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Patch 7.2: Full Patch Notes

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In preparation for 7.2 release in Americas tomorrow, Blizzard published full Tomb of Sargeras patch notes.

Blizzard LogoBlizzard (Source)

New Features

The Broken Shore

Return to the Broken Shore and take the fight to the heart of the Legion's power on Azeroth. Begin your journey in a new Scenario, and then lead the Armies of Legionfall against the demonic invasion of Azeroth.

The dynamic ebb and flow of Broken Shore will keep you on your toes as new World Quests, bosses, treasures, and a powerful demon command ship called the Sentinax make for an exciting new experience every day.

Join a region-wide, cross-faction effort to construct buildings that open new content and provide a variety of benefits to help in the fight against the Legion.

New Dungeon: The Cathedral of Eternal Night

The upper chambers of the Tomb of Sargeras were once a place of worship to Elune. Since the Legion's invasion, fel minions have desecrated this holy place, twisting it into their own image. Now, this site will host a battle that could turn the tide of the invasion. While the Armies of Legionfall engage the fel army directly, a small group of heroes infiltrates the upper reaches of the cathedral in a desperate hope to return the Aegis of Aggramar to its resting place. Inside this new dungeon, you’ll face:

  • Agronox  - This ancient served the night elves priestesses of the Temple of Elune, tending the beautiful Hanging Gardens. But after the malevolence of the Legion infected the Cathedral, the guardian absorbed fel energy through his roots. Now the twisted Agronox spreads corruption throughout the sanctuary he once protected, believing he has finally achieved his ideal state.
  • Thrashbite the Scornful  - Smashspite's detestable brother, Thrashbite has been dispatched to wipe out the mortals entering the cathedral's grand library. The dimwitted mo'arg lacks any respect for knowledge or learning, feeling petty satisfaction as he crashes through ancient artifacts and tramples priceless tomes.
  • Domatrax - With the Aegis of Aggramar socketed back into its cradle, Domatrax leads an onslaught of demons to destroy the relic.
  • Mephistroth  - With the forces of Azeroth pushing against his front line, Mephistroth has fallen back to the Cathedral of Eternal Night, where he will employ all his cunning to ensure the heroes fail in securing the Aegis of Agrammar.

This new dungeon is available in Heroic, Mythic, and Mythic Keystone difficulties.

Class Campaigns

After securing a foothold on the Broken Shore and making progress with the Armies of Legionfall, every class continues its own campaign to unify in the war effort. Your Class Hall will be the base from which you will embark on a new quest chain, find a new potential Follower, and discover new class-specific World Quests.

Once your class campaign and the Legionfall campaign on the Broken Shore are complete, all new epic class mounts will become available to those who finish the subsequent class mount quests.

Demon Assaults

The Burning Legion is preparing to assault Azeroth with renewed determination. After you regain a foothold on the Broken Shore, don’t be surprised if Broken Isles zones later come under attack. It will be up to you to fight to drive the Legion back and defend the lands of your new allies.

Flying in the Broken Isles

Take your final steps to complete the Broken Isles Pathfinder, Part TwoBroken Isles Pathfinder, Part Two achievement to unlock flying in the Broken Isles.

Legion Reputation Progress

Reputation earned beyond Exalted will now contribute towards earning additional rewards from Broken Isles faction emissaries. These new reward caches have a rare chance to reward new faction mounts, such as the Highmountain ElderhornHighmountain Elderhorn, Wild DreamrunnerWild Dreamrunner, and Leywoven Flying CarpetLeywoven Flying Carpet.

PvP Brawls

A series of new twists on popular player-versus-player activities are on the way. Starting with “Southshore vs. Tarren Mill”, “Gravity Lapse”, and “Warsong Scramble”, PvP Brawls offer a variety of mode, rules, and scenic changes to the usual Battleground gameplay. Look for the Brawl option in the Group Finder (default hotkey: i) Player vs. Player tab, under the Casual selection.

Pet Battle Dungeon

Something nefarious is going on in the world of pet battles, and it’s worth a closer look. If you have at least one level 25 battle pet, speak to Breanni in Dalaran to get directions to this new scenario.

Updated Features

Character Empowerment

Your bond with your Artifact has grown stronger, and your Artifact Knowledge has continued to increase. Upon reaching Artifact Knowledge 25, you will receive the quest “Seeking Lost Knowledge”, which allows you to unlock further knowledge levels. Additionally, once you have 35 or more traits in your Artifact, the time has come to improve your Artifact even more. Unlock a set of new empowered traits, additional ranks for many of your original traits, and a new final trait by embarking on a new questline.

Your weapon isn’t the only thing increasing in power. From dungeon drops to World Quest rewards to items created with your professions, your armor upgrades at higher item levels than before. All the better to fight the Legion!

Transmogrification Sets

A new ‘Sets’ tab in the Appearances UI is where you’ll find this new way of tracking item sets from previous Raids, PvP Seasons, and more.

Class Combat Updates

The launch of Legion included many updates to class animations, sounds, and spell effects. These improvements continue in Patch 7.2 with updates to Hunters, Death Knights, and Balance Druids.

Professions

  • The Obliterum Forge should now always be available to players, and requires no questline.
  • All item level 815 crafted end-game gear will now be crafted at item level 835.
  • All existing items between item levels 815-830 will retain their existing item level. The first application of ObliterumObliterum will bring them up to 840, and the ObliterumObliterum cap has been increased to iLvl 875.
  • Some World Quests that are related to Professions now reward 1 skill point in their associated Profession.
  • Many profession World Quests in Dalaran now reward credit for the Kirin Tor emissary.
  • All recipes that are dropped by dungeon end bosses on Mythic difficulty can now drop in that dungeon’s first chest on Mythic Keystone difficulty.
  • Most crafting profession recipes will now grant skill-ups to a higher maximum skill level, making it easier for crafters to reach skill level 800.
  • Alchemy
  • Archaeology
    • You can now get Artifact Power from Archaeology.
    • New Elite digsites have been discovered in the Broken Isles.
    • All enemies summoned by Archaeology can now be killed by multiple nearby players.
  • Blacksmithing
  • Cooking
    • Nomi now provides Prepared IngredientsPrepared Ingredients as part of his work orders, which can be combined to create up to 10 servings of a random recipe known by the player.
    • Hearty FeastHearty Feasts now grant 400 stats (was 150), and Lavish Suramar FeastLavish Suramar Feasts now grant 500 stats (was 200).
  • Engineering
  • Inscription
  • Leatherworking
  • Mining
    • It should now be significantly easier to start the quest to learn 2-star and 3-star Infernal Brimstone mining.
    • The wall forges in the Dalaran blacksmith shop are now usable.
  • Tailoring

Tab Targeting

Tab targeting has been updated to feel more consistent. While in combat, you will no longer be able to accidentally tab to a target that is out of combat with you, unless you are looking to a new target and your hostile enemies are behind you. Furthermore, you’re no longer able to tab to a target that neither your character nor your camera can see.

