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Shadow Impale Demon Hunter

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Hi.

I was going online through this build and all the builds have included more then one Area Damage rolled primary stat., exept your build.So i'am wondering is for GR pushing (over 100) AD important or not.All the top builds has it rolled three times or more.

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On 12/01/2018 at 7:53 AM, Guest Adrian said:

I’m using this build for some time, i am not sure about traveler pledge. if you have been standing still for say about 5-7 seconds your attack power will be increased by 100% and you'll have no extra Damage reduction. once you start moving your attack power will gradually decrease while your damage reduction will increase. As you keep moving the values will change until you will have attack power 0% and damage reduction 50%. The moment you stop moving the attack value will start increasing while your defense value will start decreasing. So impale, vault, impale, vault, you never have full reduction or full damage.

Don't run from pack to pack.  Engage pack and then vault to next pack.  It keeps your damage at max.  If you must move, say, to re-position yourself, keep movements to small stutter steps ONLY.  

On 12/01/2018 at 11:13 PM, MrHandsome said:

I never use Stricken on this build. I only level the Pain Enhancer to lvl 25, higher isn't needed for the build. Bane of power can be an option to replace it on torments and having seethe on.

might as well skip pain enhancer from the start and go with powerful.  There's no loss in doing it.  There is no need for seethe rune as a rule, with regards to grifts.  

If you're running rifts, swap out the dark heart rune for seethe and aquila cuirass for visage of gunes in cube.  

On 13/01/2018 at 2:36 PM, savorymilkman said:

2 things.

First, I have 56.5% CHC without my helm and cant roll both CHC and Impale %, so in this case shouldn't I just go for impale %? I mean, after 50% arent you just increasing the probability that 2 hits will be consecutively critical? (In my case that would occur once every 20 hits: 50% means once every other hit ~5% means 1 in 20 ergo every 20 hits will create 2 consecutive crits)
 

Second, how does pain enhancer really benefit this build? I just try to kill a boss, elite pack, and move on to the next. I make it my business not to waste my time hitting trash. Wouldn't stricken work better for this? (I also only have 50% area damage, this may be another reason) PE dosent really help for rift guardian melting

Your best bet on the helm is:

dex

chc

impale damage

and, it can be done.  

I don't use stricken or pain enhancer.  Powerful is a much better option, unless you are really pushing high (110+ imho).  

There are 2 valid options with this build - IAS or AD - both are equally valid imho, depending on personal preference play styles.  

note: generally speaking, you ignore trash with this build, unless you play on console like myself, and then NG is required for full damage output...ignoring trash on console means 50% PC damage...which is just not feasible as you can appreciate.  

Edited by huntress
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On 10/02/2018 at 10:57 PM, gajgl said:

Hi.

I was going online through this build and all the builds have included more then one Area Damage rolled primary stat., exept your build.So i'am wondering is for GR pushing (over 100) AD important or not.All the top builds has it rolled three times or more.

not all all.  I went 100+ in s12 with IAS (and no AD at all).  

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has blizzard made any changes to this build's gear/skills?   s13, and it's as fragile AF now.  Getting constantly one shotted in low 90s.  Contrast this to my s12 impale, which had ZERO issues with survivability until the mid 100s.  I did a 99 in s12 with just 3 ancients, lgems in the 50s, 1 augment @ lvl 50 and can't come even remotely close to that now in s13, despite a similarly geared char in s13 . Very frustrating!!!!

 

edit: turns out my 4 year old niece had changed my FOK rune...

Edited by huntress

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Guest BakryuHyato

im curious why use the Strongarm bracers couldnt u use something else instead?

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And I'm wondering why this guide was working and now its not. I mean, the website. I'm newbie and I decided to try it out, feels good for me, but website is broken, white background, site destroyed... Any fix?

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39 minutes ago, royc3wicz said:

And I'm wondering why this guide was working and now its not. I mean, the website. I'm newbie and I decided to try it out, feels good for me, but website is broken, white background, site destroyed... Any fix?

Hey, what browser and what add-ons are you using?

