Stan

Who Will Be Legion's End Boss?

20 posts in this topic

tit.jpg

In Patch 7.3, we're going to Argus and Alleria with Turalyon are likely making an appearance there. Many questions remain unsanwered. What happens after we close the Tomb? Who's Legion's end boss?

Patch 7.3

  • In Patch 7.3, we'll be going to Argus. What happens after closing the Tomb of Sargeras (Patch 7.2) remains unknown for now
  • Turalyon and Alleria are likely going to make an appearance on Argus

Dispelling the Rumors

  • Many predicted we'll be facing a weakened version of Sargeras a.k.a the Fallen Avatar as Legion's end boss
  • The rumor isn't true as the Fallen Avatar is Tomb's penultimate encounter

Legion's End Boss?

In Warlords of Draenor, players expected Grommash or Gul'dan to be the final boss, but Blizzard surprised us with Archimonde. Let's assume Legion is getting the same treatment with an unexpected villain. Here are some interesting theories behind the main villain of Legion.

Sargeras

  • It makes total sense to go to Argus and strike at Legion's very heart as demons are vulnerable there
  • It doesn't make sense lore-wise, how a group of 20 mortals would be able to defeat the demonic titan and creator of the Burning Legion who can crush and destroy planets
  • The theme of fel spreads over two expansions now and it's time to stop the Burning Legion once and for all and prepare for a different expansion, themed around Old Gods or Void Lords

Illidan

  • Legion's Illidan's redemption story and we know how Blizzard loves setbacks

Jaina

  • All she ever wanted was to study, but after Anduin announced the Alliance would join forces with the Horde to stop the Legion, she went furious
  • Once Khadgar announced that Horde will be allowed in Dalaran, she left the Kirin Tor
    • Since the destruction of Theramore by Garrosh, it went down the hill with Jaina in terms of sanity
  • What is she doing now? What if she's hanging out with Dreadlords in some castle sipping broodling tea?

N'Zoth

  • Some speculate that after closing the Tomb, we'll free an Old Gold, likely N'zoth, who could end up being Legion's end boss wrapping up nicely the theme of a future expansion
  • Every other WoW expansion deals with an Old God
    • Vanilla > C'thun, Wrath > Yogg'Saron, Mists of Pandaria > Y'shaarj, Legion > ???
    • This argument can be tricky though, as Cataclysm and especially Dragon Soul encounters (Yor'sahj the Unsleeping, Warlord Zon'ozz, Deathwing) explore the theme.
  • The Shadow Priest Artifact Xal'atath, Blade of the Black EmpireXal'atath, Blade of the Black Empire has some interesting whispers:
    • "To see Yogg-Saron's nightmare in full bloom fills me with jealousy... and some pride."
    • "The Legion burrows deep here. If they burrow deeper, they may not like what they find."
    • "The God of the Deep writhes in his prison, breaking free ever so slowly. You should hurry and defeat the fallen titan... there are greater battles yet to fight."
      • May indicate that we need to kill Sargeras at the end of Legion and then face N'zoth in a future expansion.

Who do you think is the main villain of Legion?

  • Like 1

Share this post


Link to post
Share on other sites
17 minutes ago, Stan said:

Sargeras

  • It makes total sense to go to Argus and strike at Legion's very heart as demons are vulnerable there
  • It doesn't make sense lore-wise, how a group of 20 mortals would be able to defeat the demonic titan and creator of the Burning Legion who can crush and destroy planets
  • The theme of fel spreads over two expansions now and it's time to stop the Burning Legion once and for all and prepare for a different expansion, themed around Old Gods or Void Lords.

Maybe the encounter will have some sort of gimmick so it doesn't appear that it is just a group of mortals defeated the almighty Sargeras. My guess is Illidan, Maiev and Khadgar leading a massive army to attack the Titan, with the group of players being part of it, and using the Pillars and Light's Hope as part of the fight mechanics.

If Sargeras isn't the final boss it will be very anticlimactic. It HAS to be him. I also take a wild guess to say that Jaina might take a part in the fight (either with or against The Legion).

Edited by Valhalen

Share this post


Link to post
Share on other sites
3 hours ago, Valhalen said:

My guess is Illidan, Maiev and Khadgar leading a massive army to attack the Titan, with the group of players being part of it, and using the Pillars and Light's Hope as part of the fight mechanics.

They better leave him out of this and lock him down in an arcane prison, so he doesn't screw up this time.

