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Stan

d3 Necromancer Live Q/A Summary: Jan 26

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Recap of the Facebook Live Necromancer Q/A from from January 26. Answering questions were Julian Love (Senior FX Artist) and Travis Day (Senior Game Designer).

The Q/A has come to an end and its highlights can be found below.

  • Necromancers will be part of a standalone pack (no release date yet). The plan is to ship it to all platforms at the same time. Reaper of Souls is required to purchase the pack.
  • A new corpse mechanic had to be developed for the Necromancer to use.
  • No poison skills for Necromancers, they focus more on the theme of bones and blood and are overall darker than Witch Doctors.
  • The team has been playing around with various resources such as Blood or Corpses.
  • Necromancers will have controllable pets, some will be temporary, some permanent.
    • There will be Skeletal Archers & Mages
  • Necromancers will have a close-range melee style.
  • Necromancers will have their own weapon type - scythes.
  • The class will have 4 to 5 golems, developers are currently working on new golem types.
  • Necromancers will start with four sets. No itemization yet, so there's no information what they will do.
  • The team is pretty confident that Necromancers will have a role in the current meta, they bring a lot of curses (no dots to differentiate them from Witch Doctors) and other things to help groups out.
  • No Pet UI has been designed for Necromancer pets. Most of the passives are designed to give players the pet and their skills are active.
  • A lot of blood skills will drain health to deal damage and it's becoming a playstyle. There will be skills to replenish lost health via life steal.
  • Different builds can be explored e.g. pet builds where pets do most of your damage .
  • Revive is returning.
    • Blizzard is also working to fix the issue of no corpses at Rift Guardians.
  • The Armory & Seasons on consoles are still planned for an upcoming patch, more details to be shared soon.

 

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Yeah!  This sounds amazing and I cannot wait.  I love the Necromancer.

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2 hours ago, Stan said:

Necromancers will have a close-range melee style.

Necromancers will have their own weapon type - scythes.

I knew it. I hope they borrow some inspiration from Xul from HotS.

Edited by Valhalen

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9 hours ago, Valhalen said:

I knew it. I hope they borrow some inspiration from Xul from HotS.

Xul is a prototype, pre-alpha version of Necromanser. Not an inspiration ))

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16 hours ago, Valhalen said:

I knew it. I hope they borrow some inspiration from Xul from HotS.

They didn't said it like that. They said we can expect to have close range build or skills. I don't want melee necro x.x Look at how wizard is broken. Keep mages ranged pls

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1 hour ago, Kaelos said:

They didn't said it like that. They said we can expect to have close range build or skills. I don't want melee necro x.x Look at how wizard is broken. Keep mages ranged pls

Ah yes. I agree with you. I don't want a another broken class like the Wizard, but would be pretty fun to have a Melee build. But I definitely wanna play the Summonancer.

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5 hours ago, Valhalen said:

Ah yes. I agree with you. I don't want a another broken class like the Wizard, but would be pretty fun to have a Melee build. But I definitely wanna play the Summonancer.

One melee build would be definitely okay. But overall it must be a ranged class. Melee necro is a death knight not necro in my opinion. There are like 4/6 melee classes at the moment. 

Edited by Kaelos

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its not going to be all melee guys watch the q&a or just skip through it like i did. someone asked about fighting rg if youre all outta corpses so they are making it possible to keep fighting if need be. the necro is not going to be completely melee. 

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