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Major Class Tuning for Next Reset

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It seems one set of class changes right before a new raid release wasn't enough and we're in for some more! A lot of the issues the community has been pointing out have been addressed, like Hunters and Enhancement Shamans getting major buffs and Shadow Priests and Demon Hunters getting nerfs. The changes will take effect after the next maintenance.

Blizzard LogoLore (source)

Death Knight

  • Blood


Demon Hunter

  • Havoc
    • Annihilation, Blade Dance, Chaos Nova, Chaos Strike, Death Sweep, Demon Blades, Demon’s Bite, Eye Beam, Fel Barrage, Fel Eruption, Fel Rush, Fury of the Illidari, Metamorphosis, and Throw Glaive damage reduced by 2%.
    • Fel MasteryFel Mastery now grants 30 Fury (up from 25).
    • Chaos BladesChaos Blades now increases autoattack damage by 150% (down from 200%).


Hunter

  • Beast Mastery
  • Marksmanship
    • Aimed Shot, Arcane Shot, Barrage, Black Arrow, Bursting Shot, Marked Shot, Multi-shot, Murder of Crows, Piercing Shot, Sidewinders, Volley, and Windburst damage increased by 8%.
  • Survival
    • Carve, Flanking Strike, Explosive Trap direct damage, Flanking Strike, Mongoose Bite, Raptor Strike damage increased by 7%.
    • Explosive TrapExplosive Trap damage over time, LacerateLacerate, and Serpent StingSerpent Sting damage increased by 12%.
    • CaltropsCaltrops damage reduced by 10%.
       

Mage


Monk

 

Paladin

 

Priest

  • Discipline
    • Trinkets that deal single-target damage now deal 45% of normal damage (up from 40%).
    • Trinkets that deal multi-target damage now deal 35% of normal damage (up from 25%).
  • Shadow
    • Mind Blast, Mind Flay, Shadow Crash, Shadow Word: Death, Shadow Word: Void, Shadowy Apparition, Void Bolt, Void Torrent, and Void Eruption damage reduced by 4%.
    • Shadow Word: PainShadow Word: Pain damage reduced by 11%.
    • Vampiric TouchVampiric Touch damage reduced by 14%.


Rogue

  • Assassination


Shaman

  • Elemental
  • Enhancement
    • Crash Lightning, Flametongue, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Windfury, and Windsong damage increased by 4%.
    • HailstormHailstorm damage increased by 29%.
    • BoulderfistBoulderfist damage increased by 15%.
    • Fury of AirFury of Air damage reduced by 12%.
  • Doom VortexDoom Vortex damage increased by 33%.


Warlock

  • Affliction
    • AgonyAgony now has its full chance to generate a Soul Shard on Soul EffigySoul Effigy (up from a 55% of normal chance).
    • Malefic GraspMalefic Grasp now increases the damage of damage over time effects by 70% (down from 80%).
  • Demonology
    • ShadowboltShadowbolt damage increased by 42%.
    • Demonbolt damage increased by 42%, but its damage is now increased by 10% per active demon (down from 18%).
       

Warrior

  • Protection
    • Charge, Devastate, Devastator, Heroic Throw, Ravager, Shield Slam, Victory Rush, and Deep Wounds damage reduced by 5%.
    • RevengeRevenge and Thunder ClapThunder Clap damage reduced by 14%.
       

      Legendary Items

       

      Additionally, we’re planning to make some general changes to PvP balance, with the intent of lowering overall damage from a few overperforming specs and talents. Those exact changes have not yet been finalized, but we’ll share them as soon as we are able.

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      Worried about those prot warrior nerfs, tons of people already saying we are dead now in 7.1.5, while I have agreed I feel like I taking way more damage then before. Now we getting a damage nerf a week later. I already doing less dps then all the other tanks. Really would love to know what blizz plans are here, right now feels like they are just trying to kill prot fully

      Edited by Nytemare
      • Like 2

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      5 hours ago, Bladehawk said:

      A lot of much-needed changes. We'll see if the Hunter buffs are substantial enough; I certainly hope they are.

      I feel same about enhancement shaman:/ After 7.1.5 it just is lagging behind... as i see fury of air being nerfed, the viable choise in talent... not sure how i feel about these... seems just to little atm, i hope they look this over critically.

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      Don't fix Havoc's irritating resource generation or anything, Everybody loves having a rotation based on RNG.

      I mean, resource starving worked for Combat Rogues, right?

      I'm just now realising they literally buffed and then nerfed the same spells in the same week... kinda starting to look like they just don't really know what to do to Havoc. Maybe they should try listening to the community?

