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Patch 7.2 - Catching Up With Gear

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It doesn't matter if you're a returning player or play several characters that need gear. Patch 7.2 has a lot of catch-up mechanisms to help you gear up quickly!

Broken Shore

  • Dauntless items are 850+ (they drop in new scenarios, from new rares or can be purchased for 1,000 Nethershards)
  • Relinquished items can be purchased for 5,000 Nethershards. They have a chance to contain a Legendary item. Item level TBA

Class Hall Items

  • Can be upgraded to 870 with new kits e.g. Farseer's Grandiose Armor KitFarseer's Grandiose Armor Kit (World Quest reward)
    • There's no need to purchase upgrade tokens for Order Resources, just the base version of the item

Dungeons

  • Normal dungeons had their item level increased to 825+
  • Heroic dungeons got their drops increased to 845+
  • Mythic dungeons will now drop 865+ item level gear

Legendary Items

  • All Legendary items had their level requirement reduced to 101
  • You can now craft Legendary items (item level 910)
    • It seems you'll still need to complete Touch of a Titan to upgrade them to 940

Professions

  • All item level 815 crafted end-game gear will now be crafted at item level 835
  • All existing items between item levels 815-830 will retain their existing item level. The first application of ObliterumObliterum will bring them up to 840, and the ObliterumObliterum cap has been increased to iLvl 875

Raids

  • Tomb of Sargeras
    • Raid Finder: 870+ - 880+
    • Normal: 885+ - 895+
    • Heroic: 900+ - 910+
    • Mythic: 915+ - 925+

Legendary Items

  • All Legendary items had their level requirement reduced to 101

World Bosses

  • New World Bosses [Loot Info] drop items with item level 890+

World Quests

  • Broken Isles World Quest rewards now scale to item level 860 (was item level 845)

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Dungeon difficulty remains the same despite increased ilv rewards, right?
Will be really helpful to me for getting my Warrior and Druid Mythic+-ready, want to get them to 110 sooner or later so I can tank or heal but the early gearing process feels so painful right now heh. Cant hope to compete against everyone else in 840-850 :p

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1 minute ago, Ammako said:

Dungeon difficulty remains the same despite increased ilv rewards, right?
Will be really helpful to me for getting my Warrior and Druid Mythic+-ready, want to get them to 110 sooner or later so I can tank or heal but the early gearing process feels so painful right now heh. Cant hope to compete against everyone else in 840-850 :p

Enemies’ damage and health have been increased for all Heroic and Mythic dungeons.

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Meh so now instead of needing 850-860 to do lower mythics I'll need higher lol.

Assuming this includes M+?

So basically this is kinda like stat squish, except here the numbers increase instead, but nothing actually changes.

Oh well.

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Ammako it is really easy to gear right now.Not sure what you mean by it being painful.My Warrior is 880 and he has been 110 for less than a month.In the first week i had him to 860 if i remember right.I did most of that on my own then once i got some gear i ran stuff with guild.I got lucky with getting a legendary early though so that bumped me up i guess.

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3 hours ago, Bigcountry said:

Ammako it is really easy to gear right now.Not sure what you mean by it being painful.My Warrior is 880 and he has been 110 for less than a month.In the first week i had him to 860 if i remember right.I did most of that on my own then once i got some gear i ran stuff with guild.I got lucky with getting a legendary early though so that bumped me up i guess.

About the early legendary, the first one has a huge increased drop change, after that it goes down. But yea, its rly easy to gear atm if you´ve got a guild that you can play with / carry.

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Dungeons run by overgeared players, DPS are tanking, bosses die within a minute. The same overgeared players will keep running it for their AP bonus. It may take slightly longer to get things done, but at the end of the day, results are the same.

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Yeah that's nice and all but not everyone has friends who will spend extra time on the game playing just to carry every single alt you level up through content you're 100% not meant for yet and funnel all the gear to you. I'm not entitled enough to believe that I deserve a group of people going way out of their way to carry me though high-level content and funnel every piece of gear to me. If people wanted to do that sure (although I would feel really bad about it), but I'm not gonna look for guilds with the expectation that they'll boost all my alts.

No, I'll play with my current guild, have fun doing what I have. Before you tell me to "get a better guild and stop complaining then" realize I wasn't even complaining in the first place... It was a simple observation. I'm happy with them right now, I'm happy with one guild, don't feel like I need to look for more. I can likely get to ~840 within a month or so, at which point I can probably start healing/tanking +2's and +3's and move up from there as I get gear, I just wish I could get to doing higher ones quicker but it'll take me longer to get there.

