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Heroes 2.0 Veteran Loot Chests Update

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Veteran players will receive exclusive loot chests that cannot be earned through progression when 2.0 goes live. The number of Veteran chests depends on your total, converted Player Level in the new system.

Veteran chests contain up to five coins and at least 1 Legendary item per chest.

Even More Rewards

  • If you play at least one game before 2.0 release, you receive 5 Common Loot Chests
  • At Player Levels 10 & 25, Common & Rare Chests were replaced with Epic Chests that offer at least one Epic quality (or higher) reward
  • All players that reached Player Level 40 before Heroes 2.0 goes live, will receive a 30-day Stimpack

Blizzard LogoBlizzard (Source)

Over the past few days, we’ve seen many conversations in the community surrounding the Loot Chests we’re awarding to our veteran players when Heroes of the Storm 2.0 goes live on April 25. After reading through the feedback that many of you have shared, we’ve decided to improve upon the plan we posted in our initial Heroes 2.0 announcement.

Progression and Loot Chests

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Whenever we roll out a new system, we strive to ensure it will help the game continue to evolve in a positive direction. We also do our best to strike a balance between creating features that are fun and rewarding for all players, and recognizing those of you who have been doing battle in the Nexus since the beginning. We’re very excited to bring the new progression and rewards systems to Heroes of the Storm and feel that they will accomplish all of these goals quite well.

With the changes we’ve made to Hero Level XP requirements, new players and veterans alike will be getting more meaningful rewards more often. Some of these include new mechanics and reward types that didn’t exist in Heroes when we first launched the game, and we can’t wait to see what you’ll do with them. Since we’ve also uncapped progression, you’ll be able to continue playing the Heroes you love, and receiving meaningful rewards, indefinitely.

One aspect of the Heroes 2.0 launch that we’d like to “level-up” is how we’re thanking the most dedicated Heroes players among you. We are incredibly grateful for your support, your enthusiasm, and all the fun matches we’ve played together since launch.

Updated Loot Chests for Current Players

Here are the updated rewards you will receive as a celebration of Heroes 2.0 and a gift to recognize your dedication to Heroes thus far:

Loot Chest Adjustments

If you’ve finished at least one Heroes of the Storm match before 2.0 is released, you’re going to receive five Common Loot Chests—but that’s just the beginning. Additionally, we’ve replaced all of the Common and Rare Loot Chests awarded at every 10 and 25 Player Levels (as outlined in our previous announcement) with Epic Loot Chests. Each Epic Loot Chest guarantees at least one item of Epic rarity, or higher, and you’ll receive up to 55 of them based on your converted Player Level after the Heroes 2.0 release. 

PLAYER LEVEL REWARDS
Completed at least 1 Heroes match 5 Loot Chests
Every 10 Player Levels +1 Epic Loot Chest (55 maximum)
Every 100 Player Levels +1 Veteran Loot Chest (10 maximum)

Veteran Loot Chests

Our most dedicated players will receive special “Veteran Chests” that contain five coins, rather than four, and guarantee at least one Legendary item per chest. Veteran Chests are a unique type of Loot Chest we’ve created specifically for our most dedicated players as part of the Heroes 2.0 launch, and cannot be earned through progression in the new system. Like the Epic Loot Chest rewards above, the number of Veteran Chests you will receive is based on your total, converted Player Level in the new progression system.

30 Day Stimpack

In order to give you a boost heading into our newly revamped progression system, players who reached level 40 prior to Heroes of the Storm 2.0 will also receive a 30-Day Stimpack! The 100% XP bonus it offers means you’ll level up and unlock Loot Chests even faster!

Whether you’re entering the Nexus for the first time in Heroes 2.0, or you’ve been with us for years, we believe you’re going to love the future of Heroes of the Storm we have in store. Thank you to everyone who has been with us on this epic journey; we hope you’ll continue sharing your constructive feedback about Heroes 2.0 over the coming weeks. See you in the Nexus!

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Not trying to sound greedy, but would be nice if Beta and Alpha players would get even more stuff.

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6 minutes ago, Valhalen said:

Not trying to sound greedy, but would be nice if Beta and Alpha players would get even more stuff.

... that's completely greedy... I'm an alpha, but really these rewards seem fine. gives a whole lot to anyone that has put in time to the game. Us beta and alpha had more time to do that than others, but if someone sinks every gaming moment into this they deserve the top rewards.