      Edited by Ampea
      Added realization that they buffed and nerfed the same spells in the same week

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      Demon hunter guide for Blizzards:

      1. Create a new hero class

      "Oh no it can kill a paladin, it's op!"

      2. Nerf the shit out of it.

      3. Make it playable only when having mysterious, orange items, rare as a balanced paladin.

      4. Buff paladins.

      5. Accidentally make demon hunters playable in new patch. Oh no!

      6. Nerf his legendaries!

      7. Nerf the class again! Hurray, all the fun is gone.

      8. Buff hunters......

      • Like 4

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      The Barrage damage buff remains to be seen as to which it is, good or bad. The problem with Barrage isn't it's damage, it's the size of cone of fire, and that little issue seems lost on Blizzard. If it continues to not have the cone tightened, Barrage will remain to be a talent you should AVOID for BOTH MM and BM specs,  and using Volley or MoC instead will continue to be the right choice. IF Blizzard ever tightens that cone to a reasonable degree where it doesn't pull every add in a dungeon every time you use it, only then will Barrage become viable as the go-to talent again.

      Edited by hochstepanzerjager
      • Like 2

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      The Demon Hunter Class is getting nerfed of course we have to work so hard to get that 5% extra damage on our Artifact weapon so you can take away with the 2% damage nerf thank you Blizzard

      • Like 1

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      8 hours ago, hochstepanzerjager said:

      The Barrage damage buff remains to be seen as to which it is, good or bad. The problem with Barrage isn't it's damage, it's the size of cone of fire, and that little issue seems lost on Blizzard. If it continues to not have the cone tightened, Barrage will remain to be a talent you should AVOID for BOTH MM and BM specs,  and using Volley or MoC instead will continue to be the right choice. IF Blizzard ever tightens that cone to a reasonable degree where it doesn't pull every add in a dungeon every time you use it, only then will Barrage become viable as the go-to talent again.

      Agreed... I don't know why they don't make it similar to the multi-shot mechanic... basically just making it an automatic multi-shot... the range on barrage is ridiculous... it doesn't have to shoot that far.

      Edited by b1sojf91

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      Im probably gona sound like a huge ass but everyone complaining about the demon hunter nerfs stop complaining your class is atleast fucking playable we hunters have it a lot worse i literally lost 100k cause of the 7.1.5 patch you guys only went up so stop with the complaining and your still gona be doing better than us cause mm hunters buff is an absolute joke it wont make it any more viable than it is it wil still be as shitty as it is now

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      1 hour ago, KillerNinja said:

      Im probably gona sound like a huge ass but everyone complaining about the demon hunter nerfs stop complaining your class is atleast fucking playable we hunters have it a lot worse i literally lost 100k cause of the 7.1.5 patch you guys only went up so stop with the complaining and your still gona be doing better than us cause mm hunters buff is an absolute joke it wont make it any more viable than it is it wil still be as shitty as it is now

      How did you lose 100k with this patch? The general consensus I've seen is most hunters feel 7.1.5 gave them a buff and this is just gonna increase that to be off the bottom of the ladder. Hunters are just usually a lot better towards the end of the expac anyway. 

      • Like 1

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      10 hours ago, hochstepanzerjager said:

      The Barrage damage buff remains to be seen as to which it is, good or bad. The problem with Barrage isn't it's damage, it's the size of cone of fire, and that little issue seems lost on Blizzard. If it continues to not have the cone tightened, Barrage will remain to be a talent you should AVOID for BOTH MM and BM specs,  and using Volley or MoC instead will continue to be the right choice. IF Blizzard ever tightens that cone to a reasonable degree where it doesn't pull every add in a dungeon every time you use it, only then will Barrage become viable as the go-to talent again.

       

      1 hour ago, b1sojf91 said:

      Agreed... I don't know why they don't make it similar to the multi-shot mechanic... basically just making it an automatic multi-shot... the range on barrage is ridiculous... it doesn't have to shoot that far.

      Honestly there's no reason to pick barrage now anyway, the damage is just too low for both specs. I think the whole reason it's staying the same because it forces you to have to know your class and how to position yourself not to pull additional mobs. The point of not having a narrow cone is so that you can hit mobs from far away, that's why there's a difference between barrage and volley. Making barrage a lot more situational than a go-to. 

      Personally I liked it better last expac, I haven't liked barrage since 7.0 hit and they completely changed it. 

      • Like 1

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      12 minutes ago, Maruken said:

      Guys... double Demon Hunter was a thing in high rated arenas and they could kill in seconds.

      It was very clear that they were getting nerfed.

      Not to mention their leech during Metamorphosis. 