Raids won't really be affected by this though, with 7.2 I can get to 865 way quicker and then I can try my hand at tanking in a raid, or healing. That ought to be fun but we don't even know when 7.2 will hit heh.

(Allow me to have my doubts about you getting to 860 within a week of getting to 110, without your guild carrying you... something tells me you just picked gear for it's ilv without bothering with itemization, either. Of course if you legitimately can do that in a week, for decently itemized gear, without relying on loot luck + heavy titanforged luck, without spending 500k on crafted gear, you are welcome to write a guide for it and I'm sure people will be appreciative of it, me included.)

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14 minutes ago, Ammako said:

(Allow me to have my doubts about you getting to 860 within a week of getting to 110, without your guild carrying you... something tells me you just picked gear for it's ilv without bothering with itemization, either. Of course if you legitimately can do that in a week, for decently itemized gear, without relying on loot luck + heavy titanforged luck, without spending 500k on crafted gear, you are welcome to write a guide for it and I'm sure people will be appreciative of it, me included.)

This is outrageous.

I just hit 865 with third relic on a char I hit 110 on 4 days ago. No guild help. Didn't spend 500k (spent about 25k), 2 decent tforges in LFR, and generosity of other players. 865 ilvl is better than 840 ilvl whatever itemization, however according to the icy veins guide I could be doing considerably worse.

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You clearly have 0 experience with alts Ammako, or just simple doing it all wrong.
Got my sixth alt to 875 in less then 5 days after dining lvl 110 (mage). The process:
Bought some cheap items from AH to get to hc dungeon level immediatly, then completed my order hall campaign up to the 5 4-hour long missions, started doing hc dungeons until RF EN was accessible, asked for the loots that people don't need, got to RF ToV level, ran a few mythic dungeons until i got RF NH ilvl, after that it was a piece of cake to go up to ilvl 860. That is enough gear to do EN, ToV and NH on normal difficulty. Done normal NH yesterday, have the 4 piece set bonus, Gul'dan trinket. No legendary yet sadly.

Not necessery to get boosted, done it on my own.

Edited by Luchen

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1 hour ago, Darthor said:

This is outrageous.

I just hit 865 with third relic on a char I hit 110 on 4 days ago. No guild help. Didn't spend 500k (spent about 25k), 2 decent tforges in LFR, and generosity of other players. 865 ilvl is better than 840 ilvl whatever itemization, however according to the icy veins guide I could be doing considerably worse.

So instead you'll just get outraged and not give any insight at all on how you do it...? This relies on being really lucky with loot, again...

Outrageous that I can't just snap my fingers and get incredible titanforged gear in LFR within 4 days of hitting 110 on all my alts? Generosity of other players is pretty much the same as a guilds giving you their loot but w/e.

But hey if you want to get outraged over someone not knowing how to reach 860 from fresh 110 within a week solo in a video game, be my guest. There are better things to get outraged about but that's just me.

1 hour ago, Luchen said:

You clearly have 0 experience with alts Ammako, or just simple doing it all wrong.
Got my sixth alt to 875 in less then 5 days after dining lvl 110 (mage). The process:
Bought some cheap items from AH to get to hc dungeon level immediatly, then completed my order hall campaign up to the 5 4-hour long missions, started doing hc dungeons until RF EN was accessible, asked for the loots that people don't need, got to RF ToV level, ran a few mythic dungeons until i got RF NH ilvl, after that it was a piece of cake to go up to ilvl 860. That is enough gear to do EN, ToV and NH on normal difficulty. Done normal NH yesterday, have the 4 piece set bonus, Gul'dan trinket. No legendary yet sadly.

Not necessery to get boosted, done it on my own.


This can be done, but relies on getting lucky enough to get all that loot. If you don't have the loot luck, and if other players don't have the loot luck/prefer getting Chaos Crystals over giving away their epics, you'll be stuck for longer.

Funny how that goes, I ask how it's done and turns out everyone relies on either guildies or random strangers giving them their loot...

You could reach 840 fairly easily within a few weeks, less depending on loot luck in Mythics, or you could boost yourself up a bit with crafted gear, at which point you can start receiving 860s from NH LFR... but unless you are insanely lucky you won't get a piece of decent loot off every single boss in one lockout and even if you did, that doesn't give you quite enough gear to get you to 860 (and some pieces in there don't have the best itemisation for all specs, either. So chances are you'll get pieces that you'd be better off not equipping.)