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What's the threshold for veteran though? Like I feel like I've been playing for a good while but still, I doubt I'd class as veteran (I came in Auriel Patch)

 

Edit: Wait, I just saw that it's every 100 player level. I dunno how I missed it

Edited by MurkyFelix
I'm an idiot

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I am also an Alpha player. But I fear that so many Epic Loot Chests will give me too much, so the new system won't be fun for a while.

Edited by Alkasar991
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The Main issue is the 'loss' of potential chests because you leveled past it before 2.0.  the main way to fix this would be either 

1) Give the veretan players all the normal amount of chests they wwould for reaching that level and don't cap out (probably best)

2) cap 'newer' players when they reach the cap that the veterans got.

 

2 seems less likely to happen becasue then ppl would be mad that they can't get any more chests just because they played the game alot (hence the only other way to get chests would be to buy them)

 

edit:  just to be clear, I think this new way is a lot better and probably will be the way to go

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I don't get it. What's there to complain about. "All the time put into the game" ... I mean it is a game you play for fun so you enjoyed it, right? Or was it more like a job for you for which you should get paid? :D

Anyway, newer players will get showered for a long time with (imo useless) emotes, sprays etc. while long time players more frequently get duplicate items which break down into shards they can use to get a specific skin. Additionally, if you play since alpha and most likely have all heroes you can go spent your Gems on new heroes or more chests and even reroll chests more often because you should have a good amount of gold while newer players barley have/get enough Gems to buy one hero or buy chests regularly. That results in a constant gain of shards for long time players while newer players get far less of those.

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1 hour ago, Caldyrvan said:

I don't get it. What's there to complain about. "All the time put into the game" ... I mean it is a game you play for fun so you enjoyed it, right? Or was it more like a job for you for which you should get paid? :D

Anyway, newer players will get showered for a long time with (imo useless) emotes, sprays etc. while long time players more frequently get duplicate items which break down into shards they can use to get a specific skin. Additionally, if you play since alpha and most likely have all heroes you can go spent your Gems on new heroes or more chests and even reroll chests more often because you should have a good amount of gold while newer players barley have/get enough Gems to buy one hero or buy chests regularly. That results in a constant gain of shards for long time players while newer players get far less of those.

I get what you're saying and in some sense I'm inclined to agree with you, I don't see why people are so meh about not getting "all the chest they're owed". It's quite a substantial payout to get the 70 chests and now veteran chests are there because people on the official hots page were ultra salty about it (reddit was fine from what I saw, they were happier about the API xD) when the newer players are new and need a reason to stay (hence they get one every level). Anyway, if it isn't truly random (I doubt it is) then all you'll get from chests are the new stuff and some duplicates. 

For me the game is simply a game, but I still wouldn't like my account to get jacked since friends and peeps get the Blizzard vouchers for me occasionally ;3 Hence I aggro hard when the internet disconnects me and I get reported.

I'm just hoping I have enough for a few veteran chests since I don't have any legendary items o.O

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Btw, can someone clarify something (maybe I am stupid ^^) I know if you have a hero at level 10 now you will not get chests retroactively after 2.0 launches but if you have a hero at a level which will be pushed one or more levels after launch will you get chests for this progression or is just that is included in the chests you get for free? Mainly asking because of the hero specific chests at every 10 levels. Thanks in advance ^^

Edited by Caldyrvan

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27 minutes ago, Caldyrvan said:

Btw, can someone clarify something (maybe I am stupid ^^) I know if you have a hero at level 10 now you will not get chests retroactively after 2.0 launches but if you have a hero at a level which will be pushed one or more levels after launch will you get chests for this progression or is just that is included in the chests you get for free? Mainly asking because of the hero specific chests at every 10 levels. Thanks in advance ^^

This has been a bit foggy on their explanation, especially when you work in the exp shift of higher level heroes. From what I understand the exp shift takes place, so your hero level and player level all get set to the new numbers, then all the retroactive milestone rewards kick in level 10 heroes, 10 and 100 player level chests, etc. So even though right now I'm around player level 400, I will go up and receive the rewards based on new hero levels (I have a bunch at 9, so I think they will all hit 10 in the new system).

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Ok I think I got it now, No chests granted for the levels you gain from the conversion to 2.0 at all. One with 10 Heroes at level 20 plus other heroes that would be a ton :D That is why you get the free chests and they capped it to 70.

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Hey ho!

