 2 recipes are found on creatures in specific Broken Isles zones (except Suramar), as long as you know the rank 1 recipe.
    • Rank 3 recipes are found in emissary chests for those zones, at a 20% chance.  The rank 3 recipe requires knowledge of the rank 1 or 2 recipe.
  • Mark of the Ancient Priestess now heals for 400% of spell power.
  • Mark of the Claw now gives 1000 haste and Critical Strike (was 550 at level 110).
  • Mark of the Trained Soldier gives 600 Mastery (was 300).
  • Mark of the Hidden Satyr damage is now 200% spell power or 250% attack power, whichever is higher.

Engineering

  • A new quest has been added which rewards and unlocks a new shoulder enchant for Engineers: Boon of the BuilderBoon of the Builder.
  • Added a new quest at level 110 for that rewards the recipe for a Rechargeable Reaves BatteryRechargeable Reaves Battery.  This item can be used once every 30 minutes and does not have charges.
  • Four new goggles have been added, with a base item level of 880.
  • Damage from the click effect for all Legion goggles is now similar to the damage from Gunpowder ChargeGunpowder Charge, with a shared cooldown.
  • The damage for Head Shot has been increased substantially. 

Inscription

  • All Vantus Runes have had their benefit increased from 1000 Versatility to 1500 Versatility.
  • The material cost of all Vantus Rune recipes has been reduced by half.

Jewelcrafting

  • There are six new world quests in Dalaran titled “Gemcutter Needed”. That means you, probably.

Changes

 Classes

 Death Knight

 Demon Hunter

  • Havoc
    • The damage done by most Havoc spells has been increased by 10%.
    • AnnihilationAnnihilation and Chaos StrikeChaos Strike damage have been slightly increased.
    • Blind FuryBlind Fury now restores 35 Fury per second while channeling Eye BeamEye Beam, in addition to increasing the duration.
    • Chaos CleaveChaos Cleave now hits all nearby enemies, including the original target, for 10% of the damage it inflicts.
    • Demon BladesDemon Blades proc chance reduced to 60% (was 75%).
    • Demonic AppetiteDemonic Appetite now has a 25% chance to create a Lesser Soul FragmentLesser Soul Fragment with no cooldown (was a 50% chance, 15 second cooldown). Consuming a Soul Fragment generates 35 Fury (was 30). Lesser Soul FragmentLesser Soul Fragments now spawn to the left or right of the Demon Hunter.
    • DemonicDemonic now lasts 8 seconds (was 5 seconds).
    • Desperate InstinctsDesperate Instincts no longer replaces BlurBlur, and now increases the damage reduction effect by an additional 15%.
    • Fel BarrageFel Barrage damage increased by 20%.
    • Fel EruptionFel Eruption damage increased by 30%, cooldown reduced to 30 seconds (was 35 seconds), and the Fury cost has been reduced to 10 (was 20).
    • FelbladeFelblade's cooldown resets 50% more often from Demon's BiteDemon's Bite.
    • First BloodFirst Blood bonus damage increased to 300% (was 200%).
    • Mastery: Demonic PresenceMastery: Demonic Presence adds 1.4% damage/point (was 1%).
    • NemesisNemesis damage bonus increased to 25%.
    • NetherwalkNetherwalk no longer replaces BlurBlur. Cooldown increased to 2 minutes (was 1.5 minutes).
    • Soul RendingSoul Rending leech reduced to 70% (was 100%).
  • Vengeance

