Stan

Lúcio Enters the Nexus

Sign in to follow this  

20 posts in this topic

U2KRV63.jpg

Lúcio is the new Hero to join the Nexus after Valeera. We finally get a new support added to the game!

The last support was Auriel. He will be dropping the bass on PTR starting February 6.

Abilities & Talents

Trait

  • Wall Ride (D)

    • When moving alongside impassable terrain, Lúcio can walk through other units, and his Movement Speed is increased by 20%. This effect stacks with other Movement Speed bonuses.

Basic Abilities

  • Soundwave (Q)

    • Deal damage to enemies in a cone-shaped area and knock them back.

  • Crossfade (W)

    • Play one of two tracks that passively provide allied Heroes with either a Speed Boost or a Healing Boost in a large radius around you. Activate Crossfade to swap tracks.

      • Healing Boost: Restore a small amount of Health every second to Lúcio and nearby allied Heroes.

      • Speed Boost: Increase the Movement Speed of Lúcio and nearby allied Heroes by 15%.

  • Amp It Up (E)

    • Raise Lúcio’s Crossfade track volume for 3 seconds, amping Speed Boost to 45% increased Movement Speed, and significantly increasing the Healing rate of Healing Boost.

Heroic Abilities

  • Sound Barrier (R)

    • After 1 second, Lúcio and nearby allied Heroes gain a massive Shield that rapidly decays over the next 6 seconds.

  • Reverse Amp (R)

    • Blast Lúcio’s Crossfade track at enemy Heroes for 4 seconds, causing Healing Boost to inflict damage every second, and Speed Boost to Slow Movement Speed by 45%.

    • Passive: Increase Amp It Up’s duration to 4 seconds.

You can find the full list of talents here.

Gameplay Screenshots

Lucio_Aesthetic_W_v01b_png_jpgcopy.jpgH23mid_Lucio-Gameplay_XA_002_png_jpgcopy.jpgHeroes23mid_Lucio_TF_00_png_jpgcopy.jpgHeroes23mid_Lucio_TF_02_png_jpgcopy.jpgHeroes23mid_Lucio_TF_04_png_jpgcopy.jpgHeroes23mid_Lucio_TF_07_png_jpgcopy.jpgHeroes23mid_Lucio-Gameplay_TG_001_png_jpgcopy.jpgLucio_Aesthetic_E_v01_png_jpgcopy.jpgLucio_Aesthetic_Q_v01b_png_jpgcopy.jpgLucio_Aesthetic_R1_v01c_png_jpgcopy.jpgLucio_Aesthetic_R2_v01c_png_jpgcopy.jpgLucio_Aesthetic_Trait_v01_png_jpgcopy.jpg

  • Like 2

Share this post


Link to post
Share on other sites

It'll be very interesting to see the balance with Lucio and Melee assassins/brawler tanks. Giving a speed boost means you can't outrun them and they'll get autoattacks in easier, and will also make bodyblocks easier. His enemy slowing ult makes it even sillier. Butcher has a new best friend.

Share this post


Link to post
Share on other sites

I'm really confused of how useful the wall-ride will be. It seems like it will just be a headache with little real bonus. I'm nervous he might need a lot of work.

Pure AOE heal is hard to balance. It's big role is to punish when you can't focus damage (the total opposite of Morales). This is problematic especially in a game where you don't have to aim as strictly as you do in Overwatch to focus down a target. I hope they have another offering of a non-assassin soon because this will take a LOT of work to balance out. They still don't even have him completely balanced in Overwatch, and they want to open this can of worms?

Share this post


Link to post
Share on other sites
48 minutes ago, Laragon said:

 

I'm really confused of how useful the wall-ride will be. It seems like it will just be a headache with little real bonus.

 

the big thing to note is that "Lúcio can walk through other units" while wall riding. this means that boxing-in and body-blocking are *vastly* less useful against him - he becomes more slippery and hard to pin down when in bottlenecks and tight quarters.

 Re: AOE healing, I also have concerns in terms of power level, but mostly they are for malf/medic/renghar/brightwing: other MOBAs have already covered this ground that dedicated "top you off" healers are toxic for these games and promote passive, defensive gameplay that drags out the action and the game duration. Team One has, at times, indicated that they suspect this might be the case (it definitely is) but I'm wondering when they'll get around to doing something about it. A lot of more interesting and situational supports like Auriel, Karazhim, and (likely) Lúcio could finally be played outside of pre-mades or  double support comps.