Realistically speaking you can expect it to take a couple weeks at least... did some people get really lucky with loot, and with people giving them their LFR loot, and manage to do it within a week? Maybe? Doesn't mean it's the norm.

(Mentioning that you did Normal NH yesterday and got 4pc + Gul'dan trinket isn't really relevant, unless you're telling me you did this within a week or two, which again brings us back to "you need to be really lucky or rely on other people giving you their loot to get there.")

Edited by Ammako

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It really just depends on how lucky you are with early LFR and wq rewards. I've had alts get to 870 in a week, others are still stuck in the 850s

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Just to add to the conversation I have to agree, my Rogue dinged 110 a week ago and she currently is 850 ilvl, that's not that high but that's with no lego's, 1 drop from NH lfr and only a handful of mythics. It's just super easy, honestly the hardest part in my opinion is if you don't want to spend gold then getting above 810 can be a bit rough if your unlucky.

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Ok, not to bring you down Ammako*, but gearing really IS supereasy. I would supposedly say that I'm quite seasoned in gearing alts and this is what I always do (solo) and I've done again this weekend - since gearing is too darn easy:

Yesterday I dinged my 12th (comletionist yes) 110 char (Rogue), which is now 848 ilvl with poor relic in one and not even unlocked the 3rd slot.
First thing I do, or actually I do it on beforehand is to craft whatever parts I can spare on my other alts (always limited by poor amounts of blood of sargeras due to too many alts geared :D). I have a JC and a LW which helps a bit. This to get me into HCs (810 cap) asap. While queueing up for HCs I continuously do WQs (which have more than enough generosity in itemization). WIthin the next few hours I'm in EN LFR. Wasn't lucky at all with drops but a few nice ppl were generous enough, since I asked nicely. Continued to do a few more WQs and voila you're into Trial of Valor LFR. Same story repeats itself. Off to do world boss, and more WQs. Then all of a sudden you're in Nighthold LFR. If you're lucky enough you'll be in the 840 range after that and ofc bring all your bonus-rolls for this. Less than a day spent in 110.
This is nothing about luck or anything, it's just plain strategy and gearing is extremely easy now. This ilvl won't get me into normal raids however but it will deffo get me into some mythics and there ya go - more loots. This even works as a DPS-class.

Now YOU on the other hand are talking about getting a tank and a healer up. You'll get into mythics grps waay easier than my DPS-toons did. SO don't worry and just do the stuff that's available and you'll be able to gear those alts of yours nice and easy and QUICK - SOLO, with no aid/boost from guildies etc.

 

PS. I still have the exact amount of gold I had when I dinged yesterday (so spent a little but also earned a little)

*edited when I realised it wasn't the TC that wrote the downside 

Edited by Maltharion

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20 hours ago, Ammako said:

This can be done, but relies on getting lucky enough to get all that loot. If you don't have the loot luck, and if other players don't have the loot luck/prefer getting Chaos Crystals over giving away their epics, you'll be stuck for longer.

....

Funny how that goes, I ask how it's done and turns out everyone relies on either guildies or random strangers giving them their loot...

You do understand that this is an MMORPG, not a single player game, right? Even so, this does not require you to do all that much work. World quests and emissary caches drop loot. Board missions give dungeon and raid quests. Your class hall gear can be upgraded. Spam Mythic plus 2 and 3 invites on Monday night when nobody cares. Target bonus rolls (you get three per week) on specific bosses that you need loot from. Do Karazhan. Do LFR. Do Heroics whenever there is cache for tanks or healers (not the caches drop gear, but they drop AP and you're doing another dungeon with a chance to warforge or titanforge.)

You just have to put in the time, and realistically, it doesn't take that long. get a world quest addon so you can filter gear drops, map out a route in a zone, fly to the start and go. twenty minutes to a half hour in each zone (at most, normally it only takes about ten to fifteen minutes.) Same with emissary quests, map out the four quickest quests in the zone and go. 

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I have a fulltime corporate job; so I'm not playing all day long.  Every alt I have (tanks/healers/dps) was able to get 860+ (through mostly solo content) within a few days of hitting 110.  Gear is not an issue...

 

I never buy gear.

