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Legion Developer Q/A Recap: January 12

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Senior Game Designer Paul Kubit sat down with Josh "Lore" Allen and we learned some interesting information. Timewalking raids are in the works and Patch 7.2 is hitting test realms soon.

Auction House

  • Blizzard keeps monitoring items that are too expensive and adjusts the cost.
  • Specifically, Tome of the Tranquil MindTome of the Tranquil Mind was mentioned as being too expensive.

Brawler's Guild

  • No plans to add any new bosses to the Brawler's Guild this expansion.
  • The difficulty curve is good as early bosses are accessible by most players and later encounters prove to be more challenging.
  • No Boss Health adjustments have been made for specific specializations.

Professions

  • The team is happy with primary profession quests involving dungeons.
  • Materials aren't cheap in Legion, because they need to be gathered as there is no Garrison. Another contributing factor that affects prices is banning botters.

Recipes (Rank 3)

  • Rank 3 recipes could be made less rare at the end of Legion.
  • Having a rank 3 recipe helps players make a little more profit.
  • There's no problem with RNG and rank 3 recipes, you can still craft that item even if you don't have it.

Crafted Gear

  • ObliterumObliterum upgrades help to keep crafted gear relevant.
  • With increasing item level on gear, crafted items need to stay relevant throughout the expansion.
  • Patch 7.1.5 added Engineering Goggles.
  • Patch 7.2 will add many new recipes for both primary and secondary professions.
  • There will be no items that will help you reroll secondary stats on crafted gear. If you need different stats you have to craft another item.

Primary Professions

Gathering Professions

  • A third slot for a gathering profession is something considered, but players that want an additional slot just don't want to get rid of their existing professions.

Engineering

  • The goggles introduced in 7.1.5 have the highest item level of craftable items so far in Legion (880) and take time to craft.
  • They have random stats.
  • You can either farm or buy Hardened FelglassHardened Felglass.

Skinning

  • The team wants to make skinnable NPCs multi tap.

Secondary Professions

  • Archaeology
    • The profession isn't supposed to be an endless grind and Patch 7.2 will make Archaeology better (new mounts and pets?).
  • Cooking
    • As there were many quests for primary professions, the team didn't want the same to happen with secondary professions and overload players with too many quests.
    • Nomi is perhaps too random, but in 7.1.5, the chance to get new recipes has been significantly increased.

Obliterum

  • The bracers gating behind the Obliterum Forge will be reduced in a future patch.

Micro-Holidays

  • Call of the Scarab is the first micro-holiday on live realms starting January 21.
  • There are no permanent rewards from micro-holidays, because of their short duration.
  • It's a cool idea to use them for leveling.

Patch 7.2

  • Is hitting Public Test Realms soon.

Timewalking

  • Is here to make content from two or more expansions relevant again.
  • The devs are discussing an item level increase on Timewalked gear.
  • No Scholomance during MoP Timewalking, it revolves around MoP dungeons situated in Pandaria.
  • The team hasn't considered to bring Vanilla Timewalking as the content isn't challenging and tuned for max level players.
    • It doesn't mean it couldn't be added in the future, but it's not a priority right now.
  • Timewalking Raids are coming in the future.

Weekly Bonus Events

  • Keeping Timewalking rare helps making it great.
  • The team is observing the weekly events and will remove those unpopular.

VoD

 

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Well, Timewalking dungeons = at-level Heroic, except you don't outgear it as much as you may have back then.

Does this mean Timewalking raids = Heroic difficulty at-level? ;p That could potentially be a really big mess if this was done through LFR haha. They may just make a Raid Finder difficulty for those old raids that is tuned lower than the original difficulty so that LFR can do it, but it would be really cool if you could choose to enter Normal or Heroic difficulty with a premade group (with increased ilv rewards as usual.)

Although now that I think about it, the weekly nature of Timewalking means that these wouldn't really be viable as guild content; you can't really progress on a raid that only lasts a week and doesn't come back until months later.

Edited by Ammako

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Professions are abysmal. If they are happy with the state of professions they are clueless. Instead of comparing them to the last expansion, why don't they compare them to earlier expansions as well?

I'd much rather have professions be part of the RPG experience and not merely something you do to make gold. I don't feel like any of them are truly unique to a specific class, as far as armor, weapons, etc., are concerned. If I'm a plate armor wearing class, I'd like mining and blacksmithing to have a little more significance. Not as merely a means to get a rare mount or create a unique pet.

