Starym

Major Class Tuning for Next Reset

28 posts in this topic

N9LBOPVQNRN91446614218693.jpg
 

It seems one set of class changes right before a new raid release wasn't enough and we're in for some more! A lot of the issues the community has been pointing out have been addressed, like Hunters and Enhancement Shamans getting major buffs and Shadow Priests and Demon Hunters getting nerfs. The changes will take effect after the next maintenance.

Blizzard LogoLore (source)

Death Knight

  • Blood


Demon Hunter

  • Havoc
    • Annihilation, Blade Dance, Chaos Nova, Chaos Strike, Death Sweep, Demon Blades, Demon’s Bite, Eye Beam, Fel Barrage, Fel Eruption, Fel Rush, Fury of the Illidari, Metamorphosis, and Throw Glaive damage reduced by 2%.
    • Fel MasteryFel Mastery now grants 30 Fury (up from 25).
    • Chaos BladesChaos Blades now increases autoattack damage by 150% (down from 200%).


Hunter

  • Beast Mastery
  • Marksmanship
    • Aimed Shot, Arcane Shot, Barrage, Black Arrow, Bursting Shot, Marked Shot, Multi-shot, Murder of Crows, Piercing Shot, Sidewinders, Volley, and Windburst damage increased by 8%.
  • Survival
    • Carve, Flanking Strike, Explosive Trap direct damage, Flanking Strike, Mongoose Bite, Raptor Strike damage increased by 7%.
    • Explosive TrapExplosive Trap damage over time, LacerateLacerate, and Serpent StingSerpent Sting damage increased by 12%.
    • CaltropsCaltrops damage reduced by 10%.
       

Mage


Monk

 

Paladin

 

Priest

  • Discipline
    • Trinkets that deal single-target damage now deal 45% of normal damage (up from 40%).
    • Trinkets that deal multi-target damage now deal 35% of normal damage (up from 25%).
  • Shadow
    • Mind Blast, Mind Flay, Shadow Crash, Shadow Word: Death, Shadow Word: Void, Shadowy Apparition, Void Bolt, Void Torrent, and Void Eruption damage reduced by 4%.
    • Shadow Word: PainShadow Word: Pain damage reduced by 11%.
    • Vampiric TouchVampiric Touch damage reduced by 14%.


Rogue

  • Assassination


Shaman

  • Elemental
  • Enhancement
    • Crash Lightning, Flametongue, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Windfury, and Windsong damage increased by 4%.
    • HailstormHailstorm damage increased by 29%.
    • BoulderfistBoulderfist damage increased by 15%.
    • Fury of AirFury of Air damage reduced by 12%.
  • Doom VortexDoom Vortex damage increased by 33%.


Warlock

  • Affliction
    • AgonyAgony now has its full chance to generate a Soul Shard on Soul EffigySoul Effigy (up from a 55% of normal chance).
    • Malefic GraspMalefic Grasp now increases the damage of damage over time effects by 70% (down from 80%).
  • Demonology
    • ShadowboltShadowbolt damage increased by 42%.
    • Demonbolt damage increased by 42%, but its damage is now increased by 10% per active demon (down from 18%).
       

Warrior

  • Protection
    • Charge, Devastate, Devastator, Heroic Throw, Ravager, Shield Slam, Victory Rush, and Deep Wounds damage reduced by 5%.
    • RevengeRevenge and Thunder ClapThunder Clap damage reduced by 14%.
       

      Legendary Items

       

      Additionally, we’re planning to make some general changes to PvP balance, with the intent of lowering overall damage from a few overperforming specs and talents. Those exact changes have not yet been finalized, but we’ll share them as soon as we are able.

      Share this post


      Link to post
      Share on other sites

      Worried about those prot warrior nerfs, tons of people already saying we are dead now in 7.1.5, while I have agreed I feel like I taking way more damage then before. Now we getting a damage nerf a week later. I already doing less dps then all the other tanks. Really would love to know what blizz plans are here, right now feels like they are just trying to kill prot fully

      Edited by Nytemare
      • Like 2

      Share this post


      Link to post
      Share on other sites
      5 hours ago, Bladehawk said:

      A lot of much-needed changes. We'll see if the Hunter buffs are substantial enough; I certainly hope they are.

