Stan

Patch 7.2: Legendary System Tweaks & New World Bosses

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Improvements to the Legendary system are coming in 7.2 along with three new world bosses.

Upcoming Legendary System Tweaks

Many players are benched because of RNG surrounding Legendary items in Legion. Blizzard is trying to ameliorate these issues with improvements coming to the Legendary system in 7.2. We'll have to wait a few weeks as next week, content pushed will focus on quests and itemization comes later on.

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I have thoroughly enjoyed most aspects of legion. I consider myself a top tier raider, however im not able to play at a high level because of the rng on top of rng legendary system. Ive been benched in 2 guilds because of it and ended up taking a break for 3 weeks due to frustration. Many others and myself included have had the displeasure of receiving 3 utility legendary in a row. This has to be the most terrible experience, I've had in all the years I've played wow (since early vanilla).

Blizzard, id really like to stress this, ill say it again. I cant begin to explain to you how terrible it feels to players, who have received 3 non dps increase legendary in a row. How can this amount of in-game tragedy be allowed? It is disgusting. You have created an incredible expansion, don't you have any pride? Why hasn't something, anything been done about this? Please, respond! Anything!

There are a fair number of additions/tweaks in 7.2 to the legendary system. They've not been introduced on PTR yet but they are coming and this is something we will be actively seeking feedback on. Some of the issues that you highlight are things that we are hoping to ameliorate with these changes.

Please have patience with us as we roll out new quest/feature content on PTR next week and then move into rolling out the item/reward/systems changes. It is a bit of staged progressive rollout to focus testing and feedback but there are additional changes coming. 

Please continue to supply feedback throughout this process though. :)

New World Bosses

Three world bosses have been added in 7.2. No loot assigned yet and the Dungeon Journal entries are also incomplete at this time. 

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Dungeon Journal Entries

Brutallus

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Malificus

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Si'vash

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I can't help but feel Brutallus is a play off the starcraft unit Brutalisk. The pitlord model is already very large with four legs and such. However, even his arms have the blades like a brutalisks scythe arm thingies. My below picture (300 hours in photoshop) gives a crude parallel. Really should have found  a pitlord from the side but its just for a quick image to sorta support what i'm saying. Blizz likes to give nods to other things and sometimes themselves. So, I like that WoW has a starcrafty world boss :)

Edit: Added a little picture of Mag to showcase body similarities. Four Legs, two arms, and facial tusks. But then brutallus has his Kargath closeplay arms that really make him appear brutalisk inspired.

 

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P.S. Zerg unit shown is in fact ultralisk but close enough :)

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42 minutes ago, demonardvark said:

I can't help but feel Brutallus is a play off the starcraft unit Brutalisk. The pitlord model is already very large with four legs and such. However, even his arms have the blades like a brutalisks scythe arm thingies. My below picture (300 hours in photoshop) gives a crude parallel. Really should have found  a pitlord from the side but its just for a quick image to sorta support what i'm saying. Blizz likes to give nods to other things and sometimes themselves. So, I like that WoW has a starcrafty world boss :)

Edit: Added a little picture of Mag to showcase body similarities. Four Legs, two arms, and facial tusks. But then brutallus has his Kargath closeplay arms that really make him appear brutalisk inspired.

 

kinda.jpg

 

Magtheridon.jpg

P.S. Zerg unit shown is in fact ultralisk but close enough :)

If anything, it is the other way around. Brutallis has been in the game since Sunwell.

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21 minutes ago, Marofer said:

If anything, it is the other way around. Brutallis has been in the game since Sunwell.

ha omg you are right, I completely forgot about that fight. He's not new he's just brought back for more fun. Seems almost appropriate considering the 7.2 content was compared by devs to be similar to the isle in BC. Excellent catch :D

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OP

There are a fair number of additions/tweaks in 7.2 to the legendary system. They've not been introduced on PTR yet but they are coming and this is something we will be actively seeking feedback on. Some of the issues that you highlight are things that we are hoping to ameliorate with these changes.

This legendary system is... for lack of a better term, a strange duck.  It allows everyone a chance at something, and at times seems to crush the already weak, and super-power the already top-end players.  I suppose its the very definition of RNG. 

Our guild is no different.  Some of our best players get the best legendaries, and while I wouldn't say I'm the best, I'm far from the bottom of the list.  I would currently be sitting at 3 'utility' legendaries, if not for their total re-facing the Chain of Thrayn. 

Sitting in like #8 server-rated guild, it doesn't affect me as much.  I can see easily how it could affect a hardcore progression raider. And painfully so.

At the very least, it is an interesting aspect of this expansion.  Not done terribly.  Not done perfect.  But it sure makes for one heck of a conversation piece...

Edited by PatrickHenry

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Blizzard tries to come up with a new way to remove the grind behind legendaries and people still complain.

They have no intention of making them all DPS increases. The players are the ones adding that framework to them.

Just play the game and if you get one then great and if you don't get one then no harm done. It's no different than the RNG surrounding any other piece of gear.

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