Starym

New PTR: Big Bastion and Mercy Changes

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S90Q155L62DG1486496794846.jpg
 

A new PTR is underway and the previously announced big Bastion changes are there, but it also brings a lot of other Hero additions, most notably to Merc's ressurection and the server browser! A lot of  abilities also get the option to tune their individual targeting sensitivity.

Blizzard LogoFebruary 7 (source)

PATCH HIGHLIGHTS

New Feature: Server Browser

Starting today, every player can create their own, unique Overwatch experience and share it with their friends, their teammates, or the entire world. Introducing the Server Browser.

An extension of Overwatch's Custom Game mode, the Server Browser allows you to adjust the settings on various maps, modes, and heroes, creating your own tailor-made server. If, for example, you want to increase Pharah’s missile speed or remove the cooldown from McCree's Combat Roll, the power is yours. Once you're happy with your settings and you're ready to launch your game, you'll need to set up the permissions. You can limit the number of people who can join your game by toggling the "Friends Only" or "Invite Only" options, but if you want to put your strange creation to the real test, set your server to "Public" and click the launch button.

The Server Browser is currently being tested, so we'll be making changes throughout the PTR. Thank you for helping us test the feature, and we're excited to see what you make of it.

New Mode: Capture the Flag

Capture the Rooster has been, without a doubt, Overwatch’s most popular brawl. We don’t want that excitement to end, so we’re bringing Capture the Flag to the Arcade as an ongoing game mode. Starting today, we’re adding Capture-the-Flag versions of Nepal, Lijiang Tower, Ilios, and Oasis, which gives you 12 maps to try when creating a Custom Game.

HERO UPDATES

Ana

  • New Hero Option: Nano Boost Sensitivity
    • Allows players to adjust Nano Boost’s targeting sensitivity

Bastion

  • Configuration: Sentry
    • Deploy time decreased from 1.5 seconds to 1.0 second
    • Bullet spread increased by 50 percent
    • Bullet spread is always at maximum (it no longer increases as the weapon is fired)
    • Magazine size increased from 200 to 300
    • Headshot damage multiplier has been removed
    • No longer deals critical damage
  • Configuration: Recon
    • Bullet spread decreased by 25 percent
    • Magazine size increased from 20 to 25
  • Self-Repair
    • Can now be used while moving
    • Now bound to secondary fire (formerly Ability 2)
    • No longer interrupted by taking damage
    • A new resource meter has been added that deplete while Self-Repair is active and recharges when not in use
  • Configuration: Tank
    • No longer grants bonus armor
  • Bastion has a new passive: Ironclad
    • Bastion takes 35% less damage while in Sentry or Tank configuration

Developer Comments: The goal of these changes is to move some of Bastion's power from Configuration: Sentry to Recon, while keeping its sentry mode a strong option, especially versus tanks and barriers. Overall, Bastion should feel stronger and more flexible with these changes.

D.Va

  • Defense Matrix
    • Projectiles (like Roadhog’s Chain Hook or Tracer’s Pulse Bomb) no longer need to travel a minimum distance before they can be blocked

Developer Comments: Previously, there was a minimum distance a projectile had to travel before it could be destroyed by Defense Matrix. This made it nearly worthless in situations where an enemy was right next to your teammate, such as when Roadhog hooks your ally. This change removes that restriction so Defense Matrix should now reliably destroy projectiles regardless of how far they have traveled.

Mei

  • Cryo-Freeze
    • Mei can now be targeted by allies while in Cryo-Freeze

Mercy

  • Resurrect
    • While performing a resurrection, Mercy now becomes temporarily invulnerable along with the allies being revived
  • Caduceus Staff
    • Zenyatta can no longer be targeted when Transcendence is active
  • New Hero Option: Guardian Angel Sensitivity
    • Allows players to adjust Guardian Angel’s targeting sensitivity
  • New Hero Option: Beam Sensitivity
    • Allows players to adjust targeting sensitivity on Mercy’s Caduceus Staff beams

Developer Comments: Mercy’s Resurrect has always been very powerful, but it often forces her to sacrifice herself to use it well. There have been changes in the past that attempted to help her in this area, but haven’t done enough to solve it. This change means that once she uses the ability, she will always survive long enough to be with her team again.

Sombra

  • New Hero Option: Hack Sensitivity
    • Allows players to adjust the targeting sensitivity on Sombra’s Hack ability

Torbjörn

  • Rivet Gun
    • Ammo is now loaded earlier in the reload animation

Widowmaker

  • New Hero Option: Grappling Hook Sensitivity
    • Allows players to adjust Grappling Hook’s targeting sensitivity

Zarya

  • New Hero Option: Projected Barrier Sensitivity
    • Allows players to adjust Projected Barrier’s targeting sensitivity

Zenyatta

  • New Hero Option: Harmony Orb Sensitivity
    • Allows players to adjust Harmony Orb’s targeting sensitivity
  • New Hero Option: Discord Orb Sensitivity
    • Allows players to adjust Discord Orb’s targeting sensitivity

MAP BALANCE CHANGES

Eichenwalde

 

  • A second gate no longer closes after the payload passes through the castle doors. Instead, rubble from the damaged doorway partially blocks the entrance.