 

That said, I think it sounds like the speed boost will be the real star of his kit; 60% (talented) for 3 or 4 seconds (again, talented) is *friggin nuts*

Share this post


Link to post
Share on other sites

I'm really hyped about Lúcio's announcement. We were in dire need of more Support, and more Overwatch characters are always welcome, as it has a nice and diverse cast with great potential to join in HotS.

  • Like 1

Share this post


Link to post
Share on other sites

I love Lucio, But is a scary hero for sure, his kit is so overpowered on Overwatch and in hots is copy paste with habilities upgrades because of the talents, definitely a hero pick or ban that will shake the meta. I think Ana or Zeniatta would be better choices to add on the game more then Lucio.

I´m hyped for Lucio.

Share this post


Link to post
Share on other sites
3 hours ago, Iginis7 said:

I love Lucio, But is a scary hero for sure, his kit is so overpowered on Overwatch and in hots is copy paste with habilities upgrades because of the talents, definitely a hero pick or ban that will shake the meta. I think Ana or Zeniatta would be better choices to add on the game more then Lucio.

I´m hyped for Lucio.

I think his healing won't be so powerful. Probably weaker than Brightwing's.

Share this post


Link to post
Share on other sites
23 hours ago, Klovzz said:

I just have no words to say how disappointing this is, just wow!!! 

How is this disappointing? New support and not WoW, isn't that what peeps were screaming for?

 

I wonder if any OW character in HOTS will have mana, like I don't see how Lucio can since it seems that Crossfade is always active, the only quirk in the ability is to change the boost it gives. Reverse Amp will be devastating against melee heroes, both on the slow and damage from the heroic. Lucio's gonna be very interesting.

  • Like 1

Share this post


Link to post
Share on other sites

Just glad there's finally another Support. 

 

2 hours ago, MurkyFelix said:

I wonder if any OW character in HOTS will have mana

A good point, and extremely relevant when it comes to Supports / healers in Blizzard games. They dabbled with no mana healing concepts in WoW before, but nothing ever made it onto live from what I remember. Lucio may have a mana or other resource bar, but I doubt his Crossfade will cost anything, similar to Brightwing's Soothing Mist pulses. 

Share this post


Link to post
Share on other sites

As a protoss race  i like to see Karax as specialist deploy purifiers and photon cannon,Rohana as a support and a xilnaga as a tank(Amon) with an ult in real Xilnaga form or (Narud) 

in WOW a dread lord Malganes  as assasin can rake havoc on the battle ,Arcimond as specialist with utilities summon demonic orcs 

was disappointed with the last hero  

  • Like 1

Share this post


Link to post
Share on other sites

According to the talent description he will have mana. "16 Up the Frequency. Amp It Up's mana cost is reduced to 80 from 100..."

So Crossfade will most likely be free, with a pretty expensive Amp It Up

  • Like 1

Share this post


Link to post
Share on other sites

I was crying on the start but I dealt with it and it's OK, we've got an original support from Overwatch with interesting mechanics and fun gamestyle. Can't wait for the madafaka Russian badass Stukov though! 

PS. Does Wall Ride have its cooldown?

Share this post


Link to post
Share on other sites

The best part from all of this is that we will have to wait a quarter of a year for another hero to be added.#rememberthattimewhenwewerecomplainingaboutwarcraftassassinswellnotanymore

Share this post


Link to post
Share on other sites
3 hours ago, Jurdor said:

The best part from all of this is that we will have to wait a quarter of a year for another hero to be added.#rememberthattimewhenwewerecomplainingaboutwarcraftassassinswellnotanymore

Whaaat? D: Have devs said something about taking a break from releasing new heroes once a month? :(

Share this post


Link to post
Share on other sites
On 2/4/2017 at 10:40 PM, Plergoth said:

Just glad there's finally another Support. 

 

A good point, and extremely relevant when it comes to Supports / healers in Blizzard games. They dabbled with no mana healing concepts in WoW before, but nothing ever made it onto live from what I remember. Lucio may have a mana or other resource bar, but I doubt his Crossfade will cost anything, similar to Brightwing's Soothing Mist pulses. 

