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A new hotfix patch went live with fixes for talents and abilities that failed to restore Mana and a Volskaya Foundry Support camp bug.
We’ve recently released a Heroes of the Storm patch in order to address a few live bugs. Read on for details.
Fixed a number of issues causing some Mana-refund talents and abilities to fail to restore Mana. Battlegrounds
Fixed an issue causing the Volskaya Foundry Support camp to lose Unstoppable after the Battleground objective spawned.
Heroes Global Championship and Heroes of the Dorm will not return in 2019.
Bad news for Heroes Esports. J. Allen Brack and Ray Gresko today announced that Blizzard's shifting developers from Heroes of the Storms to other projects. As a result, there will be no HGC or Heroes of the Dorm next year. They're setting up the game for long-term sustainability and they feel canceling the events is a "right decision versus moving forward in a way that would not meet the standards that players and fans have come to expect."
We’re constantly changing and evolving not only our games, but how we support and grow them. This evolution is vital to our ability to continue doing what we love to do—making great games—and it’s what makes Blizzard, Blizzard.
Over the past several years, the work of evaluating our development processes and making hard decisions has led to new games and other products that we’re proud of. We now have more live games and unannounced projects than at any point in the company’s history. We’re also at a point where we need to take some of our talented developers and bring their skills to other projects. As a result, we’ve made the difficult decision to shift some developers from Heroes of the Storm to other teams, and we’re excited to see the passion, knowledge, and experience that they’ll bring to those projects. This isn’t the first time we’ve had to make tough choices like this. Games like Diablo II, World of Warcraft, StarCraft II, Overwatch, and more would not exist had we not made similar decisions in the past.
Despite the change, Heroes of the Storm remains our love letter to Blizzard’s worlds and characters. We’ll continue actively supporting the game with new heroes, themed events, and other content that our community loves, though the cadence will change. Ultimately, we’re setting up the game for long-term sustainability. We’re so grateful for the support the community has shown from the beginning, and the development team will continue to support Heroes with the same passion, dedication, and creativity that has made the game such a unique experience.
We’ve also evaluated our plans around Heroes esports—after looking at all of our priorities and options in light of the change with the game, the Heroes Global Championship and Heroes of the Dorm will not return in 2019. This was another very difficult decision for us to make. The love that the community has for these programs is deeply felt by everyone who works on them, but we ultimately feel this is the right decision versus moving forward in a way that would not meet the standards that players and fans have come to expect.
While we don’t make these decisions lightly, we do look to the future excited about what the decisions will mean for our other live games and all the projects we have in the works. We appreciate all of our hard-working developers and everyone in the Blizzard community, and look forward to sharing many more epic gaming experiences with you in the future.
J. Allen Brack and Ray Gresko
Here's also a post from the Heroes Esports team thanking the community for supporting HGC.
As you might have seen by now, the Heroes Global Championship will not return in 2019.
It has been an incredible journey for the HGC, and we are eternally grateful to everyone who has touched the program. This was a tough decision for all of us, but one we agree is the right decision in light of the change with the game and our desire to only deliver the best competitive experiences with all of our esports programs.
The HGC has been proud to claim some of the most skilled players, entertaining casters, hard-working crew, professional teams, and dedicated staff in the business, and we can’t wait to see what this explosion of talent into the wider esports ecosystem will produce.
To the HGC supporters, thank you. Thank you for every piece of feedback you provided, HGC Cheer you cheered, and—most of all—every ounce of your passion. We felt it every day, back at the office and alongside you at each and every live event. The HGC could not have happened without all of your support.
The Heroes Esports Team
J. Allen Brack and Ray Gresko announced there will be no HGC or Heroes of the Dorm in 2019.
Throw snowballs at your opponents on Cursed Hollow and destroy the enemy Core in this week's Snow Brawl. Complete three matches to earn a Loot Chest.
The temperature has dipped in the hollow. Snow has invaded, and with snow comes snowballs! These calamitous tools of childlike whimsy will rain chaos as enemies and allies alike fly across the battlefield—or lie crushed beneath a pile of frosty destruction. Be wary, Heroes . . . winter has come to the Nexus!
