Stan

Balance Update: January 27

Sign in to follow this  

7 posts in this topic

H7HF3NI67JF31453319506515.png

A new balance update was pushed bringing bug fixes, balance tweaks and Rooster Race changes.

Blizzard LogoBlizzard Entertainment (Source)

General

Rooster Race Adjustments

  • The Rooster Race event will now always appear whenever any player in the match has not yet completed their quest for the day.
  • Rooster Race duration increased by 3 seconds.
  • Players will now receive a Movement Speed bonus while carrying a Lunar Festival item.
  • The area in which Lunar Festival items will spawn has been reduced across all Battlegrounds.
  • The Rooster will no longer consume Lunar Festival items other than the type specified at the top of the screen.

Heroes

Assassin

Ragnaros

Divider_Heroes_Kaelthas_Cropped.png

Stats

  • Base Maximum Health reduced from 2100 to 2000
  • Base Health Regen reduced from 4.4 to 4.2 per second

Talents

  • Level 1
    • Sulfuras Hungers (Q)
      • Quest completion damage bonus reduced from 120 to 100
  • Level 4
    • Catching Fire (Active)
      • Health Regeneration bonus reduced from 2 to 1.5 per regen globe gathered
  • Level 13
    • Cauterize Wounds (Q)
      • Healing reduced from 60 to 50% of damage dealt

Thrall

Divider_Hero_Thrall_Crop.png

Abilities
  • Earthquake (R)
    • Slow amount reduced from 70 to 50%
  • Sundering (R)
    • Cooldown reduced from 80 to 60 seconds
Developer Comments:  These changes are a continued effort to bring Thrall's two Heroics closer in line with each other. We realize that these are not the only pick-rate issues he has and are excited to look at him in more depth soon.

Zul'jin

Divider_Hero_Zuljin_Crop.png

Abilities

  • Twin Cleave (W)
    • Mana cost reduced from 60 to 50
  • Guillotine (R)
    • Cooldown reduced from 45 to 30 seconds

Talents

  • Level 1
    • Boneslicer (Q)
      • Damage bonus increased from 15 to 20%
    • Arcanite Axes (W)
      • Cooldown reduction per Hero hit increased from .5 to .75 seconds
    • You Want Axe? (Passive)
      • Damage bonus per stack reduced from 1.5 to 1.25
  • Level 4
    • Let the Killing Begin (Passive)
      • Buff duration reduced from 15 to 12 seconds
  • Level 7
    • Wrong Place Wrong Time (W)
      • Damage from 140 to 150
  • Level 13
    • Voodoo Shuffle (Active)
      • Cooldown reduced from 45 to 30 seconds
  • Level 16
    • Ferocity (Trait)
      • Attack speed bonus reduced from 40 to 35%
Developer Comments:  Our data shows a solid win-rate for Zul'jin's Basic Attack build (I guess enemies really don't want axe!) while his ability-supporting talents are slightly under-performing. These changes look to slightly help that while we continue to explore the flood of incoming data.

Specialist

Zagara

Divider_Hero_Zagara_Crop.png

Abilities

  • Creep Tumor (Trait)
    • Movement Speed bonus from 15 to 20%
    • Cooldown from 20 to 18 seconds
  • Hunter Killer (W)
    • Base damage from 62 to 65
    • Damage scaling from 3.5 to 4%

Talents

  • Level 20
    • Endless Creep (Trait)
      • Movement Speed bonus from 15 to 10%

Support

Uther

Divider_Hero_Uther_Crop.png

Stats

  • Now has 10 Armor
Developer Comments:  This is the first of a few changes we want to make to Uther. We're attempting to ensure that he has a distinctive niche beyond bringing Divine Shield. This is the first step in the direction of making him a tankier healer.

Warrior

Artanis

Divider_Hero_Artanis_crop.png

Talents

  • Level 4
    • Shield Surge (Trait)
      • Bonus shield amount reduced from 80 to 75%
  • Level 7
    • Chrono Surge (Q)
      • Duration of Attack Speed increased from 4 to 5 seconds
  • Level 13
    • Templar's Zeal (Q)
      • Cooldown recharge rate increased from 100 to 150%
    • Graviton Vortex (E)
      • Cooldown reduction decreased from 6 to 5 seconds
  • Level 16
    • Titan Killer (W)
      • Damage reduced from 2.5 to 2% of enemy Hero's maximum Health
    • Plasma Burn (Trait)
      • Damage increased from 50 to 55 
Developer Comments:  We're glad to see the Hierarch as a powerful entity in the Nexus! As players are growing more proficient with his new kit, he's becoming increasingly more powerful than his competition. We're using this time to adjust a few of the over performing Talents as a means of toning him down slightly, as well as creating more compelling choices.