Well from the talents, I believe he will have mana. Maybe Crossfade will only cost mana to switch but it could be minimal. I guess we'll find out soon ;3

Share this post


Link to post
Share on other sites
9 hours ago, AntonWhite said:

Whaaat? D: Have devs said something about taking a break from releasing new heroes once a month? :(

He says about #Warcraftassassins

Share this post


Link to post
Share on other sites
On ‎2‎/‎4‎/‎2017 at 3:24 PM, MurkyFelix said:

How is this disappointing? New support and not WoW, isn't that what peeps were screaming for?

 

I wonder if any OW character in HOTS will have mana, like I don't see how Lucio can since it seems that Crossfade is always active, the only quirk in the ability is to change the boost it gives. Reverse Amp will be devastating against melee heroes, both on the slow and damage from the heroic. Lucio's gonna be very interesting.

I have not been looking forward for any hero from OW, they are extremely annoying and they haven't earn they place in Blizzard books as others toons had. I don't care if all the heroes we get are from WoW, after all that the best game Blizzard ever released and it have enough characters to make 3 new games just with them. They should have never put OW characters in the game and if they did they should had put characters that wont annoying the hell out of you while you play them. Reaper, Soldier 76, Bastion , Mercy......

Share this post


Link to post
Share on other sites
11 hours ago, Klovzz said:

I have not been looking forward for any hero from OW, they are extremely annoying and they haven't earn they place in Blizzard books as others toons had. I don't care if all the heroes we get are from WoW, after all that the best game Blizzard ever released and it have enough characters to make 3 new games just with them. They should have never put OW characters in the game and if they did they should had put characters that wont annoying the hell out of you while you play them. Reaper, Soldier 76, Bastion , Mercy......

Your opinion on the matter is purely subjective, as OW has proven to be one of the most successful new games of 2016. We both know that time in history or lore is not a factor when it comes to heroes or their franchises; Murky has a cult following and was only added to WoW AFTER his debut in the Nexus, while other figures such as Maltheal are highly requested heroes, but haven't been on the scene for as long as many others. 

I love WoW, but I know for a fact other people would argue Diablo, Starcraft or the original RTS (fans out there still want a Warcraft 3) are their best games, and WoW's quality has had more ups and downs than the average celebrity marriage bungee jumping off a moving roller coaster. 

Personally, I don't particularly care, as long as the heroes themselves are fun to play, something that this MOBA set itself out on being from the get go. I don't fully understand the OW hype myself, but the hero roster potential is undeniably there, and I look forward to seeing more fun additions later, much like I look forward to more from other franchises, even the ones I don't frequently play or get excited for. 

Share this post


Link to post
Share on other sites

Now if you read your comment , your opinion is the subjective one. People can say what they want to think what they want but facts are facts. Wow or just Warcraft was the game that provided Blizzard the economic income to stay as one of the powerful companies out there for more than 10 years consecutive. You mentioned Murky without seeing to know much about  him, the fantasy of having a super murloc or a murloc that was different from the rest have always been there. If you think a bit ever BLIZZCON ticket have a different MurKy/murloc. Murky never was a character with a story until they created him, but he was always in the mind of all the fans with the fantasy of being able to play a murloc. It does not matter if they have been down or up that doesn't matter at all in this conversation, they still by far the most famous of them all and number of players. Most of the people in Social Media out there are not happy with OW characters , they again are base in childish backgrounds and the little lore of the game make no sense. Just because the game have been great and the design of the mages mechanics are good does not mean that the characters have any change to stand against any other of Blizzard characters/universes.

