Stan

Blue Posts Round-up: Feb 12

Sign in to follow this  

1 post in this topic

eWnGqHS.jpg

The latest round-up talks about the current situation in PvP, Heirlooms in 7.2, the Balance of Power quest line and improved developer communication.

The Current Situation in PvP

A Live PvP Q/A is coming in March. The devs are happy with Mage/Rogue comps in Arenas, but they will be buffing other classes too, so there is more strong comps.

Blizzard LogoLore (Source)

Regarding overall class balance: in Arenas, we're overall pretty happy with it at the moment. We've been hearing a lot about the prevalence of Rogue/Mage comps lately, and may end up making some changes, but we're more likely to focus on buffing some underperformers than specifically nerfing anyone right now. To put it another way: Rogue/Mage is (and should continue to be) a strong comp, we just want to make sure there's a good number of other strong comps as well.

We made some changes not long ago to Random BG matchmaking to help with healer balance, and have been very happy with the initial results. There's still some edge cases we're looking to iron out (specifically, we're sometimes seeing games where one team has 2 healers and the other has none), and so we're still working on some additional improvements. So far, though, there's been a very noticeable difference overall.

Lastly I'll mention that we're planning another PvP-focused Live Dev Q&A, probably sometime around early to mid March. We'll get a proper announcement out once we've finalized all the details.

No Heirlooms in Patch 7.2

There are currently no plans to make leveling faster via heirlooms come Patch 7.2.

Blizzard LogoLore (Source)

Will 7.2 add the ability to upgrade heirlooms to 110?

No.

Balance of Power Drop Rate

The drop rate of Corrupted EssenceCorrupted Essence will be increased in the future.

Blizzard LogoAerythlea (Source)

Personally i would like it if they would upgrade the drop chance on the friggin essences from EN
Switched character in november (was a feral druid and the RSI just wasnt worth the output) But now ive had 2 essences drop per full EN heroic clear. Just make it 100% from EN heroic that way even alts can speed it up a tiny bit
.

Good news, we're looking into increasing the drop rate of Corrupted EssenceCorrupted Essences in the future, to avoid having players stalling out for too long on this step. I don't have an ETA right now, but it's definitely something on our radar.

Improved Dev Communication

PTR communication has been terrible during Patch 7.1.5 and with 7.2, Blizzard has made a few steps toward making it better. Lore talks about what has been achieved so far and what still needs to be done. Stealth changes were also discusseds as being something unintentional. 

Blizzard LogoLore (Source)

We've been working extremely hard to improve communication. I'm sorry that you're not seeing all of it, so here's a short off-the-top-of-my-head rundown of what we've done in just the past month:

1) Increased Blizzard presence on the PTR forums at least 10-fold compared to 7.1.5
2) Added the Class Development forum to discuss changes that aren't necessarily tied to the PTR
3) More than tripled the frequency of responses via @WarcraftDevs compared to the 7.1.5 timeframe
4) Re-introduced the PTR Patch Notes
5) Started posting PTR Development Notes to give insight into what each build is bringing
6) Made significant changes to Community team structure, and formed a team dedicated entirely to developer communications (on the PTR and Class Development forums, that's Kaivax and me)
7) Revamped several of our internal feedback delivery processes to make sure that when you post something, the developers see it
8) Significantly increased the rate of communication between our Community and development teams, so that CM's can be much more informed on the changes to the game (and take on more of the burden of communication ourselves)

On the list to still do in the next month or so:
1) Significantly increase CM presence on the forums, now that we're more able to answer questions ourselves
2) Begin posting more direct requests for feedback, as 7.2 development has begun to reach a state where we're testing more than just stability (I'll be posting a thread asking for 7.2 Artifact Trait feedback later today)
3) Dramatically increase the rate of live developer Q&As as we get closer to 7.2 release (similar to what we did leading up to Legion launch)
4) Explore new methods for communication, especially for complicated topics like Class Balance or often-overlooked topics like RP, both of which don't fit well into a standard live Q&A
5) Improve our internal knowledge tracking resources so that everyone posting in blue text is on the same page (this sounds a hell of a lot easier than it actually is at a company the size of Blizzard)

Again, I'm really sorry and disappointed that the work we're doing isn't always coming across to you. I'm confident that things will continue to improve, especially as we grow more accustomed to our new processes. A huge part of this is also identifying pain points - you're absolutely right that there are several specs that deserve answers, and we haven't been doing enough to say "yes, that's an issue, we'll talk about it" or "no, we disagree, for these reasons."