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On 2/28/2018 at 9:49 PM, huntress said:

has blizzard made any changes to this build's gear/skills?   s13, and it's as fragile AF now.  Getting constantly one shotted in low 90s.  Contrast this to my s12 impale, which had ZERO issues with survivability until the mid 100s.  I did a 99 in s12 with just 3 ancients, lgems in the 50s, 1 augment @ lvl 50 and can't come even remotely close to that now in s13, despite a similarly geared char in s13 . Very frustrating!!!!

 This is my first DH build.  With lvl 50s gems and 0 ancients, I was getting killed at GR 65 and T13 regularly. I looked around on the internet and found that Rhyker had posted another variant of the build with diamonds instead of emeralds.  I made the change and I also replaced COE with Unity.  Now I was able to do GR72 and T13 easily.   As I get more ancient items and get better skilled at playing, I hope to switch back the COE.  Maybe this might work for you.

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Any ideas on if this will get an update this season? Sent. built is updated but was really lacking last season.... but impale has always been tried and true everytime. Looking forward to a rework soon! :)

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Guest UnrealGamer6

For those who use Fan of Knives constantly like I do, you could also put Lord Greenstone's Fan into the Cube's weapon slot! Currently running this build and I'm easily busting through GR35's at Para 310.

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On 3/1/2018 at 7:49 PM, Guest BakryuHyato said:

im curious why use the Strongarm bracers couldnt u use something else instead?

you could use ancient parthan defenders for some DR from stunned monsters, but when pushing, more DPS is always required, hence using strongarm bracers.

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On 3/7/2018 at 8:22 AM, TimeToBurn said:

 This is my first DH build.  With lvl 50s gems and 0 ancients, I was getting killed at GR 65 and T13 regularly. I looked around on the internet and found that Rhyker had posted another variant of the build with diamonds instead of emeralds.  I made the change and I also replaced COE with Unity.  Now I was able to do GR72 and T13 easily.   As I get more ancient items and get better skilled at playing, I hope to switch back the COE.  Maybe this might work for you.

I updated my earlier post (I'm an infrequent visitor to the forums lol).  

If you're following the impale s6 build guide on icy veins, you shouldn't be dying AT ALL on T13.  NEVER.  You're doing something wrong, or you aren't following the guide correctly.  

Emeralds vs diamonds - on SC (which you're obviously playing), there's no sane reason to go with diamonds.  Dying isn't permanent.  You are far better off staying with Emeralds for the DPS boost AND the added toughness that they add (more dex = more dodge = more toughness).  

There is ZERO need to be using unity no SC.  I can easily do an 80 without lgems with no augments and only a handful of ancients and with less than perfect stat rolls too

Have you got a link to your bnet account profile or d3planner profile for your build?

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On 3/22/2018 at 6:28 PM, Dpheonix1038 said:

Any ideas on if this will get an update this season? Sent. built is updated but was really lacking last season.... but impale has always been tried and true everytime. Looking forward to a rework soon! :)

lacking?  How so?  I did a 106 last season (rank 73) with just under p1200, and a 107 just after s12 finished (p1500).  That 300 paragon made a difference on the 107 clears/attempts for me and I can reliably clear 107 now.  Top players had 3k paragon plus, 1800 more paragon points than me, equating to 5400 main stat dex points, around 30% dmg buff, or 2 grift levels.  I can't compete with the guys cheating using groups to boost paragons and lgems for solo play...it's an extreme unfair advantage and not in the spirit of solo imho.  

The build is still very nice and competes well on the LBs when compared to other classes (top DH clear on SC PS4 console for DH was very similar to Monk, Barb, but, admittedly well below cru, necro and wiz because Blizzard doesn't know how to balance this game properly).  

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Guest Mr DH

One thing came to my mind.

Why not use Dawn as a Weapon? It has way more dmg and is faster and cube the Dagger instead. 

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6 hours ago, Guest Mr DH said:

One thing came to my mind.

Why not use Dawn as a Weapon? It has way more dmg and is faster and cube the Dagger instead. 

You need a melee weapon equipped.

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Guest Mr DH

For what skill/unique legendary suffix do I need a melee weapon?
Doesnt say on Impale/FoK tooltip and I just used those skills while having a bow equipped

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54 minutes ago, Guest Mr DH said:

For what skill/unique legendary suffix do I need a melee weapon?
Doesnt say on Impale/FoK tooltip and I just used those skills while having a bow equipped

Impale 2-set gives 1200% damage when using a melee weapon. That's far more damage than you would receive from using Dawn.