 

Edit: Relics and Legendaries are the only obstacles!  :p

Edited by Ancalagon

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      We gotta hurry. We got spirits stuck in da Maw to rescue... for da Winter Queen.
      Hold on, $n. I got sometin' ta be talkin' ta ya about.
      I last heard you had gone somewhere with Bwonsamdi. Now you are here with these loa?
      Hey dere Winter Queen! Ol' Bwonsamdi can be explainin'... see, I be findin' out dat Mueh'zala be takin' ya loa away.
      So I be helpin' dis one find where dey be... deep in da Maw.
      ... Even if Ardenweald does not have the power to rebirth all spirits, they must all flow through here to try to be saved.
      I will take these three spirits into our care. And you will find your way out of my land, Bwonsamdi.
      Four spirits, if ya please.
      I thought I sensed something special about your spirit. You have a loa within you... waiting to be reborn.
      I cannot promise that you will survive... or what form of loa you will become. But I shall allow you a pod to be reborn.
      Life be full o' mysteries. I be learnin' ta embrace dem and see what happens next.
      Rezan be smarter dan I thought... but now dere be a new loa who be havin' a deal wit ol' Bwonsamdi. Heh heh heh...
      You are a part of the powerful Horde, a united group of disparate races seeking to carve their own path within Azeroth.
      Two weeks ago, a Horde expedition sent to explore an uncharted island in the Great Sea disappeared without a trace.
      A rescue mission led by Warlord Breka Grimaxe has set sail from Orgrimmar with you aboard.
      Your orcish blood thrives for adventure, and you seek to prove your strength and honor.
      You bear the curse of the Forsaken, returned from the grave. It is your choice what you do with this second chance at life.
      As a member of the wise and peaceful Tauren, you travel through Azeroth to preserve the balance of nature.
      The ferocity and pride of the trolls are known throughout Azeroth. You set off for adventure to prove yourself amongst the many troll heroes.
      You left the comforts of Silvermoon City to find power and greatness within Azeroth, like many blood elves before you.
      As a goblin, you know there's no fame to be made sitting at home. You set out for adventure, glory, and gold!
      It's up to you to find the missing expedition members and bring them home. For the Horde!
      What in the name of the Master?
      I humbly present... the Maw Walker.
      Maw Walker, I am aware of your urgent request for anima. Under normal circumstances, I would of course oblige.
      Sadly, you arrive in the midst of a violent rebellion. Our resources are stretched perilously thin.
      ...starving...
      ...and some, even defiant.
      We move. These monsters have my daughter.
      The Horde will crush you and your dragon beneath its feet!
      Mother... I tried stopping the ogres on my own, but I failed. I just don't have your raw strength to fight them.
      You have your own strength, Shuja. Do not try to be anyone but yourself. Now, tell me what's going on here.
      I understand. The ogres are using necromancy to raise a dragon from the dead.
      They need sacrifices like us to fuel their magic. They're about to start a ritual that --
      It has already begun. They're going to use the life force they've gathered to reanimate the dragon!
      Then we must move. Remember, when times are difficult, the Horde remains strong when we stay together.
      We're going to put a stop to these rituals before the ogres can complete them. Let's go.
      Earth Mother, guide my steps so we may flee this wicked place!
      The ogres and their vile servants have disrupted the balance of nature in this place!
      By me ancestors, ya be alive!
      Good job getting everyone out and blowing up that cave of spiders.
      Those spiders did not deserve to have their home destroyed.
      Returned for more, necromancer? I can do this all day.
      My paragon, you do not stand alone!
      Ah, you will work well.
      Thanikos, no!
      What... is happening...to me?
      No! No! NOOOOOOOO!!!
      Y-yes... master...
      A perfect reunion. Now please finish this matter, Thanikos.
      Magnificent. Bron's strength is my strength. Our strength!
      New Campaigns
       
      9.0 Shadowlands - Narrative Arc - Revendreth (ZTO) - Sire Denathrius may know the secrets to ending the anima drought. Venture into his realm of Revendreth to learn more.
      9.0 Shadowlands - Covenant Campaign - Revendreth (ZTO) - The road to redemption for Revendreth is a long one, and the Dark Prince of Sinfall is ready to walk it. He will need your help if he is to wrest control of Revendreth from the clutches of the Master and his loyalists.
      Bastion 9.0 Shadowlands - Narrative Arc - Bastion - GJC - TBD
      9.0 Shadowlands - Covenant Campaign - Maldraxxus (MDE) - TBD
      9.0 Shadowlands - Covenant Campaign - Ardenweald (KRB) - The groves of Ardenweald are dying. As each great celestial tree falls, the Winter Queen's desperation grows. The queen and her Court of Night will need your help to restore balance to Ardenweald.
      9.0 Shadowlands - Narrative Arc - Maldraxxus - SJC - TBD
      9.0 Shadowlands - Covenant Campaign - Bastion - GJC - TBD
      9.0 Shadowlands - Narrative Arc - Ardenweald (ZTO) - TBD
      New Currencies
       
