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Valeera Patch Notes: January 24

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Valeera goes live today and the patch brings a redesign of Tassadar and Rexxar in addition to various bugfixes.

Blizzard LogoBlizzard Entertainment

General

Celebrate Lunar Festival 2017!

We’re ringing in the new year with a new Lunar Festival event, which includes new and returning skins and bundles, as well as new Special Event quests and rewards! Be sure to complete your quests and pick up a few skins before our 2017 Lunar Festival event concludes on Tuesday, February 14.
  • Lunar Festival Quests and Rewards:
    • Quest: Complete the Rooster Race once.
      • Reward: 200 Gold.
    • Quest: Complete the Rooster Race 25 times during the 2017 Lunar Festival event.
      • Rewards: Lunar Rooster Portrait and the Lunar Rooster Mount.
  • Lunar Festival Quest Details
    • Each day during Lunar Festival, players will receive a new event quest to complete the Rooster Race.
    • If any players on a team have not yet finished that day’s quest, there’s a chance that the Lunar Rooster, and many festive items, will appear in the team’s starting area.
    • Collect the required items and return them to the Rooster to advance his position. Return 4 items before time runs out to complete the Rooster Race!

Sandbox Custom Games Now Available

  • A new version of Cursed Hollow has been added to Custom Games that will allow up to 10 players at once to use a wide variety of “cheats” to test the absolute limits of their Heroes in multiplayer, sandbox-style gameplay.
  • A cheat menu will appear along the left side of the screen in-game.
    • By default, only Player 1 will have access to the cheat menu.
    • However, Player 1 can check the “Share Cheats” box at the top of the menu to give access to all other players.
    • Players may close the cheat menu by clicking the “X” in the top-right corner of the panel. The menu can be restored by clicking the “Show Controls” button.
    • All players will receive an in-game chat notification whenever a cheat is used.
  • The cheat menu features a wide variety of different options:
    • Set Game Speed: Change game speed among Slower, Slow, Normal, Fast, and Faster.
    • Toggle Minions: Enable or disable Minion spawns for each team.
    • Reset Structures: Restore all Structures to full Health. If a Structure was destroyed, it is rebuilt.
    • Toggle Tribute Spawning: Enable or disable Raven Lord Tribute spawns. This button is only enabled before the first Tribute event begins.
    • Move Here: Instantly moves the player's Hero to the camera location.
    • Reset Talents: Reset all players’ Talent selections.
      • If “Share Cheats” is enabled, this button will only reset Talents for the player that pressed it.
    • Reset Cooldowns: Reset all players’ Ability cooldowns. Can be used once every 5 seconds.
      • If “Share Cheats” is enabled, this button will only reset cooldowns for the player that pressed it.
    • Set Team Level: Adjust each team's level from 1 up to 30. This will also affect the strength of Minions and neutral Mercenary Camps.
    • Toggle Infinite Mana: Enable or disable Ability costs for each team.
    • Set Damage Dealt: Adjust each team’s damage output from 0 up to 300% of normal damage.
    • Set Damage Taken: Adjust the amount of damage received by each team from 0 up to 300% of normal damage.

Performance Improvements

  • Improved the performance of a rendering system that is used across most Hero Abilities and environment effects. This should improve framerates during team fights on many systems.

New Hero: Valeera

For a time, the gladiator Valeera Sanguinar served dutifully as one of Varian Wrynn’s personal bodyguards. Now, her shadowy skills find her a natural fit within the secretive rogue order, the Uncrowned, in their fight against the Legion.

Trait

  • Vanish (D)
    • Valeera vanishes from sight, becoming Stealthed and increasing her Movement Speed by 10%. For the first second, she is Unrevealable and can pass through other units.
    • Using Vanish grants Valeera an alternate set of Abilities that she can use while Stealthed.

Basic Abilities

  • Sinister Strike (Q)
    • Dash forward, dealing damage to all enemies in a line. If Sinister Strike hits an enemy Hero, she stops dashing immediately and the cooldown is reduced to 1 second.
    • Awards 1 Combo Point.
  • Blade Flurry (W)
    • Deal damage in an area around Valeera.
    • Awards 1 Combo Point per enemy Hero hit.
  • Eviscerate (E)
    • Consume all stored Combo Points to Eviscerate an enemy, dealing increased damage per Combo Point spent. Valeera can store a maximum of 3 Combo Points.

Vanish Abilities

  • Ambush (Q)
    • Ambush a target, instantly dealing damage to them.
    • Awards 1 Combo Point.
  • Cheap Shot (W)
    • Deal a small amount of damage to an enemy and stun them for 1.5 seconds.
    • Awards 1 Combo Point.
  • Garrote (E)
    • Garrote an enemy, instantly dealing a small amount of damage to the target, as well as a larger amount of bonus damage over 7 seconds, and Silencing them for 2 seconds.
    • Awards 1 Combo Point.

Heroic Abilities

  • Smoke Bomb (R)
    • Create a cloud of smoke. While in the smoke, Valeera is Unrevealable, can pass through other units, and gains 25 Armor, reducing damage taken by 25%. Valeera can continue to attack and use Abilities without being revealed. Lasts 5 seconds.
    • Using this Ability does not break Vanish.
  • Cloak of Shadows (R)
    • Valeera is enveloped in a Cloak of Shadows, which immediately removes all damage over time effects from her. For 1 second, she becomes Unstoppable and gains 75 Spell Armor, reducing Ability damage taken by 75%.
    • Using this Ability does not break Vanish.

Art

Heroes, Abilities, and Talents

  • The following Heroes have received updated icon art to coincide with their reworks:
    • Tassadar
    • Rexxar
  • The following Heroes, Abilities, and Talents have received updated visual effects:
    • Blood Elf Tyrande: Sentinel (W)
    • Malfurion: Innervate (D)
    • Rexxar: Misha, Focus! (D) Will now display visual effects above Misha and her target or target location when cast. Only the Rexxar player will see these effects.
    • Tassadar: Basic Attacks in Archon (R) form will now display splash effects more prominently.
    • Zagara: Envenomed Spines (Active Talent) 

Shop

Bundles
  • New Bundles
    • Demon Hunter Valeera Bundle – Available until February 7, 2017
    • 2017 Lunar Festival Bundle – Available until February 14, 2017
  • Returning Bundles
    • 2016 Lunar Festival Bundle – Available until February 14, 2017
  • Removed Bundles
    • Luxorian Nights Bundle
    • Ultimate Luxorian Nights Bundle

New Hero

  • Valeera has been added to the in-game Shop

Mounts

  • New Mounts
    • Felsaber – Available by purchasing the Demon Hunter Valeera Bundle
    • Nimbus Cloud – Available by purchasing the 2017 Lunar Festival Bundle
    • Lunar Rooster – Awarded for completing the Rooster Race 25 times during the 2017 Lunar Festival event
    • Golden Rooster – Available for gold purchase only
  • Returning Mount
    • Lunar Tiger
  • Removed Mounts
    • Nexus Charger
    • Judgement Charger

New Skins

  • Demon Hunter Valeera
  • Master Valeera
  • Monkey King Samuro – Available by purchasing the 2017 Lunar Festival Bundle. Available individually starting January 31, 2017
  • Lunar Li-Ming – Available by purchasing the 2017 Lunar Festival Bundle. Available individually starting February 7, 2017

User Interface

MVP and Commendations System

  • Hover the cursor over MVP and Commendation icons that appear next to players’ names on the end game score screen to view a brief description of each award. 

Observer Mode

  • The first level of camera zoom (Z) for Observers has been lowered slightly in Replays and Custom Games.

Ping Frequency

  • Players may now ping up to 5 times over 4 seconds, rather than 3 times over 3 seconds, before they are temporarily prevented from issuing additional pings.
  • The amount of time that players will be prevented from issuing additional pings has been decreased from 6 to 5 seconds.

Try Mode

  • A “Complete Quests” button has been added that will allow players to instantly complete Quest Talent requirements.
  • A “Select Ally” button has been added that will allow players to select any Hero as their Try Mode ally.
    • Click “Select Ally” and then choose a Hero from the dropdown list, or select “None” to play without an ally.

Tutorial and Training

  • Gameplay tips that appear during Tutorial and Training games can now be accessed at any time while playing in those modes by clicking the new “Show Help” button added near the top-left corner of the screen.
  • Clicking “Show Help” will display a Tutorial Tips panel that lists all of the tips the player has received so far, organized by category.

Heroes

Assassin

Lunara

Divider_Hero_Lunara_crop.png

Talents

  • Level 16
    • Starwood Spear (W)
      • Will now generate an Indicator displaying Lunara’s new attack range while active

Valeera

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Abilities

  • Cloak of Shadows (R)
    • Cooldown decreased from 25 to 18 seconds

Multi-class

Varian

Divider_Hero_Varian_crop.png

Talents

  • Level 1
    • Overpower (W)
      • Added functionality:
        • Can now trigger multiple times per Parry
        • Now also increases the damage of the next Heroic Strike by 25%
Developer Comments:  These simple changes should allow Varian players to "live the dream" and get multiple Overpower triggers more often, particularly when combined with Live by the Sword or Twin Blades of Fury. We want Overpower to allow Varian to gain a lot of value when used at just the right time, and found even the best cases of the old Talent design didn't compare to the other options on the tier. By also allowing it to increase the damage of Heroic Strike baseline, we think it will an additional vector that will make it an enticing option for all 3 builds..

