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Starym

Legion Assaults Removed from Pathfinder

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Flying enthusiasts can relax a little, as the requirement to do all 4 of the rotating Legion Assaults is no longer needed to complete Broken Isles Pathfinder, Part TwoBroken Isles Pathfinder, Part Two.

Blizzard LogoOrnyx (source)

We’ve heard a lot of feedback and it’s clear to us that the cyclical Assaults schedule, and the design of the “do all 4” achievement for Pathfinder, weren’t compatible.

World Quests come and go all the time during the day too, while people are at work or asleep, and it’s not a big deal because they’re largely interchangeable. But that would change if we had an achievement required for Pathfinder that asked you to do a specific checklist of world quests. A lot of the stress and concern about “missing” individual Assaults is tied to this achievement, so we’re removing the achievement from Pathfinder via hotfix.

Once this hotfix is active, you will only need to reach Revered with the Armies of Legionfall and fully explore the Broken Shore to earn Legion flying.

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The assaults have been out for two days and already they've decided it's too hard to get flying? That just makes it a challenge! When I was on yesterday the first assault was in the middle of the afternoon and then another one was on first thing this morning, I'd already done two. The whole idea of having the pathfinder achievements is so that you have something to work towards and you have to put in effort for, making it this easy just makes it feel like you're buying it with gold again. 

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1 hour ago, Luthixx said:

The assaults have been out for two days and already they've decided it's too hard to get flying? That just makes it a challenge!

But, to be fair, this kind of requirement isn't a test of skill or something to work on, but rather a challenge of semi-scheduled playtime.  I mean, I work from home and still I almost missed today's. 

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1 hour ago, Luthixx said:

The assaults have been out for two days and already they've decided it's too hard to get flying? That just makes it a challenge! When I was on yesterday the first assault was in the middle of the afternoon and then another one was on first thing this morning, I'd already done two. The whole idea of having the pathfinder achievements is so that you have something to work towards and you have to put in effort for, making it this easy just makes it feel like you're buying it with gold again. 

Having the 6-hour window for the daily assault happen in the middle of a normal work/school day is not a challenge.  It's stupid.

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49 minutes ago, idburns said:

Having the 6-hour window for the daily assault happen in the middle of a normal work/school day is not a challenge.  It's stupid.

Blizzard did say they would be on a rotation and at different times. It's just about being patient. 

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It should not be a "challenge" to earn flying, every player must be able to get it without any bigger effort. Even very casual players.

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I came online yesterday just to read, that there was an aassault at 15:00 and I was on work. That made me angry but at least now comes the solution.

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Why is there this tremendous rush for people and Blizzard to push reaching this achievement as quickly as possible?

If you have plenty of time, you get the achievement very quickly. If you do not, and work or whatever, you get the achievement later as the invasions have a rotation. Has it not been like this with everything, and will it not continue to be like that. With plenty of time, you get ingame things quicker.

Not that I mind getting the flying earlier, but reaching the achievement has gotten nerfed so many times now that they might as well just hand it out. I wouldn't have minded to get it a week or two later then those with plenty of spare time.

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its a challenge? because you have to do stupid things that happens when you work? get a job and then lets see how you like those challenge.. instead of removing them they just had to put them on WHOLE DAY instead of some hours.. how stupid are those devs?

Edited by RoseZ12
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8 hours ago, Luthixx said:

The assaults have been out for two days and already they've decided it's too hard to get flying? That just makes it a challenge! When I was on yesterday the first assault was in the middle of the afternoon and then another one was on first thing this morning, I'd already done two. The whole idea of having the pathfinder achievements is so that you have something to work towards and you have to put in effort for, making it this easy just makes it feel like you're buying it with gold again. 

In Europe on my server (Defias Brotherhood), there has so far been 2 invasions. 
The first, yesterday in Val'sharah, started 7 am and ended 1 pm. For me to do that, would directly force me to skip school. 

The next, today in Stormheim, started sometime during the night, and ended right about when i woke up at 9AM. For me to do that would mean staying up until at least 3-4 pm, and thus making me unable to properly function at school the next day. 

