Nemo

Favourite Healer?

30 posts in this topic

Hi guys!

I've been away from the game for a couple of months and am hoping to get back into the fray before the new patch hits in a few days. I usually play my resto druid, but lately I've been experimenting with a resto shaman (I've also got a paladin and a priest at lvl 90). I have always enjoyed healing more than any other role, but I'm not quite sure which class I want to dedicate my time to.

Therefore I would like to ask my fellow healers a few questions about your preferences. Simply to satisfy my curiosity and because I would like a little inspiration :)

 

Which spec do you feel does the best alround job in an endgame setting? And do you think this will change with the new patch?

More importantly: Which of the six healing specs do you enjoy playing the most? And why, if you please :)

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In order of strength of their healing I would say currently:

Disc Priest > Resto Druid = Monk > Paladin > Holy Priest = Shaman

 

The top 3 I don't think many people would argue with. Paladins technically have the highest throughput under certain conditions, but they just aren't as versatile as my top 3 choices. The only reason to play a Holy priest currently is so that you don't have 2+ disc healers in your raid. And although some shamans may be in denial, resto shamans are just barely better than worthless currently.

 

Next patch it will change some, Disc is getting nerfed again so resto druids and monks may become the top healers, or it could just sort of be a 3 way tie. If I remember right Holy Priests and Shamans are also getting some much needed buffs.

 

As far as which one is the most fun to play I'm sure that varies a lot from person to person. Priests are my favorite and between the two specs Holy has always been my absolute favorite, but I've been playing Disc on my alt just because you pretty much have to right now. I'm glad Holy is getting some buffs though in 5.4, resto druids are also fun, I haven't healed end game on a monk. I absolutely hate Paladin healing (I've attempted it in 3 different expansions and always hated it). Shamans have been fun in the past, but currently it feels like their healing rotation is underpowered, but is made up for with some strong cooldowns, which is a play style I don't really like.

Edited by Storm
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In order of strength of their healing I would say currently:

Disc Priest > Resto Druid = Monk > Paladin > Holy Priest = Shaman

 

The top 3 I don't think many people would argue with. Paladins technically have the highest throughput under certain conditions, but they just aren't as versatile as my top 3 choices. The only reason to play a Holy priest currently is so that you don't have 2+ disc healers in your raid. And although some shamans may be in denial, resto shamans are just barely better than worthless currently.

Cannot argue with the order at all. That is pretty much the throughput order perfectly (I will nitpick and say someone who can play a monk very well can maybe outperform a druid right now).

However I will say that playing a Holy priest and or Resto Shaman is more than fine. The only argument against a Resto Shaman/Holy Priest is if you were pushing world/server first Heroic kills when 5.3 dropped. If you play in a casual guild or even one that get's to heroics in a tier, you can be just fine as those healers. I play a resto shaman and we 2 heal every fight (All normal mode ToT bosses, we go to three for Heroic content) with me usually being in first and/or very close with our resto druid.

It gets said a million times, but play what you like. If you happen to love the playstyle of a resto shaman or holy priest, you will become good at it since you enjoy it. If you are good at it, you will be able to raid on it. I have yet to be turned down for a raid in a current tier this expansion for being a resto shaman (Including guild spots). Yes in terms of actual throughput shamans may be lower than other's but to be completely honest unless you are in Method or Blood Legion or Paragon, it's a non-issue imo.

Edited by Drafty53
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Not sure if I can add much more than that really.  Depending how you have levelled your characters I am assuming you have some experience healing with them all.  Although there will be some differences at top level I have always found players that "enjoy" their character more end up playing better anyway, regardless of what class is supposed to be out healing others.

 

Do you have any gut preferences yourself?

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However I will say that playing a Holy priest and or Resto Shaman is more than fine. The only argument against a Resto Shaman/Holy Priest is if you were pushing world/server first Heroic kills when 5.3 dropped. If you play in a casual guild or even one that get's to heroics in a tier, you can be just fine as those healers. I play a resto shaman and we 2 heal every fight (All normal mode ToT bosses, we go to three for Heroic content) with me usually being in first and/or very close with our resto druid.

 

For the most part this is true. Any class is sufficient to get by, and you should definitely play what you like rather than worrying about small differences in HPS. But also progression is progression whether it's world first, or you're just now working on getting a Lei Shen kill before 5.4 drops. a raid running with a Disc/Druid/Monk combo will have an easier time than a Holy Priest/Shaman if you're working on your first kill for any boss.

