Jump to content
FORUMS
Starym

Major Class Tuning for Next Reset

Recommended Posts

N9LBOPVQNRN91446614218693.jpg
 

It seems one set of class changes right before a new raid release wasn't enough and we're in for some more! A lot of the issues the community has been pointing out have been addressed, like Hunters and Enhancement Shamans getting major buffs and Shadow Priests and Demon Hunters getting nerfs. The changes will take effect after the next maintenance.

Blizzard LogoLore (source)

Death Knight

  • Blood


Demon Hunter

  • Havoc
    • Annihilation, Blade Dance, Chaos Nova, Chaos Strike, Death Sweep, Demon Blades, Demon’s Bite, Eye Beam, Fel Barrage, Fel Eruption, Fel Rush, Fury of the Illidari, Metamorphosis, and Throw Glaive damage reduced by 2%.
    • Fel MasteryFel Mastery now grants 30 Fury (up from 25).
    • Chaos BladesChaos Blades now increases autoattack damage by 150% (down from 200%).


Hunter

  • Beast Mastery
  • Marksmanship
    • Aimed Shot, Arcane Shot, Barrage, Black Arrow, Bursting Shot, Marked Shot, Multi-shot, Murder of Crows, Piercing Shot, Sidewinders, Volley, and Windburst damage increased by 8%.
  • Survival
    • Carve, Flanking Strike, Explosive Trap direct damage, Flanking Strike, Mongoose Bite, Raptor Strike damage increased by 7%.
    • Explosive TrapExplosive Trap damage over time, LacerateLacerate, and Serpent StingSerpent Sting damage increased by 12%.
    • CaltropsCaltrops damage reduced by 10%.
       

Mage


Monk

 

Paladin

 

Priest

  • Discipline
    • Trinkets that deal single-target damage now deal 45% of normal damage (up from 40%).
    • Trinkets that deal multi-target damage now deal 35% of normal damage (up from 25%).
  • Shadow
    • Mind Blast, Mind Flay, Shadow Crash, Shadow Word: Death, Shadow Word: Void, Shadowy Apparition, Void Bolt, Void Torrent, and Void Eruption damage reduced by 4%.
    • Shadow Word: PainShadow Word: Pain damage reduced by 11%.
    • Vampiric TouchVampiric Touch damage reduced by 14%.


Rogue

  • Assassination


Shaman

  • Elemental
  • Enhancement
    • Crash Lightning, Flametongue, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Windfury, and Windsong damage increased by 4%.
    • HailstormHailstorm damage increased by 29%.
    • BoulderfistBoulderfist damage increased by 15%.
    • Fury of AirFury of Air damage reduced by 12%.
  • Doom VortexDoom Vortex damage increased by 33%.


Warlock

  • Affliction
    • AgonyAgony now has its full chance to generate a Soul Shard on Soul EffigySoul Effigy (up from a 55% of normal chance).
    • Malefic GraspMalefic Grasp now increases the damage of damage over time effects by 70% (down from 80%).
  • Demonology
    • ShadowboltShadowbolt damage increased by 42%.
    • Demonbolt damage increased by 42%, but its damage is now increased by 10% per active demon (down from 18%).
       

Warrior

  • Protection
    • Charge, Devastate, Devastator, Heroic Throw, Ravager, Shield Slam, Victory Rush, and Deep Wounds damage reduced by 5%.
    • RevengeRevenge and Thunder ClapThunder Clap damage reduced by 14%.
       

      Legendary Items

       

      Additionally, we’re planning to make some general changes to PvP balance, with the intent of lowering overall damage from a few overperforming specs and talents. Those exact changes have not yet been finalized, but we’ll share them as soon as we are able.

