Starym

Legion Assaults Removed from Pathfinder

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Flying enthusiasts can relax a little, as the requirement to do all 4 of the rotating Legion Assaults is no longer needed to complete Broken Isles Pathfinder, Part TwoBroken Isles Pathfinder, Part Two.

Blizzard LogoOrnyx (source)

We’ve heard a lot of feedback and it’s clear to us that the cyclical Assaults schedule, and the design of the “do all 4” achievement for Pathfinder, weren’t compatible.

World Quests come and go all the time during the day too, while people are at work or asleep, and it’s not a big deal because they’re largely interchangeable. But that would change if we had an achievement required for Pathfinder that asked you to do a specific checklist of world quests. A lot of the stress and concern about “missing” individual Assaults is tied to this achievement, so we’re removing the achievement from Pathfinder via hotfix.

Once this hotfix is active, you will only need to reach Revered with the Armies of Legionfall and fully explore the Broken Shore to earn Legion flying.

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The assaults have been out for two days and already they've decided it's too hard to get flying? That just makes it a challenge! When I was on yesterday the first assault was in the middle of the afternoon and then another one was on first thing this morning, I'd already done two. The whole idea of having the pathfinder achievements is so that you have something to work towards and you have to put in effort for, making it this easy just makes it feel like you're buying it with gold again. 

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1 hour ago, Luthixx said:

The assaults have been out for two days and already they've decided it's too hard to get flying? That just makes it a challenge!

But, to be fair, this kind of requirement isn't a test of skill or something to work on, but rather a challenge of semi-scheduled playtime.  I mean, I work from home and still I almost missed today's. 

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1 hour ago, Luthixx said:

The assaults have been out for two days and already they've decided it's too hard to get flying? That just makes it a challenge! When I was on yesterday the first assault was in the middle of the afternoon and then another one was on first thing this morning, I'd already done two. The whole idea of having the pathfinder achievements is so that you have something to work towards and you have to put in effort for, making it this easy just makes it feel like you're buying it with gold again. 

Having the 6-hour window for the daily assault happen in the middle of a normal work/school day is not a challenge.  It's stupid.

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49 minutes ago, idburns said:

Having the 6-hour window for the daily assault happen in the middle of a normal work/school day is not a challenge.  It's stupid.

Blizzard did say they would be on a rotation and at different times. It's just about being patient. 

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It should not be a "challenge" to earn flying, every player must be able to get it without any bigger effort. Even very casual players.

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I came online yesterday just to read, that there was an aassault at 15:00 and I was on work. That made me angry but at least now comes the solution.

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Why is there this tremendous rush for people and Blizzard to push reaching this achievement as quickly as possible?

If you have plenty of time, you get the achievement very quickly. If you do not, and work or whatever, you get the achievement later as the invasions have a rotation. Has it not been like this with everything, and will it not continue to be like that. With plenty of time, you get ingame things quicker.

Not that I mind getting the flying earlier, but reaching the achievement has gotten nerfed so many times now that they might as well just hand it out. I wouldn't have minded to get it a week or two later then those with plenty of spare time.

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its a challenge? because you have to do stupid things that happens when you work? get a job and then lets see how you like those challenge.. instead of removing them they just had to put them on WHOLE DAY instead of some hours.. how stupid are those devs?

Edited by RoseZ12
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8 hours ago, Luthixx said:

The assaults have been out for two days and already they've decided it's too hard to get flying? That just makes it a challenge! When I was on yesterday the first assault was in the middle of the afternoon and then another one was on first thing this morning, I'd already done two. The whole idea of having the pathfinder achievements is so that you have something to work towards and you have to put in effort for, making it this easy just makes it feel like you're buying it with gold again. 

In Europe on my server (Defias Brotherhood), there has so far been 2 invasions. 
The first, yesterday in Val'sharah, started 7 am and ended 1 pm. For me to do that, would directly force me to skip school. 

The next, today in Stormheim, started sometime during the night, and ended right about when i woke up at 9AM. For me to do that would mean staying up until at least 3-4 pm, and thus making me unable to properly function at school the next day. 

So far, 100% of the cases have meant that most people with an actual life outside of WoW have been unable to do the invasions. I am extremely pleased that they are removing this criteria. Otherwise, i would have had to skip school just to learn flying in a video game. 

