Jump to content
FORUMS
Stan

Probius Hero Reveal & Patch Preview

Recommended Posts

QU2XAFVF7N2X1488497785239.jpg

Enough teasing! The latest Hero to join the Nexus is Probius! The next patch brings huge improvements to the game's UI, allowing faster game reading. Party frames now offer real-time information. 

New Hero Probius

Blizzard unveiled a new Hero today at IEM Katowice. It's Starcraft's Probius! Abilities and partial talents have been published here. The introduction trailer can be watched below.

Since his activation, Probius has always wanted to prove himself. He may be small, but he made a big difference by warping in a critical pylon during the retaking of Aiur. As the bravest of probes, Probius is eager to fulfill his purpose in the Nexus.

Probius in Action

9i1FpAL.jpgRMXQ5m9.jpgtoES5iR.jpgDTscEGQ.jpg

Patch Preview

The forthcoming Heroes of the Storm patch brings a lot of UI improvements providing players with real-time information during matches, allowing to read the game more easily. The way how killstreaks and takedowns are announced has been improved. The look and feel of death recap tab was also updated. Heroes receiving reworks are Arthas, Anub'arak, Cho'gall and Gazlowe.

Blizzard LogoBlizzard Entertainment (Source)

We’ve been working on a slew of updates for Heroes of the Storm’s in-game UI, and we’re very excited to announce that everything we’re unveiling today will come to the game in our next patch! Read on as we break everything down. 

P99GE973FKNB1488332448439.png

Keep Your Friends Close...

If you’ve ever watched one of your replays, or tuned in to any Heroes Global Championship broadcasts, then our new Party Frames UI may feel familiar already. We like how our observer interface communicates the status of individual players during replays, and feel that bringing this aspect of the interface into live Heroes matches will help players more easily read the current state of a game at any given moment.

1JLFN7LTZ9QE1488497814650.png

A quick glance at the top of the screen is all you’ll need to immediately see which players are alive or dead on either team, how much time is left before a player respawns, and even which Heroic Abilities each player has picked.

Better yet, Party Frames offer a ton of real-time information about your allies:

0RIY6ENONQ7Z1488322419854.gif

As you can see above, Party Frames display each teammate’s current health and mana, animate whenever an ally is channeling Hearthstone, and display cooldown timers for their Heroic Abilities. Ideally, you’ll always have the right info when it comes time to decide whether to pick a fight with the enemy team or spend more time in lanes soaking up that sweet XP.

You may notice that we’ve condensed the center area of the interface that displays team levels, XP, and the game timer. While these elements are now more compact, they’ll communicate even more information than before:

QZCJBH443EDB1487808226948.png

We’ve added an indicator next to each XP bar that will blink as teams approach their next talent tier. Additionally, if either team gains a talent tier over the other, their team level will be engulfed in flames to better signify that they have a talent advantage.

Don’t Stop Now, You’re On FIRE!

If you’ve been a Heroes of the Storm player for a long time, you may remember killstreak flames. Players who scored lots of takedowns would see their heroes’ nameplates erupt in flames and sparks to indicate that they were “on fire”.

We eventually removed killstreak flames, due in part to the visual clutter they brought to the game space, but we liked how they gave us another way to celebrate high-performing players. However, we also felt that there was much more to individual achievement than takedowns alone. With these things in mind, we completely overhauled the system and will be bringing it back in a different form:

6A4WLBO8VYDZ1488497932664.gifR2AL6C5O38C71488500072190.gifPDWH6G8F5CR91488497923189.gif

Rather than place fiery effects on nameplates, we’ve moved them to three different locations:

  • Party Frame hero portraits at the top of the screen
  • The stats tab on the in-game score screen
  • Your hero portrait in the bottom-left (so long as you are on fire, of course)

With the prior system, players could only tell who had earned killstreak flames when those players were on screen. Now, you can always see who the top performing players are at any given time by checking Party Frames, or the Stats screen.

Up to three of the ten players in a game can be “on fire” at any one time, and the better they perform compared to everyone else, the more intensely the flames around their portraits will glow. Don’t get discouraged if you’re not one of the first players to earn flames during a match! The game is constantly re-evaluating everyone’s performance, and just a few great plays can help you quickly snatch some fire for yourself. A single death will immediately snuff out your fiery highlights, so stay sharp once you’ve claimed your flames.

