Starym

Legion Assaults Removed from Pathfinder

Sign in to follow this  

19 posts in this topic

UMiYlup.jpg

 

Flying enthusiasts can relax a little, as the requirement to do all 4 of the rotating Legion Assaults is no longer needed to complete Broken Isles Pathfinder, Part TwoBroken Isles Pathfinder, Part Two.

Blizzard LogoOrnyx (source)

We’ve heard a lot of feedback and it’s clear to us that the cyclical Assaults schedule, and the design of the “do all 4” achievement for Pathfinder, weren’t compatible.

World Quests come and go all the time during the day too, while people are at work or asleep, and it’s not a big deal because they’re largely interchangeable. But that would change if we had an achievement required for Pathfinder that asked you to do a specific checklist of world quests. A lot of the stress and concern about “missing” individual Assaults is tied to this achievement, so we’re removing the achievement from Pathfinder via hotfix.

Once this hotfix is active, you will only need to reach Revered with the Armies of Legionfall and fully explore the Broken Shore to earn Legion flying.

  • Like 1

Share this post


Link to post
Share on other sites

The assaults have been out for two days and already they've decided it's too hard to get flying? That just makes it a challenge! When I was on yesterday the first assault was in the middle of the afternoon and then another one was on first thing this morning, I'd already done two. The whole idea of having the pathfinder achievements is so that you have something to work towards and you have to put in effort for, making it this easy just makes it feel like you're buying it with gold again. 

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Luthixx said:

The assaults have been out for two days and already they've decided it's too hard to get flying? That just makes it a challenge!

But, to be fair, this kind of requirement isn't a test of skill or something to work on, but rather a challenge of semi-scheduled playtime.  I mean, I work from home and still I almost missed today's. 

  • Like 2

Share this post


Link to post
Share on other sites
1 hour ago, Luthixx said:

The assaults have been out for two days and already they've decided it's too hard to get flying? That just makes it a challenge! When I was on yesterday the first assault was in the middle of the afternoon and then another one was on first thing this morning, I'd already done two. The whole idea of having the pathfinder achievements is so that you have something to work towards and you have to put in effort for, making it this easy just makes it feel like you're buying it with gold again. 

Having the 6-hour window for the daily assault happen in the middle of a normal work/school day is not a challenge.  It's stupid.

Share this post


Link to post
Share on other sites
49 minutes ago, idburns said:

Having the 6-hour window for the daily assault happen in the middle of a normal work/school day is not a challenge.  It's stupid.

Blizzard did say they would be on a rotation and at different times. It's just about being patient. 

Share this post


Link to post
Share on other sites

It should not be a "challenge" to earn flying, every player must be able to get it without any bigger effort. Even very casual players.

Share this post


Link to post
Share on other sites

I came online yesterday just to read, that there was an aassault at 15:00 and I was on work. That made me angry but at least now comes the solution.

Share this post


Link to post
Share on other sites

Why is there this tremendous rush for people and Blizzard to push reaching this achievement as quickly as possible?

If you have plenty of time, you get the achievement very quickly. If you do not, and work or whatever, you get the achievement later as the invasions have a rotation. Has it not been like this with everything, and will it not continue to be like that. With plenty of time, you get ingame things quicker.

Not that I mind getting the flying earlier, but reaching the achievement has gotten nerfed so many times now that they might as well just hand it out. I wouldn't have minded to get it a week or two later then those with plenty of spare time.

Share this post


Link to post
Share on other sites

its a challenge? because you have to do stupid things that happens when you work? get a job and then lets see how you like those challenge.. instead of removing them they just had to put them on WHOLE DAY instead of some hours.. how stupid are those devs?

Edited by RoseZ12
  • Like 1

Share this post


Link to post
Share on other sites
8 hours ago, Luthixx said:

The assaults have been out for two days and already they've decided it's too hard to get flying? That just makes it a challenge! When I was on yesterday the first assault was in the middle of the afternoon and then another one was on first thing this morning, I'd already done two. The whole idea of having the pathfinder achievements is so that you have something to work towards and you have to put in effort for, making it this easy just makes it feel like you're buying it with gold again. 

