Stan

The Burning Crusade Turns 10

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On January 16, 2007 the first expansion for World of Warcraft launched. The Burning Crusade turns 10 today!

  • The expansion brought us two new playable races - Draenei and Blood Elves.
  • We got flying mounts that were usable in Outland at Level 70.
  • Outland became accessible via the Dark Portal in Blasted Lands.
  • Sockets were introduced to the game and added to Jewelcrafting.
  • The original Karazhan was added in the Burning Crusade expansion.
  • The expansions added Tier 4 through 6 Sets.

Patches

Patch 2.1 added the Black Temple and daily quests and the opportunity to enter Hyjal. Attunement wasn't as easy as it is today. For Hyjal, you had to complete The Vials of Eternity, but the problem was that both Kael'thas Sunstrider and Lady Vashj dropped a limited amount of vials and it took months for a full raid to get attuned.

Patch 2.2 added voice comms to the client.

Patch 2.3 added Zul'Aman as a 10-player raid where you could get Amani War BearAmani War Bear and brought quality of life improvements to 20 - 60 leveling.

Patch 2.4 introduced Isle of Quel'Danas, the first outdoor zone that was added with a patch. There was a lot of world PvP, daily quests, where the whole server had to participate to unlock a vendor, Magister's Terrace (where we learned that Tempest Keep was merely a setback) and the Sunwell Plateau raid.

World Firsts

Remember Nihilum? They snatched a lot of world first back in the day!

Mount Hyjal

Nihilum was the first guild to down Archimonde in Mount Hyjal.

Serpentshrine Cavern

Nihilum defeated Lady Vashj when she was bugged and I don't know if it counts as a world first, but there's no video of the kill, instead, here's one by Method.

Tempest Keep

Kael'thas Sunstrider was downed by Nihilum, another world first.

Black Temple

Illidan Stormrage was brought to justice by Nihilum. He drops two legendary items - Warglaive of AzzinothWarglaive of Azzinoth and Warglaive of AzzinothWarglaive of Azzinoth.

Sunwell Plateau

SK Gaming downed Kil'jaeden. who drops Thori'dal, the Stars' FuryThori'dal, the Stars' Fury.

Are there any fond memories that come to your mind when you recall "The Burning Crusade"?

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I remember lady vashj bugging out. Our off tank was a paladin and when he took over he would use his new taunt. Taunts had just been added that had a ranged component. We kept trying to figure out why she would run back to middle and then instantly heal back to full. Turns out when the paladin taunted out of melee range she evaded. We put in a couple of tickets with what we observed and two gms actually were watching us as we progressed on the fight and helping us to pin down the bug. We did not get her that week, the whole episode was demoralizing but next week we put her down.

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BC is 10 today, but Draenei and Blood Elf locations are still not flyable...

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Our heal-adin bubble hammered Lady Vashj as the last survivor for the first progression kill on the server (Hakkar)...

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44 minutes ago, Laragon said:

Our heal-adin bubble hammered Lady Vashj as the last survivor for the first progression kill on the server (Hakkar)...

The glory days, right here. :D

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2 hours ago, DocSkillz said:

Quick question...BC was the FIRST expansion for the base game. Are you calling legacy WoW the "first expansion"?

It does look like that is the case, it is most likely a typo/brain-fart. I've fixed it for the writer :)

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TBC was and is still the best expac in my opinion. The improvements it made upon vanilla were simply massive, and touched on many aspects of the game that the community was struggling with (and had workarounds for). IMO it was TBC that turned WoW into a very complete, well rounded MMO (this mostly applies to progression: vanilla progression wasn't as well managed as TBC's, including the way it handed out loot and upgrades, but TBC didn't topple over to 'being too accessible' and giving everyone access to everything, a trend that started with WoTLK). At the same time, it offered very solid content and lore, it was a meaty expansion too and it had some truly awesome boss fights. Black Temple oozes with atmosphere and the sense of dread was real, especially in the early days of exploring that raid.

Edited by Vayra
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7 hours ago, Vayra said:

The improvements it made upon vanilla were simply massive, and touched on many aspects of the game that the community was struggling with (and had workarounds for). IMO it was TBC that turned WoW into a very complete, well rounded MMO (this mostly applies to progression: vanilla progression wasn't as well managed as TBC's, including the way it handed out loot and upgrades, but TBC didn't topple over to 'being too accessible' and giving everyone access to everything, a trend that started with WoTLK). 

Thinking about TBC I can't help but agree with you. It introduced so many quality of life features that you could not imagine the game without today( I met them retroactively, starting in TBC and then pirating my way to Vanilla, but holy cow, NPC life points?).

But all these streamlining changes felt more natural than pushed, hardcoreness remained the same. Flying mounts? Try navigating goddamn Outland on foot. And yeah, tons of money. Reps and dailies being put in comfortable places? You still have to grind a ton. And yeah, about that Shattered Sun Offensive... It's a PvP rep...Class changes and new skills? Specs still stay pretty much the same. Drop chance Legendaries? Are you sure it is less drama now?... 

And we still got the funny stuff like Tempest Keep being bugged as hell, sockets straight from Diablo and the hottest tier sets ever.

TBC set up the standard for the future (read:WotLK). It was an expansion, not a drastical reboot like Cataclysm, Draenor and Legion. And for that moderation, I'm grateful. Good times.

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