Sign in to follow this  
Followers 0
Starym

overwatch New PTR: Big Bastion and Mercy Changes

1 post in this topic

S90Q155L62DG1486496794846.jpg
 

A new PTR is underway and the previously announced big Bastion changes are there, but it also brings a lot of other Hero additions, most notably to Merc's ressurection and the server browser! A lot of  abilities also get the option to tune their individual targeting sensitivity.

Blizzard LogoFebruary 7 (source)

PATCH HIGHLIGHTS

New Feature: Server Browser

Starting today, every player can create their own, unique Overwatch experience and share it with their friends, their teammates, or the entire world. Introducing the Server Browser.

An extension of Overwatch's Custom Game mode, the Server Browser allows you to adjust the settings on various maps, modes, and heroes, creating your own tailor-made server. If, for example, you want to increase Pharah’s missile speed or remove the cooldown from McCree's Combat Roll, the power is yours. Once you're happy with your settings and you're ready to launch your game, you'll need to set up the permissions. You can limit the number of people who can join your game by toggling the "Friends Only" or "Invite Only" options, but if you want to put your strange creation to the real test, set your server to "Public" and click the launch button.

The Server Browser is currently being tested, so we'll be making changes throughout the PTR. Thank you for helping us test the feature, and we're excited to see what you make of it.

New Mode: Capture the Flag

Capture the Rooster has been, without a doubt, Overwatch’s most popular brawl. We don’t want that excitement to end, so we’re bringing Capture the Flag to the Arcade as an ongoing game mode. Starting today, we’re adding Capture-the-Flag versions of Nepal, Lijiang Tower, Ilios, and Oasis, which gives you 12 maps to try when creating a Custom Game.

HERO UPDATES

Ana

  • New Hero Option: Nano Boost Sensitivity
    • Allows players to adjust Nano Boost’s targeting sensitivity

Bastion

  • Configuration: Sentry
    • Deploy time decreased from 1.5 seconds to 1.0 second
    • Bullet spread increased by 50 percent
    • Bullet spread is always at maximum (it no longer increases as the weapon is fired)
    • Magazine size increased from 200 to 300
    • Headshot damage multiplier has been removed
    • No longer deals critical damage
  • Configuration: Recon
    • Bullet spread decreased by 25 percent
    • Magazine size increased from 20 to 25
  • Self-Repair
    • Can now be used while moving
    • Now bound to secondary fire (formerly Ability 2)
    • No longer interrupted by taking damage
    • A new resource meter has been added that deplete while Self-Repair is active and recharges when not in use
  • Configuration: Tank
    • No longer grants bonus armor
  • Bastion has a new passive: Ironclad
    • Bastion takes 35% less damage while in Sentry or Tank configuration

Developer Comments: The goal of these changes is to move some of Bastion's power from Configuration: Sentry to Recon, while keeping its sentry mode a strong option, especially versus tanks and barriers. Overall, Bastion should feel stronger and more flexible with these changes.

D.Va

  • Defense Matrix
    • Projectiles (like Roadhog’s Chain Hook or Tracer’s Pulse Bomb) no longer need to travel a minimum distance before they can be blocked

Developer Comments: Previously, there was a minimum distance a projectile had to travel before it could be destroyed by Defense Matrix. This made it nearly worthless in situations where an enemy was right next to your teammate, such as when Roadhog hooks your ally. This change removes that restriction so Defense Matrix should now reliably destroy projectiles regardless of how far they have traveled.

Mei

  • Cryo-Freeze
    • Mei can now be targeted by allies while in Cryo-Freeze

Mercy

  • Resurrect
    • While performing a resurrection, Mercy now becomes temporarily invulnerable along with the allies being revived
  • Caduceus Staff
    • Zenyatta can no longer be targeted when Transcendence is active
  • New Hero Option: Guardian Angel Sensitivity
    • Allows players to adjust Guardian Angel’s targeting sensitivity
  • New Hero Option: Beam Sensitivity
    • Allows players to adjust targeting sensitivity on Mercy’s Caduceus Staff beams

Developer Comments: Mercy’s Resurrect has always been very powerful, but it often forces her to sacrifice herself to use it well. There have been changes in the past that attempted to help her in this area, but haven’t done enough to solve it. This change means that once she uses the ability, she will always survive long enough to be with her team again.

