Starym

Watcher Addresses Early ToS Raid Testing

Sign in to follow this  

7 posts in this topic

cWGZQZB.jpg

Raid testing is already starting tomorrow and Watcher explains why.

Only three guilds are done with Mythic Nighhold so far (Exorsus, Serenity and Method), so this week's announcement of the next tier's raid testing starting tomorrow on the PTR wasn't received well by the raiding community. Two Heroic bosses will be up: Gornoth and Harjatan and Watcher explained why it s was necessary to do this early and reminded everyone that Tomb of Sargeras wasn't being released immediately with patch 7.2.

Blizzard LogoWatcher (source)

On Friday, February 10, we will be conducting a preliminary raid test of two Tomb of Sargeras Heroic bosses. This is as much a stress test and server-stability test as anything else, and these bosses will be revisited later on.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Mythic, of course, requires a fixed 20-player group.

Friday, February 10

Gornoth - Heroic Tomb of Sargeras
13:00 PST (16:00 EST, 22:00 CET)

Harjatan - Heroic Tomb of Sargeras
14:00 PST (17:00 EST, 23:00 CET)

As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Q: How do I get into the raid zone?

A: In Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade Sr. in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)

Q: What character should I use to test the raid?

A: Whichever you prefer. We will be scaling players' effective level to 110 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested. For 7.2 raid testing, we'll be granting players all the new 7.2 artifact traits IF players have done the quest to reveal those new traits. Complete the Broken Shore intro experience in order to access this quest.

Q: How long does testing last?

A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.

Q: Raid testing already? Only a handful of guilds have even finished Mythic Nighthold! Are you out of your damn minds?

A: We realize this is coming right on the heels of plenty of raid content on the live servers, and that competitive guilds feel like they need to get every bit of exposure to upcoming content in order to be properly prepared. It's not ideal timing, but it's a consequence of the way we're structuring our content releases, and something we're looking for ways to improve and continue to refine over the course of Legion. As we've said in the past, Tomb of Sargeras will not be available right when 7.2 unlocks, and a quest arc (akin to the 7.1 Suramar Insurrection campaign) will lead up to its opening. We certainly do not want to rush players through content faster than they can enjoy it - Nighthold is going to be the premiere raid for some time to come.

But Tomb of Sargeras, at least as far as art assets, and most descriptive text, voice overs, and so forth goes, needs to be in patch 7.2 data. That means we need to begin testing it far earlier, relative to the date when the raid will actually go live, than we have in past expansions. But this week's test is just dipping our toes in the water to assess the stability of the overall testing environment, identify class bugs or server issues that might hinder raid testing, and get the process started.

These two bosses will be retested in the future, and likely more than once. There are weeks of raid testing to come, and it's exceedingly likely that testing for numerical tuning purposes and bug fixing will occur in a PTR environment even after 7.2 is on the live servers. If you can log on this Friday to help us test, that's of course much appreciated, but if not, please rest assured that there will be plenty of additional opportunities to come.

Share this post


Link to post
Share on other sites

It really feels like they are making their same mistakes as before in releasing content far too quickly. My guild did not even start mythic ToV because of how difficult things were at first, even in heroic, and doing heroic following the nerfs. I felt like I had no time to enjoy ToV, get gear, progress, etc. The whole point of this game, for me and most of my raid group, is raid progression, and we have yet to be able to even do so since we do not run multiple alt runs and one-hundred mythic + dungeons a week. We have to progress through normal for gear to do heroic, then heroic for mythic, but have had no time to do so yet in this xpac. I hope the comment on NH being the premiere raid for some time to come is true, or this is going to be yet another year or more of no content leading to the next xpac, which I think would be a bad decision on Blizzard's part.

Edited by Sharknad0

Share this post


Link to post
Share on other sites
1 hour ago, Sharknad0 said:

It really feels like they are making their same mistakes as before in releasing content far too quickly. My guild did not even start mythic ToV because of how difficult things were at first, even in heroic, and doing heroic following the nerfs. I felt like I had no time to enjoy ToV, get gear, progress, etc. The whole point of this game, for me and most of my raid group, is raid progression, and we have yet to be able to even do so since we do not run multiple alt runs and one-hundred mythic + dungeons a week. We have to progress through normal for gear to do heroic, then heroic for mythic, but have had no time to do so yet in this xpac. I hope the comment on NH being the premiere raid for some time to come is true, or this is going to be yet another year or more of no content leading to the next xpac, which I think would be a bad decision on Blizzard's part.

your fault if you play that broken piece of content.. had a reason why they brought nighthold so soon. nighthold hc is already on farm content.. even with pubs so we need new content.

