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Heroes 2.0 Veteran Loot Chests Update

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Veteran players will receive exclusive loot chests that cannot be earned through progression when 2.0 goes live. The number of Veteran chests depends on your total, converted Player Level in the new system.

Veteran chests contain up to five coins and at least 1 Legendary item per chest.

Even More Rewards

  • If you play at least one game before 2.0 release, you receive 5 Common Loot Chests
  • At Player Levels 10 & 25, Common & Rare Chests were replaced with Epic Chests that offer at least one Epic quality (or higher) reward
  • All players that reached Player Level 40 before Heroes 2.0 goes live, will receive a 30-day Stimpack

Blizzard LogoBlizzard (Source)

Over the past few days, we’ve seen many conversations in the community surrounding the Loot Chests we’re awarding to our veteran players when Heroes of the Storm 2.0 goes live on April 25. After reading through the feedback that many of you have shared, we’ve decided to improve upon the plan we posted in our initial Heroes 2.0 announcement.

Progression and Loot Chests

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Whenever we roll out a new system, we strive to ensure it will help the game continue to evolve in a positive direction. We also do our best to strike a balance between creating features that are fun and rewarding for all players, and recognizing those of you who have been doing battle in the Nexus since the beginning. We’re very excited to bring the new progression and rewards systems to Heroes of the Storm and feel that they will accomplish all of these goals quite well.

With the changes we’ve made to Hero Level XP requirements, new players and veterans alike will be getting more meaningful rewards more often. Some of these include new mechanics and reward types that didn’t exist in Heroes when we first launched the game, and we can’t wait to see what you’ll do with them. Since we’ve also uncapped progression, you’ll be able to continue playing the Heroes you love, and receiving meaningful rewards, indefinitely.

One aspect of the Heroes 2.0 launch that we’d like to “level-up” is how we’re thanking the most dedicated Heroes players among you. We are incredibly grateful for your support, your enthusiasm, and all the fun matches we’ve played together since launch.

Updated Loot Chests for Current Players

Here are the updated rewards you will receive as a celebration of Heroes 2.0 and a gift to recognize your dedication to Heroes thus far:

Loot Chest Adjustments

If you’ve finished at least one Heroes of the Storm match before 2.0 is released, you’re going to receive five Common Loot Chests—but that’s just the beginning. Additionally, we’ve replaced all of the Common and Rare Loot Chests awarded at every 10 and 25 Player Levels (as outlined in our previous announcement) with Epic Loot Chests. Each Epic Loot Chest guarantees at least one item of Epic rarity, or higher, and you’ll receive up to 55 of them based on your converted Player Level after the Heroes 2.0 release. 

PLAYER LEVEL REWARDS
Completed at least 1 Heroes match 5 Loot Chests
Every 10 Player Levels +1 Epic Loot Chest (55 maximum)
Every 100 Player Levels +1 Veteran Loot Chest (10 maximum)

Veteran Loot Chests

Our most dedicated players will receive special “Veteran Chests” that contain five coins, rather than four, and guarantee at least one Legendary item per chest. Veteran Chests are a unique type of Loot Chest we’ve created specifically for our most dedicated players as part of the Heroes 2.0 launch, and cannot be earned through progression in the new system. Like the Epic Loot Chest rewards above, the number of Veteran Chests you will receive is based on your total, converted Player Level in the new progression system.

30 Day Stimpack

In order to give you a boost heading into our newly revamped progression system, players who reached level 40 prior to Heroes of the Storm 2.0 will also receive a 30-Day Stimpack! The 100% XP bonus it offers means you’ll level up and unlock Loot Chests even faster!

Whether you’re entering the Nexus for the first time in Heroes 2.0, or you’ve been with us for years, we believe you’re going to love the future of Heroes of the Storm we have in store. Thank you to everyone who has been with us on this epic journey; we hope you’ll continue sharing your constructive feedback about Heroes 2.0 over the coming weeks. See you in the Nexus!

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6 minutes ago, Valhalen said:

Not trying to sound greedy, but would be nice if Beta and Alpha players would get even more stuff.

... that's completely greedy... I'm an alpha, but really these rewards seem fine. gives a whole lot to anyone that has put in time to the game. Us beta and alpha had more time to do that than others, but if someone sinks every gaming moment into this they deserve the top rewards.

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What's the threshold for veteran though? Like I feel like I've been playing for a good while but still, I doubt I'd class as veteran (I came in Auriel Patch)

 

Edit: Wait, I just saw that it's every 100 player level. I dunno how I missed it

Edited by MurkyFelix
I'm an idiot

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I am also an Alpha player. But I fear that so many Epic Loot Chests will give me too much, so the new system won't be fun for a while.