Sombra

  • New Hero Option: Hack Sensitivity
    • Allows players to adjust the targeting sensitivity on Sombra’s Hack ability

Torbjörn

  • Rivet Gun
    • Ammo is now loaded earlier in the reload animation

Widowmaker

  • New Hero Option: Grappling Hook Sensitivity
    • Allows players to adjust Grappling Hook’s targeting sensitivity

Zarya

  • New Hero Option: Projected Barrier Sensitivity
    • Allows players to adjust Projected Barrier’s targeting sensitivity

Zenyatta

  • New Hero Option: Harmony Orb Sensitivity
    • Allows players to adjust Harmony Orb’s targeting sensitivity
  • New Hero Option: Discord Orb Sensitivity
    • Allows players to adjust Discord Orb’s targeting sensitivity

MAP BALANCE CHANGES

Eichenwalde

 

  • A second gate no longer closes after the payload passes through the castle doors. Instead, rubble from the damaged doorway partially blocks the entrance.

Developer Comments: Once the offensive team gets through the castle entrance, the map becomes very heavily stacked in the defense’s favor. This change will give the offense more entrance options, which should improve the map’s overall balance.

BUG FIXES

General

  • Fixed an issue preventing key bindings on the communication wheel from displaying properly
  • Fixed a bug causing some key bindings to revert to default after the first round of a Control map
  • Fixed a bug that allowed commendation cards to be recalculated and transferred to a new player after the previous recipient left at the end of a round
  • Fixed a bug that caused the “experience gained” audio effects to continue playing, even after the players left the game lobby
  • Environmental damage to barriers no longer counts toward the "Damage Blocked" statistic

Competitive Play

  • Fixed a bug preventing “60 seconds remaining” and “30 seconds remaining” voice lines from playing during the second round of a match

Heroes

  • Fixed a bug preventing Lucio’s “Sound Barriers Provided” statistic from being properly calculated
  • Fixed a bug preventing Reinhardt’s shield from displaying cracks at low health with the Wujing skin equipped
  • Fixed a bug that allowed Roadhog to turn freely while pulling a hooked target
  • Fixed an issue that allowed Sombra’s Translocator to become stuck in the air
  • Fixed a bug preventing Tracer’s ”Clock’s Tickin’’ spray from matching the thumbnail in the Hero Gallery

Maps

  • Torbjörn can now construct turrets on the stairs in Oasis
  • Fixed an issue that caused Highlight Intros to clip into the roof of a building on Lijang Tower

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

       
      The live update/PTR deployment rhythm continues as the latest PTR patch comes 2 days after the latest live version. This time around we're getting new highlight options, loot box updates with less duplicates and more credits, customizable reticles and a lot of bug fixes. There's also the obligatory Jeff Kaplan dev update!
       