Diablo

Divider_Hero_Diablo_Crop.png

Abilities

  • Lightning Breath (R)
    • Increase turn rate by 25%
    • Damage reduced from 100 to 50
    • Damage effects per second increased from 2 to 4

Talents

  • Level 4
    • From the Shadows (Q)
      • No longer grants additional stun time.
      • Additional range increased from 33 to 40%
  • Level 13
    • Fire Devil (W)
      • Bonus attack damage reduced from 25 to 20%
    • Hellfire (W)
      • Bonus damage from Heroes hit increased from 10 to 12%
      • Max damage value increased from 100 to 120%
  • Level 16
    • Domination (E)
      • No longer grants cooldown reduction on Overpower
  • Level 20
    • Hellgate (Active)
      • Cooldown increased from 90 to 120 seconds
Developer Comments:  It's nice to see the Lord of Terror running amok inside the Nexus once again. These changes are targeted at talents that are slightly over or under tuned and should help equalize some of his Talent tiers.

Sonya

Divider_Hero_Sonya_Crop.png

Abilities

  • Whirlwind (W)
    • Damage increased from 339 to 441 over 3 seconds
    • Healing increased from 20 to 25% of damage done (tripled versus Heroes)

Talents

  • Level 7
    • Poisoned Spear (Q)
      • Damage increased from 100 to 150% of Ancient Spear
      • Duration increased from 4 to 6 seconds
  • Level 13
    • Life Funnel (E)
      • Healing increased from 30 to 35% to correspond with base Whirlwind changes
Developer Comments:  Sonya has steadily been dropping to the bottom of our Hero winrates, primarily because a lot of Heroes fulfill her role slightly better. The focus of these buffs is to improve her winrate, but also to solidify the reason to take Sonya: when you can get a lot of value out of Whirlwind because of the map mechanic, an abundance of Mercenaries, or an enemy team that consistently groups up.

Stitches

Divider_Hero_Stitches_Crop.png

Stats

  • Health increased from 2738 to 2900
  • Health Regeneration increased from 5.7 to 6 per second
Developer Comments:  Stitches come back to play! Stitches big scary monster, don't need Armor, has lots of Health!

Zarya

Divider_Hero_Zarya_crop.png

Stats

  • Basic Attack damage reduced from 21 to 20 

Abilities

  • Particle Grenade (Q)
    • Damage reduced from 74 to 71

Talents

  • Level 1
    • Maximum Charge (Trait)
      • Energy gain from Regeneration Globes reduced from 20 to 15
Developer Comments:  We're pretty happy with Zarya's gameplay and how often we're seeing her, but we think toning down her damage slightly is in order to keep her in line.

Bug Fixes

General

  • Rooster Race: Turning in the final Lunar Festival item required just before time expires will now properly grant credit for completing the Rooster Race.

A.I.

  • General: Error messages will no longer display on-screen when A.I. players use Abilities.
  • Try Mode: Fixed an issue causing Abathur to behave strangely when chosen as an ally in Try Mode.

Art

  • Samuro: Monkey King Samuro’s Mirror Images will no longer use a different skin variation than the real Samuro.

Battlegrounds

  • Battlefield of Eternity: Tyrael’s Holy Ground and Zagara’s Devouring Maw can no longer be used to displace the opposing Immortal while the Immortals are fighting.

