Stan

Legion Developer Q/A Recap: January 12

Sign in to follow this  

14 posts in this topic

aSskKAc.jpg

Senior Game Designer Paul Kubit sat down with Josh "Lore" Allen and we learned some interesting information. Timewalking raids are in the works and Patch 7.2 is hitting test realms soon.

Auction House

  • Blizzard keeps monitoring items that are too expensive and adjusts the cost.
  • Specifically, Tome of the Tranquil MindTome of the Tranquil Mind was mentioned as being too expensive.

Brawler's Guild

  • No plans to add any new bosses to the Brawler's Guild this expansion.
  • The difficulty curve is good as early bosses are accessible by most players and later encounters prove to be more challenging.
  • No Boss Health adjustments have been made for specific specializations.

Professions

  • The team is happy with primary profession quests involving dungeons.
  • Materials aren't cheap in Legion, because they need to be gathered as there is no Garrison. Another contributing factor that affects prices is banning botters.

Recipes (Rank 3)

  • Rank 3 recipes could be made less rare at the end of Legion.
  • Having a rank 3 recipe helps players make a little more profit.
  • There's no problem with RNG and rank 3 recipes, you can still craft that item even if you don't have it.

Crafted Gear

  • ObliterumObliterum upgrades help to keep crafted gear relevant.
  • With increasing item level on gear, crafted items need to stay relevant throughout the expansion.
  • Patch 7.1.5 added Engineering Goggles.
  • Patch 7.2 will add many new recipes for both primary and secondary professions.
  • There will be no items that will help you reroll secondary stats on crafted gear. If you need different stats you have to craft another item.

Primary Professions

Gathering Professions

  • A third slot for a gathering profession is something considered, but players that want an additional slot just don't want to get rid of their existing professions.

Engineering

  • The goggles introduced in 7.1.5 have the highest item level of craftable items so far in Legion (880) and take time to craft.
  • They have random stats.
  • You can either farm or buy Hardened FelglassHardened Felglass.

Skinning

  • The team wants to make skinnable NPCs multi tap.

Secondary Professions

  • Archaeology
    • The profession isn't supposed to be an endless grind and Patch 7.2 will make Archaeology better (new mounts and pets?).
  • Cooking
    • As there were many quests for primary professions, the team didn't want the same to happen with secondary professions and overload players with too many quests.
    • Nomi is perhaps too random, but in 7.1.5, the chance to get new recipes has been significantly increased.

Obliterum

  • The bracers gating behind the Obliterum Forge will be reduced in a future patch.

Micro-Holidays

  • Call of the Scarab is the first micro-holiday on live realms starting January 21.
  • There are no permanent rewards from micro-holidays, because of their short duration.
  • It's a cool idea to use them for leveling.

Patch 7.2

  • Is hitting Public Test Realms soon.

Timewalking

  • Is here to make content from two or more expansions relevant again.
  • The devs are discussing an item level increase on Timewalked gear.
  • No Scholomance during MoP Timewalking, it revolves around MoP dungeons situated in Pandaria.
  • The team hasn't considered to bring Vanilla Timewalking as the content isn't challenging and tuned for max level players.
    • It doesn't mean it couldn't be added in the future, but it's not a priority right now.
  • Timewalking Raids are coming in the future.

Weekly Bonus Events

  • Keeping Timewalking rare helps making it great.
  • The team is observing the weekly events and will remove those unpopular.

VoD

 

Share this post


Link to post
Share on other sites

Well, Timewalking dungeons = at-level Heroic, except you don't outgear it as much as you may have back then.

Does this mean Timewalking raids = Heroic difficulty at-level? ;p That could potentially be a really big mess if this was done through LFR haha. They may just make a Raid Finder difficulty for those old raids that is tuned lower than the original difficulty so that LFR can do it, but it would be really cool if you could choose to enter Normal or Heroic difficulty with a premade group (with increased ilv rewards as usual.)

Although now that I think about it, the weekly nature of Timewalking means that these wouldn't really be viable as guild content; you can't really progress on a raid that only lasts a week and doesn't come back until months later.