Edited by RoseZ12

Share this post


Link to post
Share on other sites

I doubt we'll step into the Tomb of Sargeras before late May or early June. Patch 7.2 will probably arrive 4-6 weeks prior to that; sometime in April or May. There's plenty of time to clear and farm Nighthold, unless you and/or your guild did absolutely nothing in the Emerald Nightmare or M+ dungeons. If that's the case, you'll have to work harder than a guild that has a "gear advantage" coming into NH and can skip Normal entirely to farm Heroic and progress in Mythic. But it's not impossible.

Share this post


Link to post
Share on other sites

I wish they had a specific team that tested these things and raid guilds weren't allowed to play the raids before official release. Seeing the be all end all of PVE content downed in no time at all is extremely underwhelming.

Share this post


Link to post
Share on other sites
16 minutes ago, ChaosDecides said:

I wish they had a specific team that tested these things and raid guilds weren't allowed to play the raids before official release. Seeing the be all end all of PVE content downed in no time at all is extremely underwhelming.

Agreed. Hardcore players tend to take advantage of the PTR to practice the fights.

I watched Asmongold's video, where he explained  that doing progression raiding is exhausting, and with the increased content releases people can get burned out.
Only 3 guilds have downed Mythic Guldan, and is currently resting, but now Blizzard is asking people to test Heroic difficulty ToS.

What is next: Mythic+ Raids?

Share this post


Link to post
Share on other sites
On 2/10/2017 at 2:44 AM, ChaosDecides said:

I wish they had a specific team that tested these things and raid guilds weren't allowed to play the raids before official release. Seeing the be all end all of PVE content downed in no time at all is extremely underwhelming.

Being a Game Tester before, I'm certain they do have 1 or 2 teams that do the raiding content. The benefit to a public beta test is that it can uncover some more unforeseen circumstances, as well as figure out a baseline for raiding, whether its a pug or organized groups

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By joat
      Who We Are
      Tequila Sundown is a mythic raid team formed within the <Karma Horde> guild on US-Stormreaver. Lead by a husband/wife team with high-level raiding experience dating back to WotLK, we're a "positively determined" progression team that maintains a light-hearted atmosphere while tackling mythic difficulty content. We're mature adults with jobs and family seeking like-minded players who have a passion for the game but want to avoid the needless angst or drama that often gets associated with progression raiding. We log on to have fun - so come have some fun with us!

      A Team Within a Community
      Our raid team is one of three within the larger guild of <Karma Horde>, which was formed back during WotLK. As such, the guild and Discord are very active and social. There are always people around online and in-game. The community atmosphere is welcoming and friendly to players of all levels. The guild enforces a Code of Conduct that has zero tolerance for hate/offensive speech.
      We are always looking to add players with a friendly personality and lots of passion for the game. We want players who are going to log in on non-raid nights and be down for all the other things we're into: pushing mythic+, doing world quests, PVP shenanigans, achievement hunting, hyper-competitive fishing.. there's so much to do and so many ways to enjoy the game. This is our favorite hobby and we'd like to play with you if it is yours, too.

      Progression Goals
      We are 7/11 Mythic Antorus, Heroic AOTC.
      We strive for a fun environment that takes the challenges of mythic seriously and giving the content the respect it deserves. Our aim is, as all mythic teams, full clear of content but with always keeping the friendly spirit of camaraderie alive. Performance matters, but so does staying positive and finding the fun in the difficulty of a raid. We do not require mythic raid experience to join our team but we do expect mythic-level dedication and accountability from all of our raiders. You must be able to take constructive criticism and have ownership over your level of play, and be willing to put in the effort to be a contribution to the team.

      Raid Days/Times
      Our mandatory raids are:
      Tuesdays 8:45pm PT - 11:45pm PT
      Thursdays 8:45pm PT - 11:45pm PT
      Optional:
      Sundays 8:45pm PT - 11:45pm PT
      Sundays are for farming the previous raid difficulty.