Heroes, Abilities, and Talents

  • Chromie: Timewalker’s Pursuit quest rewards will no longer be granted immediately upon selecting the Talent.
  • Dehaka: Essence Devourer will now grant the intended amount of Essence per Regeneration Globe collected before and after completing its quest.
  • Dehaka: Bonus Essence granted by Regeneration Globes after completing the Essence Devourer quest will now properly grant credit toward Enhanced Agility and Tissue Regeneration quests.
  • Greymane: Marked for the Kill now correctly reduces the target’s armor by 25, increasing their damage taken.
  • Ragnaros: Fixed an issue that made it possible for Empower Sulfuras to occasionally deal double damage.
  • Rexxar: After learning Thrill of the Hunt, Misha’s Basic Attacks will no longer provide Rexxar with a Movement Speed bonus.
  • Stitches: The Hungry for More talent will now correctly grant maximum Health bonuses after collecting Regeneration Globes.
  • Stitches: Savor the Flavor no longer grants bonus Health Regeneration after using Devour on non-Heroic targets.
  • Tassadar: Fixed an issue causing damage absorbed by Plasma Shield to display as double on the tab/score screen.
  • Tassadar: Khala’s Light will no longer grant Armor to Structures affected by Plasma Shield.
  • Tassadar: Fixed an issue in which Basic Attacks did not always count toward Templar’s Will quest progress.
  • The Lost Vikings: Fixed an issue causing the Viking Hoard talent to fail to grant bonuses to Health Regeneration.
  • Tychus: Fixed an issue causing Overkill to deal less damage than expected.
  • Valeera: Dealing Shield damage to a Stealthed Valeera after the Unrevealable phase of Vanish has expired will now properly reveal her.
  • Valla: Hungering Arrows after the first will no longer fail to deal damage when cast multiple times on the same target.
  • Zeratul: Bonus Ability Power granted by Grim Task is now properly removed on death.
  • Zeratul: Fixed an issue in which Vorpal Blade could fail to teleport Zeratul the full distance to his target.

User Interface

  • Draft Mode: Fixed an issue that prevented players from selecting the Lunar Rooster and Festive Treasure Goblin Mounts in Draft Lobbies.

Share this post


Link to post
Share on other sites

God Bless these changes to the Lunar Festival. It was nearly impossible to complete the races, specially when people either didn't help gathering the items or brought the wrong item.

  • Like 1

Share this post


Link to post
Share on other sites

Love the rooster changes. Curious to see if they can ever rebuilt sonya to be stronger than the newer heroes. I don't know if it will be possible. Varian can just be built to heal more, has better ultimate options, and can dive just as hard on back line. I don't know if it's even possible. The other changes all seem like some minor but nice alterations.

  • Like 1

Share this post


Link to post
Share on other sites

As someone that solo AI's like a friendless scrub I welcome these rooster changes. I've failed at pleasing him so many times.

Share this post


Link to post
Share on other sites
4 hours ago, Laragon said:

Love the rooster changes. Curious to see if they can ever rebuilt sonya to be stronger than the newer heroes. I don't know if it will be possible. Varian can just be built to heal more, has better ultimate options, and can dive just as hard on back line. I don't know if it's even possible. The other changes all seem like some minor but nice alterations.

I feel you. I was expecting to see major changes in Sonya to make her more useful. She still deals a lot of damage and can mitigate a shitload of damage if proper talents are picked, but she still falls behind Fury Varian.

Share this post


Link to post
Share on other sites
1 hour ago, Valhalen said:
5 hours ago, Laragon said:

Love the rooster changes. Curious to see if they can ever rebuilt sonya to be stronger than the newer heroes. I don't know if it will be possible. Varian can just be built to heal more, has better ultimate options, and can dive just as hard on back line. I don't know if it's even possible. The other changes all seem like some minor but nice alterations.

I feel you. I was expecting to see major changes in Sonya to make her more useful. She still deals a lot of damage and can mitigate a shitload of damage if proper talents are picked, but she still falls behind Fury Varian.

I think these are band-aid fixes until an eventual (and, let's face it, probably long way off) full rework. Sonya's kit is frankly super old feeling right now and I think it needs to be re-thought from the ground up so that she's more unique and it isn't always going to boil down to "whose numbers are tuned better, Sonya or Varian?"

 

personally I think they could play around with the rage mechanic a bit more to make her more unique - her Q as an ability is just so blah it seems like they could do something - anything - more interesting that that to differentiate her from other, currently similar heroes.

  • Like 1

Share this post


Link to post
Share on other sites
10 hours ago, Voltorocks said:

I think these are band-aid fixes until an eventual (and, let's face it, probably long way off) full rework. Sonya's kit is frankly super old feeling right now and I think it needs to be re-thought from the ground up so that she's more unique and it isn't always going to boil down to "whose numbers are tuned better, Sonya or Varian?"

 

personally I think they could play around with the rage mechanic a bit more to make her more unique - her Q as an ability is just so blah it seems like they could do something - anything - more interesting that that to differentiate her from other, currently similar heroes.

Some changes they could make to improve Sonya, in my opinion:

- Make her D usable by default to generate 50 Rage, like Shot of Fury; then keep Shot of Fury as a talent that increases her rage cap but now makes D generate 100 Rage.

