Midwinter Interview on Quitting HC Raiding

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Midwinter talk about why they decided to stop harcore raiding, which Legion system were the most troubling and more. have another interview with one of the top raiding guilds, but this time the topic isn't quite as triumphant as their previous Exorsus one. As you may already know, four top guilds (From Scratch, Danish Terrace, Midwinter and SNF) quit hardcore progress raiding after Nighthold and the top raiding community in general has been complaining about the AP and legendary systems for quite a while now, seeing as how it very negatively impacts their raiders and is making it harder and harder to keep a solid and well-equipped roster alive. Even the very top, guilds like Exorsus, Serenity and Method have had roster issues lately, and it may affect the race in Tomb of Sargeras as well. Two Midwinter members talked about the situation and how it impacted their guild specifically and here are a few highlights. Also worth noting is that raiders from Midwinter and SNF that wanted to continue HC raiding formed a new guild, Solace.

What was THE worst thing about progress in Legion?

Kaowa: The worst thing about progress in Legion is being locked to one spec (mostly as a pure dps) by AP and by legendary items, and in a similar vein, having non-existent talent choices within each spec. The most fun for me during progression, is constantly re-evaluating my choice of spec and talents to better cater to an encounter's demands. The class systems of Legion have all but completely removed that element of the gameplay.

Euphoneous: Farming AP. I had no plans to raid in Legion because I had just started law school but changed my mind about raiding after ToV. Coming back to the game, while behind on AK, and having to farm the AP to get to 54 traits was a truly miserable experience. I’ll probably never step foot in Maw again.

How would you fix these problems if you worked at Blizzard?

Kaowa: For artifacts, make AP apply to all artifacts instead of just one.
The legendary system could be taken a lot of directions but I think drastic changes are needed one way or another - the simplest and most fun solution would probably be to *significantly* increase the drop rates.
There's no simple solution for the talents themselves. They're just going to have to keep iterating until every row across the 36 specs presents an impactful trade-off.

If Tomb of Sargeras wasn’t coming that soon would you change your minds?

Kaowa:: It doesn't matter to me, but I will say the pace of the Legion instances to this point has been too fast for my taste.

Euphoneous: Nope. The time requirement each day/week is just way too high for me personally.

What is the minimum that would have to be changed in the game to make you come back?

Kaowa: For me to re-enter competitive progression, I would need there to be no more than three progression instances per year with no fewer than three months separating any two instances. Furthermore, I would need the "buy-in" for a competitively geared roster (i.e. time spent outside of progression doing farm raids, AP grinding, alts for splits, etc...) require no more than 20 hours a week per raider.

Euphoneous: Reduce the amount of time everyone has to play to keep your main and alts relevant. Add some sort of system where you can choose which legendaries you receive. Drop a shard and let us go to a vendor!


Check out the full interview over at

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About the AP thing, I agree with how they put it, with a bit more explanation:


The problem here is that a specialization's power is connected directly to the artifact level/power that the specialization has. And this complicates a lot of things.


When you look back, the first level of "power" is the character, i.e. a level 60 character is more favored than a level 50 character. Back in the day, it was also considered a major issue to have different sets of gears, not just for roles, but also for encounters (Resistance gear in Vanilla).


Blizzard agreed and started streamlining these "power" issues, one stat to cover a few (In the end, it was decided that Stamina was simply the way to go to offer toughness across the board for all encounters)


Next up, was the issue with dual specialization (wotlk) (It was made easier to switch) but then you still often had gear for the different specializations. If you were a Warrior, you wanted "Defense rating" as a tank to make yourself crit immune but is entirely undesirable for a dps spec.


Blizzard agreed again, and decided to make tanks crit immune baseline (char level + 3 (Raid bosses)), removed other defensive stats as well (Such as parry) so things like crit rating is both defensively (for tanks) useful but still useful for DPS as an offensive stat.


The entire problem was almost solved in MoP, with the exclusion of some expertise and hit rating issues (Solved in WoD, at the cost of losing reforging).


Now in legion, these extra complications have arisen once again. Gear is dependant on the roles (Artifacts DEFINE your power) but also again on gear (Good tank legendaries are not great dps legendaries, and at the cutting edge level raiding, every 0.1% counts).



So while WoD almost nailed it on the head as to make all previous problems disappear, this initially seemingly awesome feature (leveling artifacts! Powerful legendaries!) introduced in Legion, ends up being a problem because, not having them exactly right means you cannot perform as well as you _could_ if they were.


