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Heroes 2.0 Veteran Loot Chests Update

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Veteran players will receive exclusive loot chests that cannot be earned through progression when 2.0 goes live. The number of Veteran chests depends on your total, converted Player Level in the new system.

Veteran chests contain up to five coins and at least 1 Legendary item per chest.

Even More Rewards

  • If you play at least one game before 2.0 release, you receive 5 Common Loot Chests
  • At Player Levels 10 & 25, Common & Rare Chests were replaced with Epic Chests that offer at least one Epic quality (or higher) reward
  • All players that reached Player Level 40 before Heroes 2.0 goes live, will receive a 30-day Stimpack

Blizzard LogoBlizzard (Source)

Over the past few days, we’ve seen many conversations in the community surrounding the Loot Chests we’re awarding to our veteran players when Heroes of the Storm 2.0 goes live on April 25. After reading through the feedback that many of you have shared, we’ve decided to improve upon the plan we posted in our initial Heroes 2.0 announcement.

Progression and Loot Chests

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Whenever we roll out a new system, we strive to ensure it will help the game continue to evolve in a positive direction. We also do our best to strike a balance between creating features that are fun and rewarding for all players, and recognizing those of you who have been doing battle in the Nexus since the beginning. We’re very excited to bring the new progression and rewards systems to Heroes of the Storm and feel that they will accomplish all of these goals quite well.

With the changes we’ve made to Hero Level XP requirements, new players and veterans alike will be getting more meaningful rewards more often. Some of these include new mechanics and reward types that didn’t exist in Heroes when we first launched the game, and we can’t wait to see what you’ll do with them. Since we’ve also uncapped progression, you’ll be able to continue playing the Heroes you love, and receiving meaningful rewards, indefinitely.

One aspect of the Heroes 2.0 launch that we’d like to “level-up” is how we’re thanking the most dedicated Heroes players among you. We are incredibly grateful for your support, your enthusiasm, and all the fun matches we’ve played together since launch.

Updated Loot Chests for Current Players

Here are the updated rewards you will receive as a celebration of Heroes 2.0 and a gift to recognize your dedication to Heroes thus far:

Loot Chest Adjustments

If you’ve finished at least one Heroes of the Storm match before 2.0 is released, you’re going to receive five Common Loot Chests—but that’s just the beginning. Additionally, we’ve replaced all of the Common and Rare Loot Chests awarded at every 10 and 25 Player Levels (as outlined in our previous announcement) with Epic Loot Chests. Each Epic Loot Chest guarantees at least one item of Epic rarity, or higher, and you’ll receive up to 55 of them based on your converted Player Level after the Heroes 2.0 release. 

PLAYER LEVEL REWARDS
Completed at least 1 Heroes match 5 Loot Chests
Every 10 Player Levels +1 Epic Loot Chest (55 maximum)
Every 100 Player Levels +1 Veteran Loot Chest (10 maximum)

Veteran Loot Chests

Our most dedicated players will receive special “Veteran Chests” that contain five coins, rather than four, and guarantee at least one Legendary item per chest. Veteran Chests are a unique type of Loot Chest we’ve created specifically for our most dedicated players as part of the Heroes 2.0 launch, and cannot be earned through progression in the new system. Like the Epic Loot Chest rewards above, the number of Veteran Chests you will receive is based on your total, converted Player Level in the new progression system.

30 Day Stimpack

In order to give you a boost heading into our newly revamped progression system, players who reached level 40 prior to Heroes of the Storm 2.0 will also receive a 30-Day Stimpack! The 100% XP bonus it offers means you’ll level up and unlock Loot Chests even faster!

Whether you’re entering the Nexus for the first time in Heroes 2.0, or you’ve been with us for years, we believe you’re going to love the future of Heroes of the Storm we have in store. Thank you to everyone who has been with us on this epic journey; we hope you’ll continue sharing your constructive feedback about Heroes 2.0 over the coming weeks. See you in the Nexus!

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6 minutes ago, Valhalen said:

Not trying to sound greedy, but would be nice if Beta and Alpha players would get even more stuff.

... that's completely greedy... I'm an alpha, but really these rewards seem fine. gives a whole lot to anyone that has put in time to the game. Us beta and alpha had more time to do that than others, but if someone sinks every gaming moment into this they deserve the top rewards.

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What's the threshold for veteran though? Like I feel like I've been playing for a good while but still, I doubt I'd class as veteran (I came in Auriel Patch)

 

Edit: Wait, I just saw that it's every 100 player level. I dunno how I missed it

Edited by MurkyFelix
I'm an idiot

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I am also an Alpha player. But I fear that so many Epic Loot Chests will give me too much, so the new system won't be fun for a while.

Edited by Alkasar991
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The Main issue is the 'loss' of potential chests because you leveled past it before 2.0.  the main way to fix this would be either 

1) Give the veretan players all the normal amount of chests they wwould for reaching that level and don't cap out (probably best)

2) cap 'newer' players when they reach the cap that the veterans got.