User Interface

  • On PvE servers, players of the opposite faction now have orange names.
  • You can now assign a specialization to an equipment set in the Equipment Manager.
  • The Blood of SargerasBlood of Sargeras vendor now sells items in multiple amounts (Shift-click).
  • To help prevent accidental clicking, the resurrection option to “Decline” now has a brief countdown before it can be clicked.
  • An “Open All” button has been added to the mailbox.
  • Achievements linked from other players now show your own progress on the same tooltip.
  • Appearances
    • You can now preview an ensemble set by CTRL-clicking it.
    • The Transmogrifier NPC is now trackable on the minimap.
    • You can now search your Appearance Collection by dungeon name and boss name.
  • Player versus Player
    • In Arenas, your enemies’ crowd control Honor Talents are now tracked on their unit frames.
    • Various improvements have been made to party member visibility in Battlegrounds.
  • Quick Join
    • Auto Accept: A setting has been added to allow friends and guild members to instantly join your queues without a confirmation. This setting is located in Interface Options -> Social.
    • Group tooltips now show the available roles and if auto accept is enabled.
    • Right click a Quick Join group to whisper a member of that group.
  • Spellbook
    • Spells that haven’t been moved to an action bar are highlighted in the spellbook.
    • Mousing over a spell highlights it on your action bar, making it easier to locate.
    • Pet spells can now be dragged onto the player action bar.

Changes

Classes

  • Player Taunts now increase all threat caused against the target by 400% for 3 seconds (was 200%).
  • The Tauren and Dwarf racial bonuses BrawnBrawn and Might of the MountainMight of the Mountain now correctly increase heals by 2% (was 1%).
  • Non-tank specializations once again benefit from Bonus Armor from gear.
  • The damage bonus that tanks and healers get per Artifact point spent has been increased to 0.65% for all tanks and Discipline Priests (was 0.5%), and the bonus has been increased to 1.3% for all other healers (was 1%).
  • Demon Hunter
    • Vengeance
      • Demonic WardsDemonic Wards now reduces all damage taken by 20% (was 10%), and increases Armor by 75% (was 120%).
  • Druid
    • Broken Isles Pathfinder mount speed bonuses now apply to Travel Form and Flight Form (while on the ground).
    • StarfallStarfall duration and tick rate is no longer affected by Haste.
    • Feral Druids now deal 4% more damage with RakeRake, ShredShred, SwipeSwipe, ThrashThrash, Brutal SlashBrutal Slash, MoonfireMoonfire, Ferocious BiteFerocious Bite, Ashamane's FrenzyAshamane's Frenzy, and RipRip.
    • Guardian
      • RipRip now roots targets in place (was a 50% snare).
      • MangleMangle damage increased by 15%.
      • ThrashThrash (Bear) direct damage increased by 15%.
      • SwipeSwipe (Bear) damage reduced by 25%.
        • Developers’ Notes: This should result in overall Guardian damage remaining roughly the same, perhaps slightly higher. But it will frontload their damage more, which should help with burst threat.
  • Hunter
    • Beast Mastery
      • Dire FrenzyDire Frenzy will now additionally cause your pet to charge up to 25 yards toward the target.
  • Mage
  • Monk
    • Chi WaveChi Wave replaces MistwalkMistwalk talent:
      • A wave of Chi energy flows through friends and foes, dealing Nature damage or healing. Bounces up to 7 times to targets within 25 yards.
    • Mistweavers now learn Fortifying BrewFortifying Brew at level 55 (was Fortifying Elixir at honor level 22).
    • Mistweavers now learn Essence FontEssence Font (Rank 2) at level 58.
    • Windwalker Monks now deal 8% more damage with Tiger PalmTiger Palm, Blackout KickBlackout Kick, and Rising Sun KickRising Sun Kick.
  • Paladin
  • Priest
    • Shadow
      • Mental FortitudeMental Fortitude (Artifact Trait) shield cannot exceed damage absorbed of 4% of player total health (was 8%), and now correctly calculates healing from Vampiric TouchVampiric Touch
  • Rogue
  • Warlock
    • Affliction
      • Refreshing Reap SoulsReap Souls will no longer overwrite the current buff’s duration with a new one. The new duration will now be added to the existing duration, up to a maximum duration of 60 seconds.
      • Reap SoulsReap Souls (Artifact ability) now has a 5 second cooldown.
        • Developers’ note: Previously, casting Reap SoulsReap Souls at 5 stacks (which would grant 25 seconds of the buff) with 20 seconds currently left on the buff would just overwrite your old 20 second buff with a 25 second buff. Now, in this case it will increase the buff duration to 45 seconds.
      • Souls are now reset to 0 at the start of an encounter. The buff is also canceled at the start of an encounter. Ulthalesh, the Deadwind HarvesterUlthalesh now has a greatly increased chance to generate the first three Tormented Souls at the beginning of a raid encounter.
        • Developers’ note: Souls are a resource, and we have a rules about resetting your resources/stacks of a buff before an encounter, so that every attempt is standardized. Having souls the first time you fight a raid boss feels good, but it makes every other attempt after that feel worse by comparison.
  • Warrior
    • ChargeCharge (and InterceptIntercept) now deals damage on arrival, and its snare begins after you hit your target.