In Europe on my server (Defias Brotherhood), there has so far been 2 invasions. 
The first, yesterday in Val'sharah, started 7 am and ended 1 pm. For me to do that, would directly force me to skip school. 

The next, today in Stormheim, started sometime during the night, and ended right about when i woke up at 9AM. For me to do that would mean staying up until at least 3-4 pm, and thus making me unable to properly function at school the next day. 

So far, 100% of the cases have meant that most people with an actual life outside of WoW have been unable to do the invasions. I am extremely pleased that they are removing this criteria. Otherwise, i would have had to skip school just to learn flying in a video game. 

Share this post


Link to post
Share on other sites
2 hours ago, AartS said:

Why is there this tremendous rush for people and Blizzard to push reaching this achievement as quickly as possible?

If you have plenty of time, you get the achievement very quickly. If you do not, and work or whatever, you get the achievement later as the invasions have a rotation. Has it not been like this with everything, and will it not continue to be like that. With plenty of time, you get ingame things quicker.

Not that I mind getting the flying earlier, but reaching the achievement has gotten nerfed so many times now that they might as well just hand it out. I wouldn't have minded to get it a week or two later then those with plenty of spare time.

Let us be real. The expansion has been out since August and our reward when it comes to traveling was getting a bonus to travel speed without an "anti-daze" effect as they made that possible in Warlords of Draenor with the Stables. While I am lucky enough to switch into Prot Specialization and negate that issue, other classes I have played or watched play have been constantly locked in combat to fight off a bunch of mobs that are unnecessary. (this is a minor problem that flying fixes). The new i-lvl scaling makes classes more prone to getting dazed and since this expansion has nothing but mobs everywhere including on main paths (i.e. Broken Shore, Path to EN portal) it gives us the mobility. So I think the rush to flying is the rush to make things less tedious in the grand scheme.

Secondly, the invasions have caused ripples because they do not even reward Legionfall reputation. Why make another tedious catch-up scenario mandatory but not have it help with maximizing the Reputation factor. I would have been fine missing out on the grand scenario to only do the World Quests if they gave decent Reputation....I mean the reputation factor alone is the challenging part because if you are short on time and can get the 5-6 done daily including dropping 2 sets of Legionfall supplies on the board you're making about 750 Rep a day which just to hit revered from 0 it will take 16 days. It is nice to get a few bonuses here and there...

Lastly, I can see both sides of the argument but I will say its not like the Broken Shore is a huge island...Majority of the players have been subjected to riding and whistling around the same zones. Broken Shore is different but it got old quick with the massive mob placement. Its time to let Flying happen. Side note: Flying was always paid for after max level and was only gated for poor players, until Pandaria when it became reputation based to pay for it. WoD and Legion are the first two to introduce the achievement but let us not forget the WoD achievement was way less gated on time.

Share this post


Link to post
Share on other sites

To reiterate

Why not give everyone flying on 7.2 Day One upon login?

I don't agree with all the whining though. At the end of the day, WoW is just a game and it shouldn't interfere with your real life duties. Can't complete an invasion? Well, Ion said all four zones are cycling every 3 days (at different times)  so that's just a few days, not weeks or months before you're able to fly should you miss one.

What I don't understand is the thought process behind the removal. They could have easily hotfixed invasions so that they'd be up for 12 hours, leaving everyone more than enough time to finish them. The EU invasion that started at 2:00 AM is beyond comprehension.

  • Like 1

Share this post


Link to post
Share on other sites
6 minutes ago, Stan said:

To reiterate

Why not give everyone flying on 7.2 Day One upon login?