And then comes the point where people feel forced to keep pushing themselves so they _do_ end up with a max level artifact and _do_ eventually get the legendaries they need. And this causes people to burn out. (i.e. "Euphoneous:  I'll probably never step foot in Maw again."



Don't get me wrong, I think the idea of artifacts and legendaries is amazing. Being able to become better and better is an addicting mechanic. But perhaps for Mythic raiding, artifacts should always be maxed out and you get no legendary effects. (And it is scaled down to an epic ilvl). Something has to be done for cutting edge content, and my suggestion just now probably isn't the best option, but it is fair.

Edited by Yridaa
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It still really bugs me how they insist on making WQ rewards non-loot spec dependent citing "it'll probably encourage people to try out other specs" but everything else in the game heavily punishes re-speccing. :/

I don't agree with significantly increasing drop rates for legendaries though, what they should do instead (as suggested by a lot of people already) is literally let us target specific legendaries, no matter the circumstances, so you can guarantee your first is your BiS (and second your next best.) At the current rates getting your first two isn't -too- bad, it's just that since you can't guarantee getting your best ones, it often just takes forever to get your best ones, and you're behind everybody until you get there.

Personally I think the rarity of legendaries is fun in a way, I love just getting this super rare piece of loot when I don't expect it, the problem is just that so many legendaries are complete crap and really don't compete with the best ones. Honestly I don't know if they even tried to balance them, did they really think healing yourself for 3% per second while tunneling could compete with 35% CD reduction on your main dps CD? Or something which can make your main damaging ability deal 200% increased damage?

Significantly increasing the drop rates? Either it'll still be too low and people will continue complaining about it, or it'll be nearly guaranteed and then what's the point? It kills the fun of getting a super rare drop, you might as well can the idea and bake the effects into the spec itself instead (looking at you, 2 charges on Dire Beast.) Some of the effects could just be default behavior of the class, while some others could have been artifact traits. For example, I have a trait which increases my critical hit damage by 50% during Trueshot. This is the kind of thing that would be pretty good as an on-equip on a legendary, but they were nice enough to just give it to us as an artifact trait instead. A lot of current legendaries could really use that treatment.

21 minutes ago, Yridaa said:

Now in legion, these extra complications have arisen once again. Gear is dependant on the roles (Artifacts DEFINE your power) but also again on gear (Good tank legendaries are not great dps legendaries, and at the cutting edge level raiding, every 0.1% counts).

Oh yeah you reminded me of another point I wanted to make too. Legendaries should be like tier sets, have legendaries be spec-independent and their on-equip effect change with your spec, so you have better freedom to play another spec without being required to spend even more time trying to get 2 decent legendaries for it.

As for AP, their suggestion of AP applying to all artifacts for your class is great and has been suggested many times, too bad Blizzard will never accept that it's a good idea and actually do it though. They balanced Nighthold around 54 because that's where top guilds were at the time and that was a terrible move... it just requires everyone to do some really crazy things to catch up. They should have instead disabled its effects for the first month or two so that people realize it's not mandatory and don't burn themselves out doing it.

The current AK levels make getting to 34 traits relatively easy if you'd fallen behind but they don't help as much for the final 20... so I feel like Blizzard may have originally intended for us to get to 34 then work our way to 54 at our own pace. If Artifact Knowledge went up to 30-35 from the get go with much higher multipliers, the grind to 54 as a top guild wouldn't have been as bad.

Edited by Ammako
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59 minutes ago, durdyenglish said:

Draenor: Content is too slow, not enough to do!

Legion: Content too fast, too much to do!

Seems like people just want to complain.

That, or there's a middle ground that would work. The Legion complaints might be a bit premature, but if you're arguing Draenor had enough content...

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I think the situation is not so bad as they describe it, at least for most of players. For Hc gaming balance is the key, and at blizzard they know what I am talking about, I was a sc/bw player. In a perfectly balanced game what makes the difference is the player skill.
So rng with legendary items makes perfect balance impossible, I do not have the solution and I am sure it's not easy.

But that's a problem for top 50 guilds, for the rest of us this kind of system is cool, if u don't get bis legendaries u need to push yourself in other ways, I become a better player because I got only utilities. The truth is everyone will complain until we have bis legendaries.

So for sure they need to balance hc raiding but what I don't like is hc guild pug, for most of ppl progression is about hc (old normal) and guilds pug overgeared ppl to skip boss mechanics and that makes the game silly removing all the strategy part from raiding.