Now peace and don't try to jump into people opinions putting your first. Go out there and find out the facts about how many people like or dislike OW characters on HOTS. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blaze and Tracer will be on sale next week with Sapper Junkrat and the STORM Strider mount!
      Blizzard (Source)
      Our latest round of Heroic Deals offers 50% off select Heroes, and brings a fresh set of skins and mounts into the featured item rotation. Check out the Hero sales and featured items listed below, and then head in-game to add them to your collection before this offer expires on December 18.
      Half-Price Heroes
      HEROES DISCOUNT PRICE Tracer 750 375 Gems Blaze 750 375 Gems Featured Skins and Mounts
      The skins and mounts that we’ve added to the featured item rotation are available for gem purchase for a limited time.
      SKINS MOUNTS Ghost Tracer Fel Reaver Blaze Skin Pack Road Chariot Sidewinder Ana Darkspear Sapper Junkrat STORM Strider Shogun Artanis     We hope you enjoy your new Heroes, skins, and mounts as you conquer your next challenge in the Nexus! Be sure to head to the Heroes of the Storm website every week to check out our latest round of Heroic Deals.
    • By Stan
      After a week of testing on Public Test Realms, the latest patch with Sylvanas and Stitches reworks is now live.
      Patch Highlights
      The recently-announced Experience changes made it live in a slightly different form after community feedback has been submitted on reddit and the official forums. Destroying Forts or Keep will now gain your team a stacking 20% increase in passively-gained Experience. Destroying a Fort or Keep will now provide your team with a stacking 20% increase in Passively-earned Experience NOTE: Towers of Doom is exempt from all Experience and Catapult changes. Sylvanas and Stitches received gameplay updates. New skins, portraits, mounts, and rewards await in the Winter 2018 event. Blizzard (Source)
      The newest Heroes of the Storm patch is now live featuring the Toys event, Sylvanas & Stitches gameplay updates, and more! Read on for more details.
      NOTE: Text in ORANGE indicates a change between the PTR and Live notes.
      General
      Toys Event Quest Roll dice, complete quests, and join “The Kid” on a board game adventure in the Nexus for awesome rewards! Art
      Stitches has received several updated effects and animations to match his gameplay updates. Sylvanas has received several updated effects and animations to match her gameplay updates. Battlegrounds
      Volskaya Foundry
      Channelling to enter the Triglav Protector is no longer interrupted by damage. NOTE: This change has been live as of the week of November 19 Design
      Armor
      Now, just like Movement Speed modifiers, the game will apply only the highest (or lowest) amount of Armor to a Hero at any given time. We've adjusted ability/talent Armor values on a per Hero basis to account for this change: Anub’arak Nerubian Armor (W) New functionality: Increase the Spell Armor granted from Harden Carapace by 20 (to 60) The Butcher Enraged (Passive) Armor increased from 15 to 25 Chen Purifying Brew (Trait) Spell Armor increased from 30 to 40 Untapped Potential (R) Armor increased from 50 to 60 Diablo Sacrificial Soul (Q) Armor increased from 20 to 25 Armor at max Souls increased from 40 to 50 E.T.C. Rockstar (Trait) Armor increased from 20 to 25 Show Stopper (Q) Armor increased from 15 to 35 Gazlowe Robo-Goblin (R) Armor increased from 30 to 40 Lt. Morales Safeguard (W) Armor increased from 25 to 30 Trauma Trigger (Passive) Armor increased from 30 to 40 Nova Anti-Armor Shells (Passive) Physical Armor shred increased from 10 to 15 Raynor Bounty Hunter (Trait) Armor increased from 5 to 10 Rexxar Hunter-Gatherer (Passive) Armor increased from 10 to 15 Tassadar Khala's Light (Q) Armor increased from 15 to 20 Tyrael Defense of the Angels (Active) Armor increased from 40 to 50 Uther Devotion (Trait) Armor increased from 15 to 25 Valeera Smoke Bomb (R) Armor increased from 25 to 30 Zul’jin Amani Hide (Active) Armor increased from 10 to 15 Catapults
      When a team destroys a Fort, they’ll now gain a Catapult in every 3rd Minion wave. NOTE: In order to keep early-game Catapults from being too devastating to defending teams, Catapult attack splash size, attack range, and damage/health will gradually increase as the game progresses. Experience Changes
      Removed all Experience earned from destroying a Fort or Keep Destroying a Fort or Keep will now provide your team with a stacking 20% increase in Passively-earned Experience NOTE: Towers of Doom is exempt from all Experience and Catapult changes. Decreased Experience earned from destroying Towers by 50% Passive Experience gain increased by 15% Increased Experience gained by defeating defending Mercenaries by 100% Hanamura Temple and Volsksaya Foundry Item Camps are excluded from this change. Laning Mercenary Experience Defeating Laning Mercenaries will now grant 100% of Defending Mercenaries Experience. Mercenaries
      Boss Camps, Sentinel Camps (Hanamura Temple), and Support Camps (Volskaya Foundry) will now be flagged as Elite.  Elite Mercenary Camps are Unstoppable & Unbribable Unit Radii
      The unit radius values for most Heroes has been reduced by 5-15% User Interface
      Armor, increased Healing, and decreased Healing healthbar indicators have received a visual update. Heroes
      Assassin