 

2 seems less likely to happen becasue then ppl would be mad that they can't get any more chests just because they played the game alot (hence the only other way to get chests would be to buy them)

 

edit:  just to be clear, I think this new way is a lot better and probably will be the way to go

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I don't get it. What's there to complain about. "All the time put into the game" ... I mean it is a game you play for fun so you enjoyed it, right? Or was it more like a job for you for which you should get paid? :D

Anyway, newer players will get showered for a long time with (imo useless) emotes, sprays etc. while long time players more frequently get duplicate items which break down into shards they can use to get a specific skin. Additionally, if you play since alpha and most likely have all heroes you can go spent your Gems on new heroes or more chests and even reroll chests more often because you should have a good amount of gold while newer players barley have/get enough Gems to buy one hero or buy chests regularly. That results in a constant gain of shards for long time players while newer players get far less of those.

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1 hour ago, Caldyrvan said:

I don't get it. What's there to complain about. "All the time put into the game" ... I mean it is a game you play for fun so you enjoyed it, right? Or was it more like a job for you for which you should get paid? :D

Anyway, newer players will get showered for a long time with (imo useless) emotes, sprays etc. while long time players more frequently get duplicate items which break down into shards they can use to get a specific skin. Additionally, if you play since alpha and most likely have all heroes you can go spent your Gems on new heroes or more chests and even reroll chests more often because you should have a good amount of gold while newer players barley have/get enough Gems to buy one hero or buy chests regularly. That results in a constant gain of shards for long time players while newer players get far less of those.

I get what you're saying and in some sense I'm inclined to agree with you, I don't see why people are so meh about not getting "all the chest they're owed". It's quite a substantial payout to get the 70 chests and now veteran chests are there because people on the official hots page were ultra salty about it (reddit was fine from what I saw, they were happier about the API xD) when the newer players are new and need a reason to stay (hence they get one every level). Anyway, if it isn't truly random (I doubt it is) then all you'll get from chests are the new stuff and some duplicates. 

For me the game is simply a game, but I still wouldn't like my account to get jacked since friends and peeps get the Blizzard vouchers for me occasionally ;3 Hence I aggro hard when the internet disconnects me and I get reported.

I'm just hoping I have enough for a few veteran chests since I don't have any legendary items o.O

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Btw, can someone clarify something (maybe I am stupid ^^) I know if you have a hero at level 10 now you will not get chests retroactively after 2.0 launches but if you have a hero at a level which will be pushed one or more levels after launch will you get chests for this progression or is just that is included in the chests you get for free? Mainly asking because of the hero specific chests at every 10 levels. Thanks in advance ^^

Edited by Caldyrvan

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27 minutes ago, Caldyrvan said:

Btw, can someone clarify something (maybe I am stupid ^^) I know if you have a hero at level 10 now you will not get chests retroactively after 2.0 launches but if you have a hero at a level which will be pushed one or more levels after launch will you get chests for this progression or is just that is included in the chests you get for free? Mainly asking because of the hero specific chests at every 10 levels. Thanks in advance ^^

This has been a bit foggy on their explanation, especially when you work in the exp shift of higher level heroes. From what I understand the exp shift takes place, so your hero level and player level all get set to the new numbers, then all the retroactive milestone rewards kick in level 10 heroes, 10 and 100 player level chests, etc. So even though right now I'm around player level 400, I will go up and receive the rewards based on new hero levels (I have a bunch at 9, so I think they will all hit 10 in the new system).

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Ok I think I got it now, No chests granted for the levels you gain from the conversion to 2.0 at all. One with 10 Heroes at level 20 plus other heroes that would be a ton :D That is why you get the free chests and they capped it to 70.

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Hey ho!

Also a similar question about the experience and your 'total hero level':

I'm currently at total hero level 426. But I don't own every hero. I made it a chore to at least level all heroes to lvl5 during free-to-play weeks. There are 18 heroes I don't own but who are level 5 (or higher). Do they also count towards your total hero lvl after the conversion? Or not?

 

sidenote: 2.0 seems to be really cool. Eventhough they stole it all from their Overwatch-team collegues ;)

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21 hours ago, Skyewalker said:

Hey ho!

Also a similar question about the experience and your 'total hero level':

I'm currently at total hero level 426. But I don't own every hero. I made it a chore to at least level all heroes to lvl5 during free-to-play weeks. There are 18 heroes I don't own but who are level 5 (or higher). Do they also count towards your total hero lvl after the conversion? Or not?

 

sidenote: 2.0 seems to be really cool. Eventhough they stole it all from their Overwatch-team collegues ;)

Personally I don't know but I don't see why not. I mean, your total hero level is based off of the heroes you've played so I hardly think it matters if you own them or not. If that was the case, your hero level would fluctuate based on who's on rotation (say Valla is on rotation and you have her at level 7. You're total level would be +7 when she's on rotation, and -7 when she isn't) which is frankly stupid. So yeah, I believe you'll get the chests you're owed from the heroes you don't actually own

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      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
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