Starym

First Look: Patch 2.5.0 [Official]

Sign in to follow this  

8 posts in this topic

AWKON945EWI71489611904630.png

The Armory, Crating Materials storage, Primal Ancients and changes to Adventure Mode are detailed in this official preview.


One of the bigger patches in recent memory is going to be here "soon" and we got a preview for the major features it brings with it. 2.5.0 features: the Armory, showing up right next to your stash, which allows you to switch between 5 builds you previously saved, including skills, runes, Kanai, items and gems; the crafting materials UI, another in the "finally" category, that takes all those mats from our inventory/stash and puts them in a nice collection; Adventure Mode is getting some tweaks, mainly the removal of bonus bounties; we get some examples of Primal Ancients as well.

So, whatever "soon" means, when the patch hits will be a pretty good time to come back to the game, since it seems the Necromancer is still a ways off, as it's coming in the second half of 2017. You should also check out the Female Necromancer preview, featuring all new skills!

Blizzard LogoBlizzard (source)

Patch 2.5.0 is right around the corner! Read on to learn more about the new features coming in our latest patch, including The Armory, Primal Ancients, and numerous quality of life updates.

XVZ5EJCXP7FB1372898195077.png

The Armory

We’re happy to present a long-awaited feature we know you’ve been eager to get your hands on! The Armory enables players to store up to five complete character builds on each character, allowing you to swap seamlessly between set items, skills, runes, and gems with the click of a button.

DGF0VMEI2C9T1489538279252.gif

Any items equipped via the Armory will automatically swap to wherever the exchanged equipment was stored—whether that’s back into your stash or your personal inventory. Gems and Legendary Gems will also swap and, if you ‘ve upgraded or leveled up your gems, the Armory will automatically select the highest quality or level available for that gem type. Lastly, your skill bar will also update to your selected skills, rune, and Kanai’s Cube power preferences, and you’re welcome to name your setups whatever you like!

As a note, the Armory does not store Paragon points, so you’ll need to redistribute those if you have a preference with your build. However, we’ve added a new hotkey to use your points more efficiently. While you can still spend 10 points at a time by holding Shift and clicking, you can now spend them 100 points at a time by holding Ctrl and clicking!

BNMWL3E3613S1489538266055.gif
Spend those points like your life depends on it!

Crafting Materials UI

Sifting through your crafting materials in your stash is a thing of the past! All crafting materials including Arcane Dust, Veiled Crystals, Reusable Parts, Death’s Breaths, bounty crafting materials, and Hellfire crafting materials are stored in a convenient, separate UI tab. Just click the small anvil located next to your gold total in your inventory screen to view your materials.

6BSUXUE7FS2V1489538242717.png

All crafting materials will be moved automatically into the Crafting Materials tab upon the launch of Patch 2.5.0, so there’s no need to store them somewhere specific before the patch hits. When using your crafting materials at Kanai’s Cube, there is now a convenient new Fill button to automagically transport your items directly into the cube interface for transmuting.

SSLLHAI4GYQM1489538262807.gif


Adventure Mode Updates

Several additional changes are coming to Adventure Mode, from iterating on Greater Rift changes that were made in Patch 2.4.3 to quality of life updates coming for Bounties and Horadric Caches.

First, the frequency of several different tile sets in Greater Rifts has been adjusted. Many of the more frequent areas, like various caves and Keep Depths, have had their appearance rate reduced. On the flip side, wide open areas that were previously rarer, like Festering Woods or Stinging Winds, have had their appearance rate increased. This should, overall, result in a more varied environmental experience in Greater Rifts.

IS8TQO54PCNT1489538263466.png  F3JU8WCOTWZM1489538266277.png
Wiiiiiiide open spaaaaaces, yeaaaaah.

In addition, bonus acts in Bounties are being removed. Bonus Caches previously granted by the old system have instead been combined with the base Horadric Cache to form Large Horadric Chests. These are granted after completing a full set of five Bounties in any one Act and hold the total amount of materials and loot that previously would have been contained in the two separate caches. Now, you can complete whichever Acts you prefer in any order and at your leisure without feeling like every game session needs to be at least twenty-five Bounties long.

