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Hi, i have just tried out some Antorus bosses in mythic and i saw, that my logs are so....
In heroic difficulty my logs are better. So I have no idea, what am I doing wrong there... As I am doing the same thing, only with a bit more tactics...
Can anybody give some tips, on this matter?
Wow logs link: https://www.warcraftlogs.com/character/eu/ревущии-фьорд/дреггер?spec=Unholy
I seem to struggle to get better DPS. I figured out that i used chaos strike and blade dance to less. and i should use less Throw glaive and fellrush.
But i stil seem to have trouble getting my dps on. Please take a look on the logs at the 14th.
I really dislike using the "eye beam build" (it feel slow to me) so i still use the 2221311 build.
Thanks already for helping / reading!
P.s. i have all legendary's
Hello all! I figured i'd make this thread to get some up to date information on the AOE rotation for unholy. Currently i'm 935 ilvl, and I run Incstructor's fourth lesson and Soul. (For lack of a better option.) However it is my understanding that these two legendaries make for the strongest aoe rotation. Is this true?
That is my first question. My second is what is the priority for aoe when running these two. Is it to wait for defile to drop, then festering wound a target a couple times, then Scourge Strike? Or is the priority to just put Wounds on then pop them asap, dropping the defile whenever it's available. Typically I wait for defile before I start building Wounds, but given the soul and the extra talent, i suspect it's better to just aoe without Defile if it's unavailable or perhaps just better to rarely spend runes on defile? Curious as to your thoughts!
First off, I absolutely adore this class and especially the brewmaster theme, but I'm just not making good use of it. I'm also not very good or knowledgable at it, so please excuse my stupidity in this ramble :P
With other tanks, I always feel like I'm in control. I have abilities that easily gather all enemies to me, but it's so different with the monk. If we're not counting the artifact weapon's special ability (since you spend at least 98 levels without it), I basically have a single proper AoE attack, being the Keg Smash. Compared to other tanks' abilites like Thunder Clap, Blood Boil, etc., I feel like Keg Smash is absolutely terrible. It has a much smaller radius, so I always have to run around and try to herd groups into tight bunches before I can effect all of them. If I'm completely surrounded by enemies within melee range, I feel like I'm lucky if I hit even a third of them with the splash, and so often I have to run around and tag drifters with melee attacks. I'm really jealous of the other classes' spells that are centered on the caster or placeable.
Am I doing something wrong, or is this a common problem? I know I have the Provoke ability as well, but being a single target spell with an 8 second cooldown, it doesn't really help my problem much. I really want to make my monk work, but I feel completely at a loss in dungeons and raids sometimes, and I always fall back to my prot paladin just because I feel like I'm doing an awful job with my monk.
Pleeease show me how I'm being an idiot and how the brewmaster is actually a competent tank!