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Lúcio Enters the Nexus

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Lúcio is the new Hero to join the Nexus after Valeera. We finally get a new support added to the game!

The last support was Auriel. He will be dropping the bass on PTR starting February 6.

Abilities & Talents

Trait

  • Wall Ride (D)

    • When moving alongside impassable terrain, Lúcio can walk through other units, and his Movement Speed is increased by 20%. This effect stacks with other Movement Speed bonuses.

Basic Abilities

  • Soundwave (Q)

    • Deal damage to enemies in a cone-shaped area and knock them back.

  • Crossfade (W)

    • Play one of two tracks that passively provide allied Heroes with either a Speed Boost or a Healing Boost in a large radius around you. Activate Crossfade to swap tracks.

      • Healing Boost: Restore a small amount of Health every second to Lúcio and nearby allied Heroes.

      • Speed Boost: Increase the Movement Speed of Lúcio and nearby allied Heroes by 15%.

  • Amp It Up (E)

    • Raise Lúcio’s Crossfade track volume for 3 seconds, amping Speed Boost to 45% increased Movement Speed, and significantly increasing the Healing rate of Healing Boost.

Heroic Abilities

  • Sound Barrier (R)

    • After 1 second, Lúcio and nearby allied Heroes gain a massive Shield that rapidly decays over the next 6 seconds.

  • Reverse Amp (R)

    • Blast Lúcio’s Crossfade track at enemy Heroes for 4 seconds, causing Healing Boost to inflict damage every second, and Speed Boost to Slow Movement Speed by 45%.

    • Passive: Increase Amp It Up’s duration to 4 seconds.

You can find the full list of talents here.

Gameplay Screenshots

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It'll be very interesting to see the balance with Lucio and Melee assassins/brawler tanks. Giving a speed boost means you can't outrun them and they'll get autoattacks in easier, and will also make bodyblocks easier. His enemy slowing ult makes it even sillier. Butcher has a new best friend.

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I'm really confused of how useful the wall-ride will be. It seems like it will just be a headache with little real bonus. I'm nervous he might need a lot of work.

Pure AOE heal is hard to balance. It's big role is to punish when you can't focus damage (the total opposite of Morales). This is problematic especially in a game where you don't have to aim as strictly as you do in Overwatch to focus down a target. I hope they have another offering of a non-assassin soon because this will take a LOT of work to balance out. They still don't even have him completely balanced in Overwatch, and they want to open this can of worms?

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48 minutes ago, Laragon said:

 

I'm really confused of how useful the wall-ride will be. It seems like it will just be a headache with little real bonus.

 

the big thing to note is that "Lúcio can walk through other units" while wall riding. this means that boxing-in and body-blocking are *vastly* less useful against him - he becomes more slippery and hard to pin down when in bottlenecks and tight quarters.

 Re: AOE healing, I also have concerns in terms of power level, but mostly they are for malf/medic/renghar/brightwing: other MOBAs have already covered this ground that dedicated "top you off" healers are toxic for these games and promote passive, defensive gameplay that drags out the action and the game duration. Team One has, at times, indicated that they suspect this might be the case (it definitely is) but I'm wondering when they'll get around to doing something about it. A lot of more interesting and situational supports like Auriel, Karazhim, and (likely) Lúcio could finally be played outside of pre-mades or  double support comps.

 

That said, I think it sounds like the speed boost will be the real star of his kit; 60% (talented) for 3 or 4 seconds (again, talented) is *friggin nuts*

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I'm really hyped about Lúcio's announcement. We were in dire need of more Support, and more Overwatch characters are always welcome, as it has a nice and diverse cast with great potential to join in HotS.

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I love Lucio, But is a scary hero for sure, his kit is so overpowered on Overwatch and in hots is copy paste with habilities upgrades because of the talents, definitely a hero pick or ban that will shake the meta. I think Ana or Zeniatta would be better choices to add on the game more then Lucio.

I´m hyped for Lucio.

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3 hours ago, Iginis7 said:

I love Lucio, But is a scary hero for sure, his kit is so overpowered on Overwatch and in hots is copy paste with habilities upgrades because of the talents, definitely a hero pick or ban that will shake the meta. I think Ana or Zeniatta would be better choices to add on the game more then Lucio.

I´m hyped for Lucio.

I think his healing won't be so powerful. Probably weaker than Brightwing's.

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23 hours ago, Klovzz said:

I just have no words to say how disappointing this is, just wow!!! 

