Jump to content
FORUMS
Sign in to follow this  
Stan

Blue Posts Round-up: Jan 24

Recommended Posts

m8TCHfR.jpg

Today's round-up covers a new build deploy to test realms, update on PvP Season 1 rewards, Prestige 0 changes in 7.2 and old Elite PvP sets from previous expansions.

PTR Build Deploy (January 24) // Delayed

PTRs will be going offline and a new 7.2 will be deployed soon. No ETA for the push yet. It's delayed.

Blizzard LogoArvaanas

Greetings friends,
PTR will be coming down for a bit today in order to deploy a new 7.2.0 build. No ETA for the push, but I'll ping this thread if things look like they're going to take longer than usual after realms go offline. 

Leaving this thread open for general discussion so long as posts remain civil and adhere to forum guidelines. 

Thanks all!

(Source)

Legion PvP Season 1 Rewards

Delays and so many issues even after distribution. Blizzard is still having issues with PvP Season 1 rewards. Alliance players received rewards based on Horde leaderboards.

Blizzard LogoOrnyx

Shortly after last week’s re-distribution of PvP rewards, we discovered a bug that had caused Alliance players’ rewards to be re-distributed based on the Horde ladders. While many players still ended up with the correct reward, some received rewards at a higher or lower tier than they had earned.

In the Americas, Australia, and New Zealand, this bug resulted in too few rewards being distributed for Alliance players. We’ll be applying a hotfix with the next weekly maintenance that will correct this. Alliance players can expect to receive either the same reward they had already received, or one at a higher tier.

To help provide clarity, here are the final rating cutoffs that were necessary to earn the Gladiator, Vindictive Gladiator, or Hero of the Alliance/Horde titles on these realms in Legion Season 1:

Horde
Gladiator: 2563
Vindictive Gladiator: 2852
Hero of the Horde: 2432

Alliance
Gladiator: 2437
Vindictive Gladiator: 2704
Hero of the Alliance: 2297

Thank you again for your patience as we work to ensure that players are rewarded fairly for their efforts in Legion Season 1.

(Source)

Prestige 0 Changes in 7.2

The amount of Honor required to prestige up for the first time (Prestige 0) will be halved.

Blizzard LogoDesvin

In 7.2, we're reducing the amount of honor it requires to go from Honor Level 1 to 50 before prestiging the first time (aka Prestige 0). It will take roughly half the amount of honor as it does now. Prestige ranks 1 and higher will remain the same. 

Hopefully, this helps everyone gain access to their honor talents faster.

(Source)

Rogue Outlaw Feedback

Buffs to Slice and DiceSlice and Dice are coming soon.

Blizzard LogoSigma

So I like the concept of guaranteeing a good roll with AR. However, I don't think the current iteration (single use of AR grants a single two-buff) will ever end up making a difference really. 

You already RTB prior to the pull and if you get a decent set of buffs, you're not going to reroll it just because you get a free two-fer. This ability needs to be a bit stronger or more flexible. It should allow for ALL rolls during AR to be two-buffs, or guarantee a single three-buff (I'd personally prefer a free 3-buff as this would feel extremely significant and beneficial). 

As it is now, it's going to be extremely marginal in everyday play and will frequently just not get used. If you're mid-fight and AR comes up, you just aren't rolling away from what you have because of the proc. Good concept for consistency but this isn't as juicy as it sounds if you really think about how rarely you'd end up benefiting from it. It basically just adds a soft floor for the DPS, not any kind of top-end gain.
It should be a DPS gain even for players who are optimizing well, because you will lose fewer Combo Points to rerolling Roll the BonesRoll the Bones (and thereby gain Run ThroughRun Through damage).

We will monitor the tuning as always, but it seems likely that a guaranteed triple buff would be a lot stronger than it initially appears. If you know that a particular roll is going to be a triple, then you can make sure to set up a 54 second duration on it. And given the frequency of Adrenaline RushAdrenaline Rush, that would be a very high uptime on a guaranteed triple buff. True BearingTrue Bearing uptime would go way up due to this, which adds many Adrenaline RushAdrenaline Rushes to the rotation on average. That positive feedback loop on Outlaw is rather powerful, and we have to watch for it when setting up this trait, but will continue to keep an eye on how it's borne out when testing begins.
 