      Fenix
      Abilities
      Purification Salvo (R) Damage reduced from 86 to 79 Talents
      Level 4 Inhibiting Energy (W) Now applies to all slows (except itself), and not just Plasma Cutter’s slows Slow duration reduced from 4 to 3 seconds Slow amount reduced from 35 to 30% Warp Conduit (E) Removed Level 7 Warp Warfare (E) Added functionality: Now also resets the cooldown of Warp when Fenix gets a Hero takedown Divert Power: Weapons (Active) New functionality: Activate to gain 40% Basic Attack damage for 5 seconds. Basic Attacks against Heroes refresh this duration. When this damage bonus falls off, remove all of Fenix's Shields. 40 second cooldown. Level 13 Dampening Field (Trait) Spell Armor increased from 20 to 25 Auxiliary Shields (Trait) Shield amount increased from 20 to 40% Health loss increased from 10 to 30% Specialist

      Sylvanas
      Stats
      Health increased from 1425 to 1550 Health Regen increased from 2.969 to 3.23 Basic Attack damage reduced from 90 to 81 Abilities
      Withering Fire (Q) Adjusted functionality: Pressing Q once fires 5 Withering Fire arrows at the closest enemy Mana cost increased from 0 to 25 Damage reduced from 48 to 39 Range increased from 6.25 to 8 Cooldown increased from 2 to 8 seconds Cooldown now restores all charges No longer gains charges on Minion kills Nearby Heroes takedowns now refresh the cooldown of this ability Fire rate reduced from .188 to .375 (50% slower) Withering Fire cannot be cast while a previous cast of Withering Fire is still firing Shadow Dagger (W) Adjusted functionality: Shadow Dagger no longer spreads to nearby targets each time it does damage.  Damage dealt by Sylvanas to the primary target of Shadow Dagger spreads its effect to all nearby enemies. Mana cost decreased from 75 to 50 Duration increased from 2 to 2.5 seconds Damage reduced from 37 to 29 Haunting Wave (E) Banshee travel speed increased by ~6% Mind Control (R) Cooldown reduced from 60 to 50 seconds New functionality: After a .25 second cast, launch a missile that impacts the first enemy Hero in its path.  Impacted Heroes are Silenced, Slowed by 30%, and forced to walk towards Sylvanas for 1.75 seconds. Black Arrows (Trait) New functionality: Activate to cause all Basic Attacks and Abilities to Stun Minions, Mercenaries, and Structures for 3 seconds over the next 10 seconds. 40 second cooldown New Passive functionality – Banshee’s Curse: Basic Attacks infect enemies with Banshee’s Curse for 3 seconds.  Sylvanas deals 25% bonus damage to enemies with 3 stacks of Banshee’s Curse. Talents
      Level 1 Overflowing Quiver (Q) Removed Dreadful Wake (E) Removed Overwhelming Affliction (Trait) Moved from Level 16 Adjusted functionality: Enemy Heroes with 3 stacks of Banshee’s Curse are slowed by 15%.  Basic Attacks against Slowed enemy Heroes deal 1% of their maximum Health in damage New Talent: Unfurling Shadows (W) Quest: Each time Shadow Dagger deals damage to enemy Heroes with 3 stacks of Banshee’s Curse, increase its damage by .5% New Talent: Banshee’s Curse (Q) Hitting an enemy Hero with Withering Fire increases Sylvanas’ Attack Speed and Ability Power by 5% for 6 seconds, stacking up to 5 times Level 4 With the Wind (Q) Removed Mercenary Queen (Trait) Moved from Level 1 Adjusted functionality: Friendly non-Elite Mercenaries near Sylvanas deal 60% more damage.  Sylvanas Stuns and deals 30% additional damage to Mercenaries with 3 stacks of Banshee’s Curse. Possession (Active) Moved from Level 7 Now requires 3 charges to be used on Catapults Unstable Poison (W) Moved from Level 7 Damage increased from 116 to 130 Now triggers on enemy minions who are afflicted by Banshee’s Curse, Black Arrows, or Shadow Dagger Radius increased from 2 to 2.5 Level 7 Barbed Shot (Q) New functionality: Hitting the same enemy with 5 shots of Withering Fire causes the last shot to deal 350% bonus damage Lost Soul (W) Moved from Level 4 Adjusted functionality: Reduce Shadow Dagger’s cooldown by 1.75 seconds each time Sylvanas uses a Basic Attack on an enemy Hero with 3 stacks of Banshee’s Curse. New Talent: Festering Wounds (E) Haunting Wave deals 25% more damage and applies 3 stacks of Banshee’s Curse.  Level 13 Cold Embrace (W) Moved from Level 16 Duration increased from 2 to 2.5 seconds Now also reduces the Armor of targets that Shadow Dagger spreads to by 10 Spell Shield (Active) Removed Remorseless (Trait) Moved from Level 16 New functionality: Increase Sylvanas’ Basic Attack range by 1.  Basic Attacks against enemy Heroes with 3 stacks of Banshee’s Curse fire an untalented shot of Withering Fire.  This shot applies Banshee’s Curse. Windrunner (E) Adjusted functionality: Teleporting with Haunting Wave resets the cooldown of Withering Fire.  Haunting Wave can be cast a second time for free within 5 seconds after teleporting Level 16 Life Drain (W) Moved from Level 13 New functionality: Dealing damage to enemies with 3 stacks of Banshee’s Curse heals Sylvanas for 15% of the damage dealt.  Doubled against Heroes Evasive Fire (Q) Adjusted Functionality: Hitting enemies with Withering Fire grants Sylvanas 6% bonus Movement Speed for 2 seconds, stacking up to 30%.  Basic Attacks refresh this duration. Will of the Forsaken (Active) Moved from Level 13 Level 20 Dark Lady's Call (R) New functionality: Reduce the cooldown of Mind Control by 30 seconds.  Heroes hit by Mind Control have their vision greatly reduced for 5 seconds.  Withering Barrage (Q) Moved from Level 4 New functionality: Hitting an enemy Hero with Withering Fire decreases its cooldown by .75 seconds Warrior

