Stan

Blue Posts Round-up: Feb 27

Sign in to follow this  

1 post in this topic

TUjQbBp.jpg

Today's blue posts round-up covers a lot of PTR class discussions, like changes to the new golden 7.2 Unholy Death Knight Trait (Festering TalonsFestering Talons) or Druid's Intimidating RoarIntimidating Roar. On Twitter, we learn there are currently no plans to increase the amount of Legendary items one can wear in 7.2. It may come in future, but they're undecided.

Death Knight

The new 7.2 golden trait for Unholy (Festering TalonsFestering Talons) will be updated in a future build.

Blizzard LogoSigma (Source)

The gold trait should be changed in an upcoming PTR build to something that doesn't add Festering WoundFestering Wounds (and therefore resources and GCDs) to the rotation, since Unholy is still a bit swamped.

Druid

Intimidating RoarIntimidating Roar will root targets instead of snaring them in 7.2.

Blizzard LogoSigma (Source)

While I am somewhat loath to respond to a thread where 23 of 25 posts are by the same person (and I apologize in advance to my colleagues from Community about this), it turns out that this is being changed in 7.2. Intimidating RoarIntimidating Roar will root targets rather than snaring them by 50%. We felt the current behavior was inconsistent with the tooltip, and also that the talent shouldn't feel like it adds risk to the ability that isn't present in the untalented version.

Mage

Further tuning for Frost Mages is underway.

Blizzard LogoSigma (Source)

Thanks for the detailed look. We agree there could be some cleanup around proc minutiae and Winter's ChillWinter's Chill timing, including getting rid of the possibility of the double Ice LanceIce Lance.

Few other minor notes:
--Frozen TouchFrozen Touch is slightly underpowered, but we likely have to be careful with it until we do something about the possibility of infinite Thermal VoidThermal Void rotations.
--Glacial SpikeGlacial Spike is intended to double-dip crit on the Icicle (Mastery: IciclesMastery: Icicles) portion of the damage, but it would be better if it didn't double-dip % damage buffs such as the ones you mentioned.
--Glacial EruptionGlacial Eruption should be on PTR soon, but it will be able to ShatterShatter.

Rogue

Discussion revolving around Roll the BonesRoll the Bones and True BearingTrue Bearing.

Blizzard LogoSigma (Source)

Overall it would be more ideal if the Roll the BonesRoll the Bones buffs were closer in value. True BearingTrue Bearing has gradually crept up over the course of the expansion (around the time of Legion launch, I believe Shark Infested WatersShark Infested Waters was considered best, and they haven't changed much since then). I expect True BearingTrue Bearing climbs in value as the rotation gets faster due to stat increases and other bonuses being added over the course of the expansion, which all feed into the True BearingTrue Bearing positive feedback loop. Simply making it baseline would speed up the spec even further and contribute to the energy flood and other issues that it can have. While the similar effect was passive in Warlords, I'm sure (I haven't dug into this closely) that the Legion spec churns combo points much more rapidly. In any case the Legion version of True BearingTrue Bearing has the added synergy with Marked for DeathMarked for Death that heaps even more combo points into the rotation during True BearingTrue Bearing.

Point being, while there's not a specific plan yet for balancing out the different Roll the BonesRoll the Bones buffs, we agree that it would be better they were more even again. Longer-term, there's something to be said for tweaking the rules/probabilities of Roll the BonesRoll the Bones in a way that would further reduce the value of rerolling frequently.

Warlock

Afflicition should feel most at home when applying dots to multiple targets (multi-dotting) and if Tier 20 Set Bonuses (Item - Warlock T20 Affliction 2P BonusItem - Warlock T20 Affliction 2P Bonus //  Item - Warlock T20 Affliction 4P BonusItem - Warlock T20 Affliction 4P Bonus) interfere, they will get changed. Overall, different specs within pure DPS classes should have better delineated distinct strengths than they have right now.

Blizzard LogoSigma (Source)

We do agree that Affliction should feel most at home when it is applying DoTs to multiple targets. With specs like this where the basic mechanics and history of the spec lean towards being strong in one area, there's often a fine line to draw on how it should perform in the other areas (here, single-target damage). It shouldn't feel useless, but should feel like other players may have the advantage there. It's fine for a talent like Malefic GraspMalefic Grasp to exist, but this logic probably implies it's slightly stronger than would be ideal. It's good feedback on the preliminary T20 set bonuses that they might push Affliction _away_ from feeling good when multi-dotting, which is something we'd want to avoid.

More broadly and looking ahead to the future, we agree that different specs--especially different specs within a pure DPS class--should have better delineated distinct strengths than they currently have in some cases. That doesn't mean the magnitude of the difference has to be very large (see the "useless" comment above). Especially in a context like single-target DPS, which is the subject of intense analysis and scrutiny, even a few % of difference in DPS is more than enough for players to notice and take seriously as a strength or weakness of a spec. Simply that it should be more clear what the scenario is that each spec has to look forward to as the place where it stands out, such as sustained multi-dotting for Affliction, or situations that allow Destruction to leverage HavocHavoc especially well.