Edited by Ammako

Share this post


Link to post
Share on other sites

Professions are abysmal. If they are happy with the state of professions they are clueless. Instead of comparing them to the last expansion, why don't they compare them to earlier expansions as well?

I'd much rather have professions be part of the RPG experience and not merely something you do to make gold. I don't feel like any of them are truly unique to a specific class, as far as armor, weapons, etc., are concerned. If I'm a plate armor wearing class, I'd like mining and blacksmithing to have a little more significance. Not as merely a means to get a rare mount or create a unique pet.

Timewalking does not really make previous content relevant because it has nothing to do with what's going on in the current expansion. It's also way too easy.

Edited by ChaosDecides

Share this post


Link to post
Share on other sites
6 hours ago, ChaosDecides said:

Professions are abysmal. If they are happy with the state of professions they are clueless. Instead of comparing them to the last expansion, why don't they compare them to earlier expansions as well?

I'd much rather have professions be part of the RPG experience and not merely something you do to make gold.

Did you think the questing process and such was good for professions or not?

Share this post


Link to post
Share on other sites
13 hours ago, Stan said:

Professions

  • The team is happy with primary profession quests involving dungeons.

I am perfectly happy with professions involving dungeons.  As well as the fact that there actually are profession quests.  It brings a different aspect into the game that gives you something to do other than mindlessly grind quests, dungeons, and pvp like we have had to in the past just to pass the time. 

13 hours ago, Stan said:

Crafted Gear

  • ObliterumObliterum upgrades help to keep crafted gear relevant.
  • With increasing item level on gear, crafted items need to stay relevant throughout the expansion.

I personally appreciate what Blizzard is trying to do but I completely disagree.  I don't think that crafted items need to stay relevant throughout the expansion because crafted items have always been a stepping stone with the exception of key resistance items in Vanilla and the crafted gear in WoD.  I think that crafted gear should plateau around Heroic/Mythic difficulty and further gear upgrades should come from raids, mythic+, and pvp content.

13 hours ago, Stan said:

Skinning

  • The team wants to make skinnable NPCs multi tap.

I think this is a phenomenal idea, especially with the changes to lootable NPCs being multi tap.

14 hours ago, Stan said:

Timewalking

  • Is here to make content from two or more expansions relevant again.
  • The devs are discussing an item level increase on Timewalked gear.
  • No Scholomance during MoP Timewalking, it revolves around MoP dungeons situated in Pandaria.
  • The team hasn't considered to bring Vanilla Timewalking as the content isn't challenging and tuned for max level players.
    • It doesn't mean it couldn't be added in the future, but it's not a priority right now.
  • Timewalking Raids are coming in the future.

Timewalking isn't really relevant, as it has no bearing on current content and is only around as a weekly event to try to keep players interested in the game.  Timewalked gear, in my opinion, should be about the level of heroic dungeons.  Vanilla timewalking dungeons would be super fun if they were in the old style and not this "run through pull the whole dungeon kill it all at once" philosophy.  Not considering to bring Vanilla timewalking in to the picture because the content isn't challenging and tuned for max level players is horsecrap because neither are any prior expansions to the current one.  All expansions from Vanilla to WoD are no longer challenging and tuned to for max level, the dungeons even during timewalking phases aren't challenging and tuned for max level.  Timewalking raids.... there's so much wrong there.  Interesting concept but unless executed perfectly will spell disaster for the entire timewalking platform.

 

TL;DR  Professions are fine, crafted gear should be a stepping stone, yay for skinning multi tap, timewalking is a novel idea but not a challenge.

Share this post


Link to post
Share on other sites

Not tuned for max level because for the most part, dungeons were levelling content (there were only a few like LBRS that were relevant at max level, to get dungeon tier gear which was a stepping stone to the regular raids.)

BC dungeons had Heroic difficulty which very much was tuned for Lv. 70 players. Same for WotLK, same for Cata, same for MoP. To make Vanilla timewalking dungeons they would have to go back and design Lv. 60 versions of every dungeon, properly tuned for 60. Hence they haven't considered it, but it can be done in the future.