      I feel same about enhancement shaman:/ After 7.1.5 it just is lagging behind... as i see fury of air being nerfed, the viable choise in talent... not sure how i feel about these... seems just to little atm, i hope they look this over critically.

      Share this post


      Link to post
      Share on other sites

      Don't fix Havoc's irritating resource generation or anything, Everybody loves having a rotation based on RNG.

      I mean, resource starving worked for Combat Rogues, right?

      I'm just now realising they literally buffed and then nerfed the same spells in the same week... kinda starting to look like they just don't really know what to do to Havoc. Maybe they should try listening to the community?

      Edited by Ampea
      Added realization that they buffed and nerfed the same spells in the same week

      Share this post


      Link to post
      Share on other sites

      Demon hunter guide for Blizzards:

      1. Create a new hero class

      "Oh no it can kill a paladin, it's op!"

      2. Nerf the shit out of it.

      3. Make it playable only when having mysterious, orange items, rare as a balanced paladin.

      4. Buff paladins.

      5. Accidentally make demon hunters playable in new patch. Oh no!

      6. Nerf his legendaries!

      7. Nerf the class again! Hurray, all the fun is gone.

      8. Buff hunters......

      • Like 4

      Share this post


      Link to post
      Share on other sites

      The Barrage damage buff remains to be seen as to which it is, good or bad. The problem with Barrage isn't it's damage, it's the size of cone of fire, and that little issue seems lost on Blizzard. If it continues to not have the cone tightened, Barrage will remain to be a talent you should AVOID for BOTH MM and BM specs,  and using Volley or MoC instead will continue to be the right choice. IF Blizzard ever tightens that cone to a reasonable degree where it doesn't pull every add in a dungeon every time you use it, only then will Barrage become viable as the go-to talent again.

      Edited by hochstepanzerjager
      • Like 2

      Share this post


      Link to post
      Share on other sites

      The Demon Hunter Class is getting nerfed of course we have to work so hard to get that 5% extra damage on our Artifact weapon so you can take away with the 2% damage nerf thank you Blizzard

      • Like 1

      Share this post


      Link to post
      Share on other sites
      8 hours ago, hochstepanzerjager said:

      The Barrage damage buff remains to be seen as to which it is, good or bad. The problem with Barrage isn't it's damage, it's the size of cone of fire, and that little issue seems lost on Blizzard. If it continues to not have the cone tightened, Barrage will remain to be a talent you should AVOID for BOTH MM and BM specs,  and using Volley or MoC instead will continue to be the right choice. IF Blizzard ever tightens that cone to a reasonable degree where it doesn't pull every add in a dungeon every time you use it, only then will Barrage become viable as the go-to talent again.

      Agreed... I don't know why they don't make it similar to the multi-shot mechanic... basically just making it an automatic multi-shot... the range on barrage is ridiculous... it doesn't have to shoot that far.

      Edited by b1sojf91

      Share this post


      Link to post
      Share on other sites

      Im probably gona sound like a huge ass but everyone complaining about the demon hunter nerfs stop complaining your class is atleast fucking playable we hunters have it a lot worse i literally lost 100k cause of the 7.1.5 patch you guys only went up so stop with the complaining and your still gona be doing better than us cause mm hunters buff is an absolute joke it wont make it any more viable than it is it wil still be as shitty as it is now

      Share this post


      Link to post
      Share on other sites
      1 hour ago, KillerNinja said:

      Im probably gona sound like a huge ass but everyone complaining about the demon hunter nerfs stop complaining your class is atleast fucking playable we hunters have it a lot worse i literally lost 100k cause of the 7.1.5 patch you guys only went up so stop with the complaining and your still gona be doing better than us cause mm hunters buff is an absolute joke it wont make it any more viable than it is it wil still be as shitty as it is now

      How did you lose 100k with this patch? The general consensus I've seen is most hunters feel 7.1.5 gave them a buff and this is just gonna increase that to be off the bottom of the ladder. Hunters are just usually a lot better towards the end of the expac anyway. 

