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Lúcio Enters the Nexus

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Lúcio is the new Hero to join the Nexus after Valeera. We finally get a new support added to the game!

The last support was Auriel. He will be dropping the bass on PTR starting February 6.

Abilities & Talents

Trait

  • Wall Ride (D)

    • When moving alongside impassable terrain, Lúcio can walk through other units, and his Movement Speed is increased by 20%. This effect stacks with other Movement Speed bonuses.

Basic Abilities

  • Soundwave (Q)

    • Deal damage to enemies in a cone-shaped area and knock them back.

  • Crossfade (W)

    • Play one of two tracks that passively provide allied Heroes with either a Speed Boost or a Healing Boost in a large radius around you. Activate Crossfade to swap tracks.

      • Healing Boost: Restore a small amount of Health every second to Lúcio and nearby allied Heroes.

      • Speed Boost: Increase the Movement Speed of Lúcio and nearby allied Heroes by 15%.

  • Amp It Up (E)

    • Raise Lúcio’s Crossfade track volume for 3 seconds, amping Speed Boost to 45% increased Movement Speed, and significantly increasing the Healing rate of Healing Boost.

Heroic Abilities

  • Sound Barrier (R)

    • After 1 second, Lúcio and nearby allied Heroes gain a massive Shield that rapidly decays over the next 6 seconds.

  • Reverse Amp (R)

    • Blast Lúcio’s Crossfade track at enemy Heroes for 4 seconds, causing Healing Boost to inflict damage every second, and Speed Boost to Slow Movement Speed by 45%.

    • Passive: Increase Amp It Up’s duration to 4 seconds.

You can find the full list of talents here.

Gameplay Screenshots

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It'll be very interesting to see the balance with Lucio and Melee assassins/brawler tanks. Giving a speed boost means you can't outrun them and they'll get autoattacks in easier, and will also make bodyblocks easier. His enemy slowing ult makes it even sillier. Butcher has a new best friend.

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I'm really confused of how useful the wall-ride will be. It seems like it will just be a headache with little real bonus. I'm nervous he might need a lot of work.

Pure AOE heal is hard to balance. It's big role is to punish when you can't focus damage (the total opposite of Morales). This is problematic especially in a game where you don't have to aim as strictly as you do in Overwatch to focus down a target. I hope they have another offering of a non-assassin soon because this will take a LOT of work to balance out. They still don't even have him completely balanced in Overwatch, and they want to open this can of worms?

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48 minutes ago, Laragon said:

 

I'm really confused of how useful the wall-ride will be. It seems like it will just be a headache with little real bonus.

 

the big thing to note is that "Lúcio can walk through other units" while wall riding. this means that boxing-in and body-blocking are *vastly* less useful against him - he becomes more slippery and hard to pin down when in bottlenecks and tight quarters.

 Re: AOE healing, I also have concerns in terms of power level, but mostly they are for malf/medic/renghar/brightwing: other MOBAs have already covered this ground that dedicated "top you off" healers are toxic for these games and promote passive, defensive gameplay that drags out the action and the game duration. Team One has, at times, indicated that they suspect this might be the case (it definitely is) but I'm wondering when they'll get around to doing something about it. A lot of more interesting and situational supports like Auriel, Karazhim, and (likely) Lúcio could finally be played outside of pre-mades or  double support comps.

 

That said, I think it sounds like the speed boost will be the real star of his kit; 60% (talented) for 3 or 4 seconds (again, talented) is *friggin nuts*

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I'm really hyped about Lúcio's announcement. We were in dire need of more Support, and more Overwatch characters are always welcome, as it has a nice and diverse cast with great potential to join in HotS.

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I love Lucio, But is a scary hero for sure, his kit is so overpowered on Overwatch and in hots is copy paste with habilities upgrades because of the talents, definitely a hero pick or ban that will shake the meta. I think Ana or Zeniatta would be better choices to add on the game more then Lucio.

I´m hyped for Lucio.

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3 hours ago, Iginis7 said:

I love Lucio, But is a scary hero for sure, his kit is so overpowered on Overwatch and in hots is copy paste with habilities upgrades because of the talents, definitely a hero pick or ban that will shake the meta. I think Ana or Zeniatta would be better choices to add on the game more then Lucio.

I´m hyped for Lucio.

I think his healing won't be so powerful. Probably weaker than Brightwing's.

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23 hours ago, Klovzz said:

I just have no words to say how disappointing this is, just wow!!! 

How is this disappointing? New support and not WoW, isn't that what peeps were screaming for?

 

I wonder if any OW character in HOTS will have mana, like I don't see how Lucio can since it seems that Crossfade is always active, the only quirk in the ability is to change the boost it gives. Reverse Amp will be devastating against melee heroes, both on the slow and damage from the heroic. Lucio's gonna be very interesting.

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Just glad there's finally another Support. 

 

2 hours ago, MurkyFelix said:

I wonder if any OW character in HOTS will have mana

A good point, and extremely relevant when it comes to Supports / healers in Blizzard games. They dabbled with no mana healing concepts in WoW before, but nothing ever made it onto live from what I remember. Lucio may have a mana or other resource bar, but I doubt his Crossfade will cost anything, similar to Brightwing's Soothing Mist pulses. 