      June 22nd PTR (source)
      PATCH HIGHLIGHTS
      Loot Box Updates
      We always want the experience of opening an in-game loot box to feel exciting and rewarding, and in our latest patch we’re working to improve that experience in two key ways. First, we’re drastically reducing the amount of duplicates players will receive when opening loot boxes. Second, to compensate for this reduction of duplicate items, we’re also increasing the overall amount of credits players will receive from loot boxes. On average, players should be earning just as many credits, if not slightly more, from loot boxes than they did prior to these changes.
      To help us test this update, all players who log in to the PTR this patch cycle will receive five (5) PTR Loot Boxes. These are standard loot boxes that will only be available on the PTR. Any items earned from loot boxes or unlocked via credits on the PTR will not transfer over to your live account.
      New Highlight Options
      Our highlights system has received several major updates:
      The game will continue to automatically generate highlights for you based on your recent gameplay. These auto-generated highlights—now categorized as "Today's Top 5"—will be surfaced on a daily basis and persist for a full 24 hours (or until the game client is patched, whichever happens first). Players can now generate their own highlights! The ability to capture 12 seconds of your own gameplay has been added to the game, and can be bound to a single button of your choice (or a button per highlight slot) in the Options menu under “Request Highlight.” These player-generated highlights will be saved under a new section called “Recently Captured” and will persist until the game client is patched. Players can have up to 36 recently-captured highlights stored at one time. With the above, players can now record any of their "Top 5" or "Recently Captured" highlights, exporting them as a video file to their gaming platform’s designated media library (on console) or directory (on PC). On PC, players will also have the option to select the quality at which these highlights are exported, supporting up to 4K at 60 FPS for Windows 8 or higher operating systems, and up to 1080p on Windows 7. To learn more about this feature, check out our recent developer update: https://youtu.be/OkYJlPMdWNA 
      General
      Custom Games and Game Browser
      Clarified the text on the "Flag Carrier" options under the Capture the Flag settings for Custom Games Removed the "Projectile Speed" and "Projectile Gravity" options for heroes who do not have projectile weapons User Interface
      Added ability to create customized reticles Reticle options can be found under the "Controls" tab in the "Options” menu (click the "Advanced" expander under the "Reticle" heading) BUG FIXES
      General
      Fixed a bug that could cause the user interface to incorrectly indicate that an enemy player has been hit when colliding with them Fixed a bug that could allow projectiles that would normally pierce shields (i.e. Reinhardt’s Fire Strike) to pass through other surfaces Heroes
      Fixed a bug that could cause eliminations from Junkrat’s Total Mayhem to be mislabeled in the kill feed Fixed a bug that allowed Roadhog’s Chain Hook to latch on to Orisa’s Supercharger Fixed a bug that allowed Sombra to take damage after activating her Translocator Maps
      Fixed a bug that caused AI-controlled players to perpetually move toward the objective on the Gardens point in Oasis Fixed a bug that prevented Training Bots from facing the right direction and returning to their original location after being moved by player interactions on the Practice Range Fixed a bug that could cause D.Va to fall through the floor while boosting into the ground in a specific area on Volskaya Industries User Interface
      Fixed a bug that caused the Heroes of the Storm promotional portraits to appear locked, even after being unlocked Fixed a bug that could cause an error message in chat if you attempted to spectate a new player while already spectating another player Fixed a bug that could cause the chat window to be placed too high on the main menu, blocking menu options Fixed a bug that prevented text from wrapping in the Report Player text box Live patch notes.
      Previous PTR patch notes.
    • By Starym

       
      The Horizon Lunar Colony assault map is here and so is a new patch! Custom games and the Game browser get the gravity options that are enabled on a part of the new map, McCree gets some ult tuning, Reaper loses his health orbs but gains lifesteal and Roadhog gets gun tuning and a smaller head! There's also a lot of user interface changes and additions as well as the usual large amount of bugs squashed!
      June 20 (source)
      PATCH HIGHLIGHTS
      New Assault Map: Horizon Lunar Colony
      Built as a first step towards humanity's renewed exploration of space, the Horizon Lunar Colony’s goal was to examine the effects of prolonged extraterrestrial habitation—on human and ape alike. The scientists’ research proved incredibly promising...until, suddenly, all contact and communications with the base were lost.
      New Legendary Skins
      Oni Genji and Officer D.Va have been added to classic loot boxes
        GENERAL
      Custom Games and Game Browser
      Player gravity and projectile gravity can now be modified Knockback magnitude can now be modified on any weapons or abilities that have a knockback effect Jump height can now be modified  
      HERO UPDATES

      McCree
        Deadeye Targets now begin locking on after 0.2 seconds, instead of 0.8 seconds Damage accumulated over the first 1.0 seconds increased from 20 to 80 (damage per second after the first 1.0 seconds is unchanged)
      Developer Comments: McCree’s ultimate can deal a lot of damage if it has a lot of time to build up, but it was often too difficult to get even a small amount of damage out before being stopped or killed. These changes make it more flexible and powerful.