      Progenitor Shard - TEST
      Phantasma - This extinguished strand of anima can be used to gain power within Torghast. Leaving Torghast will destroy all Phantasma.
      Freed Soul - With enough Freed Souls, you may be able to advance aspects of your Covenant Sanctum.
      Soul Ash - Soul Ash powers the Pyres of Creation.
      Enemy Damage - Dummy currency for Torghast UI
      Enemy Health - Dummy currency for Torghast UI
      Deaths - Dummy currency for Torghast UI
      Stygia - The byproduct of the violent destruction of a Soul within the Maw.
      Quest Experience - (Standard)
      Shadowlands PvP Rated
      Shadowlands PvP Unrated
      Covenant Anima - Placeholder Resource
      Shadowlands PvP Rated - Item Purchase - Use this to purchase Shadowlands Gladiator gear.
      Kyrian - Grants reputation with the Kyrian.
      Maldraxxus - Grants reputation with Maldraxxus.
      Ardenweald - Grants reputation with Ardenweald.
      Revendreth - Grants reputation with Revendreth.
      New Dungeon Bosses
       
      Tunk
      Ravnyr
      Boss 2
      Kin-Tara
      Oryphrion
      Boss 4
      Kryxis the Voracious
      Executor Tarvold
      Grand Proctor Beryllia
      General Kaal
      Kul'tarok
      Gorechop
      Warlord Boss
      Echelon
      Lord Chamberlain
      Boss 01
      Hungering Destroyer
      Boss 02
      Boss 03
      Boss 04
      Blightbone
      Amarth, The Reanimator
      Stichflesh
      Nalthor the Rimebinder
      An Affront of Challengers
      Mistcaller
      Tred'ova
      The Manastorms
      Hakkar, the Soulflayer
      Mueh'zala
      Ingra Maloch
      Bat Gargoyle
      Sludgefist
      Dealer G'exa
      Halkias, the Sin-Stained Goliath
      Kael'thas
      The High Priestess of Nathria
      Mordretha
      Broker Curator
      Lady Inerva Darkvein
      Sire Denathrius
      Nurgash Muckformed
      Oranomonos the Everbranching
      Mortanis
      Valinor
      Venthyr Nobility
      Ember Court
      Journal Encounter
       