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As a protoss race  i like to see Karax as specialist deploy purifiers and photon cannon,Rohana as a support and a xilnaga as a tank(Amon) with an ult in real Xilnaga form or (Narud) 

in WOW a dread lord Malganes  as assasin can rake havoc on the battle ,Arcimond as specialist with utilities summon demonic orcs 

was disappointed with the last hero  

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According to the talent description he will have mana. "16 Up the Frequency. Amp It Up's mana cost is reduced to 80 from 100..."

So Crossfade will most likely be free, with a pretty expensive Amp It Up

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I was crying on the start but I dealt with it and it's OK, we've got an original support from Overwatch with interesting mechanics and fun gamestyle. Can't wait for the madafaka Russian badass Stukov though! 

PS. Does Wall Ride have its cooldown?

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The best part from all of this is that we will have to wait a quarter of a year for another hero to be added.#rememberthattimewhenwewerecomplainingaboutwarcraftassassinswellnotanymore

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3 hours ago, Jurdor said:

The best part from all of this is that we will have to wait a quarter of a year for another hero to be added.#rememberthattimewhenwewerecomplainingaboutwarcraftassassinswellnotanymore

Whaaat? D: Have devs said something about taking a break from releasing new heroes once a month? :(

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On 2/4/2017 at 10:40 PM, Plergoth said:

Just glad there's finally another Support. 

 

A good point, and extremely relevant when it comes to Supports / healers in Blizzard games. They dabbled with no mana healing concepts in WoW before, but nothing ever made it onto live from what I remember. Lucio may have a mana or other resource bar, but I doubt his Crossfade will cost anything, similar to Brightwing's Soothing Mist pulses. 

Well from the talents, I believe he will have mana. Maybe Crossfade will only cost mana to switch but it could be minimal. I guess we'll find out soon ;3

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9 hours ago, AntonWhite said:

Whaaat? D: Have devs said something about taking a break from releasing new heroes once a month? :(

He says about #Warcraftassassins

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On ‎2‎/‎4‎/‎2017 at 3:24 PM, MurkyFelix said:

How is this disappointing? New support and not WoW, isn't that what peeps were screaming for?

 

I wonder if any OW character in HOTS will have mana, like I don't see how Lucio can since it seems that Crossfade is always active, the only quirk in the ability is to change the boost it gives. Reverse Amp will be devastating against melee heroes, both on the slow and damage from the heroic. Lucio's gonna be very interesting.

I have not been looking forward for any hero from OW, they are extremely annoying and they haven't earn they place in Blizzard books as others toons had. I don't care if all the heroes we get are from WoW, after all that the best game Blizzard ever released and it have enough characters to make 3 new games just with them. They should have never put OW characters in the game and if they did they should had put characters that wont annoying the hell out of you while you play them. Reaper, Soldier 76, Bastion , Mercy......

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11 hours ago, Klovzz said:

I have not been looking forward for any hero from OW, they are extremely annoying and they haven't earn they place in Blizzard books as others toons had. I don't care if all the heroes we get are from WoW, after all that the best game Blizzard ever released and it have enough characters to make 3 new games just with them. They should have never put OW characters in the game and if they did they should had put characters that wont annoying the hell out of you while you play them. Reaper, Soldier 76, Bastion , Mercy......

Your opinion on the matter is purely subjective, as OW has proven to be one of the most successful new games of 2016. We both know that time in history or lore is not a factor when it comes to heroes or their franchises; Murky has a cult following and was only added to WoW AFTER his debut in the Nexus, while other figures such as Maltheal are highly requested heroes, but haven't been on the scene for as long as many others. 

I love WoW, but I know for a fact other people would argue Diablo, Starcraft or the original RTS (fans out there still want a Warcraft 3) are their best games, and WoW's quality has had more ups and downs than the average celebrity marriage bungee jumping off a moving roller coaster. 

Personally, I don't particularly care, as long as the heroes themselves are fun to play, something that this MOBA set itself out on being from the get go. I don't fully understand the OW hype myself, but the hero roster potential is undeniably there, and I look forward to seeing more fun additions later, much like I look forward to more from other franchises, even the ones I don't frequently play or get excited for. 

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Now if you read your comment , your opinion is the subjective one. People can say what they want to think what they want but facts are facts. Wow or just Warcraft was the game that provided Blizzard the economic income to stay as one of the powerful companies out there for more than 10 years consecutive. You mentioned Murky without seeing to know much about  him, the fantasy of having a super murloc or a murloc that was different from the rest have always been there. If you think a bit ever BLIZZCON ticket have a different MurKy/murloc. Murky never was a character with a story until they created him, but he was always in the mind of all the fans with the fantasy of being able to play a murloc. It does not matter if they have been down or up that doesn't matter at all in this conversation, they still by far the most famous of them all and number of players. Most of the people in Social Media out there are not happy with OW characters , they again are base in childish backgrounds and the little lore of the game make no sense. Just because the game have been great and the design of the mages mechanics are good does not mean that the characters have any change to stand against any other of Blizzard characters/universes.

Now peace and don't try to jump into people opinions putting your first. Go out there and find out the facts about how many people like or dislike OW characters on HOTS. 

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      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
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