      Reaper
        The Reaping (Passive) Removed health orbs Now regains 20% of all damage done to heroes as health
      Developer Comments: Reaper’s old healing passive was useful if you could kill a bunch of enemies in a row. But since enemies needed to be dead for it to work, it wasn’t very helpful unless the situation was already in your favor. His new passive lets him get immediate benefit from it, especially when fighting Tank heroes, which tend to be larger targets that deal lower damage.

      Roadhog
        Head hitbox size reduced by 20% Scrap Gun Bullet damage decreased by 33% Fire rate increased by 30% Clip size increased from 4 to 5 Developer Comments: Roadhog’s head was abnormally large compared to similarly-sized characters, so we’re reducing its size to increase his survivability. The Scrap Gun changes reduce the power of his hook combo and alternate fire burst damage potential while still keeping his DPS roughly the same.
       
      USER INTERFACE UPDATES
      A quick summary of each player's most-played heroes is now available by highlighting the player in the Groups section of the Social menu (statistics displayed will dynamically change based on the mode/ruleset) A new "All Modes" option has been added to the Career Profile that allows players to view combined stats from all game modes A new "All Competitive Seasons" option has been added to the Career Profile that allows players to view combined stats from all Completive Play seasons The “Damage Done” statistic has been replaced with “Hero Damage Done” in multiple locations A new “Barrier Damage Done” statistic has been added to the Statistics section of the Career Profile, as well as an “All Damage Done” statistic, which combines damage done to barriers and heroes Averages are now calculated in 10-minute slices, rather than by the number of games played “Rate This Match” option no longer appears at the end of a match Developer Comments: The new “Hero Damage Done” statistic is the same as the old “Damage Done” statistic, but it doesn’t include damage done to barriers, only damage against heroes and placed objects (e.g. Torbjörn’s turret). That number can be found in the new “Barrier Damage Done” or “All Damage Done” statistics. However, since “Hero Damage Done” and “Barrier Damage Done” are brand new, their averages will only be based on time played since they were added.
      Also, the old statistics were calculated by taking total damage inflicted and dividing it by the number of games played. This resulted in an average that didn’t accurately reflect the underlying performance, because it didn't take into account the length of the games. The new averages are calculated in 10-minute slices.
       
      BUG FIXES

      General Fixed an issue causing players to lose progress on their On Fire meter, after the meter had been completely filled Fixed a bug that prevented the Health Pack respawn timers from displaying correctly after a player experienced latency

      Arcade Fixed a bug that could cause the announcer's “select your hero” voice line to play during the end-of-match screen after Elimination games Fixed a bug that prevented the Z’s from appearing above a sleeping enemy during Elimination games

      Competitive Play Fixed a bug that caused your first win to appear as a loss in your Career Profile

      Custom Game Browser Fixed a bug that prevented some settings from being properly displayed in the summary when viewing 3v3 Elimination presets Clarified an error message that appears when a player attempts to exit the Settings page with an invalid combination of settings Fixed a bug that caused the lighting from health packs to appear on Capture the Flag and Elimination maps even after health packs had been disabled Fixed a bug that allowed Torbjörn’s Armor Pack ability to function even after being disabled in custom settings

      Heroes Fixed a bug that prevented players from hearing the voice line that typically accompanies their ultimate if they executed the ultimate after being stunned Fixed a bug that could cause D.Va to become stuck if her mech was killed just as she summoned it Fixed a bug preventing Genji’s sound effects from playing if he used his primary attack immediately after a Swift Strike Fixed a bug that prevented Orisa’s movement from slowing while she fired her Fusion Driver Fixed a typo in Orisa’s “Satisfied with Protection” voice line Fixed a bug that prevented Orisa’s Supercharger from being destroyed if run over by the payload Fixed a bug affecting the animation speed on Reinhardt’s Rocket Hammer, causing the weapon to feel unresponsive while swinging [XB1/PS4] Fixed a bug that caused Mercy’s skirt to clip inside of her feet during the Relax emote Fixed a typo in the description on Roadhog’s Junkenstein skin Fixed a bug that allowed enemy players to detect Sombra (while Stealth was active) if they were within a certain distance Fixed a bug causing Symmetra’s hair to take on an unnatural appearance when her Vishkar or Architech skins were equipped Fixed a bug with how Widowmaker’s Grappling Hook interacts with the flying drones on Oasis