Support

Li Li

Divider_Hero_LiLi_Crop.png

Talents

  •   Level 13
    • Elusive Feet (Trait)
      • Now displays a button on the hotbar showing the cooldown
  • Level 16
    • Shake It Off (Passive)
      • Now displays a button on the hotbar showing the cooldown

Tassadar

Divider_Hero_Tassadar_Crop.png

Stats

  • Basic Attack
    • Damage reduced from 69 to 10
    • Attack speed increased by 400%
    • Tether range has been slightly increased
    • Added Functionality:
      • Your basic attacks are channeled and slow the target’s Movement Speed by 20%

Abilities

  • Oracle (Trait)
    • No longer costs Mana
    • Cooldown reduced from 40 to 30 seconds
    • Radius decreased by roughly 16%
  • Plasma Shield (Q)
    • Cooldown increased from 5 to 8 seconds
    • Duration increased from 5 to 8 seconds
    • Mana cost increased from 40 to 50
    • Shield amount increased from 342 to 550
    • Removed Functionality:
      • No longer gains 50% strength on allied Heroes
    • Added Functionality:
      • Now grants the target 20% Life Steal on Basic Attacks (while Shielded)
  • Psionic Storm (W)
    • Damage decreased from 55 to 44
    • Added Functionality:
      • Damage increases by 12% for each consecutive instance of damage
  • Dimensional Shift (E)
    • Cooldown increased from 20 to 30 seconds
    • Duration increased from 1.5 to 2 seconds
    • Added Functionality:
      • Now grants 25% Movement Speed for the duration
    • You can now cancel out of Dimensional Shift early by re-activating the hotkey (Default: E)
  • Archon (R)
    • Attack Damage increased from 111 to 175
    • Duration decreased from 12 to 10 seconds
    • Added Functionality:
      • Your Basic Attacks slow enemies by 40% for 1 second
    • Added Functionality:
      • Passively refreshes the cooldown of Dimensional Shift on activation
    • Removed Functionality:
      • No longer grants a generic Shield on activation
    • Added Functionality:
      • Now grants Tassadar a Plasma Shield on activation
  • Force Wall (R)
    • Range increased from 8 to 10
    • Added Functionality:
      • Passively increases the slow amount of Tassadar’s Basic Attacks from 20 to 30%

Talents

  • Level 1
    • Conjurer’s Pursuit (Passive)
      • Removed
    • Reinforce Structure (Q)
      • Removed
    • Overload (W)
      • Removed
    • Psi-Infusion (W)
      • New functionality:
        • Quest: Restores 1 Mana for every non-Structure enemy damaged by Psionic Storm
        • Quest Reward: After restoring 500 Mana, increase the area of Psionic Storm by 20%
        • Quest Reward: After restoring 1000 Mana, increase the damage of your Psionic Storm by 20%
    • New Talent: Templar’s Will (Passive)
      • Quest: Attacking enemy Heroes restores 4 Mana per second
      • Quest Reward: After slowing Heroes for 30 seconds, increase your Basic Attack range by 20%
      • Quest Reward: After slowing Heroes for 60 seconds, increase your Basic Attack range by an additional 20%
    • New Talent: Khaydarin Resonance (Passive)
      • Quest: Regeneration Globes grant an additional 50% Mana
      • Quest Reward: After collecting 20 Regeneration Globes, 50% of your Plasma Shield’s value remains after expiration
      • Quest Reward: After collecting 40 Regeneration Globes, your Plasma Shield’s no longer have a duration
  • Level 4
    • Leeching Plasma (Q)
      • Removed
    • Healing Ward (Active)
      • Removed
    • Promote (Active)
      • Removed
    • Mental Acuity (Trait)
      • Moved to Level 7
      • New functionality:
        • Quest: Each takedown lowers the cooldown of Oracle by 3 seconds, to a max of 15 seconds
        • Quest Reward: Upon reaching 15 seconds of cooldown reduction, increase the sight range of Oracle by 50%
    • New Talent: Khala's Embrace (Q)
      • Increases the Life Steal of your Plasma Shield by an additional 20%
    • New Talent: Khala’s Light(Q)
      • Upon the expiration or breaking of Plasma Shield, grant the target 25 Armor for 3 seconds
    • New Talent: Khala’s Celerity (Q)
      • Plasma Shield grants 25% Movement Speed for 5 seconds
  • Level 7
    • Khala’s Embrace (Q)
      • Removed
    • Static Charge (W)
      • Removed
    • Calldown: MULE (Active)
      • Removed
    • Deep Shift (E)
      • Moved to Tier 5
      • New functionality:
        • Dimensional Shift’s Movement Speed and duration are increased by 50%
    • New Talent: Psionic Projection (Q, W)
      • Increases the range of your Plasma Shield and Psionic Storm abilities by 40%
  • Level 13
    • Distortion Beam (Passive)
      • Removed
    • Prescience (E)
      • Removed
    • Scryer (Trait)
      • Removed
    • Shrink Ray (Active)
      • Removed
    • New Talent: Nullification (Active)
      • Activate to reduce target Hero's damage by 75% for 3 seconds
    • New Talent: Adun's Wisdom (Trait)
      • While Oracle is active, your Basic Abilities cooldown 50% faster
  • Level 16
    • Evasive Shielding (Q)
      • Removed
    • Dimensional Warp (E)
      • Removed
    • Resonation (W)
      • Moved to Level 7
      • New functionality:
        • Distortion Beam’s slow amount is increased to 40% while attacking an enemy affected by Psionic Storm
    • Second Strike (W)
      • Renamed to Psionic Echo
      • The window to cast the second Psionic Storm has been reduced from 3 to 1.5 seconds
    • New Talent: Phase Disruption (W)
      • Enemies affected by Psionic Storm have their Physical Armor reduced by 25
    • New Talent: Focused Beam (Trait)
      • While Oracle is active, your Basic Attacks deal an additional 1% of an enemy Heroes maximum Health
  • Level 20
    • Storm Shield (Active)
      • Removed
    • Rewind (Active)
      • Removed
    • Twilight Archon (R)
      • New functionality:
        • Basic Attacks while in Archon refresh the duration of Archon
    • Force Barrier (R)
      • New functionality:
        • Decreases the cooldown by 50% and increases the range by 100%
    • New Talent: Shield Battery (Active)
      • Activate to grant all nearby allies a base version Plasma Shield
    • New Talent: Prismatic Link (Passive)
      • Basic Attacks can now bounce to two nearby enemy targets for 50% damage
Developer Comments:  We absolutely love releasing reworks and this one was a long-time-coming, as Tassadar has had a bit of an identity crisis from the moment he stepped foot into the Nexus. We knew that the design direction and changes were going to need to be a bit more expansive in scope compared to most of our other reworks, but we did our best to keep him as true to his High Templar heritage as possible. Our goals were to embrace him as a true utility-based support mage. The new "Distortion Beam" Basic Attack should allow you to help peel for your allies as well as secure kills that would be otherwise unobtainable. Plasma Shield has gained baseline utility that will continue to empower Basic Attackers, while also offering more diverse talents in order to better react to enemy and ally compositions. Archon has been surgically buffed and given a passive reset for Dimensional Shift which should be great news for our old-school fans as we fully expect to see a resurgence of back-line infiltration play. Overall, we hope the changes reinvigorate our steadfast Tassadar players while integrating many new ones into the Khala. En Taro Tassadar.
LEVEL (TIER)   TASSADAR TALENTS    
1 (1) (!)Psi-Infusion (W) (!)The Templar's Will (Passive) (!)Khaydarin Resonance (Q)  
4 (2) Khala's Momentum (Q) Khala's Cradle (Q) Khala's Touch (Q)  
7 (3) Psionic Projection (Q, W) Resonation (Passive) (!)Mental Acuity (Trait)  
10 (4) Archon Force Wall
13 (5) Adun's Wisdom (Trait) Deep Shift (E) Nullification (Active)  
16 (6) Phase Disruption (W) Psionic Echo (W) Focused Beam (Trait)  
20 (7) Twilight Archon (R) Force Barrier (R) Shield Battery (Active) Prismatic Link (Passive)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

Warrior

Rexxar

Divider_Hero_Rexxar_Cropped.png

General

  • Misha
    • Movement Speed has been increased from 100% to 115% when Misha has been issued an order to attack targets or when she is by Rexxar’s side.

Abilities

  • Misha, Attack! (D) / Misha, Follow! (D)
    • Removed
  • Misha, Focus! (1)
    • Moved to the Trait button (Default Hotkey: D)
    • Self-casting Misha, Focus! now calls Misha to Rexxar.  Once she reaches Rexxar, she will go to her neutral state.