Snowballs Pick from one of three randomly selected Heroes before entering the Cursed Hollow. Be quick about it though, you only have 30 seconds to choose! Two types of Snowball items will appear on the ground throughout the match Fluffy Snowball A speedy snowball that hits a single enemy Hero in a line skill-shot while ignoring Minions and Structures Knocks targets back and deals significant damage Heavy Snowball An area-targeted explosion of snow that deals extra damage to non-Heroic targets Adds a 60% slow to all damaged targets that decays over 2 seconds Throw Snowball ability will appear next to your ability bar when you are holding a Snowball (Default Hotkey: F) Heroes can walk over Snowballs to pick them up and can only hold one Snowball at a time Tribute Spawns When the first tribute phase arrives, two tributes will initially spawn together - one five seconds after the other. When a player picks up a tribute, a new one will spawn somewhere else after a 5 second delay, meaning there will generally be two tributes alive. This type of "rolling" tribute spawning continues until either team is cursed. Tributes do not spawn during a curse or for 60 seconds after a curse. The event will never spawn enough tributes to allow both teams to get cursed at the same time. Destroy the enemy team’s Core to win the match! Rewards
Complete three matches of Snow Brawl to earn a Loot Chest!
Blaze and Tracer will be on sale next week with Sapper Junkrat and the STORM Strider mount!
Our latest round of Heroic Deals offers 50% off select Heroes, and brings a fresh set of skins and mounts into the featured item rotation. Check out the Hero sales and featured items listed below, and then head in-game to add them to your collection before this offer expires on December 18.
HEROES DISCOUNT PRICE Tracer 750 375 Gems Blaze 750 375 Gems Featured Skins and Mounts
The skins and mounts that we’ve added to the featured item rotation are available for gem purchase for a limited time.
SKINS MOUNTS Ghost Tracer Fel Reaver Blaze Skin Pack Road Chariot Sidewinder Ana Darkspear Sapper Junkrat STORM Strider Shogun Artanis We hope you enjoy your new Heroes, skins, and mounts as you conquer your next challenge in the Nexus! Be sure to head to the Heroes of the Storm website every week to check out our latest round of Heroic Deals.
After a week of testing on Public Test Realms, the latest patch with Sylvanas and Stitches reworks is now live.
The recently-announced Experience changes made it live in a slightly different form after community feedback has been submitted on reddit and the official forums. Destroying Forts or Keep will now gain your team a stacking 20% increase in passively-gained Experience. Destroying a Fort or Keep will now provide your team with a stacking 20% increase in Passively-earned Experience NOTE: Towers of Doom is exempt from all Experience and Catapult changes. Sylvanas and Stitches received gameplay updates. New skins, portraits, mounts, and rewards await in the Winter 2018 event. Blizzard (Source)
The newest Heroes of the Storm patch is now live featuring the Toys event, Sylvanas & Stitches gameplay updates, and more! Read on for more details.
NOTE: Text in ORANGE indicates a change between the PTR and Live notes.
Toys Event Quest Roll dice, complete quests, and join “The Kid” on a board game adventure in the Nexus for awesome rewards! Art
Stitches has received several updated effects and animations to match his gameplay updates. Sylvanas has received several updated effects and animations to match her gameplay updates. Battlegrounds
Channelling to enter the Triglav Protector is no longer interrupted by damage. NOTE: This change has been live as of the week of November 19 Design
Now, just like Movement Speed modifiers, the game will apply only the highest (or lowest) amount of Armor to a Hero at any given time. We've adjusted ability/talent Armor values on a per Hero basis to account for this change: Anub’arak Nerubian Armor (W) New functionality: Increase the Spell Armor granted from Harden Carapace by 20 (to 60) The Butcher Enraged (Passive) Armor increased from 15 to 25 Chen Purifying Brew (Trait) Spell Armor increased from 30 to 40 Untapped Potential (R) Armor increased from 50 to 60 Diablo Sacrificial Soul (Q) Armor increased from 20 to 25 Armor at max Souls increased from 40 to 50 E.T.C. Rockstar (Trait) Armor increased from 20 to 25 Show Stopper (Q) Armor increased from 15 to 35 Gazlowe Robo-Goblin (R) Armor increased from 30 to 40 Lt. Morales Safeguard (W) Armor increased from 25 to 30 Trauma Trigger (Passive) Armor increased from 30 to 40 Nova Anti-Armor Shells (Passive) Physical Armor shred increased from 10 to 15 Raynor Bounty Hunter (Trait) Armor increased from 5 to 10 Rexxar Hunter-Gatherer (Passive) Armor increased from 10 to 15 Tassadar Khala's Light (Q) Armor increased from 15 to 20 Tyrael Defense of the Angels (Active) Armor increased from 40 to 50 Uther Devotion (Trait) Armor increased from 15 to 25 Valeera Smoke Bomb (R) Armor increased from 25 to 30 Zul’jin Amani Hide (Active) Armor increased from 10 to 15 Catapults