"Timewalking raids.... there's so much wrong there.  Interesting concept but unless executed perfectly will spell disaster for the entire timewalking platform" , elaborate, you can say "there's so much wrong here" but if you don't really have compelling reasons for saying so then it doesn't really mean anything.

Edited by Ammako

Share this post


Link to post
Share on other sites
3 minutes ago, Ammako said:

"Timewalking raids.... there's so much wrong there.  Interesting concept but unless executed perfectly will spell disaster for the entire timewalking platform" , elaborate, you can say "there's so much wrong here" but if you don't really have compelling reasons for saying so then it doesn't really mean anything.

It doesn't have to "really mean anything" to you.  It was a statement plain and simple.

Since you brought it up though, let's explore.

Timewalking dungeons are currently old world dungeon content that has been tuned so that players at least one expansion beyond the content are tuned down to that level.  This in itself is fine as it puts players in content that should be the same level as them.  The problem with this is that you can't accurately tune stats down to duplicate the experience when the dungeons were current content due to current stat scaling.  This means that PCs that meet the level requirements of the timewalking content are over powered compared to someone that would actually be running that content as current.

This is where timewalking being a novel concept yet not being anything more than a nostalgia run comes in to play.  If we take these same principles and apply them to Timewalking raids then you are looking at people running old world raid content without the difficulty of what a raid is supposed to be.  Raids are by design progressive content.  Example: 10 players get together to run a 9 boss raid dungeon for the first time.  They engage the first boss, and shortly after wipe.  6 tries later they manage to down the boss.  They then progress to and engage the second boss which takes 10 tries due to increase in difficulty.  This pattern continues until eventually they have managed to get all 9 bosses down.  In the process most of them have received an item upgrade that would significantly increase their damage and ability to perform the next week.  This process continues throughout normal, heroic, and mythic difficulties until these 10 players are able to basically walk through every fight with zero issues and one-shot kills every time.

Since, currently timewalking dungeons are not a challenge due to tuning and stat scaling, how would they actually make timewalking raids a challenge? and as you said...

15 hours ago, Ammako said:

Although now that I think about it, the weekly nature of Timewalking means that these wouldn't really be viable as guild content; you can't really progress on a raid that only lasts a week and doesn't come back until months later.

You can't really progress in something that's only available for a short time every so often.

In order to not have a complete disaster on their hands my suggestion would be have timewalking raids open for a month, able to join via group finder, and overtune the raids to compensate for the undertuning of dungeons.

And personally I'm not sure why you felt compelled to question my statement when I agreed with your statements in fewer words.

Share this post


Link to post
Share on other sites
5 hours ago, DeathsDesign said:

Not considering to bring Vanilla timewalking in to the picture because the content isn't challenging and tuned for max level players is horsecrap because neither are any prior expansions to the current one.  All expansions from Vanilla to WoD are no longer challenging and tuned to for max level, the dungeons even during timewalking phases aren't challenging and tuned for max level.

My thoughts exactly. 

I would say that the entire timwalker process is awfully easy, although I recognize its probably just for levelling and max level boredom busters via old content, pets and mounts and xmog. 

But the reasoning they dont do it at all, is that it's "too easy" is mind boggling.

Share this post


Link to post
Share on other sites
4 hours ago, DeathsDesign said:

And personally I'm not sure why you felt compelled to question my statement when I agreed with your statements in fewer words.

So because part of your post agreed with me, means that your entire post does? ;) That's not really how it works.

I'm saying that they can't work as progression content if they are weekly. Just because they can't be proper guild progression content doesn't mean it can't work fine as LFR.

You're saying that "it would be a complete disaster for the entire timewalking platform" which is a completely different point of view altogether.

1 hour ago, PatrickHenry said:

But the reasoning they dont do it at all, is that it's "too easy" is mind boggling.

That is a gross oversimplification of their reasoning.