This means that now for most of ppl skill is undervalued and boost and luck > all

Also M+ has to be fixed, I cannot get 900+ gear while I've just cleared hc normal, raid progression and m+ progression has to be balanced between them because overgearing raid content it is not fun at all and a lot of ppl cannot or they don't want to do M raid especially when there is a lot of game play differences due to overgearing hc.

Most of the time after some wipes ppl start to saying there not enough dps/hps and that's not true, the fun part is maximizing dps hps and manage damage with strategy and skill, now is just pew pew pew most of the times

Edited by umano
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In previous expansions, legendaries were worked/quested towards.  You KNEW what you were going to achieve.  Whereas the wonder and surprise during the acquisition of the same today are quite the jolt of joy, the fct that the result is pure RNG takes it all away, UNLESS you luck out and nail a BiS item for your preferred spec.

Return the choice to the players, and streamline the legendaries so each one is viable in each spec. Increase the time spent to acquire them accordingly. Taking paladins for example, perhaps your belt is BiS for Ret, yet not so much for Prot/Holy, but it still has spec relevant abilities so it's not wasted and the whole "loot spec" issues is less of a thing.

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I wonder what would've happened if there was a daily/weekly cap on Artifact Power + catch-up mechanics. This could have staggered most of the farming and allow some casual players, secondary specs and alts to not be left behind. Not having a cap on progression causes competitive players to try farming it ASAP at the start of the expansion, causing burnouts and alt-killing.

I think that the old currency systems were a good thing.

The Justice/Valor systems incentives higher tier players to do heroics with lower tiered players just to reach the cap. They could've used the justice/valor gear upgrade system from WoD to decrease the amount of frustration people get from not getting a "Warforged/Titanforged" piece of the gear. It was also a currency to use to buy transmog/heirloom gear.

Blizzard's original reason for the Warforge system was an incentive for higher tiered players to queue Normal/Heroics, and still "maybe" get something out of it. RIP.

The Honor/Conquest currency systems gave PvP players an incentive to keep playing, if you have farmed to Prestige cap, you have no reason to keep on playing except the ladder. Players are farming PvE since the progression systems there is so much better than PvP.

I feel that if you have reached max traits on an artifact, you should have all the legendaries for that spec. Since its like 500 Maw of Souls (Mythic+ level 5-9) runs.

They should implement a "First time completion"  weekly AP reward for each mythic dungeon level, and reduce the amount of AP received from consecutive runs of the same dungeon / lower levels.

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9 hours ago, durdyenglish said:

Draenor: Content is too slow, not enough to do!

Legion: Content too fast, too much to do!

Seems like people just want to complain.

Content is not to fast now. its simple as that...these people push themselves too the limit maxing out around 3 toons each. That isn't content. EN lasted long enough... ToV was short but no one cared about that raid it seems and NH just came out. 

I play one spec....have had 54 for god knows how long and find it hard to find something in game to do. 

if there was no AP grind/legendary system and the end game was like every other xpac these people would be having a ball.  Content release would be perfect for them. 

The issue isnt the content release...its the burn out from doing the same thing over and over and over and over and over and over...that doesn't sound like content to me. 

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9 hours ago, durdyenglish said:

Draenor: Content is too slow, not enough to do!

Legion: Content too fast, too much to do!

Seems like people just want to complain.

welcome to the blizzard fanbase XD

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1 hour ago, Archimage said:

I wonder what would've happened if there was a daily/weekly cap on Artifact Power + catch-up mechanics. This could have staggered most of the farming and allow some casual players, secondary specs and alts to not be left behind. Not having a cap on progression causes competitive players to try farming it ASAP at the start of the expansion, causing burnouts and alt-killing.

They should have made it work like the Conquest system, tbh.

They said if they just had a hard weekly cap like Valor, it would make people feel like they -need- to get to that cap every week otherwise they are behind everyone else and literally can't catch up. I agree with that, but then there's the issue of people rushing to grind it super hard, making it so everyone else needs to also grind super hard if they want to be on their level.

Afaik Conquest had a weekly cap too, except your cap for the next week increased if you didn't meet the cap the previous week. If they re-used that system, you could've had a hard limit on the amount of AP you can get per week, but still be able to catch up to other people if you didn't cap it every week.

38 minutes ago, demonardvark said:

welcome to the blizzard fanbase XD

If that wasn't a poor strawman, maybe.

Edited by Ammako

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4 minutes ago, Ammako said:

If that wasn't a poor strawman, maybe.

plus one internet for great logical fallacy knowledge

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Perhaps make an AP token that is BoA that you can purchase with Nethershards? Not much of a permanent solution to anything but just an idea I guess

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I guess that would depend on how fast you can farm Nethershards, and how much AP said token would give.