Timewalking does not really make previous content relevant because it has nothing to do with what's going on in the current expansion. It's also way too easy.

Edited by ChaosDecides

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6 hours ago, ChaosDecides said:

Professions are abysmal. If they are happy with the state of professions they are clueless. Instead of comparing them to the last expansion, why don't they compare them to earlier expansions as well?

I'd much rather have professions be part of the RPG experience and not merely something you do to make gold.

Did you think the questing process and such was good for professions or not?

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13 hours ago, Stan said:

Professions

  • The team is happy with primary profession quests involving dungeons.

I am perfectly happy with professions involving dungeons.  As well as the fact that there actually are profession quests.  It brings a different aspect into the game that gives you something to do other than mindlessly grind quests, dungeons, and pvp like we have had to in the past just to pass the time. 

13 hours ago, Stan said:

Crafted Gear

  • ObliterumObliterum upgrades help to keep crafted gear relevant.
  • With increasing item level on gear, crafted items need to stay relevant throughout the expansion.

I personally appreciate what Blizzard is trying to do but I completely disagree.  I don't think that crafted items need to stay relevant throughout the expansion because crafted items have always been a stepping stone with the exception of key resistance items in Vanilla and the crafted gear in WoD.  I think that crafted gear should plateau around Heroic/Mythic difficulty and further gear upgrades should come from raids, mythic+, and pvp content.

13 hours ago, Stan said:

Skinning

  • The team wants to make skinnable NPCs multi tap.

I think this is a phenomenal idea, especially with the changes to lootable NPCs being multi tap.

14 hours ago, Stan said:

Timewalking

  • Is here to make content from two or more expansions relevant again.
  • The devs are discussing an item level increase on Timewalked gear.
  • No Scholomance during MoP Timewalking, it revolves around MoP dungeons situated in Pandaria.
  • The team hasn't considered to bring Vanilla Timewalking as the content isn't challenging and tuned for max level players.
    • It doesn't mean it couldn't be added in the future, but it's not a priority right now.
  • Timewalking Raids are coming in the future.

Timewalking isn't really relevant, as it has no bearing on current content and is only around as a weekly event to try to keep players interested in the game.  Timewalked gear, in my opinion, should be about the level of heroic dungeons.  Vanilla timewalking dungeons would be super fun if they were in the old style and not this "run through pull the whole dungeon kill it all at once" philosophy.  Not considering to bring Vanilla timewalking in to the picture because the content isn't challenging and tuned for max level players is horsecrap because neither are any prior expansions to the current one.  All expansions from Vanilla to WoD are no longer challenging and tuned to for max level, the dungeons even during timewalking phases aren't challenging and tuned for max level.  Timewalking raids.... there's so much wrong there.  Interesting concept but unless executed perfectly will spell disaster for the entire timewalking platform.

 

TL;DR  Professions are fine, crafted gear should be a stepping stone, yay for skinning multi tap, timewalking is a novel idea but not a challenge.

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Not tuned for max level because for the most part, dungeons were levelling content (there were only a few like LBRS that were relevant at max level, to get dungeon tier gear which was a stepping stone to the regular raids.)

BC dungeons had Heroic difficulty which very much was tuned for Lv. 70 players. Same for WotLK, same for Cata, same for MoP. To make Vanilla timewalking dungeons they would have to go back and design Lv. 60 versions of every dungeon, properly tuned for 60. Hence they haven't considered it, but it can be done in the future.

"Timewalking raids.... there's so much wrong there.  Interesting concept but unless executed perfectly will spell disaster for the entire timewalking platform" , elaborate, you can say "there's so much wrong here" but if you don't really have compelling reasons for saying so then it doesn't really mean anything.

Edited by Ammako

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3 minutes ago, Ammako said:

"Timewalking raids.... there's so much wrong there.  Interesting concept but unless executed perfectly will spell disaster for the entire timewalking platform" , elaborate, you can say "there's so much wrong here" but if you don't really have compelling reasons for saying so then it doesn't really mean anything.

It doesn't have to "really mean anything" to you.  It was a statement plain and simple.

Since you brought it up though, let's explore.

Timewalking dungeons are currently old world dungeon content that has been tuned so that players at least one expansion beyond the content are tuned down to that level.  This in itself is fine as it puts players in content that should be the same level as them.  The problem with this is that you can't accurately tune stats down to duplicate the experience when the dungeons were current content due to current stat scaling.  This means that PCs that meet the level requirements of the timewalking content are over powered compared to someone that would actually be running that content as current.