Talents

  • Level 1
    • Survivalist Training (Passive)
      • Removed
    • Grizzled Bear (Passive)
      • Moved to Level 4
      • Renamed to Grizzled Fortitude
      • Added functionality:
        • Block charge gain rate increased from 5 to 7 seconds
        • Added functionality:
          • Rexxar now gains the Block charges in addition to Misha
    • Hunter-Gatherer (Passive)
      • Moved to Level 4
      • Regeneration Globes required to complete the quest decreased from 30 to 20
      • Rexxar's Health Regeneration amount increased from 1 to 1.25 per second
      • New Functionality:
        • Upon Quest completion, Rexxar and Misha now gain 10 Armor
    • Flare (Active)
      • Cooldown increased from 20 to 30 seconds
      • Reveal duration increased from 5 seconds to 20 seconds
    • Bird of Prey (Q)
      • Bonus damage reduced from 200% to 150%
      • Now only does bonus damage to enemy Minions
  • Level 4
    • Easy Prey (Passive)
      • Moved to Level 1
    • Crippling Talons (Q)
      • Slow amount increased from 40 to 50%
    • Taking Flight (Q)
      • Added functionality:
        • If Spirit Swoop hits an enemy Hero, the cooldown is also reduced by 2 seconds
    • New Talent: Animal Husbandry (Passive)
      • Rexxar and Misha gain 2 Maximum Health every second Rexxar remains alive. These bonuses are lost on Rexxar's death.
  • Level 7
    • Blood of the Rhino (E)
      • Removed
    • Bird of Prey (Q)
      • Moved to Level 1
  • Level 13
    • Bear Necessities (W)
      • Removed
    • Barkskin (W)
      • Removed
    • Aspect of the Hawk (Q)
      • Added functionality:
        • Misha Basic Attacks now increase the duration of the Attack Speed buff by 0.5 seconds
    • New Talent: Dire Beast (W)
      • Rexxar and Misha's Basic Attacks increase the damage of the next Misha, Charge! by 40%, stacking up to 400% bonus.
  • Level 16
    • Critical Care (E)
      • Removed
Developer Comments:  Our goals for Misha Rexxar were twofold: to streamline his control scheme as much as we could and to give his talents some love. All of Misha’s controls should now be centralized on the D button, which should make it easier overall to play the hero. While this does result in a tiny loss of control (Rexxar no longer has the ability to recall Misha to his side and to keep her in a passive state), we felt that overall this functionality was not that huge of a loss for Rexxar and was worth the gain of making his controls centered around one button instead of two. We also made Misha’s Movement Speeds during her various states more consistent so that she feels better when being commanded by Rexxar, and we’ve added some talents that should help better sell the fantasy of Rexxar and Misha working together to take down their prey. We’ve had a blast playing with the new and improved Rexxar, and hope that you enjoy it as much as we have!
LEVEL (TIER)   REXXAR TALENTS    
1 (1) Easy Prey (Passive) Bird of Prey (Q) Flare (Active)  
4 (2) Hungry Bear (Passive) (!) Hunter-Gatherer (Passive) Grizzled Fortitude (Passive) Animal Husbandry (Passive)
7 (3) Aspect of the Beast (W) Crippling Talons (Q) Taking Flight (Q)  
10 (4) Bestial Wrath Unleash the Boars
13 (5) Wildfire Bear (Passive) Aspect of the Hawk (Q) Dire Beast (W)  
16 (6) Thrill of the Hunt (Passive) Primal Intimidation (Active) Feign Death (Active)  
20 (7) Spirit Bond (R) Kill Command (R) Frenzy of Kalimdor (Passive) Hardened Skin (Active)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

Bug Fixes

General

  • Display: Fixed an issue that prevented some laptops with Nvidia graphics cards from using Fullscreen mode.
  • Display: Fixed an issue that could cause the game client to switch to Windowed Fullscreen on startup.
    • This bug fix has been reverted due to additional complications discovered during PTR testing. We plan to resolve this and roll out a new fix in a future patch.
  • Fixed a number of typos and tooltip errors across several aspects of the game.

Art

  • Diablo: Fixed a visual issue affecting Diablo's tail during certain animations.
  • Li-Ming: Fixed a minor animation issue affecting Li-Ming’s ball that could occur after exiting Archon form.
  • Muradin: Fixed an issue causing Magni Muradin’s leg plates to appear to clip into his thighs.
  • Try Mode: Grassy terrain will no longer appear inside of the allied Storm Portal.

Battlegrounds

  • Braxis Holdout: The Archangel will no longer leave its leash range to attack a nearby Murky Egg.
  • Haunted Mines: The Neutral Grave Golem will no longer chase an invulnerable Hero beyond its normal leash range.
  • Structures: Fixed an issue in which the Core could continue to reveal enemy Stealth Heroes in a small radius outside its intended reveal range.

Heroes, Abilities, and Talents

  • Fixed an issue in which certain debuffs could still be applied to Invulnerable Heroes, including:
    • Greymane: Marked for the Kill
    • Li-Ming: Charged Blast
    • Thrall: Rolling Thunder
    • Zul’jin: Grievous Throw
  • Scouting Drone: Will now properly reveal Creep Tumors and Toxic Nests.
  • Alarak: Telekinesis will now correctly interrupt a Hero who is channeling to launch a Nuke on Warhead Junction.
  • Alarak: The targeting reticle for Deadly Charge will no longer persist on the terrain if Alarak is killed while channeling.
  • Anub'arak: Burrow Charge will now correctly allow Anub'arak to escape Zarya's Graviton Surge.
  • Arthas: Army of the Dead will no longer fail to summon Ghouls if it is cast in the same moment that Arthas is targeted by Auriel’s Crystal Aegis.
  • Auriel: A.I. Auriel can no longer cast Resurrect on Murky after he has already revived at his Egg.
  • Brightwing: Polymorph will now properly interrupt an enemy Hero who is channeling on the Dragon Knight.
  • Brightwing: The Critterize Talent’s negative effects will now be correctly removed if the target is Cleansed.
  • Brightwing: The negative effects of Critterize will no longer persist beyond Polymorph’s duration.
  • Diablo: Shadow Charge will now be properly interrupted if it would cause him to enter E.T.C.’s Mosh Pit.
  • Gazlowe: Gazlowe’s Nuke Ability icon on Warhead Junction will no longer be visually replaced with a lock icon after casting Rock-It! Turret while carrying a warhead.
  • Greymane: The tooltip for the Block buff granted by the Thick Skin Talent now correctly states that it reduces the next incoming Basic Attack by 50%, rather than 75%.
  • Kael'Thas: The Burned Flesh Talent will now correctly deal damage equal to 8% of targets’ maximum Health, rather than 5%.
  • Kael'thas: Fixed an issue in which Sun King's Fury could deal bonus damage to targets who were already affected by Living Bomb.
  • Kharazim: Air Ally will now properly reveal Creep Tumors and Toxic Nests.
  • Kharazim: Fixed an issue that could prevent Kharazim from automatically acquiring a new target after activating Deadly Reach outside of his attack range.
  • Li-Ming: Casting Disintegrate a moment before Li-Ming would be hit by Abilities like Falstad’s Gust of Wind will no longer cause a short delay before she is pushed.
  • Medivh: The second Portal granted by the Portal Mastery Talent can no longer be self-cast.
  • Nova: The Holo Decoy’s Pinning Shot will no longer reset Nova’s Covert Ops Talent stacks.
  • Raynor: Killing Samuro’s Mirror Images after learning A Card To Play will no longer reduce Raynor’s Heroic Ability cooldowns.
  • Rehgar: Fixed several issues affecting Rehgar’s pathing while attempting to attack in Ghost Wolf form.
  • Rehgar: Becoming Rooted while attacking an enemy from maximum lunge range in Ghost Wolf form will no longer cause Rehgar to continue the lunge when the Root effect expires.
  • Rehgar: Fixed an issue causing Rehgar to become stuck in an attack animation when attempting to attack a moving Medivac Dropship while in wolf form.
  • Rehgar: Fixed an issue causing Rehgar to exit wolf form if he deals damage with a Ragnaros Blast Wave.
  • Rexxar: Fixed an issue with using the Hold Position (Hotkey: H) command causing Misha to move in an unintended way.
  • Tracer: Fixed an issue prevent Tracer from attacking a revealed stealth Hero.
  • Tracer: Fixed an issue preventing Tracer from changing directions immediately when using Quick Cast Blink (Q) while holding Right-Click to move.
  • Uther: Benediction can no longer reduce the cooldown of two abilities if used in rapid succession.
  • Valla: Fixed some inconsistencies with abilities that would reveal Valla at the edges of Fog of War or from Brush.
  • Varian: Can no longer be selected through Autoselect – Support.
  • Zagara: Fixed an issue causing the Creep Tumor tooltip to display an incorrect value.
  • Zarya: Fixed an issue preventing the “Drop and give me Twenty” quest indicator from disappearing after the quest was completed.
  • Zeratul: Fixed an issue preventing Zeratul from using Wormhole after casting a Blink gained from the Rewind talent.