Share this post


Link to post
Share on other sites

This is how I play it out in my mind. We will weaken Sargeras using the Pillars and after a long gruesome fight he will be weakened enough that N'zoth will burst through the ground/portal/sky (having been freed because I'm assuming the pillars are what's been keeping him locked away) finishing off Sargeras in his weakened state and begin to kill off even more heroes of the Alliance/Horde forcing us to retreat and go into hiding. Thus begins the Black Empire 2.0.

Share this post


Link to post
Share on other sites

Who likes lore? I sure do.

I feel like it's worth pointing out that the Fallen Avatar doesn't actually house the consciousness of Sargeras. Previous lore and Hazzikostas at BlizzCon 2016 mention that it's this mindless husk that has a will of its own. I won't get into too many of the specifics, but, Sargeras' will and presence has existed independently of the Avatar (and Medivh) since Warcraft I. Destroying the Avatar doesn't mean we've destroyed Sargeras, he's still out there.

Lore suggests that Sargeras is either lacking in physical form, or is diminished somehow, so the community theories that circulate that we'd be fighting a "weakened" Sargeras have some merit. Futhermore, the idea of fighting him on Argus also has some merit given that Argus is the "greatest Legion world" and is the site of the Army of the Light's struggle against them, meaning that Argus has some significance in the grand scheme of things. Considering that Argus is one of the few places where Demons can permanently die, it'd make sense that we'd make our final stand against the Legion's master there. Something to also consider is that without Sargeras, the Burning Legion wouldn't have existed in the first place; Demons ran around the universe causing trouble and were disorganized before he rounded them all up. It's entirely possible that without Sargeras (and Archimonde and Kil'Jaeden, since there are theories circulating that they'll be present on Argus, too, though I feel like that remains to be seen with how the Kil'Jaeden fight plays out) the Legion would sort of collapse on itself.

Mac'Aree was the "shining jewel" of Argus and is most likely the planet's capital city, so it's very likely that it's the Legion's main stronghold on Argus, their primo base of operations. I could see Mac'Aree being the location of the Argus raid. This is getting into my own personal theories, but I could see a joint fight with Archimonde and Kil'Jaeden being the penultimate boss (because Blizzard loves Twin bosses and recycling bosses in general) with a weakened Sargeras being attacked where he's most vulnerable. But, like I said, that former bit hinges heavily on what happens in the Kil'Jaeden fight in the Tomb.

TL;DR -- Sargeras not being the Legion endboss because we fight the Avatar is inconsistent with lore that suggests the contrary

  • Like 1

Share this post


Link to post
Share on other sites

Sargeras has some alone time with Khadgar and 100% integrates with him. By killing Khadgar we kill sargeras. Khadgar does some crazy heroic sacrifice thing, sargeras dead, yay happy panda time. come back to azeroth n'zoth taken over, void lords introduced in game. 

Share this post


Link to post
Share on other sites

Well, considering they said that we wont have our artifacts in future expansions, there is possibility we use our artifacts powers to finally finish Sargeras and our artifacts will lose all their power in the process.

Share this post


Link to post
Share on other sites
12 hours ago, Kharth said:

It's Garrosh from a 3rd timeline.

underrated post was underrated XD

Share this post


Link to post
Share on other sites
1 hour ago, Stan said:

A lot of interesting ideas! I've checked new 7.2 Xal'atath, Blade of the Black EmpireXal'atath, Blade of the Black Empire sound files. Even more whispers mentioning "the God of Deep" were added.

There've been theories in various lore and RP communities that the Temple of Elune (the structure that's known as the Tomb of Sargeras) was built over part of N'Zoth's prison.

The first evidence that might be able to be cited is that the ancient Night Elves used the Pillars of Creation to "seal a wound" in the earth, and then built the Temple over it. Given that there's a Titan facility under the Temple, it's entirely possible that the facility is part of the complex used to house N'Zoth. Xal'atath's new audio files make mention that "the Legion burrows deep, here. If they burrow any deeper, they may not like what they find," which could hint at N'Zoth or something Old God related, seeing as how the blade is tied to the Old Gods, and she makes references to them periodically in various dungeons. There's nothing concrete to suggest he's down there, but it's a start.