This is where timewalking being a novel concept yet not being anything more than a nostalgia run comes in to play.  If we take these same principles and apply them to Timewalking raids then you are looking at people running old world raid content without the difficulty of what a raid is supposed to be.  Raids are by design progressive content.  Example: 10 players get together to run a 9 boss raid dungeon for the first time.  They engage the first boss, and shortly after wipe.  6 tries later they manage to down the boss.  They then progress to and engage the second boss which takes 10 tries due to increase in difficulty.  This pattern continues until eventually they have managed to get all 9 bosses down.  In the process most of them have received an item upgrade that would significantly increase their damage and ability to perform the next week.  This process continues throughout normal, heroic, and mythic difficulties until these 10 players are able to basically walk through every fight with zero issues and one-shot kills every time.

Since, currently timewalking dungeons are not a challenge due to tuning and stat scaling, how would they actually make timewalking raids a challenge? and as you said...

15 hours ago, Ammako said:

Although now that I think about it, the weekly nature of Timewalking means that these wouldn't really be viable as guild content; you can't really progress on a raid that only lasts a week and doesn't come back until months later.

You can't really progress in something that's only available for a short time every so often.

In order to not have a complete disaster on their hands my suggestion would be have timewalking raids open for a month, able to join via group finder, and overtune the raids to compensate for the undertuning of dungeons.

And personally I'm not sure why you felt compelled to question my statement when I agreed with your statements in fewer words.

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5 hours ago, DeathsDesign said:

Not considering to bring Vanilla timewalking in to the picture because the content isn't challenging and tuned for max level players is horsecrap because neither are any prior expansions to the current one.  All expansions from Vanilla to WoD are no longer challenging and tuned to for max level, the dungeons even during timewalking phases aren't challenging and tuned for max level.

My thoughts exactly. 

I would say that the entire timwalker process is awfully easy, although I recognize its probably just for levelling and max level boredom busters via old content, pets and mounts and xmog. 

But the reasoning they dont do it at all, is that it's "too easy" is mind boggling.

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4 hours ago, DeathsDesign said:

And personally I'm not sure why you felt compelled to question my statement when I agreed with your statements in fewer words.

So because part of your post agreed with me, means that your entire post does? ;) That's not really how it works.

I'm saying that they can't work as progression content if they are weekly. Just because they can't be proper guild progression content doesn't mean it can't work fine as LFR.

You're saying that "it would be a complete disaster for the entire timewalking platform" which is a completely different point of view altogether.

1 hour ago, PatrickHenry said:

But the reasoning they dont do it at all, is that it's "too easy" is mind boggling.

That is a gross oversimplification of their reasoning.

Edited by Ammako

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Well considering when I read your post I didn't have any reason to disagree with it at all would be an indicator that I agreed with you, therefore my statement agreed with you.  Either way I'm not going to get into a who's what is better.  I stand by what I said whether you agree, understand, like, dislike, disapprove of, or whatever, It is what it is.

And it's not a different point all together because of the fact that overall the current timewalking platform is just kind of hanging on.  If you fail to implement timewalking raids properly it impacts the "overall" (not the individuals but the mass's) view of the timewalking platform.  Fail one aspect most people in today's society will see the entire project as a failure and lose faith in it.  Succeed in every aspect and it's a working model.

Personally I'm not a fan of timewalking period.  I do it to get the weekly quest done and I'm over it.  However that doesn't mean I can't see the benefit of it and it's purpose.  Just because I don't like something doesn't mean it's wrong or a trash idea.  It just means that I'll find other means to occupy my time instead.

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On 1/13/2017 at 6:36 AM, Blainie said:

Did you think the questing process and such was good for professions or not?

The questing process was fine. I would have rather had to unlock 800 through a quest chain than to be forced to create expensive items with a low probability of increasing the prof level. When all recipes are either greyed out or green, and the mats needed to craft the items are incredibly expensive, trying to get the final 10 or so levels is just masochistic.

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On 1/15/2017 at 3:17 PM, ChaosDecides said:

The questing process was fine. I would have rather had to unlock 800 through a quest chain than to be forced to create expensive items with a low probability of increasing the prof level. When all recipes are either greyed out or green, and the mats needed to craft the items are incredibly expensive, trying to get the final 10 or so levels is just masochistic.