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On 5/2/2018 at 11:44 PM, Blainie said:

Impale 2-set gives 1200% damage when using a melee weapon. That's far more damage than you would receive from using Dawn.

Correct.  

Also, getting dawn equipped and with the max 65% vengeance CDR is very difficult.  Cubing it gives it to you easily.  

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On 05/05/2018 at 9:45 AM, huntress said:

Correct.  

Also, getting dawn equipped and with the max 65% vengeance CDR is very difficult.  Cubing it gives it to you easily.  

True - the CDR is doable while using Gogok, but then relies on max stacks also.

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On 5/7/2018 at 7:55 PM, Blainie said:

True - the CDR is doable while using Gogok, but then relies on max stacks also.

I run gogok, CDR on shoulders, diamond in helm and CDR in paragons, and don't have any issues with CDR, unless it's a long stretch of low/no density in a GR.  It's not really an issue imho.  

Cleared a 108 2 nights ago, a PB, rank 17 (PS4, SC).  A 109 is doubtful, too low paragon (just under p1400) and lgems, since I'm a solo player (108/109ish).  I can't compete against the guys levelling stuff up via group play and then doing solo runs :(  it's not a fair or level playing field.  Solo LBs *should* be solo.

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12 hours ago, huntress said:

I run gogok, CDR on shoulders, diamond in helm and CDR in paragons, and don't have any issues with CDR, unless it's a long stretch of low/no density in a GR.  It's not really an issue imho.  

I meant without max Dawn, it probably gets a bit tighter, especially on bad rifts. I'd rather have perma-Veng than have the tiny bit of damage a Dawn would provide (if 2-set didn't exist)

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11 hours ago, Delta2187 said:

Any chance someone can take a look at my build/gear and tell me why I can't get past a GR97? I think I've got good gear, the right skills and gems..but I just can't crack 100. Heck, on the GR97 I only had like 13 seconds left. Just not getting what is wrong.

https://us.diablo3.com/en/profile/Delta2187-1106/hero/98481154 

Did you meant to post this under Impale? You are currently in UE gear.

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On 5/11/2018 at 4:52 AM, Delta2187 said:

Any chance someone can take a look at my build/gear and tell me why I can't get past a GR97? I think I've got good gear, the right skills and gems..but I just can't crack 100. Heck, on the GR97 I only had like 13 seconds left. Just not getting what is wrong.

https://us.diablo3.com/en/profile/Delta2187-1106/hero/98481154 

Hey , I'm just curious, what's your highest GR this season with impale ?

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On 5/11/2018 at 10:45 AM, Blainie said:

Did you meant to post this under Impale? You are currently in UE gear.

Sorry, had switched. Impale gear on now.

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      Complete a Torment XIII Rift in under 5 minutes Complete Greater Rift Level 60 solo Kill Greed on Torment XIII Kill Cydaea on Torment XIII in under 15 seconds Reforge a Legendary or Set item Augment an Ancient item with a Level 50 or greater Legendary Gem Level three Legendary Gems to 55 Complete two Conquests Return to Top
      Seasonal Conquest
      Speaking of Conquests, we’re rotating those, too! Love going fast? Sprinter and Speed Racer will be making a return. Enjoy testing your mettle in Greater Rifts? Divinity and Lionhearted are also coming back. If you’d rather max out your kill count with Cursed Chests, Curses! and Stars Align will be right up your alley. Those who enjoy seeing how far they can go without Set Items will get a kick out of The Thrill and Super Human. Finally, if you’re keen to show off your mastery of Set Dungeons, Masters of the Universe and Masters of Sets will be available once more.