Also a similar question about the experience and your 'total hero level':

I'm currently at total hero level 426. But I don't own every hero. I made it a chore to at least level all heroes to lvl5 during free-to-play weeks. There are 18 heroes I don't own but who are level 5 (or higher). Do they also count towards your total hero lvl after the conversion? Or not?

 

sidenote: 2.0 seems to be really cool. Eventhough they stole it all from their Overwatch-team collegues ;)

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21 hours ago, Skyewalker said:

Hey ho!

Also a similar question about the experience and your 'total hero level':

I'm currently at total hero level 426. But I don't own every hero. I made it a chore to at least level all heroes to lvl5 during free-to-play weeks. There are 18 heroes I don't own but who are level 5 (or higher). Do they also count towards your total hero lvl after the conversion? Or not?

 

sidenote: 2.0 seems to be really cool. Eventhough they stole it all from their Overwatch-team collegues ;)

Personally I don't know but I don't see why not. I mean, your total hero level is based off of the heroes you've played so I hardly think it matters if you own them or not. If that was the case, your hero level would fluctuate based on who's on rotation (say Valla is on rotation and you have her at level 7. You're total level would be +7 when she's on rotation, and -7 when she isn't) which is frankly stupid. So yeah, I believe you'll get the chests you're owed from the heroes you don't actually own