Sound

  • Mounts: When ridden by a Hero in Stealth, mechanical Mounts will no longer play sound effects that are audible to nearby enemy Heroes.
  • Quest Talents: Kharazim’s Insight will now properly play its quest completion sound effect.
  • Tassadar: Distortion Beam will now correctly play sound effects when attacking enemy Walls, Gates, and Towers.

User Interface

  • Profile: Fixed a visual issue that could cause Hero Kills to double after switching from an individual Hero’s stat page in the Hero Collection to the Profile’s Statistics tab, and back again.
(Source)

 

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Oh boi. This reworked Tassadar looks amazing. I can't wait to try.

Edit: They fucking brought back the main theme from the Alpha HotS! Pure bliss!

Edited by Valhalen
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    • By Stan
      The latest content patch comes with a new Nexus Anomaly, the long-awaited Tassadar rework, AI improvements, matchmaking changes for GM and Masters, and more. Check out the full patch notes for more details!
      Patch Highlights
      The new Nexus Anomaly revolves around Structures. Structures will now focus on attacking offenders (enemy Heroes) instead of NPCs until they are dead or leave Tower range. Cannon Towers, Forts, and Keeps reduce Hero Armor by 5/10. Cores received new abilities unique to each Battlegrounds. The AI has been updated to resolve conflicts between tactical and goal systems. Tier 3 Mastery Rings have been added to the game. Players can now create up to three favorite talent builds per Hero and share them via in-game links. Master and Grand Master players are no longer restricted to queueing with only 1 player and players who are within 5,000 Ranked Points. New Dark Nexus Skins will become available in the game. Tassadar has been reworked into a Ranged Assassin. Blizzard (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of April 13, PDT. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Nexus Anomaly General Collection Heroes Bug Fixes Nexus Anomaly - A Call For Help
      We’ve heard feedback over the years that a lot of you would like to feel more protected by nearby friendly structures. Currently, Minions, Summons, and non-Heroic units can hold a structure’s attention for so long that defending players feel that they’re offered no additional protection when taking refuge under their Cannon Towers, Forts, Keeps and Cores. In order to address this issue, we will be making the following changes to structures:
      Cannon Towers, Forts, Keeps and Cores
      A beam is now created from these structures to their targets, making it easier to see what is being attacked at a glance. Allied Heroes of the structures who are being attacked by enemy Heroes will cause the structure to focus the offender until the offender is dead or leaves tower range. A bright beam indicates that the structure is defending an ally Hero and is focusing on the beam target. Structures reset targeting when the Call for Help target becomes invalid. Structures reset targeting logic when they recover from being disabled. Cannon Towers, Forts and Keeps
      Damage to Heroes increased by 10%. Attacks reduce Hero Armor by up to -40. Cannon Tower attacks reduce enemy Hero Armor by 5. Forts and Keeps attacks reduce enemy Hero Armor by 10. Forts and Keeps no longer slow enemy Heroes. New Core Abilities
      We want fights around the Core to feel like exciting ends to cap off great games, and we feel like we can do more to deliver on that front. To that end, this Seasonal Nexus Anomaly will introduce themed abilities to non-ARAM Battleground Cores: Battlefield of Eternity Every 8 seconds, the Core will spawn 2 volleys of Frozen Orbs that explode, dealing 5% maximum Health as damage and Rooting enemy Heroes hit for 1.5 seconds. Blackheart’s Bay Every 4 seconds, the Core will shoot a cannonball at 2 nearby enemy Heroes, dealing 5% maximum Health as damage, slowing them by 70% for 1.5 seconds, and knocking them back. Braxis Holdout Every 4 seconds, the Core will shoot 5 missiles at a nearby enemy Hero, dealing 5% maximum Health as damage per missile. Cursed Hollow Every 3 seconds, the Core will spawn a Curse under a nearby enemy Hero. If they are Cursed, they take 5% maximum Health as damage and their Armor is reduced by 75 for 4 seconds. Dragonshire Every 6 seconds, the Core will throw 2 boulders at a nearby enemy Hero. Heroes hit are turned to stone, damaged for 5% of their maximum Health, and Stunned for 1.75 seconds. Garden of Terror Every 5 seconds, the Core shoots a seed under a nearby enemy Hero. When the seed explodes, Heroes inside are Polymorphed for 3 seconds. Hanamura Every 8 seconds, the Core fires 2 volleys of missiles around it, dealing 5% maximum Health to enemy Heroes and slowing them by 70% for 1.25 seconds. Infernal Shrines Every 8 seconds, the Core will spawn 2 volleys of Frozen Orbs that explode, dealing 5% maximum Health as damage and Rooting enemy Heroes hit for 1.5 seconds. Sky Temple Every 23 seconds, the Core will spawn 2 sets of 6 tornadoes which swirl around it, dealing 25 damage to enemy Heroes and knocking them back. Tomb of the Spider Queen Every 5 seconds, the Core will shoot a Death Wave, dealing 5% maximum Health as damage to enemy Heroes and slowing them by 70% for 1.25 seconds. Volskaya Every 6 seconds, the Core shoots 3 Rocket Fists at nearby enemy Heroes, dealing 150 damage and knocking them back. Warhead Junction Every 18 seconds, the Core launches a Nuke at a nearby enemy Hero, dealing 30% maximum health to enemy Heroes hit. Return to Top
      General
      Mastery Rings - Tier 3
      Get ready to show off your dedication to your favorite Heroes with the next level of Hero Mastery Rings! These new rings become purchasable once a Hero reaches level 50 and you already own the first and second rings for that Hero. A.I.
      A.I. trees have been refactored in order to reduce conflicts between the tactical and goal systems. Agents will attempt to stage and wait for backup around objectives before attempting to contest. Disconnected players will have their A.I. return to base and remain there unless they are pinged to follow. Follow behavior is the same for disconnected player A.I. and normal A.I. While following, the agent will attempt to fight while remaining close to their follow target, leashing back if they wander too far away. While following, the agent will mount or use their Hearthstone if their follow target uses their mount or Hearthstone. Adjusting A.I. Healing Well goal health threshold from 75% to 60%. Bringing an A.I. who is on follow close enough to Doubloon turn-in on Blackheart's Bay, Soul Gem turn-in on Tomb of the Spider Queen, or a healing fountain will cause the A.I. to interact with them appropriately if they are able. Favorite Talents
      Create your favorite talent builds Players can pick their favorite talents on the talent panel from Hero select or draft screen. In order to favorite a talent, simply click the talent. Once it's selected, you can click the talent again to unselect it. Players can create up to 3 builds per each Hero and can activate one build at a time. To switch to a different build, click the build buttons shown on the top of the talent panel. If any significant change happens to a talent tier due to a balance patch, the selection for the tier will be reset. Share your favorite builds You can generate a hyperlink for a talent build by clicking the cog menu next to talent build buttons on the Hero select screen. If you paste this link on the chat, it shows as a hyperlink in the chat history. If you left click the link, it shows the preview of the talent build. By right clicking the link, you can copy the link to your clipboard or directly save it to your Hero's corresponding build slots. The format of the talent hyperlink is as follows. [T1231231,Lucio] In-Game & End of the match screen A favorited talent will display a favorite icon on top of it. You can switch the build in the middle of the game based on your strategy. For the future tiers, you can adjust your favorites by clicking the talent button in the same way you would do in the Hero select screen. All changes made in game are saved. After game ends, you can use the cog menu on the talent tab to copy other players' talent builds. Storm League
      Matchmaking Changes for GM & Masters Master and Grand Master players are no longer restricted to queuing with only one other player. Master and Grand Master players are no longer restricted to queuing with players who are within 5000 ranked points. Made some changes to matchmaking rules that should improve the quality of matches for Master and Grand Master players. Experience
      Floating Combat Text for experience earned from killing blows now has a unique purple color and displays at the position of the killed unit. Floating Combat Text from experience earned from Experience Globes remains unchanged. Experience Globes
      Pickup Radius increased from 1.5 to 1.75. Experience Globes that are actively travelling to a Hero will attempt to follow more closely. US Region Selection
      After looking at the causes for North American players' longer wait times and instances of not queuing together, we are bundling matchmaking for our US regions together. This will only happen for players if they have good pings to both sites, and our simulations have shown that we can create better games faster this way. If you don't experience this, please let us know! Return to Top
      Collection
      Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
      New Bundles (Limited Time Only!)
      Fragments of the Dark Nexus Bundle Dark Nexus Harbingers Bundle Dark Nexus Deathwing Bundle Dark Nexus Fenix Bundle Dark Nexus Tassadar Bundle Dark Nexus Beast Pack Caldeum Complex Bundle New Skins
      The following skins will be available for a limited time: Dark Nexus Deathwing Shattered Dark Nexus Deathwing Forgotten Dark Nexus Deathwing Awakened Dark Nexus Deathwing Astral Dark Nexus Deathwing Dark Nexus Fenix Imperial Dark Nexus Fenix Awakened Dark Nexus Fenix Eldritch Dark Nexus Fenix Astral Dark Nexus Fenix Dark Nexus Tassadar Forgotten Dark Nexus Tassadar Awakened Dark Nexus Tassadar Eldritch Dark Nexus Tassadar Astral Dark Nexus Tassadar Dark Nexus Gul’dan Entropic Dark Nexus Gul’dan Sadistic Dark Nexus Gul’dan Dark Nexus Alarak Astral Dark Nexus Alarak Awakened Dark Nexus Alarak New Mounts
      The following mounts will be available for a limited time: Dark Nexus Beast Shattered Dark Nexus Beast Forgotten Dark Nexus Beast Wild Dark Nexus Beast Awakened Dark Nexus Beast Astral Dark Nexus Beast Astral Dark Nexus Hound Awakened Dark Nexus Hound Astral Dark Nexus Manta Awakened Dark Nexus Manta New Content
      Several new portraits, sprays and other items have been added to the collection for a limited time! Return to Top
      Heroes
      Tassadar Rework