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2 hours ago, AartS said:

Why is there this tremendous rush for people and Blizzard to push reaching this achievement as quickly as possible?

If you have plenty of time, you get the achievement very quickly. If you do not, and work or whatever, you get the achievement later as the invasions have a rotation. Has it not been like this with everything, and will it not continue to be like that. With plenty of time, you get ingame things quicker.

Not that I mind getting the flying earlier, but reaching the achievement has gotten nerfed so many times now that they might as well just hand it out. I wouldn't have minded to get it a week or two later then those with plenty of spare time.

Let us be real. The expansion has been out since August and our reward when it comes to traveling was getting a bonus to travel speed without an "anti-daze" effect as they made that possible in Warlords of Draenor with the Stables. While I am lucky enough to switch into Prot Specialization and negate that issue, other classes I have played or watched play have been constantly locked in combat to fight off a bunch of mobs that are unnecessary. (this is a minor problem that flying fixes). The new i-lvl scaling makes classes more prone to getting dazed and since this expansion has nothing but mobs everywhere including on main paths (i.e. Broken Shore, Path to EN portal) it gives us the mobility. So I think the rush to flying is the rush to make things less tedious in the grand scheme.

Secondly, the invasions have caused ripples because they do not even reward Legionfall reputation. Why make another tedious catch-up scenario mandatory but not have it help with maximizing the Reputation factor. I would have been fine missing out on the grand scenario to only do the World Quests if they gave decent Reputation....I mean the reputation factor alone is the challenging part because if you are short on time and can get the 5-6 done daily including dropping 2 sets of Legionfall supplies on the board you're making about 750 Rep a day which just to hit revered from 0 it will take 16 days. It is nice to get a few bonuses here and there...

Lastly, I can see both sides of the argument but I will say its not like the Broken Shore is a huge island...Majority of the players have been subjected to riding and whistling around the same zones. Broken Shore is different but it got old quick with the massive mob placement. Its time to let Flying happen. Side note: Flying was always paid for after max level and was only gated for poor players, until Pandaria when it became reputation based to pay for it. WoD and Legion are the first two to introduce the achievement but let us not forget the WoD achievement was way less gated on time.

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To reiterate

Why not give everyone flying on 7.2 Day One upon login?

I don't agree with all the whining though. At the end of the day, WoW is just a game and it shouldn't interfere with your real life duties. Can't complete an invasion? Well, Ion said all four zones are cycling every 3 days (at different times)  so that's just a few days, not weeks or months before you're able to fly should you miss one.

What I don't understand is the thought process behind the removal. They could have easily hotfixed invasions so that they'd be up for 12 hours, leaving everyone more than enough time to finish them. The EU invasion that started at 2:00 AM is beyond comprehension.

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6 minutes ago, Stan said:

To reiterate

Why not give everyone flying on 7.2 Day One upon login?

I don't agree with all the whining though. At the end of the day, WoW is just a game and it shouldn't interfere with your real life duties. Can't complete an invasion? Well, Ion said all four zones are cycling every 3 days (at different times)  so that's just a few days, not weeks or months before you're able to fly should you miss one.

What I don't understand is the thought process behind the removal. They could have easily hotfixed invasions so that they'd be up for 12 hours, leaving everyone more than enough time to finish them. The EU invasion that started at 2:00 AM is beyond comprehension.

That's exactly what I was thinking; they may as well have just given us the flying when we got pathfinder part one if it's now this easy. The invasions are a little oddly timed but even if you can't get on for the first in each zone it shouldn't take you more than a week or two to do it. I think making them last twelve hours would've been a better solution, but at this stage for most people it would take longer to hit revered as a casual than it would take to do all four zones. You can see when they're up on the legion companion app and you'll know how much time is left, so you can try and accommodate for that.

When I was up late last night after a raid spamming heroic Eli trying to get heroic convergence, I saw one start at 3am and it had four hours left; that's a totally ridiculous concept and if I hadn't been up late farming I wouldn't have even noticed it, and I can understand the times are odd, so why not extend the times to even just six hours at the very least.