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      Rogues getting nerfed again....what a suprise.

      Why the hell would they nerf agonizing poison? Makes no sense to me.

      I understand the nerf of duskwalkers but up to 65 is way to hard. 55 would be enough at first.

      Edited by Reflex

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      19 hours ago, Reflex said:

      I understand the nerf of duskwalkers but up to 65 is way to hard. 55 would be enough at first.

      I always feel like they take the stance of "overnerf and then buff" rather than having to nerf again.

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      Just now, Blainie said:

      How did it feel to be good for a few days? ;D

      It is still much better than before, but yes, it was super nice to have BIS and best overall legendary for a while

       

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      23 minutes ago, PatrickHenry said:

      It is still much better than before, but yes, it was super nice to have BIS and best overall legendary for a while

      Yeah, it's nice when, after having such a bad legendary for a while, you suddenly have the most amazing thing :D Sadness to happiness faster than the speed of light!

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          Will I be able to use an artifact weapon look for another class?
          That is not the case here. This update will make spec-restricted transmog looks class-wide.
          This means you will be able to freely transmog between all Legion Artifact appearances available for your class, for example, use Light's Wrath (Discipline Artifact appearance) on a Shadow Priest, not that you will be able to transmog Paladin's Ashbringer on a Warrior.
        • By Starym
          Update: The "mount" you create is actually an ability and isn't usable outside the Shadowlands, Blizzard clarified.

