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Balance Update: January 27

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A new balance update was pushed bringing bug fixes, balance tweaks and Rooster Race changes.

Blizzard LogoBlizzard Entertainment (Source)

General

Rooster Race Adjustments

  • The Rooster Race event will now always appear whenever any player in the match has not yet completed their quest for the day.
  • Rooster Race duration increased by 3 seconds.
  • Players will now receive a Movement Speed bonus while carrying a Lunar Festival item.
  • The area in which Lunar Festival items will spawn has been reduced across all Battlegrounds.
  • The Rooster will no longer consume Lunar Festival items other than the type specified at the top of the screen.

Heroes

Assassin

Ragnaros

Divider_Heroes_Kaelthas_Cropped.png

Stats

  • Base Maximum Health reduced from 2100 to 2000
  • Base Health Regen reduced from 4.4 to 4.2 per second

Talents

  • Level 1
    • Sulfuras Hungers (Q)
      • Quest completion damage bonus reduced from 120 to 100
  • Level 4
    • Catching Fire (Active)
      • Health Regeneration bonus reduced from 2 to 1.5 per regen globe gathered
  • Level 13
    • Cauterize Wounds (Q)
      • Healing reduced from 60 to 50% of damage dealt

Thrall

Divider_Hero_Thrall_Crop.png

Abilities
  • Earthquake (R)
    • Slow amount reduced from 70 to 50%
  • Sundering (R)
    • Cooldown reduced from 80 to 60 seconds
Developer Comments:  These changes are a continued effort to bring Thrall's two Heroics closer in line with each other. We realize that these are not the only pick-rate issues he has and are excited to look at him in more depth soon.

Zul'jin

Divider_Hero_Zuljin_Crop.png

Abilities

  • Twin Cleave (W)
    • Mana cost reduced from 60 to 50
  • Guillotine (R)
    • Cooldown reduced from 45 to 30 seconds

Talents

  • Level 1
    • Boneslicer (Q)
      • Damage bonus increased from 15 to 20%
    • Arcanite Axes (W)
      • Cooldown reduction per Hero hit increased from .5 to .75 seconds
    • You Want Axe? (Passive)
      • Damage bonus per stack reduced from 1.5 to 1.25
  • Level 4
    • Let the Killing Begin (Passive)
      • Buff duration reduced from 15 to 12 seconds
  • Level 7
    • Wrong Place Wrong Time (W)
      • Damage from 140 to 150
  • Level 13
    • Voodoo Shuffle (Active)
      • Cooldown reduced from 45 to 30 seconds
  • Level 16
    • Ferocity (Trait)
      • Attack speed bonus reduced from 40 to 35%
Developer Comments:  Our data shows a solid win-rate for Zul'jin's Basic Attack build (I guess enemies really don't want axe!) while his ability-supporting talents are slightly under-performing. These changes look to slightly help that while we continue to explore the flood of incoming data.

Specialist

Zagara

Divider_Hero_Zagara_Crop.png

Abilities

  • Creep Tumor (Trait)
    • Movement Speed bonus from 15 to 20%
    • Cooldown from 20 to 18 seconds
  • Hunter Killer (W)
    • Base damage from 62 to 65
    • Damage scaling from 3.5 to 4%

Talents

  • Level 20
    • Endless Creep (Trait)
      • Movement Speed bonus from 15 to 10%

Support

Uther

Divider_Hero_Uther_Crop.png

Stats

  • Now has 10 Armor
Developer Comments:  This is the first of a few changes we want to make to Uther. We're attempting to ensure that he has a distinctive niche beyond bringing Divine Shield. This is the first step in the direction of making him a tankier healer.

Warrior

Artanis

Divider_Hero_Artanis_crop.png

Talents

  • Level 4
    • Shield Surge (Trait)
      • Bonus shield amount reduced from 80 to 75%
  • Level 7
    • Chrono Surge (Q)
      • Duration of Attack Speed increased from 4 to 5 seconds
  • Level 13
    • Templar's Zeal (Q)
      • Cooldown recharge rate increased from 100 to 150%
    • Graviton Vortex (E)
      • Cooldown reduction decreased from 6 to 5 seconds
  • Level 16
    • Titan Killer (W)
      • Damage reduced from 2.5 to 2% of enemy Hero's maximum Health
    • Plasma Burn (Trait)
      • Damage increased from 50 to 55 
Developer Comments:  We're glad to see the Hierarch as a powerful entity in the Nexus! As players are growing more proficient with his new kit, he's becoming increasingly more powerful than his competition. We're using this time to adjust a few of the over performing Talents as a means of toning him down slightly, as well as creating more compelling choices.