I don't agree with all the whining though. At the end of the day, WoW is just a game and it shouldn't interfere with your real life duties. Can't complete an invasion? Well, Ion said all four zones are cycling every 3 days (at different times)  so that's just a few days, not weeks or months before you're able to fly should you miss one.

What I don't understand is the thought process behind the removal. They could have easily hotfixed invasions so that they'd be up for 12 hours, leaving everyone more than enough time to finish them. The EU invasion that started at 2:00 AM is beyond comprehension.

That's exactly what I was thinking; they may as well have just given us the flying when we got pathfinder part one if it's now this easy. The invasions are a little oddly timed but even if you can't get on for the first in each zone it shouldn't take you more than a week or two to do it. I think making them last twelve hours would've been a better solution, but at this stage for most people it would take longer to hit revered as a casual than it would take to do all four zones. You can see when they're up on the legion companion app and you'll know how much time is left, so you can try and accommodate for that.

When I was up late last night after a raid spamming heroic Eli trying to get heroic convergence, I saw one start at 3am and it had four hours left; that's a totally ridiculous concept and if I hadn't been up late farming I wouldn't have even noticed it, and I can understand the times are odd, so why not extend the times to even just six hours at the very least.

The whole argument that people are coming out with that it ruins the zones and your ability to do world quests while it's on; most people only do world quests for the emissaries now anyway, otherwise it's just tedious farming. 

Share this post


Link to post
Share on other sites
7 hours ago, Luthixx said:

Blizzard did say they would be on a rotation and at different times. It's just about being patient. 

It doesn't matter.  It's stupid to have in-game events timed to take place when the vast majority of the player base is at school or work.

There is absolutely no reason why they couldn't just have it up all day.

 

Share this post


Link to post
Share on other sites
39 minutes ago, Stan said:

Then they removed Armies of LegionfallArmies of Legionfall and the requirement was lowered to Revered (Legionfall CommanderLegionfall Commander) --

-- What I don't understand is the thought process behind the removal. They could have easily hotfixed invasions so that they'd be up for 12 hours, leaving everyone more than enough time to finish them. The EU invasion that started at 2:00 AM is beyond comprehension.

Stan, I fully agree with this...instead of removing them completely they could have done a 12-12 rotation 6am-6pmPST and be down from 6pm-6am PST. That way people wouldn't stress as much and still get the achievement, I am more aggravated at the lack of Legionfall reputation. On the other note, I would have been more keen on the Exalted farm if they were going to give Invasions reputation gain. For the first one hitting 1500 rep to any invasion after that being like 500 rep. Any little bit of Rep helps aside from the tedious grind of six-seven World Quests on the Broken Shore for 75 Rep (unbuffed of course)

Edited by Nazamber
  • Like 2

Share this post


Link to post
Share on other sites

Personally I'm not overly bothered by flying this week, next week, or next month, but 7.2 has been out for a week now, and feels very lackluster..........

Broken Shore, and a few WQ's, thats it (week 1).

Week 2 - Legion Invasions!!, Yay, oh, hardly anyone has seen them.............

Everything else in the biggest expansion ever - later!!

Oh, you can farm AP, which is a massive grind at the moment, best wait till your AK builds up again............... Snore.............

I'm going to level another alt to give some interest, which really shouldn't be the case 1 week into a major content patch!

Share this post


Link to post
Share on other sites

I guess i'm the exception to the rule.  I work a relatively normal workday of 8AM to 5PM.  I was lucky enough to get to do the Azsuna invasion on Tuesday, missed the Val'sharah invasion yesterday and did the Stormheim invasion on a different character this morning.  I don't care if it takes me a week or 2 days to complete the achievement, and I don't even care that sometimes I can't do the invasions because of scheduling conflicts.  It'll get done when it gets done, it's a game after all and when everything is said and done my last words won't be "I wish I had legion flying sooner", they should be telling my family how much I love them.  