Class Halls

  • Artifact Researchers now have explanatory dialogue options when you have completed all Work Orders they offer.

Dungeons

  • The item levels of gear found in Legion Dungeons has been increased.
  • Enemies’ damage and health have been increased for all Heroic and Mythic dungeons, including Mythic Keystone Dungeons.
  • All Random Heroic dungeons now require 825 item level to queue.
  • Lower Karazhan and Upper Karazhan have been added to the Random Legion Heroic list in Dungeon Finder.
  • The Arcway and Court of Stars have been added to the Random Legion Heroic list in Dungeon Finder.
  • Mythic Keystone Dungeons
    • Mythic Keystone dungeons now award gear up to item level 890 at keystone level 10, and now award gear up to item level 900 in the weekly Challenger’s Chest (at keystone level 10).
    • Artifact Power rewards from both Mythic Keystone dungeons and the weekly Challenger's Chest now continue through keystone level 30.
    • Added 60 seconds to the Black Rook Hold timer.
    • Added a Night Watch Mariner to the top deck in the Maw of Souls while Teeming is active.
    • Killing Cove Seagulls should now add Enemy Forces credit.
    • New Affix: Bursting (level 4)
      • When slain, non-boss enemies explode, causing all players to suffer 10% of their maximum health in damage over 4 seconds. This effect stacks.
    • New Affix: Explosive (level 7)
      • Creatures have a chance to summon an Explosive Orb at a nearby location that will explode, inflicting damage of 50% of the player’s maximum health.
    • New Affix: Quaking (level 7)
      • Periodically, players will Quake, inflicting damage of 20% of the player’s maximum health and interrupting spell casts of themselves and nearby allies.
    • New Affix: Grievous (level 7)
      • While below 90% health, players are afflicted with Grievous Wound.
    • The Overflowing affix has been removed.
    • The Bolstering affix range has been reduced to 30 yards (was 45 yards).
      • Developers’ notes: The intent of this change is to allow players more opportunities for crowd control.
    • Necrotic RotNecrotic Rot will now expire after leaving combat. Duration reduced to 9 seconds (was 10 seconds).
      • Developers’ notes: This should eliminate the situation where players were waiting for Necrotic to fall off after killing enemies, and it should give tanks more opportunities for resets while in combat.
    • Skittish threat reduction has been lowered to 75% (was 80%).
    • Fortified damage bonus lowered to 30% (was 40%).
    • Tyrannical damage bonus lowered to 15% (was 20%).
    • Sanguine radius increased to 8 yards.
    • Mythic Keystones can now direct you to Lower Karazhan, Upper Karazhan, and the Cathedral of Eternal Night.
    • Artifact Power rewards for Mythic Keystone dungeons have been adjusted:
      • Longer dungeons, such as Halls of Valor, now award a proportionately higher amount of Artifact Power.
      • Shorter dungeons, such as Maw of Souls, now award a proportionately lower amount of Artifact Power.
      • Artifact Power bonuses have been added to your weekly chest rewards. These increase based on the highest level Mythic Keystone you completed.

Items

  • Broken Isles World Quest rewards now scale to item level 860 (was item level 845).
  • Set tokens for all raids from Serpentshrine to Siege of Orgrimmar have been updated to provide loot for your spec on right-click, in the same manner as newer raid set tokens. The vendor functionality of these items has not been changed.
  • A number of unavailable items belonging to PvP sets from the Burning Crusade and Wrath of the Lich King expansions have been made available again from vendors.
  • Class Order Hall Sets can now be upgraded to item level 870 via rare items obtainable from Broken Shore World Quests.