Second, we're not entirely sure where N'Zoth is imprisoned. Chronicle Vol. 1's map of the Black Empire placed him in the eastern section of Kalimdor, and it was never expressly stated where he was imprisoned - we knew that Y'Shaarj was killed and his death formed the Well of Eternity, Yogg-Saron was stuffed into Ulduar and C'Thun in Ahn'Qiraj, but N'Zoth went unmentioned. If you look at the map, N'Zoth would've been hanging out in the Eastern Kingdoms area, and Suramar (back when Kalimdor was a supercontinent) would've been in that general area before the landmass shattered and the continents drifted apart. It's more speculation than anything, as is most of this post, but it's possible that N'Zoth was buried under what's now the Broken Shore, given cross-references to maps and lore.

It remains to be seen if we'll ever re-visit the Tomb of Sargeras in the future to deal with N'Zoth should he be down there, but it's also entirely probable he's not there at all. Previous theories and lore have pointed to N'Zoth being embedded in the seabed, with Nazjatar (the Naga capital city, where Azshara lives) being built around him as he was the Old God responsible for the transformation of the Highborne into the Naga. But, again, certain evidence points to either of them being viable, and we'll see the actuality of it in the (hopefully) near future.

  • Like 1

Share this post


Link to post
Share on other sites
25 minutes ago, GrizzleBear said:

Xal'atath's new audio files make mention that "the Legion burrows deep, here. If they burrow any deeper, they may not like what they find," which could hint at N'Zoth or something Old God related, seeing as how the blade is tied to the Old Gods, and she makes references to them periodically in various dungeons. There's nothing concrete to suggest he's down there, but it's a start.

I think the quote isn't new. This one is:

"It was here in ages past, that the God of the Deep lost a great battle to the God of Seven Heads, but as was so often the case, even defeat ultimately worked in this God's favor."

Share this post


Link to post
Share on other sites
7 minutes ago, Stan said:

I think the quote isn't new. This one is:

"It was here in ages past, that the God of the Deep lost a great battle to the God of Seven Heads, but as was so often the case, even defeat ultimately worked in this God's favor."

I think you're right, I can't remember where I picked up the "burrowing" quote; I just listened through Xal'atath's 7.2 audio and couldn't find it.

  • Like 1

Share this post


Link to post
Share on other sites

 

On 28.2.2017 at 9:53 PM, Stan said:

The Legion burrows deep here. If they burrow deeper, they may not like what they find."

The End Boss will be a Balrog. :)

  • Like 1

Share this post


Link to post
Share on other sites

Queen Azshara is gonna tag team with N'Zoth and we'll have a Naga expansion after Legion ecksdee

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      The Feast of Winter Veil has begun! Check out all 2017 updates and our Winter Veil guide for more details!
      The Merrymaker achievement is required for What a Long, Strange Trip It's Been. Don't forget to check out our Feast of Winter Veil guide, if you're working on the Reins of the Violet Proto-Drake mount!
      2017 Update
      Gifts
      Toy weapon sets are this year's gifts (Don't Play With That In The House)
      Toy Weapon Set Toy Weapon Set There are four faction-themed items related to the weapon sets
      Wooden Toy Axe Wooden Toy Shield Wooden Toy Shield Wooden Toy Sword Alliance

      Horde

      Items
      Glowing Gift (drops from Stolen Present) Finely-Tailored Green Holiday Hat drops from Varimathras in Antorus, the Burning Throne; Illysanna Ravencrest in Black Rook Hold; or King Deepbeard in Eye of Azshara. Finely-Tailored Red Holiday Hat drops from Krosus in the Nighthold, Talixae Flamewreath in the Court of Stars, or Saprish in the Seat of the Triumvirate. We also found two items that have no source indicated yet:
      Hearthstation Hearthstation Pets
      Globe Yeti spawns inside snow globes that can be found in Dalaran, Ironforge and Orgrimmar. When you enter a Snow Globe, you will be transformed into a Gnome (Alliance) or Goblin (Horde), allowing you to swim in it.