When a team destroys a Fort, they’ll now gain a Catapult in every 3rd Minion wave. NOTE: In order to keep early-game Catapults from being too devastating to defending teams, Catapult attack splash size, attack range, and damage/health will gradually increase as the game progresses. Experience Changes
Removed all Experience earned from destroying a Fort or Keep Destroying a Fort or Keep will now provide your team with a stacking 20% increase in Passively-earned Experience NOTE: Towers of Doom is exempt from all Experience and Catapult changes. Decreased Experience earned from destroying Towers by 50% Passive Experience gain increased by 15% Increased Experience gained by defeating defending Mercenaries by 100% Hanamura Temple and Volsksaya Foundry Item Camps are excluded from this change. Laning Mercenary Experience Defeating Laning Mercenaries will now grant 100% of Defending Mercenaries Experience. Mercenaries
Boss Camps, Sentinel Camps (Hanamura Temple), and Support Camps (Volskaya Foundry) will now be flagged as Elite. Elite Mercenary Camps are Unstoppable & Unbribable Unit Radii
The unit radius values for most Heroes has been reduced by 5-15% User Interface
Armor, increased Healing, and decreased Healing healthbar indicators have received a visual update. Heroes
Purification Salvo (R) Damage reduced from 86 to 79 Talents
Level 4 Inhibiting Energy (W) Now applies to all slows (except itself), and not just Plasma Cutter’s slows Slow duration reduced from 4 to 3 seconds Slow amount reduced from 35 to 30% Warp Conduit (E) Removed Level 7 Warp Warfare (E) Added functionality: Now also resets the cooldown of Warp when Fenix gets a Hero takedown Divert Power: Weapons (Active) New functionality: Activate to gain 40% Basic Attack damage for 5 seconds. Basic Attacks against Heroes refresh this duration. When this damage bonus falls off, remove all of Fenix's Shields. 40 second cooldown. Level 13 Dampening Field (Trait) Spell Armor increased from 20 to 25 Auxiliary Shields (Trait) Shield amount increased from 20 to 40% Health loss increased from 10 to 30% Specialist
Health increased from 1425 to 1550 Health Regen increased from 2.969 to 3.23 Basic Attack damage reduced from 90 to 81 Abilities
Withering Fire (Q) Adjusted functionality: Pressing Q once fires 5 Withering Fire arrows at the closest enemy Mana cost increased from 0 to 25 Damage reduced from 48 to 39 Range increased from 6.25 to 8 Cooldown increased from 2 to 8 seconds Cooldown now restores all charges No longer gains charges on Minion kills Nearby Heroes takedowns now refresh the cooldown of this ability Fire rate reduced from .188 to .375 (50% slower) Withering Fire cannot be cast while a previous cast of Withering Fire is still firing Shadow Dagger (W) Adjusted functionality: Shadow Dagger no longer spreads to nearby targets each time it does damage. Damage dealt by Sylvanas to the primary target of Shadow Dagger spreads its effect to all nearby enemies. Mana cost decreased from 75 to 50 Duration increased from 2 to 2.5 seconds Damage reduced from 37 to 29 Haunting Wave (E) Banshee travel speed increased by ~6% Mind Control (R) Cooldown reduced from 60 to 50 seconds New functionality: After a .25 second cast, launch a missile that impacts the first enemy Hero in its path. Impacted Heroes are Silenced, Slowed by 30%, and forced to walk towards Sylvanas for 1.75 seconds. Black Arrows (Trait) New functionality: Activate to cause all Basic Attacks and Abilities to Stun Minions, Mercenaries, and Structures for 3 seconds over the next 10 seconds. 40 second cooldown New Passive functionality – Banshee’s Curse: Basic Attacks infect enemies with Banshee’s Curse for 3 seconds. Sylvanas deals 25% bonus damage to enemies with 3 stacks of Banshee’s Curse. Talents