The whole argument that people are coming out with that it ruins the zones and your ability to do world quests while it's on; most people only do world quests for the emissaries now anyway, otherwise it's just tedious farming. 

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7 hours ago, Luthixx said:

Blizzard did say they would be on a rotation and at different times. It's just about being patient. 

It doesn't matter.  It's stupid to have in-game events timed to take place when the vast majority of the player base is at school or work.

There is absolutely no reason why they couldn't just have it up all day.

 

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39 minutes ago, Stan said:

Then they removed Armies of LegionfallArmies of Legionfall and the requirement was lowered to Revered (Legionfall CommanderLegionfall Commander) --

-- What I don't understand is the thought process behind the removal. They could have easily hotfixed invasions so that they'd be up for 12 hours, leaving everyone more than enough time to finish them. The EU invasion that started at 2:00 AM is beyond comprehension.

Stan, I fully agree with this...instead of removing them completely they could have done a 12-12 rotation 6am-6pmPST and be down from 6pm-6am PST. That way people wouldn't stress as much and still get the achievement, I am more aggravated at the lack of Legionfall reputation. On the other note, I would have been more keen on the Exalted farm if they were going to give Invasions reputation gain. For the first one hitting 1500 rep to any invasion after that being like 500 rep. Any little bit of Rep helps aside from the tedious grind of six-seven World Quests on the Broken Shore for 75 Rep (unbuffed of course)

Edited by Nazamber
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Personally I'm not overly bothered by flying this week, next week, or next month, but 7.2 has been out for a week now, and feels very lackluster..........

Broken Shore, and a few WQ's, thats it (week 1).

Week 2 - Legion Invasions!!, Yay, oh, hardly anyone has seen them.............

Everything else in the biggest expansion ever - later!!

Oh, you can farm AP, which is a massive grind at the moment, best wait till your AK builds up again............... Snore.............

I'm going to level another alt to give some interest, which really shouldn't be the case 1 week into a major content patch!

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I guess i'm the exception to the rule.  I work a relatively normal workday of 8AM to 5PM.  I was lucky enough to get to do the Azsuna invasion on Tuesday, missed the Val'sharah invasion yesterday and did the Stormheim invasion on a different character this morning.  I don't care if it takes me a week or 2 days to complete the achievement, and I don't even care that sometimes I can't do the invasions because of scheduling conflicts.  It'll get done when it gets done, it's a game after all and when everything is said and done my last words won't be "I wish I had legion flying sooner", they should be telling my family how much I love them.  

Everyone whining and complaining about legion scheduling conflicts needs to just sit down and shut up, you're putting to much into a game.  WoW was not designed to be real life, it was designed to be a fantasy world for people to escape to when they need a break.

Also it's not like the teams at Blizzard are sitting there with their finger over a button saying "invasion starts..... NOW!"  It's a time based script/algorithm/program that basically computes that time of last event ending was such and such time, therefore, time of next event executing will be between "time" and "time" and it will randomly begin within that window... (or at least that's how as an IT guy I would have programmed it)  

Sure they could have hotfixed it to be 12 hours, or twice a day, sure they could have handed out legion flying on day one 7.2, sure they could have given us flying with pathfinder one achievement, but really people are so petty they'll  complain no matter what.   I mean some people would complain if a 5 star Michelin chef gave them a free meal that was worth thousands of dollars.  

I honestly wish Blizzard would grow some balls and stand up to it's fan base on some things.  They're designing things this way for a reason so tell people if they want it they have to work for it, or be patient and it will come, instead of catering to the instant gratification stains upon humanity.

 

Sorry rant over...

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I'm guessing the weird times for the invasions are cos they put them to spawn randomly (on the hour), so they'd feel more like an event and out of nowhere.

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2 hours ago, Starym said:

I'm guessing the weird times for the invasions are cos they put them to spawn randomly (on the hour), so they'd feel more like an event and out of nowhere.

That and I think also because they're trying to "randomly" fit 4 invasions into a 72 hour period compared to 4 invasions in a 96 hour period which is more mathematically symmetrical.

