Sign in to follow this  
Followers 0
Starym

d3 Season 9 End: Date and What to Expect

6 posts in this topic

0RKRGJKCX2HL1488440578034.jpg

Blizzard covers when S9 ends and S10 begins as well as what happens during a seasonal rollover.

 

Another season is almost done and we have the exact time the ninth circle will end. It's been a while since we've had one of these, so Blizzard went over all the things that happen once a season ends and what to expect (it's the same old, same old!). Here are the dates for both S9 end and S10 beginning:

Season 9 will be ending on the following dates and times:

  • North America: Friday, March 17 @ 5:00 p.m. PDT
  • Europe: Friday, March 17 @ 5:00 p.m. CET
  • Asia: Friday, March 17 @ 5:00 p.m. KST

Season 10 will begin about two weeks afterward on these dates:

  • North America: Friday, March 31 @ 5:00 p.m. PDT
  • Europe: Friday, March 31 @ 5:00 p.m. CET
  • Asia: Friday, March 31 @ 5:00 p.m. KST
     

Blizzard LogoBlizzard (source)

Here we are again, nephalem. As we prepare to close out another Season in Diablo III, it's time to take a moment to remember what you have achieved and ensure you're ready for the transition to a new Season.

If you haven't experienced the end of a Season, there's a lot to know about what happens to your gear, progress, and characters. Don't fret! We're here to give you a full overview of what to expect when the current Season ends and the next one begins.

 

The Season Rollover:

Those who have played through a few Seasons know there has been no shortage of gold, gear, or Paragon levels to earn. So what happens to all that hard earned progress when a Season ends? In short, you get to keep just about all of it.

Here's a list of all the rewards from this Season you can expect your non-Seasonal heroes to enjoy:

Heroes

  • Seasonal heroes will be converted to either non-Seasonal Normal or Hardcore mode heroes, as appropriate. There's no need to delete any characters to make room; your Seasonal heroes will continue to use the same slot they currently occupy in your roster after the rollover.You’ll also be able to use Season Rebirth to convert any non-Seasonal character into a Seasonal level 1 character once the next Season begins.

Gold

  • Any gold you earn during the Season will transfer to your non-Seasonal heroes.

Paragon Experience

  • The total amount of Paragon experience earned is the amount that rolls over, not your raw total amount of Paragon levels gained.
  • For example, if your Seasonal heroes reached Paragon 300, but your current non-Seasonal heroes are already Paragon 400, your new non-Seasonal Paragon level will still be less than Paragon 700 since higher Paragon levels take more experience to earn.

Blood Shards

  • Similar to gold, any Blood Shards you have available at the end of the Season will transfer to your non-Seasonal heroes.
  • If your non-Seasonal heroes are currently at the Blood Shard cap, any Blood Shards you earn once the Season ends will temporarily ignore the cap. You can spend these at your leisure; however, note that you cannot pick up any additional Blood Shards until you are below your current cap.

Items

  • Items that are currently equipped on a hero or in that hero's inventory will stay on that hero as it moves to a non-Seasonal game mode.
  • Items that are in your Seasonal stash will be sent through the in-game mail system to your non-Seasonal heroes. These items can be claimed by any non-Seasonal hero up to 30 days from the time you first log in after the Season ends. To access these items, enter a game and hit the Mail icon located in the lower-left corner of your screen to open up your inbox.

Artisan Progress and Recipes

  • If your Seasonal Artisans are a higher level than your non-Seasonal Artisans at the end of the Season, their level will transfer to your non-Seasonal Artisans.
  • Any recipes you have on your Seasonal Artisans that are not available to your non-Seasonal Artisans will be transferred as well.

Shared Stash

  • Any Shared Stash slots or tabs you purchase during a Season that are not currently available to your non-Seasonal heroes will be transferred accordingly.

Achievements

  • Any achievements or achievement progress made during the Season is automatically applied to your non-Seasonal achievement profile. This happens in real time and does not require the Season to end first. Your achievement point total is also updated appropriately throughout the Season.