Yeah, I'd definitely agree on that. Having to funnel guild funds at one person (we spent nearly a million on 1 person's professions at the start of the xpac) simply due to ridiculous bad luck on skill ups just kinda sucks.

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On 1/12/2017 at 7:06 PM, Stan said:

The team hasn't considered to bring Vanilla Timewalking as the content isn't challenging and tuned for max level players.

 

On 1/13/2017 at 4:41 PM, Ammako said:

That is a gross oversimplification of their reasoning.

Hey, I can only go by what was stated originally. 

...and that sure sounds like "too easy." 

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On 1/16/2017 at 7:40 AM, Blainie said:

Yeah, I'd definitely agree on that. Having to funnel guild funds at one person (we spent nearly a million on 1 person's professions at the start of the xpac) simply due to ridiculous bad luck on skill ups just kinda sucks.

Dude, that's insane.

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      Darkee: My favorite is Upper with Court being a close second. Least favorite is easily Blackrook.
      Marvink: My favorite dungeon by far is Court of Stars. I despise Halls of Valor (I’m look at you Hyrja).
      Mittbitt : My favorite dungeon to run is currently Vault of the Wardens. I enjoy the layout of the dungeon and how it allows me to optimize my cooldowns. My least favorite dungeon to run is Upper Karazhan, I do not enjoy the bosses, nor the tuning for the dot on Mana Devourer.
      Shakib: Favorite dungeon is hands down Lower Kharazan. There’s nothing I love more than pulling big and lower is a goldmine of huge trash packs. Turns out dh’s are also quite strong at doing exactly what I love :). (Seat is really close behind.) My least favorite dungeon has to be Neltharion’s lair. Even though it is a pretty straight forward dungeon there’s something about the environment and the mob type that just gets to me.
       
      What are the easiest affixes and do they vary from dungeon to dungeon?
      Shakib: I would say that the Sanguine, Volcanic, Fortified set of affixes is the easiest for 12 out of the 13 available dungeons. The one that stands out as not a “harder” dungeon but just much slower. A LOT of time gets wasted during the scavenger hallway. I would say that the easiest set of affixes for Blackrook Hold is Teeming, Quaking, Fortified, the pulls are usually really big pulls so adding a couple mobs here and there doesn’t slow you down as much as people may think in there, at least not as much as Sanguine.
       
      Are there some affix combos you just will not get out of bed in the morning for?
      Darkee: Teeming Explosive is a bad joke. Explosive in general is just not fun. It doesn’t help that monks deal 50% less damage to them during our main cd, and our main cd is up at the start of every big pull. I just don’t play unless I have to during Explosive.
      Jdotb: Obviously some of the affix combinations are particularly disgusting, but we’ll run keys most every day regardless. We’re fiends. At the very least, affixes like Bolstering and Tyrannical make you appreciate the Volcanics and Fortifieds.
      Marvink: Bolstering, Explosive, Tyrannical. Not my cup of tea for that amount of trash management, and marathon boss fights are never fun.
      Mittbitt : I will always get out of bed for some mythic plus regardless of the affix combos, however the affix combo that least excites me is Bolstering, Grievous, Tyrannical.
       
      What do you think of the current affixes as they are now? Which should be changed or even removed completely and are there any you’d like to see added in BfA?
      Jdotb: Tyrannical is the big offender at the moment. You don’t have to dive very deep into the analytics to see that all the highest keys are on Fortified weeks. The 40% hp on Tyrannical is the problem - it just makes the bosses take waaaaay too long. The damage bump is fine where it’s at, but the hp buff needs to be cut to at most 25%, maybe even 20%. Bosses are already the hardest parts of high keys because of scaling; making them do more damage AND live almost half again as long is insurmountable.
      Bolstering is probably a bit too punishing. If you screw up, you can’t really undo it without wiping. If the Bolstering buff had a duration (maybe 10-15s) or a cap (maybe 10 stacks) it would be a lot more palatable.
      Explosive starts to feel a little overwhelming on high keys because the orb health scales with the key level so instead of just requiring a global cooldown, the orbs now need people to focus them for several casts.
      Volcanic is a joke now that probably needs to be reworked. It isn’t threatening and half the time it doesn’t even require you to move.
      Quaking for the most part is ok but can be devastating on boss fights where you absolutely need your Prydaz, Xavaric's Magnum Opus shield up to live through certain mechanics. There isn’t a way to play around that currently. If Quaking always did damage to your hp pool directly instead of eating shields, I think it would improve the affix a lot.
      Mittbitt : I feel that Tyrannical needs some tuning, possibly by dropping the hp that bosses receive and beefing up trash more. However, Tyrannical boss hp and abilities get out of control much sooner, and honestly are the least enjoyable mythic plus weeks where we typically farm 20-24 keys.
       