      Maps Fixed a bug on Volskaya Industries that prevented the ice from appearing broken when players fell off a ledge to their death Fixed a bug that allowed players to reach unintended locations on Temple of Anubis Fixed a bug that allowed Sombra to reach unintended locations on Eichenwalde

      User Interface Fixed a bug that caused the Heroes of the Storm promotional portraits to appear locked, even after being unlocked Fixed a bug that could cause an error message in chat if you attempted to spectate a new player while already spectating another player Fixed a bug that could cause the chat window to be placed too high on the main menu, blocking menu options Fixed a bug preventing the UI from correctly showing which heroes are unavailable in Limited Duel games [PC] Fixed a bug that prevented text from wrapping in the Report Player text box Previous patch notes (June 6th).
    • By Starym

       
      15 years at Blizzard, petitions to stream, shutting down trolls and then gifting them skins and WoW playtime, it's been a busy week for Jeff!
      Overwatch's Game Director Jeff Kaplan is incredibly active in the community, pretty beloved by the game's fans and he's had quite the week! From shutting down a forum troll, to his 15 year anniversary at Blizzard, players demanding he stream himself playing and then apologizing to the troll from before and even gifting him some stuff!
      First off it's been 15 years since he started working in Blizzard, back in the early days of World of Warcraft, where he was better known as Tigole (from his Everquest days), and his fellow devs had a nice surprise in store: a video commemorating his time at Blizzard, made in his own words courtesy of Dinoflask.
      But the big news of the week was his very direct response to a bit of a troll on the OW forums, who casually made a topic very subtly called "Does blizzard even play their own game??????" and explaining his title thesis by adding "nuff said". Normally this kind of topic wouldn't really get much attention, but then, enter the Kaplan:
      As you can imagine, this slam did not go unnoticed and ended up on the OW reddit frontpage, but the story soon got an even happier ending! The troll in question actually contacted Blizzard support to try and get a message to Jeff, apologizing for his flippant post and actually explaining what made him do it in the first place (Widowmaker troubles), as well as actually giving some constructive feedback. He did get in touch with Jeff, who actually apologized and gave him a year of WoW gametime, as well as a Noire Widowmaker skin. Here's Jeff's full response, which the "troll" in question, SharkyMarky, posted to reddit:
      As you can imagine, SharkyMarky was even more apologetic after the message, and in the end even managed to get that Widowmaker skin as well. He ended his reddit post with a nice sentiment:

      And finally in this Kaplanverse roundup, two more reddit posts got big this week. After all the troll smackdown/apologizing, one thread started a petition for Jeff to stream himself playing the game, and another asked that the community be wholesome for once and give their regards to the OW team. Jeff popped in to respond to that last one as well:
      So, Jeff Kaplan - great Game Director or the greatest Game Director?
    • By Starym

       
      We're going to the moon next week! The new Assault map is coming to Overwatch on June 20th and we get a little behind the scenes look and dev commentary on it as well! You can also check out the current PTR patch notes for additional info on the upcoming patch, featuring McCree, Reaper and Roadhog tweaks.

      Placeholder for tweet 874672734856372225
    • By Starym

       
      No hero changes this time around, just bug fixes preventing heroes from getting into parts of maps they weren't supposed to and save them from humiliation by falling from moving platforms while dancing, as well as a few other tweaks.
      June 6 (source)
      BUG FIXES
      General
      Fixed several bugs that allowed players to reach unintended locations on multiple maps Fixed a bug that caused players to fall from moving platforms while dancing Fixed a crash that would occur when rendering fog for players with certain hardware
      User Interface
      Fixed a bug that caused the “Oni” and “Law” player icons to appear locked even after being unlocked Fixed an issue that allowed blocked players to send Custom Game invites
      Previous patch notes (May 23rd).