Kanai's Cube

  • After the Season rollover, any Legendary Powers unlocked using Kanai’s Cube on a Seasonal Character will become available on non-Seasonal characters as appropriate.
  • At the start of a new Season, Seasonal characters will not have access to any Kanai’s Cube Legendary Powers unlocked during previous Seasonal or non-Seasonal play.

Season 9 Rewards

  • All players who reach level 70 on a hero in Season 9 will unlock exclusive chest and gloves transmogrification appearances. These appearances will unlock immediately upon hitting level 70 on a Seasonal hero, and will be available on Seasonal and non-Seasonal heroes alike (even before the Season concludes). To access your new appearances, simply visit Miriam the Mystic and open the Transmogrification tab.
  • In addition, players can earn portrait frames and an exclusive set of wings for completing various chapters of the Season Journey.

Note that all heroes, rewards, and progress will convert to the appropriate non-Seasonal game mode. Any items, gold, Paragon experience, achievements, Artisan levels or recipes, Stash space, and Blood Shards earned on Normal Seasonal heroes with transfer to your Normal non-Seasonal heroes when the season is over. Similarly, anything you’ve earned on Hardcore Seasonal heroes will transfer to your Hardcore non-Season heroes instead.

Season 9 Conquests:

Unlike other rewards, Conquests do not roll over at the end of the Season (because they aren’t available to non-Seasonal heroes). This also means that your non-Seasonal Achievement point total will not be affected by any Conquests you earn during a Season.

K48SWROOQMOA1418849476766.JPG

Season 9 Leaderboards:

Once the Season ends, all Seasonal Leaderboards will be wiped and you will be unable to attain new Leaderboard ranks until the next Season begins. The results of the previous Season’s Leaderboards will remain available for viewing in-game. Once the new Season begins, a handy drop-down menu will allow you to swap between the current and previous Season records.

Don't forget that you can also view current and past Leaderboards right here.

USHPL57321MG1418849477100.JPG

The non-Seasonal Greater Rift Leaderboards will also be wiped sometime after the end of the Season. However, you'll immediately be able to compete in the currently active Era with your non-Seasonal heroes (including those who have just rolled over), and will not have to wait for the start of the next Season.

Season 9 End & Season 10 Start Dates:

You’ll be able to sort through your rollover rewards and review your progress on the Leaderboards between Seasons. It’s a great time to reflect on the accomplishments you’ve made and enjoy the culmination of your pre- and post-Season loot hunts!

Season 9 will be ending on the following dates and times:

  • North America: Friday, March 17 @ 5:00 p.m. PDT
  • Europe: Friday, March 17 @ 5:00 p.m. CET
  • Asia: Friday, March 17 @ 5:00 p.m. KST

Season 10 will begin about two weeks afterward on these dates:

  • North America: Friday, March 31 @ 5:00 p.m. PDT
  • Europe: Friday, March 31 @ 5:00 p.m. CET
  • Asia: Friday, March 31 @ 5:00 p.m. KST

For time zone assistance, click here. We look forward to seeing you in Season 10!

Ready for the Rollover?

How have you fared during Season 9? What was the highest Greater Rift you reached? Did you complete any Conquests? Any other exciting accomplishments to share?

Let us know in the comments and prepare yourself—Season 10 is just around the corner!

Share this post


Link to post
Share on other sites

Was hoping for the Necromancer to be released in time for S10. Bit disappointing.

2 people like this

Share this post


Link to post
Share on other sites

Guess I should probably quit dragging my feet and finish season. Two weeks grind is a go!

Share this post


Link to post
Share on other sites
4 hours ago, Quiz said:

Was hoping for the Necromancer to be released in time for S10. Bit disappointing.

Yea, dunno why but I was under the impression it was coming in February. Not sure if they actually mentioned it in a Blizzcon panel or something or if it was just my own "calculation".

Share this post


Link to post
Share on other sites
13 hours ago, Starym said:

Yea, dunno why but I was under the impression it was coming in February. Not sure if they actually mentioned it in a Blizzcon panel or something or if it was just my own "calculation".