How is this disappointing? New support and not WoW, isn't that what peeps were screaming for?

 

I wonder if any OW character in HOTS will have mana, like I don't see how Lucio can since it seems that Crossfade is always active, the only quirk in the ability is to change the boost it gives. Reverse Amp will be devastating against melee heroes, both on the slow and damage from the heroic. Lucio's gonna be very interesting.

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Just glad there's finally another Support. 

 

2 hours ago, MurkyFelix said:

I wonder if any OW character in HOTS will have mana

A good point, and extremely relevant when it comes to Supports / healers in Blizzard games. They dabbled with no mana healing concepts in WoW before, but nothing ever made it onto live from what I remember. Lucio may have a mana or other resource bar, but I doubt his Crossfade will cost anything, similar to Brightwing's Soothing Mist pulses. 

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As a protoss race  i like to see Karax as specialist deploy purifiers and photon cannon,Rohana as a support and a xilnaga as a tank(Amon) with an ult in real Xilnaga form or (Narud) 

in WOW a dread lord Malganes  as assasin can rake havoc on the battle ,Arcimond as specialist with utilities summon demonic orcs 

was disappointed with the last hero  

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According to the talent description he will have mana. "16 Up the Frequency. Amp It Up's mana cost is reduced to 80 from 100..."

So Crossfade will most likely be free, with a pretty expensive Amp It Up

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I was crying on the start but I dealt with it and it's OK, we've got an original support from Overwatch with interesting mechanics and fun gamestyle. Can't wait for the madafaka Russian badass Stukov though! 

PS. Does Wall Ride have its cooldown?

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The best part from all of this is that we will have to wait a quarter of a year for another hero to be added.#rememberthattimewhenwewerecomplainingaboutwarcraftassassinswellnotanymore

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3 hours ago, Jurdor said:

The best part from all of this is that we will have to wait a quarter of a year for another hero to be added.#rememberthattimewhenwewerecomplainingaboutwarcraftassassinswellnotanymore

Whaaat? D: Have devs said something about taking a break from releasing new heroes once a month? :(

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On 2/4/2017 at 10:40 PM, Plergoth said:

Just glad there's finally another Support. 

 

A good point, and extremely relevant when it comes to Supports / healers in Blizzard games. They dabbled with no mana healing concepts in WoW before, but nothing ever made it onto live from what I remember. Lucio may have a mana or other resource bar, but I doubt his Crossfade will cost anything, similar to Brightwing's Soothing Mist pulses. 

Well from the talents, I believe he will have mana. Maybe Crossfade will only cost mana to switch but it could be minimal. I guess we'll find out soon ;3

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9 hours ago, AntonWhite said:

Whaaat? D: Have devs said something about taking a break from releasing new heroes once a month? :(

He says about #Warcraftassassins

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On ‎2‎/‎4‎/‎2017 at 3:24 PM, MurkyFelix said:

How is this disappointing? New support and not WoW, isn't that what peeps were screaming for?

 

I wonder if any OW character in HOTS will have mana, like I don't see how Lucio can since it seems that Crossfade is always active, the only quirk in the ability is to change the boost it gives. Reverse Amp will be devastating against melee heroes, both on the slow and damage from the heroic. Lucio's gonna be very interesting.

I have not been looking forward for any hero from OW, they are extremely annoying and they haven't earn they place in Blizzard books as others toons had. I don't care if all the heroes we get are from WoW, after all that the best game Blizzard ever released and it have enough characters to make 3 new games just with them. They should have never put OW characters in the game and if they did they should had put characters that wont annoying the hell out of you while you play them. Reaper, Soldier 76, Bastion , Mercy......

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11 hours ago, Klovzz said:

I have not been looking forward for any hero from OW, they are extremely annoying and they haven't earn they place in Blizzard books as others toons had. I don't care if all the heroes we get are from WoW, after all that the best game Blizzard ever released and it have enough characters to make 3 new games just with them. They should have never put OW characters in the game and if they did they should had put characters that wont annoying the hell out of you while you play them. Reaper, Soldier 76, Bastion , Mercy......

Your opinion on the matter is purely subjective, as OW has proven to be one of the most successful new games of 2016. We both know that time in history or lore is not a factor when it comes to heroes or their franchises; Murky has a cult following and was only added to WoW AFTER his debut in the Nexus, while other figures such as Maltheal are highly requested heroes, but haven't been on the scene for as long as many others. 