Edited by Storm
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For the most part this is true. Any class is sufficient to get by, and you should definitely play what you like rather than worrying about small differences in HPS. But also progression is progression whether it's world first, or you're just now working on getting a Lei Shen kill before 5.4 drops. a raid running with a Disc/Druid/Monk combo will have an easier time than a Holy Priest/Shaman if you're working on your first kill for any boss.

Again it's hard to disagree. I will make one more pro shaman post and stop (haha I love my shaman and am biased if you can't tell). The reason I actually think a shaman is a great 3rd healer for a group doing progression (Whether its heroics or the 6th boss in on regular) is that they have great great raid wide cd's. Yes, in a lot of the movement/spread fights in throne, shaman healing is hard to be great at...you will have to work 2-3x as hard as other healers in those situations to equal the same output, but we have great "oh shit" buttons that have saved raids many times (SLT, HTT, Asecndance...as well as an additional raid wide in 5.4). I also believe that because elemental and enhance are pretty solid dps classes, shamans make the almost ideal "swing" or 3rd healer paired with a disc/(druid or monk) combo because those two specs damage output is pretty nicer and they still bring nice raid wide healing cds even as dps.

That is all =)

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I'll definitely agree with you there. Shaman's are a solid choice for dps with offspec heals, and they do have the most CD's. And really most of their problem right now isn't so much that they lack healing, it's just that everyone else is taking priority over them. Disc bubbles don't just put out a lot of HPS, but they basically steal HPS from the other healers. and then after that druids and monks seem to get off faster heals than shamans. So it isn't that they incapable of high HPS, it's just that everyone else beats them to the healing.

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I don't get the "hate" for Holy Priests. We ran with mostly a disc/holy/shammy combo when progressing T15 and our Holy was constantly topping the meters off the other two. Most of the time the Shaman outhealed our Disc also. Granted, he plays quite Atonement heavy usually, but even in fights where he didn't he couldn't top the Holy.

 

Shamans, I agree, are somewhat in a weak spot due to lack of mobility and the spreadings, but CH gets a jump distance buff in 5.4 (afaik) so that should help them somewhat.

 

I know it's holy's niche, but progressing on Qon (dont remember if it was HC or normal) we were struggling a bit on the fist smash phase when we didnt have our holy with us, but having him the last phase was a punchline short of a joke.

Edited by Ceraius

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I'm sure there are some amazing holy priests that can beat average disc priests. But in general disc is much stronger. I say this from the experience of running with a Disc priest that has top 100 ranks on all 13 heroic bosses. and our Disc/Druid comp 2 healed all 13/13. some of them were nearly world firsts for 2 healing when we first did them.

Edited by Storm

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Thanks for all the great input guys! It's always nice to see healers discussing pro and cons :)

To be honest I'm not sure which spec I prefer the most. I loved healing on my druid, but the lack of burst healing (outside of CDs) and single target hardcast made me feel a bit impotent in certain senarios. Mostly I think I just needed a break from it.

 

I liked both disc and holy priest, but never quite got enough gear for it to feel smooth. I think the balance between thoroughput and mana management was extremly rough - at least at low ilvls.

As for holy paladin, I just never made it work. It might just have been the fact that holy paladins are so very different than druid healing, but I never liked holy paladins for a raid setting (great fun in pvp though).

 

Resto shaman really appeals to me. Great fun, great mechanics, but wow I felt unimpressive (and the amount of actionbars nessecary to fit in all the utillity spells is unbelievable) :P Maybe the patch will make my resto shaman feel a little more useful.
Just to point it out: I think shamans are great, and the concept behind their mastery is probably the best of the healing classes, but in practice I felt outperformed by all my fellow guild healers. Though that might have been due to a lack of practise.

I never tried mistweaving. I think it looks really interesting, but I'm not sure I can stomach leveling another toon right now...

That was a lot about me :)

Now, what I would really like to hear is: Which is your favourite healer? And what makes it the most satisfying to play?
@Storm: Why do you prefer holy to disc? What's more fun about it?
@Drafty: You're a shaman kind of guy, I can tell. Why is that? What makes it more fun to play than the other healers?

@Peelyon: What do you like, mate?
@Ceraius: Same question ;)

And how about all you other guys? How do you like to heal, and what are you looking forward to with the new patch?