      Recruitment Needs
      Our roster is currently full, but if you are still interested you may fill out an application via the link below. 
      Interested? Next steps: 
      Please check out our team's wiki on the <Karma Horde> subreddit.
      Read the Guild Code of Conduct
      Complete and submit a New Raider Application
      Join the guild's Discord server
      Add the Raid Leaders on bnet:  joat#1832 & lambkill#1856  
      Looking forward to hearing from you!
    • By Starym
      And we now have the very first official hotfixes of the pre-expansion patch! We have a bunch of class fixes for various abilities that were either bugged or incorrectly converted, fixes for legacy content and Tomb of Sargeras bosses, as well as other stat squish issues in the open world, and finally, a whole lot of quest items that can again be looted and other quest fixes.
      July 18 (source)
      July 18, 2018
      Classes
      Demon Hunter Chaos Brand correctly has unlimited duration outside of PvP. Druid Restoration Tranquility’s heal-over-time can correctly critically heal. Hunter Marksmanship Explosive Shot will now correctly despawn if the projectile collides with an obstacle or reaches maximum range, and refund partial cost and cooldown. Monk Mystic Touch correctly has unlimited duration outside of PvP. Mage Arcane Soul of the Archmage now grants the talent Amplification (was Temporal Flux). When Arcane Missiles activate Clearcasting, the subsequent (free) Missiles will correctly have reduced channel time and be affected by Slipstream. Priest Shadow Psychic Horror is correctly usable below level 74. Shaman Restoration Soul of the Farseer should now correctly grant the talent Echo of the Elements. Dungeons and Raids
      Tomb of Sargeras Maiden of Vigilance Wrath of the Creators should no longer deal excessive damage. Icecrown Citadel Lady Deathwhisper again has an appropriate amount of mana. Dire Maul Alzzin the Wildshaper’s Wild Generation should no longer heal for an excessive amount. The Arcatraz Fixed a bug causing Eredar Deathbringer to deal much more damage than intended. NPCs
      Fixed a bug causing centaurs in Desolace to deal more damage than intended. Druids can again interact with Skycaller Faeb. Player versus Player
      Honor and Conquest rewards for Epic Battlegrounds have been increased. Corrected the amount of damage dealt by players to creatures and vehicles in Alterac Valley and Isle of Conquest. Professions
      Corrected the display of ranks in Profession recipe windows. Quests
      The Staff of Pei-Zhi can again be looted for “An Urgent Plea”. Fixed a bug preventing the completion of some Garrison campaign quests in Draenor. In Highmountain, Small Ceremonial Drum can again be interacted with for "Ceremonial Drums". Merchant Greenfield again gives the player seeds for "Learn and Grow I: Seeds". Fixed a bug preventing Kol Ironpaw from grilling the Bloody Plainshawk Leg for "A Gift For Fung". It is again possible to collect Fizzle’s Hand for “Fizzled”. Aprika’s Doll can again be collected for “Small Comforts”. Players can again interact with Mana-Drained Whelplings for "Their Dying Breaths". The Eye of Kilrogg is again obtainable for “Eye See You”. The Soulweave Vessel can again be looted for “The Cure For Death” and “Vessel of Virtue”. World
      Legion Assaults now correctly scale down to player level 98. 8.0.1 Patch Notes.
    • By Starym
      It seems 8.0.1 is one of the more unstable patches launched, as in addition to the significant server problems that plagued the US and OC launches there are also many more issues that still linger. After the known issues posted yesterday we have yet more getting addressed by Blizzard, but this time with some solutions as well.

      First off we have several suggestions on how to fix lost Mage Tower artifact appearances, as well as clarifications on the overall artifact transmogging system:
      Mage Tower Appearances (source)
      Before a hotfix that we made to the game on Tuesday, July 17 at 3:30 p.m. PDT, some players in the Americas, Australia, and New Zealand may have found that the Mage Tower Artifact appearance they thought they earned had gone missing. We have some suggestions for you, if you believe this to be the case.
      Check your quest logs.
      If you have either the scenario quest completed, or you’re on the final quest to return to Dalaran and talk to the Council of Six, you should be able to go turn it in and obtain the appearance.
      Go to The Violet Citadel.
      It’s possible that one of the Council of Six has the final mage tower quest available for you. Go to Dalaran, accept the quest, stand in the circle and have your weapon upgraded, and then complete the quest. This should award the appearance.
      We apologize for the confusion. Thank you very much!
       
