Stan

Blue Posts Round-up: Jan 11

Sign in to follow this  

5 posts in this topic

nJF1wCD.jpg

The latest blue posts talk about botters, the Travel Form speed bug and bad communication on 7.1.5 and the latest patch notes.

Dealing With Botters

The first blue post deals with botters as it accuses Blizzard of simply ignoring them, which is of course not true. Rather than banning botters one at a time, they rather ban them in so-called "banwaves" when they suspend several thousands of accounts at once. The post also talks about reverse engineering a bot and building anti-cheating mechanisms around it.

Blizzard LogoGlaxigrav

Customer Support checking in - we definitely can and do continue to action bots. However, there might not always be landmark sweeps where thousands of voices suddenly cried out in terror, and were suddenly silenced. These actions happen on a couple levels. 

Some are as simple as a Game Master investigating individual reports and we don't need more information on that particular system: we can close them down immediately. Other cases, we observe, monitor, and then detect/break the bot without needing player reports. Mass actions also occur, but those who barter and trade in illicit programs don't usually come to the WoW Forums to discuss it. 

There's a combined effort of normal checks/sweeps that our Hacks team do, the reports that are sent to Game Masters via right-click reporting, and other research on how these programs interact with our games where we attempt to break those methods outright. However, much like real life, the game of "Good Guys vs. Bad Guys" is an ongoing game. We build a mousetrap, they build a better mouse, we improve the mousetrap, etc. We aren't resting on our laurels, and continue to iterate and build new systems and pull new data to help us find and remove cheaters. 

If you see people exploiting bots/cheats in-game, let us know. You can also email us tips at Hacks@blizzard.com. In-game reports are best as it includes important information that players can't traditionally see (account details, play behavior information, etc), but where it's not possible the email is sufficient for us to kick off some research!

Blizz doesn't need to "collect info" they have the info for the last 10 years. They could spend what...ten or twenty bucks to buy a bot account and get all that info in minutes. Its a cop out.

This assumption is that bots haven't evolved in the 11 years we've been investigating/breaking them. There are a few botting companies who would strongly disagree with that assessment. Also, reverse-engineering a tool doesn't happen in minutes, whether you make the purchase or not. Debugging and reverse-engineering takes time, and then building reporting/detection around that also takes additional time. I can certainly understand your frustration, but I want to make sure it's tempered with realistic expectations. 

Bots and cheat programs will continue to exist in any game for as long as there's a market for it: unfortunately, players who buy gold or other RMT services encourage botting and compromised accounts whether they realize it or not. People bot for a variety of reasons, from small-scale boredom to organizations who run gold selling services. As long as those exist, we'll continue to keep weeding out and removing them from the community.

(Source)

Travel Form Nerf?

Travel FormTravel Form speed has been decreased to 80% mount speed, which is an unintentional bug and should be fixed soon.

Blizzard LogoOrnyx

Hey all,

This is a bug and we currently have a hotfix in the works to resolve it. I'll update this thread if I hear anything more.

Thanks for the heads up, and we appreciate your patience on this.

(Source)

7.1.5 Patch Notes Issue

Not only were the patch notes terribly written there was also lack of communication between the community and the developer team. The initial 7.1.5 Patch Notes were written without details and after that Blizzard edited in some more details. Instead of giving us numbers, they just stated vague information like: "...the damage of XX abilities has been slightly / greatly increased." Changes like that should be communicated precisely and we need numbers! Hopefully, this will get solved in the next patch. Here are the blue tweets by Lore a.k.a. Josh Allen explaining more.

Placeholder for tweet 818586691510276097
Placeholder for tweet 81869257712160358

Share this post


Link to post
Share on other sites
6 hours ago, Ammako said:

That promise is so gonna backfire on them sooner or later lol.

I give it until the end of the week :)

Share this post


Link to post
Share on other sites
17 hours ago, Ammako said:

That promise is so gonna backfire on them sooner or later lol.

