Starym

New PTR: Big Bastion and Mercy Changes

Sign in to follow this  

1 post in this topic

S90Q155L62DG1486496794846.jpg
 

A new PTR is underway and the previously announced big Bastion changes are there, but it also brings a lot of other Hero additions, most notably to Merc's ressurection and the server browser! A lot of  abilities also get the option to tune their individual targeting sensitivity.

Blizzard LogoFebruary 7 (source)

PATCH HIGHLIGHTS

New Feature: Server Browser

Starting today, every player can create their own, unique Overwatch experience and share it with their friends, their teammates, or the entire world. Introducing the Server Browser.

An extension of Overwatch's Custom Game mode, the Server Browser allows you to adjust the settings on various maps, modes, and heroes, creating your own tailor-made server. If, for example, you want to increase Pharah’s missile speed or remove the cooldown from McCree's Combat Roll, the power is yours. Once you're happy with your settings and you're ready to launch your game, you'll need to set up the permissions. You can limit the number of people who can join your game by toggling the "Friends Only" or "Invite Only" options, but if you want to put your strange creation to the real test, set your server to "Public" and click the launch button.

The Server Browser is currently being tested, so we'll be making changes throughout the PTR. Thank you for helping us test the feature, and we're excited to see what you make of it.

New Mode: Capture the Flag

Capture the Rooster has been, without a doubt, Overwatch’s most popular brawl. We don’t want that excitement to end, so we’re bringing Capture the Flag to the Arcade as an ongoing game mode. Starting today, we’re adding Capture-the-Flag versions of Nepal, Lijiang Tower, Ilios, and Oasis, which gives you 12 maps to try when creating a Custom Game.

HERO UPDATES

Ana

  • New Hero Option: Nano Boost Sensitivity
    • Allows players to adjust Nano Boost’s targeting sensitivity

Bastion

  • Configuration: Sentry
    • Deploy time decreased from 1.5 seconds to 1.0 second
    • Bullet spread increased by 50 percent
    • Bullet spread is always at maximum (it no longer increases as the weapon is fired)
    • Magazine size increased from 200 to 300
    • Headshot damage multiplier has been removed
    • No longer deals critical damage
  • Configuration: Recon
    • Bullet spread decreased by 25 percent
    • Magazine size increased from 20 to 25
  • Self-Repair
    • Can now be used while moving
    • Now bound to secondary fire (formerly Ability 2)
    • No longer interrupted by taking damage
    • A new resource meter has been added that deplete while Self-Repair is active and recharges when not in use
  • Configuration: Tank
    • No longer grants bonus armor
  • Bastion has a new passive: Ironclad
    • Bastion takes 35% less damage while in Sentry or Tank configuration

Developer Comments: The goal of these changes is to move some of Bastion's power from Configuration: Sentry to Recon, while keeping its sentry mode a strong option, especially versus tanks and barriers. Overall, Bastion should feel stronger and more flexible with these changes.

D.Va

  • Defense Matrix
    • Projectiles (like Roadhog’s Chain Hook or Tracer’s Pulse Bomb) no longer need to travel a minimum distance before they can be blocked

Developer Comments: Previously, there was a minimum distance a projectile had to travel before it could be destroyed by Defense Matrix. This made it nearly worthless in situations where an enemy was right next to your teammate, such as when Roadhog hooks your ally. This change removes that restriction so Defense Matrix should now reliably destroy projectiles regardless of how far they have traveled.

Mei

  • Cryo-Freeze
    • Mei can now be targeted by allies while in Cryo-Freeze

Mercy

  • Resurrect
    • While performing a resurrection, Mercy now becomes temporarily invulnerable along with the allies being revived
  • Caduceus Staff
    • Zenyatta can no longer be targeted when Transcendence is active
  • New Hero Option: Guardian Angel Sensitivity
    • Allows players to adjust Guardian Angel’s targeting sensitivity
  • New Hero Option: Beam Sensitivity
    • Allows players to adjust targeting sensitivity on Mercy’s Caduceus Staff beams

Developer Comments: Mercy’s Resurrect has always been very powerful, but it often forces her to sacrifice herself to use it well. There have been changes in the past that attempted to help her in this area, but haven’t done enough to solve it. This change means that once she uses the ability, she will always survive long enough to be with her team again.