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      Cragmaw's abilities shed Blood Ticks and Blood Tick Larvae throughout the arena. Deal with Infested Crawg's attacks while quickly dispatching Blood Ticks and stomping on Blood Tick Larvae before their Metamorphosis can complete.
      Healers
      Step on Blood Tick Larvae to destroy them before they grow into additional Blood Ticks. Tantrum inflicts significant damage to all party members. Tanks
      Avoid facing Indigestion at allies and destroy the larvae spawned by it. Protect your allies from Blood Ticks that spawn throughout the encounter. Damage Dealers
      Step on Blood Tick Larvae to destroy them before they grow into additional Blood Ticks. Defeat Blood Ticks before your party is overwhelmed. 3. Sporecaller Zancha
      Boundless Rot summons spore pods throughout the area. Upon reaching 100 Energy, Zancha casts Festering Harvest destroying any remaining spore pods and applying the effects of Decaying Spores to all players.
      Healers
      Decaying Spores inflicts direct damage and significant damage over time. Upheaval inflicts substantial damage. Tanks
      Position Zancha so that he strikes spore pods with Shockwave. Damage Dealers
      Utilize Upheaval to safely destroy spore pods while avoiding your allies. Destroy additional spore pods using defensive abilities if necessary. 4. Unbound Abomination
      The final boss has a chance to drop the Underrot Crawg Harness mount on Mythic difficulty. The mount can also be found in the final Challenger's Cache after finishing a Mythic+ run.
      The Unbound Abomination is protected by a Blood Barrier that absorbs all damage taken. As damage is absorbed, the abomination overflows with Blood Energy. Upon reaching 100 Blood Energy, several Blood Visages erupt from the abomination. Each Blood Visage shares a Fatal Link with the abomination that damages it when they die.
      Healers
      Putrid Blood will quickly overrun the party if not dispelled. Tanks
      Several Blood Visages spawn when the Unbound Abomination reaches 100 Blood Energy. Damage Dealers
      The Unbound Abomination can only be damaged by killing Blood Visages. Titan Keeper Hezrel will aid players with Cleansing Light and Purge Corruption. Gameplay Video
      Here's a gameplay video of the Underrot dungeon on Normal difficulty.
    • By Starym

       
      Just how locked in are the classes in the beta, which specs need more work and more.
      The biggest and most long-term relevant changes in any new expansion are class modifications and Blizzard have been a little more forthcoming with their design goals and principles during the Alpha, from the dev watercooler back at the start covering the design overview to come, to pretty regular updates on specific topics like changing how blocking works and the ever unpopular global cooldown changes. 
      Today we have another explanation on class design, related to the Beta that's just launched and going into just how "finished" the current class design is, as Kaiwax responds to a forum post. The TLDR on it is that nothing is set in stone yet, but most specs have their rotations and look and feel in place, with Unholy and Frost DKs and Prot Warriors set to receive some changes in those areas. The Azerite system will impact class changes during the beta the most, as it still hasn't been fully tested and implemented.
      For more specific info on class changes you can always check out our BfA hub for all the updates, or just head to the latest talent changes or Azerite traits directly.
      Kaiwax (source)
      Hello!
      I wouldn't call anything "locked" during testing and active development. Our development processes are as iterative as they've ever been, and we're always looking for places where we need to make further changes to meet design goals.
      Having said that, we're close to finished with the changes to the rotations and the look and feel for most specs. We’ve still got a few changes coming soon in the Beta to Unholy Death Knights, Frost Death Knights, and Protection Warriors.
      We used the Alpha timeframe to make some surgical changes to several other specs, and we're somewhat finished with that stage of development for this expansion.
      In the days and weeks to come in the Beta, we're going to keep a focus on how every spec plays with regard to the new itemization systems in Battle for Azeroth. While it's certainly possible that feedback on how Azerite affects a certain spec could lead us to do further development on that spec's rotation, we don't expect to need any big changes to talents that would justify the words "severe" or "overhaul".
      Beyond itemization concerns, there may be spots where we’ll do focused problem-solving around rotational issues (examples: “it turns out that simulations say never to use X, but X seems like it should be part of my core rotation” or “my spec is too feast-or-famine, and if I have bad luck with Y procs, I feel useless.”).
      As always, thank you very much for testing the Beta and making your experiences testing inform your feedback. Focused feedback is super-helpful.