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      Abilities
      Arcane Flare (Q) Outer damage from 87 to 75 Inner damage from 260 to 180 Missile speed increased ~30% Added functionality: If an enemy Hero is hit by the center of Arcane Flare, instantly pulse a free Soothing Mist Polymorph (W) Duration from 1.25 to 1.5 seconds Cooldown from 10 to 12 seconds Pixie Dust (E) Range from 8 to 7 Phase Shift (Z) Cooldown from 55 to 60 seconds Added functionality: Heals the target for 20% of their maximum health Soothing Mist (D) Heal amount reduced from 115 to 105 Added functionality: Activate to instantly pulse a calming wave, clearing all Stun, Root, Slow, and Silence effects from nearby allies 120 second cooldown Emerald Wind (R) No longer grants passive healing to Soothing Mist Damage reduced from 303 to 225 Cooldown reduced from 60 to 50 seconds Talents
      Level 1 Greater Polymorph (W) Moved from Level 16 New functionality: Increase the cast range of Polymorph by 30%. Anytime a nearby enemy Hero is killed, reset the Cooldown of Polymorph Hyper Shift (Z) New functionality: Increase the heal amount of Phase Shift to 30% of targets max Health Every Minion killed near you lowers the cooldown of Phase Shift by 2 seconds Pixie Charm (1) New functionality: Every Minion killed near you grants you a Bribe Stack. Hitting an enemy with the center portion of Arcane Flare grants you 5 Bribe Stacks Level 4 Manic Pixie (E) Removed Unstable Anomaly (W) New functionality: Increase the slow amount of Polymorph to 40%. When it expires, it explodes dealing 2% of all nearby enemy Heroes max Health in damage Dream Shot (Q) Moved from Level 1 New functionality: Increase the range of Arcane Flare by 50%. If it hits an enemy Hero, lower the cooldown to 2 seconds. New Talent – Magic Spit (D) Increase your Basic Attack range by 20%. Attacks against Heroes reduce the cooldown of Soothing Mist’s active by 5 seconds Level 7 Mistified (D) Removed Cleanse (Active) Removed Phase Shield (Z) Removed Sticky Flare (Q) Moved from Level 13 New functionality: Arcane Flare slows Heroes by 20% for 3 seconds, or 40% if hit by the center of Arcane Flare Peekaboo! (Z) Moved from Level 4 Added functionality: Also grants the you and your target a temporary health Shield New Talent – Critical Mist (D) If Calming Mist removes a status effect from an ally, instantly heal them for 200 Level 13 Ice Block (Active) Removed Shield Dust (E) Removed Pixie Boost (E) Movement Speed decay duration increased from 1.5 to 3 seconds Movement Speed bonus reduced to 40% New Talent – Safety Dust (E) Increase the duration of Pixie Dust by 1 second. Healing dealt by Brightwing is increased by 25% on targets with Pixie Dust New Talent – Pixie Power (E) Lower the cooldown of Pixie Dust by 3 seconds and increase the Spell Armor it grants to 50 Level 16 Bouncy Dust (E) Removed Hardened Focus (Passive) Removed New Talent – Phase Out (Active) Activate to phase out and become invulnerable for .5 seconds 20 second cooldown New Talent – Hush (Q) Enemy Heroes hit with the center of Arcane Flare are Silenced for 1 second and deal 25% less damage for 3 seconds. Level 20 Double Wyrmhole (R) Removed Continuous Winds (R) Removed Revitalizing Mist (D) Removed Storm Shield (Active) Removed New Talent – Invisible Friends (R) Blink Heal grants you and the target stealth. They are unrevealable for .5 seconds. While under this effect, they regenerate 20 Health Per Second New Talent – Intensive Winds (R) Lower the cooldown of Emerald Wind to 3 seconds. It now costs 200 Mana New Talent – Faerie Protector (Active) Activate to instantly cast Pixie Dust on all nearby allied Heroes 60 second cooldown New Talent – Speedy Dragon (Passive) Gain 20% permanent movement speed Collection
      New Bundles
      The following new bundles are available for a limited time: Fall of King’s Crest Bundle Spectral Wyrm Alextrasza Skin Pack Spider Warden Maiev Skin Pack Cursed Witch Whitemane Skin Pack Phantom Knight Zarya Skin Pack New Announcers
      Queen Nightshade Blackheart Lady of Thorns New Skins
      Alexstrasza Spectral Wyrm Alexstrasza Infernal Wyrm Alexstrasza Phantom Wyrm Alexstrasza Brightwing Spectral Bewitching Brightwing Kerrigan Spectral Countess Kerrigan Maiev Spider Warden Maiev Forgotten Spider Warden Maiev Night Spider Warden Maiev Whitemane Cursed Witch Whitemane Forgotten Witch Whitemane Court Witch Whitemane Zarya Phantom Knight Zarya Infernal Knight Zarya Geist Knight Zarya New Mounts
      Redeemed Tombstone Corrupted Tombstone Copper Money Pig Pumpkin Eye Pad Sunny Side Eye Pad New Portraits, Sprays, and Emojis
      Several new emoji packs and portraits have also been added to the Heroes of the Storm Collection tab. Bug Fixes
      General
      Fixed several confusing or incorrect tooltips across all parts of the game. Drag Scroll: Fixed an issue that could occasionally cause the camera to jump in the direction of the cursor when using the drag scroll feature. Reconnect: Fixed an issue that could cause players to lose control of their Hero if they reconnect while piloting a vehicle. AI: A number of improvements have been made to AI Hero behavior. Art
      Chromie: Fixed an issue that caused Chromie’s hourglass to go missing during her Hearthstone animation. Heroes, Abilities, and Talents
      Abathur: Fixed an issue preventing Monstrosity from gaining damage when nearby enemy minions die. Alarak & Gazlowe: Fixed an issue that allowed Gazlowe and Alarak to cast charged abilities while time stopped. Ana: Fixed an issue that allowed Ana to used Eye of Horus shots between mine levels on Haunted Mines. Lúcio: Fixed an issue preventing Lúcio from issuing attack commands while silenced. Mephisto: Fixed an issue preventing the Static Barrier talent from granting Mephisto shields if damage was dealt to Shields or Protected Heroes. Raynor: Raynor's Raider will now clear attack or move order when entering or exiting the mines on Haunted Mines. Stealth: Fixed an issue that prevented Ping markers from being visible on clones if the clones were created after the ping was initiated. User Interface
      Fixed an issue that caused Garrosh’s Groundbreaker splat to appear under the wrong team color in observer mode. Fixed an issue that could cause Heroes to fail to play stun animations and effects if stunned twice in quick succession. Lúcio: Fixed an issue causing the UI displaying the number of allies in range of crossfade to stop working after Lúcio exits a vehicle. Brightwing & Kerrigan talent updates, Garden of Terror battleground revamp, and the Fall of King's Crest event are coming to the Nexus soon!
    • By Stan
      Siege of the King's Crest is a new event that will go live with the next content patch and includes new skins for Whitemane, Maiev, Zarya, and Alexstrasza.
      Players can earn various rewards by completing a new quest. It seems we're also getting a new type of Loot Chests that will drop for the duration of the event. Check out the official trailer for details!
      What Else is Coming in the Latest Patch?
      Brightwing Hero Rework Kerrigan Hero Rework Garden of Terror Battleground Rework Fall of King's Rest Trailer
      Will you stand with the Lady of Thorns in defiance of the Raven Lord? The fate of a Realm may rest on your shoulders, Hero. Unlocking with our next major update, the Fall of King’s Crest event brings event quests, skins, mounts, portraits, and much more. We’ll see you in the Nexus!