Starym

Patch 2.5.0 Now Live + Patch Notes

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The new primal patch is here! 2.5.0 brings all the already announced and detailed features, but also tweaks a few items and abilities.

The new primal patch is here (in the Americas anyway, coming to EU tomorrow)! 2.5.0 brings all the already announced and detailed features, but also tweaks a few items and abilities, with Crusaders' Shield GlareShield Glare and Barbarians' Seismic SlamSeismic Slam, Roland, Raekor, Zunimasa and Delsere sets, as well as RimeheartRimeheart, Strongarm BracersStrongarm Bracers, Holy Point ShotHoly Point Shot, The BarberThe Barber, Manald HealManald Heal and Illusory BootsIllusory Boots.

Blizzard LogoBlizzard (source)

Diablo III patch 2.5.0 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes.

Important: Please note that you will not be prompted to download patch 2.5.0 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.5.0 is live until those regions have also patched.

Diablo III Patch 2.5.0 - v2.5.0.44247

GENERAL

  • New Feature: Armory
    • Players may now save up to five different builds per character using the Armory
      • This new feature can be found in the town hub within each Act
    • Saving a build in the Armory will snapshot your character’s current gear, socketed gems, active and passive skills, and Kanai’s Cube powers
    • Equipping a saved armory build will automatically swap items and gear between the character and stash
       
  • New Feature: Crafting Mat Storage
    • Starting with Patch 2.5.0, crafting materials picked up or obtained through salvaging will now appear in a separate storage tab, freeing up space in the shared stash
      • This tab can be accessed through the Inventory window

CLASSES

  • Crusader
    • Shield GlareShield Glare
      • The Divine VerdictDivine Verdict rune has been updated to apply its secondary effect even if the target is immune to crowd control effects
  • Barbarian
    • Seismic SlamSeismic Slam
      • The RumbleRumble rune will now consume all remaining fury to increase the rune’s damage over time component by 15% weapon damage per point of fury spent
  • Bug Fixes
  • Demon Hunter
    • ImpaleImpale RicochetRicochet
      • Fixed a bug where the second bounce granted by this rune would sometimes fail if enemies were packed tightly together.

ITEMS

General

  • Primal Ancient Items
  • Developer Philosophy
    • Primal Ancients are for players who have largely completed gearing for their build and finished their Season Journey, but want to continue playing. They’re also for non-seasonal players who have great gear and spend most of their time gaining Paragon Levels and upgrading Legendary Gems. We want to extend the excitement of seeing gear drop or spending Blood Shards at Kadala past the point of getting Ancients in every slot. Primals provide an avenue for dedicated players to complete a build, without feeling like required upgrades.
    • Legendary and Set items will now have a chance to roll as Primal Ancient
    • These items are much more rare than Ancient items and have perfect Ancient-level stats on all affixes, including the item’s Legendary Power
    • Note: Primal Ancients will only begin dropping after a character on the player’s account has reached Greater Rift 70 Solo
    • There are separate unlocks for normal and Hardcore characters, as well as Seasonal and non-Seasonal characters
    • The stats on these items will be tailored to the character class you are playing when the item first drops
    • Primal Ancient items salvage into 15 Forgotten Souls
       
  • Ancient Items
    • Now salvage into 3 Forgotten Souls
       
  • Legendary Items
  • The following items have been adjusted
    • RimeheartRimeheart
      • Increased the chance to proc its Legendary item power on frozen targets from 10% to 20%
    • Strongarm BracersStrongarm Bracers
      • The damage bonus from this item is now applied when the knockback occurs rather than when the enemy lands
      • The damage bonus duration has been increased to 6 seconds
         
  • Class Specific Items
  • The following class sets received changes
    • Crusader
    • Roland's Legacy (Example: Roland's BearingRoland's Bearing)
      • (4) Set Bonus
      • Damage bonus has been increased to 2500% (from 1250%) damage bonus on Sweep Attack and Shield Bash
    • Monk
    • Inna's Favor (Example: Inna's TemperanceInna's Temperance)
      • (6) Set Bonus
      • Damage bonus for each Mystic Ally has been increased to 125% (from 100%)
    • Witch Doctor
      • Zunimassa’s Haunt (Example: Zunimassa's MarrowZunimassa's Marrow)
      • (6) Set Bonus
      • Damage bonus has been increased to 2500% (from 1500%) when enemies are hit by your mana spenders for 8 seconds
    • Wizard
      • Delsere’s Magnum Opus
      • (2) Set Bonus
      • Cooldown of Slow Time is reduced by 3 seconds (from 2) when casting Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade and Wave of Force
      • (4) Set Bonus
      • Damage reduction increased to 60% (from 50%)
      • (6) Set Bonus
      • Enemies take 3500% increased damage (from 2500%) while inside Slow Time
      • The slow and damage bonuses persist on enemies for 5 seconds after they exit Slow Time
         