Diablo

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Abilities

  • Lightning Breath (R)
    • Increase turn rate by 25%
    • Damage reduced from 100 to 50
    • Damage effects per second increased from 2 to 4

Talents

  • Level 4
    • From the Shadows (Q)
      • No longer grants additional stun time.
      • Additional range increased from 33 to 40%
  • Level 13
    • Fire Devil (W)
      • Bonus attack damage reduced from 25 to 20%
    • Hellfire (W)
      • Bonus damage from Heroes hit increased from 10 to 12%
      • Max damage value increased from 100 to 120%
  • Level 16
    • Domination (E)
      • No longer grants cooldown reduction on Overpower
  • Level 20
    • Hellgate (Active)
      • Cooldown increased from 90 to 120 seconds
Developer Comments:  It's nice to see the Lord of Terror running amok inside the Nexus once again. These changes are targeted at talents that are slightly over or under tuned and should help equalize some of his Talent tiers.

Sonya

Divider_Hero_Sonya_Crop.png

Abilities

  • Whirlwind (W)
    • Damage increased from 339 to 441 over 3 seconds
    • Healing increased from 20 to 25% of damage done (tripled versus Heroes)

Talents

  • Level 7
    • Poisoned Spear (Q)
      • Damage increased from 100 to 150% of Ancient Spear
      • Duration increased from 4 to 6 seconds
  • Level 13
    • Life Funnel (E)
      • Healing increased from 30 to 35% to correspond with base Whirlwind changes
Developer Comments:  Sonya has steadily been dropping to the bottom of our Hero winrates, primarily because a lot of Heroes fulfill her role slightly better. The focus of these buffs is to improve her winrate, but also to solidify the reason to take Sonya: when you can get a lot of value out of Whirlwind because of the map mechanic, an abundance of Mercenaries, or an enemy team that consistently groups up.

Stitches

Divider_Hero_Stitches_Crop.png

Stats

  • Health increased from 2738 to 2900
  • Health Regeneration increased from 5.7 to 6 per second
Developer Comments:  Stitches come back to play! Stitches big scary monster, don't need Armor, has lots of Health!

Zarya

Divider_Hero_Zarya_crop.png

Stats

  • Basic Attack damage reduced from 21 to 20 

Abilities

  • Particle Grenade (Q)
    • Damage reduced from 74 to 71

Talents

  • Level 1
    • Maximum Charge (Trait)
      • Energy gain from Regeneration Globes reduced from 20 to 15
Developer Comments:  We're pretty happy with Zarya's gameplay and how often we're seeing her, but we think toning down her damage slightly is in order to keep her in line.

Bug Fixes

General

  • Rooster Race: Turning in the final Lunar Festival item required just before time expires will now properly grant credit for completing the Rooster Race.

A.I.

  • General: Error messages will no longer display on-screen when A.I. players use Abilities.
  • Try Mode: Fixed an issue causing Abathur to behave strangely when chosen as an ally in Try Mode.

Art

  • Samuro: Monkey King Samuro’s Mirror Images will no longer use a different skin variation than the real Samuro.

Battlegrounds

  • Battlefield of Eternity: Tyrael’s Holy Ground and Zagara’s Devouring Maw can no longer be used to displace the opposing Immortal while the Immortals are fighting.

Heroes, Abilities, and Talents

  • Chromie: Timewalker’s Pursuit quest rewards will no longer be granted immediately upon selecting the Talent.
  • Dehaka: Essence Devourer will now grant the intended amount of Essence per Regeneration Globe collected before and after completing its quest.
  • Dehaka: Bonus Essence granted by Regeneration Globes after completing the Essence Devourer quest will now properly grant credit toward Enhanced Agility and Tissue Regeneration quests.
  • Greymane: Marked for the Kill now correctly reduces the target’s armor by 25, increasing their damage taken.
  • Ragnaros: Fixed an issue that made it possible for Empower Sulfuras to occasionally deal double damage.
  • Rexxar: After learning Thrill of the Hunt, Misha’s Basic Attacks will no longer provide Rexxar with a Movement Speed bonus.
  • Stitches: The Hungry for More talent will now correctly grant maximum Health bonuses after collecting Regeneration Globes.
  • Stitches: Savor the Flavor no longer grants bonus Health Regeneration after using Devour on non-Heroic targets.
  • Tassadar: Fixed an issue causing damage absorbed by Plasma Shield to display as double on the tab/score screen.
  • Tassadar: Khala’s Light will no longer grant Armor to Structures affected by Plasma Shield.
  • Tassadar: Fixed an issue in which Basic Attacks did not always count toward Templar’s Will quest progress.
  • The Lost Vikings: Fixed an issue causing the Viking Hoard talent to fail to grant bonuses to Health Regeneration.
  • Tychus: Fixed an issue causing Overkill to deal less damage than expected.
  • Valeera: Dealing Shield damage to a Stealthed Valeera after the Unrevealable phase of Vanish has expired will now properly reveal her.
  • Valla: Hungering Arrows after the first will no longer fail to deal damage when cast multiple times on the same target.
  • Zeratul: Bonus Ability Power granted by Grim Task is now properly removed on death.
  • Zeratul: Fixed an issue in which Vorpal Blade could fail to teleport Zeratul the full distance to his target.