- Adding more talents to improve her Trait, such as granting her Armor whenever she is at full Fury, or something similar to Chen's Brewmaster's Balance: a buff when she has over half Fury and another buff when she has less than half.

- Increase the Rage generation from Basic Attacks. It takes forever to build rage by hitting things. Which makes squirmishes and Team Battles very annoying. 

- Make her Ancient Spear to naturally pull Sonya forward even if no target is hit, like in her Mystical Spear talent; then Mystical Spear could instead have another additional function aside from just cooldown reduction in Ancient Spear (or just further increase the CD reduction).

- Improve her talents for Seismic Slam and Whirlwind with quest talents, so they slowly build over time and get a big buff when completed.

- Adding a Talent which lets her dump all her Rage in a single Slam, with additional damage per point of Rage, would be very interesting to make her a one-shot Hero. Maybe add the talent in the number keys so it can activated and deactivated at will.

- Make her overall more mobile than Varian (which she already is). Whirlwind should either move faster or have a talent that slows enemies hit by it, making Sonya a deadly chaser.

- Sonya's self sustain is also awful when compared to Fury Varian. They already tweaked the healing from Whirlwind, but in my opinion it should heal even more, to make Whirlwind a threatening attack that shouldn't be ignored. Sony used to be one of the best mercenary clearers in the game, but Fury Varian stole the spotlight.

- Drastically reduce the CD and damage of Leap, so it becomes a more interesting Heroic to compete with Wrath of the Berserker. This could essentially turn Sonya into a Leapquake Barbarian (or a Muradin). Maybe it could have a mechanic where Basic Attacks reduce it's cooldown.

These are my thoughts so far. I really like the idea of Sonya being somewhat an Assassin disguised as a Warrior, being a more bruiser-type that can deal and mitigate insanes amount of damage if well talented. But currently there are a lot of Heroes that can easily outperform her in many occasions (she has one of the worst win ratios in the game alongside Stitches). She is one of my favorite Warriors to play as, and for that reason I'd love to see her getting a full revamp.

Edited by Valhalen

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      10 Sgt. Hammers on Towers of Doom. Thrusters are always active and all players start at level 10 with no talent restrictions. Play two matches of Hammer Time to collect a Lunar Loot Chest.
      Blizzard (Source)
      This week’s brawl is Hammer Time! An explosive twist on a typical match, Hammer Time lets you call down the thunder and claim Belltowers on Towers of Doom with 10 Sgt. Hammers.

      Rules
      Queue up and battle it out on Towers of Doom with either Sgt. Doomhammer or World War Sgt. Hammer. Core health for both teams halved to 20 Modified Standard play No talent restrictions, but all players start at level 10 Extended beginning game time by 15 seconds to allow for more time to choose talents Thrusters are always active for all players! Unsieging from Siege Mode is now instant for all players! The first team to claim enough Belltowers to destroy the enemy Core is victorious! Rewards
      Complete two matches of Hammer Time to earn a Loot Chest!
      Find out more about the Heroes Brawl game mode on our Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for this exciting new game mode.
    • By Stan