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My personal rank of healers form an enjoyment standpoint (some have a lot more time played than others) is:

1. Shaman

2. Druid

3. Holy Priest

4. Monk

5. Disc

6. Pally

Now obviously that is not a rank of what I think is the best so everyone don't get all crazy. What I really love about Shaman's is how strong of a reactive healer they are. As you pointed out, shaman mastery places an even heavier weight on the reactive numbers. My overall ranking reflects my style. The two shield-centric classes are my least favorite to play. What takes the cake with shaman's for me is that on top of resto being a very fluid healing spec imo, we have awesome CDs and Elemental is one of my favorite specs in the game regardless of roll. Shaman (Resto and Ele might be my two favorite overall specs in the game) are only missing a tank CD of some sort. It would be awesome if in Resto spec, you could cast Stone Bulwark Totem on another player (Tank) and when cast on another player the shield would absorb twice as much. Something like that. The tank CD is the only thing I really gripe about.

-Drafty, your pro-shaman contributor =)

Edited by Drafty53

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@Storm: Why do you prefer holy to disc? What's more fun about it?

 

I think you meant to say preferring Disc to Holy. :D

 

Well, well. Personally I havent healed all that much, but I've played with a Priest healer for my entire wow career. I'm not saying Disc isn't strong. Hell, their ideology I probably like the most out of all healers. (Preventing damage instead of repairing already done damage)

This friend of mine used to run Holy/Disc until he was encouraged to take Shadow for composition versatility. He was actively using both picking the one fitting better to the fight at hand, but chose Holy over Disc for playstyle preference. Also he has tailored prety much his own style of healing as holy which deviates a lot from the guide here for example. I guess that's why I respect him so much. Doing the thinking on his own instead of blindly following guides. (Not saying guides are bad. I check in for many classes myself and im lovin' the guides <3)

/end offtopic rant

 

 

As said, i haven't healed a whole lot. I had a Druid back in wrath and early cata and that was fun back then, but after I've transferred and started leveling one again she got stuck on lvl40 or so. I guess I lost interest in the class.

 

After the druid I leveled a paladin in Wrath. It was way different from the druid but i enjoyed it too. Didn't level it in Cata though. After the transfer I leveled a paladin healer again and played him up to a little less than 500ilvl. ....aaaaand lost interest :D  Great healer with great utility though.

 

Then along came a spider. ..err, a monk. That one I've liked and gotten to 500+ ilvl pretty fast. (for it being an alt) There's something I really enjoy in monk healing with the only drawback being the choice in Chi generation. There's ReM with a cooldown, Soothing Mist with a chance, and Surging Mist or Jabbing which kills my mana pretty fast.

 

I play a tanker as my main, and I'd never pick anyone else to heal than my priest friend over someone else if I have the choice.

It all comes down to skill and experience of the individual over what class/spec he/she plays. You can work wonders with any healer if you know how to do it.

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Sorry, I kinda haven't read this whole thread... so forgive my fairly short post.

 

Shamans have been pretty meh right now.  For a 10 man its not a sgreat, for 25 you can benefit from at least one.  Next tier theres going to be a lot of stacked up fights so shamans are gonna be a lot better (with their buffs) and the stacked fights.

 

Resto druids can kinda suck when you have a lot of disc priests and paladins in your group (mainly 25 man).

 

Really, just play what you find the most enjoyable.

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I tend not to get involved in healer balance debates much, because I think it's very skewed towards "what the top guilds do". I don't think that is in any way a relevant discussion unless you are a top guild. The vast majority of guilds are kept back by individual player skill and alertness, not by class balance.

 

The reality for most guilds is this; having skilled and co-operative healers is all you need, regardless of spec. Most guilds pushing Lei Shen right now (or even months ago!) will never reach the point where dropping a Shaman because it's a Shaman is what has to happen. The only reason your average guild will want to drop a Shaman is because the player is bad at Shaman healing.

 

However, there is a reality that's impossible to ignore; it is very hard to play a Shaman well in 10-man progression. You can get insane results if you're clever and have a good team, but don't expect to waltz in there and destroy the meters like Druids or Monks might. Shaman also get better as the going gets tougher; many guilds pushing Lei Shen any time recently really won't be able to use Shaman to their full potential. I saw this myself - I was doing 30k HPS on Lei Shen when we killed him, but on he Heroic fights since I've been kicking ass and taking names.