      • Like 1

      Share this post


      Link to post
      Share on other sites
      10 hours ago, hochstepanzerjager said:

      The Barrage damage buff remains to be seen as to which it is, good or bad. The problem with Barrage isn't it's damage, it's the size of cone of fire, and that little issue seems lost on Blizzard. If it continues to not have the cone tightened, Barrage will remain to be a talent you should AVOID for BOTH MM and BM specs,  and using Volley or MoC instead will continue to be the right choice. IF Blizzard ever tightens that cone to a reasonable degree where it doesn't pull every add in a dungeon every time you use it, only then will Barrage become viable as the go-to talent again.

       

      1 hour ago, b1sojf91 said:

      Agreed... I don't know why they don't make it similar to the multi-shot mechanic... basically just making it an automatic multi-shot... the range on barrage is ridiculous... it doesn't have to shoot that far.

      Honestly there's no reason to pick barrage now anyway, the damage is just too low for both specs. I think the whole reason it's staying the same because it forces you to have to know your class and how to position yourself not to pull additional mobs. The point of not having a narrow cone is so that you can hit mobs from far away, that's why there's a difference between barrage and volley. Making barrage a lot more situational than a go-to. 

      Personally I liked it better last expac, I haven't liked barrage since 7.0 hit and they completely changed it. 

      • Like 1

      Share this post


      Link to post
      Share on other sites

      Guys... double Demon Hunter was a thing in high rated arenas and they could kill in seconds.

      It was very clear that they were getting nerfed.

      • Like 1

      Share this post


      Link to post
      Share on other sites
      12 minutes ago, Maruken said:

      Guys... double Demon Hunter was a thing in high rated arenas and they could kill in seconds.

      It was very clear that they were getting nerfed.

      Not to mention their leech during Metamorphosis. 

      Share this post


      Link to post
      Share on other sites

      Rogues getting nerfed again....what a suprise.

      Why the hell would they nerf agonizing poison? Makes no sense to me.

      I understand the nerf of duskwalkers but up to 65 is way to hard. 55 would be enough at first.

      Edited by Reflex

      Share this post


      Link to post
      Share on other sites
      19 hours ago, Reflex said:

      I understand the nerf of duskwalkers but up to 65 is way to hard. 55 would be enough at first.

      I always feel like they take the stance of "overnerf and then buff" rather than having to nerf again.

      Share this post


      Link to post
      Share on other sites
      4 minutes ago, PatrickHenry said:

      Noooooooooooo! 

      How did it feel to be good for a few days? ;D

      Share this post


      Link to post
      Share on other sites
      Just now, Blainie said:

      How did it feel to be good for a few days? ;D

      It is still much better than before, but yes, it was super nice to have BIS and best overall legendary for a while

       

      Share this post


      Link to post
      Share on other sites
      23 minutes ago, PatrickHenry said:

      It is still much better than before, but yes, it was super nice to have BIS and best overall legendary for a while

      Yeah, it's nice when, after having such a bad legendary for a while, you suddenly have the most amazing thing :D Sadness to happiness faster than the speed of light!

      Share this post


      Link to post
      Share on other sites

      Create an account or sign in to comment

      You need to be a member in order to leave a comment

      Create an account

      Sign up for a new account in our community. It's easy!

      Register a new account

      Sign in

      Already have an account? Sign in here.

      Sign In Now

      • Recently Browsing   0 members

        No registered users viewing this page.