I just wanted you to be aware that this is absolutely a priority for us, for the WoW development team, and for Blizzard as a whole. We've been working our butts off to make it happen. I'm sorry it hasn't happened as quickly as all of us may have liked, or possibly in the way that everyone was expecting, but I do think we've improved fairly dramatically since 7.1.5, and we will continue to do so.

After over a year of feedback from people talking about how much people dislike Vulnerable, we should never see a tweet like this one from Muffinus:

To clarify this - Muffinus is a great guy who does a lot of really important work on WoW, but is not on the class design team. What you saw in that tweet was him just trying to find out what the issue was so that he, as a swell dude who wants to help, could ask the class devs about it. It was very much not "the guy who makes Hunters didn't know what Hunters were upset about."

Also a quick suggestion to add to new patch notes: Stealth Changes. NEVER DO THIS. EVER. We will find them and call you guys (the devs) out on them. Please do document ALL changes, even if it's a 0.01% change; at least put them in an "extened patch notes" that are readily available.

This is absolutely, categorically, unfailingly and without exception, NEVER intentional. Most commonly, it happens because something simply got missed (see my previous note about revamping internal communication processes). Other times, it happens because a simple bugfix has unforeseen consequences.

I just wanted to be clear that "lets nerf this spec and just not tell them" is not a strategy we employ. As you said, even if we wanted to, it wouldn't work anyway.

Topic of the thread got derailed a bit and Kaivax came to answer some healer-related questions.

Blizzard LogoKaivax (Source)

Can Healers please receive dev attention? Everything we see, everything we read, all feedback, all dev posts, it is always about DPS. Why do the devs ignore Healer feedback and focus only on DPS?

You totally read my mind. I've lately been asking this same question.

The answer seems to be kind of simple: with activities like healing or maintaining aggro or crowd control, a spec either has the capacity to do enough, or it doesn't. There's a sort of binary "working or not working" aspect to it. Yes, healing is much more complicated than activating a taunt every time it's up, but in general, you don't see many healers pointing at healing meters and feeling bad. They have the capacity to do enough healing. Also, there's constantly a cap on how much effective healing you can do.

But there are some concerns, and we're keeping an eye out for them here and elsewhere. I've observed discussion among our class designers about all six healing specs at some point over the last month, and of course, it was abundant during development of patch 7.1.5 (November and December).

Here are some threads in this forum that we've been following:

https://us.battle.net/forums/en/wow/topic/20753355673

https://us.battle.net/forums/en/wow/topic/20752552599

https://us.battle.net/forums/en/wow/topic/20753336110

https://us.battle.net/forums/en/wow/topic/20753246437

https://us.battle.net/forums/en/wow/topic/20753215956

Chiming in, this is the kinda stuff I want to see more of. Curious choice of threads though.

I have huge lists of threads I keep an eye on for various reasons in notekeeping docs that I refer to when corresponding with different groups of designers. Those were just the most-recent five links in a long list.

Incidentally, that includes threads from our EU forums.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By joat
      Who We Are
      Tequila Sundown is a mythic raid team formed within the <Karma Horde> guild on US-Stormreaver. Lead by a husband/wife team with high-level raiding experience dating back to WotLK, we're a "positively determined" progression team that maintains a light-hearted atmosphere while tackling mythic difficulty content. We're mature adults with jobs and family seeking like-minded players who have a passion for the game but want to avoid the needless angst or drama that often gets associated with progression raiding. We log on to have fun - so come have some fun with us!

      A Team Within a Community
      Our raid team is one of three within the larger guild of <Karma Horde>, which was formed back during WotLK. As such, the guild and Discord are very active and social. There are always people around online and in-game. The community atmosphere is welcoming and friendly to players of all levels. The guild enforces a Code of Conduct that has zero tolerance for hate/offensive speech.
      We are always looking to add players with a friendly personality and lots of passion for the game. We want players who are going to log in on non-raid nights and be down for all the other things we're into: pushing mythic+, doing world quests, PVP shenanigans, achievement hunting, hyper-competitive fishing.. there's so much to do and so many ways to enjoy the game. This is our favorite hobby and we'd like to play with you if it is yours, too.

      Progression Goals
      We are 6/11 Mythic, Heroic AOTC Antorus progression.
      We strive for a fun environment that takes the challenges of mythic seriously and giving the content the respect it deserves. Our aim is, as all mythic teams, full clear of content but with always keeping the friendly spirit of camaraderie alive. Performance matters, but so does staying positive and finding the fun in the difficulty of a raid. We do not require mythic raid experience to join our team but we do expect mythic-level dedication and accountability from all of our raiders. You must be able to take constructive criticism and have ownership over your level of play, and be willing to put in the effort to be a contribution to the team.

      Raid Days/Times
      Our mandatory raids are:
      Tuesdays 8:45pm PT - 11:45pm PT
      Thursdays 8:45pm PT - 11:45pm PT
      Optional:
      Sundays 8:45pm PT - 11:45pm PT
      Sundays are for farming the previous raid difficulty.

      Recruitment Needs
      Healer: We need to add a healer to our core. Holy Paladin preferred, will consider any.
      DPS: We are looking for DPS with the gear/experience to contribute immediately. Will consider all specs. Bonus points for good healing offspec. 

      The Nitty Gritty
      If you're intrigued, please check out our wiki on the <Karma Horde> subreddit. This will give you a deeper dive into the raid team:
      https://www.reddit.com/r/FTH/wiki/tequilasundown

      Contact Us
      You can reach us on bnet: joat#1832 & lambkill#1856
      or Discord: joat#1832 & saever#4432
    • By Stan

      Our Battle for Azeroth content hub is filled to brim with useful information to get you started with WoW's latest expansion!
      Your source of the latest Battle for Azeroth news!
      Release Date
      World of Warcraft's latest expansion will be released on August 14, 2018. You can find out more information in this post.
      Pre-Purchase Battle for Azeroth
      If you pre-purchase the expansion, you'll get a level 110 boost and gain early access to four Allied Races. The Digital Deluxe Edition comes with various goodies in all Blizzard games except Diablo. Collector's Edition from local retailers also comes with two novellas and you can read excerpts here.
      Game Version Pricing Buy Link Standard Edition $49.99 // 44.99 EUR EU / US Digital Deluxe Edition $69.99 // 59.99 EUR EU / US Pre-Purchase Deal [More Details]
      New players that pre-order Battle for Azeroth will get Legion bundled with it for 49.99 USD // 44.99 EUR.
      Allied Races
      Highmountain Tauren, Lightforged Draenei, Nightborne and Void Elves are four Allied Races that can be unlocked before Battle for Azeroth goes live. Pre-purchasing the expansion won't unlock them though. They're gated behind Exalted reputation standing with Legion factions and achievements.
      If you boost an Allied Race character to level 110, you won't be able to receive Heritage Armor.
      It's very likely that Blizzard removes the gating at some point before Battle for Azeroth launch. It would not make much sense having them gated behind old content.
      Allied Races Unlock Requirements
      Allied Race Requirements Highmountain Tauren Ain't No Mountain High Enough + Exalted with Highmountain Tribe  Lightforged Draenei You Are Now Prepared! + Exalted with Army of the Light Nightborne Insurrection + Exalted with the Nightfallen Void Elf You Are Now Prepared! + Exalted with Argussian Reach Allied Races in Battle for Azeroth
      Four Allied Races have been confirmed in Battle for Azeroth so far. The Alliance will be able to unlock Dark Iron Dwarves and Kul Tirans, whereas the Horde can convince Mag'har Orcs and Zandalari Trolls to join the faction. The aforementioned Allied Races will be gated behind Battle for Azeroth content and can't be unlocked before launch. We learned that Dark Iron Dwarves and Mag'har Orcs will be available first and both Allied Races are now available for playtesting on Alpha.
      Dark Iron Dwarf & Mag'har Orcs Overview *NEW* Kul Tiran & Mag'har Orc Heritage Armor Kul Tiran Customization Options Kul Tiran Druid Bear Forms Kul Tiran Druid Cat Forms Zandalari Troll Druid Forms Zandalari Troll Druid Forms Animations Zandalari Troll Shaman Totems Azerite Armor
      Set bonuses are gone in Battle for Azeroth and the legendary amulet is used to unlock Azerite traits on Azerite Armor. The plan is to introduce three pieces of Azerite Armor to the game - Head, Shoulders & Chest. In this section, you can find a list of Azerite traits that have been added to the game so far.
      Azerite Traits Overview (Alpha Build 26476) *NEW* Azerite Traits Overview (Alpha Build 26433) Azerite Traits on Battle for Azeroth Alpha (Chest Piece) Azerite Traits Overview (Alpha Build 26231) Blue Posts
      A collection of blue posts dealing with a variety of subjects in Battle for Azeroth.
      Blue Posts Roundup: April 12 Changes to Block in Battle for Azeroth DPS & HPS Cooldowns on Battle for Azeroth Alpha (Experimental Change) Build Highlights
      Battle for Azeroth is currently in Alpha. We have overviews with creature models, items, and latest changes:
      Battle for Azeroth Alpha 26310 Highlights Battle for Azeroth Alpha Build 26287 Highlights Battle for Azeroth Alpha Build 26231 Highlights Battle for Azeroth Alpha Build 26175 Highlights Battle for Azeroth Alpha Build 26131 Highlights Battle for Azeroth Alpha Build 26095 Highlights Battle for Azeroth Alpha Build 25976 Highlights Battle for Azeroth Alpha Build 26287 Creature Models Battle for Azeroth Alpha Build 26032 Creature Models Class Changes

      In the latest dev watercooler, Blizzard talked about Class design philosophy in Battle for Azeroth. There's a new Battle for Azeroth build every week and we keep track of all talent changes here. A detailed overview of every build can be found below:
      Alpha Build 26476 Talent Changes *NEW* Alpha Build 26433 Talent Changes Alpha Build 26367 Talent Changes Alpha Build 26310 Talent Changes Alpha Build 26287 Talent Changes Alpha Build 26231 Talent Changes Alpha Build 26175 Talent Changes Alpha Build 26131 Talent Changes Alpha Build 26095 Talent Changes Alpha Build 26032 Talent Changes Alpha Build 25976 Talent Changes In addition to that, Hunters can no longer change a Pet's specialization in Battle for Azeroth.
      Customization Options
      Articles here deal with additional customization options for existing races.
      Change Skin Color in the Barber Shop *NEW* Golden Eyes Customization Option for Blood Elves How to Create Upright Orcs Upright Orcs Overview Dungeons
      Ten new dungeons will be added to the game in Battle for Azeroth. We looked at Dungeon Journal entries and compared item levels of loot rewards after the squish and we started to upload previews of available dungeons on Normal difficulty.
      The Underrot Heart of Azeroth
      With the removal of Artifact weapons and traits, all players will receive a Legendary neckpiece called Heart of Azeroth. The main goal is to collect Azerite (Artifact power) and empower it in order to unlock Azerite armor traits. The first set of traits is now available for testing on Battle for Azeroth Alpha.
      Heart of Azeroth Explained Interviews
      Several community websites had the chance to sit down with WoW devs at PAX East 2018 to talk about Battle for Azeroth and we have roundups of their interviews:
      Battle for Azeroth Community Interviews Part I Battle for Azeroth Community Interviews Part II InvenGlobal Developer Interview The Starting Zone Interview Island Expeditions
      Plunder uncharted Islands in Battle for Azeroth. The new 3-player dynamic Scenarios come in four difficulties and the goal is to collect 6,000 Azerite before the opposing faction!
      Island Expeditions Preview - Un'gol Ruins Island Expeditions (Official Preview) Legacy Loot Mode
      Personal Loot used in dungeons since Patch 7.3.5 was not well received by transmog collectors. Blizzard is trying to fix it with the introduction of Legacy Loot mode.
      Legendary Items in Battle for Azeroth
      Nothing has been officially confirmed yet, but there may be at least one Legendary item in Battle for Azeroth. The Legion Legendary system will be abandoned and their effects will no longer work past level 115.
      Lore
      This section contains various articles about lore characters, scenarios and gameplay previews.
      Battle for Lordaeron Scenario (Alliance & Horde PoV) *NEW* The Burning of Teldrassil Intro  *NEW* The Stormwind Extraction Scenario (Horde Intro)  *NEW* Zandalar Forever Scenario  *NEW* Mounts
      If you're an avid mount collector, Battle for Azeroth will most definitely not disappoint you. Plenty of cool mounts are coming and we covered the following flying/ground mounts so far:
      Basilisk PvP Mounts Battle for Lordaeron Faction Mounts Bee Mounts Bloodfeaster Mounts Brutosaur Mount Clefthoof PvP Mount Crawg Mounts Darkhound Mount Frog Mounts Goblin Hovercraft Mounts Hyena Mounts Parrot Mounts Proto-drake Mounts Raptor Mounts Vulture Mounts Vicious War Hippo Mount Mythic Keystone Changes
      No huge changes are planned for the Mythic Keystone system. It has been received well in Legion. We datamined some spells related to Mythic Keystone customization and a new (possibly level 10) affix.  Tyrannical & Fortified affixes will be moved to level 2 Keystones to avoid awkward power spikes.
      Mythic Keystone Customization New Mythic Affixes Profession Changes
      Most First Aid recipes have been moved to Tailoring and achievements are now Feats of Strength, hinting at a possible removal of First Aid. An early look at Profession changes and new recipes can be found here.
      Racial Nerfs
      Every Man for Himself and Arcane Torrent will be nerfed in Battle for Azeroth. You can find more information here.
      Q/A
      Game Director Ion Hazzikostas is periodically answering your Battle for Azeroth questions. The latest Q/A was conducted last week.
      Battle for Azeroth Live Developer Q/A (March 15) Battle for Azeroth Live Developer Q/A (January 30) Raids
      Uldir will be the first raid of the expansion. We previewed early Dungeon Journal entries and found out that Blood God G'huun is the final boss of the raid. In a future raid (probably a Gul'dan equivalent in BfA), we're going to fight Azshara. 
      Uldir Raid Encounters Uldir Zone Preview & Zek'voz, Herald of N'zoth (Heroic) Testing Timewalking
      Mists of Pandaria is receiving its first Timewalking raid in Battle for Azeroth.
      Siege of Orgrimmar Timewalking Warfronts
      Warfronts are 20-player PvE scenarios coming in Battle for Azeroth. The first Warfront was recently enabled for testing on Alpha.
      Battle of Stromgarde Warfront Preview *NEW* Visuals
      Hunters and Warlocks received new spell animations.
      Hunter Spell Animations Warlock Spell Animations Zone Previews
      This section contains zone previews of Kul Tiras and Zandalar.
      High-Resolution Maps of Kul Tiras & Zandalar *NEW* Vol'dun Zone Preview Changelog
      April 24
      The hub has been updated with new links to our latest news and previews and Battle for Azeroth Beta is now live!
      April 5
      Blizzard revealed the release date of Battle for Azeroth. We also added the latest information to the hub, including Dark Iron Dwarf & Mag'har Orc playable classes, latest talent updates, Azerite traits, and more!
      March 26
      The hub got updated with a bunch of new articles including new customization options for Blood Elves, talent updates for Alpha Build 26287, new creature models and a post dealing with global cooldowns in BfA.
      March 22
      A new Alpha Build arrived on Battle for Azeroth Alpha realms. Blizzard added the Dark Iron Dwarf racial mount, two Dwarf Paladin Ram mounts and more!
      March 21
      We added our preview of Island Expeditions to the website.
    • By Stan

      We're starting off the Battle for Azeroth dungeon previews with the Underrot on Normal difficulty.
      Loot Info
      Difficulty Loot Item Level Normal 310 Heroic 325 Mythic 340 Don't forget to check out our Battle for Azeroth content hub for the latest WoW news!
      Bosses
      1. Elder Leaxa
      Elder Leaxa corrupts players with Taint of G'huun whenever her abilities inflict damage. With the power of the blood god, she can split into several Blood Effigies that mirror her abilities.
      Healers
      Quickly heal players with Taint of G'huun. Tanks
      Interrupt Blood Bolt to avoid Taint of G'huun. Avoid Creeping Rot as it moves. Damage Dealers
      Avoid Creeping Rot as it moves. Quickly damage the Blood Effigies created by Blood Mirror. 2. Cragmaw the Infested
      Cragmaw's abilities shed Blood Ticks and Blood Tick Larvae throughout the arena. Deal with Infested Crawg's attacks while quickly dispatching Blood Ticks and stomping on Blood Tick Larvae before their Metamorphosis can complete.
      Healers
      Step on Blood Tick Larvae to destroy them before they grow into additional Blood Ticks. Tantrum inflicts significant damage to all party members. Tanks
      Avoid facing Indigestion at allies and destroy the larvae spawned by it. Protect your allies from Blood Ticks that spawn throughout the encounter. Damage Dealers
      Step on Blood Tick Larvae to destroy them before they grow into additional Blood Ticks. Defeat Blood Ticks before your party is overwhelmed. 3. Sporecaller Zancha
      Boundless Rot summons spore pods throughout the area. Upon reaching 100 Energy, Zancha casts Festering Harvest destroying any remaining spore pods and applying the effects of Decaying Spores to all players.
      Healers
      Decaying Spores inflicts direct damage and significant damage over time. Upheaval inflicts substantial damage. Tanks
      Position Zancha so that he strikes spore pods with Shockwave. Damage Dealers
      Utilize Upheaval to safely destroy spore pods while avoiding your allies. Destroy additional spore pods using defensive abilities if necessary. 4. Unbound Abomination
      The final boss has a chance to drop the Underrot Crawg Harness mount on Mythic difficulty. The mount can also be found in the final Challenger's Cache after finishing a Mythic+ run.
      The Unbound Abomination is protected by a Blood Barrier that absorbs all damage taken. As damage is absorbed, the abomination overflows with Blood Energy. Upon reaching 100 Blood Energy, several Blood Visages erupt from the abomination. Each Blood Visage shares a Fatal Link with the abomination that damages it when they die.
      Healers
      Putrid Blood will quickly overrun the party if not dispelled. Tanks
      Several Blood Visages spawn when the Unbound Abomination reaches 100 Blood Energy. Damage Dealers
      The Unbound Abomination can only be damaged by killing Blood Visages. Titan Keeper Hezrel will aid players with Cleansing Light and Purge Corruption. Gameplay Video
      Here's a gameplay video of the Underrot dungeon on Normal difficulty.
    • By Starym

       
      Just how locked in are the classes in the beta, which specs need more work and more.
      The biggest and most long-term relevant changes in any new expansion are class modifications and Blizzard have been a little more forthcoming with their design goals and principles during the Alpha, from the dev watercooler back at the start covering the design overview to come, to pretty regular updates on specific topics like changing how blocking works and the ever unpopular global cooldown changes. 
      Today we have another explanation on class design, related to the Beta that's just launched and going into just how "finished" the current class design is, as Kaiwax responds to a forum post. The TLDR on it is that nothing is set in stone yet, but most specs have their rotations and look and feel in place, with Unholy and Frost DKs and Prot Warriors set to receive some changes in those areas. The Azerite system will impact class changes during the beta the most, as it still hasn't been fully tested and implemented.
      For more specific info on class changes you can always check out our BfA hub for all the updates, or just head to the latest talent changes or Azerite traits directly.
      Kaiwax (source)
      Hello!
      I wouldn't call anything "locked" during testing and active development. Our development processes are as iterative as they've ever been, and we're always looking for places where we need to make further changes to meet design goals.
      Having said that, we're close to finished with the changes to the rotations and the look and feel for most specs. We’ve still got a few changes coming soon in the Beta to Unholy Death Knights, Frost Death Knights, and Protection Warriors.
      We used the Alpha timeframe to make some surgical changes to several other specs, and we're somewhat finished with that stage of development for this expansion.
      In the days and weeks to come in the Beta, we're going to keep a focus on how every spec plays with regard to the new itemization systems in Battle for Azeroth. While it's certainly possible that feedback on how Azerite affects a certain spec could lead us to do further development on that spec's rotation, we don't expect to need any big changes to talents that would justify the words "severe" or "overhaul".
      Beyond itemization concerns, there may be spots where we’ll do focused problem-solving around rotational issues (examples: “it turns out that simulations say never to use X, but X seems like it should be part of my core rotation” or “my spec is too feast-or-famine, and if I have bad luck with Y procs, I feel useless.”).
      As always, thank you very much for testing the Beta and making your experiences testing inform your feedback. Focused feedback is super-helpful.
    • By Starym
       

       
      It's time for Antorus nerfs, namely the big two bosses Aggramar and Argus get some significant reductions in Mythic. There's a also a SELFIE camera fix and a quest fix!
      April 24 (source)
      Dungeons and Raids
      Well of Eternity Fixed a bug that caused Peroth’arn to appear too early and block further progress. Antorus, The Broken Throne Aggramar Aggramar now begins Stage 3 at 35% health in Mythic difficulty All Embers of Taeshalach now spawn with 0 Energy in Mythic difficulty. The damage of Empowered Flame Rend has been reduced by 25%. Argus, The Unmaker Argus’s health has been reduced by 5% in Mythic difficulty. Quests
      Fixed a bug preventing Burnnhildar Prisoners from respawning as needed for “Cold Hearted”. User Interface
      The S.E.L.F.I.E. Camera should once again hide your UI when taking screenshots. Previous Patch 7.3.5 Hotfixes
      April 10 April 3 March 20 March 6 February 26