      Stitches
      Abilities
      Hook (Q) Range reduced from 12.5 to 11 Slam (W) Cast time increased from .25 to .313 Cooldown increased from 6 to 7 seconds Range increased from 8 to 9.5 Mana cost increased from 30 to 35 Added functionality: Now has an Inner area that deals 40% Bonus Damage and applies a 40% slow for 1.5 seconds Devour (E) Ability Effects now occur at the start of the ability's cast, rather than at the end Vile Cleaver (Passive) New Functionality: Basic Attacks apply Vile Gas to nearby enemies, poisoning for 45 damage over 3 seconds. Re-applying Vile Gas increases its duration rather than resetting it, up to 10 seconds. Talents
      Level 1 Chew Your Food (E) Removed Dampen Magic (Passive) Removed Heavy Slam (W) Removed Hungry for More (Passive) New functionality: Quest: Regen Globes grant 30 permanent Health Every 15 Regen globes, Stitches gains 5% permanent Movement speed up to a maximum of 20% Savor the Flavor (E) Additional heal over time effect duration reduced from 5 to 4 seconds. Moved from level 7 New Functionality: Casting Devour on a Hero restores an additional 10% of maximum Health and Mana over 5 seconds and permanently increases Stitches’ health regeneration by 1. New Talent: Patchwork Creation (Passive) Increase all healing received by 15%. Nearby Minion and Hero kills Heal Stiches (Minions for 30, Heroes for 300) Hero takedown heal amount reduced from 300 to 240 Level 4 Amplified Healing (Passive) Removed Restorative Fumes (Trait) Removed Putrid Ground (W) Removed New Talent – Playtime! (W) Heroes hit by Slam reduce the cooldowns of Stitches's other Basic Abilities by .5 seconds. This cooldown reduction is increased to 2 seconds for Heroes that are hit by Slam's inner impact area. New Talent – Chop Chop (W) Hitting a Hero with the inner area of Slam increases Stitches' Basic Attack Speed by 50% for 4 seconds. New Talent: Serrated Edge (Q) Hooking an enemy Hero deals 5% of their max life as damage and decreases Hook’s cooldown by 4 seconds. Cooldown reduction decreased from 4 to 3 seconds. Level 7 Last Bite (E) Removed New Talent - Blight (Trait) Vile Gas heals for 33% of the damage it deals. Activate to apply Vile Gas to all nearby enemies and reduce their healing taken by 20% for 5 seconds. 40 second CD Cannibalize (Passive) Moved from level 20 New functionality: Heroes hit by Basic Attacks and Slam’s inner area heal Stitches for 2% of his maximum health. Healing reduced from 2 to 1.75% of maximum health Tenderizer (Passive) New functionality: Basic Attacks slow the target by 25% for 2.5 seconds. If the target is afflicted with Slam’s Slow, refresh its duration. Level 13 Flea Bag (Passive) Removed Mega Smash (W) Removed Indigestion (E) Removed New Talent – Lacerate (W) Slam afflicts enemies with Vile Gas and reduces armor by 10 for 4 seconds. New Talent – Digestive Juices (E) Devouring an enemy Hero reduces their damage dealt by 40% for 4 seconds. New Talent – Gas Flare (Passive) Stitches deals 16 damage per second to enemies around you. This damage is increased by 150% for 4 seconds after successfully Hooking an enemy Hero Damage per second reduced from 16 to 15 Level 16 Pulverize (W) New functionality: Slam slows all enemies by 75% for 1 second. Slow duration reduced from 1 to .75 seconds. Shish Kabob (Q) Removed Toxic Gas (Passive) Removed Fishing Hook (Q) Range bonus increased from 40 to 50% New Talent - Meat Hook (Q) Hooking an enemy Hero restores 16% of maximum health over 4 seconds. For 4 seconds, Basic Attacks against the Hooked Hero will refresh the duration of this healing effect. Level 20 New Talent – Second Helping (E) Gain an additional charge of Devour. Devouring an enemy Hero reduces the cooldown of your Heroic ability by 5 seconds. New Talent – Shambling Horror (Active) Passive: Stitches is no longer affected by Slowing effects Activate to gain 50 Armor for 4 seconds. 60 second CD.   Collection
      Many seasonal items have made their way back into the collection and will be available for crafting and in Loot Chests for a limited time!
      New Bundles
      The following new bundles are only available for a limited time! Toy Heroes Bundle Cuddle Bear Stitches Skin Pack Cosmic Force Valeera Skin Pack Dehakasaurus Rex Skin Pack New Skins (Limited Time Only!)
