Recently Browsing 0 members
No registered users viewing this page.
3 encrypted Patch 9.1 cinematics are currently present in the game files. These usually contain spoilers, so we will need to wait until June 29 to watch them.
All combined, the cinematics have 7.46 minutes.
interface/cinematics/shadowlands_910_950and952_1920.avi is 2 minutes and 25 seconds long and has 69.09 MB. interface/cinematics/shadowlands_910_951_1920.avi is 3 minutes and 7 seconds long and has 88.32 MBs. interface/cinematics/shadowlands_910_953_1920.avi has 1 minute and 56 seconds and 54.67 MBs. There are also lower-resolution versions of the same cinematics present in the game files (1080p / 640p). What do you hope to see there?
Blizzard added Hall of Fame and Mythic titles for defeating Sylvanas Windrunner to the game in the first 9.1 Release Candidate.
If you're among the first 100 Alliance / Horde guilds to down the final boss of the new raid, you will be granted the "Famed Bane of the Banshee Queen" title.
Hall of Fame: Sylvanas (Alliance) - Among the first one hundred Alliance guilds worldwide to defeat Sylvanas Windrunner on Mythic difficulty. Hall of Fame: Sylvanas (Horde) - Among the first one hundred Horde guilds worldwide to defeat Sylvanas Windrunner on Mythic difficulty. Title Reward: Famed Bane of the Banshee Queen
When you defeat her on Mythic difficulty, you will receive the "Breaker of Chains" title.
Mythic: Sylvanas Windrunner - Defeat Sylvanas Windrunner in the Sanctum of Domination on Mythic difficulty. Title Reward: Breaker of Chains
In Patch 9.1, Blizzard implemented a new option that allows you to transmog each shoulder separately. In this post, we are looking at the feature in more detail.
Visit a transmogrifier in any major city or hub. On the left side, select shoulders, and in the bottom left corner, enable the "Transmog Each Shoulder Separately" option.
This will create another slot for your second shoulder on the left side. Click on the Shoulder #2 slot, select the appearance you would like, and click on "Apply'.
Congrats, you've just transmogged each shoulder separately!
Blizzard has nerfed Bolstering and Raging in the first 9.1 Release Candidate.
Bolstering - When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health by 15% and damage by 20%. Maximum health increase reduced by 5%. Raging - Non-boss enemies enrage at 30% health remaining, dealing 100% 75% increased damage until defeated. Enraged enemies now deal 25% damage.
Demon Hunters get some good news from the PTR, as a long standing issue/feature of Fel Rush has been addressed!
Ever since the class was introduced, Fel Rush had a random chance of simply stopping all player forward momentum, basically slamming you into an invisible wall after the movement ends. This was pretty frustrating, especially with the DH's very mobile playstyle/class fantasy, and it was never really clear why it only happened sometimes, if it was a bug that never got fixed, or an intended feature that just sometimes didn't work and allowed your momentum to function normally.
Well, wonder no more as the 9.1 PTR has put an end to all that, as tested by freefrag1412, who very joyfully shared his findings with fellow Demon Hunters! While you may have a tough time spotting the differences between the two examples below, if you've ever played a DH and experienced this, you'll know/feel it! After all sight isn't needed for these fel-wielders anyway.
"Demon Hunters, rejoice! Fel Rush finally got fixed?!"
Here's more from freefrag:
On live, Fel Rush had a good chance to stop your momentum mid air. It was pretty consistent for me and other people I have spoken to.
On PTR, Fel Rush never ever did that and I felt it immediately. It was such a smooth experience, even though I have around 180ms latency!
Edit: I jumped for an hour in Ogrimmar on PTR to verify it empirically. Thanks, Holinka!
In case you didnt click the link, here is the webm to watch.