Does it do anything for Slice and DiceSlice and Dice?
If not, it makes the talent obsolete, you don't want a golden trait to be useless.

The plan is to buff Slice and DiceSlice and Dice somehow. As with existing traits, as the 7.2 traits progress along we will look at how they have to interact with replacement talents.

(Source)

Old Elite PvP Sets & Illusions

At first, the team thought that a rating requirement and Mark of HonorMarks of Honor would be a reasonable gating behind bringing Elite PvP Sets back, but unfortunately this isn't happening. As for illusions, they don't work on Artifacts and forcing players to transmog other weapons isn't something they want. Rest assured, they're taking the community impression into consideration.

Blizzard LogoDesvin

I'd like to clarify one point: we totally hear that you'd like a rating restricted tabard and illusion back. We're adding a new tabard for Season 3 that will have a rating requirement. We're debating whether to add a new illusion however. Illusions do not work on artifact weapons and offering a reward that requires you to transmog your weapon feels problematic. But, we get that you really like the illusion. We may settle back on that idea or try to develop something else.

As for the elite sets, our motivation for doing this isn't to replace other reward systems. We've received a lot of requests to re-add these sets to the game somehow. We thought current rating and a marks of honor cost would be a reasonable gating mechanism for purchase. But the community's impression on prestige items like this is important. We appreciate all of your feedback on the idea. But we wanted to make it clear that adding these sets does not mean we won't be adding other rating rewards as well.

Update:  Thanks for the feedback. We have decided to not make these sets available.

(Source)

  • Like 1

Share this post


Link to post
Share on other sites

From what I'm reading they neither confirmed nor denied adding old PvP elite sets, they just stated they are trying to figure out a reasonable way to add them without downplaying those who have them already. Unless there was another statement saying they weren't doing it at all.

Share this post


Link to post
Share on other sites
9 hours ago, Oreoxd said:

From what I'm reading they neither confirmed nor denied adding old PvP elite sets, they just stated they are trying to figure out a reasonable way to add them without downplaying those who have them already. Unless there was another statement saying they weren't doing it at all.

It's there you just need to read the entire post :) added it to the main blue post :)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      The War Within pre-patch event will start on July 30th!
      Blizzard hasn't officially announced the release date for the War Within pre-patch, but the latest splash screen suggests otherwise.
      Called Radiant Echoes, the War Within pre-patch event begins on July 30, 2024. This gives players four weeks to join in before the new expansion officially drops on August 26 (or August 22 for Early Access holders).
      We expect the pre-patch to hit live servers on or before July 30!
      Check out the full splash screen in all its glory!
      Placeholder for tweet 1803346055330750635
    • By Stan
      Conzil FTP has completed Scholomance in 13.3 seconds in MoP Remix with a Level 20 character.
      While we understand that clipping isn't ideal, it's commonly used by most speedrunners in MoP Remix, and this run is no exception. Conzil defeated only the final boss of Scholomance in just 13.3 seconds.
      Why Level 20? Trial characters in Remix are capped at Level 20, allowing players to continue growing in power without surpassing that level, effectively creating an overpowered twink.
    • By Stan
      Over the past two decades, WoW saw 10 expansions, each bringing new content and increasing storage demands. From the original "Vanilla" release in 2004, requiring just 4 GB, to the upcoming "The War Within" expansion in 2024, which demands at least 128 GB SSD storage, Blizzard's iconic MMORPG continues to grow. 
      Today, we're diving into how the storage demands for World of Warcraft have grown over the past 20 years. While the original game needed only 4 GB of storage, two decades of new content and improvements have significantly increased this requirement. Now, you'll need at least 128 GB of SSD storage to enjoy the latest expansion!
      The following timeline highlights the release dates and storage requirements of each WoW expansion from its inception with "Vanilla" to the highly anticipated "The War Within" in 2024. 