      Stitches Cuddle Bear Stitches Snuggle Bear Stitches Honey Bear Stitches Dehaka Dehakasaurus Rex Dino-Metal Dehakasaurus Rex Playtime Dehakasaurus Rex Valeera Cosmic Force Valeera Psionic Cosmic Force Valeera Nega Force Valeera Sylvanas Mint Sugar Plum Sylvanas New Mounts (Limited Time Only!)
      Cosmic Lion Psionic Lion Nega Lion Plush Unicorn Plush Zombicorn Pretty Plush Unicorn Fuzzy Plush Unicorn Honey Plush Unicorn New Portraits, Sprays, and Emojis
      Several new emoji packs and portraits have also been added to the game. Bug Fixes
      General
      Fixed an issue causing camera jumps and cursor resets when using drag scroll. Made a number of improvements to AI behavior. Heroes, Abilities, and Talents
      Brightwing: Fixed an issue preventing Brightwing from applying the Sticky Flare talent effect if it hit more than one target. Brightwing: Fixed an issue preventing Brightwing from applying the Hush! talent effect if it hit more than one target. Chromie: Dragon’s Breath’s warning splat will now display after the ability has been cast. Deckard: Fixed an issue causing Deckard’s portal to be visible in Fog of War when using Hearthstone. Leoric: Fixed an issue that allowed Drain Hope’s damage and healing to persist through time stop effects. Lunara: Fixed an issue preventing Lunara from playing a voice line when she died. Stitches: Slam will now reveal its impact area and targets. Stitches: Serrated Edge no longer deals bonus damage to friendly targets when using Helping Hand. Stukov: Fixed an issue causing Massive Shove to remove Weighted Pustule from its target. User Interface
      Fixed a number of tooltip issues and inaccuracies across the game. Fixed an issue causing Hero models to prevent players from pressing the Ready button in the queue screen. Fixed an issue causing grandmaster numbers of 3 digits to extend beyond portrait frames while in a party. Kel’Thuzad: Added a quick-cast option for Glacial Spike. Zul’jin: Added a quick-cast option for Amani Rage. The latest Heroes of the Storm content patch with Stitches & Sylvanas updates is now live.
    • By Oxygen
      Find out more about how the recently-announced 2019 gameplay changes will affect Heroes of the Storm in the long run.
      Just over a year ago, in preparation for BlizzCon 2017, I produced a lengthy article outlining some of Heroes of the Storm's most important issues. Notable among these was that of Quick Match team compositions. To me, Heroes of the Storm had always been clearly designed and balanced with tanks and healers in mind. As such, failing to enforce team compositions that included these classes caused a number of important problems across the game.
      Following disappointing BlizzCon 2017 announcements on the matter (class changes were discussed briefly, but composition changes were not), a reddit post and a blog post published six months later would confirm that changes to Quick match team compositions were indeed in the works, though no ETA was given. BlizzCon 2018 was a pretty safe bet that would turn out to be accurate.
      So, what's the big deal?
      As Heroes of the Storm's introductory - and most popular - game mode, Quick Match must absolutely accomplish two things: Groom its player base for improvement and present Heroes of the Storm in the best light possible.
      Year after year, however, the Quick Match system has continued to fail on both counts completely, discouraging new players and veterans alike with frustrating matches that taught bad habits and ultimately hindered the growth of the player base's skill level. How can players learn to follow up without a tank to initiate? How can they possibly internalize what their reasonable survivability is like against five other assassins? The answer is simple: They can't, because these situations are nonsensical and for the most part subpar in any remotely competent environment. Fortunately, this will soon be a thing of the past.