XVZ5EJCXP7FB1372898195077.png

Primal Ancients

Players have different goals from Season to Season or game session to game session, and for some of our more dedicated players, there wasn’t a clear progression track beyond augmenting your Ancient Legendary items or completing the Season Journey. Enter Primal Ancients, a new tier of very rare Ancient items that allow you to aim for that perfect set of gear.

Primal Ancients are Ancient items with perfectly rolled affixes. This means every affix including Primary, Secondary, and Legendary are at their ideal value, whether that means the maximum or minimum value. While the items don’t try to guess what kind of affixes are perfect for your build, you can be certain that they will roll with a couple specific rules. First, they will always drop with the appropriate main stat for your class (Strength for Barbarian/Crusader, Dexterity for Demon Hunter/Monk, and Intelligence for Witch Doctor/Wizard). Second, they will always have the ideal number of sockets for that item. For pants, chest, and jewelry, this means the maximum number of sockets. Since ideally you will want to use a Ramaladni's Gift on your weapon, Primal weapons will roll with no sockets.

YTJ1799ZFFL31489538247816.png  3NTG5H4AWBGI1489612334279.png  SSTX0SOG9MHY1489612256416.png

 

Primal Ancients can drop from any source of Legendary item in the game, including Horadric Caches, Kadala, and Kanai’s Cube, but only after you have completed at least a level 70 Greater Rift. This requirement need only be completed once per game mode (Hardcore vs. Non-Hardcore, or Seasonal vs. Non-Seasonal), which means it will reset with every Season. However, once that requirement has been met, all characters in that game mode will benefit from it. Happy hunting!

XVZ5EJCXP7FB1372898195077.png

Patch 2.5.0 is almost here! Which new feature are you looking forward to the most? What’s the first build you’re going to store in the Armory? Which Primal Ancient are you dying to get your hands on? Let us know in the comment section below, or ask questions you might have about what’s in store!

Share this post


Link to post
Share on other sites

I'm curious how the Legendary Gems will work in the Armory.  Will this mean that you only need One (1) of Each Gem?  You just suit-up once, Add the Legendary Gems to the Build and put the Build in the Armory, and then move the same Legendary Gem to another Build and suit-it-up there too.

 

This should mean that we can use our Duplicate Legendary Gems in the Cube for Caldesann's Despair points.

 

 

 

 

Share this post


Link to post
Share on other sites
1 hour ago, albabe said:

I'm curious how the Legendary Gems will work in the Armory.  Will this mean that you only need One (1) of Each Gem?  You just suit-up once, Add the Legendary Gems to the Build and put the Build in the Armory, and then move the same Legendary Gem to another Build and suit-it-up there too.

 

This should mean that we can use our Duplicate Legendary Gems in the Cube for Caldesann's Despair points.

I was wondering the same thing and the description doesn't really help. I'm assuming it'll switch out the gems and we'll only need one, but it kinda seems too good to be true.

Share this post


Link to post
Share on other sites

And I'm wondering if you suit-up and add a Build, then put the gear and stuff on one of your mules... is that cool too? 

  • Like 1

Share this post


Link to post
Share on other sites

Do you automatically get crafting materials by walking over them (just like gold pickup) or do you still have to actually click them?

Share this post


Link to post
Share on other sites
On 3/17/2017 at 5:29 PM, albabe said:

And I'm wondering if you suit-up and add a Build, then put the gear and stuff on one of your mules... is that cool too? 

No. the items you want to equip have to be in your inventory or your stash according to the videos they've posted from the PTR. It will place the items you are taking off in the place where the items you are equipping was.

On 3/17/2017 at 1:39 PM, Starym said:

I was wondering the same thing and the description doesn't really help. I'm assuming it'll switch out the gems and we'll only need one, but it kinda seems too good to be true.

It will switch out the gems, but you will have to remove the gems from the character holding them and put them in your stash in order for another character to use them. Probably be something that you just have to get in the habit of doing before you log off each gaming session.

 

Does anyone know when this will go live? Will it be during the 7-9am maintenance outage on Tuesday 3/21?

Share this post


Link to post
Share on other sites
On March 19, 2017 at 7:21 PM, tachi1247 said:

No. the items you want to equip have to be in your inventory or your stash according to the videos they've posted from the PTR. It will place the items you are taking off in the place where the items you are equipping was.

You just made me very dizzy... but I'm ADHD... makes it hard sometimes to be linear.

So, you can use one of your Characters Inventory as a Mule for the Build?  Just not Equip them?