Developer Comments: Once the offensive team gets through the castle entrance, the map becomes very heavily stacked in the defense’s favor. This change will give the offense more entrance options, which should improve the map’s overall balance.

BUG FIXES

General

  • Fixed an issue preventing key bindings on the communication wheel from displaying properly
  • Fixed a bug causing some key bindings to revert to default after the first round of a Control map
  • Fixed a bug that allowed commendation cards to be recalculated and transferred to a new player after the previous recipient left at the end of a round
  • Fixed a bug that caused the “experience gained” audio effects to continue playing, even after the players left the game lobby
  • Environmental damage to barriers no longer counts toward the "Damage Blocked" statistic

Competitive Play

  • Fixed a bug preventing “60 seconds remaining” and “30 seconds remaining” voice lines from playing during the second round of a match

Heroes

  • Fixed a bug preventing Lucio’s “Sound Barriers Provided” statistic from being properly calculated
  • Fixed a bug preventing Reinhardt’s shield from displaying cracks at low health with the Wujing skin equipped
  • Fixed a bug that allowed Roadhog to turn freely while pulling a hooked target
  • Fixed an issue that allowed Sombra’s Translocator to become stuck in the air
  • Fixed a bug preventing Tracer’s ”Clock’s Tickin’’ spray from matching the thumbnail in the Hero Gallery

Maps

  • Torbjörn can now construct turrets on the stairs in Oasis
  • Fixed an issue that caused Highlight Intros to clip into the roof of a building on Lijang Tower

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    • By Starym
      One of the biggest PTR patches to date, today's new playground brings the massive Torbjörn rework, a fairly big one for Pharah as well, in addition some significant changes to Brigitte and McCree, and some less significant ones for Orisa, Mei and Solider 76. There's also the usual bug fixes, and you can read up on the Torbjörn changes in more detail here, as Geoff Goodman went into them in-depth.
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      General Reduced the size of Torbjörn’s head hit volume by 10% Rivet Gun Primary Fire Projectile speed increased from 60 to 70 per second Reload time reduced from 2.2 to 2 seconds Turret targets enemy hit by primary fire Alternate Fire Recovery lowered from 0.8 to 0.6 seconds Damage per shot lowered from 150 to 125 Reload time reduced from 2.2 to 2 seconds Spread randomization readjusted Forge Hammer Radius increased to align with Quick Melee Deploy Turret Now a thrown projectile Automatically builds over three seconds No longer has different levels Same damage output as previous level 2 turret Maximum health reduced from 300 to 250 Now incurs a 5 second cooldown when deployed Now incurs a 10 second cooldown when destroyed in combat No longer able to deploy a new turret if it’s in combat While the turret is firing If the turret has taken damage within three seconds Now able to destroy turret using the Interact input Now will complete self-building once deployed, even if Torbjörn is eliminated New Ability: Overload Replaces Armor Pack Lasts for 5 seconds (12 second cooldown) Temporarily grants 150 armor Increases attack, movement, and reload speed by 30% New Ultimate: Molten Core Switches weapon from Rivet Gun to his claw arm Lasts 6 seconds Fire up to 10 molten globules that create damage pools where they land for 10 seconds Bounces off walls and ceilings until coming into contact with the ground Base damage is 130 Damage increases from 130 to 190 against enemies who have armor Heroes affected by armor: Bastion, Brigitte, D.Va, Orisa, Reinhardt, Torbjörn, Winston, Wrecking Ball Heroes who can grant armor to their allies: Brigitte Developer Comments: Torbjörn was initially designed to be a specialized hero, intended to be a strong defensive option due to his armor-generating capabilities and ability to control areas with his turret. However, the scrap collecting and Armor Pack mechanics have proven to cause problematic gameplay issues through their feast or famine nature. In order to make the hero more flexible in a wide variety of situations, we’ve removed the scrap system, made the turret much easier to deploy, replaced the Armor Pack ability with Overload—a powerful self-buff—and transformed Molten Core into a powerful new area denial ultimate ability.
      Learn more here.
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      Fixed an issue that caused Sombra to change the direction she was facing when using her Translocator to teleport Symmetra
      Fixed a bug that caused Symmetra to have a chance of playing inaccurate voice lines when placing turrets Torbjörn
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      Previous PTR patch notes.
    • By Starym
      After the dev update giving us some info on the huge Torbjörn changes on the PTR, Lead game Designer Geoff Goodman went into a whole lot more detail and gave us the rundown on everything that's coming for the turret crafting Hero. From his primary weapon damage, reload speed and alternate fire, to his completely new ultimate, this is a complete reword of the not-really-a-dwarf, so check it out:
      Torbjörn Rework (source)
      Hey everyone,
      We’re giving Torbjörn a fairly extensive rework to his abilities and weapons that you can check out on the PTR later today! The goal of the rework is to increase his effectiveness in a wider range of situations while preserving the identity of the hero.
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    • By Starym
      The announced developer update held out until the very end of the week but it's a big one! After some teasing about Pharah updates coming to the PTR Jeff pulled a rabbit out of his hat and that rabbit was the huge Torbjörn rework that we've been waiting for for a while. We're also getting details about a the new Halloween Terror event, and Orisa, Soldier: 76, McCree, and Pharah hero updates!
       
    • By Starym
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