          And here's the official look at the Necrolord Covenant, featuring their unique Sanctum activity of the Abomination factory where you craft your own companion, Renown rewards, the Sanctum, their awesome travel option you can create yourself in the factory, anima conductor events and Soulbind details!
          You can also check out the other official Blizzard previews posted today, like the Maw preview  Soulbinds, a general preview of Covenant Systems and the Kyrian Covenant preview.
          Necrolord (source)
          Among the necrolords, strength is rewarded and weakness cast aside. The souls of the ambitious and contentious are forged into an immortal army charged with the defense of the Shadowlands.
          In the birthplace of necromantic magic, those who master the powers of death turn legions of ambitious souls into relentless armies. Should you join the Necrolords, you will take on the role of protector of the Shadowlands and carry the weight of a divided house upon your shoulders. But are you the one that prophecy has foretold?
          If you’re a believer in the power of might? Then the Necrolords Covenant just may be where you place your loyalties within the Shadowlands.
          Covenant Campaign (Spoilers Inside!)  
          Renown Rewards
          As you’re put through your paces and prove your mettle to the Necrolords through their Covenant Campaign, you’ll build Renown. Increasing Renown will provide you access to unique rewards from your Covenant. Learn more about Renown in our Covenant Systems article.
          In your pursuit to earn Renown, you’ll go into the Maw to recover wayward souls and bring them to your Covenant Sanctum; some will even embark on Adventures on your behalf.
          Pictured: cloth (left), leather (center left), mail (center right), and plate gear (right). Pet, Mount, and Back Attachments Covenant Sanctum: The Seat of Primus
          When you join the Necrolord Covenant, you’ll gain access to the Seat of Primus, a unique Sanctum available only to their members. As their seat of power, it’s here that you’ll meet with key figures, take on new quests, and store Anima. As you progress through the Necrolord campaign, you’ll also have opportunity to upgrade additional features within your Sanctum.
          Each of the four Covenants have features that they share among them, but they also have a feature that is uniquely their own. For the Necrolord Covenant, it’s the Abomination Factory.
          Abomination Factory
          During the first weeks of the Necrolord Covenant Campaign, you’ll be introduced to Rathan and Emani, who you will work with to establish a small community known as the Butchers Block. It’s here that various constructs loyal to the Seat of the Primus gather and where you’ll unlock a new crafting system—Abominable Stitching.
          You’ll need to gather a variety of resources to begin your journey into mastering fleshwork and bringing a variety of constructs to life. Each of these constructs will become residents of the Butcher Block, adding their own unique personalities, quests, and (in some cases) companionship on your adventures.
          Mixing Pools
          We hope you’re not too squeamish, because there’s literal buckets of slime in your future if you choose to join the Necrolord Covenant. You’ll work with other players to convey buckets of colorful slime to a mixing pool, which will summon a repeatable boss event based on which colors you’ve coordinated.
          Abominable Transportation
          The Necrolords have a truly unique method of traversing around Maldraxxus. With a little elbow grease and a few extra spare parts, you can utilize the Abomination Factory to create a friend to carry you wherever your adventures take you. Whether you want them to carry you on their shoulders (complete with their tiny top hat), or just want to tool around through the immaculately maintained fields of Bastion, you’ll travel in ultimate style.
          If staying on the ground isn’t your thing, you may want to set your sights on the Necropolis high above. It makes a circuit around the zone and may inspire a little goblin ingenuity.
          Necrolord Adventures
          In Adventures, you’ll put your tactical skills to the test by sending your allies into the Shadowlands and lending aid to the Necrolords Covenant. While this feature is available to each Covenant, the allies you recruit and the missions you give them will be unique to the Covenant. You’ll need to get to know the strength and weaknesses of those you send out with the scouting map.
          Anima Conductor
          Players can enable additional content with their Covenant’s realm by investing Anima into specific areas in Maldraxxus. When you restore Anima to a location, it revitalizes the area, allowing you to access new quests, make it easier for you to unearth wondrous treasures, or lure out powerful foes to slay for rewards. Different areas are tied to different content unlocks.
          House of the Chosen – Find a unique Covenant treasure. House of Constructs – Fight an enemy champion. House of Plagues – Access a Covenant World Quest. House of Eyes – Access a set of Covenant daily quests. House of Rituals – Get access to powerful necrolord enhancements. Theater of Pain – Fight an elite enemy champion. The Strongest of Soulbinds
          Once you’ve proven your worth, you’ll unlock the ability to Soulbind with one of several select characters in the Covenant, who will share their distinctive powers with you in the form of a variety of traits and bonuses.
          The warforged necrolords you assisted in Maldraxxus will form a special bond with you if you join their Covenant. Below are descriptions of each along with a few example powers they can bestow upon you.
          Plague Deviser Marileth is as eccentric as he is brilliant, and created some of the most efficacious potions in all of Maldraxxus. When the House of Plagues was destroyed, Marileth was driven mad in the aftermath. Marileth’s creative solutions prove vital to the war effort . . . despite the occasional side effect. 
          Travel with Bloop: While standing still, you slowly build stacks of Bloop’s Wanderlust. At maximum stacks, your movement speed is increased for a couple of minutes.
          Ultimate Form: Fleshcraft renders you immune to crowd control.
          Emeni, the Slaughter Daughter was assembled in the stitchyards of Maldraxxus. In life, she was a powerful noble who slaughtered hundreds of her siblings to claim the throne. She respects your strength and prowess as you work together to exterminate their mutual enemies. A legend in her own right, her notoriety rises even higher as she binds her soul to the Maw Walker’s.
          Emeni’s Magnificent Skin: When you use your Necrolord class ability or spell, gain a stack of Emeni’s Magnficent Skin. Using Fleshcraft consumes your Emeni’s Magnificent Skin to slightly increase your maximum health per stack for a significant duration.
          Runescribed Bone: Each enemy you defeat grants you one stack of Runescribed Bone, slightly reducing magic damage taken per stack. At max stacks, your Soulbind traits are empowered for a moderate amount of time.
          Emeni’s Magnificent Skin: Releasing stacks deals some Shadow damage to nearby enemies, slightly increased per stack.
          Cartilaginous Legs: Shield amount doubled.
          Hearth Kidneystone: Cooldown reduction doubled.
          Gristled Toes: Movement speed now slightly to moderately increased.
          Gnashing Chompers: Haste increase doubled.
          Sulfuric Emission: Fear duration increased for a couple of seconds.
          Bonesmith Heirmir is the Primus’s apprentice and among the oldest mortal souls in Maldraxxus. With eons of training and practice, she is the foremost expert on forging weapons and armor made of bone and steel. The arsenals she creates keep the House of the Chosen and you fully equipped to face the enemies that surround them.
          Resourceful Fleshcrafting: Defeating an enemy slightly reduces Fleshcraft’s cooldown.
          Forgeborne Reveries: Upon death, your armor continues to fight, allowing you to fight for an additional amount of time. During these seconds, your damage and healing done is reduced moderately and you cannot receive healing.
          Might of the Necrolords
          When you join the Necrolord Covenant, you’ll gain two new unique abilities—one signature ability and one class ability.
          Signature abilities are available to all Covenant members regardless of class, race, or specialization.
          Fleshcraft
          Form a shield of flesh and bone that prevents damage equal to a portion of your maximum health. Standing near the corpse of a defeated enemy when the ability is cast will create a larger shield.
          Covenant class abilities provide additional combat-oriented gameplay options that are tailored to the theme of that Covenant.
          Covenant Class Abilities We look forward to sharing more information as development continues, and we hope this preview gives you some insight on what the Necrolord Covenant has to offer—or what you can offer them. Learn more about Maldraxxus in our previously published article.
          Rewards, mechanics, and abilities are still in development and subject to change.
           
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