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Heroes Brawl: March 3 - Mage Wars

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In Mage Wars, you'll select one of three Mage Heroes and battle on Tomb of the Spider Queen. Mana regeneration and damage to Structures are doubled.

The possibilities of Hero Brawls are endless and it's somewhat disheartening to see the same brawl up again in such a short time span. How about an Abathur slap fest or all Heroes playing Murky?

  • Playing two games rewards 1,000 Gold and a portrait. (Lucio's down to 10,000 Gold by the way).

Blizzard LogoBlizzard Entertainment (Source)

This week’s Heroes Brawl is Mage Wars! Master the arcane, fel, voodoo, and chronal arts in this mystical battle of the magical variety. Be the first team of spell-slingers to take down the enemy core on Tomb of the Spider Queen and claim victory!

Rules

  • Choose from one of three randomly selected Mage Heroes before entering the battle on Tomb of the Spider Queen. Be quick about it though, you only have 30 seconds to choose!
    • No talent or level restrictions
    • Mana regeneration is increased by 50% for all Heroes
    • All spells deal double damage to structures
  • The first team to destroy the enemy Core wins!

Rewards

Complete two matches of Mage Wars to earn 1,000 Gold and the following portrait:

Storm_UI_Portrait_Brawl_Mage.png

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I hope they're working on some neat new Hero since we're no longer getting new Brawls.

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22 minutes ago, Valhalen said:

I hope they're working on some neat new Hero since we're no longer getting new Brawls.

We might get verification of an awesome new hero soon, since a new SC hero is getting dropped tomorrow.

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2 hours ago, Stan said:

How about an Abathur slap fest or all Heroes playing Murky?

Everyone says these because they're funny, but would you actually want to play through even one game of either -especially abathur slap fest? even uncontested a match could easily go 30 minutes... no thanks, personally.

 

That said, especially with sandbox mode it seems like  they could whip up some simple ones- Ultra Rapid Fire Mode, anyone? playing around with the speed and damage modifier thresholds also yields pretty interesting games usually...

Edited by Voltorocks

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This is one of the more annoying Brawls if you draw multiple mages against a couple of Nazeebos. 

Step 1 - pick Supersition
Step 2 - BRRRRRRAAAAAAAPPPPP
Step  3- Profit! 

 

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9 hours ago, Voltorocks said:

Everyone says these because they're funny, but would you actually want to play through even one game of either -especially abathur slap fest? even uncontested a match could easily go 30 minutes... no thanks, personally.

That said, especially with sandbox mode it seems like  they could whip up some simple ones- Ultra Rapid Fire Mode, anyone? playing around with the speed and damage modifier thresholds also yields pretty interesting games usually...

A 5v5 The Lost Vikings would be awesome, though.

In my opinion they should make a Brawl featuring a Boss Mode: both teams ally themselves against a huge big Boss (could be a massive Golem, or even the Dragon Knight himself). This would add a stronger PvE aspect to the game.

Edited by Valhalen
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3 hours ago, Valhalen said:

A 5v5 The Lost Vikings would be awesome, though.

In my opinion they should make a Brawl featuring a Boss Mode: both teams ally themselves against a huge big Boss (could be a massive Golem, or even the Dragon Knight himself). This would add a stronger PvE aspect to the game.

All the 5v5 same character need to have their map chosen REALLY carefully. Otherwise it's just a bad snowball of who gets the first few picks takes a level lead and rolls to the end.

I'm nervous about a boss mode brawl. I still want the game to feel like heroes, just a goofy/odd version of it. I think this would become too much like a random WoW dungeon dropped into it.

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1 hour ago, Laragon said:

I think this would become too much like a random WoW dungeon dropped into it.

That is the point! To feel like an MMO boss battle but without the bullshit of gear, items, etc. Overwatch did it well with the Halloween event.

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47 minutes ago, Valhalen said:

That is the point! To feel like an MMO boss battle but without the bullshit of gear, items, etc. Overwatch did it well with the Halloween event.

That's actually really interesting.

They would need to give the comps then and make them mirrors. If they don't give the exact 5 comp, at a minimum "pick 3" with the same possible choices.

Example: both support players chose from Malf, Brightwing, Li Li.
Assassin 1: illidan, valla, rag
Assassin 2: raynor, li ming, chromie
Specialist: Sylvanas, Gazlowe, Abathur
Tank: ETC, Sonya, Stiches

Have it be the type you start at level 10 with just an ultimate choice, not the mess of other talents to confuse it even more.

If your team drafts Brightwing, illidan, raynor, gazlowe, sonya and the other does li li, rag, chromie, abathur, stiches... you win just on the PVE tunnel ability of those heroes. Since they had the same choice and just did it badly it could be lop sided, but if both teams draft smartly then its a race! You could make it +/- 10 merc camps: siege (2 minion type), siege (3 type), bruiser (4 type), boss (1), siege (3 type), bruiser (3 type), bruiser (4 type), boss (1), boss (1), boss (2).