I think Blizzard said that the Necromancer would release sometime in the second half of 2017

Share this post


Link to post
Share on other sites
58 minutes ago, Speedwagon said:

I think Blizzard said that the Necromancer would release sometime in the second half of 2017

I think that is correct.

They need to finish their Money Bin before they can release him. And such a huge building (don't forget the necessary security equipment!) takes some time.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Damien
      This thread is for comments about our Shadow's Mantle Build with Impale for Demon Hunters.
    • By Damien
      This thread is for comments about our Zombie Bears build for Witch Doctors.
    • By Starym

       
      Class and item changes, armory, primal ancients and more.
      The new primal patch is here! 2.5.0 brings all the already announced and detailed features, but also tweaks a few items and abilities.
      The new primal patch is here (in the Americas anyway, coming to EU tomorrow)! 2.5.0 brings all the already announced and detailed features, but also tweaks a few items and abilities, with Crusaders' Shield Glare and Barbarians' Seismic Slam, Roland, Raekor, Zunimasa and Delsere sets, as well as Rimeheart, Strongarm Bracers, Holy Point Shot, The Barber, Manald Heal and Illusory Boots.
      Blizzard (source)
      Diablo III patch 2.5.0 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes.
      Important: Please note that you will not be prompted to download patch 2.5.0 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.5.0 is live until those regions have also patched.
      Diablo III Patch 2.5.0 - v2.5.0.44247
      GENERAL
      New Feature: Armory Players may now save up to five different builds per character using the Armory This new feature can be found in the town hub within each Act Saving a build in the Armory will snapshot your character’s current gear, socketed gems, active and passive skills, and Kanai’s Cube powers Equipping a saved armory build will automatically swap items and gear between the character and stash
        New Feature: Crafting Mat Storage Starting with Patch 2.5.0, crafting materials picked up or obtained through salvaging will now appear in a separate storage tab, freeing up space in the shared stash This tab can be accessed through the Inventory window CLASSES
      Crusader Shield Glare The Divine Verdict rune has been updated to apply its secondary effect even if the target is immune to crowd control effects Barbarian Seismic Slam The Rumble rune will now consume all remaining fury to increase the rune’s damage over time component by 15% weapon damage per point of fury spent Bug Fixes Demon Hunter Impale Ricochet Fixed a bug where the second bounce granted by this rune would sometimes fail if enemies were packed tightly together. ITEMS
      General
      Primal Ancient Items Developer Philosophy Primal Ancients are for players who have largely completed gearing for their build and finished their Season Journey, but want to continue playing. They’re also for non-seasonal players who have great gear and spend most of their time gaining Paragon Levels and upgrading Legendary Gems. We want to extend the excitement of seeing gear drop or spending Blood Shards at Kadala past the point of getting Ancients in every slot. Primals provide an avenue for dedicated players to complete a build, without feeling like required upgrades. Legendary and Set items will now have a chance to roll as Primal Ancient These items are much more rare than Ancient items and have perfect Ancient-level stats on all affixes, including the item’s Legendary Power Note: Primal Ancients will only begin dropping after a character on the player’s account has reached Greater Rift 70 Solo There are separate unlocks for normal and Hardcore characters, as well as Seasonal and non-Seasonal characters The stats on these items will be tailored to the character class you are playing when the item first drops Primal Ancient items salvage into 15 Forgotten Souls
        Ancient Items Now salvage into 3 Forgotten Souls
        Legendary Items The following items have been adjusted Rimeheart Increased the chance to proc its Legendary item power on frozen targets from 10% to 20% Strongarm Bracers The damage bonus from this item is now applied when the knockback occurs rather than when the enemy lands The damage bonus duration has been increased to 6 seconds
        Class Specific Items The following class sets received changes Crusader Roland's Legacy (Example: Roland's Bearing) (4) Set Bonus Damage bonus has been increased to 2500% (from 1250%) damage bonus on Sweep Attack and Shield Bash Monk Inna's Favor (Example: Inna's Temperance) (6) Set Bonus Damage bonus for each Mystic Ally has been increased to 125% (from 100%) Witch Doctor Zunimassa’s Haunt (Example: Zunimassa's Marrow) (6) Set Bonus Damage bonus has been increased to 2500% (from 1500%) when enemies are hit by your mana spenders for 8 seconds Wizard Delsere’s Magnum Opus (2) Set Bonus Cooldown of Slow Time is reduced by 3 seconds (from 2) when casting Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade and Wave of Force (4) Set Bonus Damage reduction increased to 60% (from 50%) (6) Set Bonus Enemies take 3500% increased damage (from 2500%) while inside Slow Time The slow and damage bonuses persist on enemies for 5 seconds after they exit Slow Time