Everyone whining and complaining about legion scheduling conflicts needs to just sit down and shut up, you're putting to much into a game.  WoW was not designed to be real life, it was designed to be a fantasy world for people to escape to when they need a break.

Also it's not like the teams at Blizzard are sitting there with their finger over a button saying "invasion starts..... NOW!"  It's a time based script/algorithm/program that basically computes that time of last event ending was such and such time, therefore, time of next event executing will be between "time" and "time" and it will randomly begin within that window... (or at least that's how as an IT guy I would have programmed it)  

Sure they could have hotfixed it to be 12 hours, or twice a day, sure they could have handed out legion flying on day one 7.2, sure they could have given us flying with pathfinder one achievement, but really people are so petty they'll  complain no matter what.   I mean some people would complain if a 5 star Michelin chef gave them a free meal that was worth thousands of dollars.  

I honestly wish Blizzard would grow some balls and stand up to it's fan base on some things.  They're designing things this way for a reason so tell people if they want it they have to work for it, or be patient and it will come, instead of catering to the instant gratification stains upon humanity.

 

Sorry rant over...

Share this post


Link to post
Share on other sites

I'm guessing the weird times for the invasions are cos they put them to spawn randomly (on the hour), so they'd feel more like an event and out of nowhere.

Share this post


Link to post
Share on other sites
2 hours ago, Starym said:

I'm guessing the weird times for the invasions are cos they put them to spawn randomly (on the hour), so they'd feel more like an event and out of nowhere.

That and I think also because they're trying to "randomly" fit 4 invasions into a 72 hour period compared to 4 invasions in a 96 hour period which is more mathematically symmetrical.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Some more info has arrived on the planned class/spec changes coming in 8.1, more specifically coming with the next PTR deploy. This time around it's Shadow Priests that get a good once-over, focusing on Voidform, better defenses and utility. From Voidform getting a bigger spell damage buff, smaller Insanity increase and generation, to Dispersion being buffed to 75% reduction and now also adding a movement speed buff, Shadowform's damage reduction being replaced, a lot of talent adjustments, including a brand new one, and a lot more:
      Shadow Priests 8.1 PTR (source)
      The next PTR build includes some changes to Shadow Priest with the following goals: Make Voidform matter more, make staying in Voidform longer matter more, and give the player more agency over extending its duration Improve Shadow’s defensive power and utility
      Make Voidform Matter More
      Moving into Battle for Azeroth, we consciously reduced the maximum power of Voidforms, for the purpose of evening out Shadow’s heavily backloaded Voidform cycle damage. This had some positive impacts, which many of you are aware of – mainly this greatly reduced the harsh penalty for dropping out of Voidform early – a common occurrence in any content outside of raids, including dungeons or questing. That said, we think we went a little too far with peeling power off of Voidform , which has resulted in Voidform not feeling impactful enough, and with not enough reason to work to extend it. We are easing this change back a bit: Voidform increases spell damage by 20% (up from 10%) Insanity drain increase per second in Voidform reduced by 15% Void Bolt Insanity generation increased by 25%
      Dispersion
      Dispersion’s damage reduction has been increased to 75% (up from 60%). We agree that because it comes with the penalty of not being able to cast spells, it deserves to be stronger. Additionally, it now increases movement speed by 50%.

      A new talent Intangibility replaces Mania (which was similar to and far less popular than Body and Soul), and reduces Dispersion’s cooldown by 25% and causes it to heal you for 50% of your maximum health over its duration.

      Shadowform’s Physical Damage Reduction
      Shadowform's 10% physical damage reduction was intended to feel like a bonus to Shadowform, but instead felt like a penalty to Voidform , since you lose that defensive benefit going into Voidform.

      We’re replacing this bonus from Shadowform with the Focused Will passive (which the other two Priest specs already have), causing melee abilities and attacks to reduce all damage taken by 15% for 8 sec.