      Voice chat is finally available in Heroes of the Storm and this post by Blizzard will guide you through the basics of the system.
      All players must opt-in to join the team voice channel at the start of a game or upon entering a draft lobby. If you don't have a microphone, you will still be able to hear your team. The voice chat tab in the options menu can be used to adjust all settings to your liking. Use the Test button to hear how you'll sound in-game and don't forget to set up your Push-to-Talk Key.
      Blizzard (Source)
      We’re excited to announce that voice communication is now available in Heroes of the Storm! Whether you find yourself in a draft lobby, partied with a friend or two, or with your whole squad in Team League, voice communication will free your hands from the shackles of typing and make it easier than ever to coordinate with your teammates. Before you head in-game to try it out, take a moment to learn how voice channels work in Heroes and get to know the various settings you can adjust to make voice communication your own.
      Team and Party Voice
      We’ve added voice channels to Heroes of the Storm to accommodate both party voice and team voice. If you’re in a party, you’ll automatically be added to your party’s voice channel, and only party members will hear what you have to say. The opposite is also true: if you’re in a partial party and using the party voice channel, you’ll be unable to speak to or hear allies outside your party unless you switch to the team voice channel.
      By default, all players must opt-in to join the team voice channel at the start of a game or upon entering a draft lobby. A notification will appear in chat to remind you that team voice is available, and you can click it to easily join the channel. Keep in mind that voice channels—even party voice—are completely optional. You can use the new voice chat tab in the options menu to adjust auto-join settings and notification sounds to your heart’s content.
      Voice Settings
      Digging a bit further into voice settings, you can click the dropdown menus at the top to pick which device you’ll use to hear your allies’ voices, and set up the microphone you’d like to use for your own. You can click the Test button to hear how you’ll sound to your teammates in-game. However, even if you don’t have a microphone, you can still join party and team voice channels to listen-in as your allies make plans and shotcall.
      As mentioned previously, the checkboxes under Auto-Join Voice and Notification Sounds on the left side of the voice chat options menu can be used to select which voice channels you’d like to join automatically during each game, as well as to enable or disable any voice notification sounds.
      Click the Transmission Mode dropdown to decide whether you’d like to set your microphone to Push-to-Talk or Open Mic. When using push-to-talk, your allies will only hear you while you’re holding down your push-to-talk hotkey (the ` key by default). With open mic, they’ll hear everything you have to say. If you do opt for an open mic, you can adjust the sensitivity slider to stop your microphone from transmitting sound under a certain volume. Finally, run a quick test to make sure your mic is sounding good and your sensitivity is set correctly—broadcasting noise is a surefire way to get muted by your teammates!
      In addition to push-to-talk, you can set up hotkeys to quickly switch between party and team voice channels, or to turn your microphone on and off. 
      In-Game Voice
      Outside of the voice chat options menu, you’ll see a voice widget appear in the top-left corner of most game menus. Clicking this widget will allow you to quickly join, switch, or leave a voice channel. Once you enter a game, you’ll find this widget on the tab screen.
      You’ll also find microphone and speaker icons across from player names on the tab screen, which you can click to mute or unmute allies individually.
      We’ve also added a new reporting option called Abusive Voice that you can use to report players specifically for misbehavior over voice. Additionally, we’ve implemented a voice silence penalty that’s separate from chat silence penalties. This means that players who are frequently reported for Abusive Voice can receive a voice silence, which will prevent them from speaking in team voice for the duration of that penalty. They can, however, still join the team voice channel to listen to allied comms, and can still join and use the party voice channel normally.
      We hope the addition of voice in Heroes of the Storm will help you and your allies communicate more effectively on the road to your next string of victories, and perhaps make a new friend or two along the way.
      Until next time, we’ll see you in the Nexus!
    • By Stan

      Blizzard implemented voice chat and applied balanced changes and various bug fixes in this week's patch.
      Voice chat is now enabled on live servers and in addition to bug fixes, the following Heroes received balance changes:
      Maiev: The latest changes are aimed at lowering her survivability and burst damage throughput. Malthael: Healing from Soul Ripping Minions decreased, Hero-only healing increased. Mana cost of Soul Rip has been increased to 25. Zeratul: Changes to basic & heroic abilities are meant to redistribute his damage, while giving the Hero a slight buff. Xul: Base stats have been buffed and split-push potential has been toned down. Sonya: Balance changes for Sonya were supposed to go live on January 24, but Blizzard's implemented them just now. The changes include a basic attack damage reduction, Poisoned Spear & Nerves of Steel talent adjustments. Blizzard (Source)
      We’ve just released a patch to the live servers in order to implement Voice Communication, as well as apply some balance updates and bug fixes.
      General
      Voice Communication
      Voice Communication has been added to Heroes of the Storm! Read the Voice Communication blog for more information about how to use it in-game. Heroes
      Assassin
      Maiev

      Stats
      Health reduced from 2236 to 2150 Health Regeneration reduced from 4.66 to 4.48 Abilities
      Vault of the Wardens (Trait) Cooldown increased from 8 to 9 seconds Fan of Knives (Q) Damage reduced from 170 to 162 Talents
      Level 16 Armored Assault (Passive) Damage bonus reduced from 25% to 20% Vengeful Knives (E) Bonus damage per Hero hit increased from 1% to 1.2% Malthael

      Abilities
      Soul Rip (Q) Mana cost increased from 20 to 25 Healing reduced from 36 to 25 per target hit Healing from Heroic targets increased from 3% to 4% of the Hero’s maximum Health Tormented Souls (R) Cooldown reduced from 100 to 80 seconds Talents
      Level 4 Die Alone (Q) Damage bonus reduced from 75% to 50% Level 16 Soul Collector (Q) Bonus range reduced from 50% to 25% Thrall