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      Haedrig’s Gift
      Just as before, you’ll get a shiny new Class Set courtesy of Haedrig’s Gift for completing certain chapters in the Season Journey. We’ve listed the available Sets below. For those new to Seasons, here’s how it works.
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. You can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the Class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 37:
      Barbarian: Might of the Earth Crusader: Thorns of the Invoker Demon Hunter: The Shadow’s Mantle Monk: Monkey King’s Garb Necromancer: Grace of Inarius Witch Doctor: Raiment of the Jade Harvester Wizard: Firebird’s Finery
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    • By Stan
      Find out everything you need to know about Diablo 3's upcoming Season 36!
      Highlights
      Season 36 starts on September 12 at 5 p.m. PDT/CEST/KST. Players can utilize the powers of the Prime and Lesser Evils in the upcomng season. You will equip 1 of 3 Prime Evil Soul Shard in your Helm slot and 1 of 4 Lesser Evil Soul Shard in your Weapon slot, each offering game-changing bonuses that scale up as you upgrade them using Hellforge Embers. Soul Shards drop from anywhere. Haedrig's Gift sets for Season 36 are as follows: Monk: Uliana’s Stratagem Demon Hunter: Natalya’s Vengeance Crusader: Seeker of the Light Wizard: Vyr’s Amazing Arcana Barbarian: Immortal King’s Call Witch Doctor: Spirit of Arachyr Necromancer: Trag’Oul’s Avatar Seasonal cosmetic rewards include Chest and Gloves slots of the Conqueror Set, portraits themed after the High Heavens.  The Guardian journey will earn you the Terror Resurrected Portrait and the Lesser Mummy Pet. For more details about the upcoming season, don't forget to check out Blizzard's official preview linked below.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 36: The Lords of Hell. Starting on September 12 at 5 p.m. PDT/CEST/KST, Nephalem can harness the power of The Lords of Hell Season, which first debuted with Season 25. For an in-depth look at the now-permanent Rites of Sanctuary and Visions of Enmity themes and more, take a look below.
      Seasonal Journey
      Season 36: The Lords of Hell
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season 36: The Lords of Hell
      Though the Black Soulstone has been destroyed, lingering fragments of The Lords of Hell once contained therein still persist in Sanctuary. These Soul Shards hold immense power—power that once belonged to the Prime and Lesser Evils. Cunning Nephalem who find and wield these Soul Stones must exercise caution. Power can be alluring, and the road to the Burning Hells is paved with good intentions...
      First seen in Season 25, you can embrace evil by infusing yourself with the essences of Hell’s Lords using Soul Shards. Embark on your Season Journey to discover and upgrade demonic Soul Shards based on the seven Lords of Hell. By embodying a Prime and Lesser Evil, you will inflict new forms of pain and suffering on the demons of Sanctuary. We can't wait for you to get your hands on Soul Shards and start unlocking your true power.
      Nephalem can find seven unique Soul Shards (based on the seven Lords of Hell), which give you new demonic powers. One of three Prime Evil Soul Shards can be equipped into Helms and one of four Lesser Evil Soul Shards can be equipped into Weapons. Each Soul Shard can be upgraded three times using a new seasonal-exclusive consumable, the Hellforge Ember.
      Soul Shards and Hellforge Embers can drop from anywhere in Sanctuary, but Soul Shards have a higher chance to drop from Bosses. Soul Shards cannot be traded, but can be salvaged or utilized in Caldesann’s Despair. You may only equip one Prime Evil Soul Shard and one Lesser Evil Soul Shard at a time. Lastly, Soul Shards and Hellforge Embers only drop in Seasonal play, and will not transfer to your non-seasonal character when the season ends. Keep reading for a look into the capabilities for each of the Soul Shard powers.
      Prime Evil Soul Shards
      Sliver of Terror
      Base Power: Your cooldowns are increased by 25%. For every skill on cooldown, you take 12.5% reduced damage and deal 12.5% increased damage. Additional Powers: Your attack speed and critical hit chance are increased by 5% for each skill on cooldown. You cast a devastating Ring of Fire after killing 100 enemies. If three or more skills are on cooldown, your lightning and fire skill damage are increased by 50%. Shard of Hatred
      Base Power: You deal 15% reduced damage while you have 3 or fewer enemies within 25 yards. If more than 3 enemies are within the same distance, you deal 5% increased damage per enemy (to a maximum of 50%). Additional Powers: Killing an elite enemy pulls all enemies within 40 yards to where the elite died. Your Movement speed is increased by 50%. Each enemy within 25 yards reduces your movement speed by 10% up to 70%. You now deal 10% increased damage for every enemy instead of 5% (to a maximum of 100%). Fragment of Destruction
      Base Power: You move unhindered through enemies. Each enemy you pass through receives Mark of Destruction for 7 seconds. Each marked enemy that dies removes 1 second from one of your skills on cooldown. If the Mark of Destruction expires before the enemies die you lose 2% of your maximum health as damage. Marks are not applied if you are below 35% health. Additional Powers: You have a 25% Chance to restore 5% health when an enemy dies with Mark of Destruction active. When you apply Mark of Destruction to an enemy, you increase your movement speed by 5% for 7 seconds. Max 10 Stacks. You now leave a trail of fire in your wake that slays enemies with the Mark of Destruction and are below 10% health. Lesser Evil Soul Shards
      Stain of Sin
      Base Power: You deal 25% less damage. When you kill 50 enemies, you spawn a pool of blood that increases the damage done to elite enemies by 150% and lasts 15 seconds. Additional Powers: The pool of blood now negates Elite affixes within its area. You gain an additional Rift Progress Orb when you kill and elite pack. The pool of blood now collects Rift Progress Orbs. Dregs of Lies
      Base Power: You deal 25% less damage. Your pets deal 25% increased damage. Additional Powers: Killing an elite enemy reduces all your active cooldowns by 5 seconds. On receiving fatal damage, spawn a shadow that prevents your death, restores your health to 35%, and grants +225 All Resist to all party members while it is active. The shadow only lasts 15 seconds. Each time your pet hits an enemy, your damage is increased by 0.5% for 5 seconds. This stacks up to 100 times. When you reach 100 stacks, the stacks quickly reset to 0. Remnant of Pain
      Base Power: Your Critical Hit Chance is reduced by 15%. Attacks against Incapacitated enemies are automatically critical hits. Additional Powers: Hitting enemies with cold damage has a 50% chance to freeze them. Cold skill damage is increased to frozen targets by 20%. Gain passability while your movement speed bonus is over 50%. When you move through enemies you knock them back and stun them for 2 seconds. When you critically hit an enemy you increase the attack speed all players by 5% for 5 seconds. Max 10 stacks. Essence of Anguish
      Base Power: Every time you deal poison damage to an enemy you increase your cooldown reduction and movement speed by 2.5% while your damage received is increased by 5% for 10 seconds. Max 10 stacks. Additional Powers: Your movement speed and cooldown reduction can be increased up to 15 times by dealing poison damage to an enemy. When you deal poison damage to an enemy they receive 50% increased poison damage from all sources for 10 seconds. Killing an enemy deals the damage done by the death blow to all enemies within 25 yards. Return to Top
      Season Cosmetic Rewards
      In Season 36, cosmetics fit for Nephalem of the highest order will be yours to collect. In addition to the Chest and Gloves slots of the exclusive Conqueror Set, portraits themed around the High Heavens will be available. Those who enjoy collecting cosmetic wings will also be pleased to see the return of Fiacla-Géar, which gives your character a distinctly angelic look.