      Hallucinations
      Hallucinations (the PvP talent) is becoming a baseline passive, and allows your successful Dispel Magic, Mass Dispel, Purify Disease, Vampiric Embrace, and Power Word: Shield casts to generate 6 Insanity (same amount per cast as your filler, Mind Flay).

      This give you more freedom to use your on-global cooldown utility buttons, especially in Voidform , without incurring as much damage loss, since Insanity is constantly draining.

      Other talent adjustments worth mentioning: Mind Bomb and Psychic Scream now take 40% longer to break from damage. Void Torrent generates 30 Insanity over its duration and deals 20% increased damage. Additionally, no longer requires Voidform to cast, so you can choose to use it on a priority damage target at any time. Lingering Insanity fades every 3 sec instead of every 2 sec. Surrender to Madness cooldown reduced by 33% and penalty duration reduced by 50%.
    • By Starym
      It seems Rextroy and his 19 Paladin buddies did a lot more than just protect as they continue their travels in Uldir. This time around we get to see their fight with Heroic Mythrax and the group actually had to reduce their number as they couldn't spread properly with 30 Palas.

      It's always great to see this type of thing, showing that there's a lot more to WoW than just chasing item levels and Azerite traits (and then complaining about it endlessly). There are plenty of fun and creative things to do in the game, even when/if the game itself isn't in the best of places in general, it just requires removing oneself from the grind mentality and taking a look at what else there is to do in Azeroth.
       