On March 19, 2017 at 7:21 PM, tachi1247 said:

It will switch out the gems, but you will have to remove the gems from the character holding them and put them in your stash in order for another character to use them. Probably be something that you just have to get in the habit of doing before you log off each gaming session.

So just leave all your best Legendary Gems in your Stash and actually Only equip them once when you Build the Build for the "Armoire?"

On March 19, 2017 at 7:21 PM, tachi1247 said:

Does anyone know when this will go live? Will it be during the 7-9am maintenance outage on Tuesday 3/21?

Now!  It be Live as we speak!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Game Designer Don Vu posted a hotfix recently applied to 2.6.1 PTR that increases Impale's damage bonus on Karlei's Point and Impale's weapon damage bonus on the Shadow's Mantle 6-piece.
      Many sets received buffs in the latest Patch 2.6.1 PTR build. Full patch notes can be found here.
      Blizzard (Source)
      Hey everyone,

      We just applied a hotfix to the PTR servers that increased the Impale damage bonus on Karlei's Point to 375-500% and increased the Impale weapon damage bonus on the Shadow's Mantle 6-piece to 50,000%. You will have to remake game if you're currently in one to have these changes applied.

      Because we hotfixed these changes, the values on the tooltips will not be updated on your PTR client, but you should be receiving the correct amount of increased damage. Please remember that these numbers, like all numbers on the PTR, are not final and may change before we release this patch to the live servers.