Sombra

  • New Hero Option: Hack Sensitivity
    • Allows players to adjust the targeting sensitivity on Sombra’s Hack ability

Torbjörn

  • Rivet Gun
    • Ammo is now loaded earlier in the reload animation

Widowmaker

  • New Hero Option: Grappling Hook Sensitivity
    • Allows players to adjust Grappling Hook’s targeting sensitivity

Zarya

  • New Hero Option: Projected Barrier Sensitivity
    • Allows players to adjust Projected Barrier’s targeting sensitivity

Zenyatta

  • New Hero Option: Harmony Orb Sensitivity
    • Allows players to adjust Harmony Orb’s targeting sensitivity
  • New Hero Option: Discord Orb Sensitivity
    • Allows players to adjust Discord Orb’s targeting sensitivity

MAP BALANCE CHANGES

Eichenwalde

 

  • A second gate no longer closes after the payload passes through the castle doors. Instead, rubble from the damaged doorway partially blocks the entrance.

Developer Comments: Once the offensive team gets through the castle entrance, the map becomes very heavily stacked in the defense’s favor. This change will give the offense more entrance options, which should improve the map’s overall balance.

BUG FIXES

General

  • Fixed an issue preventing key bindings on the communication wheel from displaying properly
  • Fixed a bug causing some key bindings to revert to default after the first round of a Control map
  • Fixed a bug that allowed commendation cards to be recalculated and transferred to a new player after the previous recipient left at the end of a round
  • Fixed a bug that caused the “experience gained” audio effects to continue playing, even after the players left the game lobby
  • Environmental damage to barriers no longer counts toward the "Damage Blocked" statistic

Competitive Play

  • Fixed a bug preventing “60 seconds remaining” and “30 seconds remaining” voice lines from playing during the second round of a match

Heroes

  • Fixed a bug preventing Lucio’s “Sound Barriers Provided” statistic from being properly calculated
  • Fixed a bug preventing Reinhardt’s shield from displaying cracks at low health with the Wujing skin equipped
  • Fixed a bug that allowed Roadhog to turn freely while pulling a hooked target
  • Fixed an issue that allowed Sombra’s Translocator to become stuck in the air
  • Fixed a bug preventing Tracer’s ”Clock’s Tickin’’ spray from matching the thumbnail in the Hero Gallery

Maps

  • Torbjörn can now construct turrets on the stairs in Oasis
  • Fixed an issue that caused Highlight Intros to clip into the roof of a building on Lijang Tower

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      It seems we're not getting the holiday spirit over at Blizzard World after all, as some issues had come up that have forced Blizz to disable the map. It seems players weren't able to leave the spawn area of the map, which is somewhat problematic in pretty much all game modes, especially since there's no basketball hoop or ball to pass the time in there.
      They've since brought it back, but only in Arcade mode and only the old, non holiday-ed version.
      Blizzard World (source)
      Hi everyone,
      We’ve identified an issue with Blizzard World preventing players from leaving spawn areas at the start of the match and completing the match.
      Due to the impact of this issue, we have temporarily disabled Blizzard World in all regions on PC, PlayStation 4, and Xbox One while we troubleshoot. We don’t have an ETA to share right now for when Blizzard World will again be playable, but this is currently our top priority and we will be sure to provide updates in this thread and on Twitter via @BlizzardCS as they become available.
      Thank you to all our players for being patient during this time.
      WED 12/12 6:45PM PST UPDATE: While the team gets Blizzard World spruced back up for your holiday enjoyment, we have turned the Arcade Cards back on but with regular Blizzard World in place of holiday Blizzard World. Note that all Blizzard World maps remain disabled in the Competitive, Quick Play, and Custom game modes. Thanks for your patience!
    • By Starym
      While Winter Wonderland may be the big thing in this patch, some of the implemented Hero changes are almost as big - Brigitte gets a whole lot of changes, especially to Shield Bash, with its damage basically being removed and it no longer going through barriers; McCree gets a buff to his alt fire, which used to be very overpowered and problematic back at the start of Overwatch; Doomfist gets a whole bunch of changes as well; Ashe, Bastion and Torbjorn are also getting some tuning, but it's relatively minor compared to the three mentioned above. The rest of the patch holds just a very, very big amount of bug fixes so, enjoy:
      And here's the usual patch rundown by redditor itsjieyang:

       
      December 11 (source)
      New Seasonal Event: Winter Wonderland 2018
      ‘Tis the season to get merry!
      Overwatch is getting into the holiday spirit for the next three weeks! Expand your collection and enjoy two winter brawls: Yeti Hunter and Mei’s Snowball Offensive. Visit Blizzard World to watch the snow fall, admire its twinkling nighttime lights, and savor the sight of confectionary-inspired décor.
      Of course, we have new presents for you to unwrap from our Winter Loot Boxes! Unlock new seasonal items—including legendary skins like Krampus Junkrat, Sugar Plum Fairy Mercy, Figure Skater Symmetra, and more.
      Learn more about Winter Wonderland here.
      GENERAL UPDATES
      Audio
      An option to use Windows Spatial Audio is now available. This feature can be found in the Windows Start Menu under Control Panel > Hardware and Sound > Sound > Speaker Device > Spatial Sound Developer Comments: Since launch, we’ve supported Dolby Atmos for players who use headphones, and we’re now expanding this support to include the Windows 10 implementation for spatial audio. Spatial audio is configured in the Windows 10 sound settings and will take priority over the settings in the game client. This will allow for more options, including settings for Windows Sonic Headphones, Dolby Atmos for Headphones, and Dolby Atmos for Home Theater.
      HERO UPDATES
      Ashe
        B.O.B. Bob will now have a golden tint when Ashe equips her golden weapon Developer Comments: Our final technical audit on Ashe’s character package allowed us to implement a feature we talked about several times during Bob’s production. Making him part of Ashe’s golden weapon is a great way to celebrate our favorite Big Omnic Butler and let players show off their hard-earned Competitive Points each time they summon him onto the battlefield.
      Bastion
        Configuration: Recon Ammo increased from 25 to 35 Configuration: Sentry Weapon spread decreased by up to 33% while firing Developer Comments: Bastion could use a little bit of an offensive boost to balance out how vulnerable Configuration: Recon’s bulky size and Sentry’s stationary nature make it. As a reward for surviving in spite of these weaknesses, we gave Bastion a lower spread in Sentry mode to make it more effective at farther ranges than it was previously.
      Brigitte
        Shield Bash No longer can travel or stun targets through barriers Damage reduced from 50 to 5 Inspire Cooldown reduced from 1.5 seconds to 1 second Duration increased from 5 seconds to 6 seconds Total healing increased from 80 to 100 Developer Comments: Brigitte’s Shield Bash is a strong ability that often feels difficult to counter. This change will offer new options for counter play, enabling shield tanks to better protect themselves and their teammates. Reducing its damage reduces her total stun combo damage potential while still allowing Whip Shot and her basic melee attacks to retain their full strength. Brigitte is a tank/healer hybrid, and lately we’ve been reducing her effectiveness by lowering the power of her non-healing functionality. We want to make sure she is still a viable pick, so we’re increasing the uptime of her Inspire passive ability to help improve her overall healing output.
      Doomfist
        Rising Uppercut Loss of air control duration lowered from 3 seconds to 0.6 seconds Seismic Slam Maximum range reduced from 20 meters to 15 meters Targets no longer lose air control while being pulled in Meteor Strike Inner ring damage radius increased from 1.5 meters to 2.0 meters Outer ring maximum damage decreased from 300 to 200 Developer Comments: Doomfist’s high mobility allows him to engage and disengage from extremely long range. Decreasing the range of the targeted aerial version of Seismic Slam requires him to get closer before engaging an enemy and makes it slightly harder for him to escape from combat. The loss of air control on Rising Uppercut was a frustrating mechanic for players, but it allowed Doomfist to set up combos. We’ve found a decent middle ground by limiting the amount of time Doomfist has to line up his next move. The Meteor Strike changes will make it harder to secure easy eliminations on heroes without mobility abilities, such as Zenyatta or Ana, while still preserving its maximum potential damage when aimed well or when combined with other abilities such as Graviton Surge or Sleep Dart.
      McCree
        Peacekeeper Alternate fire damage increased from 45 to 55 Developer Comments: McCree’s Fan the Hammer wasn’t as reliable against higher health heroes as it should be. Increasing its damage will make it more potent in close-range engagements where it is intended to be most effective.
      Torbjörn
        Molten Core Damage increased from 130 to 160 per second Developer Comments: While the Molten Core damage pools were intended to provide players with tools for area denial, they weren’t proving threatening enough to deter enemies for a significant amount of time because their damage was too low.
      BUG FIXES
      A.I.
        Fixed a bug that caused Torbjörn bot to use some of his ultimate while attempting to repair his turret Deathmatch
        Fixed a bug that caused Athena’s voice lines to overlap if the match was a draw Heroes
      General
      Fixed a bug that prevented a landing exertion visual effect from playing when a hero impacted a slippery surface before landing Fixed an issue that caused enemy players to appear to have jittery movement at framerates over 100 Fixed issues that could cause the client to miscalculate projectiles Ashe
      Fixed a bug that caused Ashe’s Dynamite to create a second small explosion visual effect a few moments after the first explosion Fixed a bug that prevented Ashe’s Dynamite from playing its fire visual effects on enemy abilities (e.g. Junkrat’s Steel Trap or Mei’s Ice Wall) Fixed a bug that prevented Ashe’s Dynamite from exploding if it fell into small gaps Fixed a bug that prevented spectators from seeing enemy outline’s through Ashe’s scope Fixed a bug that caused Ashe to see Zarya’s Project Barrier visual effects when Bob was the ability’s target Fixed a bug that caused Bob to slip off Mei’s Ice Wall Fixed a bug that allowed Bob to push Bastion in Sentry mode when hit by his charge Fixed a bug that prevented a charging Bob from opening the airlock doors on Horizon: Lunar Colony Fixed a bug that caused Bob elbow to briefly disappear when waving Fixed a bug that caused Bob to continuously charge into a small piece of collision instead of stopping Fixed a bug that prevented Ashe’s Coach Gun from displacing breakables on maps Bastion
      Fixed a bug that caused Bastion’s Tank mode treads to continue moving while stunned Fixed a bug that caused Bastion’s colored outline to include squares floating above him while in Configuration: Tank Brigitte
      Fixed a bug that allowed Brigitte to travel through Mei in Cryo-freeze when using Shield Bash D.Va
      Fixed a bug with the Lying Around highlight intro that caused Cruiser D.Va’s hair to clip into the mech McCree
      Fixed a bug that caused McCree’s Deadeye animation and sound effects to play twice if it was canceled quickly Mercy
      Fixed a bug that allowed Mercy to gain ultimate charge by damage boosting a Pharah as she damages herself Moira
      Fixed a bug that allowed Moira’s Biotic Orbs to go through or get stuck in walls and other collision Reinhardt
      Fixed a bug that prevented Reinhardt’s Earthshatter from traveling over certain terrain Sombra
      Fixed a bug that caused Sombra to hear the detected sound effect when entering stealth or teleporting Symmetra
      Fixed a bug that caused additional sound effects to play while viewing Symmetra’s Creation victory pose in the Hero Gallery Fixed a bug with Symmetra’s teleporter where it would play its self-destruct sound effects when viewed in the Hero Gallery Fixed a bug that allowed Symmetra to teleport her turrets under terrain Torbjörn
      Fixed a bug that caused Torbjörn’s turret to be built at an extreme angle if it landed on the edge of an object Widowmaker
      Fixed a bug that allowed Widowmaker’s Venom Mine to reveal enemy barriers through walls Wrecking Ball
      Fixed a bug that caused Wrecking Ball to briefly hit maximum speed before returning to normal speed when he used his Grappling Claw at maximum distance Hero Gallery
      General
      Fixed a bug that prevented players’ Competitive Point currency deduction from visually updating after purchasing a golden weapon Fixed a bug that caused heroes to display a t-pose briefly when viewing Highlight Intros with the UI disabled Maps
      Control
      Fixed a bug that caused the hero select countdown timer to remain at 29 seconds Dorado
      Fixed a bug that gave unintended access to certain ledges Hollywood
      Fixed a bug that caused the ground beneath the western soundstage’s gates to be slippery while the gates were open Temple of Anubis
      Fixed a bug that prevented players from standing on the staircase ledge near the first point Fixed a bug that allowed Sombra to reach unintended locations Mystery Heroes
      Fixed a bug that prevented the Mystery Heroes ruleset from being used while in a Mystery Heroes skirmish Spectating
      Fixed a bug that caused the kill feed to overlap with other UI elements while spectating players UI
      Colorblind Options
      Fixed a bug that caused a player’s UI to appear as the enemy color during FFA Deathmatch games Fixed a bug that prevented colorblind set team colors from appearing on the tab and victory screens Fixed a bug that prevented player name plates from appearing in the hero select screen Fixed a bug that prevented the end of round score screen from properly displaying team colors Fixed a bug that prevented enemy Torbjörn’s turret health bar from displaying its team color Previous Live Patch Notes.
    • By Starym
      The seasonal event is here and we have snow and holiday decorations everywhere! In addition to the usual new holiday cosmetics added we have Blizzard World, Black Forest, King's Row and Hanamura all decked out with holiday cheer, as well as the two modes from last year making a comeback. There's also a new Hammond Highlight Intro and Torbjorn and Genji emotes, in addition to the new skins!