Edited by Ammako

Share this post


Link to post
Share on other sites

Well considering when I read your post I didn't have any reason to disagree with it at all would be an indicator that I agreed with you, therefore my statement agreed with you.  Either way I'm not going to get into a who's what is better.  I stand by what I said whether you agree, understand, like, dislike, disapprove of, or whatever, It is what it is.

And it's not a different point all together because of the fact that overall the current timewalking platform is just kind of hanging on.  If you fail to implement timewalking raids properly it impacts the "overall" (not the individuals but the mass's) view of the timewalking platform.  Fail one aspect most people in today's society will see the entire project as a failure and lose faith in it.  Succeed in every aspect and it's a working model.

Personally I'm not a fan of timewalking period.  I do it to get the weekly quest done and I'm over it.  However that doesn't mean I can't see the benefit of it and it's purpose.  Just because I don't like something doesn't mean it's wrong or a trash idea.  It just means that I'll find other means to occupy my time instead.

Share this post


Link to post
Share on other sites
On 1/13/2017 at 6:36 AM, Blainie said:

Did you think the questing process and such was good for professions or not?

The questing process was fine. I would have rather had to unlock 800 through a quest chain than to be forced to create expensive items with a low probability of increasing the prof level. When all recipes are either greyed out or green, and the mats needed to craft the items are incredibly expensive, trying to get the final 10 or so levels is just masochistic.

Share this post


Link to post
Share on other sites
On 1/15/2017 at 3:17 PM, ChaosDecides said:

The questing process was fine. I would have rather had to unlock 800 through a quest chain than to be forced to create expensive items with a low probability of increasing the prof level. When all recipes are either greyed out or green, and the mats needed to craft the items are incredibly expensive, trying to get the final 10 or so levels is just masochistic.

Yeah, I'd definitely agree on that. Having to funnel guild funds at one person (we spent nearly a million on 1 person's professions at the start of the xpac) simply due to ridiculous bad luck on skill ups just kinda sucks.

  • Like 1

Share this post


Link to post
Share on other sites
On 1/12/2017 at 7:06 PM, Stan said:

The team hasn't considered to bring Vanilla Timewalking as the content isn't challenging and tuned for max level players.

 

On 1/13/2017 at 4:41 PM, Ammako said:

That is a gross oversimplification of their reasoning.

Hey, I can only go by what was stated originally. 

...and that sure sounds like "too easy." 

Share this post


Link to post
Share on other sites
On 1/16/2017 at 7:40 AM, Blainie said:

Yeah, I'd definitely agree on that. Having to funnel guild funds at one person (we spent nearly a million on 1 person's professions at the start of the xpac) simply due to ridiculous bad luck on skill ups just kinda sucks.