      What’s your favorite, least favorite and funniest “trick” you’ve used in the past to get that tier done in time?
      Jdotb: My favorite trick would have to be keeping the cats in the front of DHT from jumping. That made the instance so much less frustrating.
      Least favorite trick is delaying on the second platform of Viz’aduum. He always targets me with the disintegrate so I have to spend a minute or two running back and forth between two spots.
      Funniest trick was probably taunting Ularogg to keep him from going underground (has since been fixed) - if you were successful, he would instantly punch you really hard and probably kill you on higher keys, so the taunt “winner” would usually be the dead guy.
       
      That's it for the first part of this interview, we had to cut it up into two for, well, obvious reasons! Huge thanks to the Mythic + crew for the insightful answers and you check back in a few days when we finish this up with their thoughts on addons, raiding and its impact on M+,  the Mythic Dungeon Invitational, their suggestions for the future of M+ and much more!
    • By Stan

      Call of the Scarab micro-holiday is back with new temporary faction mounts. The event is active through January 23, 2018 and the mounts last for 7 days.
      2018 Updates
      Players who have completed Antorus, the Burning Throne raid need to talk to Rhonormu near the gong to enter the correct event phase of Silithus. The Scarab Lord Black Qiraji Resonating Crystal mount received a brand new model this year. You can find more information here. Two new mounts can be purchased for 1 Abyssal Crest during the event. Ruby Qiraji Resonating Crystal can be purchased from Warlord Gorchuk. Sapphire Qiraji Resonating Crystal can be purchased from Field Marshal Snowfall. The mounts are not permanent and last for 7 days. Blizzard (Source)
      *1/21- The Call of the Scarab Micro-Holiday is now live. Players who have completed Antorus , the Burning Throne and who are in a different phase can speak to Rhonormu near the gong to enter the correct event phase.
      On January 23, 2006, a bloody war was triggered by a simple sound: the banging of a gong. No rallying fanfare, no bloodthirsty yell; just an eerie silence. Those long, uneasy seconds of dread. The calm before the storm.
      Standing shoulder-to-shoulder before the Scarab Wall, no one could have predicted what would happen—an epic ten-hour battle that claimed the lives of thousands of Azeroth’s bravest—or fully comprehended the effect it would have.
      ACTION FIRST, FACTION SECOND
      That’s not to say the battle at the gates of Ahn’Qiraj came as a surprise. When the menace of C’Thun turned into an urgent threat, leaders across the world pored over plans and forged unlikely connections as pressure mounted. Both factions knew war was coming and personal glory was a hubris no-one could risk. Any notion that one army could defeat General Rajaxx and his colossal battalion was soon abandoned as fantasy.
      It was a unique time: scattered armies with varying allegiances were thrown together and faction pride was put aside. Let’s be clear: the battle at Ahn’Qiraj was won purely on the principle “united we stand, divided we fall.”
      WARMONGERING VS. GOLD HUNGERING
      This uneasy alliance was not without its critics. Some showed their disapproval by shunning the war effort altogether, but others expressed opposition through acts of aggression. Rogue elements on both sides, unwilling to stomach this perceived betrayal of their faction, did not sit idle. Just as neutral auction houses became a tool for factions to share resources, they also became virtual battlegrounds. Crucial resources were picked up for next-to-nothing and sold on for personal gain. As with all wars, those who profit aren’t always the brave.
      The sheer scale of that war effort is almost unimaginable when we live in a time of extended storage and fast mail. But back then, backpacks and cloth stacks were smaller. Getting precious resources gathered, sorted, and sent took many hours. And it took several weeks to source bandages, food, and equipment—resources that were in high demand and would soon dwindle.
      THE IMPORTANCE OF REMEMBRANCE
      There are parallels with current events that are impossible to ignore: once more, we Azerothians stand united against the Burning Legion as they wreak havoc across the Broken Isles. We attempt to put aside a complex, bitter history in order to defeat a common enemy. We eye each other suspiciously, even as we fight side by side.
      We would do well, in these dark times, to remember the courage and spirit of those who were there at the Gates of Ahn’Qiraj. We must have long memories if we’re to make quick work of the demon forces we now face.
      From January 21–23 we ask that you join us as we remember the fallen and celebrate the victory. All of Azeroth are invited to a special holiday, ‘Call of the Scarab,’ where we will gather to perform acts of remembrance and share our factions’ pride.
    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - Francais - 2/11M - www.unhuman.ca
      Unhuman est à la recherche de nouveaux visages qui seraient intéressés à joindre ses rangs!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
      Raiding:
      - [Raid] Undying AtBT: 2/11M, 11/11H, 2soir, Mardi et Mercredi 7hpm à 10h30hpm  (EST)
      - [Raid] Baguettes & Squareheads AtBT: 1/11M, 11/11H, 2soir, Mardi et Jeudi 7h30pm à 10h30hpm (EST)
      - [Raid] Casual as Fuck AtBT: 9/11H, 1soir, Mercredi 7hpm à 10h30hpm  (EST)
      PvP:
      - [PvP] Unhuman RBG: 1800 rating, 1soir Dimanche des 9hpm (EST)
      Communauté:
      - Plus de  450 accounts
      Unhuman est plus qu'une guilde de raiding performante, c'est aussi la plus grosse communauté Francophone sur World of Warcraft US. Depuis sa création en 2006, Unhuman cherche à offrir à ses raiders un environnement de jeu qui favorise la progression et ce avec des joueurs d'excellent calibre. Nous sommes constamment à la recherche de nouveaux joueurs que ce soit PVE ou PVP, mais aussi des masters du Pet Battles, des champions de l'Archéologie ou peu importe ce qui vous branche ingame. Vous êtes donc assuré de trouver ce que vous cherchez chez nous peu importe votre style de jeu.
      Pour toutes questions...
      - http://unhuman.ca/
      - Jovovich-Arthas, Guild Master
      - Falfuris-Arthas, Officier
      - Shockadins-Arthas, Officier
    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - French - 2/11M - www.unhuman.ca
      Unhuman is RECRUITING!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
      Raiding:
      - [Raid] Undying AtBT: 2/11M,11/11H, 2day, Tuesday and Wednesday 7hpm to 10h30hpm  (EAST)
      - [Raid] Baguettes & Squareheads AtBT:1/11M, 11/11H, 2day, Tuesday and Thursday 7h30pm to 10h30hpm (EAST)
      - [Raid] Casual as Fuck AtBT: 9/11H, 1day, Wednesday 7hpm to 10h30hpm (EAST)
      PvP:
      - [PvP] Unhuman RBG: 1800 rating, 1day Sunday starting at 9hpm (EAST)
       