This would only really help for alts though, for which AP is probably the least of your worries (you can reliably farm AP, but you can't reliably farm BiS gear and legendaries.) I think the main complaint here was for changing specs on one character, where having AP items apply to all artifacts rather than only your currently-equipped one would be a better solution imo.

You can already get an alt to max AK relatively easily anyway, if you were gonna farm a BoA AP item on your main because your alt needs AP you might as well just play your alt directly. :p

Edited by Ammako

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so, what was wrong with the old duel spec system?


I really enjoyed having ability to run both a single target dps / aoe spec, or a tank/dps specs, or heals/dps specs....and be able to pretty much change on the fly as needed as long as you were not in combat.

Attach AP to the character not the specific weapon so if you are 54 trait, you are 54 trait...regardless of spec.

Just go ahead and do away with the relic system, and overhaul the traits to reattach the power lost, allow 3 extra training slots at the top of the weapon you could assign to whichever traits you wanted to bump...same as it is now, but make them purchasable via AP so that as the AP is attached to character now, and not specific weapon as you spec swap, each weapon has the points allocated as you saw fit for that specific spec.... kinda hard to explain what I mean, hopefully you understand...


Remove all legendaries in the game, refund tokens in their place, allow tokens to be handed in for the legendary of your choice based on current spec at time of purchase.

I have the top 5 BiS legendaries for my class, they dropped in order of usefulness and I'm a VERY lucky man, but after the first 2, the other 3 are useless.... however because I'm so invested in that spec, I can not feasibly run in another spec to generate legendary drops for my off specs... I'd MUCH rather have the 2 BiS items for an off spec than I would have #3 #4 and #5 sitting in my bags, doomed to never see the light of day.... its just a comic tragedy.

Raid drop items should be set at a specific Ilevel, and should be the best gear in the game without question, however to fill in some of the holes and help alts and off specs along, the random world drop items, non specific dungeon drops and just non " named " loot should be tokens redeemable for item of your choice of suffixes so that if you end up with a helm token you can choose quickblade, flashfire, etc etc as your spec long as they max level below raid content Ilevel, this would serve to get folks moved from " grinding " to Raiding and running Dungeons for the joy it brings and eventually working up into class sets.



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My idea - Legendaries 'researched' at your AK vendor.

Start "researching" at 110 (youre researching the dang weapon, doesnt seem far fetched to research 'lesser' legendaries), and whenever that RNG rolls your way - you get whatever you're 'researching' completed at your library?

Still RNG - blizz happy

Get what you want - Players happy

Has "lore" behind it - Makes some semblance of sense for everyone

Heart reax only, plz

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I feel like there is a bit of player responsibility that has to be owned up to when it comes to the Mythic race. Players ultimately make the choice at which pace they're going to consume this content. While I understand that these days there exists more incentive than just bragging rights ($$$$), I don't feel like Blizzard is ultimately responsible for people blowing themselves out. That, to me, feels like people devouring their pizza ASAP, then complaining that Pizza Hut didn't make the pizza big enough.

Now, I absolutely detest both the Artifact and Legendary systems as they currently stand. The gap between haves and have-nots is absolutely asinine. How Blizzard could let something that allowed so much disparity between players go live when they have bent over backwards to reduce what they perceived as unfair advantages seems like they not only dropped the ball, but also kicked it out of their own end zone. Similarly, both are borderline crippling for changing specs.

Unless this took a turn they just could not, didn't foresee (and I seriously doubt they couldn't see this coming after Alpha and Beta), it seems like Blizzard put out a completely messed up system for two of the most key features directly affecting players, and what's worse is that they continue to defend their bad choices instead of making obvious quality of life changes (legendaries shift specs like tier gear) and AP counting for all specs. They don't seem to grasp that some legendaries just outshine others, and instead of making meaningful changes, they make very minor incremental ones that only slightly close the gap. For example, I just don't see any legendary overtaking Anger of the Half-Giants for Havoc Demon Hunters, unless they alter things with the class itself, or continue to pile it onto tier gear.

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I'm sure alot of people will disagree with me but...

As someone who started playing this game during vanilla, and has played a few expansions since then, I feel that players just want everything handed to them.  Back in vanilla, there was no dual spec, you couldn't change your talents on the fly, you were geared and spec'd what you were geared and spec'd for.  I really liked that.  I liked that each character had a specific purpose and role in a group/raid whereas now it seems like there is way too much interchangeability.  I understand that this makes groups easier to form and actually helps players who don't want to invest as much time for serious gameplay, but back then you earned everything in your specialization.