      For the full patch notes, including major Brigitte and Doomfist changes, significant McCree and Torbjorn changes and a whole lot more, head on over here.
      Winter Wonderland (source)
      CELEBRATE WINTER WONDERLAND
      ‘Tis the season to get merry!
      Overwatch is getting into the holiday spirit for the next three weeks! Expand your collection and enjoy two winter brawls: Yeti Hunter and Mei’s Snowball Offensive. Visit Blizzard World to watch the snow fall, admire its twinkling nighttime lights, and savor the sight of confectionary-inspired décor.
      Of course, we have new presents for you to unwrap from our Winter Loot Boxes! Unlock new seasonal items—including legendary skins like Krampus Junkrat, Sugar Plum Fairy Mercy, Figure Skater Symmetra, and more. Shine as the star of the match with Wrecking Ball’s Festive highlight intro, “awww” at Torbjörn’s My Babies emote, or deck the halls with Genji’s Paper Stars. And, in case you missed a Winter Wonderland item during last year’s event, we’re bringing them back at a discount! You can see a sample of what’s in this year’s Winter Loot Box below, or check out the full contents in-game in the Hero Gallery.
      Yeti Hunter
      This 6-player brawl sets five Meis against one Yeti player who uses Winston’s abilities. The Yeti must gather meat to unlock a powerful Primal Rage ability, making him immune to Mei’s freezing abilities and granting other more powerful bonuses to eliminate the hunters. Mei players have a new tool in their arsenal, too: a “Yeti Trap” ultimate ability to root their quarry in place. Yeti players must survive long enough to eliminate enemy Meis before they take him down. Which side will emerge victorious from the snow?
      Mei’s Snowball Offensive
      In this brawl, Mei's Endothermic Blaster has been modified to fire a single, super-powered snowball. Taking down an enemy only requires one hit, but a miss can be costly. Once your weapon is empty search for the nearest snow pile to reload. When the battle starts to heat up, you can activate Mei's Ultimate, which turns her blaster into an automatic snowball launcher, allowing you to fire continuously as your enemies scatter.
      Collect New Festive Gear!
      The new seasonal items can be found in Winter Loot Boxes filled with new skins, emotes, highlights, player icons, sprays, voice lines, and more. You can also purchase items you missed from last year's event with credits at a discount. But don’t wait too long—these Loot Boxes will disappear faster than holiday desserts.
      And here are the new skins from this year:
        