 Druid

 Hunter

  • BarrageBarrage no longer requires a target, and no longer deals extra damage to one target.
  • Beast Mastery
    • The damage of several Beast Mastery spells has been increased by 9%.
    • Aspect of the BeastAspect of the Beast ferocity damage increased by 100% and tenacity damage reduction increased from 15% to 30%.
    • BarrageBarrage damage increased by 80% for Beast Mastery only.
    • Big Game HunterBig Game Hunter critical strike chance bonus increased to 60% (was 50%).
    • Blink StrikesBlink Strikes damage bonus increased to 100% (was 50%).
    • Chimaera ShotChimaera Shot damage increased by 60%.
    • Dire FrenzyDire Frenzy cooldown reduced to 12 seconds (was 15 seconds).
    • FarstriderFarstrider chance increased to 15% (was 10%).
    • Hati base movement speed increased by 14% in all forms.
    • One with the PackOne with the Pack chance bonus increased to 30% (was 15%).
    • StampedeStampede damage increased by 15%.
    • VolleyVolley damage increased by 50% for Beast Mastery only.
    • Way of the CobraWay of the Cobra damage bonus increased to 10% (was 8%).
  • Marksmanship
  • Survival
    • The damage done by many Survival spells has been increased by 12%.
    • New passive ability at level 44: WaylayWaylay.
      • After 2 seconds, your Traps become fully armed, making them especially devastating.
      • Freezing TrapFreezing Trap will not break due to damage for the first 4 seconds.
      • Tar TrapTar Trap reduces enemies' movement speed by 70% for the first 4 seconds.
      • Explosive TrapExplosive Trap staggers the target, causing them to miss their next melee attack.
      • Steel TrapSteel Trap deals 500% increased damage if triggered by an enemy that is not in combat.
    • Improved TrapsImproved Traps replaced with Guerrilla TacticsGuerrilla Tactics, increasing Explosive TrapExplosive Trap damage by 50% and additionally improving WaylayWaylay's bonuses to:
      • Freezing TrapFreezing Trap will not break due to damage for the first 6 seconds.
      • Tar TrapTar Trap reduces enemies' movement speed by 90% for the first 4 seconds.
      • Explosive TrapExplosive Trap causes the target to miss their next two melee attacks.
    • ButcheryButchery damage increased to 620% (was 518%) and recharge is now 12 seconds (was 15 seconds).
    • CaltropsCaltrops damage increased to 50% (was 25%).
    • FarstriderFarstrider talent replaced with DisengageDisengage.
    • LacerateLacerate no longer has a cooldown.
    • Serpent StingSerpent Sting damage increased to 115% (was 87%).
    • Snake HunterSnake Hunter cooldown is now 120 seconds (was 90 seconds)
    • Spitting CobraSpitting Cobra damage increased to 100% (was 20%).
    • Sticky BombSticky Bomb cooldown is now 25 seconds (was 30 seconds) and delay 2 seconds (was 3 seconds)

 Mage

 Monk

 Paladin 

 Priest

 Rogue

 Shaman

  • Lava BurstLava Burst damage increased to 275% (was 220%).
  • Ancestral SwiftnessAncestral Swiftness haste is now 6% (was 10%).
  • Elemental
    • Earth ElementalEarth Elemental has been updated:
      • Now has 400% of the caster's armor (was 200%).
      • Now has 25% the caster's spell power as attack power (was 5%), and 45% for Primal version.
      • Creates a great deal of threat to nearby enemies.
      • Now has a duration of 1 minute (was 15 seconds) and a cooldown of 5 minutes (was 2 minutes).
    • AftershockAftershock now refunds 30% of Maelstrom (was 25%).
    • Earthen RageEarthen Rage damage is now 55% of spell power (was 50%).
    • Earthgrab TotemEarthgrab Totem now roots for 8 seconds (was 5 seconds).
    • EarthquakeEarthquake duration is now 6 seconds (was 10 seconds) and damage per tick is now 50% (was 30%).
    • Elemental BlastElemental Blast damage is now 680% (was 525%).
    • Elemental BlastElemental Blast now provides a bonus of 2400 to a stat (was 1200).
    • IcefuryIcefury damage is now 900% (was 180%).
    • Liquid Magma TotemLiquid Magma Totem damage is now 110% (was 80%).
    • Path of FlamePath of Flame bonus to Lava BurstLava Burst is now 10% (was 5%).
    • Storm ElementalStorm Elemental cooldown is now 2.5 minutes (was 5 minutes) and duration is now 30 seconds (was 60 seconds).
    • Storm ElementalStorm Elemental Wind GustWind Gust damage is now 48% (was 42%) and Call LightningCall Lightning damage is now 96% (was 84%).
  • Enhancement
    • The damage done by most Enhancement spells has been increased by 16%.
    • BoulderfistBoulderfist no longer increases your critical strike chance by 5%.
    • Earthen SpikeEarthen Spike no longer costs Maelstrom.
    • Earthen SpikeEarthen Spike damage is now 1100% of attack power (was 800%).
    • Empowered StormlashEmpowered Stormlash bonus is now 50% (was 35%).
    • Fury of AirFury of Air damage is now 40% of attack power (was 30%), and costs 3 Maelstrom/second (was 5).
    • HailstormHailstorm damage is now 21% of weapon damage (was 35%).
    • Lava LashLava Lash damage is now 625% of weapon damage (was 505%).
    • Lightning BoltLightning Bolt damage increased by 50%.
    • Lightning ShieldLightning Shield damage is now 150% attack power (was 100%).
    • OverchargeOvercharge costs 40 Maelstrom (was 45), and has a 12 second cooldown (was 9).
    • OverchargeOvercharge’s cooldown is now 12 seconds (was 9 seconds).
    • RainfallRainfall healing increased to 100% (was 50%).
    • RockbiterRockbiter now generates 20 Maelstrom.
    • WindsongWindsong cooldown is now 40 seconds (was 45 seconds).
  • Restoration

 Warlock

 Warrior

Class Halls

  • The Sunblossom PollenSunblossom Pollen from the Druid Class Hall evergreen plant plots now provides +10% damage reduction for 1 hour (was +travel form speed).