The same goes for AP, AK, relics, and legendaries.  Even set gear changes bonuses with your spec now...  I like the idea that if you want to be one of the top Arms Warriors, you need to invest time into that spec to farm the AP and relics.  Oh, now you want to play Fury?  Well guess what, your back to square one, its part of the game.  Why would it make sense to switch specs and have the same gear, iLvl, AP, relics, etc.  If you get rid of AP farm, and make relics interchangeable or whatever, then as soon as you peak in one spec, you essentially peak in all your specs?  People used to switch whole gear sets out for different specs, now most people just need to swap a weapon, swap their talents, and they are a completely different character.  

I'm all for people wanting to play different spec's and classes, but they are just that, different specs and classes.  You should have to invest time into reaching a top level game play in every spec/char you choose to play.  I mean at what point will Blizz just merge all your characters into one, letting you swap your class in "rested areas".  You wont have to level more than 1 char anymore, they can just make your set gear change with your class as well as your spec?  The game will get so dumb, it's already to the point that people re-roll characters just to get better legendaries and stuff like that.

Maybe my earlier days of playing EQ have just made me to accustomed to grinding, but I don't think Blizz needs to make the game any easier to level/gear/AP/etc.  On another note, I DO think that the legendaries should be balanced so its not as big of a hit to RNG a horrible legendary for your class.  Every legendary for your class should be BiS, and if you have more than 2, you should have to pick which ones you prefer for your spec/situation.

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      With the update to Ulduar difficulty, the following changes have been made to Achievements that are obtainable in Ulduar: All existing 10-player and 25-player Ulduar Achievements have been moved to the Legacy -> Raids tab. New Achievements have been added to the Dungeons & Raids -> Lich King Raid tab. Anyone who earned either the 10- or 25-player versions of these Achievements should receive the new Achievement upon logging in. The new Glory of the Ulduar Raider Achievement should now award both the Reins of the Rusted Proto-Drake and the Reins of the Ironbound Proto-Drake mounts. CLASSES
      Touch of the Grave (Undead Racial) damage increased by 25% for Undead Death Knights, Hunters, Monks, Rogues, and Warriors. Hunter Beast Mastery Cobra Shot (Rank 1) damage reduced by 50%, and cost increased to 50 Focus (was 40). Cobra Shot (Rank 2), learned at level 3, reduces cost by 10 Focus. Cobra Shot (Rank 3), learned at level 52, now increases damage by 100%. Survival Raptor Strike (Rank 1) damage reduced by 29%. Raptor Strike (Rank 2), learned at level 52, now increases damage by 40%. Monk Windwalker Blackout Kick now costs 3 Chi (was 1) when it is learned at level 3. The Chi cost is reduced to 2 with an upgrade at Level 12, and reduced to 1 Chi with another upgrade at Level 22. Windwalker, Misweaver Rising Sun Kick (Rank 1) damage reduced by 41%. Rising Sun Kick (Rank 2), learned at level 36, now increases damage by 70. Priest Discipline, Holy Smite (Rank 1) damage reduced by 33%. Smite (Rank 2), learned at level 16, now increases damage by 50%. Rogue Shroud of Concealment should now properly apply to Hati in addition to your party’s Hunter’s normal pet. Assassination Sinister Strike damage increased by 30%. Shaman Liquid Magma Totem, Healing Stream Totem, and Healing Tide Totem slightly changed to inherit stats properly. Warlock Affliction Shadow Bolt damage increased by 100%. Warrior Arms Mortal Strike (Rank 1) damage reduced by 38%. Mortal Strike (Rank 2), learned at level 38, now increases damage by 60%. Slam (Rank 1) damage reduced by 38%. Slam (Rank 2), learned at level 38, now increases damage by 60%. Developers’ notes: All damage changes to class abilities listed above are for low-level balance, and are neutral at level 110. DUNGEONS
      All dungeons now reward Personal Loot. ITEMS
      Uncommon, Rare, and Epic quality items now have the same potential item budget at every item level. Weapon melee (white) damage is now the same for uncommon, rare, and epic weapons at all item levels. Developers’ notes: This changes the power of lower item level weapons and armor to modern standards; all items above item level 463 have always functioned this way. TOYS
      A few toys that cause players other than the caster to take involuntary action (such as the Piccolo of the Flaming Fire or Tickle Totem) no longer function on targets outside the instigator’s party or raid group. The Neural Silencer is also more effective against several of these toys. Fixed a bug that caused player characters to not look into their S.E.L.F.I.E. cameras directly. USER INTERFACE
      Accounts protected by an Authenticator and Blizzard SMS Protect gain four extra backpack slots.
    • By Stan