      Share this post


      Link to post
      Share on other sites

      Worried about those prot warrior nerfs, tons of people already saying we are dead now in 7.1.5, while I have agreed I feel like I taking way more damage then before. Now we getting a damage nerf a week later. I already doing less dps then all the other tanks. Really would love to know what blizz plans are here, right now feels like they are just trying to kill prot fully

      Edited by Nytemare
      • Like 2

      Share this post


      Link to post
      Share on other sites
      5 hours ago, Bladehawk said:

      A lot of much-needed changes. We'll see if the Hunter buffs are substantial enough; I certainly hope they are.

      I feel same about enhancement shaman:/ After 7.1.5 it just is lagging behind... as i see fury of air being nerfed, the viable choise in talent... not sure how i feel about these... seems just to little atm, i hope they look this over critically.

      Share this post


      Link to post
      Share on other sites

      Don't fix Havoc's irritating resource generation or anything, Everybody loves having a rotation based on RNG.

      I mean, resource starving worked for Combat Rogues, right?

      I'm just now realising they literally buffed and then nerfed the same spells in the same week... kinda starting to look like they just don't really know what to do to Havoc. Maybe they should try listening to the community?

      Edited by Ampea
      Added realization that they buffed and nerfed the same spells in the same week

      Share this post


      Link to post
      Share on other sites

      Demon hunter guide for Blizzards:

      1. Create a new hero class

      "Oh no it can kill a paladin, it's op!"

      2. Nerf the shit out of it.

      3. Make it playable only when having mysterious, orange items, rare as a balanced paladin.

      4. Buff paladins.

      5. Accidentally make demon hunters playable in new patch. Oh no!

      6. Nerf his legendaries!

      7. Nerf the class again! Hurray, all the fun is gone.

      8. Buff hunters......

      • Like 4

      Share this post


      Link to post
      Share on other sites

      The Barrage damage buff remains to be seen as to which it is, good or bad. The problem with Barrage isn't it's damage, it's the size of cone of fire, and that little issue seems lost on Blizzard. If it continues to not have the cone tightened, Barrage will remain to be a talent you should AVOID for BOTH MM and BM specs,  and using Volley or MoC instead will continue to be the right choice. IF Blizzard ever tightens that cone to a reasonable degree where it doesn't pull every add in a dungeon every time you use it, only then will Barrage become viable as the go-to talent again.

      Edited by hochstepanzerjager
      • Like 2

      Share this post


      Link to post
      Share on other sites

      The Demon Hunter Class is getting nerfed of course we have to work so hard to get that 5% extra damage on our Artifact weapon so you can take away with the 2% damage nerf thank you Blizzard

      • Like 1

      Share this post


      Link to post
      Share on other sites
      8 hours ago, hochstepanzerjager said:

      The Barrage damage buff remains to be seen as to which it is, good or bad. The problem with Barrage isn't it's damage, it's the size of cone of fire, and that little issue seems lost on Blizzard. If it continues to not have the cone tightened, Barrage will remain to be a talent you should AVOID for BOTH MM and BM specs,  and using Volley or MoC instead will continue to be the right choice. IF Blizzard ever tightens that cone to a reasonable degree where it doesn't pull every add in a dungeon every time you use it, only then will Barrage become viable as the go-to talent again.

      Agreed... I don't know why they don't make it similar to the multi-shot mechanic... basically just making it an automatic multi-shot... the range on barrage is ridiculous... it doesn't have to shoot that far.

      Edited by b1sojf91

      Share this post


      Link to post
      Share on other sites

      Im probably gona sound like a huge ass but everyone complaining about the demon hunter nerfs stop complaining your class is atleast fucking playable we hunters have it a lot worse i literally lost 100k cause of the 7.1.5 patch you guys only went up so stop with the complaining and your still gona be doing better than us cause mm hunters buff is an absolute joke it wont make it any more viable than it is it wil still be as shitty as it is now

      Share this post


      Link to post
      Share on other sites
      1 hour ago, KillerNinja said:

      Im probably gona sound like a huge ass but everyone complaining about the demon hunter nerfs stop complaining your class is atleast fucking playable we hunters have it a lot worse i literally lost 100k cause of the 7.1.5 patch you guys only went up so stop with the complaining and your still gona be doing better than us cause mm hunters buff is an absolute joke it wont make it any more viable than it is it wil still be as shitty as it is now

      How did you lose 100k with this patch? The general consensus I've seen is most hunters feel 7.1.5 gave them a buff and this is just gonna increase that to be off the bottom of the ladder. Hunters are just usually a lot better towards the end of the expac anyway. 