It's a bold move :D

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Bellular is back with a new video for new and returning players, highlighting additional features of the game, including Professions, the Auction House, transmog, Pet Battles, achievements, events and micro-holidays.
      New and Returning Player Guides
      Part One: What is World of Warcraft? Part Two: Character Creation Part Three: Movement & User Interface (UI) Part Four: Leveling Up & Mounts Part Five: Social Features & Communities Part Six: PvE Content Part Seven: PvP Content
    • By Starym
      Method's WF and Limit's W2nd G'huun Kill Videos
      Uldir Race Day 9: Two 8/8s, Wipe Counts, Nerdscreams and More
      Congratulation Tweets, Hall of Fame for Method's WF
      Method Gets the G'huun World First! - Kill video from the stream, wipecount and more.
      Uldir Race Day 8: 4.1% G'huun Lives to the Second Week - Method get the boss down to 4.1%, Limit may have extended their lockout and we get World First and second Mythrax kill videos.
      Uldir Race Day 7: G'huun Down to 12% and Nerfed - A 12% try from Method and a nerf to the big worm.
      Uldir Race Day 6: Method Catch Up, Mythrax Video - Method and Exorsus catch up and we get a Mythrax kill video.
      Uldir Race Day 5: Limit World First 7/8 - Limit head to the top and take a strong lead with their Mythrax the Unraveler World FIrst.
      Uldir Race Day 4: Zul Down, 6/8 by EU and US - Method get the World First on Zul, Reborn and Limit catch up to them quickly.
      Uldir WF Race Day 3: US 5/8, Devourer Down - Limit grab the World First after some more hotfix nerfs to Fetid Devourer.
      Uldir Mythic WF Race Day 2: Fetid Devourer Endboss - EU guilds catch up but no one can get past the 5th boss, Fetid Devourer and 8 guilds are stuck at 4/8.  Uldir Mythic WF Race Day 1: 4 Bosses Down - Big Dumb Guild and Limit get 4 bosses down before EU servers come up, Blizzard nerfs Fetid Devourer and we get to see three WF kill videos. ____________________________________________________________________
      The gates of Mythic Uldir have opened and the US and OC servers are coming up after maintenance. Now it remains to be seen who will go in early and grab those World Firsts before the EU an Asian guilds have had a chance to enter the first raid of Battle for Azeroth. As always, we'll have summary posts for each day early in the EU morning.
      Of the possible contenders on the US/OC scene we have Wildcard Gaming, formerly Easy, who have already taken a WF in Heroic, with their G'huun kill, and seem eager to get their new name heard, so they might just be the leading US guild. On the other hand, Limit has been a dominant presence in the US/OC scene for a long time now, grabbing most WFs and being the only real competition to the EU and Asian guilds in the endgame. We also have SNF and Big Dumb Guild who have gotten some World Firsts in the past, and have been known to raid early, so the competition for those first few kills should be high. Blood Legion also seem to have returned after a long hiatus, as they will be raiding "semi-competitively" in BfA, but it remains to be seen what exactly that means.
      As always, we'll be using Method's raid progress coverage for our own summaries and you can head on over to their site to follow the race live, both today with the usual updates and tomorrow with the guild itself streaming the race live. For other streams of the progress race, head on over to twitch's WoW page and you'll be sure to find tons of players showing off their journey through Uldir.
      We'll also be using this article as a hub for all the race summary posts.