      Recap
      Below is a recap of minimum storage requirements for all expansions. Thanks to Reddit user factor3x for the data!
      2004: World of Warcraft (Vanilla)
      Release Date: November 23, 2004 Storage Requirement: ~4 GB 2007: The Burning Crusade
      Release Date: January 16, 2007 Storage Requirement: ~10 GB 2008: Wrath of the Lich King
      Release Date: November 13, 2008 Storage Requirement: ~15 GB 2010: Cataclysm
      Release Date: December 7, 2010 Storage Requirement: ~25 GB 2012: Mists of Pandaria
      Release Date: September 25, 2012 Storage Requirement: ~30 GB 2014: Warlords of Draenor
      Release Date: November 13, 2014 Storage Requirement: ~35 GB 2016: Legion
      Release Date: August 30, 2016 Storage Requirement: ~45 GB 2018: Battle for Azeroth
      Release Date: August 14, 2018 Storage Requirement: ~70 GB 2020: Shadowlands
      Release Date: November 23, 2020 Storage Requirement: ~100 GB 2022: Dragonflight
      Release Date: November 28, 2022 Storage Requirement: ~120 GB 2024: The War Within
      Release Date: August 26, 2024 Storage Requirement: ~128 GB As you can see, the storage requirements have skyrocketed, but Blizzard has also improved their file system. They now use the same data for both retail and PTR, which has notably reduced the size of the clients. In the past, having separate retail and PTR clients took up a lot more disk space!
    • By Stan
      The requirements for The Great Vault have been updated in the Beta for the first War Within Season!

      For raids, you'll need to defeat 2, 4, or 6 bosses from Nerub'ar Palace to unlock the slots. For dungeons, you must complete 1 Heroic, Mythic, or Timewalking Dungeons to unlock the slots. The PvP category has been removed from the Great Vault and replaced with a World tab. To unlock items in the World Tab, you need to complete 3, 6, or 12 Delves or World Activities. You’re probably familiar with Delves, but World Activities are new. Under World Activities, think of events like Researchers Under Fire or Superblooms in Dragonflight.
      Overall, the World Tab is a great option for players who don't participate in raids or dungeons. You can still unlock your 3 item slots by completing Delves or other outdoor events.
    • By Stan
      Paladins didn't go unnoticed in this week's War Within Beta Build. Read on to find out more about the latest class changes!
      Latest Paladin Changes
      Laying Down Arms - When an Armament fades from you, the cooldown of Lay on Hands is reduced by 15.0 sec and you gain Shining Light or Infusion of Light. Holy Shock - Has an additional 10% critical strike chance. Generates 1 Holy Power. Triggers a burst of Light on the target, dealing [ 48.96% of Spell Power ] Holy damage to an enemy, or [ 147.36% 190% of Spell Power ] healing to an ally Grand Crusader - Reduces the cooldown of Judgment by 3 sec. Normal, Blessed Hammer : When you avoid a melee attack or use Crusader Strike, you have a 15% chance to reset the remaining cooldown on Avenger's Shield Shield. + . Crusader's Judgment : When you avoid a melee attack or use Crusader Strike, you have a 15% chance to reset the remaining cooldown on Avenger's Shield Shining Light - Every 3 Shields of the Righteous make your next Word of Glory cost no Holy Power. Maximum 2 stacks. Dawnlight - 10% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets. Casting Holy Prism or Barrier of Faith causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 600% 480% of Spell Power ] healing over 8 sec Hand of Divinity - Call upon the Light to empower your spells, causing your next 2 Holy Lights to heal 40% 30% more, cost 50% less mana, and be instant cast. Tyr's Deliverance - Allies healed also receive 10% increased healing from your Holy Light, Flash of Light, and Holy Shock spells for 12 sec. Releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec for 20 sec within 40 yds for [ 35% 30% of Spell Power ] Valiance - Consuming Shining Light or Infusion of Light reduces the cooldown of Holy Armaments by 3.0 sec. Blessing of the Forge - Avenging Wrath summons an additional Sacred Weapon, and during Avenging Wrath your Sacred Weapon casts spells on your target and echoes the effects of your Holy Power spenders. abilities. Divine Favor (New) - After casting Barrier of Faith or Holy Prism, the healing of your next Holy Light or Flash of Light is increased by 40%, its cast time is reduced by 30%, and its mana cost is reduced by 50%.
×
×
  • Create New...