Legendary Items

  • Legion Legendary items now require level 101 (was 110).
    • Multiple Classes
      • Aggramar's StrideAggramar's Stride: Now has an additional 617 Critical Strike (@ ilvl 940) as a third bonus secondary stat. Now grants movement speed equal to 75% of your Haste, Critical Strike, Mastery, or Versatility, whichever is highest.
      • Norgannon's ForesightNorgannon's Foresight: Now triggers after standing still for 6 seconds (was 8 seconds), granting you the ability to cast while moving for 4 seconds (was 5 seconds). Now has a new visual indicating when you gain its ability to cast while moving. Now has an additional 617 Critical Strike (@ ilvl 940) as a third bonus secondary stat.
      • Sephuz's SecretSephuz's Secret: Now always grants 10% increased movement speed and 2% Haste. When triggered, this bonus is increased to the current values of 70% movement speed and 25% Haste. The 10% movement speed bonus now stacks with other movement speed bonuses.
      • Roots of ShaladrassilRoots of Shaladrassil: Now has an additional 658 Critical Strike (@ ilvl 940) as a third bonus secondary stat.
    • Death Knight
    • Demon Hunter
    • Druid
      • All Specs
      • Balance
      • Feral
        • Chatoyant SignetChatoyant Signet: Now also increases your Energy regeneration by 5%.
        • Fiery Red Maimers: Now also causes your next Maim to cost no Energy.
      • Guardian
        • Oakheart's Puny QuodsOakheart's Puny Quods: Barkskin instantly grants 45 Rage plus an additional 30 Rage (was 15 Rage) over 3 seconds.
      • Restoration
        • The Dark Titan's AdviceThe Dark Titan's Advice: Now also causes Lifebloom’s periodic healing to have a 5% chance to trigger the final healing effect.
        • Tearstone of EluneTearstone of Elune: Allies healed by your Wild Growth have a 15% (was 20%) chance to also gain Rejuvenation.
        • X'oni's CaressX'oni's Caress: Now also reduces Ironbark’s cooldown by 20%.
        • Essence of InfusionEssence of Infusion: Tranquility heals targets below 60% (was 50%) health for 60% (was 50%) more.
        • Aman'Thul's WisdomAman'Thul's Wisdom: When your Rejuvenation heals a full health target, its duration is increased by 3 seconds, up to a maximum total increase of 15 seconds per cast.
    • Hunter
    • Mage
      • Arcane
        • Cord of InfinityCord of Infinity: Each time Arcane Missiles hits an enemy, the damage of your next Mark of Aluneth is increased by 1%. This effect stacks.
      • Fire
    • Monk
      • Mistweaver
        • Eye of Collidus the Warp-WatcherEye of Collidus the Warp-Watcher: Each time Soothing Mist heals, the absorb amount of your next Life Cocoon is increased by 3% (was 1%), stacking up to 50 times (was 100). Fixed a bug where the second Soothing Mist from Unison Spaulders did not grant a second stack of the buff.
        • Ovyd's Winter WrapOvyd's Winter Wrap: Each time Enveloping Mist heals, its healing bonus has a 50% chance to spread to an injured ally within 30 yards.
        • Ei'thas, Lunar Glides of EramasEi'thas, Lunar Glides of Eramas: Uplifting Trance increases your Vivify healing by an additional 10% and causes it to heal 1 additional target.
      • Windwalker
        • Drinking Horn CoverDrinking Horn Cover: The duration of Storm, Earth, and Fire is increased by 0.4 seconds (was 0.6 seconds) for every Chi you spend. The duration of Serenity is now extended by 0.3 seconds every time you cast a Chi spender.
        • The Emperor's CapacitorThe Emperor's Capacitor: Damage bonus per stack increased to 100% (was 50%).
        • Hidden Master's Forbidden TouchHidden Master's Forbidden Touch: Now also increases Touch of Death’s damage by 40%.
        • Katsuo's EclipseKatsuo's Eclipse: Reduce the cost of Fists of Fury by 1 Chi (was 2 Chi).
        • March of the LegionMarch of the Legion: Now has an additional 1068 Mastery (@ ilvl 940) as a third bonus secondary stat. Haste stat reduced slightly.
    • Paladin
      • Holy/Protection
        • Uther's GuardUther's Guard: Now has an additional 617 Haste (@ ilvl 940) as a third bonus secondary stat.
      • Holy
      • Protection
      • Retribution
        • Aegisjalmur, the Armguards of AweAegisjalmur, the Armguards of Awe: Now has an additional 617 Haste (@ ilvl 940) as a third bonus secondary stat.
        • Justice GazeJustice Gaze: Now also causes Hammer of Justice to generate 1 Holy Power when used against targets above 75% health. Mastery reduced by 412 (@ ilvl 940) and Haste increased by 412.
    • Priest
      • Discipline
      • Holy
        • Muze's Unwavering WillMuze's Unwavering Will: Now also affects Flash Heal.
        • Rammal's Ulterior Motive: Healing bonus increased to 20% (was 15%).
      • Shadow
        • Zenk'aram, Iridi's AnademZenk'aram, Iridi's Anadem: Now also increases Voidform’s Shadow damage dealt bonus by 3%.
        • Anund's Seared ShacklesAnund's Seared Shackles: Each time Shadow Word: Pain and Vampiric Touch deal damage, your next Void Bolt gains 3% (was 4%) increased damage, stacking up to 50 times.
    • Rogue
      • All Specs
        • Mantle of the Master AssassinMantle of the Master Assassin: Fixed a bug where Subterfuge combined with Vanish granted an additional 3 seconds of benefit.
        • Will of Valeera: Now has an additional 658 Mastery (@ ilvl 940) as a third bonus secondary stat.  Haste reduced by 412 and Critical Strike increased by 412.
    • Shaman
      • Enhancement
        • Akainu's Absolute JusticeAkainu's Absolute Justice: Lava Lash deals 50% (was 30%) increased damage while your weapons are enhanced by both Flametongue and Frostbrand.
        • Spiritual Journey: Now has an additional 617 Haste (@ ilvl 940) as a third bonus secondary stat.
    • Warlock
    • Demonology
      • Sin'dorei SpiteSin'dorei Spite: With Grimoire of Supremacy, there is now a visual debuff that displays the 3-minute cooldown.
    • Warrior
      • All Specs
      • Protection
        • The Walls FellThe Walls Fell: Now also increases Shield Slam’s Rage generation by 2.
        • Thundergod's VigorThundergod's Vigor: Each enemy you hit with Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 3 seconds (was 1 second).

Player versus Player

  • The honor requirements for leveling through the honor system have been reduced.
    • The amount of honor required to advance from 1 to 50 at Prestige 0 has been reduced by 50%.
  • The conversion of Honor to XP has been increased by 50%.
  • In instanced PvP (arenas, battlegrounds, and Ashran), Artifacts now grant a minimum Stamina increase to all players. This minimum is equivalent to the purchase of 36 points, one of which is the trait which grants 10% Stamina.
  • The 20% Expertise granted to players in PvP will no longer be counted against 100% Parry or Dodge abilities such as Evasion or Die by the Sword.
  • Players can now obliterate current Season Gladiator gear in the Obliterum Forge to create Echoes of Battle.
  • Players can now obliterate current Season Elite Gladiator gear in the Obliterum Forge to create Echoes of Domination.
  • Vendors have been added to Greymane’s Enclave and Windrunner’s Sanctuary that sell gear tokens for Echoes of Battle and Echoes of Domination.
  • In Arenas, a surrender option has been added to the queue icon on the minimap. Players can surrender once one of their teammates dies.
  • Demon Hunter
    • Havoc
    • Vengeance
      • Vengeance no longer deals 10% reduced damage in PvP.
  • Druid
    • Balance
      • Enemy players can now see the radius of Starfall while active
      • MoonfireMoonfire, SunfireSunfire, and StarfallStarfall now deal 50% less periodic damage to player targets.
      • Solar WrathSolar Wrath now deals 40% more damage to player targets.
      • Shooting StarsShooting Stars grants 2 Astral Power on player targets (was 4 Astral Power)
      • Dying StarsDying Stars restores 3 Astral Power (was 8 Astral Power)
      • Intellect increased by 15%.
    • Feral
    • Restoration
  • Hunter
    • Survival
      • Diamond IceDiamond Ice no longer prevents the use of Ice Block and Divine Shield.
  • Mage
    • Arcane
      • Intellect reduced by 5%.
    • Frost
  • Monk
    • Brewmaster
      • Brewmaster no longer deals 10% reduced damage in PvP.
    • Mistweaver
      • Windwalkers’ Fortifying Elixir renamed and is now Fortifying BrewFortifying Brew.
      • Mana cost of the Ancient Mistweaver Arts version of Soothing MistSoothing Mist reduced by 25%.
      • Mana Regeneration increased by 5%.
  • Paladin
    • Retribution
      • LawbringerLawbringer no longer damages targets that are under the effects of crowd-control abilities that break on damage.
  • Priest
  • Warrior
  • Warlock
    • Affliction
      • PvP Template Intellect increased by 5%.
    • Demonology
      • The damage of DoomDoom is reduced by 15% in PvP.
    • Destruction
      • Fel FissureFel Fissure's duration has been reduced to 6 seconds (was 15 seconds).