User Interface

  • Draft Mode: Fixed an issue that prevented players from selecting the Lunar Rooster and Festive Treasure Goblin Mounts in Draft Lobbies.

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God Bless these changes to the Lunar Festival. It was nearly impossible to complete the races, specially when people either didn't help gathering the items or brought the wrong item.

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Love the rooster changes. Curious to see if they can ever rebuilt sonya to be stronger than the newer heroes. I don't know if it will be possible. Varian can just be built to heal more, has better ultimate options, and can dive just as hard on back line. I don't know if it's even possible. The other changes all seem like some minor but nice alterations.

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4 hours ago, Laragon said:

Love the rooster changes. Curious to see if they can ever rebuilt sonya to be stronger than the newer heroes. I don't know if it will be possible. Varian can just be built to heal more, has better ultimate options, and can dive just as hard on back line. I don't know if it's even possible. The other changes all seem like some minor but nice alterations.

I feel you. I was expecting to see major changes in Sonya to make her more useful. She still deals a lot of damage and can mitigate a shitload of damage if proper talents are picked, but she still falls behind Fury Varian.

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1 hour ago, Valhalen said:
5 hours ago, Laragon said:

Love the rooster changes. Curious to see if they can ever rebuilt sonya to be stronger than the newer heroes. I don't know if it will be possible. Varian can just be built to heal more, has better ultimate options, and can dive just as hard on back line. I don't know if it's even possible. The other changes all seem like some minor but nice alterations.

I feel you. I was expecting to see major changes in Sonya to make her more useful. She still deals a lot of damage and can mitigate a shitload of damage if proper talents are picked, but she still falls behind Fury Varian.

I think these are band-aid fixes until an eventual (and, let's face it, probably long way off) full rework. Sonya's kit is frankly super old feeling right now and I think it needs to be re-thought from the ground up so that she's more unique and it isn't always going to boil down to "whose numbers are tuned better, Sonya or Varian?"

 

personally I think they could play around with the rage mechanic a bit more to make her more unique - her Q as an ability is just so blah it seems like they could do something - anything - more interesting that that to differentiate her from other, currently similar heroes.

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10 hours ago, Voltorocks said:

I think these are band-aid fixes until an eventual (and, let's face it, probably long way off) full rework. Sonya's kit is frankly super old feeling right now and I think it needs to be re-thought from the ground up so that she's more unique and it isn't always going to boil down to "whose numbers are tuned better, Sonya or Varian?"

 

personally I think they could play around with the rage mechanic a bit more to make her more unique - her Q as an ability is just so blah it seems like they could do something - anything - more interesting that that to differentiate her from other, currently similar heroes.

Some changes they could make to improve Sonya, in my opinion:

- Make her D usable by default to generate 50 Rage, like Shot of Fury; then keep Shot of Fury as a talent that increases her rage cap but now makes D generate 100 Rage.

- Adding more talents to improve her Trait, such as granting her Armor whenever she is at full Fury, or something similar to Chen's Brewmaster's Balance: a buff when she has over half Fury and another buff when she has less than half.

- Increase the Rage generation from Basic Attacks. It takes forever to build rage by hitting things. Which makes squirmishes and Team Battles very annoying. 

- Make her Ancient Spear to naturally pull Sonya forward even if no target is hit, like in her Mystical Spear talent; then Mystical Spear could instead have another additional function aside from just cooldown reduction in Ancient Spear (or just further increase the CD reduction).

- Improve her talents for Seismic Slam and Whirlwind with quest talents, so they slowly build over time and get a big buff when completed.

- Adding a Talent which lets her dump all her Rage in a single Slam, with additional damage per point of Rage, would be very interesting to make her a one-shot Hero. Maybe add the talent in the number keys so it can activated and deactivated at will.

- Make her overall more mobile than Varian (which she already is). Whirlwind should either move faster or have a talent that slows enemies hit by it, making Sonya a deadly chaser.

- Sonya's self sustain is also awful when compared to Fury Varian. They already tweaked the healing from Whirlwind, but in my opinion it should heal even more, to make Whirlwind a threatening attack that shouldn't be ignored. Sony used to be one of the best mercenary clearers in the game, but Fury Varian stole the spotlight.

- Drastically reduce the CD and damage of Leap, so it becomes a more interesting Heroic to compete with Wrath of the Berserker. This could essentially turn Sonya into a Leapquake Barbarian (or a Muradin). Maybe it could have a mechanic where Basic Attacks reduce it's cooldown.

These are my thoughts so far. I really like the idea of Sonya being somewhat an Assassin disguised as a Warrior, being a more bruiser-type that can deal and mitigate insanes amount of damage if well talented. But currently there are a lot of Heroes that can easily outperform her in many occasions (she has one of the worst win ratios in the game alongside Stitches). She is one of my favorite Warriors to play as, and for that reason I'd love to see her getting a full revamp.

Edited by Valhalen

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      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
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    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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