      • Similar Content

        • By Starym
          We're back from the weekend and that means hotfixes! Today we have more solutions for Warlocks on mountainsides, dungeon issues, including faction-wide attunement to Siege of Boralus and King's Rest, a lot of Darkmoon cards got major buffs (and one got nerfed), the NPC for mercenaries who wish to fight for the opposite faction has moved to the new zones, Legion assaults have returned and a lot more.
          August 20 (source)
          Azerite Powers
          Fixed an issue where Dagger in the Back failed to stack properly when applied by multiple users. Character Services
          Players who faction transfer should now get a more informative message on how to continue the War Campaign on their new faction. Classes
          Warlock Demonology The Summon Vilefiend and Nether Portal talents will no longer sometimes fail to work when cast on steep terrain. Creatures and NPCs
          Fixed a bug that caused some enemies in the Drustvar Crimson Forest to be untargetable by players. Rikati at The Four Stingers will now sell his wares, including his famous Snake on a Stick, to members of the Alliance.  
          Dungeons
          Unlocking Siege of Boralus as a Horde player now unlocks the dungeon for all Horde characters on that account. Unlocking Kings' Rest as an Alliance player now unlocks the dungeon for all Alliance characters on that account. Freehold Irontide Enforcer's Shattering Toss will no longer wipe threat from the tank. Shrine of the Storm Vol’zith the Whisperer Fixed a bug that caused players to sometimes become stuck with Grasp of the Sunken City. Items
          Fixed an issue where Darkmoon Deck: Blockades was providing far less Stamina and Health than intended. Fixed an issue where Darkmoon Deck: Squalls was dealing less damage than intended. Its effective damage has been increased by approximately 300%. Fixed an issue where Darkmoon Deck: Fathoms  would not trigger for Marksmanship or Beast Mastery hunters. Reduced the damage of Darkmoon Deck: Fathoms by 9%. Player versus Player
          Sergeant Wilson has travelled to The Mugambala and will offer Mercenary Contracts to members of the Horde that wish to fight for the Alliance. Nassar has travelled to Hook Point and will offer Mercenary Contracts to members of the Alliance that wish to fight for the Horde. Quests
          Fixed multiple bugs that made it very difficult to bomb targets successfully on “Swab This!”. Fixed a bug causing Third Telemancer Syranel to evade player attacks on “Grand Theft Telemancy”. Players should now reliably get credit for taking the ferry for "The Ashvane Trading Company”. Horde players should now properly be able to see the Stolen Supplies for "Plunder and Provisions". World
          Legion Assaults have returned to the Broken Isles. Previous Patch 8.0.1 Hotfixes
          August 17 August 16 August 15
        • By Starym
          We have the very first developer Q&A session with Ion Hazzikostas coming this Thursday, August 23rd! You can ask your questions over Twitter with the usual #WarcraftQA hashtag, and you can bet there will be plenty of Azerite and Heart of Azeroth questions to be had. With the slightly shaky launch of BfA (at least compared to Legion's) there will probably be a lot of interest in what happened there as well as the usual look at what's ahead and presumably a big PvP focus as well. We'll hopefully also get a discussion on the story aspect of the expansion, with the huge hubbub we had over the Sylvanas short and Saurfang cinematic, as it would be great to hear some in-depth opinions from the Game Director himself.
          Q&A (source)
          Join us live on Twitch.tv/Warcraft Thursday, August 23, at 11:00 a.m. PDT, as we sit down with Game Director Ion Hazzikostas for our next live developer Q&A, where he’ll be answering your World of Warcraft: Battle for Azeroth questions.
          You can submit your questions here in this thread or on Twitter by using the hashtag #WarcraftQA.
          As a reminder, please keep your questions short (40 words or less) so that we can get to as many questions as possible. We look forward to you joining us live on Tuesday!
        • By Starym
          We're 4 for 4 in this first week of Battle for Azeroth and as we head into the weekend we see Azerite armor outer ring requirements reduced on the Heart of Azeroth, Affliction Warlock Deathbolt fixes, Conquest removals until PvP Season 1 starts, Brewmaster PvP fixes/nerfs, the removal of two belt enchant from PvP, and a bit fewer fixes for professions and quests than usual.
          August 17 (source)
          Azerite Gear
          Substantially lowered the Heart of Azeroth level required to activate the outer ring of Azerite armor obtained from World Quests and Mythic dungeons. Classes
          Warlock Affliction Deathbolt will now correctly deal increased damage if cast immediately after casting Unstable Affliction. Creatures and NPCs
          Slickspill should be much easier to loot now. Items
          Fixed an issue where 'Bygone Bee' Almanac's cooldown or duration would be affected too much when hitting multiple enemies. Player versus Player
          Sources of Conquest such as the World PvP Call to Arms quests, PvP Island Expeditions, Skirmish, and Battleground queues will award Honor until Battle for Azeroth: Arena Season 1 starts. Players who currently have Conquest will have the currency converted to Honor once they log in. Miniaturized Plasma Shield and Personal Space Amplifier engineering belt enchants can no longer be used in Arenas and Rated Battlegrounds. Fierce Gladiator is once again available to players who have earned the Fierce Gladiator: Legion Season 5 achievement. The War Mode Air Supply Drops in Tiragarde Sound should no longer fall in unreachable locations. Monk Brewmaster Incendiary Brew now adheres to line of sight restrictions. Double Barrel will no longer stun targets multiple times per Keg Smash cast. Professions
          Cooking Fixed a bug that prevented Pandaria Banquets from granting the intended skill levels to Pandaria Cooking and Way of the Grill. Quests
          Fixed a bug that caused the miners to not respawn as intended for “A Shot at the Dark Iron”. Fixed a bug where missions required to unlock hubs on the other continent were expiring quickly. Riding Macaw is no longer unfriendly to Horde for the world quest "Swab This!". Hexlord Raal is now reliably present to offer “Pa'ku, Master of Winds”. “The Lord Admiral's Lament" and "Bloodied Sentinel's Glaive" can now be turned in to Kayla Mills World
          Flight paths unlocked through missions should now reliably appear as valid destinations on the flight map. Previous Patch 8.0.1 Hotfixes
          August 16 August 15 August 14
        • By Stan
          Game files contain a male character model named "ThinHuman" with various customization options. The model provides a good example of how Kul Tiran Humans would look if they weren't all chubby.
          Blizzard probably uses the character model to generate NPCs for the outdoor world, same thing we've seen with the Lightforged Draenei on Argus before they have been added as an Allied Race. It would be really cool to see this as a customization option for Kul Tiran Humans, what do you think? Here's an overview of all "ThinHuman" customization options:
          Skin Color