 

It's absolutely true that Shaman can't always put out the same HPS as other classes. It's NOT true to say that makes Shaman in any way less worth playing or bringing along for the vast majority of guilds. Unless you're really pushing progression (i.e. you're a Method or a Pie Chart or a Blood Legion) then you're more likely to drop a class because of gear drops than because of class balance.

 

What I'm saying is; yes, Shaman have lower throughput. No, don't discount them just because of that - it's a naive thing to do. IMO any raid leader [except on world-leading progression] that decides not to bring a player solely because of their class needs their head looked at.

 

Shaman are a genuinely fun class to play, and that should really be the reason that most people choose to play their class.

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That post made me fall in love. In a totally not-gay way.

Edited by Ceraius
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@Nemo and Ceraius: I do like the playstyle of Holy better than Disc, it's just that from what I have seen in other healers and done myself Disc is much stronger at the moment.

 

I think what it really boils down to is that holy has the most spells of any healing class, so nomatter what the situation is you have a heal that'll get the job done. I like this a lot more than say a Holy Paladin where you have like 3 direct heals that are great for tanks, but terrible for raid healing. Or a druid which is great for raid healing but terrible for tank healing. Holy priests can top off the raid with one heal, then top off the tank with the next heal, then toss a shield and a hot at the tank to help out the other heals for the next few seconds.

 

Disc is honestly too easy. When damage is low you can just dps the boss and attonement automatically heals whoever needs it. When you know there is burst damage coming spirit shell pads the meters like nothing else. heck as a DK tank I hate being spirit shelled on some fights because I use AMS to generate runic power, and if Spirit shell absorbs all the magic damage first I just wasted my cooldown for nothing. and when Disc priests outgear fights by a lot Divine Aegis becomes ridiculous. I've seen a disc priest pull 70k dps with 100k hps and it was like 40% divine aegis.

 

So just to clarify, I 'like' holy better, but Disc is just much stronger at the moment. The throughput of most of the healing classes are fairly close, but you can't overlook that fact that Disc priests basically don't lose any throughput by healing with other healers. Shields take top priority, so a good disc priest is going to make your other healers do a lot of over healing. which in turn makes the disc priest look even stronger than the other healers.

 

I think that's probably part of the reason I don't like shaman healing at the moment. Reactive healing has really taken a back seat to classes that can heal proactively. Once you're geared enough to overcome mana problems then it really becomes less a matter of how much healing you can do, and more a competition of who can actually get the heal to the target first. So my order of top healers could really be considered the results of a race to get the heal to the target first and not rack up more overhealing.

Edited by Storm
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I've tried all the healers at 90. By a significant margin, the most enjoyable one for me to play, and the most flexible, is the Monk. It took me some time to warm to it, but they really did a great job with Mistweaver. It's frenetic, fast-paced, and the animations are a riot. Depending on the fight, my top source of healing can be Spinning Crane Kick, Eminence, Chi Wave, Uplift, Revival, or even Chi Torpedo. They perform decently at lower gear levels but really shine in the hardest content.

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Didn't read the whole thread because I'm feeling lazy atm. Even though I have not hit level cap on either of these classes yet (because healing is a bitch to do while leveling in pandaria >.<) I'd have to say druid/monk would be my favorite healing specs.

Druids because I love the see the healing spam on my screen. Nothing is more satisfying than seeing a sea of green heals.

Monks because I really dig their channel heal system. While you're channeling you have access to so many abilities without breaking your channel it's ridiculous. Downside to monk is that you can't move and channel at the same time, but you'll find that for most casters, running and healing is difficult (which is the one things shamans are good at).

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Ok, so I've read a little bit more of this discussion. And on the note about shamans, shamans are great for clutch moments. They're the retribution paladin of healers. They have many CDs that make them great to have on your team. That being said, I think it would be a mistake not to take a shaman who wanted to come to your raid.

My guild ran normal MSV a few months ago and they needed a healer, so I hopped on my 475 shaman and healed. The first 2 fights went smoothly though my numbers were low bc the other healer had something like a 500 ilvl and it was a disc. She had never done MSV before and didn't understand the gara'jal fight. Needless to say she died going into the totem. We used a brez and she died again right before that soft enrage when he reaches 30% (or whatever it is). So I ended up popping spirit link to stop everyone else from dying. Popped ascendance, healing tide ancestral swiftness. If I remember correctly, I managed to keep up every member of our raid group up alone at 475 ilvl.