Items

 Legendary item adjustments:

  • Aggramar's StrideAggramar's Stride: Now grants movement speed based on Haste or Crit, whichever is higher. Additionally, the movement speed bonus now stacks with other movement speed bonuses.
  • Cinidaria, the SymbioteCinidaria, the Symbiote: Your attacks cause an additional 30% damage as Physical to enemies above 90% health and heal you for 100% of the damage done.
  • Norgannon's ForesightNorgannon's Foresight: Standing still for 8 seconds grants you Foresight, allowing you to cast while moving for 5 seconds. This duration begins when you start moving.
  • Prydaz, Xavaric's Magnum OpusPrydaz, Xavaric's Magnum Opus: Every 30 seconds, gain an absorb shield for 15% (25% for non-tanks) of your maximum health for 30 seconds. Now has Critical Strike, Haste, and Mastery as secondary stats.
  • Roots of ShaladrassilRoots of Shaladrassil: Standing still causes you to send deep roots into the ground healing you for 3% of your maximum health every 1 second (was 4% every 3 seconds).
  • Sephuz's SecretSephuz's Secret: Successfully applying a loss of control effect to an enemy, interrupting an enemy, or dispelling any target grants you 70% increased movement speed and 25% Haste (was 15%) for 10 seconds. This effect may occur once every 30 seconds.
  • Demon Hunter
    • (Vengeance) Runemaster's PauldronsRunemaster's Pauldrons: Metamorphosis resets the remaining cooldown on all your Sigils and Empower Wards, and grants 1 charge of Demon Spikes. Now procs when Last Resort (talent) procs.
    • (Havoc) Anger of the Half-GiantsAnger of the Half-Giants: Demon's Bite generates an additional 1 to 14 Fury (was 1 to 20). Demon Blades generates an additional 1 to 8 Fury (was 1 to 12).
    • (Havoc) Loramus Thalipedes' SacrificeLoramus Thalipedes' Sacrifice: Damage increase per subsequent target increased to 10% (was 5%).
  • Death Knight
  • Druid
  • Hunter
    • (Beast Mastery) Roar of the Seven LionsRoar of the Seven Lions: Bestial Wrath reduces the Focus cost of all your abilities by 15% (was 20%).
    • (Beast Mastery) The Apex Predator's ClawThe Apex Predator's Claw: Your pet gains the passive abilities of all pet specializations and deals 5% (was 10%) increased damage.
    • (Beast Mastery/Survival) Call of the WildCall of the Wild: Reduces the cooldown of all Aspects by 35% (was 50%).
    • (Marksmanship) Ullr's Feather SnowshoesUllr's Feather Snowshoes: The remaining cooldown on Trueshot is reduced by 0.8 seconds (was 1.0 second) each time you cast a damaging Shot.
    • (Survival) Frizzo's FingertrapFrizzo's Fingertrap: Now spreads Lacerate at full duration.
    • (Survival) Nesingwary's Trapping TreadsNesingwary's Trapping Treads: Focus gained increased to 25 per trap (was 15).
  • Mage
    • (Arcane) Mystic Kilt of the Rune MasterMystic Kilt of the Rune Master: Arcane Barrage grants you 3% (was 4%) of your maximum mana per Arcane Charge spent.
    • (Arcane) Rhonin's Assaulting ArmwrapsRhonin's Assaulting Armwraps: Arcane Missiles has a 18% (was 25%) chance to make your next Arcane Blast cast within 6 seconds cost no mana.
    • (Fire) Marquee Bindings of the Sun KingMarquee Bindings of the Sun King: After consuming Hot Streak, there is a 15% (was 20%) chance that your next non-instant Pyroblast cast within 15 seconds deals 300% additional damage.
    • (Fire) Koralon's Burning TouchKoralon's Burning Touch: Scorch deals 350% increased damage and is now a guaranteed Critical Strike against enemies below 30% health.
  • Monk
    • (Brewmaster) Fundamental ObservationFundamental Observation: Zen Meditation is no longer cancelled when you move or when you are hit by a melee attack, and reduces the cooldown of Zen Meditation by 50%.
    • (Brewmaster) Firestone WalkersFirestone Walkers: Now reduces Fortifying Brew’s cooldown by 2 seconds (was 1 second) per enemy hit, up to a maximum of 6 seconds (was 4 seconds).
    • (Mistweaver) Ei'thas, Lunar Glides of EramasEi'thas, Lunar Glides of Eramas: Rising Sun Kick causes your target's next melee attack to extend your heal over time effects by 5 seconds (was 2 seconds).
    • (Windwalker) Hidden Master's Forbidden TouchHidden Master's Forbidden Touch: Duration during which you can recast Touch of Death increased to 5 seconds (was 3 seconds).