      The release date of Patch 7.3.5 draws close and our content hub contains all necessary information to guide you through it.
      The latest information about Legion's final content patch.
      Patch 7.3.5 is Legion's last content patch. The most prominent features are zone scaling, Ulduar Timewalking and the Seething Shore battleground.
      Update: (January 15)
      Patch 7.3.5 goes live this week. Here are the official patch notes.
      Patch 7.3.5 Release Date Speculation
      Ruby Qiraji Resonating Crystal and Sapphire Qiraji Resonating Crystal are new Qiraji mounts that have been added to the game in Patch 7.3.5. They will be available only during Call of the Scarab micro-holiday. Call of the Scarab is scheduled for January 21, 2018, so Patch 7.3.5 should go live before the event.
      Possible Release Dates
      Extended maintenance is scheduled for this week. We'll update this hub with additional information as they become available (official patch notes, background download, etc.)
      January 2 January 9 January 16 New Qiraji Mounts (Call of the Scarab Micro-Holiday)

      Allied Races
      Patch 7.3.5 contains files for Allied Races, giving Blizzard the opportunity to enable them at any time after the patch goes live. During PTR testing, we looked at unlock requirements, special Heritage Armor, racials, tabards, and unlock scenarios. Four Allied Races will be available before Battle for Azeroth launches. Dark Iron Dwarves and Zandalari Trolls are gated behind the new expansion's campaign. We still have no information about their class options, but in a Q/A, Blizzard mentioned they are exploring the option to allow Dark Iron Dwarves to be Death Knights and Zandalari Trolls will be able to roll Druids.
      Unlock Requirements
      You must purchase Battle for Azeroth and have an existing character of at least level 110 on the destination realm of your Allied Race character. Allied Races are also gated behind reputation and various achievements. All requirements are account-wide.

      Heritage Armor
      Level up an Allied Race character from 20 to 110 and unlock special account-wide armor that's not restricted by type.

      Highmountain Tauren Druid Forms
      Highmountain Tauren have unique Druid forms. In our preview, we looked at their travel, cat, bear and flight forms!

      Four new racial mounts have been added for Allied Races. Check them out!

      Explore new Racial abilities and passives available to Allied Races!

      We datamined four tabards for Allied Races and a new tabard from Pet Battles (Master Trainer's Tabard).

      Alleria & Turalyon Reunion
      After a bittersweet victory on Argus, Alleria & Turalyon return back to Azeroth.

      Dalaran Mailroom Quest Guide for Patch 7.3.5
      A new quest line is available in Patch 7.3.5. Pet collectors will be interested in the Mailemental pet and a portable mailbox (Katy's Stampwhistle) always comes in handy!

      Flying Changes in Patch 7.3.5
      You can now fly in Eastern Kingdoms, Kalimdor, Pandaria, Northrend and Deepholm just by purchasing Expert Riding.

      Legendary Items in Patch 7.3.5
      While there are no new Legendaries in Patch 7.3.5, you can now purchase an item for 175 Wakening Essences that allows spec-based Legendary item targeting.

      The devs also posted additional clarifications for the Purified Titan Essence token.

      New Companion Pets
      A new Pet Battle meta-achievement and two new companions can be earned in 7.3.5.

      New Hunter Pet Tames
      Hunters can tame new pets in Patch 7.3.5. Find out more by visiting the link below!

      New Zones
      Blizzard added new Allied Races Scenarios, faction embassies and there's even a scenario for Uuna! Please note that these Scenarios haven't been tested on PTR.
      Allied Races & Uuna Scenarios
      A preview of Fate's Veil, Forge of Aeons and other zones added in Patch 7.3.5.

      Faction Embassies
      Faction embassies have been added to Orgrimmar and Stormwind. They serve for recruiting Allied Races; almost all faction leaders can be found there. Additionally, Baine Bloodhoof, Saurfang, Trade Prince Gallywix and Nathanos all received new models.

      Faction Embassies Preview #2
      Our second preview focuses on changes to embassies throughout 7.3.5 testing.

      Nightborne Hub (Uninstanced Nighthold)
      The uninstanced version of the Nighthold has been updated with new NPCs and portals. Pandaren are teaching the Nightborne the way of the Monk and more!
      Legion Epilogue
      Both factions have established base camps in Silithus. Will the price of victory be the very lifeblood of Azeroth?