Now, I don't like my shaman because of how haste isn't as strong as it used to be. But that shouldnt stop you if you want to try them in a raid setting.

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Now, I don't like my shaman because of how haste isn't as strong as it used to be. But that shouldnt stop you if you want to try them in a raid setting.

 

Pretty much when you hit ilvl 510 it becomes the strongest stat for two reasons; 1) if you're competing with other healers it's easier to get heals in, 2) because the Legendary Meta has a breakpoint at ~30% Haste. It goes from being really pants to being 100% awesome xD

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Lol, well I'm still at 475. Anyway, I mean I miss how effective the stat used to be. In DS I could get tidal waves and then get a ghw off fast. Now it doesn't feel that way, mostly cause I'm undergeared.

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I've been playing a Restoration Shaman primarily since Cataclysm and almost exclusively until recently in Mists of Pandaria. Although I did take most of this expansion off. I also have a  Discipline priest who's begun  to dabble in  Holy because I can't figure out what happened to Shadow and don't care to  as I've got a real warlock. Haha.

 

So, I have to say that all around now  I prefer shaman  splashing but I imagine that once  I start doing more than LFR and have better gear on my priest I'll enjoy shielding people more  but still perhaps not as much as my shaman!

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Didn't get the whole post read but I saw alot of different likes n dislikes. I think it,ll come down to what your comfortable with and what you enjoy the most this is what you,ll spend your time with and get good on.  Blizz isn't about to make one class heavily outbalance another or no one would play the other. I've healed using a Holy Priest, a Resto shaman a Holy Pali and I've got a Monk healer i'm only at 36 with. The Holy Priest I can do in my sleep its effortless to do to the point i'm sometimes  looting stuff as we go. The Holy Pali while having huge heals was (I found) slow casting and you had to kind of predict damage coming, Dropped the spec. The healer I really enjoy the most so far is the Shammy. He's a blast to play in either Enhance or Resto and the Que times are much shorter in Resto. Currently fairly new to 90 he's only up to iLvl 506 but I'm outhealing guys/gals with 10 points on me doingt LFR's and enjoying the hell out of it as I go.

 

When I try to organize larger group fun runs I try to get One priest, One Shammy and One Druid with us. While i don't believe any one spec. is drastically better than another they are different and shine at different times. They can compliment each other quite well.  I've tried and deleted 2 druids now and will eventually try another. They are fantastic healers I just can't seem to get my head around them yet and get frustrated, lol

 

In the end I think all healers can shine and the biggest difference is the player and if they enjoy and really KNOW their toon.

 

M.

Edited by Icepick

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1: Disc Priest

2: Holy Priest

 

3: Rest

 

 

That's for you Krazy.

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      Default custom debuffs will now always be added by spell ID - please consider a complete reset of your custom debuff settings.  This can be done under 'VuhDo Options > Tools > Reset > Buffs/HoTs > Custom Debuffs' but beware you will loose all previous custom debuff settings!
       
      VUHDO CONFIGURATION
      VuhDo is raid frame replacement that is specifically built for high level raid healing. All your healing spells or any other actions can be asserted to mouse clicks or mouseovers on those bars (Click-Heal).
      VuhDo is great for displaying all the raid information you need as a healer - Health Bars, Mana Bars, Debuffs, Range, Incoming Heals, Aggro, HoTs, Absorb Shields, Status Effects, Player Tags (afk, disconnected, dead).
      In addition:
      You can heal, decurse, target, assist or focus raid members with just one click. You can bind any usable item, command or macro to mouse clicks. You can assign up to 40 mouse click combinations to cast on raid members. You can assign any keys to cast when mouse over. You can automatically fire your trinkets and instant casts whenever cooldown is over. You can automatically resurrect players out of combat. You can easily keep track of all of your and raid buffs / debuffs. You can rebuff automatically chosing the most suitable spell and target. You can smart buff your raid automatically selecting missing buffs. Okay, let’s talk about configuration now.
      This is the mess that you get when you first install the addon. Many people just delete the addon straight away when seeing this, ignoring how amazing it is.

       
      STARTING OUT:
      If you are configuring the addon for the first time, it’s better to delete all the default frames that you've got on start:

      Click on addon icon near the minimap. Click on ‘Move!’ Click on every red X you’ll see until the only remained frame would be ‘VuhDo - BuffWatch’. The easiest and fastest way to start is to go to the ‘TOOLS’--> ‘Panel Wizard’ and to tick there the panels you want to have in your VuhDo configuration.
      It would be nice to have ‘Groups’ and ‘Main Tanks’ panels from the beginning.

