Jump to content
FORUMS
Sign in to follow this  
Starym

Dungeon Preview: Cathedral of Eternal Night [Official]

Recommended Posts

kHzaFMI.jpg

 

There's a new 5 man dungeon coming with 7.2 and it will begin to tell the tale of us placing the pillars of creation throughout the Tomb of Sargeras in order to stop the Legion invasion, starting with Skovald's favorite, the Aegis of Aggramar (does anyone else hope the final fight in the dungeon sees Skovald burst in through the doors again and try to claim the Aegis?). Blizzard have posted an official preview of the dungeon, including dev commentary and you can also check out our own preview, complete with quests and item levels here.

Blizzard LogoBlizzard (source)

Something sinister lurks in the upper chamber of Sargeras’ tomb. Once a peaceful place of worship, corruption has turned protector into poisoner, with Mephistroth at the helm - and the powerful dreadlord has one aim: to annihilate those who seek to return the Aegis of Aggramar to its resting place.

For Mephistroth, your attempt to infiltrate the Cathedral of Eternal Night is a deeply personal matter. The warlocks among you killed his favored general, Jagganoth, stringing up his corpse and heart in your Order Hall as both a warning and source of power. As for the rest of you, Mephistroth is seeking retribution for your recent brutal attacks on the Broken Shore. The memories are fresh. And revenge is sweet.

Developer Insights

"We’re excited to add a new 5-player dungeon to complement the Broken Shore zone and - ultimately - the Tomb of Sargeras raid. Players’ ultimate purpose on the Broken Shore is the culmination of all their efforts thus far in Legion: Each of the five Pillars of Creation must be used in a particular place within the Tomb of Sargeras to halt the Legion’s invasion and save Azeroth - and the dungeon tells the first part of that story.

"While the raid delves deep into the foundations of the Tomb, revealing mysteries and varied horrors, this dungeon ascends the spire, focusing on the dark majesty of a tarnished monument to the glory of the goddess Elune. Entering atop a balcony overlooking the grand central hall of the Cathedral (a room that will later serve as the setting for the first boss encounter in the raid), players begin a climb that will take them past moonlit hanging gardens, towards the pinnacle of the tower where the Aegis must be placed. While the dungeon is, of course, rife with Legion presence, we deliberately focused the areas of fel contamination around the portions of the structure closest to the source of fel storm. This amplifies the contrast and allows us to showcase large sections of untarnished elven architecture."

Encounters and Bosses

Agronox
8KUGKAXDYIF91489194581343.jpg

This ancient served the night elf priestesses of the Temple of Elune, tending the beautiful Hanging Gardens. But after the malevolence of the Legion infected the Cathedral, the guardian absorbed fel energy though his roots. Now the twisted Agronox spreads corruption throughout the sanctuary he once protected, believing he has finally achieved his ideal state.

Overview

Agronox corrupts the garden he once tended and turns it against players. Quickly defeat his Lasher minions to avoid being overwhelmed. Run from Choking Vines before you are strangled. Poisonous Spores inflict increasing amounts of damage over time.

Thrashbite the Scornful
JRVQR18HWRHX1489194581611.jpg

Smashspite’s detestable brother, Thrashbite, has been dispatched to wipe out the mortals entering the Cathedral’s grand library. The dimwitted mo’arg lacks any respect for knowledge or learning, feeling petty satisfaction as he crashes through ancient artifacts and tramples priceless tomes.

Overview

Thrashbite the Scornful favors imprecise, sweeping attacks with little regard for his surroundings. Trick him into going toe-to-toe with something thicker than himself, though, and he just might lose his balance. Beware: this ancient library contains many magical tomes with unpredictable enchantments!

Domatrax
M5XK2W6NHV0Z1489194581346.jpg

With the Aegis of Aggramar socketed back into its cradle, Domatrax leads an onslaught of demons to destroy the relic.

Overview

Upon reaching 90% and 50% health, additional portals open up to allow greater numbers of the Legion’s soldiers to pour into the tomb. The Aegis of Aggramar provides protection against the Legion’s attacks, but if drained of all its energy, this aura will fall.

Mephistroth
JBMU2Z7JD0EX1489194581337.jpg

Mephistroth orchestrates the Legion’s invasion from the Broken Shore. With the forces of Azeroth pushing against his front line, Mephistroth has fallen back to the Cathedral of Eternal Night, where he will employ all his cunning to ensure the heroes fail in securing the Aegis of Aggramar.

Overview

Mephistroth uses shadow magic to attack the party until he reaches 100% energy. Once his energy is full, Mephistroth fades away and strikes at the heroes from the shadows. During this, Illidan must be protected within the Aegis of Aggramar long enough for him to pull the dreadlord back into the light.

Prepared for battle?

You have scant time to prepare, heroes. We wish you luck as you return the Aegis and take on Mephistroth. For Azeroth!

And here's our video of the 5 man:

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      The PTR is updating with a new build which has been marked as a release candidate, which usually indicates the patch is close, but we really knew that already considering the expansion is a little under 5 weeks away. While this at least means there could be a release soon, release candidates have been known to get a variable number of iterations, so we didn't really narrow the timeframe down by much, if at all.