        
        
        
      And finally, here's the latest Hero with her first event skin!

      If you want to check out skins from the previous year or the highlight intros and emotes, head on over to the official event site.
      Two returning modes, a bunch of new cosmetics and 4 holiday-themed map reworks, as well as whole lot of stuff from past years are here!
    • By Starym
      Winter is coming to Overwatch later today and we have 4 more skin reveals from the past few days, with some pretty amazing ones in there! The most recent (and probably best) addition is Junkrat Krampus, who just might set some (monogrammed) traps in a few chimneys, so Santa better look out:
      Next we have two slightly less complex ones, but still pretty impressive, with Figure Skater Symmetra and Biathlon Widow:
      And finally we have a great one, with Mercy becoming even sweeter as Sugar Plum Fairy Mercy:

      The event starts tomorrow and lasts through January 2nd, so get ready for some wonder!
    • By Starym
      It's the holiday season in all Blizzard games and Overwatch is no exception, as Winter Wonderland returns next week, starting on December 11th! We're (at the very least) getting the usual two modes: Mei's Snowball Offensive and Yeti Hunt, as well as new cosmetics and some holiday themed maps, including the new Blizzard World:
      The event lasts until January 2nd and we already have previews for two new skins, featuring Zarya and Lucio, with a decidedly furry look:
      As usual with these returning events, we'll also be able to get last years' skins from loot boxes, as well as buy them at slightly cheaper prices. Here are some of the previous years' skins: