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Strangely Ironic is guild of friends and family that has been around the block a couple times. We are trying to recruit active players to form a raid team. Due to RL and the age of the game our ranks have dwindled. We are a casual guild looking to raid two nights a week from 9pm EST to 11pm EST; days of the week will change as I work shift work. If you want to join and don't want to raid we are still accepting all applicants as we want to foster an active community.
No hot-heads please, as we are a guild who recognizes that this is just a game and we are all here to have fun and relax.
If you are interested add reddfoxx#1496 or head to strangelyironic.enjin.com to fill out an application.
So, lately I have been looking around the web for someone to explain how I can insert an icon/bar that displays the "buff" Feral Spirit. I am mainly using the Tell Me When addon, but I had to go through Weak Auras this time to get it right. I also want to mention that I would not have been able to get it right had I not imported the Weak Auras string from Wordup (author of the enhancement shaman guide). The reason for this being so complicated is because contrary to what you might think, Feral Spirit does not work as a buff. Therefore you will have to manually work around this problem to get it to work. I have added some pictures that will hopefully make the process easier.
PS. I am in no way an expert on either Tell Me When or Weak Auras, so be gentle...
1) Tell Me When:
This is the general layout. If you dont want an icon, but a bar. You can go into the "group" tab (bottom right of tell me when) and select bar (on the very top)
This is how the layout inside Tell Me When should look after completion. Feral Spirit is no longer a "buff", so you will have to make a Combat Event where you manually enter the amount of seconds the combat event (Feral Spirit) should be active, in this case 15 seconds
This is important: Events to check --> Casts --> Spell Cast Success
After all that you should be ready to go!
2) Weak Auras:
Feral Spirit is no longer a "buff", so you will have to make a Combat Log where you manually enter the amount of seconds the combat event (Feral Spirit) should be active, in this case 15 seconds
Just scrolling down
All the way at the bottom you have to enter the Spell Name and the amount of seconds that the Combat Event (Feral Spirit) should be active.
Now you should be all ready to go!
<Shadow> on Argent Dawn has been going since 2009. We are a close-knit community and strongly believe in recruiting people who will fit in with us rather than just whoever is topping the meters. We also believe that having a busy RL life with job/family/social commitments and committing to Mythic raiding as a hobby we're all passionate about are not mutually exclusive. We are looking to bolster our line-up to push for Cutting Edge in Antorus.
We progress raid Thursdays and Sundays, 20:00-23:00 and 19:30-22:30 respectively (all times server time)
We have a non-mandatory farm raid Fridays at 20:30 that socials and alts are welcome to
We use Discord for voice communication and have an active server to hang out, chat, and organise M+ runs
We maintain a mature environment - having a laugh is great, but bullying, endless meme-spamming and the like are not welcome
We believe in learning from your mistakes - you will never be yelled at, but you will be asked whether you know what you did wrong and how you can fix it
What we expect from recruits
Sign up to raids ahead of time and give us a heads-up in case of longer absences
Be there 15 minutes before raid start and bring your own consumables as back-up to feasts and cauldrons
Do your homework - research encounters thoroughly and understand them
Understand and know how to play your class
Have Discord installed and a working microphone, ready to speak when required but without cluttering up comms with chatter
You don't need to grind to the point of burn-out, but keep up with AP traits and do M+ to hone your skills and supplement your gear
Be a team player and bring a positive attitude. Wipes happen in Mythic. Constructive feedback is great, backseat raid leading is not.
What we are currently looking for
A rule that applies to all potential recruits is: We do not recruit for the bench, but we will always take the team that is most likely to defeat the boss and cannot promise everyone they will always be in for every fight. When things are equal in terms of performance and required composition, we much prefer to rotate people in and out over benching someone for an entire night.
One Healer - Paladin preferred, but any class that isn't priest will be considered
One Tank - Bear, Brewmaster or Blood DK
Melee DPS - got one spot for a Rogue
Ranged DPS - Boomkins, Shadow Priests, Warlocks and Hunters
If this sounds like the guild for you, check us out at shadow-wow.enjin.com or contact the Co-GMs Alec#2922 and NevNev#2669 for more info!
See you in Antorus!
Dry Rub is a small 10+ guild on the Daggerspine (U.S./CST) server that is looking to expand our numbers for Antorus and beyond! We are all set to hit the next raid immediately and are looking for some extra players to join us in our Heroic progression. Currently we have H ToS on farm status with the odd hiccup on H KJ due to roster size and variations. We are not elitists, we do not spam meters or force requirements on players. Someone has to be on the bottom of the damage and there's nothing wrong with that. As long as you can perform the mechanics within a boss fight, are a decent learner and have the initiative to go the extra mile when needed, then you are welcome to join our guild! This recruitment is a long-term plan for beyond Antorus and throughout the Battle For Azeroth.
We do not do applications- this is a video game and that is a stupid requirement. We will talk to you briefly, feel you out, see what it is you are looking for and if you are interested and think you will be a positive addition to our ranks then go ahead and send me a private message either on here or in-game.
Currently our interests in recruits are:
1x Replacement Tank (Demon Hunter, Monk, preferred)
1x Auxillary/primary healer (we have enough heals for our group but to expand we will need a third healer (Shaman/Druid preferred)
3x DPS- We have a decent roster of ranged and melee currently. We are in need of Warriors, Rogues (not Outlaw, you know why) SV Hunters (if are good at it, GL), Feral/Moonkin Druids, Windwalker Monks, Demonology Warlocks and Shadow Priests.
This is our current interest for recruits currently. These classes and specs will be looked at with preference but we don't want you to think that we will not consider you just because your spec may overlap with our current roster. We are accepting all classes and specs (almost) and that will not change until our roster has increased to require re-balancing. We have a dedicated Guild Master and Officer crew who will be working with you to improve your game and improve your understanding of things. If you are a good listener and can follow directions well then you will work out great with us, regardless of your DPS (within reason, please be at least 700k+ on a dummy). The one exception to this we have is that No Protection Paladins are being considered currently.
Our raid times are Friday and Saturday, 10pm-1am CST and our current schedule is a full clear of H ToS to KJ on Friday and if it spills over, finish it up on Saturday. Our clears up to H KJ take roughly an hour to an hour and a half max and KJ takes up the rest of the time as we work with new players and their understanding of handling certain mechanics. We not not going to turn away players who may not be the highest damage or happen to make the odd mistake (we all do, and we all have "those fights"). We want open minded players who have something to contribute besides their ability!
Our loot system is Personal. We do not believe in any Loot Council, they do not fit the atmosphere and climate we bring to our raids and we want our players to be responsible for their own loot. The only thing we ask is if you receive something you know is not an upgrade and someone else could benefit from, throw it in the raid chat and allow a /roll for it. If you are unsure of it we will explain to you the benefits of the item and whether or not you will actually gain from it.
The Addons we will be requiring to raid are DBM (obviously), Pawn, Weak Auras (just that you use it, no specific requirement outside what you know you need to be tracking), and a clean UI that allows you to raid optimally. If you do not use these addons currently or do not understand how to use them efficiently, we are more than happy to help you figure them out!
Our current raid team (Guild) consists of:
1x Blood Death Knight (MT)
1x Blood Death Knight/ Guardian Druid (OT)
1x Holy Paladin (MH)
1x Discipline Priest (OH)
1x Beast Mastery Hunter
1x Havoc Demon Hunter
1x Frost Mage
1x Assassination Rogue
1x Affliction Warlock
If you have any questions or just want to hang out sometime shoot me a message on here or in-game - Fox#1587 or Moon#1672.
I figured I'd do a Part 2 of this since I've managed to move from having never tanked before to now I can't get enough of it.
I've noticed a few things and wanted as much input as I can get. What has struck me so far is the lack of healers running PUGs at the lvl 60-ish area. It takes forever to get a PUG group together and I haven't been able to keep a healer with us more than 1 run through. I've made some DPS friends through PUGs which is pretty cool, but what is up with the healers???
The second thing is how my damage relates to a few other classes at about the same level. I'm currently lvl 67. I'm able to hold aggro nearly most of the time. I have some PUG members than have a pet with taunt or something but for the most part I am good to go. What I will see are Death Knights and some Warlock/Mages that seem to be doing crazy damage while only being a level or 2 higher than I am. Is that normal or am I undergeared? I haven't quite downloaded a damage meter just yet but from watching the health bar on the enemies I've noticed that those 2 can do some big damage by themselves! So is it a gear issue with me, is it just the nature of their class at that level or are they over-geared with extra goodies figuring their main has helped pay for their current state of their equipment? And with that, any recommendations or just hang in there until I get much higher level when better equipment appears? I have Heirloom for my chest, back, shoulders, weapon and trinkets. I haven't really found any quest gear or dungeon drops that is better that what I have now.
I can't say Thank You enough to everybody that posted advice and encouragement in my first thread. It was very helpful and I've taken a lot of it to heart and put it to work. I have had so much fun doing this...as like most things in life you are leery of...once you try it you only regret NOT doing it sooner.