      Echelon
      Kryxis the Voracious - Kryxis the Voracious sensed the anima stores deep within the Sanguine Depths, and his lust to consume this energy has driven him to madness. With the recent tear that has formed in Revendreth, Kryxis the Voracious has a found a way into these catacombs, and aims to drain every last drop of anima out of the subterranean storage house.
      Kul'tharok
      Hazak the Unfallen
      Amarth, The Reanimator - Amarth is the powerful, sadistic leader of the necromancers of Zolramus. He oversees the harvesting of corpses from atop his flying mount, the undead monstrosity Bonefang.
      Surgeon Stitchflesh - Surgeon Stitchflesh is the mastermind behind the grisly abominations that are deployed from the floating fortress of Zolramus. He bends to his task with maniacal fervor, crafting the flesh of fallen enemies into undead constructs to be used in Maldraxxus' wars.
      Bat Gargoyle - Lorem ipsum dolor sit amet, omnis ignota reformidans ius ad, cibo brute impedit te qui, stet sale forensibus usu no. Mel erat nonumy moderatius cu, enim nibh ne eos. Usu erant numquam aliquid eu, eum et facilisi adipisci assueverit, ad mei aliquip aperiam iudicabit. Dictas nostrud contentiones duo ut.
      Dredger Giant - Lorem ipsum dolor sit amet, omnis ignota reformidans ius ad, cibo brute impedit te qui, stet sale forensibus usu no. Mel erat nonumy moderatius cu, enim nibh ne eos. Usu erant numquam aliquid eu, eum et facilisi adipisci assueverit, ad mei aliquip aperiam iudicabit. Dictas nostrud contentiones duo ut.
      Blightbone - The corpulent mass of rotting flesh known as Blightbone was lovingly stitched together by Surgeon Stichflesh to lead the vanguard of the assault upon the Temple of Courage.
      Nalthor the Rimebinder - As a commander of the House of Rituals, the conniving Nalthor the Rimebinder leads the attack upon the unwitting kyran forces.
      An Affront of Challengers
      Dealer G'exa - Dealer G'exa is a cunning aquisitionist, wielding an array of magical contrivances that she has collected over the millennia. She relies on spatial manipulation to stay one step ahead of the innumerable enemies she's made in her dealings.
      Kin-Tara
      Ingra Maloch - Cursed to exist outside the cycle of Life and Death, the Drust now seek to circumvent their fate using Ardenweald's mechanisms of Rebirth. Their would-be conquest has found its way to Tirna Scithe, where Ingra Maloch and his followers use foul magic to subjugate the local inhabitants.
      Gorechop
      Mistcaller
      Doctor Ickus - Amidst the fallout from the slime eruption, the deranged Doctor Ickus continues his mad experiments with ooze.
      Stradama Margrave - Transformed due to the explosion that destroyed her house, Margrave Stradama is now the source of the plague that continues to ooze across Maldraxxus.
      Tred'ova
      Halkias, the Sin-Stained Goliath - A massive sin-stone golem with stained glass windows on all four sides, infused with sin and anima, unfortunately awakened by the Depraved Venthyr's machinations.
      General Kaal - General Kaal stands as one of Sire Denathrius's main generals overseeing his operations in Revendreth. Strong, agile and full of guile, General Kaal uses her agility and anima-infused nature to eliminate all who would stand against her master.
      Hakkar the Soulflayer[PH]
      The Manastorms
      Mueh'zala
      The High Priestess of NathriaWithin the Halls of Atonement, past the courtyard and gargoyles, is a church unlike any seen on Azeroth. A Venthyr Priestess presides over a congregation of spirits, spreading the dark word of the Nathrian religion.
      Paragon of Loyalty
      Lord Chamberlain
      Oryphrion[PH] - Oryphrion is the firepower in the Paragon of Loyalty's vanguard. The Dark Colossus has dominated the invasion into the city with their Anima fueled artillery, and now fiercely defends the font of power before the Archon's seat.
      Executor Tarvold - The depraved warden of the Sanguine Depths, Executor Tarvold, takes sick pleasure in tormenting the prisoners here. Freeing the prisoners of their sins and their anima.
      Ventunax - A Dark Kyrian construct, powered by Anima and honed to a razor edge. The Praetorian's movements are so quick she can seem to disappear before players' eyes, appearing behind them or in cover, and can cut through the air such that she generates tornados in her wake.
      Mordretha, the Endless Empress
      Broker Curator - Lorem ipsum dolor sit amet, omnis ignota reformidans ius ad, cibo brute impedit te qui, stet sale forensibus usu no. Mel erat nonumy moderatius cu, enim nibh ne eos. Usu erant numquam aliquid eu, eum et facilisi adipisci assueverit, ad mei aliquip aperiam iudicabit. Dictas nostrud contentiones duo ut.
      Globgrog - A monstrosity formed from the fallout of the destruction of the Plague House.
      Lady Inerva Darkvein[NYI]
      Grand Proctor Beryllia - Grand Proctor Beryllia has spent an eternity studying the flows of anima in Revendreth. Her skill and knowledge has been put to the test learning about a very curious prisoner deep within the Sanguine Depths, the naaru Z'rali.
      Kael'thas
      Domina Venomblade - A vile and sinister figure of the House of Many Eyes who fought her way to the source of the Plaguefall.
      Sire Denathrius
      New Factions
       
      9.0 Maldraxxus - Abominations
      9.0 Maldraxxus - Lich
      9.0 Maldraxxus - Warriors
      Kyrian
      Dark Kyrian
      9.0 Maldraxxus - End Game
      Stone Legion
      Sinfall - Revendreth
      Court of Harvesters - Revendreth
      Shadowlands
      Night Fae - Ardenweald
      Maw Broker
      Torghast - Guard
      Torghast - Prisoner
      New Titles
       
      Pilgrim %s the Mallet Bearer
      %s, As Themselves%s
      %s the Cryptkeeper
      Mounts
       
      PH Gargon - PH
      PH Epic Gargon - PH
      PH Phalynx - PH
      PH Epic Phalynx - PH
      PH Runestag - PH
      PH Epic Runestag - PH
      PH Shadehound - PH
      PH Gorm - PH
      PH Horned Horse - PH
      PH Horned Horse - PH
      Gilded Prowler - Unparalleled apex predator of Bastion, this mighty larion has trained since birth to carry its rider across the Shadowlands.
      PH Devourer Mite - PH
      PH Dredbat - PH
      PH Maldraxxus Chimaera - PH
      PH Moth - PH
      PH Death Roc - PH
      Vicious War Spider - PH
      Vicious War Spider - PH
      Scenarios
       