      Trait
      Resonance Beam Tassadar’s Basic Attack is a long range channeled beam that deals 14 damage every .25 seconds and Slows its target for 10%. While channeling, your Basic Attack damage and Mana Regeneration increase by 25% a second, to a maximum of 100% bonus. While fully charged, gain an additional 3 mana per second. This bonus is lost after 6 seconds of not channeling. Basic Abilities
      Shock Ray [Q] After a .375 second cast, channel a fast moving electric beam that deals 280 damage and slows all enemies in a line by 25% for 2 seconds. Mana: 55 Mana. Cooldown: 7 seconds. Psionic Storm [W] Create a storm of psionic energy at the targeted location, dealing 38 damage every .5 seconds to enemies within its area for 3 seconds. This damage increases by 10% for each consecutive hit, to a maximum of 50% increased damage. Mana: 60 Mana. Cooldown: 8 seconds. Force Wall [E] After a .5 second delay, create a wall that blocks all units from moving through it for 2 seconds. Mana: 70 Mana. Cooldown: 21 seconds. Heroic Abilities
      Archon [R1] Transform into a powerful Archon, gaining 40% of your maximum health as a shield and empowering Basic Attacks for 12 seconds. Empowered Basic Attacks deal more damage, splash in a small area, and reduce the Spell Armor of Heroes by 20 for 2 seconds. While in Archon form, Resonance Beam is fully charged. Mana: 100 Mana. Cooldown: 90 seconds. Black Hole [R2] After a .5 second cast, launch a Black Hole that travels in a long line. While travelling, the Black Hole quickly pulls enemy Heroes towards its center. Touching the center deals 310 damage and stuns for 1.25 seconds. Mana: 80 Mana. Cooldown: 70 seconds. Talent
      Level 1 Static Charge [Q] Quest: Heroes hit by Shock Ray permanently increase its damage by 4 and grant 33% Resonance Beam charge. Maximum of 200 additional damage. Psi-Infusion [W] Increase Psionic Storm’s range by 33%. Each non-structure enemy hit by Psionic Storm restores .5 mana, increased to 5 against Heroes. Khaydarin Amulet [Trait] Quest: Resonance Beam charges 50% faster. Reward: After remaining at full charge for 80 seconds, Resonance Beam bounces to hit 1 additional target for 50% damage. Reward: After remaining at full charge for 160 seconds, Resonance Beam bounces to hit 2 additional targets for 50% damage. Level 4 Induction [Q] Casting Shock Ray increases Tassadar’s move speed by 15% for 3 seconds. If an enemy Hero is hit, increase this bonus by 10%. Electric Fence [E] Enemies near Force Wall take 46 damage every .5 seconds and are slowed by 35%. Plasma Shield [Trait] While Resonance Beam is fully charged, gain a shield equal to 3% of max health every second. Stacking up to 15% maximum health. Level 7 Beam Alignment [Q] When Resonance Beam is fully charged, your Basic Attack range is increased by 1 and the cooldown of Shock Ray refreshes 100% faster. Psionic Echo [Q/E] Casting Psionic Storm causes your next Shock Ray within 3 seconds to cost 30 mana and create a Psionic Storm on the first Hero it hits. Arc Discharge [Trait] After reaching full charge, the next instance of Resonance Beam damage creates a Psionic Storm at the target’s location. This effect has a 20 second cooldown that decays twice as fast while Resonance Beam is at full charge. Level 13 Feedback [W/Trait] On targets afflicted with Psionic Storm, Resonance Beam’s slow is increased to 60% and it also reduces Physical Armor by 25. Shadow Walk [Active] Activate to gain unrevealable Stealth, 40% movement speed and 25 Armor for 1.5 seconds. 60 second cooldown. Can be cast while channeling Shock Ray or Black Hole. Oracle [Active] While stationary, gain 30 Spell Armor for .75 seconds and heal for 12 health each second. Activate to channel for up to 4 seconds, revealing a gradually increasing area anywhere on the map. 45 second cooldown. Level 16 Thermal Lance [Q] The first enemy Hero hit by Shock Ray takes 8% of their maximum health as damage. Psychic Shock [W] Psionic Storm deals damage 25% faster. Executor’s Will [Active] Activate to gain full Resonance Beam charge, 15 Spell Power, and cause Ability cooldowns to refresh 25% faster. This effect lasts as long as Resonance Beam is fully charged. 60 sec cooldown. Level 20 Twilight Archon [R1] Basic Attacks while in Archon form increase its duration by 2 seconds. Kugelblitz [R2] Each Hero hit by Black Hole creates a Psionic Storm at their location. Force Barrier [E] Increases the range of Force Wall by 50%, its duration by .5 seconds, and reduces its cooldown by 10 seconds. Khala’s Gift [Passive] Gain 4 spell power for yourself and each nearby ally Hero, up to 20. Your total bonus is shared with all contributing allies. Xul

      Base
      Health reduced from 2200 to 2080. Health Regeneration reduced from 4.58 to 4.33. Return to Top
      Bug Fixes
      General
      Toy Train Mount Worgen Greymane, Metamorphosis Illidan, Dragonqueen Alexstrasza, Odin Tychus, and Archon Tassadar can no longer mount as a caboose on the Toy Train. Heroes
      Fixed an issue where various Physical Armor buffs were not appropriately reducing damage from non-Heroic targets. Arthas Army of the Dead Ghouls no longer stop following Arthas when affected by certain abilities. Deathwing Deathwing's Energy tooltip while in Dragonflight now is correctly called Energy instead of Mana. Garrosh Fixed an issue where Garrosh would fail to throw moving targets. Imperius Imperius' Flash of Anger will now properly trigger if it kills a target. Clarified Flash of Anger's tooltip to reflect that it deals damage to the target as well as all targets around them. Fixed an issue where players were unable to issue attack commands while using Celestial Charge, causing them to auto-acquire nearby targets. Nazeebo Crowd Control effects on Nazeebo's Zombie Wall with Dead Rush no longer causes Zombie Wall to become unresponsive. Stukov Fixed an issue where Weighted Pustule was removed by Unstoppable. Tracer Fixed an issue where Tracer's A.I. would sometimes stop using her weapons to auto-attack targets. Xul Fixed an issue where Corpse Explosion did not link to an ability in the Death Recap. Zarya Zarya's To the Limit no longer causes Zarya's weapon beam to appear shorter at certain energy levels. Return to Top
      Tassadar has been reworked and there's a new Nexus Anomaly coming in the latest patch.
    • By Stan
      It's time for a new event or Hero to enter the Nexus and Blizzard today posted the first teaser on Twitter with Orphea's father Oberon, the Raven Lord.
      Do you think we'll see another Nexus-born Hero next or what does the Raven Lord have to do with the Greek Gods event?
      Placeholder for tweet 1246858177510924291
    • By Stan
      This week's brawl is Braxis Outpost. It comes with disabled Hearthstones and no healing at spawn.  As with every brawl, the goal is to destroy the enemy Core to claim victory and you will receive a New Toy Chest after playing three games.
      Blizzard (Source)
      This week’s Heroes Brawl is Braxis Outpost! A single-lane battleground set in the Koprulu Sector, it will be up to your team to survive in the lane and take down the enemy core, without the aid of Hearthstone or their Hall of Storms. Good luck, have fun!
      Rules:
      Shuffle Pick Choose from one of three randomly selected Heroes before entering the battle on Braxis Outpost. Be quick about it though, you only have 30 seconds to choose! ARAM Rules Players cannot use Hearthstone Players do not heal at their starting location. (Hall of Storms) Cores have no shields Mercenary Camps Braxis Outpost features two mirrored Goliath & Raven mercenary camps. Be the first team to take down the enemy Core to claim victory! Rewards:
      Complete three matches of Braxis Outpost to earn a New Toy Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
    • By Stan
      Here come the April Fools PTR patch notes that were posted on the official forums by Sami. The amount of time spent on them to make them look legit is really crazy and I can very well imagine some of the changes going live in the game. Read on for details!
      Blizzard (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until April 8th. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