      Ogmot the Mad Foreshadowing Riddles
      Ogmot the Mad is a new rare mob that can be found in Silithus. He drops Journal of Ogmot the Mad, where we learn how eager he is to become the vessel of the Old Gods. The journal has ten pages and covers interesting events.

      Seething Shore Battleground
      The new battleground is located off the coast of Silithus. It's a resource battle and both factions need to collect Azerite nodes to claim victory.

      Trial of Style Season 2 Rewards
      A couple of new items and rewards have been added to the Trial of Style micro-holiday. New sets cost Trial of Style Tokens.

      Ulduar Timewalking
      Ulduar is the second Timewalking raid, available during Wrath Timewalking. Defeating Algalon now rewards both titles (Observed) and completing the Ulduar raid achievements both mounts (Glory of the Ulduar Raider). There are probably no plans to introduce a transmoggable Val'anyr, Hammer of Ancient Kings and the raid now has a single difficulty.

      Vicious War Fox Mount
      The PvP mount datamined back in Patch 7.3 is finally available for 1 Vicious Saddle.

      Zone Scaling
      A highly anticipated feature of 7.3.5 is the introduction of zone scaling. Zones have level caps, difficulty and quest rewards scale with your level. At level 58, you can choose between Outland or Northrend, at level 80 it becomes a choice between Cataclysm zones & Pandaria. Find out more about zone scaling below!

      Zone Caps
      In addition to zone scaling, all zones now have chapters and completing a fixed number of quests is no longer required for Loremaster achievements.

    • By Stan

      The Postmaster has an important job for you! Check out our guide for the Postmaster quest chain of Patch 7.3.5.
      A new quest line is started by looting Lost Mail in Dalaran in Patch 7.3.5. Earn a pet, the Postmaster title, and a portable mailbox on a 3-hour cooldown!
      To learn more about Patch 7.3.5 check out our content hub here.
      The quest is started by looting Lost Mail that spawns every two hours at the mailbox near the stairs to the Violet Citadel (Dalaran). Alternatively, players that have completed the quest line will have a tradable Lost Mail in their inventory.

      Note: The quest chain can only be started after you either loot Lost Mail, or get one from other players that have completed the The Total Package achievement.
      Quest Chain
      Lost Mail
      Lost Mail is started by looting Lost Mail. The first objective is to deliver the Lost Mail to Madam Goya in Dalaran Underbelly. She's at the Black Market Auction House. If there i a lot of PvP going on, it's a good idea to hire an Underbelly Guard for 5 minutes from Raethan for 5 Gold.
      Next go to a mailbox. You will receive the following letter from the Postmaster:
      Dear <Name>,
      It has come to my attention that you handled the delivery of a missing parcel. For that, you have my gratitude! We are in somewhat of a crunch here in the mailroom, and I have need of a capable courier. If you are interested, please visit my office. You will find the entrance behind the Magus Commerce Exchange.
      The mailroom can be accessed by clicking the Mail Tube (flower pot) near the pet graveyard. You will be teleported to the mailroom and the Postmaster will have a new quest for you.

      Return to Sender
      Accept Return to Sender and return 9 Rejected Letters that have broken loose in the mailroom.

      A Huge Package
      For the next quest, you need to deliver 1,362 pieces of solid stone to the Ethereal Portal in Dalaran. Heft the solid stone in the mailroom, use the Mail Tube to return back to Dalaran and deliver the stone to the Ethereal Portal near the Antonidas Statue in Dalaran. After picking up the stone, you will only be able to walk really slowly (Encumbered), but abilities like Blink or Sprint can still help you to move faster for a brief period of time. At the portal you learn that Nexus-Prince Haramad is mad, because he received another delivery of the blasted stone. Return back to the mailroom to turn in the quest.

      Priority Delivery
      An adventurer of another time has forgotten to loot Invincible's Reins from the Lich King. Use the mailroom portal to the Frozen Throne to recover it, go to Steam Pools in Feralas and find Johnny Awesome. The fastest way to get there is by using the portal hub in Dalaran to teleport to the nearest city or Cataclysm portals in Stormwind / Orgrimmar.

      Service with a Smile
      You find out that Johnny already looted the steed during his raid last week and he orders you to sell Invincible's Reins to Gott Weedlespan in Feralas. 
      Note: During PTR testing, we found out that Gott Weedlespan is hostile to everyone that is at war / hated with Gadgetzan. We can't verify, if Blizzard already fixed this bug, but you simply can't sell Invincible's Reins to him. If you worked toward Avast Ye, Admiral! last year to purchase the Jolly Roger toy, chances are you are still hated by the Bilgewater Cartel and cannot continue the quest chain until a hotfix is released.