    • (Windwalker) Cenedril, Reflector of HatredCenedril, Reflector of Hatred: Now causes Touch of Karma to deal 150% increased damage, and no longer increases absorb.
  • Paladin
    • Chain of ThraynChain of Thrayn: Avenging Wrath increases healing done by an additional 25% for Holy and 50% for Protection/Retribution and increases damage done by an additional 20%.
    • Uther's GuardUther's Guard: Your Blessing of Freedom, Blessing of Sacrifice, and Blessing of Protection have 50% increased duration and heal the target for 15% of maximum health.
    • (Retribution) Justice GazeJustice Gaze: Hammer of Justice deals 600% (was 350%) weapon damage and has 75% reduced cooldown when used against an enemy above 75% health.
    • (Retribution) Liadrin's Fury UnleashedLiadrin's Fury Unleashed: While Avenging Wrath is active, you gain 1 Holy Power every 4 seconds (was 2.5 seconds).
    • (Retribution) Whisper of the NathrezimWhisper of the Nathrezim: Templar’s Verdict and Divine Storm increase the damage of your next Templar’s Verdict or Divine Storm within 4 seconds by 15% (was 25%).
  • Priest
    • Phyrix's EmbracePhyrix's Embrace: Now increases Guardian Spirit's duration and healing bonus by 50% and Guardian Spirit no longer terminates its healing bonus effect when sacrificing itself.
    • (Shadow) Anund's Seared ShacklesAnund's Seared Shackles: Each time Shadow Word: Pain and Vampiric Touch deal damage, your next Void Bolt gains 4% (was 2%) increased damage, stacking up to 50 times.
    • (Shadow) Mother Shahraz's SeductionMother Shahraz's Seduction: You gain 5 stacks of Voidform when you enter Voidform.
    • (Shadow) Mangaza's MadnessMangaza's Madness: Increases the maximum number of charges of Mind Blast by 1 (was 2).
    • (Shadow) The Twins' Painful TouchThe Twins' Painful Touch: Your first Mind Flay (was Mind Sear) cast after entering Voidform spreads Shadow Word: Pain and Vampiric Touch to 3 enemies within 10 yards of your target.
  • Rogue
    • Insignia of RavenholdtInsignia of Ravenholdt: Additional damage decreased, and no longer damages enemies under the effects of breakable crowd-control.
    • (Assassination) Zoldyck Family Training ShacklesZoldyck Family Training Shackles: Your Poisons and Bleeds deal 30% (was 40%) increased damage to targets below 30% health.
    • (Outlaw) Greenskin's Waterlogged WristcuffsGreenskin's Waterlogged Wristcuffs: Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 300% (was 400%).
    • (Subtlety) Shadow Satyr's WalkShadow Satyr's Walk: Shadowstrike restores 3 (was 10) Energy plus an additional 1 Energy for every 3 yards (was 2) between you and your target.
  • Shaman
    • (Elemental/Enhancement) Eye of the Twisting NetherEye of the Twisting Nether: Damaging enemies with your Fire, Frost, or Nature abilities increases all damage you deal by 1.5% (was 2%) for 8 seconds. Each element adds a separate application.
    • (Elemental) The Deceiver's Blood PactThe Deceiver's Blood Pact: Earth Shock has a 20% (was 30%) chance to refund all of the Maelstrom spent.
    • (Enhancement) Spiritual JourneySpiritual Journey: Feral Spirits now cools down 500% faster (was 300%) while in Spirit Wolf form.
    • (Restoration) Focuser of Jonat, the ElderFocuser of Jonat, the Elder: Healing Wave and Healing Surge increase the healing of your next Chain Heal by 10% (was 15%), stacking up to 5 times.
  • Warrior
  • Warlock
    • (Affliction) Hood of Eternal DisdainHood of Eternal Disdain: Agony deals its full damage 10% (was 20%) faster.
    • (Destruction) Alythess's PyrogenicsAlythess's Pyrogenics: Enemies affected by your Rain of Fire take 10% (was 7%) increased damage from your Fire spells.
    • (Destruction) Feretory of SoulsFeretory of Souls: Casting a damaging Fire spell has a 10% (was 15%) chance to generate a Soul Shard.
    • (Destruction) Magistrike RestraintsMagistrike Restraints: Chaos Bolt has a 20% chance (was 30%) to strike an additional enemy within 30 yards.
    • (Demonology) Sin'dorei SpiteSin'dorei Spite: For 25 seconds after casting Summon Doomguard or Summon Infernal, you and your minions deal 15% (was 30%) increased damage.