      • Like 1

      Share this post


      Link to post
      Share on other sites
      10 hours ago, hochstepanzerjager said:

      The Barrage damage buff remains to be seen as to which it is, good or bad. The problem with Barrage isn't it's damage, it's the size of cone of fire, and that little issue seems lost on Blizzard. If it continues to not have the cone tightened, Barrage will remain to be a talent you should AVOID for BOTH MM and BM specs,  and using Volley or MoC instead will continue to be the right choice. IF Blizzard ever tightens that cone to a reasonable degree where it doesn't pull every add in a dungeon every time you use it, only then will Barrage become viable as the go-to talent again.

       

      1 hour ago, b1sojf91 said:

      Agreed... I don't know why they don't make it similar to the multi-shot mechanic... basically just making it an automatic multi-shot... the range on barrage is ridiculous... it doesn't have to shoot that far.

      Honestly there's no reason to pick barrage now anyway, the damage is just too low for both specs. I think the whole reason it's staying the same because it forces you to have to know your class and how to position yourself not to pull additional mobs. The point of not having a narrow cone is so that you can hit mobs from far away, that's why there's a difference between barrage and volley. Making barrage a lot more situational than a go-to. 

      Personally I liked it better last expac, I haven't liked barrage since 7.0 hit and they completely changed it. 

      • Like 1

      Share this post


      Link to post
      Share on other sites
      12 minutes ago, Maruken said:

      Guys... double Demon Hunter was a thing in high rated arenas and they could kill in seconds.

      It was very clear that they were getting nerfed.

      Not to mention their leech during Metamorphosis. 

      Share this post


      Link to post
      Share on other sites

      Rogues getting nerfed again....what a suprise.

      Why the hell would they nerf agonizing poison? Makes no sense to me.

      I understand the nerf of duskwalkers but up to 65 is way to hard. 55 would be enough at first.

      Edited by Reflex

      Share this post


      Link to post
      Share on other sites
      19 hours ago, Reflex said:

      I understand the nerf of duskwalkers but up to 65 is way to hard. 55 would be enough at first.

      I always feel like they take the stance of "overnerf and then buff" rather than having to nerf again.

      Share this post


      Link to post
      Share on other sites
      Just now, Blainie said:

      How did it feel to be good for a few days? ;D

      It is still much better than before, but yes, it was super nice to have BIS and best overall legendary for a while

       

      Share this post


      Link to post
      Share on other sites
      23 minutes ago, PatrickHenry said:

      It is still much better than before, but yes, it was super nice to have BIS and best overall legendary for a while

      Yeah, it's nice when, after having such a bad legendary for a while, you suddenly have the most amazing thing :D Sadness to happiness faster than the speed of light!

      Share this post


      Link to post
      Share on other sites

      Join the conversation

      You can post now and register later. If you have an account, sign in now to post with your account.
      Note: Your post will require moderator approval before it will be visible.

      Guest
      Reply to this topic...

      ×   Pasted as rich text.   Paste as plain text instead

        Only 75 emoji are allowed.

      ×   Your link has been automatically embedded.   Display as a link instead

      ×   Your previous content has been restored.   Clear editor

      ×   You cannot paste images directly. Upload or insert images from URL.

      Loading...

      • Recently Browsing   0 members

        No registered users viewing this page.

      • Similar Content

        • By Starym
          It seems we're getting a whole lot of Alterac Valley soon, as Classic is getting the 1.12 version in one of the latter content releases and we're getting the special 15th Anniversary edition on live servers in Patch 8.2.5 during the event! Today at midnight CEST there's another Play with the Blues event on the 8.2.5 PTR gathering all Valley enthusiasts and all you have to do is hop on to the PTR and use the Group Finder to jump in!