      Placing players in a tank-healer environment - around which the game was designed - leads me to believe that player base's skill level to improve across all game modes. Drafting skill is likely to improve as well, leading to fewer draft infighting situations. Further, it  will reduce the frustration caused by unreasonable team compositions to ultimately better retain new players, whom will get to experience the game as it was meant to be played as opposed to this rather ridiculous game mode.
      Needless to say, I think this is one of the best BlizzCon announcements to date, though I must still question what took so long. The most educated guess I can produce has to do with fearing longer queue times, but here's to hoping the "Call of the Nexus" incentive will be enough to entice players into checking out classes they haven't tried out just yet. A strong enough incentive could have the positive side effect of allowing players to develop a better global understanding of the game through approaching roles they're less used to.
      Classy new classes
      The new class system builds on the old system simply by further specializing the existing classes and removing specialists. Reworking the class system was necessary to allow team compositions to be reworked themselves.
      Heroes in the old warrior class were divided into the tank and bruiser classes, with tanks now being mandatory for Quick Match team compositions. This makes sense, as many bruisers were typically unable to fulfill the role of true tanks completely, which is to reliably initiate and peel. Allowing the warrior class to continue existing in its current state would have created the kind of lopsided team composition problems we experienced back when Varian was treated as a damage dealer.
      Heroes in the support class were divided into pure healers and support heroes, which is just a way of identifying heroes who do not use healing as their primary means of assisting teammates. Given that healers must now be included in team compositions to the same extent as tanks, this change also makes sense.
      The specialist class was merged with the assassin class because it hadn't made sense in a long time to treat them any differently; most of them were simply fancy damage dealers. The assassin class itself was split up into melee and ranged assassins.
      If you've been keeping up with some of the more recent versions of my tier lists - I don't blame you if you haven't - you'll note that I had already opted to further divide the classes, with a focus on play style rather than role a few months ago. Specifically, melee assassins are divided into fighters and stalkers, and ranged assassins into marksman and casters. My system has the advantage of being a bit more flexible for edge cases such as Genji and Tracer, who play more like melee assassins yet were labeled as ranged by Blizzard. Still, this distinction is of little relevance to most players.
      Conclusion
      Short conclusions mean I am happy with things.
      Oxygen discusses why the announced changes might just be the best thing to happen to HotS.
    • By Stan
      A shroud of uncertainly looms over the future of HGC and Heroes Esports as a whole due to the lack of HGC updates for the upcoming year and many pro players as well as casters are either done with the game or transferring to other games.
      Gillyweed (HGC Caster)
      The well-known female HGC caster is moving to Rocket League in 2019.
      Placeholder for tweet 1070532465503088640 Trikslyr (HGC Caster)
      Tim announced he won't be casting HGC in 2019 and he plans to make streaming his major focus.
      Placeholder for tweet 1071925490473152518 Tetcher (HGC China Caster)
      Chris voiced his uncertainty on Twitter today, following the lack of HGC information.
      Placeholder for tweet 1072029712514510849 We're going to closely monitor any announcements, so keep an eye out on the Heroes news section!
    • By Stan
      Free Hero rotation has been updated for the week of December 11.
      Free-to-Play Hero Rotation: December 11, 2018
      Raynor Muradin Sonya Nazeebo Uther Jaina Zarya Li-Ming Deckard Blaze Yrel (Slot unlocked at Player Level 5) Junkrat (Slot unlocked at Player Level 10) Tychus (Slot unlocked at Player Level 15) Whitemane (Slot unlocked at Player Level 20) (Source)