Edited by Alkasar991
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The Main issue is the 'loss' of potential chests because you leveled past it before 2.0.  the main way to fix this would be either 

1) Give the veretan players all the normal amount of chests they wwould for reaching that level and don't cap out (probably best)

2) cap 'newer' players when they reach the cap that the veterans got.

 

2 seems less likely to happen becasue then ppl would be mad that they can't get any more chests just because they played the game alot (hence the only other way to get chests would be to buy them)

 

edit:  just to be clear, I think this new way is a lot better and probably will be the way to go

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I don't get it. What's there to complain about. "All the time put into the game" ... I mean it is a game you play for fun so you enjoyed it, right? Or was it more like a job for you for which you should get paid? :D

Anyway, newer players will get showered for a long time with (imo useless) emotes, sprays etc. while long time players more frequently get duplicate items which break down into shards they can use to get a specific skin. Additionally, if you play since alpha and most likely have all heroes you can go spent your Gems on new heroes or more chests and even reroll chests more often because you should have a good amount of gold while newer players barley have/get enough Gems to buy one hero or buy chests regularly. That results in a constant gain of shards for long time players while newer players get far less of those.

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1 hour ago, Caldyrvan said:

I don't get it. What's there to complain about. "All the time put into the game" ... I mean it is a game you play for fun so you enjoyed it, right? Or was it more like a job for you for which you should get paid? :D

Anyway, newer players will get showered for a long time with (imo useless) emotes, sprays etc. while long time players more frequently get duplicate items which break down into shards they can use to get a specific skin. Additionally, if you play since alpha and most likely have all heroes you can go spent your Gems on new heroes or more chests and even reroll chests more often because you should have a good amount of gold while newer players barley have/get enough Gems to buy one hero or buy chests regularly. That results in a constant gain of shards for long time players while newer players get far less of those.

I get what you're saying and in some sense I'm inclined to agree with you, I don't see why people are so meh about not getting "all the chest they're owed". It's quite a substantial payout to get the 70 chests and now veteran chests are there because people on the official hots page were ultra salty about it (reddit was fine from what I saw, they were happier about the API xD) when the newer players are new and need a reason to stay (hence they get one every level). Anyway, if it isn't truly random (I doubt it is) then all you'll get from chests are the new stuff and some duplicates. 

For me the game is simply a game, but I still wouldn't like my account to get jacked since friends and peeps get the Blizzard vouchers for me occasionally ;3 Hence I aggro hard when the internet disconnects me and I get reported.

I'm just hoping I have enough for a few veteran chests since I don't have any legendary items o.O

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Btw, can someone clarify something (maybe I am stupid ^^) I know if you have a hero at level 10 now you will not get chests retroactively after 2.0 launches but if you have a hero at a level which will be pushed one or more levels after launch will you get chests for this progression or is just that is included in the chests you get for free? Mainly asking because of the hero specific chests at every 10 levels. Thanks in advance ^^

Edited by Caldyrvan

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27 minutes ago, Caldyrvan said:

Btw, can someone clarify something (maybe I am stupid ^^) I know if you have a hero at level 10 now you will not get chests retroactively after 2.0 launches but if you have a hero at a level which will be pushed one or more levels after launch will you get chests for this progression or is just that is included in the chests you get for free? Mainly asking because of the hero specific chests at every 10 levels. Thanks in advance ^^

This has been a bit foggy on their explanation, especially when you work in the exp shift of higher level heroes. From what I understand the exp shift takes place, so your hero level and player level all get set to the new numbers, then all the retroactive milestone rewards kick in level 10 heroes, 10 and 100 player level chests, etc. So even though right now I'm around player level 400, I will go up and receive the rewards based on new hero levels (I have a bunch at 9, so I think they will all hit 10 in the new system).

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Ok I think I got it now, No chests granted for the levels you gain from the conversion to 2.0 at all. One with 10 Heroes at level 20 plus other heroes that would be a ton :D That is why you get the free chests and they capped it to 70.

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Hey ho!

Also a similar question about the experience and your 'total hero level':

I'm currently at total hero level 426. But I don't own every hero. I made it a chore to at least level all heroes to lvl5 during free-to-play weeks. There are 18 heroes I don't own but who are level 5 (or higher). Do they also count towards your total hero lvl after the conversion? Or not?

 

sidenote: 2.0 seems to be really cool. Eventhough they stole it all from their Overwatch-team collegues ;)

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21 hours ago, Skyewalker said:

Hey ho!