          You can get the high-rez versions of the two original mounts from the event, which you can check out here as well.
          Play with the Blues (source)
          Tomorrow 12:00 AM CEST, please join us on the 8.2.5 PTR for an old school Alterac Valley Play with the Blues.
          Starting promptly at 3:00 p.m. PDT, Blizzard employees will be testing our 15th Anniversary rendition of AV on the PTR, and you can join us for some strife in the Field of Strife.
          Please log into the PTR by that time and then open your Group Finder (default hotkey: i) and switch to the Player vs. Player tab. You’ll see Alterac Valley waiting for you to join.
          Afterward, please return to this thread with your feedback.
          Thank you!
        • By Stan
          The news image above is fan art created by Dogslug. You can find more of his work here.
          Blizzard mentioned multiple times that they would add Allied Races whenever they fit the story. The Horde's hottest candidates are currently the Vulpera of Vol'dun, even though their story doesn't make a whole lot of sense right now. Recent rumors suggest that Gilgoblins could be in the final pair of Horde Allied Races too.
          The Vulpera currently have too many unique animations, and they are a community-favorite. Pretty much every Horde player wants them to become playable. They're coming, and it's just a matter of when. We think the first set of Allied Races will be introduced in Patch 8.2.5 with the second one coming in Patch 8.3.5. Based on datamining, the Vulpera should be live on or before September 20th. You can find all their customization options here.

          On the other side of the spectrum, the Alliance will get Mechagnomes led by Prince Erazmin of Mechagon, but it's still not clear what the second race will be.

          Lightforged Forsaken led by Calia Menethil are a possibility based on the Before the Storm novel and Calia also received a new model in the initial Patch 8.2.5 build.
          Next up are Gilgoblins! We encounter them in zones like Vashj'ir and Nazjatar in Patch 8.2. They are a species of aquatic goblins created by Hobart Grapplehammer. Gilgoblins are very similar to traditional Goblins. They have various tattoos and fins on their arms to help them swim.

          Gilgoblins are currently not included in the game files as playable races as opposed to Mechagnomes and the Vulpera. They only exist as creatures.

          The female model has more customization options compared to the male model. Would you like to see them become playable in the future?