      Artifact transmog (source)
      Since the Pre-Patch went live yesterday, we’ve seen some questions and concerns from players on several transmogrification issues. We’d like to elaborate on some details about how the system works:
      Transmogging an Artifact to look like a non-Artifact from your weapon appearances collection should work as it did before.
      You can now have a transmogrify vendor put an earned Artifact appearance on appropriate non-Artifact weapons belonging to characters who are of the same class and specialization as the character who earned the appearance.
      However, if you wish to apply an Artifact appearance to an Artifact, you must visit the Artifact Forge in your Class Hall, and your character is restricted to appearances that were earned on that character.
      Artifact appearances that come in pairs (main-hand + off-hand) cannot be separated when you’re using two items. If you apply the appearance of one of these to your main-hand item, your off-hand item will use the appearance of the other, and vice versa.
      Artifact appearances that come in pairs *can* be applied to two-hand weapons. A Shadow Priest can now make a staff look like Xal’atath, Blade of the Black Empire.
      Some Artifact appearances are so awesome that they can bypass restrictions on some weapon types. However, even though some restrictions have been lifted, other weapon restrictions remain. It is not intended that a melee weapon can be made to look like an Artifact bow or gun. Likewise, you can't make a bow/gun/wand look like an Artifact melee weapon.
      When doing transmogrification, you can select a slot to alter in the character pane on the left of the window, and then *right-click* on an appearance in the right pane of the window and use “transmogrify as”. This is especially useful when you visit the transmogrifier as a Feral or Guardian Druid.
      Thank you very much. We’ll continue to keep an eye on all of your questions and feedback!
      We then also have another list of common issues, some with explanations and solutions:
      List of common issues (source)
      GAMEPLAY: DIDN'T RECEIVE EXPECTED LOOT IN MYTHIC CACHE Known issue: Due to changes to the Mythic+ system in Battle for Azeroth, players will not receive their normal Mythic Cache loot and keystone this week. As this was unintended, we will be providing 1000 Wakening Essence as well as a Level 2 Keystone in the Mythic Cache for those who qualified for loot in the previous week. Our sincerest apologies for the inconvenience!
      ELOTHIR DOESN'T SHOW UP FOR VARIOUS QUESTS Known issue: The Ancient Elothir does not spawn as required for a variety of quests, preventing players from completing the zone. We are looking to fix this issue as soon as possible.
      FULLSCREEN MODE UNAVAILABLE Not a bug: For compatibility reasons, the option to play in fullscreen has been removed from the game. Players may choose between playing in either windowed or fullscreen (windowed) mode.
      UNABLE TO CLAIM GIFTED BATTLE FOR AZEROTH KEY Under investigation: We have received reports that some players are unable to claim a gifted expansion. An investigation has been launched.
      MISSING EXTRA BAG SLOTS Under investigation: Some players that have both the Authenticator and SMS Protect enabled have reported missing the four extra bag slots. We are currently attempting to verify this issue.
    • By Stan
      Redditor Shaxai and r/wow compiled a list of undocumented changes in the 8.0 pre-patch. Check it out!
      The official Patch 8.0.1 Patch Notes can be found here.
      Undocumented Changes in Patch 8.0.1
      High Warlord Naj'entus in Black Temple received a new model. Many old creature models have been updated, including vultures, and gorillas. The world map screen you see while taking a boat/zeppelin is shown in HD. Some faction leaders have new voicelines. Kael'thas Sunstrider in Tempest Keep is bald (bug) Portals to other continents now appear as blue circles on the map. Share The Love is no longer required for Glory of the Hero. Demon Hunters can now purchase Slayer's Tabard for 100 Gold in their Order Hall.  Legion treasures award experience. Blood/Void Elf stealth animations have been updated. Wrynn's Vanguard faction is no longer available with the removal of Ashran. Wrynn's Vanguard Tabard and the title have been removed as well. The tabard can still be purchased if you reached Exalted with the faction before the 8.0 pre-patch. You can fly throughout Ashran. Amani Battle Bear, Amani War Bear & Vicious War Bear received new skins and skeletons. Strand of the Ancients achievements are no longer obtainable. Chromatic Sword drops again. Mountain Horse & Swift Mountain Horse have new models. Daily quests are no longer denoted by a blue exclamation mark, but rather a golden aura. Did you observe any changes not listed here? Post them in the reddit megathread and we'll add them to the list above!
    • By Starym
      No more Battle Chests or purchasing previous expansions, all you need is an active subscription!
      Well, no one has to to buy base WoW anymore, ever! Everything you need to do to play up until the upcoming expansion, Battle for Azeroth, is an active subscription. No more battle chests and individual purchases, just pay that monthly fee and access the entire game as it is at the moment, with nothing missing until August 14th, when you'll have to buy BfA for the new content. Additional digital deluxe items from each expansion are available at the Blizzard shop individually, but it's now easier than ever to jump into the game and just start playing.
      Recruit a Friend has also been updated:

       
      Source: r/wow.