      Relive Ethereal Memory and complete the Season 36 Guardian Journey to earn the Terror Resurrected Portrait and the Lesser Mummy Pet.

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      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra Stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five Stash tabs:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do Is Win: Complete two Conquests this Season. Money Ain’t A Thang: Slay Greed on Torment XIII difficulty. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. A Little More: Reach Greater Rift Level 60 Solo Arachnophobia: Kill Queen Araneae on Torment XIII in under 30 seconds. Return to Top
      Seasonal Conquest
      Speaking of Conquests, we’re rotating those, too! Love going fast while killing things? Boss Mode and Worlds Apart will be making a return. On A Good Day and I Can’t Stop are also available, if leveling Legendary Gems is more your thing. If you’d rather max out your kill count with Cursed Chests, Curses! and Stars Align will be right up your alley. Those who enjoy seeing how far they can go without Set Items will get a kick out of The Thrill and Super Human. Finally, if you’re keen to show off your mastery of various Class Sets, Years of War and Dynasty will be available for you to attempt once more.

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      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely! The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. Here are the sets granted by Haedrig’s Gift in Season 24:
      Monk: Uliana’s Stratagem Demon Hunter: Natalya’s Vengeance Crusader: Seeker of the Light Wizard: Vyr’s Amazing Arcana Barbarian: Immortal King’s Call Witch Doctor: Spirit of Arachyr Necromancer: Trag’Oul’s Avatar
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