      Thanks again for the discussion and have a great weekend!
    • By Stan

      In this week's 2.6.1 PTR build, many class sets were buffed and the amount of mats from the Challenge Rift Cache was increased.
      The most recent changes are in red and strikethrough text indicates old values (from the August 30 build). Read more about balance goals in Patch 2.6.1 here.
      Blizzard (Source)
      PTR PATCH 2.6.1 - v2.6.1.47251
      To provide feedback on patch 2.6.1, please visit the PTR Feedback forum.
      To report any issues you experience while playing, please visit the PTR Bug Report forum.
      Please note that support for Vista / Windows XP will be ending at some point during the PTR. For more info, please see our forum post.
      In order to test Necromancer changes, you will need to have purchased the Necromancer in the live game. The ability to purchase the class on the PTR has been disabled.
      TABLE OF CONTENTS:
      Classes Items Challenge Rifts Monsters CLASSES
      Barbarian Skills Jarring Slam Added a maximum threshold on the number of health globes that can spawn in a given time. Necromancer Passives Life from Death Added a maximum threshold on the number of health globes that can spawn in a given time. Witch Doctor Passives Creeping Death Increased the duration of Haunt, Locust Swarm, and the damage amplification of Piranhas when this passive is active from 3600 to 14400 16800 seconds Wizard Skills Arcane Orb Frozen Orb Increased projectile travel distance from 30 to 45 40 Bug Fixes Fixed an issue where Bone Armor: Dislocation did not apply the movement and attack speed reduction provided by Rigor Mortis Fixed an issue where Monk players could reset the Blood is Power cooldown for Necromancers allowing them to gain more cool down reduction than intended Fixed an issue where Creeping Death was not correctly affecting the duration of the Piranha’s damage debuff ITEMS
      Legendary Items Crusader Blade of Prophecy Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 350-450% 600-800%. Frydehr’s Wrath Condemn has no cooldown and has its damage increased by 450-600% 600-800%, but instead costs 40 Wrath. Gyrfalcon’s Foote Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 400-500% 275-350%. Jekangbord Blessed Shield ricochets to 6 additional enemies and has its damage increased by 300-400% 225-300%. Demon Hunter Dead Man’s Legacy Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 125-150% 150-200%. Yang’s Recurve Multishot attacks 50% faster and its damage is increased by 125-150% 150-200%. Wizard Deathwish While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30–35% 250-325%. Etched Sigil Your Arcane Torrent, Disintegrate, and Ray of Frost also cast one of your other damaging Arcane Power Spenders which deal 125-150% increased damage every second. Halo of Karini You take 45–60% 60-80% less damage for 4 5 seconds after your Storm Armor electrocutes an enemy more than 30 15 yards away Nilfur's Boast Increase the damage of Meteor by 200% 600%. When your Meteor hits 3 or fewer enemies, the damage is increased by 275–350% 675-900% The Grand Vizier Reduces the Arcane Power cost of Meteor by 50% and increases its damage by 30% 375-500% Set Items Barbarian Immortal King’s Call (6) Set While both Wrath of the Berserker and Call of the Ancients is active, you deal 750% 1500% increased damage. Might of the Earth (6) Set Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 3000% 5600%. The Legacy of Raekor (4) Set Furious Charge gains the effect of every rune and deals 500% 1000% increased damage. (6) Set Every use of Furious Charge increases the damage of your next Fury-spending attack by 1500% 2800%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks. Wrath of the Wastes (6) Set Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 1700% 3400%. Crusader Armor of Akkhan (6) Set While Akarat's Champion is active, you deal 900% 1000% increased damage and take 50% less damage. Roland's Legacy (4) Set Increase the damage of Shield Bash and Sweep Attack by 2500% 3300%. Thorns of the Invoker (2) Set Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 70% 140% for 2 seconds. (6) Set The attack speed of Punish and Slash are increased by 50% and deal 2700% 5400% of your Thorns damage to the first enemy hit. Demon Hunter Embodiment of the Marauder (4) Set Sentries deal 100% 400% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do (6) Set Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 2400% 2500% increased damage for every active Sentry Unhallowed Essence (6) Set Your generators, Multishot, and Vengeance deal 70% 100% increased damage for every point of Discipline you have. Monk Inna’s Mantra (6) Set Gain the five runed Mystic Allies at all times and your damage is increased by 125% 150% for each Mystic Ally you have out. Raiment of a Thousand Storms (6) Set Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% 13000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 1250% 1300% for 6 seconds. Uliana’s Stratagem (6) Set Increase the damage of your Exploding Palm by 1800% 2100% and your Seven-Sided Strike detonates your Exploding Palm Necromancer Bones of Rathma (6) Set Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 625% 1000%. Grace of Inarius (6) Set Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% 1000% weapon damage and increasing the damage they take from the Necromancer by 2750% 3750%. Pestilence Master’s Shroud (6) Set Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000% 4000%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500% 2000%. Witch Doctor Helltooth Harness (6) Set After casting Wall of Death, gain 1700% 5100% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Raiment of the Jade Harvester (2) Set When Haunt lands on an enemy already affected by Haunt, it instantly deals 480 560 seconds worth of Haunt damage. (6) Set Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 1200 1400 seconds worth of remaining damage. Spirit of Arachyr (6) Set The damage of your creature skills is increased by 2400% 4500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas.  Zunimassa's Haunt (6) Set Enemies hit by your Mana spenders take 2500% 5500% increased damage from your pets for 8 seconds. Wizard Delsere’s Magnum Opus (6) Set Enemies affected by your Slow Time and for 5 seconds after exiting take 3500% 4100% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities. Firebird’s Finery (6) Set Your damage is increased by 150% 250% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited. Bug Fixes (PTR Only) Fixed an issue where the damage over time effect left on the ground by Meteor was not being increased by the legacy version of Nilfur’s Boast. CHALLENGE RIFTS
      Increased the amount of materials that the Challenge Rift Cache drops The Challenge Rift Cache now always drops 10 Death’s Breath MONSTERS
      Bug Fixes Fixed a champion spawn rate issue for certain monsters required for the achievement ‘We Are the Champions’. The following monsters were adjusted and should spawn with the same frequency as other champion packs: Fallen Conjurer Fallen Peon Fallen Cur Fallen Grunt Fallen Overlord Fallen Slavelord Previous 2.6.1 Patch Notes
      Patch 2.6.1 PTR Patch Notes: August 30 Patch 2.6.1 PTR Patch Notes: August 22 Patch 2.6.1 PTR Patch Notes: August 15
    • By Stan