 Player versus Player

  • DampeningDampening now begins immediately in 2v2 Skirmish and 2v2 Arenas.
  • Blade’s Edge Arena has received a visual update.
  • Prestige level 9 has been added.
  • Artifact traits at 35 points and above are now enabled in PvP.
  • Damage caused by Soul Rip, Shadow Nova, On the Trail, and Shadowy Apparition should no longer break control effects such as Polymorph or Freezing Trap.
  • Honor talents that replace taunt effects for each Tank specialization will now cause their original taunt effect to be applied to non-player targets.

 Class Adjustments

  • Death Knight
    • Blood
      • Blood Death Knights now deal 10% reduced damage in PvP (was 15%).
      • BlooddrinkerBlooddrinker now deals 40% reduced damage in PvP (was 100%).
  • Demon Hunter
    • Havoc
      • Unending HatredUnending Hatred now grants 10 Fury (was 5).
      • Eye of LeotherasEye of Leotheras now deals 6% of the target’s total health in damage (was 4%).
      • Rushing VaultRushing Vault and Pinning Glare have been removed.
      • New talent: Demonic OriginsDemonic Origins
        • The cooldown of Metamorphosis is reduced by 2 minutes, and now lasts 15 seconds.
        • While not in Metamorphosis, your damage is increased by 10%.
      • New talent: Mana RiftMana Rift
        • You manifest a 6-yard-wide mana rift under the feet of your target.
        • After 2 seconds, the rift erupts, dealing 8% of enemies’ total health in Chaos damage, and destroying 8% of enemies’ total mana (if present).
      • Mana BreakMana Break now deals 15% of the target’s total health in Chaos damage. Total health in damage is increased by 1% per 2% of the target’s total missing mana, up to 30%.
    • Vengeance
      • Vengeance Demon Hunters now deal 10% reduced damage in PvP (was 15%).
      • Illidan's GraspIllidan's Grasp cooldown reduced to 60 seconds (was 90).
  • Druid
    • Balance
      • Celestial DownpourCelestial Downpour now increases the duration of Starfall by 100%, but you can only have one active at a time.
      • Celestial GuardianCelestial Guardian magical damage reduction reduced to 20% (was 30%).
    • Guardian
      • MaulMaul now deals 400% damage in PvP (was 100%).
      • Guardian Druids now take 10% increased damage from players (was 25%).
      • Guardian Druids now deal normal damage in PvP.
      • ShapemenderShapemender has been removed.
      • Hibernating GrowthHibernating Growth has been removed.
      • Enraged MangleEnraged Mangle has been removed.
      • Sharpened ClawsSharpened Claws now increases Swipe and Thrash damage by 100%.
      • OverrunOverrun no longer shares a cooldown with Feral Charge.
      • Den MotherDen Mother now increases you and your allies’ maxiumum health by 15% within 15 yards.
      • Demoralizing RoarDemoralizing Roar cooldown is now 30 seconds (was 60 seconds).
      • ToughnessToughnessis now a level 34 talent (was level 37), replacing Softened BlowsSoftened Blows.
      • New Talent: Roaring SpeedRoaring Speed
        • Reduces the cooldown of your Stampeding Roar by 90 seconds.
      • New Talent: Master ShapeshifterMaster Shapeshifter
        • Your Feral, Balance, or Restoration Affinity is amplified, granting an additional effect:
        • (Balance) After you enter Moonkin FormMoonkin Form, you gain 30% spell haste for 10 seconds.
        • (Feral) While in Cat FormCat Form, your damage is increased by 30%.
        • (Restoration) After you SwiftmendSwiftmend, the cast time and healing of your Healing TouchHealing Touch is increased by 30% for 8 seconds.
      • New Talent: Malorne's SwiftnessMalorne's Swiftness
        • Your Travel Form movement speed while within a Battleground or Arena is increased by 20% and you always move at 100% movement speed while in Travel Form.
      • New Talent: Raging FrenzyRaging Frenzy
    • Restoration
  • Hunter
    • Viper StingViper Sting now has a 30 second cooldown, down from 45.
    • Scorpid StingScorpid Sting now has a 24 second cooldown, down from 30.
    • Scorpid StingScorpid Sting now has an 8 second duration, up from 6.
    • Spider StingSpider Sting now has a 45 second cooldown, down from 60.
    • Spider StingSpider Sting's initial debuff duration is 4 seconds, down from 5.  Silence duration unchanged.
    • Marksmanship
      • Sniper ShotSniper Shot no longer has a cooldown (was 6 seconds).
    • Survival
      • Steel TrapSteel Trap's out of combat Waylay bonus deals 150% additional damage in PvP situations (was 500%).
  • Mage
    • Frost
      • Burst of ColdBurst of Cold increases Cond of Cold damage by 250% (was 600%).
  • Monk
    • Brewmaster
      • MicrobrewMicrobrew reduces the cooldown of Fortifying Brew by 50%, and no longer reduces its duration.
      • Incendiary BreathIncendiary Breath is now renamed Incendiary Breath, is now passive, and increases the cooldown of Breath of Fire by 100%.
      • Hot TrubHot Trub now deals 50% of purified Stagger damage to nearby targets (was 25%).
      • GuardGuard no longer provides an absorb, instead it allows the Monk to Stagger 30% of damage received by allies within 15 yards.
      • Eerie FermentationEerie Fermentation now provides 5% magic damage reduction and 10% movement speed for each level of Stagger active.
    • Mistweaver
    • Windwalker
  • Paladin
    • Cleansing LightCleansing Light is a new honor talent replacing Pure of Heart for Protection and Retribution. Cleansing Light removes all Disease and Poison effects within 15 yards of the Paladin.
    • LuminescenceLuminescence now only activates on heals cast by targets other than the Paladin.
    • Holy
      • Holy Paladin's template secondary stat distribution has changed:
        • 50% Mastery
        • 125% Haste
        • 75% Versatility
        • 150% Critical Strike
      • Avenging CrusaderAvenging Crusader now has a (35% of base mana) cost (was no mana cost).
      • Ultimate SacrificeUltimate Sacrifice no longer cancels based on the Paladin’s health.