      Torghast, Tower of the Damned
      Plane of Torment
      The Master of Lies
      Darkmaul Citadel
      The Blade of the Primus
      The Path of Totality
      Recovering Tyrande Whisperwind
      Sanguine Depths
      Sanguine Depths
      Sanguine Depths
      The Greater Good
      The Ember Court
      Assault on the House of Rituals
      The Necrotic Wake
      Spires of Ascension
      Spires of Ascension
      Halls of Atonement
      Halls of Atonement
      Halls of Atonement
      The Necrotic Wake
      The Necrotic Wake
      Scenario Steps
       
      Torghast, Tower of the Damned
      Ascend the Tower - The higher you climb, the more dangerous the enemies... but the more lucrative the rewards. Be cautious: too many deaths may awaken the Tarragrue!
      Hurry Up! Your deaths have attracted the Tarragrue! Get to the next floor before he does!
      Save the Prisoner - Save the Kyrian Prisoner before their soul is drained!
      Powerful Foe - Defeat the powerful foe!
      Plane of Torment
      Investigate the Town Hall
      Defeat the Monstrosity
      Defeat the Deprivator
      Take the Anima Stream
      Find the Fragment of Jaina
      Free the Fragment of Jaina
      The Master of Lies
      Awaken the Army - Awaken stoneborn who are loyal to Prince Renathal.
      Rally at Dominance Gate - Meet Prince Renathal and your allies at Dominance Gate.
      The Stone Legion Gauntlet - Reach the far side of Dominance Gate.
      General of the Stone Legion - Defeat General Kaal
      To Dam the Damned - Disable Anima Diverters
      The Master - Confront Sire Denathrius.
      The Blade of the Primus
      Where the Pieces Fall - Break through the upper terrace
      Heir to the Primus - Assist Bonesmeith Heirmir.
      Unleash the Helhounds! - Free beasts of war.
      The Highlord and the Lady - Regroup with the forces of Alexandros and Baroness Vashj.
      Courage Guide Thy Blade - Escape the House of the Chosen.
      Caustic Chemistry - Assist with Marileth's 'testing'.
      Together, We Ride! Defend the Sanctum.
      When One Door Closes... Defeat Margrave Krexus.
      The Path of Totality
      A Lost Cause - Investigate the memory.
      A Desperate Gambit - Find the next memory.
      A Peace Made - Find the next memory.
      A Parting of Ways - Find the next memory.
      A Sacrifice Paid - Find the next memory.
      A Moon's Death - Relive the last moments of the Night Warrior.
      Recovering Tyrande Whisperwind
      Find Tyrande Whisperwind - Search Torghast for Tyrande Whisperind
      Fend off Maw Warriors - Aid Tyrande in defeating Maw Assassins
      Keep up with Tyrande Whisperwind - Tyrande is not stopping. Try to keep up with her.
      Defeat Maw Ambushers - Tyrande charged ahead. Deal with the incoming Maw minions!
      Catch up with Tyrande - Tyrande is up ahead, try to catch up with her!
      Find an alternate route to Tyrande - Tyrande has pushed forward. Find another way to catch up with her.
      Defeat Maw Monstrosity - Skuld stands in your way!
      Catch up with Tyrande - Tyrande must be up ahead. Find her!
      Defeat the Tortured Shade - The Maw has created an amalgam of tortured night elf souls. Help Tyrande fight them off.
      The Greater Good
      One Small Step - Push forward into the Citadel of Loyalty.
      No Doubt - Clear the Courtyard.
      Dark Machinations - Defeat Petris and Phaedra.
      Attack of Opportunity - Push forward to the Truthbringer.
      An Old Friend - Stop the Forsworn from activating the Truthbringer.
      Follow the Path - Take the gateway to the Temple.
      In Darkness' Domain - Confront Lysonia.
      A Clever Ploy - Rally to Elysian Hold's defense!
      The Greater Good - Defeat Lysonia once and for all.
      The Ember Court
      Opening Ceremony - Welcome guests and instruct your staff.
      Refreshments - Attend Tubbins's tea party and ensure your guests enjoy it.
      Party Crashers! - Repel the invaders attacking the Ember Court.
      Entertainment - Ensure your guests have everything they need. Then, speak with Prince Renathal when you are done with entertainment.
      Closing Ceremony - Ensure your guests are as happy. Then, speak with Prince Renathal when you're ready to accept tribute.
      Tribute - Collect the tribute left by your guests.
      An Unwelcome Guest - Your hasty defeat of the party crashers attracted a powerful and unwelcome guest.
      Refreshments - Ensure your guests have fun with the divine desserts.
      Refreshments (Maldraxxus) - Take a risk and enjoy the samplings of wild fungi.
      Refreshments (TBD)
      No Refreshments - Hopefully your guests won't be too disappointed.
      Entertainment (Zoo)
      Entertainment (Band)
      Entertainment (TBD)
      No Entertainment - Hopefully your guests won't bee too disappointed.
      Assault on the House of Rituals
      Into the Breach - Clear the way into the House of Rituals Fortress.
      The Finale Lesson of Baroness Ninadar - Defeat Baroness Ninadar
      The Prime Arcanum - Stop the Ritual at the Prime Arcanum.
      Confronting the Margrave - Confront Margrave Sin'dane about Kel'Thuzad's treachery.
      The Third Fall of Kel'Thuzad - End Kel'Thuzad's manipulations in Maldraxxus.
      The Maldraxxian Armistice - Witness the First Maldraxxian Armistice.
      The Strength of Maldracite - Secure the Halls of Rites.
      The Prime Arcanum - Kill the Ossium Horror.
      Halls of Atonement
      Defeat the Lord Chamberlain and restore order to the Halls of Atonement in Revendreth.
      Latest Shadowlands News
      A New Leveling Experience in Shadowlands Hunter Stable Size Increased in Shadowlands Shadowlands Class Changes All Covenant Class Abilities Shadowlands Developer Update PvP Vendors Return in Shadowlands The first dataminable Shadowlands Alpha build is here!
    • By Starym
      With only 2 days having passed since Blizzard announced the first pass of the Covenant abilities we'll be getting in Shadowlands, they've already become the most controversial feature of the new expansion. The WoW community is up in arms about the class-specific abilities in particular, with a big concern relating to the announced difficult re-specing of your Covenant choice.
      Players are reacting so strongly to this announcement in part due to the issues already experienced in Battle for Azeroth, with the Azerite system being maligned since the BfA beta, the huge alt un-friendlyness of Essences etc, so one of the major features of Shadowlands now also having problems is making people scared the system won't be fixed before late into the new expansion as well, so they're being very vocal about it.
      There have already been dozens and dozens of reddit posts on the matter, ranging from players just begging Blizzard not to lock the new abilities to Covenants, raging about the repeating of BfA mistakes, many coming up with better solutions to how the abilities should be handled, and even a few defending the system. There have been locked threads, deleted comments and a whole lot of work for the r/wow mods, as the community is getting pretty combative on the subject. Here are a few of those threads so we get a better idea of what's going on (apologies for some of the bigger posts):