Level 1 Overflowing Quiver (Q) Removed Dreadful Wake (E) Removed Overwhelming Affliction (Trait) Moved from Level 16 Adjusted functionality: Enemy Heroes with 3 stacks of Banshee’s Curse are slowed by 15%. Basic Attacks against Slowed enemy Heroes deal 1% of their maximum Health in damage New Talent: Unfurling Shadows (W) Quest: Each time Shadow Dagger deals damage to enemy Heroes with 3 stacks of Banshee’s Curse, increase its damage by .5% New Talent: Banshee’s Curse (Q) Hitting an enemy Hero with Withering Fire increases Sylvanas’ Attack Speed and Ability Power by 5% for 6 seconds, stacking up to 5 times Level 4 With the Wind (Q) Removed Mercenary Queen (Trait) Moved from Level 1 Adjusted functionality: Friendly non-Elite Mercenaries near Sylvanas deal 60% more damage. Sylvanas Stuns and deals 30% additional damage to Mercenaries with 3 stacks of Banshee’s Curse. Possession (Active) Moved from Level 7 Now requires 3 charges to be used on Catapults Unstable Poison (W) Moved from Level 7 Damage increased from 116 to 130 Now triggers on enemy minions who are afflicted by Banshee’s Curse, Black Arrows, or Shadow Dagger Radius increased from 2 to 2.5 Level 7 Barbed Shot (Q) New functionality: Hitting the same enemy with 5 shots of Withering Fire causes the last shot to deal 350% bonus damage Lost Soul (W) Moved from Level 4 Adjusted functionality: Reduce Shadow Dagger’s cooldown by 1.75 seconds each time Sylvanas uses a Basic Attack on an enemy Hero with 3 stacks of Banshee’s Curse. New Talent: Festering Wounds (E) Haunting Wave deals 25% more damage and applies 3 stacks of Banshee’s Curse. Level 13 Cold Embrace (W) Moved from Level 16 Duration increased from 2 to 2.5 seconds Now also reduces the Armor of targets that Shadow Dagger spreads to by 10 Spell Shield (Active) Removed Remorseless (Trait) Moved from Level 16 New functionality: Increase Sylvanas’ Basic Attack range by 1. Basic Attacks against enemy Heroes with 3 stacks of Banshee’s Curse fire an untalented shot of Withering Fire. This shot applies Banshee’s Curse. Windrunner (E) Adjusted functionality: Teleporting with Haunting Wave resets the cooldown of Withering Fire. Haunting Wave can be cast a second time for free within 5 seconds after teleporting Level 16 Life Drain (W) Moved from Level 13 New functionality: Dealing damage to enemies with 3 stacks of Banshee’s Curse heals Sylvanas for 15% of the damage dealt. Doubled against Heroes Evasive Fire (Q) Adjusted Functionality: Hitting enemies with Withering Fire grants Sylvanas 6% bonus Movement Speed for 2 seconds, stacking up to 30%. Basic Attacks refresh this duration. Will of the Forsaken (Active) Moved from Level 13 Level 20 Dark Lady's Call (R) New functionality: Reduce the cooldown of Mind Control by 30 seconds. Heroes hit by Mind Control have their vision greatly reduced for 5 seconds. Withering Barrage (Q) Moved from Level 4 New functionality: Hitting an enemy Hero with Withering Fire decreases its cooldown by .75 seconds Warrior
Hook (Q) Range reduced from 12.5 to 11 Slam (W) Cast time increased from .25 to .313 Cooldown increased from 6 to 7 seconds Range increased from 8 to 9.5 Mana cost increased from 30 to 35 Added functionality: Now has an Inner area that deals 40% Bonus Damage and applies a 40% slow for 1.5 seconds Devour (E) Ability Effects now occur at the start of the ability's cast, rather than at the end Vile Cleaver (Passive) New Functionality: Basic Attacks apply Vile Gas to nearby enemies, poisoning for 45 damage over 3 seconds. Re-applying Vile Gas increases its duration rather than resetting it, up to 10 seconds. Talents
Level 1 Chew Your Food (E) Removed Dampen Magic (Passive) Removed Heavy Slam (W) Removed Hungry for More (Passive) New functionality: Quest: Regen Globes grant 30 permanent Health Every 15 Regen globes, Stitches gains 5% permanent Movement speed up to a maximum of 20% Savor the Flavor (E) Additional heal over time effect duration reduced from 5 to 4 seconds. Moved from level 7 New Functionality: Casting Devour on a Hero restores an additional 10% of maximum Health and Mana over 5 seconds and permanently increases Stitches’ health regeneration by 1. New Talent: Patchwork Creation (Passive) Increase all healing received by 15%. Nearby Minion and Hero kills Heal Stiches (Minions for 30, Heroes for 300) Hero takedown heal amount reduced from 300 to 240 Level 4 Amplified Healing (Passive) Removed Restorative Fumes (Trait) Removed Putrid Ground (W) Removed New Talent – Playtime! (W) Heroes hit by Slam reduce the cooldowns of Stitches's other Basic Abilities by .5 seconds. This cooldown reduction is increased to 2 seconds for Heroes that are hit by Slam's inner impact area. New Talent – Chop Chop (W) Hitting a Hero with the inner area of Slam increases Stitches' Basic Attack Speed by 50% for 4 seconds. New Talent: Serrated Edge (Q) Hooking an enemy Hero deals 5% of their max life as damage and decreases Hook’s cooldown by 4 seconds. Cooldown reduction decreased from 4 to 3 seconds. Level 7 Last Bite (E) Removed New Talent - Blight (Trait) Vile Gas heals for 33% of the damage it deals. Activate to apply Vile Gas to all nearby enemies and reduce their healing taken by 20% for 5 seconds. 