      Quick Navigation:
      New Hero: Mercy Nexus Anomalies General Heroes Bug Fixes
      New Hero: Mercy (Healer)
        A guardian angel to those who come under her care, Dr. Angela Ziegler is a peerless healer, a brilliant scientist, and a staunch advocate for peace.
      Valkyrie Armor [Trait]
      Regenerate 2% of your maximum Health per second after not taking any damage for 4 seconds. Healing Stream [Q]
      Heal an ally for 100 Health per second as long as they are in range. Reactivate to switch targets, or activate your Trait to cancel channeling. Mercy cannot Basic Attack or use Guardian Angel while channeling and 1 second after stopping so. Damage Amplifier [Q]
      Grant an ally 25% attack speed and 10% Spell Power as long as they are in range. Reactivate to switch targets, or activate your Trait to cancel channeling. Mercy cannot Basic Attack or use Guardian Angel while channeling and 1 second after stopping so. Caduceus Staff [W]
      Change between one of the two abilities for Mercy’s Caduceus Staff.
      Healing Stream: Heal an ally for 100 Health per second.
      Damage Amplifier: Grant an ally 25% attack speed and 10% Spell Power.
      Guardian Angel [E]
      Mercy flies towards a heroic target passing through all enemy units. Cannot pass through terrain. Mass Resurrection [R1]
      Channel for 2.5 seconds, reviving all nearby fallen spirits of dead allies back to half of their health, each fallen spirit that gets revived increases Mass Resurrection cooldown by 150 seconds up to 600 seconds. Mercy can use Guardian Angel to fly toward fallen spirits, while channeling for 2.5 seconds Mercy is revealed and has 25 reduced armor taking 25% more damage. [Passive] Each time Mercy heals or amplifies damage reduce Mass Resurrection max cooldown by 0.4%. Valkyrie Mode [R2]
      For the next 10 seconds, Guardian Angel recharges 200% faster and Caduceus Staff spreads to nearby allies from the primary target, secondary targets receive half of the effects of the current Caduceus Staff mode. Return to Top

      Nexus Anomalies
      Nexus Anomalies are seasonal gameplay changes that directly affect all game modes in Heroes of the Storm. These events will last the entire season, allowing us time to receive feedback on them. Depending on this evaluation, some of them may become permanent additions to the game, while others may just be a limited time event.
      The second Nexus Anomaly has arrived! In order to make game experiences better for the majority, we’re changing how Quick Match works since its our current most played mode. Players will no longer be able to queue to any hero they desire and instead play Unranked draft.
      Quick Match
      Renamed to Draft Match. Players will no longer be able to queue with any hero they want, instead they will be sent to a draft where they have to pick their heroes before the game starts. Unranked
      Removed. Return to Top

      General
      The victorious team is now rewarded with 10 Shards on top of the previous rewards, vs AI and Brawl matches grant 5 shards. Toys 2 Event
      Toys 2 Event has been extended to April 28, 2020, PT. Storm League
      Players who are Master and higher can play solo only. Players who are Diamond can play in a group of 2. Players who achieve Bronze 5 with 0 scored points will be unable to play Storm League for a week, afterwards they are automatically set to Bronze 3, doing so multiple times would increase the duration to Permanent. Design
      2+ Vehicles & type-heroes now count more than one hero, affecting abilities and stacks granted. This change affects Cho’Gall, Triglav Protector and The Lost Vikings. Return to Top

      Heroes
      TANK BRUISER SUPPORT HEALER MELEE RANGED Blaze Dehaka Abathur Ana Maiev Azmodan Diablo D.Va Medivh Anduin Illidan Chromie E.T.C. Sonya The Lost Vikings Li Li Qhira Genji Garrosh Thrall Tassadar Uther Samuro Nova Mal'Ganis     Whitemane Valeera Li-Ming           Tracer  
      Tank

      Blaze
      Abilities
      Bunker Drop (R) Health increased from 1435 to 1440. Cooldown increased from 70 to 75. Mana cost increased from 70 to 75. Pyromania (D) Additional Functionality: Damage dealt to None-Structures applies Afterburn stack that deals 7 damage per second and lasts for 3 seconds, can be stacked 5 times, Afterburn deals twice the damage against Heroes. Talents
      Level 7 Crossfire (Q) Additional Functionality: Hitting an enemy with both streams of Flame Stream increases Afterburn damage by 50%, this effect can stacks twice and lasts until the enemy has no Afterburn stacks. Level 20 (New Talent) Blaze It (Passive) Afterburn now deals triple the damage against Enemy Heroes, heroes who take 420 damage from Afterburn are stunned for 1 seconds then Blinded, Silenced and have their vision reduced for 2 seconds, can only occur once every 15 seconds for each Enemy Hero. Return to Top

      Diablo
        Level 13 Devastating Charge (Q) No longer increases Shadow Charge’s Terrain Collision damage. Armor reduction increased from 15 to 20. Additional functionality: Reduces healing received by 50% for 4 seconds. Return to Top

      E.T.C.
      Level 20 Death Metal (Passive) Now is an Active Adjusted Functionality: Upon channeling for 1 second, E.T.C. dies and cast Mosh Pit in its place. [Passive] Enemy heroes who get stunned with Mosh Pit while dead reduces E.T.C.'s Death Timer by 15 seconds up to 60 seconds per stunned hero. [Passive] Upon dying cast Mosh Pit that lasts 2 seconds. Return to Top

      Garrosh
      Abilities
      Wrecking Ball (W) Cooldown increased from 16 to 18. Mana cost increased from 60 to 75. Decimate (R) Bonus damage against Heroes increased from 100% to 200%. Talents
      Level 1 Unrivaled Strength (E) Additional Functionality: Basic attacks against heroes reduces Wrecking Ball’s cooldown by 1 second. Level 16 Rough Landing (Q) Additional Functionality: Groundbreaker’s edge now slightly pull Heroes back to Garrosh but no longer stun and Wrecking Ball cooldown increased by 2 seconds. Renamed to Unbalanced Landing. Return to Top

      Mal’Ganis
      Stats
      Health reduced from 2500 to 2395. Health Regeneration reduced from 5.21 to 5. Abilities
      (New Ability) Connected Vampirism Cast Connected Vampirism on an Ally, while they are above 75% health basic attacks against Enemy Heroes from allies causes Mal’Ganis to steal 1% of their Allies maximum health, Allies with Connected Vampirism receive 10% of the damage dealt by Mal’Ganis as healing, this healing effect is doubled against Enemy Heroes. Talents
      Level 20 Wrath of Nathreza (R) Damage dealt to nearby targets reduced from 75% to 50%. Additional Functionality: Casting Dark Conversion applies Connected Vampirism for nearby Allies for 3 seconds. Allies with Connected Vampirism only benefit from the primary target. Return to Top

      Bruiser

      Dehaka
      Talents
      Level 20 (New Talent) Mutation (Q) After successfully hitting a hero with Drag receive a random Basic Ability from them, can be used once. Cannot receive unit target abilities that requires an ally. Essence Claws (Passive) Removed. Return to Top

      D.Va
      Stats
      Mech health increased from 2000 to 2200. Mech health regeneration increased from 4.168 to 4.5848. Pilot health reduced from 1109 to 960. Pilot health regeneration reduced from 2.5664 to 2.2071 Abilities
      Boosters (Q/Mech Mode) Cooldown increased from 9 to 10. Additional functionality: If D.Va doesn’t take nor deal damage during Boosters, lower the cooldown by 5 seconds. Defense Matrix (W/Mech Mode) Cooldown increased from 10 to 11. Cooldown starts immediately upon casting Defense Matrix. Call Mech (E/Pilot Mode) Cooldown reduced from 45 to 40. Bunny Hop (R) Cooldown reduced from 90 to 70. Damage dealt increased from 60 to 72. (New Ability) Micro Missiles (R) Launch 20 explosive rockets over 2 seconds dealing 30 damage and 15 for nearby targets. 15 seconds cooldown Big Shot (R/Pilot Mode) Now baseline Damage reduced from 250 to 194. Call Mech’s cooldown reduction reduced from 8 to 5. Mechanized Walker (Z) Adjusted functionality: While in her Mech, D.Va can shoot while moving, but her base movement speed is reduced by 15% while basic attacking or using Basic Abilities. Talents
      Level 1 Rush-down (Q) Removed. Hit the Nitrous (Q) Additional functionality: Knockback distance of Boosters is increased by 100% for the first 0.5 seconds of casting Boosters. Pro Moves (Trait) Adjusted functionality: D.Va’s Mech gains 1% Movement Speed for 1.25 second every time she takes damage, up to 15%. [Quest] Damage 20 enemy Heroes with Boosters. [Reward] D.Va’s Mech basic attacks and basic abilities now reduce her movement speed by 10%. Crash Course (Q) Removed. Level 4 Diverting Power (W) Movement speed reduction increased from 30% to 35%. Get Through This! (W) Removed. Fusion Generator (W) Move to level 7. Bring It On (E) Removed. Level 7 Coming Through (Q) Removed. Dazer Zone (W) Slow increased from 20% to 25%. Moved to level 13. Nuclear Option (E) Adjusted functionality: Increase Self-Destruct damage by 50% but Mech explosion delay is increased by 1, Self-Destruct’s Charge amount gained from losing Mech Health is increased by 30%. Level 13 Expensive Plating (Trait) Removed. Level 16 Torpedo Dash (Q) Moved to level 1. Nanoweave Suit (Trait) Armor increased from 50 to 75. Moved to Level 4. Suppressing Fire (Trait) Removed. (New Talent) Exposing Weaknesses (W) Enemy heroes who are affected by Defense Matrix have their armor reduced by 10, taking 10% more damage. Level 20 Pew! Pew! Pew! (R) Damage reduction per shot reduced from 50% to 35%. Moved to 16. Concussive Pulse (W) Moved to level 4. (New Talent) Focused Fire (R) Each 4th consecutive hit on the same hero increases the next micro missile damage by 200%. (New Talent) Nerf This! (E) Firing Big Shot on your Mech causes the Mech to explode in 1 second, but Call Mech cooldown gets increased by 6 seconds, this duration cannot be reduced by Big Shot.   Level (Tier)   D.Va TALENTS     1 (1) Hit the Nitros (Q) Torpedo Dash (Q) (!)Pro Moves (Trait)   4 (2) Diverting Power (W) Concussive Pulse (W) Nanoweave Suit (Trait)   7 (3) Aggression Matrix (W) Fusion Generator (W) Nuclear Option (E)   10 (4) Bunny Hop Micro Missiles     13 (5) Dazer Zone (W) Ablative Armor (Trait) Emergency Shielding (Trait)   16 (6) Exposing Weaknesses (W) Pew! Pew! Pew! (R) GG, WP (Trait)   20 (7) Nerf This! (E) MEKAfall (E) Focused Fire (R) Stop and Pop (R) (!) indicates a Questing Talent. Italic text indicates a NEW Talent. Bold text indicates a MOVED Talent. Return to Top