    • By Stan
      Blizzard shared some details about what to expect from the WoW Classic Demo that will be available to BlizzCon attendees and Virtual Ticket holders in November.
      WoW Classic Demo will be available to BlizzCon attendees as well as Virtual Ticket holders. You can get your Virtual Ticket here. All players will start at level 15 and two zones will be available for testing: Barrens for the Horde and Westfall for the Alliance. The legendary Barrens chat is back and players will be able to search for Mankrik's wife. The Deadmines & Wailing Caverns will not be open for testing. The only PvP available will be dueling. Given the time constraints of a BlizzCon demo, they want you to explore and experiment with core systems which is why characters won't start at level 1. Character level is capped at 19. You'll be able to download the demo through the Blizzard Battle.net desktop app. Support of 32-bit clients has been removed. Don't worry if you can't play WoW Classic Demo on November 2-3, servers will remain up even after BlizzCon.
      Blizzard (Source)
      Hello World of Warcraft community! With BlizzCon 2018 getting closer every day, we wanted to give you an update on what you’ll be experiencing at BlizzCon around WoW Classic. We’ve been hard at work on bringing the original Azeroth back to life, and we’re excited that you’ll be able to get your hands on the demo we’re creating for the show—both at BlizzCon and at home with the Virtual Ticket.
      WHAT TO EXPECT
      From the beginning of this project, the team’s mission has been to be as faithful as possible to World of Warcraft as it existed back in 2005 and 2006, before Cataclysm altered the world as we knew it—and we wanted to make sure the demo we built for the show was a clear reflection of that. The focus of the demo is on outdoor questing, and we’ve selected two iconic zones that most original WoW players will no doubt be familiar with—Barrens for the Horde and Westfall for the Alliance—so you can step back in time and experience these zones as they were originally designed. You’ll be able to search for Mankrik’s wife, curse at Ornery Plainstriders for not having beaks, and make a group to kill Defias Pillagers in Moonbrook. You might even get to improvise a new rotation against the Harvest Golems in Farmer Saldean’s farm, since in this era, mechanical creatures may be immune to some of your abilities. We brought all of that back, and we’re as excited about it as you are.
      Because it’s a demo, there’ll will be some limitations on the content: the Deadmines and Wailing Caverns dungeons won’t be available, the only PvP will be dueling, and you won’t be able to visit zones other than Westfall and the Barrens.  We also typically limit the time our BlizzCon attendees can play a demo, and that will be the case for BlizzCon WoW Classic Demo players at home. In order to maximize the number of people who can try out the demo, initially you’ll be logged off after playing for a certain amount of time to give somebody else a turn. We haven’t determined exactly how long this time limit will be yet, but we’re also planning some flexibility, so if we’re able to relax the restriction and still give everyone who wants to play a great experience, then we’ll do that. If you do find your session has ended before you’ve done everything you wanted to, don’t worry—your character will be there when you get back in for your next session, and all your progress will be saved.
      You’ll start the demo at level 15. While we know that starting at level 1 holds a lot of nostalgia, you’re also limited in what you can do when you’re first starting out. Given the time constraints of a BlizzCon demo, we wanted to give players some freedom to explore and experiment with core systems like talents or professions, which are unavailable at level 1. We also wanted you to be able to get a good sense of the original class played. At Level 15, warriors have Defensive Stance, priests have Psychic Scream, hunters have their pet, and so on—so at this level you really start to feel like your class has some of the key tools that make the class distinct. Additionally, all characters will be capped at Level 19. But you can create multiple characters, so you can try out as many different classes and races as you’d like!
      WHAT’S “NEW”
      As we mentioned in our original Dev Watercooler blog we posted in June, we’re building WoW Classic on the foundation of our modern code base. That means you’ll be able to download the demo through the Blizzard Battle.net desktop app and use Battle.net chat integration in-game to ask your friend to come check out the Barrens with you. You’ll also find there’s improved support for widescreen monitors—so instead of the world looking stretched and distorted in widescreen, it’ll look like it did on your old 4:3 monitor. Only bigger!
      All of the current game’s tools that help ensure World of Warcraft is a welcoming and fair environment, such as right-click player reporting, will also be in the BlizzCon WoW Classic Demo. Cheats, bots, and other exploitive behavior will also not be allowed, and the modern engine no longer permits some behaviors that could be used to get out of bounds. Support for 32-bit clients has also been removed. One of our core values is “Play nice; play fair,” and we want to do everything we can to ensure a few bad apples don’t ruin the experience for others.
      You’ll also find that post-launch accessibility options such as colorblind mode are in the demo—though as we were working on it, we realized some words and images used in the current Accessibility panel come from the modern game. So we replaced the modern icons with some classic icons, and removed the term “Heirloom” since it doesn’t appear anywhere else in WoW Classic. It’s important to us that in situations like this we blend the old and the new in such a way that it still looks and feels like the game you remember.
      SEE YOU IN NOVEMBER!
      We’re really excited about the BlizzCon WoW Classic Demo, and hope you are too! But we definitely don’t want to send the message that we’re done, because we’re not. There’s still lots of work left do, and the BlizzCon demo is an important step in the process of bringing the original WoW back to life as authentically as we can. This is a great chance for you to see the direction we’re heading and give us some early feedback, so be sure to leave your thoughts in the Classic section of the WoW forums.
      Thanks for playing, and we’ll see you in Azeroth!
    • By Stan
      Game Director Ion Hazzikostas confirmed in the latest Q&A that they're going to increase the amount of reputation gained from Legion world quests to make unlocking Allied Races easier in Patch 8.1. We went to the Broken Isles and Argus to check this out and report back with our findings.
      Legion Allied Races Unlock Requirements
      Legion Allied Races include Highmountain Tauren, Lightforged Draenei, Nightborne, and Void Elves. The unlock requirements remain relatively unchanged. You need to be Exalted with four Legion factions and complete their story that's tied to a specific zone. For example, Lightforged Draenei and Void Elves are tied to Argus, Highmountain Tauren to Highmountain, and Nightborne to Suramar.
      Allied Race Requirements Highmountain Tauren Ain't No Mountain High Enough + Exalted with Highmountain Tribe  Lightforged Draenei You Are Now Prepared! + Exalted with Army of the Light Nightborne Insurrection + Exalted with the Nightfallen Void Elf You Are Now Prepared! + Exalted with Argussian Reach The amount of reputation from Legion world quests will be doubled in Patch 8.1.
      If you played in Legion, chances are you've unlocked them all and the catchup is mostly for new players that have to complete outdated content in order to unlock them.
      As of 8.1 Build 28151, Blizzard only doubled the reputation gains from world quests on Argus, which means that unlocking Lightforged Draenei and Void Elves is going to take less time.
      We went to Argus and can confirm that world quests, which previously rewarded 75 reputation, now give 150 reputation with Argus factions.