      • Ultimate SacrificeUltimate Sacrifice’s damage transfer periodic is now 4 seconds (was 12 seconds).
    • Protection
      • Protection Paladin's template secondary stat distribution has changed:
        • 25% Mastery
        • 200% Haste
        • 50% Versatility
        • 125% Critical Strike
      • Guarded by the LightGuarded by the Light now stacks up to 2 times (was 3).
      • Guarded by the LightGuarded by the Light no longer reduces the mana cost of Flash of Light.
      • Hallowed GroundHallowed Ground now suppresses movement speed reductions while allies are standing in your Consecration.
      • Steed of GlorySteed of Glory increases the duration of Divine Steed by 2 seconds (was 4).
    • Retribution
      • Retribution Paladin's template Strength is now 80%, down from 85%.
      • Retribution Paladin's template secondary stat distribution has changed:
        • 25% Mastery
        • 160% Haste
        • 50% Versatility
        • 165% Critical Strike
  • Priest
    • Discipline
      • Solemn PrayersSolemn Prayers removed.
      • Renewed HopeRenewed Hope removed.
      • Strength of SoulStrength of Soul now also heals targets to which you apply Power Word: Shield.
      • New talent: TrinityTrinity
        • The duration of your Atonement is increased to 30 seconds and the healing transferred through Atonement is increased by 20%.
        • Atonement can now only affect a maximum of 3 targets and can only be applied through Plea.
      • Dome of LightDome of Light now increases Power Word: Barrier’s damage reduction effect by 45% (was 25%).
      • Power Word: FortitudePower Word: Fortitude now increases maximum health by 20% (was 10%).
      • New Talent: Ultimate RadianceUltimate Radiance
        • Your Power Word: Radiance is now instant cast and the healing is increased by 250%, with a 6 second cooldown.
    • Holy
      • Heal now heals for 200% in PvP.
      • Prayer of Mending now heals for 150% in PvP.
      • Delivered from Evil re-designed:
        • Now reduces the cooldown of Leap of Faith by 45 seconds, but no longer creates an absorption shield on the target.
      • Holy Ward’s cooldown reduced to 30 seconds (was 45 seconds).
      • New Talent: Miracle Worker:
        • Holy Word: Serenity now has 2 charges.
      • Rapid Mending now also increases the radius of Prayer of Mending by 20 yards.
      • Divine Attendant re-designed:
        • Now reduces the cooldown of Guardian Spirit by 2 minutes.
      • Ray of Hope’s cooldown reduced from to 45 seconds (was 60 seconds).
      • Greater Heal re-designed:
        • Heal increases the targets total health by 10% for 15 seconds. Stacks up to 2.
  • Rogue
    • All Rogues template Stamina is now 100% (was 90%).
    • Assassination
      • Flying Daggers now also increases the radius of Fan of Knives by 100%.
  • Shaman
    • Enhancement
      • Thundercharge now increases the cooldown of all recovery abilities by 70% (was 30%).
    • Restoration
      • Calming Waters moved to level 34, replacing Inner Renewal.
      • Earth Shield now has a 5 second cooldown.
      • Earth Shield now provides 15% damage reduction (was 20%).
      • Earth Shield now triggers at 8% health loss (was 6%).
      • Earth Shield's mana cost has been increased to 15% base mana (was 12.6%).
      • Earth Shield is no longer dispellable.
      • Electrocute damage increased 20%
      • Spirit Link mana cost reduced, and no longer has a cooldown.
        • Targets linked now receive 100% increased healing from your Chain Heal and Riptide.
      • Healing Wave now heals for 200% more in PvP (was 135%).
      • Rippling Waters healing increased by 20%.
      • Rippling Waters now also grants Riptide 1 additional charge.
      • New Talent: Tidebringer
        • Every 8 seconds, the cast time of your next Chain Heal is reduced by 50% within 15 seconds. Maximum of 2 charges.
  • Warrior
    • New Talent: Disarm
      • Disarm the enemy’s weapons and shield for 8 seconds.
      • Disarmed creatures deal significantly reduced damage.
    • Arms
      • Arms Warrior's template Strength reduced to 105% (was 110%).
      • Blood Hunt removed.
      • Ready for Battle removed.
      • Sharpen Blade now has a 25 second cooldown (was 45 seconds).
      • New Talent: Storm of Destruction
        • Reduces the cooldown of Bladestorm by 33%, and Bladestorm now also applies Mortal Wound to all targets you hit.
      • Pain Train is now a level 8 honor talent (was 43).
      • Shadow of the Colossus has moved from being a level 25 to level 28 honor talent.
      • Shadow of the Colossus now also increases the Rage you gain when you charge by 25.
      • Wrecking Crew removed.
      • New Talent: Duel
        • You challenge the target to a duel. While challenged, all damage you and the target deal to all targets other than each other is reduced by 50%. Lasts 8 seconds.
      • New Talent: War Banner
        • You throw down a banner at your feet, rallying your allies and increasing movement speed by 30%, and reducing the duration of all incoming crowd control effects by 50% within 30 yards. Lasts 15 seconds.
    • Fury
      • Fury Warrior's template secondary stats have been adjusted:
        • 75% Mastery
        • 150% Haste
        • 100% Versatility
        • 75% Critical Strike
      • EnrageEnrage reduces damage taken in PvP situations by 10% (was 20%). Warpaint further reduces this to 5% (was 15%).
      • Blood HuntBlood Hunt removed.
      • Death WishDeath Wish now has a 15 second cooldown, and stacks up to 15 times (was 5).
    • Protection
      • Protection Warrior's template secondary stats have been adjusted:
        • 25% Mastery
        • 175% Haste
        • 50% Versatility
        • 150% Critical Strike
      • Protection Warriors now deal 10% reduced damage in PvP (was 15%).
      • Protection Warriors now take 15% increased damage from players (was 25%).
      • TenderizerTenderizer removed.