      Abilities
      Chain Lightning (Q) Bounce range increased by 20% Zeratul

      Abilities
      Cleave (Q) Damage increased from 200 to 212 Singularity Spike (W) Damage increased from 228 to 240 Void Prison (R) Mana cost reduced from 100 to 80 Might Of The Nerazim (R) Basic Attack damage bonus reduced from 40% to 30% Specialist
      Xul

      Stats
      Health increased from 1900 to 2000 Health Regeneration increased 3.957 to 4.168 Basic Attack damage increased from 104 to 110 Abilities
      Raise Skeleton (Trait) Skeletal Warrior Health reduced from 240 to 225 Skeletal Warrior damage reduced from 23 to 21 Bone Prison (E) Cooldown reduced from 12 to 10 seconds Mana cost reduced from 80 to 70 Talents
      Level 7 Trag'Oul's Essence (Trait) Mana restoration per Skeletal Warrior attack reduced from 0.5% to 0.2% of Xul’s maximum Mana Support
      Tyrande

      Abilities
      Light of Elune (Q) Cooldown reduced from 12 to 11 seconds Warrior

      Sonya

      Stats
      Basic Attack damage reduced from 88 to 84 Talents
      Level 7 Poisoned Spear (Q) Damage reduced from 125% to 100% of Ancient Spear’s damage. Level 16 Nerves of Steel (Active) Duration reduced from 5 to 3 seconds Shield amount reduced from 30% to 25% of Maximum Health Cooldown reduced from 70 to 60 seconds Bug Fixes
      Heroes, Abilities, and Talents
      Diablo: Lightning Breath sound effects will no longer stop playing before the Ability is finished channeling. Junkrat: Heroes killed by Concussion Mine will no longer respawn at their death location and then slide across the Battleground. Junkrat: Issuing movement commands during Rocket Ride will no longer cause Junkrat to become separated from his Mount. Junkrat: Movement commands that the player did not issue will no longer appear on the terrain in front of RIP-Tire’s model. Junkrat: Targeting unpathable terrain with Rocket Ride will no longer cause Total Mayhem Grenades to visually persist on the Battleground. Junkrat: Concussion Mine can no longer displace Leoric from Wraith Walk’s starting location if the Mine is detonated in the same moment that Wraith Walk ends. Li Li: After learning the Lighting Serpent Talent, Cloud Serpent attacks that are bouncing to additional targets when the Ability expires will now correctly deal damage. Lt. Morales: The tooltip for the Healing Beam icon next to Lt. Morales’ in-game portrait will now correctly display the Ability’s cooldown duration. Malfurion: An ally who is affected by multiple Regrowths will now be correctly healed by Moonfire and have Stuns, Roots, and Slows removed by Nature's Cure. Movement Abilities: Certain movement-based Abilities, like Greymane’s Darkflight or Chen’s Flying Kick, will no longer fail to move the Hero toward a target currently affected by Varian’s Taunt or Garrosh’s Warlord's Challenge. Sgt. Hammer: Can now correctly deploy Biotic Emitters on Volskaya Foundry while in Siege Mode. The Butcher: Fixed an issue that prevented The Butcher from collecting Meat while piloting the Triglav Protector, Dragon Knight, or Garden Terror.
    • By Stan

      Maiev goes live tomorrow and we have a guide for the latest Warcraft Assassin to join the roster.
      It's time for Maiev to enter the Nexus! Learn more about the latest Hero in our guide!
      Feel free to leave your thoughts, suggestions or guide feedback here. Maiev should go live on February 6, 2018, and this article will be updated with the official patch notes once they are out.
      Maiev Build Guide Maiev Patch Notes Maiev Talent Calculator Blizzard (Source)
      Maiev Shadowsong stood watch over the imprisoned Betrayer for ten thousand years, and hunted him relentlessly after he was released. Some say she’s determined; others say she’s obsessed. Either way, she will stop at nothing to ensure the security of her world. Get all the necessary information and gameplay tips on our newest Assassin Hero, Maiev, The Warden, in this spotlight video!
    • By Stan

      Heroes of the Storm Highlights are back with another fun episode of WTF Moments! 
      Episode 102 kicks off with an Abathur slap fest, Blaze entering his Bunker to soak Pyroblast and Garrosh throwing D'Va's Self-Destruct into enemies, killing three of them!
      Don't forget to submit your own replays here for a chance to be featured in an upcoming episode and let us know your favorite moments in the comments below!
      Previous Episodes
      WTF Moments Episode 101 WTF Moments Episode 100 WTF Moments Episode 99 & Best of 2017