      Click on ‘Tools’ Click on ‘Panel Wizard’ Tick ‘Groups’ and ‘Main Tanks’ Click ‘Apply’ After clicking ‘Okay’ in the popup menu you will see ‘Groups’ and ‘Main Tanks’ panels appearing. And then we’ll add an additional panel ‘Target’:

      Click on ‘Move!’
       
      MOVE!

      Click on ‘+’ in ‘Add New Panel.’ Click on ‘+’ on the new transparent panel that appears. You’ll now get a new panel as seen in Figure 3 in the above screenshot. Click on ‘Choose.’ Now you’ll get two downdrop menus: ‘Type’ and ‘Value.’ You can choose the ‘Type’ of panel you want - in our case it’s ‘Special’ for Targets (players and NPCs). In the ‘Value’ downdrop menu choose the ‘Target’ Many nice things to play with -  you can add a menu for Pets, Vehicles, Focus, different raid roles, etc..! There is a nice update to Special panels: NPCs panel.
      Very helpful in raids where you have to focus heal or dps specific NPCs units. No more tabbing, clicking or looking around ^^
      To add NPC panel go to Move!->Add new Panel->Type: Special->Value:NPCs

       
      Here's how it looks in the raid:

      You can build Raid frames manually too if you don’t want to use the Panel Wizard: just choose in the ‘Type’ of panel ‘Group’ type. Click the ‘+’ button on the first panel that you created to add an additional 5 man groups to it. Voila, Panel 1 becomes your 10-40 man raid frames (every ‘+’ will add a 5 man group to the frame). You have to use the same Panel for the Raid Groups so they will move together as one object.

      Now check “20” and hold the button “Test”. You will see some virtual raid and even real target, if you’ll click on somebody. It is a very useful feature for checking the results of your frames tuning.

       
      GENERAL

      Go to the ‘General’ tab. Tick ‘Main Tanks’ and ‘5 man MTs’, so VuhDo will automatically move Tanks to the ‘Tank’ panel. *You don’t have to do this or add the ‘Main Tanks’ panel if you don’t want to see the tanks in a separate panel from the raid
      Adjust everything else according to personal taste.
       
      INDICATORS (more nice options for tracking):
      You can play with a loads of possibilities here. I personally use 3 of them - Inner frame for the Paladin Beacons, Special DoT for the Role Icon and Treat Marks to track the current aggro target (very useful if you need to know when the tanks are swapping).
      Clicking on ‘More...’ button near every tracker allows you to change size and color of the icon.

       
      SPELL TRACE 
      Spell trace tracks which units are hit when a particular spell is cast. Very useful for tracking healing from 'smart' like Prayer of Healing, PW: Radiance, Chain Heal, Trail of Light, etc. You can use a build-in Spell Trace bouquet or create your personal one. If you choose to add other spells to track, add them by name (e.g. Healing Rain, Wellspring, Efflorescence), not by Spell ID, otherwise it wouldn't work.
      Enable the ability here:

      and choose where to show tracked spells in HoT icons tab:

       
      SPELLS
      Here you can bind you spells, actions or macros to any button of your mouse and keyboard.

      Go to Spells→ Mouse→ Modifier Key → None Open up your spellbook and drag your primary healing spells to the ‘Mouse Key’ Left and Right Buttons and to the ‘Mouse Wheel’ Up and Down sections. Note that the Mouse Wheel section will only work when it’s mouseovering your VuhDo frames. If you scroll outside of the frames, you will zoom in and out of the screen. You can assign more spells / commands / macros to Modifier Key → Shift, Modifier Key → Ctrl and so on. All your mouseover macros will work perfectly with VuhDo frames  
      PANELS
      On the ‘Panels’ tab, make sure that General→ Ordering → Alignment → Horizontal is ticked. It’s much easier to move your mouse in the left-right directions rather than up and down. Chose ‘Grouped’ and ‘Hide Empty’ in Ordering, if you prefer to always see your actual groups in the raid. a) Leave ‘Sort by...’ with ‘Unit ID’ if your choice is to see raid as actual groups.
       