Twitter

  • There are no plans for 7.2 to increase the number of Legendary items you can wear (it may come in the future).
  • Power AscendedPower Ascended is the gating behind new pets, Class Mount tints. To purchase them, one needs a fully- unlocked Artifact weapon.
    • There are only four pets (3 for Death Knights, 1 for Monk), a Pepe toy for Demon Hunters and different Class Mount tints that you get for additional Order Resources.
Placeholder for tweet 832328668324130816
Placeholder for tweet 832018705194242048
Placeholder for tweet 83202241408296960

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We're getting some clarifications on the way in which players can and will be able to earn Vicious Saddles in BfA!
      Vicious Saddle (source)
      Hey guys! This is something we've seen y'all ask about and just wanted to share some insight to the Vicious Saddle mounts.
      Currently, players can earn Vicious Saddles through the “Veteran of the Alliance” or “Veteran of the Horde” series of per-character achievements. We’re also working on some new ways players can earn Vicious Saddles in the next major content update, Tides of Vengeance.
      Note that the Battle for Azeroth seasonal mounts will not be added to the saddle vendor until sometime after the conclusion of the final Battle for Azeroth PvP season. Until then, the only way to earn these mounts will be to actively participate in the associated PvP season.
    • By joat
      Who We Are
      Tequila Sundown is a mythic raid team formed within the <Karma Horde> guild on US-Stormreaver. Lead by a husband/wife team with high-level raiding experience dating back to WotLK, we're a "positively determined" progression team that maintains a light-hearted atmosphere while tackling mythic difficulty content. We're mature adults with jobs and family seeking like-minded players who have a passion for the game but want to avoid the needless angst or drama that often gets associated with progression raiding. We log on to have fun - so come have some fun with us!

      A Team Within a Community
      Our raid team is one of three within the larger guild of <Karma Horde>, which was formed back during WotLK. As such, the guild and Discord are very active and social. There are always people around online and in-game. The community atmosphere is welcoming and friendly to players of all levels. The guild enforces a Code of Conduct that has zero tolerance for hate/offensive speech.
      We are always looking to add players with a friendly personality and lots of passion for the game. We want players who are going to log in on non-raid nights and be down for all the other things we're into: pushing mythic+, doing world quests, PVP shenanigans, achievement hunting, hyper-competitive fishing.. there's so much to do and so many ways to enjoy the game. This is our favorite hobby and we'd like to play with you if it is yours, too.

      Progression Goals
      6/8H, 8/8N Uldir.
      We strive for a fun environment that takes the challenges of mythic seriously and giving the content the respect it deserves. Our aim is, as all mythic teams, full clear of content but with always keeping the friendly spirit of camaraderie alive. Performance matters, but so does staying positive and finding the fun in the difficulty of a raid. We do not require mythic raid experience to join our team but we do expect mythic-level dedication and accountability from all of our raiders. You must be able to take constructive criticism and have ownership over your level of play, and be willing to put in the effort to be a contribution to the team.

      Raid Days/Times
      Our mandatory raids are:
      Tuesdays 8:45pm PT - 11:45pm PT
      Thursdays 8:45pm PT - 11:45pm PT
      Optional:
      Sundays 8:45pm PT - 11:45pm PT
      Sundays are for farming the previous raid difficulty.

      Recruitment Needs
      DPS: Wait-list. Players who are truly interested should fill out an application and join the guild as a community member until a raid spot opens up. 
      Interested? Next steps: 
      Please check out our team's wiki on the <Karma Horde> subreddit.
      Read the Guild Code of Conduct
      Complete and submit a New Raider Application
      Join the guild's Discord server
      Add the Raid Leaders on bnet:  joat#1832 & lambkill#1856  
      Looking forward to hearing from you!
    • By Stan
      Rextroy is back with another video after soloing MOTHER on Normal difficulty. This time around, it took him 0.5 seconds to defeat Vectis. It's no longer possible to execute this, because the bug (or clever use of gameplay mechanics?) has been hotfixed.
      A buff that was supposed to reset after entering Uldir allowed him to one-shot Vectis with a single attack.
    • By Stan
      Blizzard clarified that Brewfest trinkets should have item level 335 and they're working on a fix to bring them to the correct item level.
      Brewfest started today and trinkets from Coren Direbrew have been adjusted to level 120 and item level 289. It turns out this was not intended and the actual item level of Brewfest trinkets is supposed to be 335. A hotfix will be deployed to live realms soon to address the issue.
      Check out our Brewfest guide for more details!
      Blizzard (Source)
      Hey guys! We're working on a fix at the moment to bring these items to the correct ilvl, which should be ilvl 335 at 120. This fix should also be retroactive, so if you got any of them already no worries ?
    • By Stan
      Brewfest is here and we have no updates this year, only Coren Direbrew's trinkets have been adjusted for level 120.
      The event's Brewmaster achievement is required for What a Long, Strange Trip It's Been, so it must be completed if you're working on your Reins of the Violet Proto-Drake mount. Trinkets have been updated to ilvl 289 this year. Don't forget to queue up for Coren Direbrew every day for a chance to receive loot, mounts, and check out our Brewfest guide for more details!
      Blizzard (Source)
      Do you love eating delicious faire food, drinking bountiful beverages, and riding rams around barrels of apples? Brewfest has arrived and you can do all that and more during this holiday.
      When: September 20–October 6
      Where: Outside Ironforge and Orgrimmar 
      Coren Direbrew is up to his usual tricks within Blackrock Depths, but characters levels 20-120 can put a stop to his brawling ways by hopping into the Group Finder (I). There just might be a Swift Brewfest Ram or Great Brewfest Kodo in your future!
      What do you get when you have everything? Use your Brewfest Prize Tokens to purchase some of the festive Brewfest items including: the Throwing Sausage, Gravil Goldbraid's Famous Sausage Hat, and Synthebrew Goggles XL. 
      The competing brewers from across Azeroth have made sure to bring along some great brews for you to sample, each with a cosmetic effect:
      T’Chali Voodoo Brewery – Spirit Spirits
      Gordok – Gordok Bock
      Thunderbrew – Storming Saison
      Drohn’s Distillery – Mannoroth’s Blood Red Ale
      Barleybrew – Shimmer Stout