      Sonya
      Talents
      Level 13 (New Talent) Passive Aggressive (Passive) After not taking damage or dealing Basic Attack damage for 1 second, increase your next basic attack damage by 20% every 0.25 seconds up to 300%, if Sonya attacks an enemy with 300% damage increase generates 30 Fury. [Passive] While out of combat for 3 seconds Sonya loses 5 Fury per second. Return to Top

      Thrall
      Talents
      Level 1 Rolling Thunder (Q) New Functionality: [Passive] Increase the number of Chain Lightning bounces by 1. Casting Chain Lightning on an Enemy Hero causes the next heal from Frostwolf Resilience to heal 5% of Thralls Maximum Health over 5 seconds, this heal refreshes if Thrall is healed by Frostwolf Resilience while its active. Return to Top

      Support

      Abathur
      Talents
      Level 7 Calldown: MULE (Active) Removed. (New Talent) Spawn Drone (Active) Spawns a Drone in a visible location targeting the nearest Fort or Keep (regardless of being destroyed) and morphs into a Hatchery. Hatcheries slowly repairs all structures nearby by 25 health every second and spawns a Roachling and 2 Zerglings every 25 seconds, Hatcheries have 750 health and lasts 60 seconds. 90 seconds cooldown. Level 20 (New Talent) Evolved For Combat (Passive) Increase Abathur’s Basic Attack damage by 100%, basic attacks against enemy heroes grabs a stack of Biomass, each stack of Biomass increases Abathur basic attack by an additional 100% and reduces Abathur’s respawn time by 10 per stack up to 50 seconds. Return to Top

      Medivh
      Abilities
      Ley Line Seal (R) Cooldown reduced from 80 to 75. Talents
      Level 7 Arcane Explosion Additional functionality: Increases Force of Will cooldown by 1. Level 20 Medivh Cheats! Additional functionality: Reduces Ley Line Seal cooldown by 6 per hero hit while restoring 5% of your maximum mana. Can now be redirected twice. Return to Top

      The Lost Vikings
      Stats
      Baleog Health increased from 1180 to 1095. Health Regeneration increased from 2.46 to 2.22. Basic Attack damage increased from 78 to 73. Erik Health increased from 840 to 767. Health Regeneration increased from 1.75 to 1.6. Basic Attack damage increased from 65 to 60. Olaf Health increased from 1540 to 1424. Health Regeneration increased from 3.21 to 2.97. Basic Attack damage increased from 57 to 52. Return to Top

      Tassadar
      Stats
      Basic Attacks damage increased from 15 to 34. Basic Attacks now deal as Spell Damage. Abilities
      (New Ability) Feedback (Active) Steal 90% of the enemy hero’s current mana and deal 102 damage on top of the amount of mana that was stolen over 3 seconds, enemy heroes who are affected by Feedback regain half of their stolen mana over 9 seconds. [Passive] Spell damage reduces Feedback cooldown by 0.5 seconds. 90 seconds cooldown, 75 mana cost. Talents
      Level 1 Templar's Will (Passive) New functionality: Tassadar Basic Attacks against heroes deal 1% of their maximum health and reduces Feedback’s cooldown by 1 second. Level 13 Adun's Wisdom (Trait) Cooldown charge rate increased from 75% to 100%. Additional Functionality: While Oracle is active, Feedback cooldown reduction from spells is quadrupled. Level 16 Focused Beam (Trait) Adjusted functionality: Oracle duration increase by 1, basic attacks deal 0.5% of the heroes maximum health, while Oracle is active, deal an additional 1.5% of the heroes maximum health. This damage stacks with other similar effects. Return to Top

      Healer

      Ana
      Talents
      Level 7 Anti-Healer (W) Additional functionality: All damage dealt and crowd control effects are 50% more effective against Healers and Supports. Night Terrors (E) Adjusted functionality: During sleep and for the 2 seconds after, their vision is greatly reduced, their map is disabled and non visible areas are replaced with a black fog. Return to Top

      Anduin
      Abiltiies
      Leap of Faith Cooldown reduced from 80 to 60. Now can pull enemies. Return to Top

      Li Li
      Abilities
      Healing Brew (Q) Healing increased from 175 to 212. Now a skillshot. Cooldown increased from 4 to 5. Blinding Wind (E) Now hits all targets in a radius of 4 in an arc in front of Lili. Damage reduced from 133 to 119. Talents
      Level 1 Free Drinks (Q) Cooldown reduction increased from 1 to 2.5. Health threshold increased from 50% to 60%. Level 7 The Good Stuff (Q) Healing increased from 42 to 50. Level 13 Mass Vortex (E) Adjusted Functionality: Increase Blinding Wind’s arc and range by 25%, Blinding Wind deals 50% additional damage for 2 Heroes hit and 25% additional damage for each additional hero. Level 16 Two For One (Q) Adjusted functionality: Upon healing a hero with Healing Brew, share a drink with the nearest target (prioritize heroes) to that hero, if there are no targets nearby the healing effects are doubled. Pick Me Up (Q) Adjusted functionality: Healing Brew grants 15% movement speed for 1 second. Return to Top

      Uther
      Abilities
      Devotion (Trait) Armor reduced from 25 to 15. Armor duration reduced from 2 to 1.5 seconds. Additional functionality: [Quest] Heal and prevent 60,000 damage to you and allies with your basic abilities. [Reward] After accumulating 60,000 healing and damage prevented Uther acquires Redemption.
      Redemption: After Eternal Vanguard ends, Uther revives at the spirits location with half of his health restored. This effect has 300 seconds cooldown, everytime Uther heals and prevent damage reduces Redemption cooldown by 1 second. Holy Light (Q) Healing reduced from 362 to 340. Healing received for healing allies reduced from 181 to 170. Additional functionality: [Quest] Heal and prevent 15,000 damage to you and allies with Holy Light. [Reward] After accumulating 15,000 healing and damage prevented with Holy Light, Holy Light mana cost reduced by 20, range increased by 25% and cooldown reduced by 2 seconds. Holy Radiance (W) Healing reduced from 177 to 160. Damage dealt reduced from 177 to 160. Additional functionality: [Quest] Heal and prevent 15,000 damage to you and allies with Holy Radiance. [Reward] After accumulating 15,000 healing and damage prevented with Holy Radiance, damaging or healing Heroes with Holy Radiance refunds 5 Mana and reduces its cooldown by 0.5 second. Talents
      Level 1 Silver Touch (Q) Removed. Wave of Light (W) Removed. (New Talent) Faith (Trait/Quest) [Quest] Heal and prevent 60,000 damage to you and allies with your basic abilities. [Reward] After accumulating 60,000 healing and damage prevented, Devotion grants 10% additional armor and duration increased by 1 second. (New Talent) Divine Haste (Trait) Devotion grants 10% movement for 2 seconds. Level 7 Guardian of Ancient Kings (Trait) Adjusted functionality: Healing a Hero that is Stunned, Rooted, or Silenced doubles the Armor amount they receive from Devotion. Level 16 Benediction Cooldown increased from 60 to 90. Now resets all abilities upon activation. Level 20 Redemption Removed. (New Talent) Unstoppable Justice (Trait) Uther can use Holy Radiance during Eternal Vanguard, each hero healed or hit by Holy Radiance or Flash of Light increases Eternal Vanguard duration by 0.25 seconds. Return to Top