Also a similar question about the experience and your 'total hero level':

I'm currently at total hero level 426. But I don't own every hero. I made it a chore to at least level all heroes to lvl5 during free-to-play weeks. There are 18 heroes I don't own but who are level 5 (or higher). Do they also count towards your total hero lvl after the conversion? Or not?

 

sidenote: 2.0 seems to be really cool. Eventhough they stole it all from their Overwatch-team collegues ;)

Personally I don't know but I don't see why not. I mean, your total hero level is based off of the heroes you've played so I hardly think it matters if you own them or not. If that was the case, your hero level would fluctuate based on who's on rotation (say Valla is on rotation and you have her at level 7. You're total level would be +7 when she's on rotation, and -7 when she isn't) which is frankly stupid. So yeah, I believe you'll get the chests you're owed from the heroes you don't actually own

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      Collection
      Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
      New Bundles (Limited Time Only!) Pajama Party Mei Heroic Bundle Nexoweight Championship Bundle Mal'gaucho Mal'Ganis Skin Pack El Bandido Imperius Skin Pack Gata de Batalla Li Li Skin Pack Nexomania Best Bros Bundle Nexomania Bitter Rivals Bundle Pumped up Pato Bundle New Skins Renowned Mei Vanguard Mei Pajama Party Mei Panda Pajama Party Mei Gnoll Pajama Party Mei Mal'gaucho Mal'Ganis Nemesis Mal'gaucho Mal'Ganis Underworld Mal'gaucho Mal'Ganis El Bandido Imperius El Fuego Imperius Sinister El Bandido Imperius Vigilante El Bandido Imperius Gata de Batalla Li Li Comeback Gata de Batalla Li Li Underworld Gata de Batalla Li Li Hulking El Chamuco Diablo Pink Singlet El Chamuco Diablo El Festejo Garrosh El Jefe Amarillo Garrosh La Medianoche Lunara La Rosa Lunara La Campeona Sonya Pink Pantera Sonya Championship El Mariachi E.T.C. El Cielo E.T.C. New Mounts Ratón de Batalla Comeback Ratón de Batalla Underworld Ratón de Batalla Pumped Up Pato Pumped Up Swan Underworld Pumped Up Pato Championship Luchihuahua Festive Luchihuahua Wild Pigñata Festive Pigñata Thraller Bill New Announcer Mei Announcer New Content Several new Portraits, Sprays and other items have been added to the Collection! Return to Top
      Storm League
      With the upcoming third Season of 2020, we wanted to make some changes to the reward structure of Storm League.
      Replacing Gold Rewards Starting with Season 3 of 2020, we are removing all Gold rewards from Storm League, End of Season prizes and Seasonal Questlines. This will also affect Season 2 rewards. The new Seasonal Questline reward structure is as follows: a Nexomania II Chest after 5 wins, a Rare Nexomania II Chest after 15 wins, and an Epic Nexomania II Chest after 30 wins. Storm League Reward Mounts Since the inception of Storm League, we have received a lot of feedback about the retirement of Ranked Play reward Mounts. We have heard you and are extremely happy to announce the return of exclusive Storm League Mounts starting next season. The ultimate and final reward of the 2020 Season 3 Questline will be the Regal Tiger Mount, which will be awarded after winning 50 games in Ranked Play. As of Season 3, you won't have to wait for the end of the Season to claim your well-earned Regal Tiger. It will become available as soon as you complete the four-step Storm League Quest Line. The mount only requires you to win 50 games and will be granted to players in all Leagues and Divisions. As usual, we're happy to listen to your feedback. Please share your thoughts with us, so we can continue to adjust and evolve the Storm League rewards further. Return to Top
      Heroes Rework: Mal'Ganis
      Base
      Vitals Health reduced from 2500 to 2450. Health Regeneration reduced from 5.21 to 5.11. Basic Attack Basic Attack damage reduced from 100 to 92. Fel Claws [Q] Damage reduced from 69 to 63. Talents
      Level 1 Vampiric Aura [Trait] Additional functionality: Mal'Ganis heals for 30% of Physical Damage dealt. Time to Feed [Passive] Healing reduced from 52 to 44. Additional functionality: If Mal'Ganis damages a nearby enemy Hero with Fel Claws, double this healing. Level 4 Fueled by Torment [W] Bonus Healing against enemy Heroes increased from 15% to 20%. Might of Sargeras [W] No longer reduces the duration of Necrotic Embrace. Echo of Doom [W] Explosion damage increased from 50 to 54. No longer increases the duration of Necrotic Embrace when its explosion damage hits enemy Heroes. Additional functionality: Gain 5 Mana and reduce the cooldown of Necrotic Embrace by .75 seconds for each enemy Hero hit by its explosion damage. Level 7 Nightmare Fuel [E] Removed. Black Claws [Q] Additional functionality: Basic Attacks after hitting enemy Heroes with Fel Claws also reduces their Armor by 15 for 2 seconds. Will of Tichondrius [Q] New functionality: Each enemy Hero hit by the first 2 slashes of Fel Claws causes the final slash to steal 1% maximum Health, up to 4%. If Mal'Ganis hits at least 4 enemy Heroes with the first 2 slashes of Fel Claws, then the final slash Stuns enemies for an additional .25 seconds. Spreading Plague [E] Adjusted functionality: Spreading Plague’s effect now starts when Mal'Ganis begins using Night Rush instead of when Night Rush expires. Level 13 The Night Beckons [E] Additional functionality: Basic Attacks deal 200% more damage to Sleeping targets. Level 16 Frenzied Assault [Passive] New functionality: Basic Attacks against enemy Heroes with a higher Health percentage heal for an additional 50% of damage dealt. Basic Attacks against enemy Heroes with a lower Health percentage grant 35% Attack Speed for 2 seconds. Blind as a Bat [Active] Additional functionality: Enemy Heroes hit by the final slash of Fel Claws reduces the cooldown of this Ability by 5 seconds. Level 20 Vanquish the Weak [Q] Slow amount increased from 15% to 25%. Alone in the Dark [E] Additional functionality: Reduce the cooldown of Night Rush by 4 seconds. Return to Top
      Heroes
      Murky
      Base
      Spawn Egg [Trait] Health increased from 324 to 420. Health Scaling changed from 30 to 4% per level. Return to Top
      Bug Fixes
      General
      Fixed an issue where Toys 1 Event reward Portraits could not be equipped for those who had earned them in Toys 1 Event in 2018. Heroes
      Anduin Anduin's Light of Stormwind now correctly removes damage over time effects. Murky Murky's Egg Health now properly scales at 4% per level. Stitches Fixed an issue where Slam would go on cooldown when Stitches was interrupted during its initial cast. Tassadar The Ranged Assassin tooltip at the bottom is now properly displaying for Tassadar. Return to Top
      A new Hero, Nexus Anomaly, and Nexomania II await in the Nexus!
    • By Oxygen
      Our thirtieth Heroes of the Storm Meta Tier list for June 2020 is here!
      The latest meta tier list for June 2020 is here!
      Welcome to another Icy Veins's Meta Tier List for the June 3 patch. The goal of this list is to try and detail game's current metagame state. The prime goal of such lists is to inform players regarding popular and trending team composition drafting strategies (i.e. the drafting metagame).
      A new format, soon™
      First off: sorry for taking so long to update the list. We're in the final stage of a complete (and overdue) redesign of our tier lists. While I can't say for sure when we'll be showcasing it, it'll make both the updating process and your browsing experience that much better. In the meantime, I've restricted the class system to the system used in-game so as to reduce confusion. Stay tuned!
      Current ranked mode map rotation
      Current anomaly
      A Call For Help!. For more information about this Anomaly, simply refer to our Anomaly guide.
       