      This image brought to you by massively annoying Nvidia popups.
      The other big thing to talk about is recent discussions about the season end warning, as we're not quite sure that what we got tucked inside the  big "what's coming in the pre-patch" blue post is really how Blizzard would want to announce that, especially considering there's no context for the actual time until the season ends or the time the post-season will last.
      Season Ending Announcement? (source)
      BATTLE FOR AZEROTH PVP SEASON 4 ENDS AND THE POST-SEASON BEGINS
      The gates will soon close on Battle for Azeroth PvP Season 4 with the release of the Shadowlands pre-expansion patch. Don’t worry though, you’ll still be able to take part in competitive PvP in a special post-season, which will end with the launch of the expansion. The new Shadowlands Season 1 will then go live shortly after the launch of Shadowlands.
      If you participated in Season 4, to ensure you receive the rewards that you’re due, please keep the following in mind:
      Refrain from transferring your character(s) to another realm or faction until after Battle for Azeroth Season 4 has ended. Battle for Azeroth Season 4 titles and mounts will be awarded approximately two weeks after the season ends. Previous end of season announcements often mentioned a time window that the post-season will last, which would have given us the pre-patch launch date, so that's a strike against the theory. However, the Legion end of expansion / season 7 close post also didn't mention a specific duration, but it DID get its own separate article on the WoW site.
      So the only thing we can gather from this is that we still have no specific information on when the pre-patch might be coming. It seems almost definitive that we'll be seeing it on or before October 6th/7th, which would make it just under 2 weeks from the big blue post, but it could also come next week, or as some players somewhat too hopefully wish, tomorrow. We still estimate that the most likely release date is October 6th/7th, and we've gone over why in a separate post already.
      In any case, the release candidate does at least give us some solid ground with Schrodinger's pre-patch, aka we at least now know there IS a cat in the box.
    • By Stan
      There will be no bonus rolls in Shadowlands.
      To reduce loot quantities across the board, Blizard has decided to remove bonus rolls in the Shadowlands altogether, so you won't be able to buy the currency that previously gave you another chance on loot.
      (Source)
      Bonus rolls no longer exist, and the Great Vault captures the value they provide to raiders. Non-raiders should also factor in the Great Vault, as completing a Mythic Keystone +15 will award a choice of up to three item-level 226 pieces from the Great Vault. So no bonus rolls in raids and just one piece of gear from the end-of-run chests from Mythic dungeons.
    • By BluePosts
      Blizzard posted a follow-up on their Shadowlands "let loot be loot" philosophy. The new expansion eliminates Warforging and Titanforging, and gear in the first Season obtained from dungeons, raiding, and PvP will be capped at Item Level 226.
      (Source)
      I’d like to take a step back on this subject and look at the big picture.
      As has been observed in the Beta, loot quantities overall are reduced in Shadowlands. Following the proclamation “let loot be loot”, we’re entering into a world without Warforging and Titanforging, where getting an item from relevant content should feel rewarding on its own more often, without needing to hope for random upgrades.
      Bonus rolls no longer exist, and the Great Vault captures the value they used to provide to raiders. Non-raiders should also factor in the Great Vault, as completing a Mythic Keystone +15 will award a choice of up to three item-level 226 pieces from the Great Vault.
      Currently in the Shadowlands Beta / first tier of the expansion, PvP loot for top ratings caps out at item level 226.
      While outdoor world gameplay and professions offer a range of epic gear, the very strongest loot in WoW comes from the three organized multiplayer endgame progression paths: Rated PvP, Mythic Keystone dungeons, and raiding. The design intent is for all three paths to provide parallel progression over the course of a tier, while providing players who engage in multiple paths at a comparable level a faster advancement experience. For example, we’re currently targeting item level 213 for Challenger-level PvP, Heroic raiding, or Mythic Keystone dungeons at the +7 difficulty.
      Of course, there could be further adjustments to all of this in the weeks to come before Shadowlands launches.
    • By Starym
      Castle Nathria raid testing continues on the beta, as Mythic is focused this Friday, specifically Sun King's Salvation and Council of Blood.
      Raid Testing (source)
      On Friday, September 25th, we will be continuing our raid tests in Castle Nathria.
      Friday, September 25th
      Sun King’s Salvation - Mythic Castle Nathria
      13:00 PDT (16:00 EDT, 22:00 CEST)
      Council of Blood - Mythic Castle Nathria
      14:00 PDT (17:00 EDT, 23:00 CEST)
      As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
      To facilitate testing, players who have not committed themselves to a Covenant can speak with Acquirer Ta’est inside Castle Nathria to temporarily bind themselves to one of the four factions.
      Q: How do I get into the raid zone?
      A: In Oribos, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade IV in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
      Q: What character should I use to test the raid?
      A: Whichever you prefer. We will be scaling players’ effective level to 60 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.
      Q: How long does testing last?
      A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
      We appreciate you taking the time to test our content and look forward to reading your feedback.
       
    • By BluePosts
      Exodar and Medivh will be connected to Alleria and Khadgar on September 24. Blizzard also plans to connect Saurfang to Caelestrasz and Nagrand on September 25 in the US region.
      (Source)
      During a scheduled maintenance period planned for 8:00 a.m. - 4:00 p.m. PDT (11:00 a.m. - 7:00 p.m. EDT) on September 24, the following realm connection will be made:
      Exodar and Medivh will be connected to Alleria and Khadgar. During a scheduled maintenance period planned for 3:00 a.m. - 1:00 p.m. AEST (1:00 a.m. - 11:00 a.m. AWST) on September 25, the following realm connection will be made:
      Saurfang will be connected to Caelestrasz and Nagrand. Only the realms listed above will be offline during these maintenance periods, which may be completed before or after the predicted end time.
×
×
  • Create New...