  • Some existing class-specific Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power
  • Demon Hunter
  • The functionality of some items has changed
  • The BarberThe Barber
    • This weapon is now a Ceremonial Knife instead of a Dagger, allowing it to roll the same damage as other Witch Doctor items
    • The damage bonus to the final explosion of this item’s Legendary power has also been reintroduced
    • With this change, the item’s Legendary power will also be updated in Kanai’s Cube for those who already extracted it
    • Players will need to re-equip the power in the cube for the updated version to appear
  • Manald HealManald Heal
    • Wizard pets such as Hydras will now also proc the damage component of Manald Heal when attacking a target
    • The number of procs generated by channeled skills while using this item has been reduced by 25%
  • Illusory BootsIllusory Boots
    • Now allow the player to pass through enemies and the Waller affix when using Furious Charge, Whirlwind, Strafe and Tempest Rush
       
  • Bug Fixes
    • The Legacy of Raekor (Example: Raekor's HeartRaekor's Heart)
      • Fixed a bug where the 6 piece bonus of this set would not buff Earthquake damage

MONSTERS

  • Bug Fixes
    • Fixed an issue causing Elite enemies with the Juggernaut affix to incorrectly take normal damage from Slow Time when combined with Delsere’s Magnum Opus

ADVENTURE MODE

  • Greater Rifts
    • The requirement for participating in certain difficulty levels in public games has been changed from current Paragon Level to highest solo Greater Rift clear, as follows
    • Torment I – VI: No Requirement
    • Torment VII: Solo Greater Rift 30
    • Torment VIII: Solo Greater Rift 35
    • Torment IX: Solo Greater Rift 40
    • Torment X: Solo Greater Rift 45
    • Torment XI: Solo Greater Rift 50
    • Torment XII: Solo Greater Rift 55
    • Torment XIII: Solo Greater Rift 60
    • Note: This change only applies to players on PC / Mac
    • Additionally, several quality of life changes have been made
      • The frequency of several tilesets in Greater Rifts has been adjusted
      • Caves, Keep Depths and Zoltun Kulle’s Archives will appear less often
      • Stinging Winds, Festering Woods, Pandemonium, Tristram Cathedreal, Arreat Crater and Realm of the Banished will appear more often
      • The Flooded Causeway and Westmarch locations will no longer appear on the first floor of Greater Rifts
      • The number of Spear Throwing Goatmen and Skeleton Archers that appear in Greater Rifts has been reduced in certain enemy populations
         
  • Set Dungeons
    • Unhallowed Essence
      • The upper right tile for this dungeon has been replaced with one that affords more space for monster spawning as a quality of life improvement
    • Armor of Akkhan
      • The number of times Condemn must hit 10 or more enemies to complete the objective has been reduced from 12 to 10
    • Delsere’s Magnum Opus
      • The required number of enemies players must hit at once with Slow Time has been reduced from 30 to 20, and the number of times they must be hit has increased from 3 to 4
    • Uliana’s Stratagem
      • The minimum number of enemies players need to hit with a single Exploding Palm for the first Bonus Objective has been lowered from 21 to 15 and the number of times it must be performed has been changed from 3 to 4
         
  • Bounties
    • Bonus Acts have been removed
    • With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches
       
  • Bug Fixes
    • Fixed an issue that caused a specific enemy population of Triune Cultists in Greater Rifts to spawn the wrong ratio of minions

QUALITY OF LIFE

  • Paragon System
    • You can now spend 100 Paragon points by holding the Control key and left clicking

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Awwwww yiss. I've been waiting for this! And now Leapquake will be even better!

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52 minutes ago, RoseZ12 said:

leapquake? barbs didnt got anything from this patch dont they?

The changes to Seismic Slam: Rumble directly affects the Leapquake build, since you can dump your Fury in a single hit, much like with Ancient Spear: Boulder Toss.