So far, 100% of the cases have meant that most people with an actual life outside of WoW have been unable to do the invasions. I am extremely pleased that they are removing this criteria. Otherwise, i would have had to skip school just to learn flying in a video game. 

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2 hours ago, AartS said:

Why is there this tremendous rush for people and Blizzard to push reaching this achievement as quickly as possible?

If you have plenty of time, you get the achievement very quickly. If you do not, and work or whatever, you get the achievement later as the invasions have a rotation. Has it not been like this with everything, and will it not continue to be like that. With plenty of time, you get ingame things quicker.

Not that I mind getting the flying earlier, but reaching the achievement has gotten nerfed so many times now that they might as well just hand it out. I wouldn't have minded to get it a week or two later then those with plenty of spare time.

Let us be real. The expansion has been out since August and our reward when it comes to traveling was getting a bonus to travel speed without an "anti-daze" effect as they made that possible in Warlords of Draenor with the Stables. While I am lucky enough to switch into Prot Specialization and negate that issue, other classes I have played or watched play have been constantly locked in combat to fight off a bunch of mobs that are unnecessary. (this is a minor problem that flying fixes). The new i-lvl scaling makes classes more prone to getting dazed and since this expansion has nothing but mobs everywhere including on main paths (i.e. Broken Shore, Path to EN portal) it gives us the mobility. So I think the rush to flying is the rush to make things less tedious in the grand scheme.

Secondly, the invasions have caused ripples because they do not even reward Legionfall reputation. Why make another tedious catch-up scenario mandatory but not have it help with maximizing the Reputation factor. I would have been fine missing out on the grand scenario to only do the World Quests if they gave decent Reputation....I mean the reputation factor alone is the challenging part because if you are short on time and can get the 5-6 done daily including dropping 2 sets of Legionfall supplies on the board you're making about 750 Rep a day which just to hit revered from 0 it will take 16 days. It is nice to get a few bonuses here and there...

Lastly, I can see both sides of the argument but I will say its not like the Broken Shore is a huge island...Majority of the players have been subjected to riding and whistling around the same zones. Broken Shore is different but it got old quick with the massive mob placement. Its time to let Flying happen. Side note: Flying was always paid for after max level and was only gated for poor players, until Pandaria when it became reputation based to pay for it. WoD and Legion are the first two to introduce the achievement but let us not forget the WoD achievement was way less gated on time.

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To reiterate

Why not give everyone flying on 7.2 Day One upon login?

I don't agree with all the whining though. At the end of the day, WoW is just a game and it shouldn't interfere with your real life duties. Can't complete an invasion? Well, Ion said all four zones are cycling every 3 days (at different times)  so that's just a few days, not weeks or months before you're able to fly should you miss one.

What I don't understand is the thought process behind the removal. They could have easily hotfixed invasions so that they'd be up for 12 hours, leaving everyone more than enough time to finish them. The EU invasion that started at 2:00 AM is beyond comprehension.

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6 minutes ago, Stan said:

To reiterate

Why not give everyone flying on 7.2 Day One upon login?

I don't agree with all the whining though. At the end of the day, WoW is just a game and it shouldn't interfere with your real life duties. Can't complete an invasion? Well, Ion said all four zones are cycling every 3 days (at different times)  so that's just a few days, not weeks or months before you're able to fly should you miss one.

What I don't understand is the thought process behind the removal. They could have easily hotfixed invasions so that they'd be up for 12 hours, leaving everyone more than enough time to finish them. The EU invasion that started at 2:00 AM is beyond comprehension.

That's exactly what I was thinking; they may as well have just given us the flying when we got pathfinder part one if it's now this easy. The invasions are a little oddly timed but even if you can't get on for the first in each zone it shouldn't take you more than a week or two to do it. I think making them last twelve hours would've been a better solution, but at this stage for most people it would take longer to hit revered as a casual than it would take to do all four zones. You can see when they're up on the legion companion app and you'll know how much time is left, so you can try and accommodate for that.