Show ‘Em How It’s Done

With our upcoming patch, we’ve revamped the way killstreaks and hero takedowns are called out in-game. Once in-game, you’ll find that we’ve added a new element to the left side of the screen that will give you even more opportunity to show off your battlefield prowess: The Kill Feed.

Blog_KillStreak_02.gif

Any time a player on either team scores a takedown, a notification will pop up in the kill feed on the left side of the screen. These notifications stack on top of one another, and have team-colored visual effects, so it’s easy to see exactly what went down during your last team fight.

Your hero portrait will appear on the left side of kill feed notifications when you score takedowns, and the heroes who were killed will appear on the right. As before, killing an enemy hero kicks off a killstreak timer. The more takedowns you participate in while the timer is active, the more enemy portraits will be added across from yours in the kill feed, and the more intense your on-screen killstreak callouts will become.

The Finer Things

7ON2P0RAVYZU1488331913644.png

Since we were already working on all of the elements mentioned above, we also decided that the time was right to give the rest of the in-game UI a bit of a tune up. In our next patch, we’ve updated ability hotbars, the hero portrait, as well as health, mana, and buff bars to make them all a bit slimmer and sleeker. Additionally, we’ve polished up the stats and talents tabs on the in-game score screen, and completely updated the look and feel of the death recap tab.

We can’t wait to bring you all of this and more with our next Heroes of the Storm patch, which will hit the Public Test Realm next week. Check back on the official Heroes website in the next few days for more information about the upcoming patch, and be sure let us know what you think of all the new goodies after you’ve had the chance to try them out on the PTR.

Share this post


Link to post
Share on other sites

LOVE ALL OF THIS! Love when the heroes come out of left field and catch us off guard. Lucio did that some, but a probe?! YES PLEASE. Really curious to see how he pushes. Maybe Abathur style of generating minions? Vision and defense is clear.

Also, that UI looks slick. Clearly stolen from broadcasts and Overwatch, but the old adage "you know a really good idea when you want to steal it" is true.

Share this post


Link to post
Share on other sites

He is adorable as a Wall-E character. I loved his kit, seems very unique and fun to use.

But I'm mostly hyped about the Cho'gall rework. It's something they need A LOT.

Edited by Valhalen

Share this post


Link to post
Share on other sites

Very pretty, UI improvements are so nice to have. Been looking for this kind of display for quite a while now, and the streak / fire effects does keep in line with the faster pace on average HotS has over it's competition. 

Was really hoping for some more word on Uther and Tyrande, but hey, bringing Cho'gall and Arthas up to date is fine by me as well. 

Edited by Plergoth
  • Like 1

Share this post


Link to post
Share on other sites
22 minutes ago, Plergoth said:

Was really hoping for some more word on Uther and Tyrande, but hey, bringing Cho'gall and Arthas up to date is fine by me as well. 

I wonder if Arthas will have a full rework or simply some tweaks, since he had a rework not long ago.

Still, I hope that at least Gazlowe and Cho'gall are getting full reworks. I'll be really pissed if they get some silly tweaks like Abathur on last patch (negligible buff to Symbiote damage).

Edited by Valhalen
  • Like 1

Share this post


Link to post
Share on other sites

Ayy all interesting stuff! The only thing is I wonder if the UI will put more stress on the machine and work on lower settings. Probably negligible worries to most but to financially stretched and nubby peeps like me, it means a whole ton! Also new hero and possible Arthas buffs hurray! 

Share this post


Link to post
Share on other sites
4 hours ago, Valhalen said:

I wonder if Arthas will have a full rework or simply some tweaks, since he had a rework not long ago.

Still, I hope that at least Gazlowe and Cho'gall are getting full reworks. I'll be really pissed if they get some silly tweaks like Abathur on last patch (negligible buff to Symbiote damage).

agreed.  Both of them have been needing reworks for awhile now.

Share this post


Link to post
Share on other sites

Honestly, as a big protoss fan, this reveal is a bit disappointing.  I was hoping for an old favorite like Fenix, or perhaps Karax, or even Selendis (the player character from Brood War) over...well, some random probe.

Heck, aren't probes supposedly nonsentient, according to Starcraft lore? I seem to remember that, but I haven't been able to keep up with how radically Blizzard rewrote the lore when they made SC2. 