        Some existing class-specific Legendary items have been updated to include a unique Legendary power Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power Demon Hunter Holy Point Shot Impale throws two additional knives
        The functionality of some items has changed The Barber This weapon is now a Ceremonial Knife instead of a Dagger, allowing it to roll the same damage as other Witch Doctor items The damage bonus to the final explosion of this item’s Legendary power has also been reintroduced With this change, the item’s Legendary power will also be updated in Kanai’s Cube for those who already extracted it Players will need to re-equip the power in the cube for the updated version to appear Manald Heal Wizard pets such as Hydras will now also proc the damage component of Manald Heal when attacking a target The number of procs generated by channeled skills while using this item has been reduced by 25% Illusory Boots Now allow the player to pass through enemies and the Waller affix when using Furious Charge, Whirlwind, Strafe and Tempest Rush
        Bug Fixes The Legacy of Raekor (Example: Raekor's Heart) Fixed a bug where the 6 piece bonus of this set would not buff Earthquake damage MONSTERS
      Bug Fixes Fixed an issue causing Elite enemies with the Juggernaut affix to incorrectly take normal damage from Slow Time when combined with Delsere’s Magnum Opus ADVENTURE MODE
      Greater Rifts The requirement for participating in certain difficulty levels in public games has been changed from current Paragon Level to highest solo Greater Rift clear, as follows Torment I – VI: No Requirement Torment VII: Solo Greater Rift 30 Torment VIII: Solo Greater Rift 35 Torment IX: Solo Greater Rift 40 Torment X: Solo Greater Rift 45 Torment XI: Solo Greater Rift 50 Torment XII: Solo Greater Rift 55 Torment XIII: Solo Greater Rift 60 Note: This change only applies to players on PC / Mac Additionally, several quality of life changes have been made The frequency of several tilesets in Greater Rifts has been adjusted Caves, Keep Depths and Zoltun Kulle’s Archives will appear less often Stinging Winds, Festering Woods, Pandemonium, Tristram Cathedreal, Arreat Crater and Realm of the Banished will appear more often The Flooded Causeway and Westmarch locations will no longer appear on the first floor of Greater Rifts The number of Spear Throwing Goatmen and Skeleton Archers that appear in Greater Rifts has been reduced in certain enemy populations
        Set Dungeons Unhallowed Essence The upper right tile for this dungeon has been replaced with one that affords more space for monster spawning as a quality of life improvement Armor of Akkhan The number of times Condemn must hit 10 or more enemies to complete the objective has been reduced from 12 to 10 Delsere’s Magnum Opus The required number of enemies players must hit at once with Slow Time has been reduced from 30 to 20, and the number of times they must be hit has increased from 3 to 4 Uliana’s Stratagem The minimum number of enemies players need to hit with a single Exploding Palm for the first Bonus Objective has been lowered from 21 to 15 and the number of times it must be performed has been changed from 3 to 4
        Bounties Bonus Acts have been removed With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches
        Bug Fixes Fixed an issue that caused a specific enemy population of Triune Cultists in Greater Rifts to spawn the wrong ratio of minions QUALITY OF LIFE
      Paragon System You can now spend 100 Paragon points by holding the Control key and left clicking
    • By Stan

      Good news for console owners as Seasons are finally coming! The first time we talked about Seasons and consoles was right after last year's BlizzCon. There were multiple screenshots indicating the addition, but now, it's official!
      Seasons on consoles start Friday, March 31 at 5 PM PDT.
      Blizzard Entertainment (Source)
      What Are Seasons?
      Seasons are a fresh way to experience the game as though you were playing it for the first time—complete with rapid character leveling and gear upgrades. While a Season is active, players can create characters that are separate from their current non-Seasonal characters.
      Your first character in a Season will start completely from scratch. Each additional Seasonal character can only share progress with this character. When the Season ends, these characters will become non-Seasonal and any items, progress, or Challenges they’ve earned in the Season will be available to non-Seasonal characters.
      If you’ve been itching to take a friend through the game for the first time, or simply want to experience the joy of playing the game with a clean slate, Seasons are the perfect way to do so.

