Stan

Blue Posts Round-up: Feb 12

Sign in to follow this  

1 post in this topic

eWnGqHS.jpg

The latest round-up talks about the current situation in PvP, Heirlooms in 7.2, the Balance of Power quest line and improved developer communication.

The Current Situation in PvP

A Live PvP Q/A is coming in March. The devs are happy with Mage/Rogue comps in Arenas, but they will be buffing other classes too, so there is more strong comps.

Blizzard LogoLore (Source)

Regarding overall class balance: in Arenas, we're overall pretty happy with it at the moment. We've been hearing a lot about the prevalence of Rogue/Mage comps lately, and may end up making some changes, but we're more likely to focus on buffing some underperformers than specifically nerfing anyone right now. To put it another way: Rogue/Mage is (and should continue to be) a strong comp, we just want to make sure there's a good number of other strong comps as well.

We made some changes not long ago to Random BG matchmaking to help with healer balance, and have been very happy with the initial results. There's still some edge cases we're looking to iron out (specifically, we're sometimes seeing games where one team has 2 healers and the other has none), and so we're still working on some additional improvements. So far, though, there's been a very noticeable difference overall.

Lastly I'll mention that we're planning another PvP-focused Live Dev Q&A, probably sometime around early to mid March. We'll get a proper announcement out once we've finalized all the details.

No Heirlooms in Patch 7.2

There are currently no plans to make leveling faster via heirlooms come Patch 7.2.

Blizzard LogoLore (Source)

Will 7.2 add the ability to upgrade heirlooms to 110?

No.

Balance of Power Drop Rate

The drop rate of Corrupted EssenceCorrupted Essence will be increased in the future.

Blizzard LogoAerythlea (Source)

Personally i would like it if they would upgrade the drop chance on the friggin essences from EN
Switched character in november (was a feral druid and the RSI just wasnt worth the output) But now ive had 2 essences drop per full EN heroic clear. Just make it 100% from EN heroic that way even alts can speed it up a tiny bit
.

Good news, we're looking into increasing the drop rate of Corrupted EssenceCorrupted Essences in the future, to avoid having players stalling out for too long on this step. I don't have an ETA right now, but it's definitely something on our radar.

Improved Dev Communication

PTR communication has been terrible during Patch 7.1.5 and with 7.2, Blizzard has made a few steps toward making it better. Lore talks about what has been achieved so far and what still needs to be done. Stealth changes were also discusseds as being something unintentional. 

Blizzard LogoLore (Source)

We've been working extremely hard to improve communication. I'm sorry that you're not seeing all of it, so here's a short off-the-top-of-my-head rundown of what we've done in just the past month:

1) Increased Blizzard presence on the PTR forums at least 10-fold compared to 7.1.5
2) Added the Class Development forum to discuss changes that aren't necessarily tied to the PTR
3) More than tripled the frequency of responses via @WarcraftDevs compared to the 7.1.5 timeframe
4) Re-introduced the PTR Patch Notes
5) Started posting PTR Development Notes to give insight into what each build is bringing
6) Made significant changes to Community team structure, and formed a team dedicated entirely to developer communications (on the PTR and Class Development forums, that's Kaivax and me)
7) Revamped several of our internal feedback delivery processes to make sure that when you post something, the developers see it
8) Significantly increased the rate of communication between our Community and development teams, so that CM's can be much more informed on the changes to the game (and take on more of the burden of communication ourselves)

On the list to still do in the next month or so:
1) Significantly increase CM presence on the forums, now that we're more able to answer questions ourselves
2) Begin posting more direct requests for feedback, as 7.2 development has begun to reach a state where we're testing more than just stability (I'll be posting a thread asking for 7.2 Artifact Trait feedback later today)
3) Dramatically increase the rate of live developer Q&As as we get closer to 7.2 release (similar to what we did leading up to Legion launch)
4) Explore new methods for communication, especially for complicated topics like Class Balance or often-overlooked topics like RP, both of which don't fit well into a standard live Q&A
5) Improve our internal knowledge tracking resources so that everyone posting in blue text is on the same page (this sounds a hell of a lot easier than it actually is at a company the size of Blizzard)

Again, I'm really sorry and disappointed that the work we're doing isn't always coming across to you. I'm confident that things will continue to improve, especially as we grow more accustomed to our new processes. A huge part of this is also identifying pain points - you're absolutely right that there are several specs that deserve answers, and we haven't been doing enough to say "yes, that's an issue, we'll talk about it" or "no, we disagree, for these reasons."

I just wanted you to be aware that this is absolutely a priority for us, for the WoW development team, and for Blizzard as a whole. We've been working our butts off to make it happen. I'm sorry it hasn't happened as quickly as all of us may have liked, or possibly in the way that everyone was expecting, but I do think we've improved fairly dramatically since 7.1.5, and we will continue to do so.

After over a year of feedback from people talking about how much people dislike Vulnerable, we should never see a tweet like this one from Muffinus:

To clarify this - Muffinus is a great guy who does a lot of really important work on WoW, but is not on the class design team. What you saw in that tweet was him just trying to find out what the issue was so that he, as a swell dude who wants to help, could ask the class devs about it. It was very much not "the guy who makes Hunters didn't know what Hunters were upset about."

Also a quick suggestion to add to new patch notes: Stealth Changes. NEVER DO THIS. EVER. We will find them and call you guys (the devs) out on them. Please do document ALL changes, even if it's a 0.01% change; at least put them in an "extened patch notes" that are readily available.

This is absolutely, categorically, unfailingly and without exception, NEVER intentional. Most commonly, it happens because something simply got missed (see my previous note about revamping internal communication processes). Other times, it happens because a simple bugfix has unforeseen consequences.

I just wanted to be clear that "lets nerf this spec and just not tell them" is not a strategy we employ. As you said, even if we wanted to, it wouldn't work anyway.

Topic of the thread got derailed a bit and Kaivax came to answer some healer-related questions.

Blizzard LogoKaivax (Source)

Can Healers please receive dev attention? Everything we see, everything we read, all feedback, all dev posts, it is always about DPS. Why do the devs ignore Healer feedback and focus only on DPS?

You totally read my mind. I've lately been asking this same question.

The answer seems to be kind of simple: with activities like healing or maintaining aggro or crowd control, a spec either has the capacity to do enough, or it doesn't. There's a sort of binary "working or not working" aspect to it. Yes, healing is much more complicated than activating a taunt every time it's up, but in general, you don't see many healers pointing at healing meters and feeling bad. They have the capacity to do enough healing. Also, there's constantly a cap on how much effective healing you can do.

But there are some concerns, and we're keeping an eye out for them here and elsewhere. I've observed discussion among our class designers about all six healing specs at some point over the last month, and of course, it was abundant during development of patch 7.1.5 (November and December).

Here are some threads in this forum that we've been following:

https://us.battle.net/forums/en/wow/topic/20753355673

https://us.battle.net/forums/en/wow/topic/20752552599

https://us.battle.net/forums/en/wow/topic/20753336110

https://us.battle.net/forums/en/wow/topic/20753246437

https://us.battle.net/forums/en/wow/topic/20753215956

Chiming in, this is the kinda stuff I want to see more of. Curious choice of threads though.

I have huge lists of threads I keep an eye on for various reasons in notekeeping docs that I refer to when corresponding with different groups of designers. Those were just the most-recent five links in a long list.

Incidentally, that includes threads from our EU forums.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Bellular is back with a new video for new and returning players, highlighting additional features of the game, including Professions, the Auction House, transmog, Pet Battles, achievements, events and micro-holidays.
      New and Returning Player Guides
      Part One: What is World of Warcraft? Part Two: Character Creation Part Three: Movement & User Interface (UI) Part Four: Leveling Up & Mounts Part Five: Social Features & Communities Part Six: PvE Content Part Seven: PvP Content
    • By Starym
      Method's WF and Limit's W2nd G'huun Kill Videos
      Uldir Race Day 9: Two 8/8s, Wipe Counts, Nerdscreams and More
      Congratulation Tweets, Hall of Fame for Method's WF
      Method Gets the G'huun World First! - Kill video from the stream, wipecount and more.
      Uldir Race Day 8: 4.1% G'huun Lives to the Second Week - Method get the boss down to 4.1%, Limit may have extended their lockout and we get World First and second Mythrax kill videos.
      Uldir Race Day 7: G'huun Down to 12% and Nerfed - A 12% try from Method and a nerf to the big worm.
      Uldir Race Day 6: Method Catch Up, Mythrax Video - Method and Exorsus catch up and we get a Mythrax kill video.
      Uldir Race Day 5: Limit World First 7/8 - Limit head to the top and take a strong lead with their Mythrax the Unraveler World FIrst.
      Uldir Race Day 4: Zul Down, 6/8 by EU and US - Method get the World First on Zul, Reborn and Limit catch up to them quickly.
      Uldir WF Race Day 3: US 5/8, Devourer Down - Limit grab the World First after some more hotfix nerfs to Fetid Devourer.
      Uldir Mythic WF Race Day 2: Fetid Devourer Endboss - EU guilds catch up but no one can get past the 5th boss, Fetid Devourer and 8 guilds are stuck at 4/8.  Uldir Mythic WF Race Day 1: 4 Bosses Down - Big Dumb Guild and Limit get 4 bosses down before EU servers come up, Blizzard nerfs Fetid Devourer and we get to see three WF kill videos. ____________________________________________________________________
      The gates of Mythic Uldir have opened and the US and OC servers are coming up after maintenance. Now it remains to be seen who will go in early and grab those World Firsts before the EU an Asian guilds have had a chance to enter the first raid of Battle for Azeroth. As always, we'll have summary posts for each day early in the EU morning.
      Of the possible contenders on the US/OC scene we have Wildcard Gaming, formerly Easy, who have already taken a WF in Heroic, with their G'huun kill, and seem eager to get their new name heard, so they might just be the leading US guild. On the other hand, Limit has been a dominant presence in the US/OC scene for a long time now, grabbing most WFs and being the only real competition to the EU and Asian guilds in the endgame. We also have SNF and Big Dumb Guild who have gotten some World Firsts in the past, and have been known to raid early, so the competition for those first few kills should be high. Blood Legion also seem to have returned after a long hiatus, as they will be raiding "semi-competitively" in BfA, but it remains to be seen what exactly that means.
      As always, we'll be using Method's raid progress coverage for our own summaries and you can head on over to their site to follow the race live, both today with the usual updates and tomorrow with the guild itself streaming the race live. For other streams of the progress race, head on over to twitch's WoW page and you'll be sure to find tons of players showing off their journey through Uldir.
      We'll also be using this article as a hub for all the race summary posts.

      The race is about to begin and you can check out all of our coverage right here.
    • By Starym
      Just when you thought they were gone, the hotfixes make their comeback! Today we get some Tol Dagor nerfs, some fixes and improvements for Island Expeditions, including some achievements now being account-wide and a brand new World Quest to win one! There's also the usual PvP and quest fixes, as well as another Heart of Azeroth tweak.
      September 21 (source)
      Dungeons and Raids
      Tol Dagor Overseer Korgus’ Incendiary Rounds’ damage and Blast Rounds’ pushback decreased by 25%. Island Expeditions
      A new world quest has been added to win one Island Expedition. Click on the map and set sail for adventure! Some Island Expedition achievements have been made account-wide. Resolved additional issues that could prevent players from gaining progress in Island Expeditions for the weekly quest “Azerite for the Horde / Azerite for the Alliance”. Items
      Fixed bugs that were preventing Truffles in Stormsong Valley from behaving as expected. Heart of Azeroth Ablative Shielding is no longer reduced by Stagger. Player versus Player
      The Weekly Quest "Something Different" can now be completed by participating in Shado-pan Showdown, as intended. “Something Different” now grants a 340 item level Dread Gladiator piece of gear from the Brawl Footlocker. Players who have already turned in “Something Different” this week can now complete it a second time. World Quests
      Fixed an issue where the "Pest Problem" did not count towards the Storm's Wake emissary. There are now a greater number of Ancient Texts that are “Past Due”. Previous Hotfixes
      September 18th September 17th September 14th
    • By Babblet
      Location: Horde, US Connected Realms: Aegwynn, Bonechewer, Daggerspine, Gurubashi, Hakkar. 
      Raiding Times: Mon/Tue 7:30 PM EST - 11:30 PM EST
       
      About us:
      We are former nolife raiders who now enjoy spending time outside our basements in the real world. Our total play time has decreased slightly but we still strive to meaningfully progress our characters through end game raiding. Currently we are recruiting new members to help us progress in the upcoming expansion. Join us and lets slay Dragons together!
      Apply if you are:
      interested in end game content; M+ Dungeons and Heroic/Mythic Raiding capable of critical thought and willing to contribute when discussing strategy a self-starter who plays to improve and keeps up to date with latest theorycraft always on time and reliable  
      Recruitment Status: minimum ilvl 345, recruiting Melee DPS/Ranged DPS/Heals.
       
      Contacts/Battle Tags:
      Shig#1825 (Guild Master)
      Silvadine#1273 (Officer)
      Discord:
      Shig#8835
      Silvadine#1277
    • By Starym
      A lot of Azerite trait talk today as Blizzard have announced a second round of tuning, focusing on tanks and healers, coming with the next reset. We also got a blue post commenting on the imbalance in the traits and the Mythic+ problem with Azerite armor not being available.

      There's also some PvP class tuning coming next week which you can check out here.
      Trait Tuning (source)
      With scheduled maintenance next week, we intend to make some targeted adjustments to Azerite Traits for tanks and healers. Here's what that currently looks like:
      Blessed Sanctuary bonus increased by 10%. Burst of Life healing increased by 20%. Craggy Bark bonus increased by 15%. Dauntless Divinity block increased by 20%. Depth of the Shadows healing increased by 20%. Ephemeral Recovery mana increased by 15%. Gory Regeneration healing increase increased by 15%. Judicious Defense absorption increased by 10%. Masterful Instincts bonuses increased by 10%. Permeating Glow bonus increased by 15%. Reinforced Plating Strength increased by 10%. Revel in Pain absorption increased by 20%. Savior trigger threshold increased to 50% health (was 35%). Soothing Waters healing increased by 10%.
      You'll see the final adjustments in our hotfixes update post on Tuesday.
       
      Trait imbalance and M+ (source)
      Couple things:
      We agree that the trait imbalance is a real problem right now. We made a bunch of tuning adjustments last week, and have more planned for the very near future (primarily focused on buffing underperforming traits). We see this as the source of most of the frustrations with the system; if the delta between your best and worst traits wasn't so big, it'd be less frustrating when a piece of Azerite armor doesn't have your best trait on it.
      We also agree that the Mythic+ Azerite Armor situation isn't ideal. However, we need to be careful with how we award Azerite Armor through M+. Right now, easier access to Azerite Armor is one of the main advantages that raiding has over gearing exclusively through Mythic+, and we want to keep some additional benefit there as compensation for the extra effort and coordination needed to organize a raid team. That's is why we're hesitant to do something like add a guaranteed piece of Azerite Armor to the weekly chest - it'd be too lucrative.
      But like I said, we do agree that the current setup can be frustrating. We're looking for better options.