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MadMonk

Druid Tier 16 (T16) Set Bonuses

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Balance:

ability_druid_eclipse.jpgT16 Balance 2P Bonus - Arcane spells cast while in Lunar Eclipse will shoot a single ability_druid_starfall.jpgLunar Bolt at the target. Nature spells cast while in a Solar Eclipse will shoot a single ability_druid_starfall.jpgSolar Bolt at the target.

ability_druid_eclipse.jpgT16 Balance 4P Bonus - Your chance to get ability_mage_arcanebarrage.jpgShooting Stars from a critical strike from spell_nature_starfall.jpgMoonfire or ability_mage_firestarter.jpgSunfire is increased by 8%.

 

Feral:

ability_mount_jungletiger.jpgT16 Feral 2P Bonus - spell_nature_crystalball.jpgOmen of Clarity increases damage of spell_shadow_vampiricaura.jpgShredability_druid_mangle2.jpgMangleinv_misc_monsterclaw_03.jpgSwipe and ability_druid_ravage.jpgRavage by 50% for 6 sec.

ability_mount_jungletiger.jpgT16 Feral 4P Bonus - After using ability_mount_jungletiger.jpgTiger's Fury, your next finishing move will restore 3 combo points on your current target after being used.

 

Restoration:

ability_hunter_onewithnature.jpgT16 Restoration 2P Bonusspell_nature_rejuvenation.jpgRejuvenation ticks have a 12% chance to grant a ability_hunter_onewithnature.jpgSage Mender, reducing the mana cost and cast time of your next spell_nature_healingtouch.jpgHealing Touch by 20%, stacking up to 5 times.

ability_hunter_onewithnature.jpgT16 Restoration 4P Bonus - Targets of your ability_druid_flourish.jpgWild Growth spell are instantly healed for (Spell power * 0.25).

 

Guardian:

spell_druid_ironbark.jpgT16 Guardian 2P Bonus - When spell_nature_stoneclawtotem.jpgBarkskin fades, ability_racial_cannibalize.jpgSavage Defense is automatically activated, and a 20 rage ability_bullrush.jpgFrenzied Regeneration is automatically cast.

ability_druid_challangingroar.jpgT16 Guardian 4P Bonus - Activating ability_bullrush.jpgFrenzied Regeneration and  ability_racial_cannibalize.jpgSavage Defense will cause a heal over time on yourself vased on 30% of your Attack Power over 8 sec.

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