      Community:
      - More than 450 account
      Unhuman is a performing raiding guild with multiple raid groups, it's one of the biggest, for not saying the biggest one, french community on World of Warcraft US. Unhuman has been created in December 2006 and will continue to live for a long time, Unhuman is trying to give to our raiders everything they need to be focus only on good progression!. Unhuman is always looking for new players of all kind, PvE or PvP, even with Battle pets or Archeologists or anything else you can do in the game....You will be sure to find your way with Unhuman!
      For any question...
      - http://unhuman.ca/
      - Jovovich-Arthas, Guild Master
      - Falfuris-Arthas, Officier
      - Shockadins-Arthas, Officier
    • By Stan

      An eight hour maintenance is scheduled for NA realms tomorrow. If you're playing on EU realms, expect the same eight hours of downtime on Saturday, January 20.
      NA: January 19th, 7:00 AM PST - 3:00 PM PST EU: January 20th, 2:00 AM CET - 10:AM CET (Source /u/zelwake) Patch 7.3.5 went live with a lot of issues. Some of them are discussed in the latest tweets roundup. Community Manager Ythisens confirmed that world scaling has a negative on older raid content and a fix should be implemented before the weekend, possibly during the extended maintenance.
      Blizzard (Source)
      We will be performing scheduled maintenance beginning on Friday, January 19th, 7:00 AM (PST) and we expect the service to be available again at approximately 3:00 PM (PST). During this time the game will be unavailable for play.

      Please follow @BlizzardCS on Twitter for further updates. The Blizzard Battle.net App has been updated with the following notification: