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How do you like the new Murky?

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Mrglglglglgl!

Have you played Murky since his overhaul in Lúcio's patch? What do you think about the changes? He's much more viable now and his lane pressure is insane...

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Murlocs Uprising of 2017 has begun! Murky's OP, first ban, first pick :D He is harder to counter now because of bigger health pool. Unfortunately not all who play him understand what to do with such an unusual hero, how much pressure they can generate or how useful he can be in teamfights. And it goes without saying that he is still pretty bad on many maps. 

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On 18. 2. 2017 at 0:26 PM, AntonWhite said:

Murlocs Uprising of 2017 has begun! Murky's OP, first ban, first pick :D He is harder to counter now because of bigger health pool. Unfortunately not all who play him understand what to do with such an unusual hero, how much pressure they can generate or how useful he can be in teamfights. And it goes without saying that he is still pretty bad on many maps. 

He will get nerfed in a future balance update.

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I'm ready for the nerf.  There's so many issues I'm discovering with him.

You have to dedicate a strong solo laner to stay on lane with him at all times.  If Murky pushes out too far, he dies, and he's back in 8 seconds.  But if you counterpush too far, you get ganked and you lose 30-60 seconds of Murky pushing back against you.

Additionally, he has no mana pool.  He can just spam his abilities off of cooldown.  Unless you're a very strong autoattack hero, you're having to spam abilities as well just to depush.  Eventually you run out of mana and he just keeps going.  You lose time again when you have to hearth and then come back to lane.

Since you're basically trapped into keeping someone opposite him, you're always behind.  He can stack up his bribes, then intentionally push forward to get himself killed, and after he respawns he's grabbing camps before you realize he's moved off the lane.  And even if you realize he's off the lane, you can't afford to leave the lane in case he comes back to it, but you lose time if he rotates.

It's also bothersome that there are players who get mad when you're appropriately responding to the situation.  Say you're playing a hero like Valla (well, until level 16), who has a good match-up against Murky, you probably should just stick to locking him down.  But many other players will get mad that you're not involved in the teamfight because you're trying to stop murky from pushing.

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I don't think Blizzard will nerf him so soon. He is now a deadly glass cannon; before that he was just... Glass. A simple nuisance. But now... They tuned everything right on him. I don't even play Murky, but the changes were so good I'm willing to give him a chance.

Let us now hope they will do the same to Heroes that need tweakings/reworks. 

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