Dude, that's insane.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Athelarius has done a tremendous job! He compiled all available Battle for Azeroth cutscenes into two movies. If you can't wait to learn more about the story of Kul Tiras and Zandalar, be sure to check them out!
      Both videos contain major spoilers! Some cutscenes are missing and have not yet been implemented on Beta. Feel free to discuss the videos in the comments, but don't forget to use the spoiler tag.
      Kul Tiras: The Movie
      Zandalar: The Movie
    • By Stan
      War of Thorns will be available on live servers starting the week of July 24. The event has two stages and culminates in burning down Teldrassil. Here's our gameplay preview from the Alliance side.
      Check out our War of Thorns preview from the Alliance perspective!
      The following article contains spoilers.
      War of Thorns
      War of Thorns is the pre-expansion event that will be available on live servers the week of July 24, 2018 through BfA launch. The questline consists of two stages: Stage #1 ends with the Horde forces advancing to Darkshore. Completing it unlocks Darkshore World Quests  Stage #2 ends with the Alliance evacuating Darnassus and taking the portal to Stormwind when Teldrassil's burned down. Important cinematics from this stage are still missing! It remains unclear who actually burned down the World Tree. All quests reward reputation with the Alliance. You can earn the following faction mounts by completing the second part of the pre-expansion event: Smoldering Reins of the Teldrassil Hippogryph (Alliance) War-Torn Reins of the Undercity Plaguebat (Horde) You can find the War of Thorns preview from the Horde perspective here. Quests
      Part One
      A Short-Lived Peace
      The initial quest's offered by Anduin who tells you how bravely you fought in the name of the Alliance, but more needs to be done given that he received a disturbing message from Alliance operatives in Orgrimmar.
      The Horde Uprising
      Unbeknownst to Anduin (who thinks that Horde forces gather in Silithus to get ahold of Azerite), you're supposed to report to Mathias Shaw for further instruction when all of a sudden he appears and tells you his reports were wrong:
      A Disturbance in Ashenvale
      Tha kaldorei forces already set sail for Silithus, but the Horde's attack on Ashenvale has begun. This piece of information is important, because the Alliance will get wrecked by the Horde big time, as they don't have enough forces to defend themselves. You are told to report to Captain Delaryn Summermoon in Astranaar. Go outside and enter Field Marshal Cogspark's portal to Astranaar.
      The Light of Elune & Knives of the Forsaken
      In Astranaar, you'll find Summermoon and many poisoned civilians.
      Objective of these quests is to honor bodies of the fallen in Astranaar and fight Undead Rogues.
      A Soft Glow
      Go find Malfurion in Ashenvale (at the entrance to Darkshore). He'll be fighting Sylvanas and creates a wisp wall to fend them off and win some time. Horde soldiers will try to pass it, but get killed by the wisps.
      Hidden Amongst the Leaves & Mercy for the Mad
      Captain Summermoon informs Malfurion that Horde forces gather at Zoram'gar Outpost.
      Slay 8 Frenzied Blackwood Furbolgs and send 8 Druids to defend the Grove of the Ancients.
      Garden Grove
      Meanwhile, the sacred grove is already under attack by Goblins and you must go defeat the Monstrous Shredder.
      Enraged Furbolgs & Elves in the Machine
      Something's going on at the Blackwood Den. You are sent to investigate the disturbance. Entering Blackwood Den reveals that it's under attack by the Horde and you must save Elder Brolg, Gren Tornfur and Elder Brownpaw. At the same time, Summermoon will offer a quest where you must sabotage Horde demolishers. Remain in close range of her to gain stealth and Horde forces won't be able to detect you. Saving a furbolg triggers the following broadcast text:
      The Wake of Something New
      Onu's pain grows and you are sent to Nazj'vel to investigate the disturbance.
      Azerite Denial & No Horde Allowed
      You'll find Horde forces collecting Azerite at Nazj'vel and must prevent them from gathering Azerite.
      Malfurion Returns
      Malfurion needs your aid at the Wildbend River.
      "Rock" The World
      Speak to the Tree of Life to start fighting Horde forces. You'll have access to multiple spells including a self heal.
      Long Away
      Regroup with Malfurion and Delaryn at Darnassus. At this stage, we had to talk to Zidormi, because Teldrassil was already burned down and inaccessible.
      A Looming Threat
      Stalemate at the Wildbend River can only be ended when you rally the kaldorei forces in Darnassus. In the meantime, Malfurion awaits the Alliance fleet in Rut'theran Village.
      Talking to Malfurion Stormrage ends the first part of the questline. At this point, players will unlock Darkshore World Quests. The second part probably won't be available immediately.
      Part Two
      A Threat from the North
      The Horde must have scaled the mountains of Felwood in the North. The wisp wall is failing, it is only a matter of time before the Horde breaks through.
      Rescue Effort & Defending Lor'danel & Action This Day
      The suddenness of the Horde's attack gave citizens little time to flee. Many are hiding in Lor'danel waiting for help. Evacuate 8 Lor'danel citizens and slay 15 Horde attackers. In order to complete the third quest, you must slay two Horde warriors that have led a charge to try and capture the Alliance fleet.
      The Guidance of Our Shan'do
      Lor'danel is overrun and the Horde doesn't relent. Seek out Malfurion in Darkshore. You will find him fighting Sylvanas. High Overlord Saurfang joins the fight and delivers a blow to Malfurion that almost kills him. Tyrande appears and tells you that the war is lost. You are ordered to take her hippogryph to Darnassus.
      A Flicker of Hope
      Darnassus must be evacuated before it burns to ash and you must douse (Bucket of Moonwell Water) the flames and rescue trapped civilians. A three-minute timer will start as soon as you accept the quest and it automatically completes when the timer expires.
      When the time expires your body becomes heavy as your lungs fill with smoke...
      From the Ashes...
      Genn Greymane suddenly appears from the Stormwind portal.
      Take the portal to Stormwind and talk to Anduin to receive your Smoldering Reins of the Teldrassil Hippogryph mount.
      Environmental Changes
      Darnassus & Darkshore
      Darnassus can no longer be accessed and fatigue will eventually kill you. Players can talk to Zidormi in Darkshore to witness the world before the burning of Teldrassil, allowing them to access Darnassus again.