      Then we move on to the more constructive posts, detailing how exactly the system should be fixed, but almost everyone is in agreement that the class abilities should be separate from your Covenant choice, or that respecing a Covenant should be extremely simple:
      And finally, we do actually have a few players that are standing behind the decision to lock these abilities behind Covenant selection, with the main argument being that it fosters meaningful player choice:
      And so only a few days after the announcement, the community is pretty upset at one of the main features of the new expansion, with the vast majority being against the class-specific abilities being tied to Covenants and the fact that it will be difficult/take a lot of effort to respec them. The simplest solution here does seem to be simply making Covenants easily swappable, but that would remove the significance of your choice of Covenant almost entirely. Making the abilities themselves not part of Covenants at all is also a good option, but that would relegate the Covenants to simple cosmetic choices, and Blizzard seems to want more from them than that.
      Will Blizzard respond to this in time? Or will we have another BfA situation where one of the core systems is constantly complained about throughout the entire expansion? It's very early in the Shadowlands lifespan (well, technically it hasn't even been born yet), so there's time to fine-tune these decisions, let's just hope Blizzard learned some lessons from BfA.
    • By Stan
      Blizzard is significantly increasing the Hunter stable size in WoW Shadowlands.
      Hunters will be finally able to hold more pets at a time as Blizzard announced their plans to significantly increase the stable size to hold more companions come Shadowlands.
      (Source)
      General Changes
      Arcane Shot, Eyes of the Beast, Hunter’s Mark, Kill Shot, Scare Beast, and Tranquilizing Shot will be available for all Hunters to use regardless of their active specialization.
      To prepare for the fight ahead, all Hunters will have their stable size significantly increased to hold many companions including the new creatures they discover and tame in the ethereal wilds of the Shadowlands.
      To find out more about Class changes in Shadowlands, check out the official blog post.
      Latest Shadowlands News
      A New Leveling Experience in Shadowlands Shadowlands Class Changes All Covenant Class Abilities Shadowlands Developer Update PvP Vendors Return in Shadowlands
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