Raid

  • The Nighthold
    • Star Augur Etraeus
      • The duration of all Star Sign debuffs has been increased to 15 seconds.

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just wanna fly
Put your arms around me, baby
Put your arms around me, baby
I just wanna fly
Put your arms around me, baby
Put your arms around me, baby
I just want to fly
I just want to fly
I just want to fly
I just want to fly
I just want to fly

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4 hours ago, Stan said:
 
  • Hunter
    • Beast Mastery
      • Dire FrenzyDire Frenzy will now additionally cause your pet to charge up to 25 yards toward the target.

Fucking. Godsend.

Edited by Ammako

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7 hours ago, Iceylance said:

Did the fire mage buffs get reverted or am i missing something?

There never was any buff in the first place. Remove 18% damage aura -> Buff individual spells by 18% -> Net total is zero

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Yes, there are a lot of useful things, but Blizzard why why you did not increased the stacks of Transmutagens.
 

8 hours ago, Iceylance said:

Did the fire mage buffs get reverted or am i missing something?

The 7.2 patch does not include major skill and Dmg changes. That will be judging from the achievement "Breaching the tomb" 3 - 4 months later.

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16 hours ago, simpetar said:

Where is the promised and long overdue MW mobility nerf in PvP :(

Monk

  • Chi WaveChi Wave replaces MistwalkMistwalk talent:
    • A wave of Chi energy flows through friends and foes, dealing Nature damage or healing. Bounces up to 7 times to targets within 25 yards
  • Like 1

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1 hour ago, NeiX said:

Monk

  • Chi WaveChi Wave replaces MistwalkMistwalk talent:
    • A wave of Chi energy flows through friends and foes, dealing Nature damage or healing. Bounces up to 7 times to targets within 25 yards

Oh there it is, must have been blind, thanks :)

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23 hours ago, Stan said:

Near-As-Anyone-Can-Tell-Nothing - (.2 * Near-As-Anyone-Can-Tell-Nothing) == Near-As-Anyone-Can-Tell-Nothing.

I'd love to know what the heck "comfort" is supposed to do.

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20 minutes ago, Savistik said:

Near-As-Anyone-Can-Tell-Nothing - (.2 * Near-As-Anyone-Can-Tell-Nothing) == Near-As-Anyone-Can-Tell-Nothing.

I'd love to know what the heck "comfort" is supposed to do.

It's a troll item.

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3 hours ago, Ammako said:

It's a troll item.

And apparently a great, big F**K YOU to tailors.  BS and LW get something useful.

  • Like 1

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Hey here's something. You can get legendaries off the Legionfall Recompense bags.

When you're just doing intro quests and you get Legionfall Recompense from turning in one of the early quests where you put your first 100 resources towards a building of your choice, and then you open it and get one of your BiS legendaries when you didn't even expect you could get a legendary, that's the best feeling.

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      While we may already have seen some Uldir solo kills, the final boss of the last expansion is still quite a challenge for just one player and there have been a couple of kills recently. As you'd imagine, the Paladin one is by none other than Rextroy in his Protection form, but the first kill was done by FallingDarkness/Shoot:
      As usual, Rextroy has a long explanation accompanying his kill, including the tidbit he was doing 12k DPS during the fight:
       
      You can also check out our recent interview with Rextroy about his specific tactics, done just before he was unbanned.
    • By Stan
      The latest blue posts roundup includes Ion's stance on World Firsts as some members of the community thought he was contradicting himself after the latest Q&A, the use of third-party platforms for community outreach, and WoW subscriptions.
      Ion's Stance on World Firsts
      Some players misconstrued Ion's statement about World Firsts after the Q&A and Community Manager Ythisens provided details about what he actually meant.
      The World First Race is a community-created thing that became popular. It only affects less than a 0.1% of players and they design encounters to provide best experience, not with the World First Race in mind.
      Blizzard (Source)
      So apparently today Ion said the team loves watching the World First race. 

      But yesterday in the Q&A, Ion said that the dev team doesn't care about the World First race, so if the Battle of Dazar'alor ends up with different final bosses for each faction, it doesn't matter, and it'll be up to players to decide what "World First" actually matters. (And yes, I'm also aware he said that they may end up making it so all the bosses will end up the same order regardless of faction, but they aren't sure yet)

      I don't even care about World First, but isn't that like, seriously contradictory? You either care or you don't care about World First, but apparently Ion both cares and doesn't care about it in a 12 hour time frame of one another???
      We love that the community rallies around World Firsts as this is a community created thing that became so popular, but when he says that we don't care about it he's just saying that we don't design with it in mind. It's a very niche thing as well as a niche type of player. We're talking about a less than .1% of players that even set foot inside the current raid tier at Mythic level that would even be competing for these World Firsts. 

      Like Ion said in the Q&A we design encounters in the way that we feel would be the best experience. We might be wrong sometimes but that's the goal and we try to hit that.
      World of Warcraft Forums
      Blizzard uses third-party platforms to reach out to as many players as possible. Not everybody uses the official forums, some players prefer to use Twitter, Reddit, and other platforms.
      Blizzard (Source)
      Live QnA on Reddit, the Live QnA on twitch. Most the questions being taken from Twitter.
      Can you please stop using these third party platforms for your community outreach? They are failing you. Why? Because they aren't actually the issues players seem to actually care about.
      There is no guarantee on these third parties that the people actually play the game. The forums they need to have an active sub. I have noticed everytime you have one of these QnAs or Live Streams they are never actually the issues people are talking about on the forums.
      And seeing that most people don't seem happy with your communication as of late why not cut out the middle man third party and go straight to your player base?
      There's literally a sticky at the top of the forums where we asked you to submit questions for the Q&A.
      https://us.battle.net/forums/en/wow/topic/20769766993
      I saw that but why take any questions from Twitter then?
      Not everyone uses the forums. Forums are a very small percentage of any user base, even WoW. 