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6 hours ago, Valhalen said:

The changes to Seismic Slam: Rumble directly affects the Leapquake build, since you can dump your Fury in a single hit, much like with Ancient Spear: Boulder Toss.

Will that be better than Ancient Spear: Boulder Toss?  Has anybody tried it?

Also, if you use Fury of the Vanished Peak (in the cube), does the "Reduces the Fury cost of Seismic Slam by 40–50%" property have any effect?  Seems like it should behave as though you have 80% to 100% more fury, so when it all gets drained, your damage is proportionately higher.

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13 hours ago, Warden said:

Will that be better than Ancient Spear: Boulder Toss?  Has anybody tried it?

Also, if you use Fury of the Vanished Peak (in the cube), does the "Reduces the Fury cost of Seismic Slam by 40–50%" property have any effect?  Seems like it should behave as though you have 80% to 100% more fury, so when it all gets drained, your damage is proportionately higher.

As someone who has always been using the Leapquake build since the dawn of time, I can assure that in this patch using Seismic Slam is better than Boulder Toss. In the previous patches Boulder Toss was better, though.

Considering that with Seismic Slam you can use the Girdle of GiantsGirdle of Giants, which is a pretty good increase in DPS. And Seismic Slam covers a very decent range and area of effect.

Using Fury of the Vanished PeakFury of the Vanished Peak is useless, in my opinion, as you'll have to sacrifice your weapon slot in the cube, where you could use a much more valuable The FurnaceThe Furnace instead. Also, I don't think it has any effect with the Rumble rune, since you will be dumping all Fury in one shot.

Edited by Valhalen

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On 3/23/2017 at 1:35 AM, Valhalen said:

Also, I don't think it has any effect with the Rumble rune, since you will be dumping all Fury in one shot.

And deal twice the damage that way.

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On 3/22/2017 at 7:35 PM, Valhalen said:

As someone who has always been using the Leapquake build since the dawn of time, I can assure that in this patch using Seismic Slam is better than Boulder Toss. In the previous patches Boulder Toss was better, though.

Considering that with Seismic Slam you can use the Girdle of GiantsGirdle of Giants, which is a pretty good increase in DPS. And Seismic Slam covers a very decent range and area of effect.

Using Fury of the Vanished PeakFury of the Vanished Peak is useless, in my opinion, as you'll have to sacrifice your weapon slot in the cube, where you could use a much more valuable The FurnaceThe Furnace instead. Also, I don't think it has any effect with the Rumble rune, since you will be dumping all Fury in one shot.

I forgot all about Girdle of Giants--that certainly changes things.  I think the AOE would be a nice improvement over Boulder Toss's almost pinpoint damage.

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On 3/24/2017 at 2:58 AM, Yridaa said:

And deal twice the damage that way.

That's the crux of my question: does fury cost reduction increase your damage when using runes that dump all available fury?  If so, The Furnace might still be better when pushing GRs where you need elite damage, but Fury of the Vanished Peak could be better when you need the AOE.

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5 hours ago, Warden said:

That's the crux of my question: does fury cost reduction increase your damage when using runes that dump all available fury?  If so, The Furnace might still be better when pushing GRs where you need elite damage, but Fury of the Vanished Peak could be better when you need the AOE.

I'll have to test out to see, but I think it doesn't make any difference since the Runes just dump all the Fury, regardless of cost reduction.

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17 hours ago, Warden said:

That's the crux of my question: does fury cost reduction increase your damage when using runes that dump all available fury?  If so, The Furnace might still be better when pushing GRs where you need elite damage, but Fury of the Vanished Peak could be better when you need the AOE.

Yes it does work, but it isn't enough to compete with The Furnace. You're either looking at "2x damage for a rune" or "x1.5 damage for all skills."

 

While Seismic Slam makes up for a large portion of damage, it isn't enough to make FotVP competitive with The Furnace. Unless, perhaps, you want to kill a lot of white mobs and skip elites. If they'd buff Seismic Slam a bit more however (Say season 11 or 12) I can definitely see FotVP becoming more favorable in later seasons compared to The Furnace. For now, not so much.

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11 hours ago, Yridaa said:

Yes it does work, but it isn't enough to compete with The Furnace. You're either looking at "2x damage for a rune" or "x1.5 damage for all skills."