      Anyway, Gott gives you Bulging Sack of Gold in exchange for Invincible's Reins. Return back to Johnny to turn in the quest.
      Due Reward
      Go to the Sludge Fields in Hillsbrad Foothills and place Twinkles' favorite toy by his grave in honor of his memory. Teleport back to Dalaran and go back to the mailroom.

      The Mail Must Flow
      Help the Postmaster sort at least 15 leters within 60 seconds. Speak to the Postmaster to start the mini-game. 6 mail tubes appear with names of the continents (Kalimdor, Eastern Kingdoms, Outland, Northrend, Pandaria, Broken Isles). Letters with addresses (zones) will appear at the botom of your screen and you must match letters with the correct mail tube.

      Examples: Cosmowrench, Netherstorm > Outland, The Argent Stand, Zul'Drak > Northrend, Astranaar, Ashenvale > Kalimdor, Deliverance Point, Broken Shore > Broken Isles, Altar of Sha'tar, Shadowmoon Valley > Outland, Gadgetzan, Tanaris > Kalimdor, Conquest Hold, Grizzly Hills > Northrend.
      At this point, we had two letters from the Postmaster in the mailbox. The latest one rewarded a Bulging Package that contained Katy's Stampwhistle, a tradable Lost Mail and 24 Solid Stone.
      Completing The Mail Must Flow quest grants the The Total Package achievement. After completing the quest, you can start the mini-game again and sort 30 letters in one minute to receive the Priority Mail achievement that grants the Postmaster title and the Mailemental companion pet.
      The pet has the following flavor text:
      "The Postmaster is often described as esoteric, mystical, even inexplicable. For the precious little known about the enigmatic mail-master, perhaps none outside of the wax seal can confirm the existence of the fantastical letter-loving Mailemental."

      Package Drop Snail Mail Return to Sender Express Delivery Junk Mail Hate Mail
    • By joat
      Who We Are
      Tequila Sundown is a growing raid team formed within the <Karma Horde> guild on US-Stormreaver. Lead by a husband/wife team with high-level raiding experience dating back to WotLK, we're a "positively determined" progression team that maintains a light-hearted atmosphere while tackling mythic difficulty content. We're mature adults with jobs and family seeking like-minded players who have a passion for the game but want to avoid the needless angst or drama that often gets associated with progression raiding. We log on to have fun - so come have some fun with us!

      A Team Within a Community
      Our raid team is one of four within the larger guild of <Karma Horde>, which was formed back during WotLK. As such, the guild and Discord are very active and social. There are always people around online and in-game. The community atmosphere is welcoming and friendly to players of all levels. The guild enforces a Code of Conduct that has zero tolerance for hate/offensive speech.

      We care more about the people we play with than their item levels or progression rankings. We want players who are going to log in on non-raid nights and be down for all the other things we're into: pushing mythic+, doing world quests, PVP shenanigans, achievement hunting, hyper-competitive fishing.. there's so much to do and so many ways to enjoy the game. This is our favorite hobby and we'd like to play with you if it is yours, too.

      Progression Goals
      We are 1/11 Mythic, Heroic AOTC Antorus progression.
      We strive for a fun environment that takes the challenges of mythic seriously and giving the content the respect it deserves. Our aim is, as all mythic teams, full clear of content but with always keeping the friendly spirit of camaraderie alive. Performance matters, but so does staying positive and finding the fun in the difficulty of a raid.
      We do not require mythic raid experience to join our team but we do expect mythic-level dedication and accountability from all of our raiders.

      Raid Days/Times
      Our mandatory raids are:
      Tuesdays 8:45pm PT - 11:45pm PT
      Thursdays 8:45pm PT - 11:45pm PT
      Sundays 8:45pm PT - 11:45pm PT
      Sundays are for raiding the previous raid difficulty.

      Recruitment Needs
      Healers: YES. Will consider all specs, but would prefer to add a Holy/Disc Priest or Resto Druid.  To be clear, we have 1 core healer spot available.  
      DPS: No. Will consider exceptional applicants.
      Tank: NO. No current needs.   

      The Nitty Gritty
      If you're intrigued, please check out our wiki on the <Karma Horde> subreddit. This will give you a deeper dive into the raid team.

      Contact Us
      You can reach us on bnet: joat#1832 & lambkill#1856
      or Discord: joat#6049 & saever#4432