      Making A Seasonal Character
      To make a Seasonal character, first make sure that you’re logged in to either the PlayStation Network or Xbox Live, then choose the Seasonal Hero option on the character creation screen, which is available whenever a Season is active. After that, follow the usual character creation process—that’s it!
      If you’d rather not create a new character to play in a Season, you can “Rebirth” an existing one. To do this, select an existing non-Seasonal character from the main menu and choose the Rebirth option. This will revert the character to level 1 and make them Seasonal. Their previous gear, Paragon points, Challenges, Kanai’s Cube powers and so on will be unavailable to them until the Season ends.

      The Season Journey
      The Season Journey is a unique series of challenges available only to Seasonal characters. By completing chapters in the Season Journey, you can unlock exclusive Season-only cosmetic rewards. You can view your progress in the Season Journey at any time on your Seasonal characters by pressing left on the D-pad in the game, or on the main screen through the menu.

      Haedrig’s Gift
      Speaking of rewards, working your way through the Season Journey has another nice perk!
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three Haedrig’s Gifts. Each one contains a few pieces from one of your class sets.
      The available class sets change each Season. You can unlock one per Season across all your Hardcore and normal characters, so choose wisely! That said, here are the ones you can earn in the upcoming Season:
      Barbarian – The Legacy of Raekor Crusader – Armor of Akkhan Demon Hunter – Embodiment of the Marauder Monk – Inna’s Mantra Witch Doctor – Zunimassa’s Haunt Wizard – Delsere’s Magnum Opus
      Seasonal Conquests
      In Seasons, we've taken the concept of Challenges to the next level by introducing Conquests—difficult tasks that can only be completed by a Seasonal hero.
      Completing Conquests is an important part of the highest tiers of the Season Journey, and earns you points toward your Seasonal Challenge point total.
       
      Seasonal Leaderboards
      As you complete Conquests, reach new heights in Greater Rifts, and increase your total Challenge points, you may land yourself a spot on the Seasonal Leaderboards.
      These allow you to see how your progress in different areas compares to your friends and other players worldwide. You can access the Leaderboards through the menu, either in-game or on the main screen.
       
      The End of the Season
      You might be asking yourself what happens to all the amazing rewards you’ve earned at the end of the Season. The short answer is: You keep them!
      All items and Challenges you’ve earned, experience you’ve gained, Kanai’s Cube powers you’ve unlocked, crafting recipes you’ve discovered, and so on will roll over to your non-Seasonal characters as soon as the Season ends.
      Once that happens, you’ll have 30 days to collect any items you’ve earned during the Season through the mailbox available in any town hub on your non-Seasonal characters.

      Frequently Asked Questions
      Q: When does the first console Season start?
      A: The upcoming Season is scheduled to begin Friday, March 31 at 5 PM PDT on console.
      Q: Will the upcoming Season be the same for console and PC/Mac players?
      A: Yes. Seasons on console will start with Season 10 to create parity between console and PC / Mac players going forward.
      Q: What will happen to Challenges that I complete during the Season?
      A: Any Challenges you complete during a Season will automatically be completed for your non-Seasonal characters as well. The only exceptions are Conquests and Season-exclusive Challenges—since these are not available to non-Seasonal heroes, they won’t be available after the Season ends.
      That wraps up all the info you might want to know before playing Seasons. Are you looking forward to discovering the Season Journey? Ready to once again experience a fresh start in Sanctuary? Let us know in the comments, and we’ll see you soon, nephalem!
    • By Damien
      This thread is for comments about our Crusader farming build with Bombardment and the Akkhan set.