      There are some folks that use say Twitter for instance that refuse to come here, but still play the game. There are even folks submitting questions on Facebook that don't like either Twitter or the forums. Just like some players on the forums dislike Twitter, there are folks who have the opposite opinion.
      My job is partly in customer service, so similar to Ythisens.
      I'm not in Customer Service. 

      I think there are valid things to criticize us for and in fact I support and encourage that, however it's pretty silly when someone makes a post about something that is stickied on the same page they had to visit to make their post. The same sticky that is there before every single Q&A since we've had a Q&A.

      I wasn't being snarky at all. It was more of a "come on now -.-".
      The difference Yth is that the people who make the effort to come to the forums to submit questions/complaints/etc. are the ones who feel strongly enough to make that effort in the first place.
      Then that implies that you're saying the questions on say Twitter should be less valued when they're just as much of a player as you are. They could go through the same effort to write a tweet. I get the sentiment that on the forums you're able to articulate your statement/question better, however if you can't boil it down to a simpler question then your question is gonna have a hard time getting into the Q&A. Question cards can only be so long unfortunately >.>
      Back in the day we had wowgmfeedback-us@blizzard.com to provide feedback about GM/CMs or even being able to email to a supervisor directly to its personal blizzard e-mail.
      That still exists and is right here in the thread titled "Welcome - Please Read!":
      What if I would like to submit feedback on posts from Blizzard employees but not post on the forums as call outs are against the rules?
      If you have any sort of issue or feedback about a Blizzard employee's posts then you can submit that via email at wowcmfeedback@blizzard.com.
      Did the OP consider that maybe they got an even higher number of questions from Twitter or other social media platforms?
      We actually do get more questions on sites like Twitter than on the forums as in pure volume. I wouldn't say the quality is better, but there is quite a bit more there. 
      No one should have to put up with that under any circumstance, it is enough to drive a person to the brink of insanity.
      I cope by not letting the turtles make it to the water.
      There's a sticky that also has Twitter updates pasted in it as well lol.
      What's funny is that post exists because we're aware folks on the forums dislike Twitter. 

      For those that haven't seen it yet, I try to maintain a thread where I post updates on the forums that are said from Warcraftdevs on Twitter. You can check that out here:
      https://us.battle.net/forums/en/wow/topic/20767587764?page=1

      Also if you have suggestions on how to improve that please let me know. I try to grab them when I can but sometimes I do miss them (speaking of which I just noticed I need to repost some things there). I've been throwing up hotfixes as well in there since folks requested that.
      Ohh quit with the regurgitated "Not everyone uses the Forums" line.
      People play the game and "refuse" to use the official forums? Sounds like a personal problem "They" need to get over. Twitter is not even third party, they are their own party. You by far are the worst at understanding best business practices. You sound like a newly hired TSR.
      You may not like it but I'm being honest with you. Forums are not the most popular destination when it comes to where the game is discussed. I think forums are the best place given that a poster's ability to craft better posts is vastly superior here, but If your customers are largely in another place is it a good business practice to be where they are as well or ignore that they're in another place too? There is only one right answer to that question if you're looking at it from a business perspective.

      Why do you think we also read other fan sites and third party sites like Reddit, Twitter, and Discord? Players are there. It's a simple fact and reasoning.
      World of Warcraft Subscribers
      The final blue post deals with sub numbers. Players have been canceling their subs for various reasons since the dawn of WoW and Battle for Azeroth is nothing exceptional. A similar thing happened during Legion, the reason being Legendaries. The team is interally discussing player concerns and proposing ways of fixing them.
      Blizzard (Source)
      Is it just me or have there been far, far more threads claiming to not continue their sub/cancel completely compared to all throughout Legion? Like, it's getting to a point where I'm wondering if Blizzard is worried or not. I don't want to go through another WoD debacle but I'm just personally noticing the increase in people who seemingly are done with my favorite game of all time.

      This is troubling, no? Blizzard do you even care?
      ...Yeah, it was. Before this it was about flying and gated allied races.
      Then before that it was Legendaries in Legion, etc. The list goes on for each expansion. I remember seeing people on the forums claiming that the 1.6 patch was going to kill the game because it allowed players to queue for BGs at the Battlemasters in capital cities and thus they were unsubbing, this was 13 years ago.

      I don't want to diminish or invalidate anyone's criticism with this post but yes, GD has always been like this and always will.
      I'm actually kind of sad to see this reply as it just feels inline with everything going on lately. shrug of the shoulders and oh well, btw we are making azurite more complicated, have a nice day!!. in this answer all I see is more of the same our way or the highway attitude from blizz. its disappointing.
      ...Just gotta say, despite saying you don't want to diminish or invalidate criticism, you do just that.
      Sorry if that was the feeling at all as like I said I don't aim to do that by any means.

      Even though we all know how GD can get, we by no means use that to dismiss any present feelings or overall concerns. We recognize everyone is coming from a good place when they raise a concern and every forum post does have a point. Sometimes the point is a little silly or we disagree with it, but that doesn't make it any less valid from that perspective of that player (even if they use McNuggets to explain it). Internally though we share a lot of the concerns you guys have, and conversations happen daily around them as well. We discuss what actually causes this problem and how to solve it. That includes fixing something if we feel it does need to be fixed.
       