Share this post


Link to post
Share on other sites
36 minutes ago, FirstBlood said:

Honestly, as a big protoss fan, this reveal is a bit disappointing.  I was hoping for an old favorite like Fenix, or perhaps Karax, or even Selendis (the player character from Brood War) over...well, some random probe.

Heck, aren't probes supposedly nonsentient, according to Starcraft lore? I seem to remember that, but I haven't been able to keep up with how radically Blizzard rewrote the lore when they made SC2. 

I feel you, but let's think outside of the box a bit. Probius' gameplay and mechanics look very unique and experimental, something Specialists are usually known for. Blizzard is trying to implement new things so we don't end up with a roster like LoL and DotA, where there are too many characters that do pretty much the same thing.

Also, many of the aspects of Fenix (who was in fact one of the very first characters from Starcraft pitched to be in HotS) were incorporated into Artanis, so I don't think they will bring him to the game so soon. Now Selendis and Karax... Let's hope.

Share this post


Link to post
Share on other sites
10 hours ago, Valhalen said:

I wonder if Arthas will have a full rework or simply some tweaks, since he had a rework not long ago.

He still fulfils a niche rather well, and his pressure and control as a front line bruiser / tank is great, but he looks like a pixelated mess as one of the older Heroes, and some of the mechanics he has are just downright strange. My main gripe is the Death Coil self heal if you talent for it; to receive the healing from it, you have to literally wait for the missile to fly back to you for it. That's unreliable to say the least. 

Share this post


Link to post
Share on other sites

I know Icy Veins is not a dedicated Starcraft resource, but I should tell this story to uninitiated, because it's way too much KreyGasm for me to handle.

This announcement has been made on March 3, right? You know what also happened on March 3? A very big event for Starcraft Brood War. 10 years ago, on March 3, 2007, a Korean legend Bisu has revolutionized PvZ matchup for years to come. More story here, courtesy of Team Liquid guys. 

For those who have no clue, Bisu is famous for his outstanding Probe micro. He almost singlehandedly made Probe the most op unit in the game, (I'm dead serious, google any video named "Bisu Probe Micro"), so it only makes sense Blizzard add it to HotS like that. 

I can't even explain how much I'm pumped, being an avid Starcraft fan for all my life, pretty much. Is it a coincidence? I hope not. 

  • Like 2

Share this post


Link to post
Share on other sites
23 hours ago, Laragon said:

Mighty protoss comp: Artanis, Alarak, Zeratul, Tassadar, Probius.

MY LIFE FOR AIUR!