      S-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support E.T.C.   Cassia       Johanna   Mephisto        

      High-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support Blaze Sonya Falstad Ragnaros Deckard Abathur Garrosh Xul Fenix Samuro Lùcio   Mal'Ganis Yrel Greymane Thrall Rehgar       Jaina   Stukov       Kael'thas   Whitemane       Raynor           Sylvanas           Tassadar           Tracer        

      Mid-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support Arthas Artanis Azmodan Alarak Alexstrasza Zarya Anub'arak Chen Chromie Gazlowe Ana   Diablo Deathwing Hanzo Kerrigan Anduin   Muradin Dehaka Kel'Thuzad Maiev Auriel   Varian (Taunt) Leoric Li-Ming Qhira Brightwing     Malthael Lunara Zeratul Lt. Morales     Varian (Blades) Nazeebo   Malfurion     Varian (Smash) Orphea   Tyrande       Sgt. Hammer           Tychus           Valla           Zagara           Zul'jin        

      Low-tier Tank Bruiser Ranged Assassin Melee Assassin Healer Support Cho D.Va Gall The Butcher Kharazim Medivh Stitches Rexxar Genji Valeera   TLV Tyrael   Nova           Probius      
    • By Stan
      With Mei available for testing until Monday, we've updated our Heroes section and added her to the talent calculator.
      Mei is now available in the talent calculator on our site. You can access it by clicking on the image below.

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