      Whitemane
      Stats
      Health increased from 1400 to 1498. Health regeneration increased from 2.9218 to 3.126326. Basic Attack damage 62 to 69. Abilities
      Desperate Plea (Q) Mana cost increased from 45 to 60. Mana increase per stack of Desperation reduced from 45 to 40. Healing amount increased from 140 to 160. Inquisition (W) Cooldown increased from 12 to 13. Scarlet Aegis (R) Duration reduced from 4 to 3. Armor increased from 40 to 60. Healing amount increased from 250 to 275. Divine Reckoning (R) Mana restored from damage dealt reduced from 25% to 20%. Zeal (Trait) Cooldown reduced from 40 to 30. Armor reduction increased from 25 to 30. Clemency (Active) Cooldown increased from 12 to 13. Now removes all stacks of Desperation upon casting, each removed stack restores 50 mana. Talents
      Level 4 Unwavering Faith (Q) Adjusted functionality: Increase Whitemane’s Basic Attack range by 1. Whitemane gains 10% increase damage dealt for each active Zeal buff. Level 13 Lashing Out (E) If Searing Lash’s second strike hits an enemy Hero, reduce its cooldown to 1 second and increase the next Searing Lash damage by 25% per hero hit up to 50%. Saintly Greatstaff (E) Damage reduced from 55 to 40. Mark duration increased from 3 to 4. No longer removes the mark after the first basic attack. Return to Top

      Melee Assassin

      Maiev
      Abilities
      Vault of the Wardens (D) Cooldown increased from 13 to 14 seconds. Additional functionality: Deals 15% more damage to Illidan. Talents
      Level 16 Cruel Chain (W) New functionality: Umbral Bind grants 25% Movement Speed for 2.5 seconds, and its pull damage is increased by 30% for each tethered target beyond the first, up to 120%. This is a reversion of the reversion to Cruel Chain’s last functionality. Return to Top

      Illidan
      Abilities
      Betrayer's Thirst (D) Additional functionality Now grants immunity to Blind. Vision is greatly reduced. Deal 15% less damage to Maiev. Return to Top

      Qhira
      Talents
      Level 20 No Sanctuary (Passive) Removed. (New Talent) You are Already Dead Casting Blood Rage reduces healing received by 50% for all affected heroes, if the affected heroes are below 10% they die instantly instead. Return to Top

      Samuro
      Stats
      Health reduced from 1725 to 1656 Health regeneration reduced from 3.5898 to 3.4462 Basic Attack damage reduced from 102 to 96. Return to Top

      Valeera
      Talents
      Level 16 Thistle Tea (Active) Cooldown increased from 40 to 60. Additional functionality: Now increases all damage dealt by 20% for 4 seconds. Level 20 (New Talent) Cold Blood (E) Activate to increase the damage of Valeera’s next Evicerate by 80%. Return to Top

      Ranged Assassin

      Azmodan
      Talents
      Level 16 Trample (Active) Range increased from 6 to 7 Damage increased from 275 to 295. Additional Functionality: Enemy Heroes that die within 2 seconds of being hit with Trample reset the cooldown. Return to Top

      Chromie
      Abilities
      Sand Blast (Q) Maximum amount of Sand Echoes increased from 1 to 10. Sand Echoes Abilities and Basic Attack damage reduced from 40% to 10%. 15 mana cost, 2 seconds cooldown. Dragon's Breath (W) New Functionality: Launch 8 blasts into the air that land every 0.25 seconds in a large area randomly, dealing 153 damage each. Dragon’s Breath Impact Radius increased from 2 to 2.5. Cast range increased from 13 to 16. 50 mana, 10 seconds cooldown. Temporal Loop (R) Adjusted Functionality: Choose an enemy Hero. After 3 seconds, they are teleported back to the location where Temporal Loop was cast on them, during that time Sand Blast cooldown has been removed and Dragon’s Breath has been set to 1.5 seconds. Cooldown increased from 50 to 60. Talents
      Level 1 Once Again the First Time (Q) Adjusted Functionality: Upon quest completion increases Sand Echoes damage by an additional 10% and allows Chromie to spawn 2 more additional Sand Echoes. Quest completion stacks increased from 40 to 60. Level 18 Stuck in a Loop (R) No longer increases recharge rate. Return to Top

      Genji
      Stats
      Basic attack damage increased from 44 to 48. Return to Top

      Nova
      Stats
      Basic ‍��?�?? ‍ ‍ ‍ ‍ ‍ ‍�����?? ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ from ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ ‍ to 1�0 ‍ Talents
      Level � ‍6 ?!���?? (W) Armor �?�???� from undefined to undefined. Level 20 ‍ ‍ Removed. **(New Talent) undefined (�)** Nova’s Holo Decoy also cast ���� which deals undefined% damage. <blockquote>
      <b>Developer Comment:</b> Nova has been ��??�?? in general, these changes should ��?� her in ����� while ���?�???�?? �? �???�???�??� �?�?�� ?���?���?� and kill ?���?��� ?��??? ?��???���?.
      </blockquote>
      <a href="#top">Return to Top</a>

      Li-Ming
      Talents
      Level 4 Triumvirate (W) Removed. (New Talent) Ess of Johan (W) If Arcane Orb hits an enemy Hero after traveling at least 85%, they are pulled toward its center. Level 7 Zei's Vengeance Damage reduced from 30% to 25%. Cooldown reduction increased from 1 to 3. Calamity (E) Damage reduced from 300 to 290. Level 13 Glass Cannon (Passive) Maximum health reduction reduced from 15% to 10%. Level 16 Arcane Orbit (W) Travel distance reduced from 25% to 15%. Additional Functionality: Increases distance travel damage by 15%. Return to Top

      Tracer
      Stats
      Basic attack damage reduced from 26 to 25. Talents
      Level 1 Slipstream (E) Adjusted functionality: Recall cooldown is reduced by 5 seconds, but the amount of time Recalled is reduced by 1 seconds. Level 7 Jumper (Q) Removed. Bullet Time (Q) Adjusted functionality: Basic Attacks lower the cooldown of Blink by 0.05 seconds, this gets tripled against Heroes. Spatial Echo (Q) Removed (New Talent) Space Sickness (Q) Activate to increase your next Blink range by 75%, heroes that are caught through that blink are stunned for 0.5 seconds. 25 seconds cooldown. (New Talent) Time Paradox (Q) Blink grants 1 stack of evasion that lasts for 0.5 second, can only have 1 stack. Level 13 Bullet Spray (W) Additional functionality: Reduces Tracer’s Melee cooldown by 2 seconds. Level 16 Focus Fire (Trait) Adjusted functionality: For every 5th basic attack on the same target, increase all damage dealt by Tracer to them by 5% up to 15%, lasts 2.5 seconds, basic attacks refresh this duration. Level 20 Get Stuffed! (W) No longer reduces Melee’s cooldown. Return to Top

      Bug Fixes:
      Fixed an unexpected search result in queues resulting in insanely fast games being found in 5 ~ 15 seconds in QM. Fixed an issue where Whitemane Skeletal Mesh “Legs” Component would stretch more than intended. Tracer’s “Recall” no longer causes a time paradox and duplicate herself on the battlefield followed by a server crash for that match. Fixed an Anub’Arak in the game. Tracer’s Melee no longer misses the target. Samuro can no longer swap while in the Hall of Storms. Thrall’s “Earthquake” no longer makes Sky Temple fall out of the sky. Fixed an issue where Mercy deal a surprising amount of damage, unintentionally. Probius’s “Warp Rifts” no longer disable the map’s lightning while they are inside the player’s screen. Multiple multiplicative fixes for multiple abilities that grants Spell Power and Physical Damage multipliers. Brightwing’s Polymorphs no longer replaces the victims texture with the animal they were turned into. Rehgar going back from Spirit form no longer causes to displace one of his shoulders for the rest of the match in Orc form. Infinite Quests Fixed the occurrence of dealing infinite damage due going below 0 points and overflowing the value. Fixed an issue where the player can go lower below 0 stacks on a quest. Fixed an issue where players can receive negative stacks on their quests. Fixed an issue where Probius cannot play his death sounds. Lucio no longer plays “It’s Everyday Bro” while having Speed Boost active with Crossfade. Models no longer randomly T-pose in replay mode. Leoric no longer spawns a tower when he dies, again. Multiple fixes for UI in replay mode. Several AI fixes and improvements. Return to Top
      Here are the April Fools patch notes with Mercy, the long-awaited D.Va rework, and more!
    • By Stan
      Although there's no rotation this week because all Heroes remain free to play, Blizzard still updated their sales with a new set of Heroes that you can buy at a reduced gem price.
      Hero Sales
      Heroes Old Price New Price Junkrat 750 Gems 375 Gems Mal'Ganis 750 Gems 375 Gems Sylvanas 625 Gems 312 Gems Mounts
      REMOVED Green Treasure Goblin costs 7,000 Gold.

      Skins
      Footman Varian Skin Pack is on sale for 675 Gems. The following skins are included in the bundle:
      Stormwind Footman Varian Stromgarde Footman Varian Kul Tiras Footman Varian
      Latest Heroes of the Storm News
      All Heroes Free to Play Through April 13 Heroes Lounge Sign-Ups Now Open Next Hero Won't Be Lady Vashj
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