While Seismic Slam makes up for a large portion of damage, it isn't enough to make FotVP competitive with The Furnace. Unless, perhaps, you want to kill a lot of white mobs and skip elites. If they'd buff Seismic Slam a bit more however (Say season 11 or 12) I can definitely see FotVP becoming more favorable in later seasons compared to The Furnace. For now, not so much.

Roger that.  Thanks!

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    • By Starym

       
      The latest PTR patch is getting some updates, as Monks and Wizards get some skill tweaks, items get only a few changes, sets get a bit more and there's a whole lot more itemand adventure mode bug fixes.
      PTR, August 22nd (source)
      Table of Contents:
      Classes Items Adventure Mode  

      CLASSES
      Barbarian Skills Battle Rage Bloodshed Has been redesigned: Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second. Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin. Crusader Skills Blessed Hammer Limitless Has been redesigned: Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards. Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density. Monk Skills Tempest Rush Flurry Reduced the maximum number of stacks from 500 to 100 Necromancer Skills Command Skeletons Commanding your Skeletal Warriors will break crowd control effects on them Skeletal Warriors will no longer die after taking too many hits Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game. Devour Voracious Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts. Simulacrum Added a glow to the skill icon to indicate when Simulacrum is active. Skeletal Mage This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max. Bone Armor Essence cost removed. Can now be cast while moving. Army of the Dead Frozen Army The pulsing damage from this rune has been spread out Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount. Necromancer Passives Fueled By Death The movement speed bonus from this passive can now exceed the 25% cap Witch Doctor Skills Soul Harvest Adding a stack or refreshing Soul Harvest now refreshes all stacks of Soul Harvest. Wizard Skills Arcane Orb Frozen Orb Create an orb of frozen death that shreds an area with ice bolts, dealing 393% 950% weapon damage as Cold Bug Fixes Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time Fixed an issue where your pets would double dip from the damage bonus granted by Wolf Companion Return to Top
      ITEMS
      General Many Legendary and Set items have had their drop chance increased Legendary Items Barbarian Bracers of Destruction Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits. Bracers of the First Men Hammer of the Ancients attacks 50% faster and deals 150–200% 300-400% increased damage. Fury of the Vanished Peak No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix. Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Gavel of Judgement No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix. Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 400-500% and it returns 25 Fury if it hits 3 or fewer enemies. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch Girdle of Giants Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds. Skull Grasp Increase the damage of Whirlwind by 250–300% 400-500% Standoff Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed. Crusader Blade of Prophecy No longer rolls a bonus to Condemn damage as an inherent affix. Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 350-450%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Bracer of Fury Heaven's Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned. Denial Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks. Fate of the Fell Gain two additional rays of Heaven’s Fury. Heaven's Fury gains two additional rays and has its damage increased by 150-200%. Frostburn No longer smart drops for Crusader. Frydehr’s Wrath No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix. Condemn has no cooldown and has its damage increased by 450-600%, but instead costs 40 Wrath. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Gyrfalcon’s Foote Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 400-500%. Jekangbord No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix. Blessed Shield ricochets to 6 additional enemies and has its damage increased by 300-400%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Demon Hunter Dead Man’s Legacy No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix. Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 125-150%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Karlei’s Point The damage of Impale is increased by 60-80% and Impale it returns 10–15 Hatred if it hits an enemy already Impaled. Lord Greenstone’s Fan Every second, gain 160–200% 300-400% increased damage for your next Fan of Knives. Stacks up to 30 times. Manticore No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix. Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Yang’s Recurve Multishot attacks 50% faster and its damage is increased by 125-150%. Monk Binding of the Lost Each hit with Seven-Sided Strike grants 3.0–3.5% 4-5% damage reduction for 7 seconds. Balance No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix. The damage of Tempest Rush is increased by 450-600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance.. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Cesar's Memento Enemies take 300–400% 600-800% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun The Fist of Az’Turrasq Exploding Palm's on-death explosion damage is increased by 250–300% 400-500%.  Incense Torch of the Grand Temple No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix. Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Scarbringer The damage of Lashing Tail Kick is increased by 300% 450-600% to the first 7 enemies hit. Necromancer Bloodsong Mail While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes. Bloodtide Blade Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards.. Dayntee’s Binding You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses. Defiler Cuisses Your Bone Spirit's damage is increased by 75–100% 400-500% for every second it is active. Fate’s Vow Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune. Golemskin Breeches Your Golem's damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds. Leger’s Disdain Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores. Lost Time Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10% for 5 seconds. Maximum 5 stacks. Maltorius’ Petrified Spike Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage. Mask of Scarlet Death When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death. This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses. Nayr’s Black Death Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds. Scythe of the Cycle Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds. Steuart’s Greaves You gain 40–50% 75-100% increased movement speed for 2 10 seconds after using Blood Rush. The Johnstone Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead. Witch Doctor Bakuli Jungle Wraps Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas. Mask of Jeram Pets deal 75–100% 150-200% increased damage. Staff of Chiroptera No longer rolls Legendary-strength bonus to Firebats damage as an inherent affix. Can still roll 10-15% as a random affix. Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by 150-200%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. The Short Man’s Finger Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch Wizard Orb of Infinite Depth Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times. Ranslor’s Folly Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards. Triumvirate Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times. Unstable Scepter No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix. The damage of Arcane Orb’s is increased by 350-450% and its explosion triggers an additional time.. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Wand of Woh No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix. The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Set Items Barbarian Immortal King’s Call (6) Set While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% 750% increased damage. Might of the Earth (6) Set Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% 3000%. The Legacy of Raekor (4) Set Furious Charge gains the effect of every rune and deals 300% 500% increased damage. (6) Set Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% 1500%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks. Wrath of the Wastes (4) Set During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage. (6) Set Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800% 1700%. Crusader Armor of Akkhan (6) Set While Akarat's Champion is active, you deal 600% 900% increased damage and take 15% 20% 50% less damage. Thorns of the Invoker (2) Set Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 115% 70% for 2 seconds. Note: There is currently an issue which causes the actual Thorns increase to be 35% instead of 70%; this will be fixed in an upcoming PTR patch (6) Set The attack speed of Punish and Slash are increased by 50% and deal 800% 1600% 2700% of your Thorns damage to the first enemy hit. Demon Hunter Embodiment of the Marauder (6) Set Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 2100% increased damage for every active Sentry. Natalya’s Vengeance (6) Set After casting Rain of Vengeance, deal 500% 750% 2500% increased damage and take 60% reduced damage for 10 seconds. Unhallowed Essence (6) Set Your generators, Multishot, and Vengeance deal 40% 70% increased damage for every point of Discipline you have. Monk Monkey King’s Garb (6) Set Has been redesigned. Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 600% for each stack of Sweeping Wind you have. Uliana’s Stratagem (4) Set Your Seven-Sided Strike deals double 777% its total damage with each hit. (6) Set Increase the damage of your Exploding Palm by 250% 1800% and your Seven-Sided Strike detonates your Exploding Palm. Necromancer Pestilence Master’s Shroud (6) Set Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500%. Trag’Oul’s Avatar (6) Set Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%. Witch Doctor Helltooth Harness (2) Set Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds. (6) Set After casting Wall of Death, gain 1400% 1700% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch. Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set. Raiment of the Jade Harvester (2) Set When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 480 seconds worth of Haunt damage. (6) Set Soul Harvest consumes your damage over time effects on enemies, instantly dealing 300 1200 seconds worth of remaining damage. Wizard Firebird’s Finery (6) Set Your damage is increased by 120% 200% 150% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited. Vyr’s Amazing Arcana (6) Set Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2 You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to 18%. Chantodo's Resolve (2) Set Every second while in Archon form you expel a Wave of Destruction, dealing 350% 600% weapon damage to enemies within 30 yards Every time you hit with an attack while not in Archon form, 350% 600% weapon damage is added to the Wave of Destruction, stacking up to 20 times Other Items Shields acquired by Necromancer players can now properly roll the +Max Essence affix Bug Fixes Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light. Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target. Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus. Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class. Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped. Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo. (PTR Only) Fixed an issue where minions summoned by the Demon Hunter's Companion skill would double dip on damage from the (6) Set bonus on Embodiment of the Marauder (PTR Only) Fixed an issue where Gargantuan would double dip on damage from the (6) Set bonus on Helltooth Harness (PTR Only) Fixed an issue where Hydra would double dip on damage from the (6) Set bonus of Tal Rasha's Elements Fixed an issue with the (2) Set power of Vyr's Amazing Arcana where your Arcane Blast and Arcane Strike would not Freeze enemies unless you had the Slow Time rune chosen (PTR Only) Fixed an issue where equipping certain Legendary items to a follower would cause performance issues (PTR Only) Fixed an issue which caused the change to Dayntee's Binding to incorrectly affect existing versions of the item Fixed an issue where the Wave of Destruction was doing slightly less damage than intended (PTR Only) Fixed an issue where the Legendary power on Gavel of Judgement was not being applied when the item was equipped (PTR Only) Fixed an issue where the equipping the new version and then the old version of The Short Man's Finger would result in no Legendary power from either being applied Return to Top
      ADVENTURE MODE
      Rifts Reduced the number of deadends when Rifts choose the Temple of the Firstborn tileset Increased the amount of experience and Rift progress granted by the Hematic Disciple Reduced the fog effect in the Shrouded Moors tilesets in Rifts The Shrouded Moors tileset and the large Temple of the Firstborn tileset can no longer be selected for Greater Rifts The amount of experience and Rift / Greater Rift progress that Shock Towers provide has been increased Shield Pylons no longer reflects damage back to attackers Note: Reflecting damage back to attackers caused performance issues when encountering high density. Return to Top
      PTR ONLY
      D’jank Miem Players can exchange Blood Shards with this vendor for bags containing Legendary items Return to Top
    • By Starym