          We know that Blizzard wants to add more customization options to World of Warcraft, and a recent leak suggests that all Allied Races will become customization options in Patch 9.0 except for the Nightborne and the Vulpera. Let's see what the first set of Allied Races is going to be now that Patch 8.2 should hit Public Test Realms reasonably soon!
          TL;DR
          The first set of Allied Races (Mechagnomes/Vulpera) coming in Patch 8.2.5 on or before September 20th. The final set of Allied Races will include Gilgoblins and Lightforged Forsaken (based on the Before the Storm novel) in Patch 8.3.5. We know that Mechagnomes and the Vulpera are coming, but what about the second set of Allied Races?
        • By Stan
          We're one week away from WoW Classic launch. This week, you can get a piece of Heroic Palace armor from the weekly quest.
          Highlights
          Artifact Knowledge will continue to increase until October 1. Queen Azshara nerfs are now live ahead of Classic launch. The Classic development team conducted a Reddit AMA and shared more details about the intended player cap for dungeons and cleared some layering misconceptions. Read our recap of the AMA for a full summary of highlights! Mythic Keystone Affixes
          Fortified Sanguine Quaking Beguiling Weekly Quests
          Collect 36,000 Azerite from Island Expeditions for Azerite for the Alliance & Azerite for the Horde to receive 3,500 Azerite and 1,500 reputation with Honorbound/7th Legion. Complete 4 Mythic BfA Dungeons for Emissary of War to receive a cache which contains a piece of Heroic Eternal Palace gear. Nazjatar World Boss
          Players can kill Wekemara this week for ilvl 415 loot.
          Tidal Lurker's Greathelm Naga Ritualist's Mantle Spitcharged Shoulderguards Chestguard of the Submerged Belt of Rising Guardians Deepcaller's Clasp Serpentskin Splashers Wekemara's Warboots Shockbiter's Fang World Events
          Battle for Azeroth Dungeon Event (August 20th - August 27th)
          Blizzard (Source)
          The Battle for Azeroth Dungeons Bonus Event is underway!
          THIS WEEK
          All week, open Group Finder (default hotkey: I) to queue for any Battle for Azeroth dungeon on Normal or Heroic difficulty.
          Alternatively, get a group of veteran dungeoneers together and travel to one of the Battle for Azeroth dungeons on Mythic difficulty:
          Atal’Dazar Temple of Sethraliss The Underrot The MOTHERLODE!! Freehold Shrine of the Storm Tol Dagor Waycrest Manor Look for the following all week long:
          Chronicler Shoopa in Zuldazar or Chronicler Toopa in Boralus has a quest for you – Emissary of War. Or, if you forget to pick it up there, you can start it within the Adventure Journal. Quest requirement: Complete 4 Battle for Azeroth dungeons on Mythic difficulty. Rewards: One loot box containing a piece of gear from Heroic difficulty The Eternal Palace. Passive bonus: The final boss in each dungeon drop additional loot on all difficulties (except Mythic Keystone difficulties.) EVERY WEEK
          The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
          PvP Brawl: Arathi Blizzard (August 20th -  August 27th)
          Blizzard (Source)

          Frozen Arathi Basin (Resource Race)
          Put away your bathing suit, pull out your parka, and enter a winter wonderland as the Arathi Basin you know and love gets a fresh coat of ice and snow. You'll be racing your way between the farm, stables, mine, lumberyard, and blacksmith through piles of snow and over a - mostly - frozen lake. One more thing: the weather forecast calls for a bit of fog of war. We hope you're prepared for the weather.
        • By Stan
          Today's hotfixes come with a lot of nerfs to Queen Azshara. Vitality Conduit now correctly transfers health from a target with absorb shields, and more.
          Blizzard (Source)
          Dungeons and Raids
          Azshara’s Eternal Palace Queen Azshara When either Aethenel or Cyranus is slain on Normal, Heroic, or Mythic difficulty, there is now a 3-second delay before the other one gains the Torment buff. Azshara's Indomitable is now summoned 10 seconds later than previously observed on Mythic difficulty. Tidemistresses have 5% less health on Mythic difficulty. Fixed an issue where casting either Moonfire or Regrowth twice in a row while affected by Repeat Performance was not triggering the silence. Fixed a bug on Mythic difficulty where the damage effect from Deferred Sentence could trigger the healing reduction from Obey or Suffer right as the decrees transitioned between each other. Siege of Boralus  Corrected an issue where players’ pets were unable to attack the tentacles during the Viq’Goth encounter. Items
          Heart of Azeroth Vitality Conduit (Essence) correctly transfers health from a target with absorb shields on them. Learning new ranks of Conflict and Strife (Essence) should now properly grant achievements such as Power Up.
        • By Stan
          Artifact Knowledge will continue to increase each week until the week of October 1, according to Blizzard, despite the fact that in previous Seasons, it ended around the twelve-week mark.
          Blizzard (Source)
          Is this being cut off soon? Or are you leaving it on indefinitely?
          It’s been 8 weeks now, and 8.2 kicked off with 4 weeks of AK already calculated into the game, so in theory, we’ve had 12 weeks of AK at this point. AK ended around the 12-week mark in the prior seasons.
          This is an inquiry, I’m not asking that it be cut off. I think they should leave it on, but that wouldn’t fit the prior seasons.
          No to both questions. 🙂
          As things currently stand, Artifact Knowledge will continue to increase each week until the week of October 1.
      ×
      ×
      • Create New...