      In the latest installment of developer chronicles, Don Vu (Game Designer on Diablo III) talks about main goals of Patch 2.6.1 and changes that the team plans to incorporate on PTR.
      Blizzard released a new Patch 2.6.1 PTR build today (Patch Notes). Patch 2.6.1 marks the arrival of Season 12 and you can learn more about rewards or Haedrig's Gift sets here.
      Blizzard (Source)
      Hey everyone—Don Vu here, Game Designer on the Diablo III team. We’ve really appreciated your honest, detailed, and consistent feedback through the Patch 2.6.1 PTR. Many of you have been asking great questions, and one of the biggest and most frequent was, “What are the goals of this PTR/patch?” We felt this question deserved a detailed response, so let’s get into it!
      Main Goals
      There were two main goals for this patch. First, we wanted each class to have multiple builds with different styles that can play in similar difficulties. We agree it’s important that there is a lot of variety in the end-game experience and, because we have so many difficulties, we want as many players as possible to reach similar goals regardless of their preferred class set or play style. While we might not get every build, we’re making sure there is a lot of variation among competitive options.
      Secondly, we want to smooth out the overall endgame experience. This means making sure each build plays well in high density situations and group play. While this has always been an ongoing effort for our team, some of the changes we’ve made in this patch specifically targeted this goal.
      Steps to the Goal
      With those goals in mind, what have we done so far? Some changes should be more immediately apparent than others. A lot of older fan favorites, like Whirlwind, Frozen Orb, or Exploding Palm were ideal candidates for changes. These were  long-requested builds that felt like obvious targets for buffs.

      While we may not have raised every build in the game to the top bar, we think that’s okay; some builds can just be fun and own their place in lower difficulties as stepping stones or for farming. Those types of builds are important too, and not all builds can fulfill every role.
      We’ve also been keeping our ear close to the ground, visiting different class forums, watching videos and streams, analyzing our own internal data, and running playtests to identify places where further tweaks make sense. This is an ongoing process. Between our efforts and the feedback received from players or through our community team, there’s always something new for us to look at, discuss, and try out if we feel it’s a healthy direction for the game.
      Lastly, we iterate and repeat. Game development requires trial and error, experimentation, and reworks. Sometimes, these experiments don’t make it to the PTR because we’ve identified a problematic issue that makes a change non-viable.
      Incorporating Player Feedback
      There have been incredible contributions from players during this PTR, and we wanted to take a moment not only to thank you for them, but to call out just a fewways we’re reflecting the community’s feedback.
      Barbarians, we’ve been eying your class sets and the iconic Whirlwind build for a while. From previous changes to game performance to the defensive tweaks on the 4-piece Waste’s bonus and Band of Might, we heard your call for survivability loud and clear. We’ll be spinning to win beside you in the name of Bul-Kathos!

      Wizards, Halo of Karini is an effective piece of equipment, though awkward to use. We’ve added some leniency to its buff so there’s a bigger window and less downtime between applications. We’re also buffing up other gameplay styles available to the Wizard so that Archon doesn’t have to feel like the end-all, be-all class skill. Thank you for your dedication, honored Vizjerei!
      Necromancers, Dayntee’s Binding has been a hit, but its curse viability felt too narrow. Opening this item’s affix to all curses should allow a lot more gameplay variety, especially in multi-Necromancer groups. It’s been great to see so many of you enjoying our newest class; thank you for keeping the Balance in check!
      Witch Doctors, Jade Harvester is a DoT-filled fantasy we all dream to live. Its fragility has been a long-standing concern, and we’re excited to see more masters of poison with the added defense bonuses to the Jade set. Thanks for making your voodoo desires heard!

      Demon Hunters, Monks, and Crusaders have plenty of changes coming too! We expect to see a lot more Multishot, Exploding Palm, and Blessed Shield, for example, and we’re just as excited to return to these powerful gameplay fantasies as you are!
      Lastly, across most patch changes we’ve taken the broad approach of bringing other sets up to the latest height of progress rather than nerfing overperforming things back down. Many iconic playstyles were behind a few elite builds, and we want those memorable styles to continue feeling legendary. Boosting them up made the most sense, and we appreciate all our nephalem heroes for echoing that sentiment.
      What’s Next for the 2.6.1 PTR?
      We’re locking down on changes now to smooth out bugs and performance issues, as well as other fine-tuning steps before patch launch. That process can take a while, so there’s a point at which we must stop making new changes.
      We’ve now reached that point on the PTR, so don’t expect too many more sweeping changes for Patch 2.6.1 (barring anything game breaking we need to address post-patch or via a hotfix). We most need your help in stress testing, bug-crunching, and experimenting as much as possible to catch any crazy issues before we finalize our build.
      Once again, we can’t thank you enough for your patience and participation during the Patch 2.6.1 PTR. We’ve always been reading and incorporating your feedback, and we hope that’s evident now more than ever.
    • By Stan