I've certainly been waiting for an all-protoss comp, but I was thinking it'd be with a Karax or a Fenix (Dragoon Fenix could give it some much-needed ranged damage) rather than a non-entity.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      The free Hero rotation has been updated for the week of February 25.
      Free-to-Play Hero Rotation: Week of February 25, 2020
      Alexstrasza Deathwing Greymane Jaina Leoric Muradin Nazeebo Qhira Raynor Sonya Tassadar Uther Varian Yrel Latest Heroes of the Storm News
      Internal Data Usage and Balance Patches Heroes of the Storm Balance Update Patch Notes: February 12th Weekly Brawl - Lost Cavern: Week of February 21st
    • By Stan
      Heroes' Live Designer Adam Jackson explains how the team uses internal data for balancing decisions to give players more insight into all the different areas that affect the decision-making process when making changes to a specific Hero.
      Blizzard (Source)
      Dear developers & testers,
      In your balance patches you often write notes that refer to internal data gathered by you when explaining a balance change or talents change.
      I would appreciate it if you provided an example of how the data are organized of a talent or a hero and how different categories of data are given weight to push into a change decision.
      For example if we chose illidan’s “Friend or foe” talent , and I am going to assume that data is collected from all game modes, do you have a system of point allocation depending on the rating of the player ? , Is team’s composition are taken into consideration ? Or is it just simple statistics of pick & win rates over all game modes & ranks ?
      Your answer and example will help us to better understand how you evaluate a talent or a hero before changing something & perhaps lower the ranting rates against every balance change and lower the differences in opinions between players a bit about heroes and talents balance wise.
      Thank you for your time & effort.
      I’m not going to give away everything, but I can answer this question.
      We get raw data on basically everything that’s happening in the game across all modes based on win/pick rate, as well as things like damage dealt/taken etc.
      We are able to parse through this data to look at it through many lenses. This is where raw statistics become less useful and the skill and experience of a designer come into play more so that we can draw meaningful conclusions from the data, and decide what changes we want to make based on the results.
      To get a full picture of what’s going on in the game, for example, I can and do look at things like win/loss data that’s filtered by different leagues and game modes. I can also see hero pick and ban popularity with this kind of granularity, which lets me see, for example, what the meta is looking like in the Bronze - Silver range as well as the Diamond - GM range.
      While incredibly useful, I want to emphasize that it’s not just the raw data that’s important, but also having the game knowledge and experience to make correct conclusions based on the knowledge. This is something that’s a lot more esoteric, and there are often multiple right and wrong answers, which can and often does lead to a lot of debate within the design team and with the playerbase at large.
      As an example, let’s say that you’re the designer and your job is to evaluate Samuro in the next balance patch with these facts (I made these up in my head right now because i’m at home, they are not what’s actually happening though there are truths in these statements):
      He’s currently at a 55% win rate
      He has a very low pick rate, let’s say he’s the 5th lowest pick hero in the game.
      He’s considered a highly skilled but highly rewarding hero by the bulk of the community who argues that he should deserve a relatively high win rate as a reward for being hard to play. They argue that if you nerf or remove what’s unique about him, then why would anyone play a hard hero when they can pick someone like Raynor or Lili every game and just win more often?
      Others feel he’s frustrating to play against and a different section of the community thinks he’s obviously way too strong and needs nerfs. They can and do show you videos of crazy things that he does that look and feel unfair.
      The people that play him love the unique things he can do, like swapping to clones and tricking his opponents, which is what his entire design is based on. If you decide to change these things, the likelihood of having an extremely vocal and negative and reaction from his community is very high.
      Do you make changes? If so, what do you do?
      I can guarantee you not everyone will agree with your proposed changes, which is fine and normal. A large part of being a designer is having the courage to make these kinds of calls and dealing with the fallout, even if your ideas are not always perfect. Even so, there are many cases like this and there are many times where changes need to be made. That’s essentially what we spent the bulk of our time figuring out and doing.
      Also as a side note, finding out community sentiment doesn’t come from data, and community sentiment is often a large part of the picture as well, so if you only rely on data to make changes, you’ll end up making a lot of weird changes that no one will agree with.
      As an example, Probius has always had an extremely high win rate and statistically deserves heavy nerfs. I don’t think that’d go over too well with the community ?.
      Latest Heroes of the Storm News
      Heroes of the Storm Balance Update Patch Notes: February 12th Free-to-Play Hero Rotation: Week of February 18th Heroic Deals: Week of February 18th Weekly Brawl - Lost Cavern: Week of February 21st
    • By Stan
      This week's brawl is Lost Cavern and comes with the usual ARAM rules that include shuffle pick, standard play, and no Hearthstones at spawn. A game is won by destroying the enemy Core. Play three games to earn a New Toy Chest.
      Blizzard (Source)
      This week’s brawl is Lost Cavern! It’s all-out mayhem on our single-lane battleground – Lost Cavern. Queue up, choose your Hero, and try to best to bring down the enemy Core!

      Rules:
      Shuffle pick - Choose from one of three Heroes before entering the battle. Standard play - no talent or level restrictions. The first team to destroy the enemy Core wins! Rewards:
      Complete three matches of Lost Cavern to earn a New Toy Chest! Find out more about the Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
    • By Stan
      The Lucky Red Envelope mount is no longer on sale and we have a new set of three Heroes available for purchase for 375 Gems in this week's sale.
      Hero Sales
      Heroes Old Price New Price Blaze 750 Gems 375 Gems Cassia 750 Gems 375 Gems Stukov 750 Gems 375 Gems Mounts
      Wonder Billie is on sale for 12,000 Gold.

      Latest Heroes of the Storm News
      Free-to-Play Hero Rotation: Week of February 18th Heroes of the Storm Balance Update Patch Notes: February 12th Weekly Brawl - Silver City: February 13th
    • By Stan
      The free Hero rotation for the week of February 18 is here.
      Free-to-Play Hero Rotation (Week of February 18)
      This week's free Hero rotation includes the following Heroes:
      Artanis Azmodan Chromie Diablo ETC Junkrat Kael'thas Kerrigan Li Li Medivh Rehgar Stukov The Butcher Zagara Latest Heroes of the Storm News
      Heroes of the Storm Balance Update Patch Notes: February 12th Weekly Brawl: Silver City - February 13th
×
×
  • Create New...