When I was up late last night after a raid spamming heroic Eli trying to get heroic convergence, I saw one start at 3am and it had four hours left; that's a totally ridiculous concept and if I hadn't been up late farming I wouldn't have even noticed it, and I can understand the times are odd, so why not extend the times to even just six hours at the very least.

The whole argument that people are coming out with that it ruins the zones and your ability to do world quests while it's on; most people only do world quests for the emissaries now anyway, otherwise it's just tedious farming. 

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7 hours ago, Luthixx said:

Blizzard did say they would be on a rotation and at different times. It's just about being patient. 

It doesn't matter.  It's stupid to have in-game events timed to take place when the vast majority of the player base is at school or work.

There is absolutely no reason why they couldn't just have it up all day.

 

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39 minutes ago, Stan said:

Then they removed Armies of LegionfallArmies of Legionfall and the requirement was lowered to Revered (Legionfall CommanderLegionfall Commander) --

-- What I don't understand is the thought process behind the removal. They could have easily hotfixed invasions so that they'd be up for 12 hours, leaving everyone more than enough time to finish them. The EU invasion that started at 2:00 AM is beyond comprehension.

Stan, I fully agree with this...instead of removing them completely they could have done a 12-12 rotation 6am-6pmPST and be down from 6pm-6am PST. That way people wouldn't stress as much and still get the achievement, I am more aggravated at the lack of Legionfall reputation. On the other note, I would have been more keen on the Exalted farm if they were going to give Invasions reputation gain. For the first one hitting 1500 rep to any invasion after that being like 500 rep. Any little bit of Rep helps aside from the tedious grind of six-seven World Quests on the Broken Shore for 75 Rep (unbuffed of course)

Edited by Nazamber
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Personally I'm not overly bothered by flying this week, next week, or next month, but 7.2 has been out for a week now, and feels very lackluster..........

Broken Shore, and a few WQ's, thats it (week 1).

Week 2 - Legion Invasions!!, Yay, oh, hardly anyone has seen them.............

Everything else in the biggest expansion ever - later!!

Oh, you can farm AP, which is a massive grind at the moment, best wait till your AK builds up again............... Snore.............

I'm going to level another alt to give some interest, which really shouldn't be the case 1 week into a major content patch!

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I guess i'm the exception to the rule.  I work a relatively normal workday of 8AM to 5PM.  I was lucky enough to get to do the Azsuna invasion on Tuesday, missed the Val'sharah invasion yesterday and did the Stormheim invasion on a different character this morning.  I don't care if it takes me a week or 2 days to complete the achievement, and I don't even care that sometimes I can't do the invasions because of scheduling conflicts.  It'll get done when it gets done, it's a game after all and when everything is said and done my last words won't be "I wish I had legion flying sooner", they should be telling my family how much I love them.  

Everyone whining and complaining about legion scheduling conflicts needs to just sit down and shut up, you're putting to much into a game.  WoW was not designed to be real life, it was designed to be a fantasy world for people to escape to when they need a break.

Also it's not like the teams at Blizzard are sitting there with their finger over a button saying "invasion starts..... NOW!"  It's a time based script/algorithm/program that basically computes that time of last event ending was such and such time, therefore, time of next event executing will be between "time" and "time" and it will randomly begin within that window... (or at least that's how as an IT guy I would have programmed it)  

Sure they could have hotfixed it to be 12 hours, or twice a day, sure they could have handed out legion flying on day one 7.2, sure they could have given us flying with pathfinder one achievement, but really people are so petty they'll  complain no matter what.   I mean some people would complain if a 5 star Michelin chef gave them a free meal that was worth thousands of dollars.  

I honestly wish Blizzard would grow some balls and stand up to it's fan base on some things.  They're designing things this way for a reason so tell people if they want it they have to work for it, or be patient and it will come, instead of catering to the instant gratification stains upon humanity.

 

Sorry rant over...

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I'm guessing the weird times for the invasions are cos they put them to spawn randomly (on the hour), so they'd feel more like an event and out of nowhere.

