d3 2.5.0 PTR: Primal Ancient Items, Armory and More

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Some huge new features are coming to the game and are already on the PTR! We get a new maximum power level for items, Primal Ancients, with even higher stats, the previously announced Armory that houses your alternate sets and builds, Craft Material storage and no more bonus act bounties, as well as the usual Legendary item and skill changes!

Blizzard LogoBlizzard (source)


New Feature: Armory

  • Players may now save up to five different builds per character using the Armory
    • This new feature can be found in the town hub within each Act
  • Saving a build in the Armory will snapshot your character’s current gear, socketed gems, active and passive skills, and Kanai’s Cube powers
    • Equipping a saved armory build will automatically swap items and gear between the character and stash

New Feature: Crafting Mat Storage

  • Starting with Patch 2.5.0, crafting materials picked up or obtained through salvaging will now appear in a separate storage tab, freeing up space in the shared stash
    • This tab can be accessed through the Inventory window



  • Shield GlareShield Glare
    • The Divine VerdictDivine Verdict rune has been updated to apply its secondary effect even if the target is immune to crowd control effects



  • Primal Ancient Items
    • Legendary and Set items will now have a chance to roll as Primal Ancient
    • These items are more rare than Ancient items and have increased stat ranges

Legendary Items

The following items have been adjusted

  • RimeheartRimeheart
    • Increased the chance to proc its Legendary item power on frozen targets from 10% to 20%
  • Strongarm BracersStrongarm Bracers
    • The damage bonus from this item is now applied when the knockback occurs rather than when the enemy lands
    • The damage bonus duration has been increased to 6 seconds

Class Specific Items

  • The functionality of some items has changed

The BarberThe Barber

  • This weapon is now a Ceremonial Knife instead of a Dagger, allowing it to roll the same damage as other Witch Doctor items
  • The damage bonus to the final explosion of this item’s Legendary power has also been reintroduced
    • With this change, the item’s Legendary power will also be updated in Kanai’s Cube for those who already extracted it
    • Players will need to re-equip the power in the cube for the updated version to appear

Manald HealManald Heal

  • Wizard pets such as HydraHydras will now also proc the damage component of Manald Heal when attacking a target
    • Note: This change will appear in an upcoming PTR patch


Greater Rifts

  • The requirement for participating in certain difficulty levels in public games has been changed from current Paragon Level to highest solo Greater Rift clear, as follows
    • Torment I – VI: No Requirement
    • Torment VII: Solo Greater Rift 30
    • Torment VIII: Solo Greater Rift 35
    • Torment IX: Solo Greater Rift 40
    • Torment X: Solo Greater Rift 45
    • Torment XI: Solo Greater Rift 50
    • Torment XII: Solo Greater Rift 55
    • Torment XIII: Solo Greater Rift 60
  • Note: This change only applies to players on PC / Mac

Set Dungeons

  • Unhallowed Essence
    • The upper right tile for this dungeon has been replaced with one that affords more space for monster spawning as a quality of life improvement
  • Armor of Akkhan
    • The number of times Condemn must hit 10 or more enemies to complete the objective has been reduced from 12 to 10
  • Delsere’s Magnum Opus
    • The required number of enemies players must hit at once with Slow Time has been reduced from 30 to 20, and the number of times they must be hit has increased from 3 to 4


  • Bonus Acts have been removed
    • With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches
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I like the armory.  Also, not having to play through multiple acts to get your bonus chest on bounties.  That said, having done probably 500+ sets of bounties now, I've reached the point where I really can't stand doing those same things over and over and over and over and...  Let's just say I'm not too excited these days about bringing up the game just to do even more bounties.

Primals?  Dunno.  Wouldn't it make more sense to simplify the process of enhancing existing ancients - which as a casual player, I've found few enough of as it is, and haven't had the time to level up any jewels high enough to even think about doing yet.  There are only so many hours in a day...

But I *am* looking forward to playing a Necro when that expansion goes on sale later this year.



Edited by Discord
Minor grammar change.
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2 hours ago, Discord said:

I like the armory.  Also, not having to play through multiple acts to get your bonus chest on bounties.  That said, having done probably 500+ sets of bounties now, I've reached the point where I really can't stand doing those same things over and over and over and over and...  Let's just say I'm not too excited these days about bringing up the game just to do even more bounties.

Primals?  Dunno.  Wouldn't it make more sense to simplify the process of enhancing existing ancients - which as a casual player, I've found few enough of as it is, and haven't had the time to level up any jewels high enough to even think about doing yet.  There are only so many hours in a day...

But I *am* looking forward to playing a Necro when that expansion goes on sale later this year.



I thought Necro was coming this month?

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21 hours ago, Starym said:

I thought Necro was coming this month?

I doubt that, it was said that dlc will come in summer or second half of 2017.. i am  more interested in the price of that dlc, let's hope it won't be like 40e  just for new class and few minor cosmetics...

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So far from what I have seen, the armory looks like the best thing.  I love the idea of being able to save different "Loadouts" as it were so i can quickly go from solo to multiplayer.  Not super keen on the changes to join a game because I usually just do multiplayer GR but hey i guess that is incentive.  Primals?  We will see...

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