    • By Stan

      A first look at racial abilities and passives of Allied Races.
      If you pre-order Battle for Azeroth, you will get early access to four Allied Races. In other words, you will be able to level them up to 110 before the expansion launch. Patch 7.3.5 contains new unlock scenarios, character customization options and all assets to enable Allied Races, so it's really safe to say that they will be part of an upcoming pre-order promotion.
      Dark Iron Dwarves and Zandalari Trolls will be added to the game later. No information about their racials are currently available.
      Highmountain Tauren
      Bull Rush
      Charge forward for 1 sec, knocking your enemies down for 1.5 sec. (2 min cooldown) Mountaineer
      Increases your Versatility by 1%. Pride of Ironhorn
      Mining skill increased by 15 and allows you to mine faster. Rugged Tenacity
      Reduces damage taken by 330. Waste Not, Want Not
      You have a chance to loot additional meat and fish. Lightforged Draenei
      Demonbane
      Experience gains from killing Demons increased by 20%. Forge of Light
      Summon a Forge of Light, enabling Blacksmithing. Blacksmithing skill increased by 10. (2 sec cast, 5 min cooldown) Holy Resistance
      Reduces Holy damage taken by 1%. Light's Judgment
      Call down a strike of Holy energy, dealing 465,816 Holy damage to enemies within 5 yards after 3 sec. (40 yd range, 2.5 min cooldown) Light's Reckoning
      When you die the Light avenges you, dealing 0 Hol Damage to enemies within 8 yards and healing allies for 0. Nightborne
      Ancient History
      Inscription skill increased by 15. Arcane Affinity
      Increases magical damage by 1%. Cantrips
      Conjure up an Eldritch Grimoire, allowing you mail access for 1.5 min. Dispel Illusions
      Draw upon your arcane sight, piercing illusions and invisibility within 15 yards. Force Shield
      Enchants an area with arcane energy, damaging and snaring nearby enemies. Magical Resistance
      Reduces magical damage taken by 1%. Masquerade
      Shroud yourself in illusion, taking on the appearance of another Nightborne. Void Elves
      Chill of Night
      Reduces Arcane and Shadow damage taken by 1%. Entropic Embrace
      Your abilities have a chance to empower you with the essence of the Void. Ethereal Connection
      Reduces the cost of Void Storage and Transmogrification by 50%. Preternatural Calm
      Your spell casts are not delayed by taking damage. Spatial Rift
      Rip a rift in space and time. Reactivate this ability to teleport through the rift. (30 yd range, 1.5 min cooldown) Patch 7.3.5 Coverage
      Alleria & Turalyon Return to Azeroth Allied Races Heritage Armor Allied Races Mounts in Battle for Azeroth Call of the Scarab Micro-Holiday Mounts Faction Embassies in Patch 7.3.5 Highmountain Tauren Druid Forms in Battle for Azeroth Development Notes: Build 25600 Seething Shore Battleground Preview New Zones in Patch 7.3.5 Vicious War Fox Mount Available in Patch 7.3.5 Uninstanced Version of the Nighthold (Allied Races Hub for the Nightborne) Zone Scaling & Zone Level Caps in Patch 7.3.5
    • By Starym

      Another batch of hotfixes only 2 days after the last, this time we get some small Hunter tweaks, some apparently crucial Throne of Thunder fixes and the big news for your backpack - Pantheon's Blessing now stacks!
      December 14 (source)
      Classes
      Hunter [Hotfix in testing] Tame Beast will no longer trigger trinket procs, such as Caged Horror. Dungeons and Raids
      Throne of Thunder Jin’rokh the Breaker Resolved an issue that caused Jin'rokh's Focused Lightning to move faster than intended. Antorus, The Burning Throne Hounds of Sargeras Resolved an issue that could cause Consuming Sphere to inflict periodic damage more rapidly than intended. Items
      Pantheon's Blessing will now stack. Previous patch 7.3.2 hotfixes:
      December 12 December 6 December 5 December 1 November 21
    • By Stan