      3b) There is another option for sorting: Tank => MDPS => RDPS => Healer. It's great if you like to always know which part of the raid takes damage. If you choose this option, you have to change the ordering to Loose. It technically works for Grouped ordering too: the difference is that when you are 'Grouped', the sort method is applied for each group, not across all groups.

      Do not forget to press ‘Apply All’ to apply your changes to all the groups (and not just to the current one)
       
      On the ‘Panels’ tab, click on the ‘Sizing’ option on the right hand side. For Bar Height, choose something like 37-40 to make the bars taller. Spacing and gaps as you like.
       
      BARS
      On the ‘Panels’ tab, select the ‘Bars’ option on the right hand side. Decrease the Mana bar height to 3 - you really don’t need it any bigger than this. You can play around with the rest of the options here.

       
      HEADERS
      On the ‘Panels’ tab, click on the ‘Headers’ option on the right hand side. Tick ‘Show’ on Headers if you want to see panels names (Group 1, Group 2, target, etc.). Untick ‘Class Color’ on Header Text if it was ticked by default. TEXT
      On the ‘Panels’ tab, click on the ‘Text’ option on the right hand side. Tick ‘Class Col.’ on Bar Text so you will see player’s nickname in his class color. Hitpoints → Show → Percent. Show Text → Name & Flags (untick ‘class’ and ‘pet owner’ if it was ticked by default. You can play around with the rest of the options (text size, color, position) here.
      HOT ICONS
      On the ‘Panels’ tab, click on the ‘HoT Icons’ option on the right hand side. In the ‘Own HoTs’ section, choose one of 2 masters that shows where your HoTs will appear and use the buttons below to view your HoTs as ‘Icons’ and ‘Text.’ In the ‘HoT Order’ section, you can assign any of your or other players HoTs, Absorbs, Shields, Procs, personal and Raid CDs to any of the 6 spots shown in the ‘Own HoTs’ diagram. You should always leave Slot 7 (the middle slot) for the ‘AoE Advice’ icon. Or not...
      Another nice option here - to change the HoT icons size.
      Click on the button “More” from the right side of HoTs positioning masters and adjust.

       
      BOUQUETS
      You maybe noticed some options in the HoT Order section that are shown on my screenshot but couldn’t be find in your options. They are the Bouquets: custom groups of Buffs / Debuffs / HoTs / CDs that could be created by a player himself.
      Let’s create a custom bouquet for example for tracking of Tank personal CDs in your raid where the tanks are Warrior and Paladin.

      Go to General→ Bouquets. Type a name for a new Bouquet and press ‘New’ Press ‘Add’ button it the Bouquet Details part Type a spell name in the ‘...or enter Buff / Debuff / HoT name’ line In ‘Select default icon’ dropdown menu always chose ‘None / Default’, otherwise you wouldn't see the appropriate icon. Add all the spells you would like to track in your ‘My tanks’ bouquet. There will be situations when you’ll have multiple CDs or HoTs that were popped simultaneously to track. Because all the spell icons from one bouquet are shown in the same place, you should use the Priority Arrows to assign the importance of every one of them (e.g. the highest priority will be shown first).
      Another possibility to work with bouquets is just to edit the defaults.
      For example, we can chose a default ‘Raid Cooldowns’ bouquet and remove, add or change priority of CDs based on our raid composition.

      After creating or editing a bouquet you can use it in the HoT icons assignments.

       
      BUFFS
      As you've may have noticed, VuhDo has a separate Buff frame as part of the package. Personally, I don’t believe there is any need for VuhDo to show your buffs. I use WeakAuras to trace my mandatory buffs (on myself and others) and you should have something similar. So, I advise that you go to the ‘Buffs’ tab → General → Uncheck ‘Enable.’ If you want to play with it later - feel free to do so.
       
      DEBUFFS
      Extremely useful in raids. You can see most of the debuffs by default in your healing frames, but sometimes the addon is not updated yet for a new raid zone or the authors wouldn’t add some debuff that you want to trace. In this section you can add or remove any debuff / buff / proc that is applicable to a player.

      Go to Debuffs→ Custom Type buff / debuff  Spell ID in the line (you can find Spell ID on Wowhead in the address line. For example: “http://www.wowhead.com/spell=642/divine-shield”- Spell ID for the Divine Shield is 642). Now it will appear in the (de)Buff list. Tick the appropriate positions if you want to see stacks or timers for the debuff. Tick 'Bar Color' if you want to see a specific debuff in some different from the default color and pick the color from palette. Click ‘Save’ Do not click ‘Apply all’ or you’ll rewrite the defaults of all the debuffs.
      If you want to remove some buff / debuff / proc from the list, choose it from the dropdown menu and click ‘Delete’.
      There is an option for a complete reset of your custom debuff settings.  This can be done under 'VuhDo Options > Tools > Reset > Buffs/HoTs > Custom Debuffs' but beware you will loose all the debuff settings you customized.
       