      Catch a glimpse of what to expect in Season 12. Read on for the details on Season rewards & Haedrig's Gift sets.
      Season 12 will probably go live with Patch 2.6.1 that's currently tested on PTR. You can find the latest Patch 2.6.1 patch notes here.
      Season 12 Splash Screen

      New Cosmetic Rewards
      Fiacla-Géar Wings Heaven Portrait Chest & Gloves (Conqueror Set) Sets granted by Haedrig's Gift in Season 12
      Barbarian - Immortal King's Call Crusader - Seeker of the Light Demon Hunter - Natalya's Vengeance Monk - Uliana's Stratagem Necromancer - Trag'Oul's Avatar Witch Doctor - Spirit of Arachyr Wizard - Vyr's Amazing Arcana
    • By Stan

      A new 2.6.1 PTR build was deployed to test servers yesterday, with changes to Witch Doctor's Creeping Death passive and Wizard's Frozen Orb projectile range and many tweaks for Legendary items.
      Patch notes below contain only the latest changes (v2.6.1.47041). For full patch notes, please visit the previous 2.6.1 build located here. Blizzard also mentioned that Windows XP / Vista support will be ending at some point during PTR.
      Blizzard (Source)
      TABLE OF CONTENTS:
      Classes Items Adventure Mode CLASSES
      Witch Doctor Passives
      Creeping Death Increased the duration of Haunt, Locust Swarm, and the damage amplification of Piranhas when this passive is active from 3600 to 14400 seconds Note: There is currently a bug preventing this passive from affecting Piranhas; this will be fixed in an upcoming PTR patch Wizard Skills
      Arcane Orb Frozen Orb Increased projectile travel distance from 30 to 45 ITEMS
      Legendary Items
      Barbarian
      Band of Might After casting Furious Charge, Ground Stomp, or Leap, take 50–60% 60-80% reduced damage for 8 seconds Bracers of the First Men Hammer of the Ancients attacks 50% faster and deals 150–200% 300-400% 400-500% increased damage Gavel of Judgement Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 400-500% 600-800% and it returns 25 Fury if it hits 3 or fewer enemies Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch Crusader
      Fate of the Fell Heaven's Fury gains two additional rays and has its damage increased by 150-200% 375-500% Golden Flense Sweep Attack restores 6 Wrath for each enemy hit and has its damage increased by 225-300%  Witch Doctor
      The Short Man’s Finger Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch Wizard
      Halo of Karini You take 45–60% 60-80% less damage for 3 4 seconds after your Storm Armor electrocutes an enemy more than 30 15 yards away Set Items
      Crusader
      Thorns of the Invoker (2) Set Note: There is currently an issue which causes the actual Thorns increase to be 35% instead of 70%; this will be fixed in an upcoming PTR patch Demon Hunter
      Embodiment of the Marauder (4) Set Sentries deal 400% 100% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do (6) Set Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 2100% 2400% increased damage for every active Sentry Monk
      Shenlong's Spirit The damage of your Spirit Generators is increased by 1.5% 2% for each point of Spirit you have When reaching maximum Spirit, all damage is increased by 150% 200%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit Necromancer Pestilence Master’s Shroud (4) Set Each enemy you hit with Bone Spear, Corpse Lance or Corpse Explosion reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds. Witch Doctor
      Helltooth Harness (6) Set Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch. Raiment of the Jade Harvester (6) Set Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 300 1200 seconds worth of remaining damage. Wizard
      Vyr’s Amazing Arcana (6) Set You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to 18% 25% Chantodo's Resolve (2) Set Every second while in Archon form you expel a Wave of Destruction, dealing 350% 600% 1000% weapon damage to enemies within 30 yards ADVENTURE MODE
      Rifts
      Increased the amount of experience and Rift progress granted by Blazing Constructs Increased the amount of experience and Rift progress granted by Smoldering Constructs Bug Fixes
      (PTR Only) Fixed an issue with Battle Rage - Bloodshed where the damage from critical hits was not being scaled by the proc coefficient of the power doing damage Fixed an issue where the advanced tooltip for Bone Armor - Dislocation did not correctly state the rune did Poison damage Fixed an issue where Furious Charge would inherit the elemental damage type on your weapon when Vile Ward was equipped, as opposed to the damage type of the rune you chose