    • By Stan
      Varok Saurfang's story continues in Patch 8.1. Check out what awaits the High Overlord in Tides of Vengeance! This article contains spoilers.
      Foreword
      Blizzard released a cinematic titled "Old Soldier", where the High Overlord reacts to the Burning of Teldrassil. He's not content with Sylvanas' decisions and does not like where the Horde is heading.
      Saurfang becomes fed up with the events of the Battle for Lordaeron and is taken to the Stockades by Anduin. Later in the Stormwind Extraction Scenario, you find him locked up in a cell, but he does not want to return to Orgrimmar.
      If you missed our first installment of Saurfang's story in Battle for Azeroth, you can check it out here.
      Saurfang's Story in Patch 8.1
      Blizzard added a new NPC called Varok Saurfang in Tides of Vengeance and the Orc received a new skin as well. He's no longer referred to as "High Overlord" and does not wear his usual armor.

      Saurfang escaped the Stockades and Horde players are sent to investigate what happened to him. Sylvanas does not want him to fall into the hands of the Alliance and demands you to take him back to Orgrimmar. Our favorite Zappyboi makes an appearance at the end of the questline, joining him in battle.
      Varok Saurfang Questline in Patch 8.1
      The 8.1 questline starts with Dark Ranger Alina and "The Dark Lady Calls" quest aboard the Bahsee Wall and Sylvanas requests your audience in Orgrimmar.
      The Dark Lady Calls
      Champion, the Dark Lady has need of you. We cannot speak more of this here. Make haste to Orgrimmar at once. Best not to keep her waiting.
      An Abomination Guard is guarding the door in Grommash Hold to ensure that your meeting with Sylvanas stays private.
      The High Overlord
      I have asked you here to discuss a matter of great improtance to the Horde. Varok Saurfang is no longer present in Stormwind. Let us discuss this turn of events.
      Sylvanas wants you to locate Saurfang, because the Alliance would surely kill him on sight. Some members of the Horde question his loyalty and consider him a traitor for his willing surrender at the Battle for Lordaeron.
      A Way Out
      My spies report that our High Overlord did not leave the way he entered, not any other way we know of. No signs were seen at any of the known exits to the Stockades or sewers. He simply was in his cell one moment, and not the next. Begin your investigation around the city of Stormwind. There must be another way out that we do not know of. Dark Ranger Lyana will meet you there, her tracking skills are second to none. Do not fail me, my champion.
      Now, you must reach Elwynn Forest to continue the questline. The easiest way was to teleport to Dalaran, use the portal to Karazhan and fly there.
      On Track
      Keep your head down, we don't want to be seen out here. Our spies keep watching over Stormwind day and night, and saw no signs of Saurfang. Not did we notice any oddly-oversized carts or strange ships in the night, if that was what you were thinking. How then, did he make his escape? Let's look around.
      You're going to find a sewer exit outside the city.
      Clicking the Old Lock will make the following text appear:
      Now that you've found Saurfang's escape route, the search continues...
      You will be attacked by SI:7 Agents and the quest is complete when you defeat all three.
      You need to keep moving, because SI:7 Agents are probably looking for Saurfang as well.
      Eastern Escape
      It's not unusual to see SI:7 spies lurking around the city, but still, something about this doesn't feel right. We need to find where Saurfang's trail picks up. The last tracks were heading east, towards Redridge. At the entrance to Redridge is Three Corners, one of the more well-defended towers the Alliance has. I have an idea, meet me there.
      The search for Saurfang continues in Redridge Mountains.
      Corner Crossing
      If Saurfang was headed in this direction, it would have been difficult for him to avoid the Three Corners watchpost. We could simply walk in there and demand information, but I have a feeling that they would not part with it willingly. So we will take another approach. I have procured this potion from our alchemists. It will turn us into--ugh-- humans for a while. We can then question the guards, perhaps someone saw something.
      Use the Humanizing Potion to turn yourself into a Human for 10 minutes and ask guards for information. After you taken on the appearance of a Human, Lyana tells you:
      You're going to approach guards and tell them you've lost a puppy. Dark Ranger Lyana goes by the name "Marion Sutton" when transformed.
      The guards were super drunk last night and they do not recall anything. It must have been fairly easy for Saurfang to pass by the Three Corner watchpost unnoticed. Now you question Darcy Parker about what happened last night.
      The search continues in Lakeshire at Inkeeper Brianna. She informs you that guards are staying upstairs at the Lakeshire Inn. After searching the room for clues, you find an Official-Looking Note from Shaw:
      Signs of Saurfang
      With the guards drunk at their posts, Saurfang would have had little trouble passing Three Corners undetected. The path splits up ahead. The back roads of Redridge are poorly-patrolled and infested with gnolls and spiders. In other words, a perfect path for an orc trying to not to be noticed. His most likely path is Lakeridge Highway, we should continue our investigation there.
      You'll find ripped webbing, ichor, and plenty of killed spiders in Lakeridge Highway.
      Defeat the Injured Bristlequeen to complete the quest.
      Ever Eastward
      All signs point to our quarry heading farther east. To what end, Im an not sure, but I have my suspicions. I am going to scout the area from the air, let's meet up at Redridge Pass.
      Tracking Tipoff
      Look there, down the hill, one of the Alliance hunters that roams the area. No one knows these pathways like them. If our quarry passed through this area, they would certainly have seen the tracks. Their dogs may even have noticed. Here is another dose of the potion. Let us question this one while he is alone.
      It's time to drink  Humanizing Potion again and question Hunter McAlister who is later killed, because his dogs notice you're not actual humans.
      Killing Hunter McAlister and his dogs makes Zappyboi appear! Zekhan offers the next quest while Lyana informs you she must return to the Warchief.
      Zekhan tells you that Saurfang's hiding at a nearby farm.
      Grim Tidings
      Ey mon, dat dark ranger, she lied to ya'! Saurfang knew they'd be comin' for him. He sent me to watch the pass, see who his assassins were, try to warn him if I could. She's not reportin' back nothin', she's goin' to kill him. Probably got a whole group of deathguards just waiting for her to give the signal. We gotta stop dem! You with me?
      Dark Ranger Lyana lied to you and she wants to kill him. Better hurry and inform Saurfang who's located in the Swamp of Sorrows.
      A Warrior's Death
      She gonna try an' take him in, and then no one ever gonna see Varok Saurfang again. Dis was never a rescue mission, dis was about power, an' control, an' Sylvanas think she be holdin' all the cards. But she didn't count on us! Let's go.
      Turns out Sylvanas actually tricked you and wants Saurfang dead.
      Completing the quest rewards a fun cloak toy - Worn Cloak. A scripted event will begin as soon as you accept the quest and you must defend Saurfang.
      Dark Ranger Lyana and her crew die, but now you must come up with something to fool Sylvanas.
      Queen's Favor
      I have two things to ask of you, and I do not ask them lightly. First, I need you to retain the favor of the warchief. She will undoubtedly have questions, and seeds of distrust may begin to grow, but she cannot lose you as an ally, not now. She would not so willingly part with one of her greatest champions. In order to do so, it will have to look like you faced me in combat, and lost. I trust you can take a hit. Second, I ask you not to follow me further. I must make this journey alone.
      Talk to Saurfang and tell him to punch you. The screen turns black for a second and you will be afflicted with the "Convincing Blow" debuff for 10 minutes.
      Finally, go to Orgrimmar and talk to Sylvanas in Grommash Hold to complete the Queen's Favor quest that rewards Artifact Power.
      The story ends here. Sylvanas doesn't know you defeated the dark ranger and her forces along with Saurfang and Zekhan. Let's see what the future holds for Varok. Let us know what you think about his story so far and Sylvanas wanting him dead.
      Characters Involved in the Questline
      Dark Ranger Lyana
      Veteran Dark Ranger appointed by Sylvanas to help you track down Saurfang. In the beginning, it all looks like a rescue mission, but further down the questline you learn that she was deceiving you all along. She's later killed by the player, Saurfang, and Zekhan.
      Varok Saurfang
      Saurfang escaped the Stockades and you find him hiding at a farm in the swamps with simple armor and without the "High Overlord" title, indicating his discontent with Sylvanas' Horde. You confront Dark Ranger Lyana and her forces as you uncover her vile intentions and learn that the rescue mission was actually a lie and Sylvanas wants him dead. He doesn't want you or Zekhan to follow him, because he clearly states that he must travel the path alone. The character of Saurfang remains the embodiment of the Horde's long-lost honor.
      Zekhan
      Zappyboi makes an appearance during the questline and fights alongside Saurfang. Blizzard did a really great job at portraying him loyal to Varok at times of need as we saw in the Old Soldier cinematic.
      Lady Sylvanas Windrunner
      Another lie has been told by the Warchief. First, she makes you believe it's of utmost importance to track down Saurfang, who recently escaped the Stockades, so that the Alliance does not kill him. Later, she accuses Varok of treason against the Horde and she wants him dead. After you kill Lyana and her forces, you fool her into believing that Saurfang did all that. Blizzard confirmed in an interview that Sylvanas will not be Garrosh 2.0 in Battle for Azeroth.
      Gameplay Video
      Saurfang-Sylvanas relations hit an all-time low in Tides of Vegeance.
    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - Francais - Uldir 3/8M  -  www.unhuman.ca
       