      PROFILES
      If you ever wanted to save your VuhDo configuration for more than one toon / spec / raid size / encounter type or to share what you have with other VuhDo users, this is the place for you.
      Saving profiles for different specs / toons:
      Go to VuhDo Options->Tools Tab->Profiles.

      On the left side in 'Profiles' part you will see a line '...or enter profile name' with some name already typed in. Change it to a name that will make you remember what exactly you are saving here. I normally use a toon name with encounter type or a toon name with a group size, but if you are going to store profiles for different specs, it may be a good idea to mention a spec too.
      I stopped on profile naming in such a details because the default name is a bit weird - it's just made of a chain of nicknames for every toon you ever saved this profile for, so after having 2-4 toons in the chain it almost impossible to understand what exactly is stored there.
       
      Type a new name for your profile and press 'Save' Button. Do not confuse 'Save' with 'Apply' or you will cancel all the changes you made.
      After saving a profile, you can choose in the central part of the Tab the activation type: by group size and / or by spec. You will be able to choose it only after profile is saved, so don't be surprised if you are not able to check anything there.
      If you want to make this profile a default for all the new characters on the account, check 'Default Profile' button.
      Loading and deleting a profile:
      If you don't want VuhDo to activate profiles for you automatically or you want to load some specific profile for a new toon, go to the 'Select a profile' dropdown menu, choose whatever you need from there and hit 'Apply'.
      To delete a profile, choose it from the same dropdown menu and hit 'Delete'.
      Settings:
      Two useful buttons: 'Quiet mode' allows you to get rid of Confirmation Dialog spam, 'Lock' prevents an accidental overwriting of a profile.
      Key Layouts:
      An important note: Spell assignments are not saved in Profiles. To save, load or delete Spell and HoTs assignments you should go to Tools->Key Layouts:

      Export and share profiles:
      You can export selected features, share or receive profiles from other VuhDo users.
      To be able to receive a profile you have to go to 'Tools->Share->Receive Data' and tick 'Enable'.
      To share a profile you should click on a button 'Share' in the 'Send Profile' area. A new window will pop up: a dropdown menu with a line where you can type specific player's name and server. The dropdown menu will show your online guildies and people you are in group / raid with (disregarding of them having or not having VuhDo).

       
      Here's an example of my VuhDo profiles:
      I made a UI screenshot with opened talent tree and VuhDo HoT assignments.
      Key Layouts (how I assign spells to mouse): remember they are configured separately from the main setup and you have to import them separately too in Tools->Key Layouts->Import

      In 5-man HoT icons I track only my HoTs because obviously there are no other healers. Threat and personal CDs people may use are being tracked through Indicators (General->Advanced->Indicators). In this bouquet everyone should add his group specifics if you are aiming for Mythic+: I found a bit redundant to keep there damage mitigation abilities for all the classes.
      Regarding the Hot Keys you see on the screen - it may be a bit confusing because I don't really use all of them but:
      1,2,3 - dps abilities
      = - Tranq
      F1 - Barkskin
      F2 - Dash
      F4 - Inner
      F - Efflorescence
      G - shapeshift
      Q - Artifact spell
      D - Ironbark mouseover macro
      J - Cenarion Ward mouseover macro
      E,H - interrupts
      T - Flourish
       
      The raid setup:
      I'm raiding Mythic so my healing frames are tuned for 20-man.

      As you can see, HoT icon section changed - now I track what other healers are doing too so we wouldn't overlap with the healing and I'm be sure that assigned damage mitigation spells are used.
      The actual strings to import are in this separate thread because it's technically problematic to update them here in guide.
       
      I have to say that there are loads of options that I didn’t speak about here. But I tried to keep it short and basic.
      I always can answer any of your questions about VuhDo or you can continue to dig it by yourselves.
    • By spookychick13
      Hi,
       
      Heading into Nighthold for the first time tonight and now sure how to spec.
      ST?
      AOE?
      MoC or Volley? Is Stampede worth taking?
       
      Help please.