       
      We have a brand new PTR up for D3 and there's quite a few skill changes for Barbarians, Crusaders and especially Necromancers, not just to their stats but to how the actually work. There's also a LOT of legendary item and set number tweaks, the general gist of which is higher numbers! And finally we also get some bug fixes and some GR map tuning as well.
      PTR (source)
      Table of Contents:
      Classes Items Adventure Mode  

      CLASSES
      Barbarian Skills Battle Rage Bloodshed Has been redesigned: Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second. Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin. Crusader Skills Blessed Hammer Limitless Has been redesigned: Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards. Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density. Necromancer Skills Command Skeletons Commanding your Skeletal Warriors will break crowd control effects on them Skeletal Warriors will no longer die after taking too many hits Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game. Devour Voracious Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts. Simulacrum Added a glow to the skill icon to indicate when Simulacrum is active. Skeletal Mage This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max. Bone Armor Essence cost removed. Can now be cast while moving. Army of the Dead Frozen Army The pulsing damage from this rune has been spread out Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount. Necromancer Passives Fueled By Death The movement speed bonus from this passive can now exceed the 25% cap Bug Fixes Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time Return to Top
      ITEMS
      General Many Legendary and Set items have had their drop chance increased Legendary Items Barbarian Bracers of Destruction Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits. Bracers of the First Men Hammer of the Ancients attacks 50% faster and deals 150–200% 300-400% increased damage. Fury of the Vanished Peak No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix. Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Gavel of Judgement No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix. Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 400-500% and it returns 25 Fury if it hits 3 or fewer enemies. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch Girdle of Giants Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds. Skull Grasp Increase the damage of Whirlwind by 250–300% 400-500% Standoff Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed. Crusader Blade of Prophecy No longer rolls a bonus to Condemn damage as an inherent affix. Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 350-450%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Bracer of Fury Heaven's Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned. Denial Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks. Fate of the Fell Gain two additional rays of Heaven’s Fury. Heaven's Fury gains two additional rays and has its damage increased by 150-200%. Frydehr’s Wrath No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix. Condemn has no cooldown and has its damage increased by 450-600%, but instead costs 40 Wrath. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Gyrfalcon’s Foote Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 400-500%. Jekangbord No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix. Blessed Shield ricochets to 6 additional enemies and has its damage increased by 300-400%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Demon Hunter Dead Man’s Legacy No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix. Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 125-150%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Karlei’s Point The damage of Impale is increased by 60-80% and Impale it returns 10–15 Hatred if it hits an enemy already Impaled. Manticore No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix. Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Yang’s Recurve Multishot attacks 50% faster and its damage is increased by 125-150%. Monk Binding of the Lost Each hit with Seven-Sided Strike grants 3.0–3.5% 4-5% damage reduction for 7 seconds. Balance No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix. The damage of Tempest Rush is increased by 450-600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance.. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. The Fist of Az’Turrasq Exploding Palm's on-death explosion damage is increased by 250–300% 400-500%. damage reduction for 7 seconds. Incense Torch of the Grand Temple No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix. Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Scarbringer The damage of Lashing Tail Kick is increased by 300% 450-600% to the first 7 enemies hit. Necromancer Bloodsong Mail While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes. Bloodtide Blade Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards.. Dayntee’s Binding You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses. Defiler Cuisses Your Bone Spirit's damage is increased by 75–100% 400-500% for every second it is active. Fate’s Vow Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune. Golemskin Breeches Your Golem's damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds. Leger’s Disdain Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores. Lost Time Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10% for 5 seconds. Maximum 5 stacks. Maltorius’ Petrified Spike Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage. Mask of Scarlet Death When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death. This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses. Nayr’s Black Death Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds. Scythe of the Cycle Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds. Steuart’s Greaves You gain 40–50% 75-100% increased movement speed for 2 10 seconds after using Blood Rush. The Johnstone Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead. Witch Doctor Bakuli Jungle Wraps Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas. Mask of Jeram Pets deal 75–100% 150-200% increased damage. Staff of Chiroptera No longer rolls Legendary-strength bonus to Firebats damage as an inherent affix. Can still roll 10-15% as a random affix. Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by 150-200%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. The Short Man’s Finger Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch Wizard Orb of Infinite Depth Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times. Ranslor’s Folly Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards. Triumvirate Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times. Unstable Scepter No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix. The damage of Arcane Orb’s is increased by 350-450% and its explosion triggers an additional time.. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Wand of Woh No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix. The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Set Items Barbarian Immortal King’s Call (6) Set While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% 750% increased damage. Might of the Earth (6) Set Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% 3000%. The Legacy of Raekor (4) Set Furious Charge gains the effect of every rune and deals 300% 500% increased damage. (6) Set Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% 1500%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks. Crusader Armor of Akkhan (6) Set While Akarat's Champion is active, you deal 600% 900% increased damage and take 15% 20% less damage. Thorns of the Invoker (2) Set Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 115% for 2 seconds. (6) Set The attack speed of Punish and Slash are increased by 50% and deal 800% 1600% of your Thorns damage to the first enemy hit. Demon Hunter Embodiment of the Marauder (6) Set Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 2100% increased damage for every active Sentry. Natalya’s Vengeance (6) Set After casting Rain of Vengeance, deal 500% 750% increased damage and take 60% reduced damage for 10 seconds. Unhallowed Essence (6) Set Your generators, Multishot, and Vengeance deal 40% 70% increased damage for every point of Discipline you have. Monk Monkey King’s Garb (6) Set Has been redesigned. Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 600% for each stack of Sweeping Wind you have. Uliana’s Stratagem (4) Set Your Seven-Sided Strike deals double 777% its total damage with each hit. (6) Set Increase the damage of your Exploding Palm by 250% 1800% and your Seven-Sided Strike detonates your Exploding Palm. Necromancer Pestilence Master’s Shroud (6) Set Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500%. Trag’Oul’s Avatar (6) Set Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%. Witch Doctor Helltooth Harness (2) Set Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds. (6) Set After casting Wall of Death, gain 1400% 1700% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch. Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set. Raiment of the Jade Harvester (2) Set When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 480 seconds worth of Haunt damage. (6) Set Soul Harvest consumes your damage over time effects on enemies, instantly dealing 300 1200 seconds worth of remaining damage. Wizard Firebird’s Finery (6) Set Your damage is increased by 120% 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited. Vyr’s Amazing Arcana (6) Set Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2. Other Items Shields acquired by Necromancer players can now properly roll the +Max Essence affix Bug Fixes Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light. Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target. Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus. Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class. Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped. Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo. Return to Top
      ADVENTURE MODE
      Rifts Reduced the number of deadends when Rifts choose the Temple of the Firstborn tileset. Increased the amount of experience and Rift progress granted by the Hematic Disciple. Reduced the fog effect in the Shrouded Moors tilesets in Rifts and Greater Rifts. Shield Pylons no longer reflects damage back to attackers. Note: Reflecting damage back to attackers caused performance issues when encountering high density. Return to Top
      PTR ONLY
      D’jank Miem Players can exchange Blood Shards with this vendor for bags containing Legendary items Return to Top
    • By Damien
      This thread is for comments about our Uliana Sunwuko Wave of Light Monk Build Guide.
    • By Damien
      This thread is about comments for our Demon Hunter Basic Mechanics guide.
    • By Damien
      This thread is about comments for our Barbarian Stats Priorities guide.