I love WoW, but I know for a fact other people would argue Diablo, Starcraft or the original RTS (fans out there still want a Warcraft 3) are their best games, and WoW's quality has had more ups and downs than the average celebrity marriage bungee jumping off a moving roller coaster. 

Personally, I don't particularly care, as long as the heroes themselves are fun to play, something that this MOBA set itself out on being from the get go. I don't fully understand the OW hype myself, but the hero roster potential is undeniably there, and I look forward to seeing more fun additions later, much like I look forward to more from other franchises, even the ones I don't frequently play or get excited for. 

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Now if you read your comment , your opinion is the subjective one. People can say what they want to think what they want but facts are facts. Wow or just Warcraft was the game that provided Blizzard the economic income to stay as one of the powerful companies out there for more than 10 years consecutive. You mentioned Murky without seeing to know much about  him, the fantasy of having a super murloc or a murloc that was different from the rest have always been there. If you think a bit ever BLIZZCON ticket have a different MurKy/murloc. Murky never was a character with a story until they created him, but he was always in the mind of all the fans with the fantasy of being able to play a murloc. It does not matter if they have been down or up that doesn't matter at all in this conversation, they still by far the most famous of them all and number of players. Most of the people in Social Media out there are not happy with OW characters , they again are base in childish backgrounds and the little lore of the game make no sense. Just because the game have been great and the design of the mages mechanics are good does not mean that the characters have any change to stand against any other of Blizzard characters/universes.

Now peace and don't try to jump into people opinions putting your first. Go out there and find out the facts about how many people like or dislike OW characters on HOTS. 

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      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Blackheart's Bay
      Objective
      Bombardment Damage increased from 2875 to 3000. Balance Updates
      Arthas
      Base
      Frostmourne Hungers [D] Maximum damage bonus increased from 5000 to 10000. Gazlowe
      Base
      Rock-It! Turret [Q] Duration increased from 17 to 20 seconds. Mal'Ganis
      Base
      Necrotic Embrace [W] Damage increased from 110 to 121. Additional functionality: Gain 15 Spell Armor for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement Speed bonus increased from 75% to 100% of Raven Form's Movement Speed bonus. Raven's Intellect Mana and Health Regeneration bonus increased from 125% to 200%. Muradin
      Talents
      Level 16 Dwarf Launch Cooldown reduction reduced from 2 to 1 second. Level 20 Mountain King Cooldown increase removed. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Now triggers against Structures too. No longer grants bonuses from splash damage. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra Capacitors Now triggers against Structures too. No longer grants bonuses from splash damage. Thrall
      Talents
      Level 1  Echo of the Elements Time window to gain stacks increased from 1.5 to 2 seconds. Extra bounces no longer deal reduced damage. Quest requirements increased from 20/40/100 to 20/50/125. Removed functionality: Chain Lightning no longer bounces an additional time after unlocking the second Reward. Level 7  Rolling Thunder Additional functionality: Chain Lightning bounces an additional time. Tyrande
      Base
      Lunar Flare [E] Damage bonus per stack reduced from 3.5% to 3%. Talents
      Level 13  Quickening Blessing Movement Speed bonus on Light of Elune's target increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown increase removed. Bug Fixes
      Fixed an issue causing respawn timers from Level 10 to 23 to be lower than intended. Fixed an issue causing increased Movement Speed visual effects to be created when joining a Toy Train. Fixed an issue causing Heroes to collect more Skulls than allowed during the Objective phase on Haunted Mines. Fixed an issue causing Arthas's Frost Presence to fire the Quest Completed notification twice. Fixed an issue causing Arthas's Frost Presence to give double Quest progress when hitting an enemy Hero with both the path and the circle. Fixed an issue causing Arthas's Rime to heal Arthas even when not Stunned, Rooted, or Slowed. Fixed an issue causing Ghouls summoned by Arthas's Army of the Dead to have a duration instead of losing Health over time. The tooltip for Arthas's Frost Presence has been updated from "Root enemy Heroes" to "Hit enemy Heroes". Fixed an issue causing Garrosh's Wrecking Ball to show the mark on targets barely not in range. Fixed an issue causing effects related to the duration of Mal'Ganis's Necrotic Embrace to not work correctly. Fixed an issue that caused Medivh's Guardian of Tirisfal to not increase Arcane Rift's search duration. Fixed an issue causing Ragnaros's Living Meteor to not deal the landing damage.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 Seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below.
      Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
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