      The latest information about Patch 7.3.2 and beyond!
      Patch 7.3.2 went live this week and we compiled a hub with all important information.
      Welcome to our latest Patch 7.3.2 hub. We will keep it updated with latest news and hotfixes, so that you won't miss out on any important information! Our class guides have been updated for the latest patch.
      Patch 7.3.2
      Instead of releasing Patch 7.3.5, Blizzard went with the odd numbering and released Patch 7.3.2. Main goal of the patch are bug fixes and tuning in preparation for Legion's last raid Antorus, the Burning Throne. In addition to that, the patch introduced a new Primal Sargerite vendor and some exiciting lore details have been entirely omitted from the official patch notes for obvious reasons.
      Official Patch Notes Legion Live Developer Q/A with Ion Hazzikostas (October 5) Primal Sargerite Vendor Patch 7.3.2 Hotfixes
      The following hotfixes have been applied to live servers so far:
      Patch 7.3.2 Hotfixes (December 14) Patch 7.3.2 Hotfixes (December 12) Patch 7.3.2 Hotfixes (December 6) Patch 7.3.2 Class Tuning (December 5) Patch 7.3.2 Hotfixes (December 1) Patch 7.3.2 Hotfixes (November 28) Patch 7.3.2 Hotfixes (November 21) Patch 7.3.2 Hotfixes (November 14) Patch 7.3.2 Hotfixes (November 6) Patch 7.3.2 Hotfixes (October 26) Patch 7.3.2 Hotfixes (October 24) Antorus, the Burning Throne Raid
      Legion's last raid tier will open at a later time, probably after BlizzCon 2017. Here's a collection of all articles about the raid that we covered thus far:
      A Comprehensive Guide to Antorus Relics Antorus Raid Zone Preview Part 1 Antorus Raid Zone Preview Part 2 Antorus Raid Zone Preview Part 3 Argus the Unmaker Encounter Preview & Secret Mythic Phase Argus the Unmaker Rewards (Mounts, Transmog) Argus the Unmaker Video Preview (26% best pull) Antorus Raid Rewards Antorus Raid Trinkets Guide Loot Information Path of the Titans Trinkets Explained Tier 21 Sets
      Players will be able to obtain Tier 21 sets when Antorus opens.
      Overview of All Tier 21 Sets from Antorus, the Burning Throne Legendary Items
      In Patch 7.3.2, Legendary items can be upgraded to item level 1,000.
      Legendary Items Guide for Patch 7.3.2 Lore & Spoilers
      Learn more about what happens after Argus has been defeated. The articles below contain major spoilers. More information will be added after BlizzCon.
      Before the Storm Warcraft Novel by Christie Golden Legion Ending & Next Expansion Leaks Silithus - The Wound The Fate of Azeroth
    • By joat
      Who We Are
      Tequila Sundown is a growing raid team formed within the <Karma Horde> guild on US-Stormreaver. Lead by a husband/wife team with high-level raiding experience dating back to WotLK, we're a "positively determined" progression team that maintains a light-hearted atmosphere while tackling mythic difficulty content. We're mature adults with jobs and family seeking like-minded players who have a passion for the game but want to avoid the needless angst or drama that often gets associated with progression raiding. We log on to have fun - so come have some fun with us!

      A Team Within a Community
      Our raid team is one of four within the larger guild of <Karma Horde>, which was formed back during WotLK. As such, the guild and Discord are very active and social. There are always people around online and in-game. The community atmosphere is welcoming and friendly to players of all levels. The guild enforces a Code of Conduct that has zero tolerance for hate/offensive speech.

      We care more about the people we play with than their item levels or progression rankings. We want players who are going to log in on non-raid nights and be down for all the other things we're into: pushing mythic+, doing world quests, PVP shenanigans, achievement hunting, hyper-competitive fishing.. there's so much to do and so many ways to enjoy the game. This is our favorite hobby and we'd like to play with you if it is yours, too.

      Progression Goals
      We are 7/11-Heroic 11/11-Normal ABT.
      We strive for a fun environment that takes the challenges of mythic seriously and giving the content the respect it deserves. Our aim is, as all mythic teams, full clear of content but with always keeping the friendly spirit of camaraderie alive. Performance matters, but so does staying positive and finding the fun in the difficulty of a raid.
      We do not require mythic raid experience to join our team but we do expect mythic-level dedication and accountability from all of our raiders.

      Raid Days/Times
      Our mandatory raids are:
      Tuesdays 8:45pm PT - 11:45pm PT
      Thursdays 8:45pm PT - 11:45pm PT
      Optional:
      Sundays 8:45pm PT - 11:45pm PT
      Sundays are for raiding the previous raid difficulty.

      Recruitment Needs
      DPS: YES. Will consider all, but would love to pick up a Hunter and a Mage for ranged, and add an Enhance Shaman, Windwalker Monk, or Survival Hunter for melee. 
      Tank: NO. No current needs.

      The Nitty Gritty
      If you're intrigued, please check out our wiki on the <Karma Horde> subreddit. This will give you the inside picture on how we operate as a raid team.
      https://www.reddit.com/r/FTH/wiki/tequilasundown

      Contact Us
      You can reach us on bnet: joat#1832 & lambkill#1856
      or Discord: joat#6049 & saever#4432