      Unhuman est à la recherche de nouveaux visages qui seraient intéressés à joindre ses rangs!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
       
      Raiding:
      - [Raid] Hex Uldir: 3/8M, 2soir, Mercredi et Jeudi 8pm à 11pm  (EST)
         Leader: Fangpriest / Assistant: Pandov et Starbender
      - [Raid] Unknown (Heroic only) Uldir: 4/8H, 1soir, Mercredi 7pm a 10pm (EST)
         Leader: Felfâllen / Assistant: Flos,  Falmortis 
      - [Raid] Casual Uldir: 0/8N, 1soir, En formation
         Leader: Legitdh 
      - Raid ouvert a tout les membres de la guilde (normal only) uldir: 8/8N, samedi matin 10am a 1pm (EST)
         Leader: Jovovich
       
      PvP:
      - [PvP] Unhuman RBG: 1200 rating, 1soir Dimanche des 9hpm (EST)
       
      Communauté:
      - Plus de  445 accounts
       
      Unhuman est plus qu'une guilde de raiding performante, c'est aussi la plus grosse communauté Francophone sur World of Warcraft US. Depuis sa création en 2006, Unhuman cherche à offrir à ses raiders un environnement de jeu qui favorise la progression et ce avec des joueurs d'excellent calibre. Nous sommes constamment à la recherche de nouveaux joueurs que ce soit PVE ou PVP, mais aussi des masters du Pet Battles, des champions de l'Archéologie ou peu importe ce qui vous branche ingame. Vous êtes donc assuré de trouver ce que vous cherchez chez nous peu importe votre style de jeu.
       
      Pour toutes questions...
       
      - http://unhuman.ca/
       
      - Jovovich-Arthas, Guild Master
      - Falmortis-Arthas, Officier
    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - French - Uldir: 3/8M - www.unhuman.ca
       
      Unhuman is RECRUITING!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
       
      Raiding:
      - [Raid] Hex Uldir: 3/8M, 2day, Wednesday and Thursday 8pm to 11pm  (EAST)
         Leader: Fangpriest / Assistant: Pandov et Starbender
      - [Raid] Unknown (Heroic only) Uldir: 4/8H, 1day, Wednesday 7pm to 10pm (EAST)
         Leader: Felfâllen / Assistant: Flos , Florih et Falmortis 
      - [Raid] Casual Uldir: 0/8N, 1day, in formation
         Leader: Legitdh 
      - 1 more raid in formation...
       
      PvP:
      - [PvP] Unhuman RBG: 1200 rating, 1day Sunday starting at 9hpm (EAST)
       
      Community:
      - More than 445 account
       
      Unhuman is a performing raiding guild with multiple raid groups, it's one of the biggest, for not saying the biggest one, french community on World of Warcraft US. Unhuman has been created in December 2006 and will continue to live for a long time, Unhuman is trying to give to our raiders everything they need to be focus only on good progression!. Unhuman is always looking for new players of all kind, PvE or PvP, even with Battle pets or Archeologists or anything else you can do in the game....You will be sure to find your way with Unhuman!
       
      For any question...
      - http://unhuman.ca/
      - Jovovich-Arthas, Guild Master
      - Falmortis-Arthas, Officier