      We can't, however, confirm this to be the case for world quests in Highmountain or Suramar. Currently, they award the same amount of reputation as on live servers.
      WANTED: Oreth the Vile in Suramar rewarded 150 reputation with The Wardens & The Nightfallen.

      In the Thick of It world quest rewarded 250 reputation with The Nightfallen and the world quest at Tel'anor just 75 reputation.

      We believe this is intended, because you already receive a lot of rep with The Nightfallen by completing their questline and from various world quests in Suramar.
      They didn't increase rep gains from world quests in Highmountain either. We completed Return to the River and Stonebinder Bounty. Both quests awarded 75 reputation each with Highmountain Tribe.

      TL;DR
      Ion said that they're going to double the amount of reputation gained from Legion world quests. As of 8.1 PTR Build 28151, only Argussian Reach & Army of the Light world quests give double reputation. We don't know if it's intended to increase rep gains from Broken Isles world quests in future 8.1 PTR builds, because you gain plenty of reputation with the factions just by completing their questlines. For the latest Patch 8.1 information, check out our Tides of Vengeance hub!
    • By Blainie
      We've joined forces with exceL Esports to support their first WoW team!
      With the MDI All-Stars event at Blizzcon just around the corner, we felt this was the perfect time to announce our partnership with exceL Esports and their Mythic+ team, exceL's Angels, the 2018 MDI winners!
      exceL Esports has been a core part of the scene built around multiple games since 2014, fielding teams in League of Legends, Street Fighter V, and more. With the presence of their organisation continuing to grow, exceL picked up Kjell's Angels after they won the MDI back in June, making their first move into the World of Warcraft competitive scene. 
      The Managing Director of exceL Esports, Kieran Holmes-Darby, had this to say on the partnership, as well as the first goal for exceL's Angels:
      Below, you can find the announcement video that exceL posted to their YouTube channel:
      At the time of their acquisition and still to this day, the Mythic+ team consists of Divinefield, Cirra, Ashine, Dorullkjell and Herudra. With their stellar performance that led them to a win at the last event, we felt that the Angels would be a perfect match to bring new content to Icy Veins, in the form of Mythic+ guides.
      Their strategies are no doubt effective and, after being tested at the top Mythic+ stage this Blizzcon, we will be working with the team to translate their efficiency and precision into guides that can help players of all levels to complete their Mythic+ dungeons and push to achieve the highest keys possible for their group.
      In the run-up to the event in November, you can stay up-to-date on all things exceL by following them on their social media accounts, all of which are linked below:
      Twitter / Facebook / Instagram / YouTube / Twitch / Website
      Alongisde Icy Veins, exceL has also formed a partnership for their WoW team with Enthusiast Gaming, one of the top events, content and advertising companies in the gaming industry and the company behind the largest games expo in Canada, the Enthusiast Gaming Live Expo. You can find out more about them at their website link below or on any of their social media accounts.
      Website / Twitter / Facebook / Instagram / YouTube
      You can also keep on top of everything Angels-related by checking out the players themselves on Twitter and Twitch:
      Divinefield (Tank): Twitch / Twitter
      Cirra (Healer): Twitch / Twitter
      Ashine (DPS): Twitch / Twitter
      Herudra (DPS): Twitch / Twitter
      Dorullkjell (DPS): Twitch / Twitter
      Looking to the future, we hope that you will all join us in cheering for exceL's Angels at the All-Stars event next month and cannot wait to showcase the new guides we will be working on together!