          Faces

          Hair Color

          Hair Style

           
          Beard

        • By Starym
          The fall season of 2018's Arena World Championship is bringing two new BfA arenas to the table, Mugambala and Hook Point, set in Zandalar and Boralus, respectively. 6 cups await this season, with each bringing a $10,000 prize pool and a whole bunch of AWC points, so check out the full schedule and requirements to join in the competition:
          Arena Fall Season (source)
          The Arena World Championship is a 3v3 tournament that takes place in the iconic battlegrounds of Azeroth. In this Fall Season, we are introducing Mugambala and Hook Point, two asymmetrical arenas which were released in the Battle for Azeroth expansion.
          Mugambala is set in Zandalar, a region that was once a part of ancient Kalimdor and the birthplace of troll civilization. This arena features an upper level, and a lower level with a large pillar in the middle. Hook Point is an area in Boralus, where only the bravest battle for the right to call themselves true Kul Tirans! It features four pillars for players to dance around—one with a shark hanging from it—and two smaller pillars. This season, there are six Cups up for grabs—three in North American and three in Europe—each with a prize pool of $10,000 and an increased amount of AWC points on offer, more than any season this year!
          No Arena ranking is required for teams of three to four people to sign up. Once you are deemed eligible to compete, you will have access to the Tournament Realm, where you and your teammates will have the ability to create whatever class, talent, and gear combinations you see fit, to practice taking down all who oppose you! If you think you have what it takes, sign up here, and check out the table below for the cutoff times for each of the Fall Season Cups.
          Remember, the top three point-earners of the year from North America and Europe will earn a spot at the Arena World Championship Global Finals at BlizzCon, where they will fight on the biggest WoW esports stage of the year for their share of the $280,000 prize pool.
          If you’re coming back to World of Warcraft for Battle for Azeroth and want to see how the pros handle the new PvP talent system, join us! The Top 8 from each Cup in North America and Europe will be broadcast live on Twitch. Watch as the greatest heroes from across North America and Europe adapt to the changes—it might give you some tips and tricks for your own Arena adventures!
          AWC Fall Season Schedule
          Event Signups Close Play Begins Top 8 Broadcasts EU Cup #1 September 3
          (18:00 CEST) September 12 September 14 & 16
          (19:00 CEST) NA Cup#1 September 3
          (18:00 CEST) September 12 September 15 & 16
          (19:00 CEST) EU Cup #2 September 17
          (18:00 CEST) September 26 September 28 & 30
          (10:00 CEST) NA Cup #2 September 17
          (18:00 CEST) September 26 September 29 & 30
          (19:00 CEST) EU Cup #3 September 24
          (18:00 CEST) October 3 October 5 & 7 
          (19:00 CEST) NA Cup #3 September 24
          (18:00 CEST) October 3 October 6 & 7
          (19:00 CEST) Check out the Warcraft Esports site for current standings, the global broadcast schedule, and the latest news about AWC, and follow @Warcraft for all things Battle for Azeroth!