Damn... I really actually like this idea the more I think about it. It's a lot about the draft, but also execution against certain camp types. It also would only last about 15 minutes at most, and by being level 10 bosses still take some effort to bring down and really can't be done solo because of the lack of other talent builds.

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1 hour ago, Laragon said:

Damn... I really actually like this idea the more I think about it. It's a lot about the draft, but also execution against certain camp types. It also would only last about 15 minutes at most, and by being level 10 bosses still take some effort to bring down and really can't be done solo because of the lack of other talent builds.

It could also work as in the boss slowly advanced from one side of the map to the other, and the goal is to stop him from destroying the Core. He could even spawn some adds to keep things more interesting. 

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5 hours ago, Valhalen said:

It could also work as in the boss slowly advanced from one side of the map to the other, and the goal is to stop him from destroying the Core. He could even spawn some adds to keep things more interesting. 

Yeah like Blackheart's Revenge. It was good but I got fairly annoying when you're defending the ship, you and another teammate are trying to kill/stop 3/4 heroes with cannonballs from firing and the rest of your team are chasing a low health guy with no cannonball o.o But a pure one would be interesting, like maybe if there was some sort of boss that was quite quite tough for one team to take down but easy enough if the teams worked together. And if they work together, points on death get split, or one team can choose to kill off the other and take on the boss themselves. Seems kinda weird for heroes though (plus Kael'thas would just kill with Flamestrike all the time xD)

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46 minutes ago, MurkyFelix said:

But a pure one would be interesting, like maybe if there was some sort of boss that was quite quite tough for one team to take down but easy enough if the teams worked together. And if they work together, points on death get split, or one team can choose to kill off the other and take on the boss themselves.

I think it would be interesting to employ mechanics that are challenging for all roles. Maybe it could essentially function like a raid, like this:

• Players would start right at level 20, and have 30 seconds before the match to pick all Talents. This would add a flavor of customization, with talents playing a big role in the party performance.

• There would be Healing Wells and Health Globes generators along the way, but they would be limited and with a higher cooldown than usual. Teleporting being disabled and no health/mana regen in the safe could be a thing as well.

• Rather than having a limited number of Heroes to choose from, players would be able to pick ANY Hero they want, including those they don't own. I think with that players would be able to use their favorite Heroes in the raid rather than being limited to a couple; this also would prevent RNG from fucking up the party.

• Players will meet a specific number of minion waves before fighting the boss. As "wave" think of something like the Zerg Wave in Braxis Holdout, but way more aggressive and resilient. This would put Supports, Assassins and Warriors to test. Warriors would have to soak enough damage for the Assassins to kill the minions, while the Supports would have to keep everyone alive.

• There would be NO Mercenary Camps. Instead, Mercenaries would instead be part of the minion waves, dozens of them.

• There could be structures to be destroyed until reaching the next wave of minions. This is where Specialists would play a larger role. The kick is that there would be no allied minions to soak the damage from the Towers, meaning coordination would be required to prevent everyone from overextending. Perhaps waves would repeatedly spawn until the Towers are destroyed, adding more pressure to the entire party to take down the structures as soon as possible.

• The Boss itself would be the Core, being immovable, but using abilities from other boss-type monsters, such a the Golem, Garden Terror and Dragon Knight, because why the fuck not.

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Since you're talking about defending your core from NPC, maybe a TD-like approach could be nice? All players playing Probius with improved Photon Cannon would be close to TDs known from Warcraft III. 

7 hours ago, Valhalen said:

Players would start right at level 20, and have 30 seconds before the match to pick all Talents. This would add a flavor of customization, with talents playing a big role in the party performance.

This would punish new players who don't know the talents yet and will need to read through them. I feel like 30 seconds is too short amount of time, as it means a bit over 4 seconds for each tier. A minute, maybe a minute and half, would not be as punishing to new players, as they would have enough time to read all the talents.
I like your other ideas a lot!

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2 hours ago, positiv2 said:

This would punish new players who don't know the talents yet and will need to read through them. I feel like 30 seconds is too short amount of time, as it means a bit over 4 seconds for each tier. A minute, maybe a minute and half, would not be as punishing to new players, as they would have enough time to read all the talents.
I like your other ideas a lot!

Thanks, man!

However, I don't that 30 secs to read and pick all talents is so pressuring... It's almost the same as stopping mid-match to read a new talent after a level up while your team is fighting.

Not trying to be rude with the new players, but I think it's their fault for not reading the talents of the Heroes they want to play as.

But I agree that it could be more than 30 seconds, since it's all the talents at once. Maybe in this case the game could suggest a preset of talents with a single click for those new players that don't want to read the talents.

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