40 second CD Cannibalize (Passive) Moved from level 20 New functionality: Heroes hit by Basic Attacks and Slam’s inner area heal Stitches for 2% of his maximum health. Healing reduced from 2 to 1.75% of maximum health Tenderizer (Passive) New functionality: Basic Attacks slow the target by 25% for 2.5 seconds. If the target is afflicted with Slam’s Slow, refresh its duration. Level 13 Flea Bag (Passive) Removed Mega Smash (W) Removed Indigestion (E) Removed New Talent – Lacerate (W) Slam afflicts enemies with Vile Gas and reduces armor by 10 for 4 seconds. New Talent – Digestive Juices (E) Devouring an enemy Hero reduces their damage dealt by 40% for 4 seconds. New Talent – Gas Flare (Passive) Stitches deals 16 damage per second to enemies around you. This damage is increased by 150% for 4 seconds after successfully Hooking an enemy Hero Damage per second reduced from 16 to 15 Level 16 Pulverize (W) New functionality: Slam slows all enemies by 75% for 1 second. Slow duration reduced from 1 to .75 seconds. Shish Kabob (Q) Removed Toxic Gas (Passive) Removed Fishing Hook (Q) Range bonus increased from 40 to 50% New Talent - Meat Hook (Q) Hooking an enemy Hero restores 16% of maximum health over 4 seconds. For 4 seconds, Basic Attacks against the Hooked Hero will refresh the duration of this healing effect. Level 20 New Talent – Second Helping (E) Gain an additional charge of Devour. Devouring an enemy Hero reduces the cooldown of your Heroic ability by 5 seconds. New Talent – Shambling Horror (Active) Passive: Stitches is no longer affected by Slowing effects Activate to gain 50 Armor for 4 seconds. 60 second CD. Collection
Many seasonal items have made their way back into the collection and will be available for crafting and in Loot Chests for a limited time!
The following new bundles are only available for a limited time! Toy Heroes Bundle Cuddle Bear Stitches Skin Pack Cosmic Force Valeera Skin Pack Dehakasaurus Rex Skin Pack New Skins (Limited Time Only!)
Stitches Cuddle Bear Stitches Snuggle Bear Stitches Honey Bear Stitches Dehaka Dehakasaurus Rex Dino-Metal Dehakasaurus Rex Playtime Dehakasaurus Rex Valeera Cosmic Force Valeera Psionic Cosmic Force Valeera Nega Force Valeera Sylvanas Mint Sugar Plum Sylvanas New Mounts (Limited Time Only!)
Cosmic Lion Psionic Lion Nega Lion Plush Unicorn Plush Zombicorn Pretty Plush Unicorn Fuzzy Plush Unicorn Honey Plush Unicorn New Portraits, Sprays, and Emojis
Several new emoji packs and portraits have also been added to the game. Bug Fixes
Fixed an issue causing camera jumps and cursor resets when using drag scroll. Made a number of improvements to AI behavior. Heroes, Abilities, and Talents
Brightwing: Fixed an issue preventing Brightwing from applying the Sticky Flare talent effect if it hit more than one target. Brightwing: Fixed an issue preventing Brightwing from applying the Hush! talent effect if it hit more than one target. Chromie: Dragon’s Breath’s warning splat will now display after the ability has been cast. Deckard: Fixed an issue causing Deckard’s portal to be visible in Fog of War when using Hearthstone. Leoric: Fixed an issue that allowed Drain Hope’s damage and healing to persist through time stop effects. Lunara: Fixed an issue preventing Lunara from playing a voice line when she died. Stitches: Slam will now reveal its impact area and targets. Stitches: Serrated Edge no longer deals bonus damage to friendly targets when using Helping Hand. Stukov: Fixed an issue causing Massive Shove to remove Weighted Pustule from its target. User Interface
Fixed a number of tooltip issues and inaccuracies across the game. Fixed an issue causing Hero models to prevent players from pressing the Ready button in the queue screen. Fixed an issue causing grandmaster numbers of 3 digits to extend beyond portrait frames while in a party. Kel’Thuzad: Added a quick-cast option for Glacial Spike. Zul’jin: Added a quick-cast option for Amani Rage. The latest Heroes of the Storm content patch with Stitches & Sylvanas updates is now live.