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2 hours ago, Starym said:

I'm guessing the weird times for the invasions are cos they put them to spawn randomly (on the hour), so they'd feel more like an event and out of nowhere.

That and I think also because they're trying to "randomly" fit 4 invasions into a 72 hour period compared to 4 invasions in a 96 hour period which is more mathematically symmetrical.

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Ukhel Beastcaller Desecrating Roar frequency reduced by 25%. Nokhud Thunderfist Storm Shock has been removed. Primalist Stormspeaker Storm Bolt has been removed. Encounters Balakar Khan Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds). RUBY LIFE POOLS General Primal Terrasentry Stone Missiles has been removed. Primalist Flamedancer Blaze of Glory now has a 1 second delay before inflicting damage around the caster. Flame Dance’s end of channel damage reduced by 25%. Encounters Kyrakka and Erkhart Stormvein Infernocore duration increased to 4 seconds (was 3 seconds). Infernocore periodic damage reduced by 25%. Flamespit targets reduced to 2 (was 3). ULDAMAN: LEGACY OF TYR General Reduced the Mythic+ timer by 1 minute. Encounters The Lost Dwarves Fiery Surge damage reduced by 75%. Fiery Surge's frequency has been significantly reduced – One dwarf reduced by 33%, two dwarves reduced by 50%, and three dwarves reduced by 100%. Burning Pitch maximum radius reduced to 6 yards (was 10 yards). Fiery Surge and Burning Pitch now properly scales with key level. Fixed an issue where Heavy Arrow was damaging pets. Sentinel Talondras Earthen Shards initial damage reduced by 20%. Earthen Shards periodic damage reduced by 12.5%. Emberon Burning Heat duration reduced to 6 seconds (was 10 seconds). Seeking Flame’s visual has been adjusted to no longer clip into the terrain. PLAYER VERSUS PLAYER
      Honor gained from the Battleground Blitz Brawl now contributes towards the PvP track in the Great Vault.  MONK Mistweaver Ancient Teachings healing transfer amount reduced to 375% in PvP combat (was 412%). PRIEST Discipline Atonement healing increased by 35% in PvP combat (was 15%).  
       
      To view all content update notes, click here.
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
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    • By Staff
      Dragonriding has been renamed to Skyriding in The War Within and we're taking a closer look at how the system works!
      More than 400 mounts have been updated with new animations to support Skyriding in The War Within. Skyriding and all the associated spells reside in your updated SpellbooK.

      The Mounts tab has been updated with a new button that lets you switch flight style. You can switch between Skyriding and standard flying, but some zones still require the Pathfinder achievements to enable standard flying.

      Dynamic Flight Talents cost Dragon Power. You will gain extra Skyriding power as you level up. This how Blizzard is changing the current Dragon Glyphs / talent system.

      There are two new choice nodes to the right in the tree as you can see in the screenshot.
      The first node lets you enable/disable the Ride Along feature.

      The node beneath it lets you pick between Whirling Surge or Lightning Rush.