      Stormwind
      Night Elves have been forced to retreat to Stormwind.

      Gameplay Preview
      The following video contains War of Thorns gameplay from the Alliance perspective. We included the most important moments of the event and edited out unnecessary flying and mob killing!
    • By Stan
      Gameplay preview of the War of Thorns event, starring the morally gray Horde and their march upon the kaldorei.
      War of Thorns is the Battle for Azeroth pre-expansion event that culminates in the burning of Teldrassil. It should be available on live realms the week of July 24. Here's a gameplay preview of the event from PTR with all important information from the Horde perspective.
      The following article contains spoilers.
      War of Thorns
      Available the week of July 24  through Battle for Azeroth launch. The event had two stages of testing on the PTR and it's possible that they won't be available immediately when Patch 8.0 goes live. Stage #1 ends with the Horde advancing from Ashenvale to Darkshore and unlocking Darkshore World Quests. Stage #2 ends with the burning of the World Tree. Important cinematics are obviously still missing. You can earn the following faction mounts by completing the second part of the pre-expansion event: Smoldering Reins of the Teldrassil Hippogryph (Alliance) War-Torn Reins of the Undercity Plaguebat (Horde) Quests
      Part One
      The Warchief Awaits
      The initial quest is offered by Warchief Sylvanas in Undercity. You can ask her why she decided to attack Teldrassil in the first place.
      The Warchief Commands
      Find High Overlord Saurfang in Northern Barrens.
      A Quick Diversion
      Fly to Astranaar in Ashenvale and talk to Lorash.
      Everybody Has a Price
      Your goal is to poison the kaldorei and disarm Astranaar.
      A Timely Arrival
      The Horde forces now advance through Astranaar and Sylvanas praises you for a perfectly executed strike.
      Zoram'gar Outpost
      Now that the Horde controls Astranaar, Sylvanas tells you that she will continue her hunt for the only creature that can stop your march to victory: Malfurion Stormrage. The next step is to establish a foothold at the base of Darkshore in Zoram'gar Outpost.
      Go back to Astranaar and talk to High Overlord Saurfang to proceed with the next quest.
      On The Prowl
      The objective is to meet Sylvanas near the entrance to Darkshore. You will find her fighting Malfurion and he won't let you pass. He creates a wisp wall, Horde soldiers try to cross it, but they get killed in the process.
      Into the Woods
      You will need to defeat 6 Ashenvale Huntresses and Sylvanas tells you that Malfurion will try to hold you back until his fleet returns from Silithus. Until then, his army is too small. You must find a path through the wisp wall.
      Ripe for the Picking
      Go to Zoram'gar Outpost and talk to Saurfang.
      A Quick Flyover
      Talk to Zarvik Blastwix to fly a machine that will help you destroy wisps.
      An Unstoppable Force
      Now's the time to get past the wisp barrier and you will meet Sylvanas at the wall.
      You must now pass through the wall.
      Clearing Them Out & A Glaive Misunderstanding
      It's time to press on. The objective is to defeat Night Elf forces and glaive throwers in The Master's Glaive.
      Blurred Vision
      Sentry Owls in the trees are reporting everything they see back to Malfurion. It's up to you to eliminate them along with Frenzied Blackwood Furbolgs.
      The Trees Have Ears