      The race is about to begin and you can check out all of our coverage right here.
    • By Starym
      Just when you thought they were gone, the hotfixes make their comeback! Today we get some Tol Dagor nerfs, some fixes and improvements for Island Expeditions, including some achievements now being account-wide and a brand new World Quest to win one! There's also the usual PvP and quest fixes, as well as another Heart of Azeroth tweak.
      September 21 (source)
      Dungeons and Raids
      Tol Dagor Overseer Korgus’ Incendiary Rounds’ damage and Blast Rounds’ pushback decreased by 25%. Island Expeditions
      A new world quest has been added to win one Island Expedition. Click on the map and set sail for adventure! Some Island Expedition achievements have been made account-wide. Resolved additional issues that could prevent players from gaining progress in Island Expeditions for the weekly quest “Azerite for the Horde / Azerite for the Alliance”. Items
      Fixed bugs that were preventing Truffles in Stormsong Valley from behaving as expected. Heart of Azeroth Ablative Shielding is no longer reduced by Stagger. Player versus Player
      The Weekly Quest "Something Different" can now be completed by participating in Shado-pan Showdown, as intended. “Something Different” now grants a 340 item level Dread Gladiator piece of gear from the Brawl Footlocker. Players who have already turned in “Something Different” this week can now complete it a second time. World Quests
      Fixed an issue where the "Pest Problem" did not count towards the Storm's Wake emissary. There are now a greater number of Ancient Texts that are “Past Due”. Previous Hotfixes
      September 18th September 17th September 14th
    • By Babblet
      Location: Horde, US Connected Realms: Aegwynn, Bonechewer, Daggerspine, Gurubashi, Hakkar. 
      Raiding Times: Mon/Tue 7:30 PM EST - 11:30 PM EST
       
      About us:
      We are former nolife raiders who now enjoy spending time outside our basements in the real world. Our total play time has decreased slightly but we still strive to meaningfully progress our characters through end game raiding. Currently we are recruiting new members to help us progress in the upcoming expansion. Join us and lets slay Dragons together!
      Apply if you are:
      interested in end game content; M+ Dungeons and Heroic/Mythic Raiding capable of critical thought and willing to contribute when discussing strategy a self-starter who plays to improve and keeps up to date with latest theorycraft always on time and reliable  
      Recruitment Status: minimum ilvl 345, recruiting Melee DPS/Ranged DPS/Heals.
       
      Contacts/Battle Tags:
      Shig#1825 (Guild Master)
      Silvadine#1273 (Officer)
      Discord:
      Shig#8835
      Silvadine#1277
    • By Starym
      A lot of Azerite trait talk today as Blizzard have announced a second round of tuning, focusing on tanks and healers, coming with the next reset. We also got a blue post commenting on the imbalance in the traits and the Mythic+ problem with Azerite armor not being available.

      There's also some PvP class tuning coming next week which you can check out here.
      Trait Tuning (source)
      With scheduled maintenance next week, we intend to make some targeted adjustments to Azerite Traits for tanks and healers. Here's what that currently looks like:
      Blessed Sanctuary bonus increased by 10%. Burst of Life healing increased by 20%. Craggy Bark bonus increased by 15%. Dauntless Divinity block increased by 20%. Depth of the Shadows healing increased by 20%. Ephemeral Recovery mana increased by 15%. Gory Regeneration healing increase increased by 15%. Judicious Defense absorption increased by 10%. Masterful Instincts bonuses increased by 10%. Permeating Glow bonus increased by 15%. Reinforced Plating Strength increased by 10%. Revel in Pain absorption increased by 20%. Savior trigger threshold increased to 50% health (was 35%). Soothing Waters healing increased by 10%.
      You'll see the final adjustments in our hotfixes update post on Tuesday.
       
      Trait imbalance and M+ (source)
      Couple things:
      We agree that the trait imbalance is a real problem right now. We made a bunch of tuning adjustments last week, and have more planned for the very near future (primarily focused on buffing underperforming traits). We see this as the source of most of the frustrations with the system; if the delta between your best and worst traits wasn't so big, it'd be less frustrating when a piece of Azerite armor doesn't have your best trait on it.
      We also agree that the Mythic+ Azerite Armor situation isn't ideal. However, we need to be careful with how we award Azerite Armor through M+. Right now, easier access to Azerite Armor is one of the main advantages that raiding has over gearing exclusively through Mythic+, and we want to keep some additional benefit there as compensation for the extra effort and coordination needed to organize a raid team. That's is why we're hesitant to do something like add a guaranteed piece of Azerite Armor to the weekly chest - it'd be too lucrative.
      But like I said, we do agree that the current setup can be frustrating. We're looking for better options.