    • By Staff
      The new Arachnophobia Mode in The War Within also works on spider mounts!
      If you own a spider mount say Bloodfang Cocoon and you turn on Arachnophobia Mode, you will suddenly have a crab mount! Here is a shot from the Alpha by MrGM who did it all for science.
      Placeholder for tweet 1781074564966957538 Check out our news post about the new Arachnophobia Mode for more details.
    • By Staff
      A lot has been covered from the War Within Alpha press event, so here's everything we have from it so far. 
      Interviews and Collector's Edition:
      The War Within Developer Group Interview Summary: April 16th A First Look at the War Within 20th Anniversary Collector's Edition New Systems and UI Previews:
      More Classes for the Dracthyr Race in The War Within (New) Stacking XP Buff From Warbands in War Within (New) More Classes for the Dracthyr Race in The War Within (New) Warbands: Account-Wide Everything in The War Within War Within Warbands Feature Preview (Official) New Character Select Screen in The War Within New "All Crab" Arachnophobia Accessibility Setting in War Within Alpha Spellbook Revamp in War Within Alpha Dungeons and Raids
      New Dungeons and Loot Item Levels in The War Within Season 1 Nerub'ar Palace Raid Bosses and Item Level of Rewards War Within Season 1 Nerub'ar Palace Tier Sets Sneak Peek Nerub'ar Palace Raid Environments and Enemies (War Within Alpha) Heroic Raid Week Returns With Nerub'ar Palace in War Within Season 1! Mounts
      Mole Mounts in the War Within (New) War Within Dynamic Flight Preview (Official) (New) The War Within Season 1 Vicious Mounts Preview Gladiator Mounts in The War Within Season 1&2: Gold/Silver Armored Fel Bat Delver's Dirigible: Customizable Mounts from the Delves Story
      Important Lore Character Dies in the War Within? The Fate of Dalaran in The War Within Pre-Patch Event New Alleria, Anduin, and Xal'atath Models in The War Within The World
      Earthen Racials in The War Within (New) War Within Zone Screenshots A Look at the Earthen Allied Race
    • By Staff
      We have a detailed explanation of one of the big changes to professions in the upcoming expansion. Inspiration is being removed and replaced by Concentration, which is an actual resource you'll be spending to improve your crafting. You will automatically gain Concentration over time, and you can refund it in other ways a well. Check out all the details below. 
      (Source)
      Greetings members of the Artisan’s Consortium!
      As we reveal much of the content coming in The War Within, we’d like discuss a new system we’re cooking up for professions.
      Inspiration
      We added Inspiration in Dragonflight to try and capture the fantasy of critical hits while crafting. If you weren’t quite capped out on your gear and specializations for a given craft, or if you weren’t using max quality reagents to guarantee that max quality item, Inspiration was a way to get that lucky crit. It could save you some money (by using lower-quality reagents) and you could craft a better item than you would otherwise.
      That was the hope at least, but it ended up (understandably) becoming a situation where crafters take this luck-based system, tell their customers that they would recraft an item an indeterminate number of times, and summarily charge a specific price per recraft until their Inspiration struck.
      So we’re making changes, because:
      There’s a lack of decision making and agency for the crafter. There’s a lack of clarity for customers who just want items made. It’s based heavily in RNG, which was never the goal of the Professions revamp. In The War Within, we’re removing Inspiration. In its place, we have a new ability for crafters to utilize.
      Concentration
      Concentration is a resource, and you’ll have a separate pool of Concentration for each crafting profession.
      It represents your ability to heavily focus on your recipes and exceed your normal capabilities. You choose when you want to Concentrate using a button in the crafting window, empowering your next craft(s). Doing so will cause the craft to automatically reach the next level of quality, no questions asked.
      However, such heavy focus can take a toll, costing you some of your profession’s Concentration resource. The cost is determined by how far away you are from crafting that next quality tier and is modified by a few variables such as Profession Specializations, Finishing Reagents, and whether you are crafting consumables, reagents, or actual equipment.
      For example, if you’re incredibly close to being able to craft a max-quality sword, you won’t need to Concentrate too hard to finish that project. However, if you’re just barely able to craft that same sword at quality 3, you will likely have to devote most of your Concentration to craft it at quality 4.
      For those who want to focus on ingenious breakthroughs when concentrating, we also have a new stat to support your endeavors. This is Ingenuity, which gives you a chance to refund the Concentration spent on a craft. The more Ingenuity you have, the higher your chance to get that full refund. Outside of these Ingenuity-fueled refunds, Concentration will also automatically regenerate over time when you aren’t sitting at its cap.
      Our goal is to provide crafters with a more deterministic way to accomplish the original objectives and intent behind Inspiration. You can use it to shore up a lack of skill, gear, or max-quality reagents while still making higher-quality crafts. Maybe you just want to save some money by using lower-quality reagents in a craft you can otherwise guarantee at maximum quality. Either way, we want to give crafters more agency over their crafting, provide more room for decision-making in the professions ecosystem, and provide a resource that you can use without having to give your customers a full statistical breakdown.
      Please note that much of this system is currently being implemented, and will become available for testing in future builds of the War Within Alpha.
      Thank you very much!
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