      Slay the Burning Ancient. A cinematic plays after completing this quest.
      Aggressive Inspiration & The Blackwood Den & A Change in Leadership
      In the next series of quest, you must attack and capture Blackwood Den by defeating leaders, slaying furbolgs and planting Horde banners.
      The Start of Something Good
      Meet Sylvanas at Nazj'vel.
      Fueling the Horde War Machine & A Very Clear Message
      Collect Azerite from 6 Azerite deposits and slay Night Elves that are trying to snag it.
      A Gift of Azerite
      Deliver the collected Azerite to Zarvik Blastwix in Blackwood Den.
      A Wild Ride
      You'll arrive at the Wildbend River and fight off Awakened Ancients and kaldorei forces. Sylvanas tells you that the stalemate is unwise to pursue and suggests regrouping at the Blackwood Den.
      A Looming Threat
      This is the final quest of the first part of the pre-patch event that unlocks World Quests in Darkshore.
      Part Two
      Saurfang Returns
      Find Saurfang in Lor'danel.
      No Small Mercy & Seaside Rendezvous & Driving Them Out
      Saurfang will offer three quests. You must defeat 15 Lor'danel defenders, Caranne Briarbow and Ariel Stagguard and save 8 scared civilians.
      Killer Queen
      After that, you go to Mist's Edge and talk to Sylvanas. A not yet implemented cinematic will play and you will see the burning World Tree in the background and receive your faction mount.
      Full Gameplay Preview
    • By Stan
      Here's a cutscene showing off a crucial moment starring Zul the Prophet and King Rastakhan in Battle for Azeroth.
      The following article contains spoilers!
    • By Stan
      Warlocks are really fun to play in the pre-patch! They received new spell animations and Demonology got a complete overhaul. In the latest Class review, Bellular goes through the Warlock overhaul in Battle for Azeroth.
      Class Guides
      Here are links to our Warlock guides that have been updated for Patch 8.0.1:
      Affliction Warlock Guide Demonology Warlock Guide Destruction Warlock Guide Warlock Talent Trees in Battle for Azeroth
      Affliction
      Level Talent 1 Talent 2 Talent 3 15 Nightfall Drain Soul Deathbolt 30 Writhe in Agony Absolute Corruption Siphon Life 45 Demon Skin Burning Rush Dark Pact 60 Sow the Seeds Phantom Singularity Vile Taint 75 Darkfury Mortal Coil Demonic Circle 90 Shadow Embrace Haunt Grimoire of Sacrifice 100 Soul Conduit Creeping Death Dark Soul: Misery Demonology
      Level Talent 1 Talent 2 Talent 3 15 Dreadlash Demonic Strength Biliescourge Bombers 30 Demonic Calling Power Siphon Doom 45 Demon Skin Burning Rush Dark Pact 60 From the Shadows Soul Strike Summon Vilefiend 75 Darkfury Mortal Coil Demonic Circle 90 Soul Conduit Inner Demons Grimoire: Felguard 100 Sacrificed Souls Demonic Consumption Nether Portal Destruction
      Level Talent 1 Talent 2 Talent 3 15 Flashover Eradication Soul Fire 30 Reverse Entropy Internal Combustion Shadowburn 45 Demon Skin Burning Rush Dark Pact 60 Inferno Fire and Brimstone Cataclysm 75 Darkfury Mortal Coil Demonic Circle 90 Roaring Blaze Grimoire of Supremacy Grimoire of Sacrifice 100 Soul Conduit Channel Demonfire Dark Soul: Instability New Warlock Spell Animations
      Warlocks received new spell animations in the 8.0 pre-patch. You can check them out in the video below.
      And finally, here's Bellular's Class Review.
      The following series of Class reviews is sponsored by Icy Veins.
      Class Reviews
      Death Knight Hunter Mage Warrior