 Quests

  • Fixed bugs preventing Kirin Tor emissary World Quests from always providing a minimum of four available quests.
    • All World Quests will be re-generated with this patch. You will retain your existing slate of Emissaries, but any current World Quests may disappear or have a different reward after the patch.

(Source)

 

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Nice Rogue gets the Cloak of Shadows back!

Also nice that my arcane Mage main gets buffed, but i dont want to wait till tomorrow for EU Servers patch....

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Does anyone happen to know if you send the artifact knowledge compendium cross-faction? Blizzard always stated that it just "account-bound". 

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3 hours ago, Nerianor said:

Does anyone happen to know if you send the artifact knowledge compendium cross-faction? Blizzard always stated that it just "account-bound". 

Account-bound stuff is cross-faction. Same with the way heirlooms were before they introduced the heirloom tab.

My only question is, is the artifact catch-up item for 110 alts or can I use it on my level 100s? Having that extra 0.75% stam per artifact trait, as well as additional traits, would make the levelling process a lot less painful.

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7 hours ago, Andanath said:

Account-bound stuff is cross-faction. Same with the way heirlooms were before they introduced the heirloom tab.

My only question is, is the artifact catch-up item for 110 alts or can I use it on my level 100s? Having that extra 0.75% stam per artifact trait, as well as additional traits, would make the levelling process a lot less painful.

No. Level locked behind 110. My suggestion is avoid as many AP reward quest until you hit 110 and do not pick up chests in the world. As soon as you hit 110, cash in and easily should be level 20 or higher on a weapon. 

Edited by GhostNappa

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On 1/11/2017 at 10:21 AM, johnmitton said:

Now the Patch 7.1.5 offers a variety of new features such as a new Timewalking event, Micro-Holidays, and the return of the Brawlers’ Guild.

I'm not quite sure what this adds to the discussion other than advertising another writer's article? I've deleted your other comment and will remove the link from this one. Reason already explained.

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On 1/10/2017 at 8:57 PM, GhostNappa said:

No. Level locked behind 110. My suggestion is avoid as many AP reward quest until you hit 110 and do not pick up chests in the world. As soon as you hit 110, cash in and easily should be level 20 or higher on a weapon. 

Just done this on and alt and it truly is glorious.

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Well, I hoped this patch would fix my clunky class mechanics but not so. They atleast got another month of subscription out of me, right? Ugh.

 

Goodbye World of Warcraft

/signing out.

Edited by Weltenfeind
Typos

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3 hours ago, Weltenfeind said:

Well, I hoped this patch would fix my clunky class mechanics but not so. They atleast got another month of subscription out of me, right? Ugh.

It does seem like a few classes/specs are incredibly unhappy with the changes or lack thereof. Fingers crossed that Blizzard can help to fix some the issues quickly :/

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      Shakib: Favorite dungeon is hands down Lower Kharazan. There’s nothing I love more than pulling big and lower is a goldmine of huge trash packs. Turns out dh’s are also quite strong at doing exactly what I love :). (Seat is really close behind.) My least favorite dungeon has to be Neltharion’s lair. Even though it is a pretty straight forward dungeon there’s something about the environment and the mob type that just gets to me.
       
