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Bellular is back with a new video for new and returning players, highlighting additional features of the game, including Professions, the Auction House, transmog, Pet Battles, achievements, events and micro-holidays.
New and Returning Player Guides
Part One: What is World of Warcraft? Part Two: Character Creation Part Three: Movement & User Interface (UI) Part Four: Leveling Up & Mounts Part Five: Social Features & Communities Part Six: PvE Content Part Seven: PvP Content
Method's WF and Limit's W2nd G'huun Kill Videos
Uldir Race Day 9: Two 8/8s, Wipe Counts, Nerdscreams and More
Congratulation Tweets, Hall of Fame for Method's WF
Method Gets the G'huun World First! - Kill video from the stream, wipecount and more.
Uldir Race Day 8: 4.1% G'huun Lives to the Second Week - Method get the boss down to 4.1%, Limit may have extended their lockout and we get World First and second Mythrax kill videos.
Uldir Race Day 7: G'huun Down to 12% and Nerfed - A 12% try from Method and a nerf to the big worm.
Uldir Race Day 6: Method Catch Up, Mythrax Video - Method and Exorsus catch up and we get a Mythrax kill video.
Uldir Race Day 5: Limit World First 7/8 - Limit head to the top and take a strong lead with their Mythrax the Unraveler World FIrst.
Uldir Race Day 4: Zul Down, 6/8 by EU and US - Method get the World First on Zul, Reborn and Limit catch up to them quickly.
Uldir WF Race Day 3: US 5/8, Devourer Down - Limit grab the World First after some more hotfix nerfs to Fetid Devourer.
Uldir Mythic WF Race Day 2: Fetid Devourer Endboss - EU guilds catch up but no one can get past the 5th boss, Fetid Devourer and 8 guilds are stuck at 4/8. Uldir Mythic WF Race Day 1: 4 Bosses Down - Big Dumb Guild and Limit get 4 bosses down before EU servers come up, Blizzard nerfs Fetid Devourer and we get to see three WF kill videos. ____________________________________________________________________
The gates of Mythic Uldir have opened and the US and OC servers are coming up after maintenance. Now it remains to be seen who will go in early and grab those World Firsts before the EU an Asian guilds have had a chance to enter the first raid of Battle for Azeroth. As always, we'll have summary posts for each day early in the EU morning.
Of the possible contenders on the US/OC scene we have Wildcard Gaming, formerly Easy, who have already taken a WF in Heroic, with their G'huun kill, and seem eager to get their new name heard, so they might just be the leading US guild. On the other hand, Limit has been a dominant presence in the US/OC scene for a long time now, grabbing most WFs and being the only real competition to the EU and Asian guilds in the endgame. We also have SNF and Big Dumb Guild who have gotten some World Firsts in the past, and have been known to raid early, so the competition for those first few kills should be high. Blood Legion also seem to have returned after a long hiatus, as they will be raiding "semi-competitively" in BfA, but it remains to be seen what exactly that means.
As always, we'll be using Method's raid progress coverage for our own summaries and you can head on over to their site to follow the race live, both today with the usual updates and tomorrow with the guild itself streaming the race live. For other streams of the progress race, head on over to twitch's WoW page and you'll be sure to find tons of players showing off their journey through Uldir.
We'll also be using this article as a hub for all the race summary posts.
The race is about to begin and you can check out all of our coverage right here.
Just when you thought they were gone, the hotfixes make their comeback! Today we get some Tol Dagor nerfs, some fixes and improvements for Island Expeditions, including some achievements now being account-wide and a brand new World Quest to win one! There's also the usual PvP and quest fixes, as well as another Heart of Azeroth tweak.
September 21 (source)
Dungeons and Raids
Tol Dagor Overseer Korgus’ Incendiary Rounds’ damage and Blast Rounds’ pushback decreased by 25%. Island Expeditions
A new world quest has been added to win one Island Expedition. Click on the map and set sail for adventure! Some Island Expedition achievements have been made account-wide. Resolved additional issues that could prevent players from gaining progress in Island Expeditions for the weekly quest “Azerite for the Horde / Azerite for the Alliance”. Items
Fixed bugs that were preventing Truffles in Stormsong Valley from behaving as expected. Heart of Azeroth Ablative Shielding is no longer reduced by Stagger. Player versus Player
The Weekly Quest "Something Different" can now be completed by participating in Shado-pan Showdown, as intended. “Something Different” now grants a 340 item level Dread Gladiator piece of gear from the Brawl Footlocker. Players who have already turned in “Something Different” this week can now complete it a second time. World Quests
Fixed an issue where the "Pest Problem" did not count towards the Storm's Wake emissary. There are now a greater number of Ancient Texts that are “Past Due”. Previous Hotfixes
September 18th September 17th September 14th
Location: Horde, US Connected Realms: Aegwynn, Bonechewer, Daggerspine, Gurubashi, Hakkar.
Raiding Times: Mon/Tue 7:30 PM EST - 11:30 PM EST
We are former nolife raiders who now enjoy spending time outside our basements in the real world. Our total play time has decreased slightly but we still strive to meaningfully progress our characters through end game raiding. Currently we are recruiting new members to help us progress in the upcoming expansion. Join us and lets slay Dragons together!
Apply if you are:
interested in end game content; M+ Dungeons and Heroic/Mythic Raiding capable of critical thought and willing to contribute when discussing strategy a self-starter who plays to improve and keeps up to date with latest theorycraft always on time and reliable
Recruitment Status: minimum ilvl 345, recruiting Melee DPS/Ranged DPS/Heals.
Shig#1825 (Guild Master)
A lot of Azerite trait talk today as Blizzard have announced a second round of tuning, focusing on tanks and healers, coming with the next reset. We also got a blue post commenting on the imbalance in the traits and the Mythic+ problem with Azerite armor not being available.
There's also some PvP class tuning coming next week which you can check out here.
Trait Tuning (source)
With scheduled maintenance next week, we intend to make some targeted adjustments to Azerite Traits for tanks and healers. Here's what that currently looks like:
Blessed Sanctuary bonus increased by 10%. Burst of Life healing increased by 20%. Craggy Bark bonus increased by 15%. Dauntless Divinity block increased by 20%. Depth of the Shadows healing increased by 20%. Ephemeral Recovery mana increased by 15%. Gory Regeneration healing increase increased by 15%. Judicious Defense absorption increased by 10%. Masterful Instincts bonuses increased by 10%. Permeating Glow bonus increased by 15%. Reinforced Plating Strength increased by 10%. Revel in Pain absorption increased by 20%. Savior trigger threshold increased to 50% health (was 35%). Soothing Waters healing increased by 10%.
You'll see the final adjustments in our hotfixes update post on Tuesday.
Trait imbalance and M+ (source)
We agree that the trait imbalance is a real problem right now. We made a bunch of tuning adjustments last week, and have more planned for the very near future (primarily focused on buffing underperforming traits). We see this as the source of most of the frustrations with the system; if the delta between your best and worst traits wasn't so big, it'd be less frustrating when a piece of Azerite armor doesn't have your best trait on it.
We also agree that the Mythic+ Azerite Armor situation isn't ideal. However, we need to be careful with how we award Azerite Armor through M+. Right now, easier access to Azerite Armor is one of the main advantages that raiding has over gearing exclusively through Mythic+, and we want to keep some additional benefit there as compensation for the extra effort and coordination needed to organize a raid team. That's is why we're hesitant to do something like add a guaranteed piece of Azerite Armor to the weekly chest - it'd be too lucrative.
But like I said, we do agree that the current setup can be frustrating. We're looking for better options.