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      What do you think of the current affixes as they are now? Which should be changed or even removed completely and are there any you’d like to see added in BfA?
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      Volcanic is a joke now that probably needs to be reworked. It isn’t threatening and half the time it doesn’t even require you to move.
      Quaking for the most part is ok but can be devastating on boss fights where you absolutely need your Prydaz, Xavaric's Magnum Opus shield up to live through certain mechanics. There isn’t a way to play around that currently. If Quaking always did damage to your hp pool directly instead of eating shields, I think it would improve the affix a lot.
      Mittbitt : I feel that Tyrannical needs some tuning, possibly by dropping the hp that bosses receive and beefing up trash more. However, Tyrannical boss hp and abilities get out of control much sooner, and honestly are the least enjoyable mythic plus weeks where we typically farm 20-24 keys.
       
      What’s your favorite, least favorite and funniest “trick” you’ve used in the past to get that tier done in time?
      Jdotb: My favorite trick would have to be keeping the cats in the front of DHT from jumping. That made the instance so much less frustrating.
      Least favorite trick is delaying on the second platform of Viz’aduum. He always targets me with the disintegrate so I have to spend a minute or two running back and forth between two spots.
      Funniest trick was probably taunting Ularogg to keep him from going underground (has since been fixed) - if you were successful, he would instantly punch you really hard and probably kill you on higher keys, so the taunt “winner” would usually be the dead guy.
       
      That's it for the first part of this interview, we had to cut it up into two for, well, obvious reasons! Huge thanks to the Mythic + crew for the insightful answers and you check back in a few days when we finish this up with their thoughts on addons, raiding and its impact on M+,  the Mythic Dungeon Invitational, their suggestions for the future of M+ and much more!
      Part 2.
    • By joat
      Who We Are
      Tequila Sundown is a growing raid team formed within the <Karma Horde> guild on US-Stormreaver. Lead by a husband/wife team with high-level raiding experience dating back to WotLK, we're a "positively determined" progression team that maintains a light-hearted atmosphere while tackling mythic difficulty content. We're mature adults with jobs and family seeking like-minded players who have a passion for the game but want to avoid the needless angst or drama that often gets associated with progression raiding. We log on to have fun - so come have some fun with us!

      A Team Within a Community
      Our raid team is one of four within the larger guild of <Karma Horde>, which was formed back during WotLK. As such, the guild and Discord are very active and social. There are always people around online and in-game. The community atmosphere is welcoming and friendly to players of all levels. The guild enforces a Code of Conduct that has zero tolerance for hate/offensive speech.

      We care more about the people we play with than their item levels or progression rankings. We want players who are going to log in on non-raid nights and be down for all the other things we're into: pushing mythic+, doing world quests, PVP shenanigans, achievement hunting, hyper-competitive fishing.. there's so much to do and so many ways to enjoy the game. This is our favorite hobby and we'd like to play with you if it is yours, too.

      Progression Goals
      We are 3/11 Mythic, Heroic AOTC Antorus progression.
      We strive for a fun environment that takes the challenges of mythic seriously and giving the content the respect it deserves. Our aim is, as all mythic teams, full clear of content but with always keeping the friendly spirit of camaraderie alive. Performance matters, but so does staying positive and finding the fun in the difficulty of a raid.
      We do not require mythic raid experience to join our team but we do expect mythic-level dedication and accountability from all of our raiders.

      Raid Days/Times
      Our mandatory raids are:
      Tuesdays 8:45pm PT - 11:45pm PT
      Thursdays 8:45pm PT - 11:45pm PT
      Optional:
      Sundays 8:45pm PT - 11:45pm PT
      Sundays are for raiding the previous raid difficulty.

      Recruitment Needs
      DPS: Will consider all specs, but would love to add a dedicated Shadow Priest & Elemental Shaman.

      The Nitty Gritty
      If you're intrigued, please check out our wiki on the <Karma Horde> subreddit. This will give you a deeper dive into the raid team.
      https://www.reddit.com/r/FTH/wiki/tequilasundown

      Contact Us
      You can reach us on bnet: joat#1832 & lambkill#1856
      or Discord: joat#1832 & saever#4432
    • By Stan

      The latest Alpha Build added Blight - a new Mythic Keystone affix. Damage and healing done is increased when injured, and reduced when healthy.
      Blight is a new interesting Keystone affix added in Battle for Azeroth Alpha Build 26032. Damage and healing done is increased when injured, so it will be up to the healers to find the sweet spot between having party members deal more damage and dead, because healing a player to full health will not be efficient if your party wants to utilize the damage increase.
      Affix Description Blight Damage and healing done increased when injured, and reduced when healthy.
      Relentless is a second affix that might be added in Battle for Azeroth. It has been around for a while, but hasn't been implemented yet. When the affix is active, trash mobs are temporarily immune to Loss of Control effect, meaning they can't be feared, mind controlled, stunned, rooted etc. for a short period of time.
      Affix Description Relentless Non-boss enemies are granted temporary immunity to Loss of Control effects.
      We'll keep you updated about new affixes as they become available.