Arlantan

Under preforming. Can't seem to get stats right.

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Here are recent logs: https://www.warcraftlogs.com/rankings/character/20603727/latest/#boss=0

Here is armory: http://us.battle.net/wow/en/character/argent-dawn/Arlatan/simple

I'm trying to follow the standard rotation on the page, but I'm not seeing the kind of results close to SimC. I think it's in my execute phase, but I'm not sure. I'm hoping there is a rotation issue I can address, otherwise it's my gear and lack of DPS legendary drops - which I hope it isn't, because I can't improve on RNG. I want to get better, but I'm having a hard time figuring out what I need to /do/ better. I parse blue/purple on my ALT WW Monk, and thinking of just switching, because I have a hell of a time getting those results on the Warrior, which sucks, because I enjoy the class. At some point, my guild may try out mythics, so although the DPS is ok for heroics, it won't be acceptable in the potential future. I don't want to be dead weight.

Any help would be greatly appreciated. Thanks!

Edited by Arlantan

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Hello,

I'm viewing your logs from the Krosus fight. You have an enrage uptime of 58% which is very low with the 4-piece set bonus. You have to definitely work on that, as you gain your mastery dmg+ only when you are enraged. This is possibly caused by your execute rotation (see below)

 

DOS Rotation:

You use: CD ->RP-> DoS -> OF -> RB -> BT

Optimum with 4-P: CD-> RP -> DoS -> RB -> BT -> (OF)

The last OF is a personal thing. You can fit it in the DoS Rotation when Bloodlust is active. If not it will be not buffed from your CD's. With Convergence you have the possibilty to use it with the next reset of you CD while DoS is on Cooldown.

Use this OF rotation: CD ->RP-> RB -> OF -> BT -> RB

In the Krosus fight you messed up the rotation as you used: CD->RP->OF->DoS..

It seems that you always try to align the OF with the DoS cast which is a waste of dmg.

Execute Rotation:

This is your Execute phase: 2x Execute (EX) -> RB -> EX -> BT -> CD -> 4x Execute -> OF -> BT

The 4 Executes after your CD's were completely un-enraged. That's probably your minor error in your dps.

My Rotation for Execute phase (if CD not ready): 2x EX -> BT (repeat as long as the rage allows) If necessary fill with RB to generate Rage for the EX.

When your CD's are ready - don't just pull them. Wait for BT to be Ready (This is very important):

My rotation in this case: CD-> BT->3x EX -> BT -> 2x EX -> BT (start with normal EX Rotation)

This rotation will make your 4-5 EX fully buffed with enrage and your CD's.

I don't use DoS or OF when I stack Juggernaut to avoid loosing stacks. (This may be only a personal thing, but in mythic difficulty you have hardly the chance to stand 3 sec without moving and keeping up the juggernaut stacks)

Master these Rotations and you will master your fury.

 

So viewing your Gear, you have 31% haste which is used to be good. But in my personal opinion you should aim for 25% haste -> Mastery -> Versa

Any Haste over 30% is stated as too much as it does not have any use after 30%. Based on your current gear I would give you the recommendation to use mastery enchants, gems and buffood to get some additional dmg.

Don't hesitate to ask if there are open questions.

 

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Thank you so much! I'm hitting the dummies when I get home. For practicing execute, want there a dummy in Warlords? Or was it Mists?

Also, assuming I get the rotation down, should I always use execute? I feel like in some fights, like Elisande, I just can't get enough stacks with her shorter window, and needing to switch to adds. 

Our raid DPS is pretty good, and I had asked and was allowed to skip add and stick to Augur, but not sure if this would be good on other bosses.

 

Thanks again!

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Exactly. To stack execute or not stack execute does vary on the encounter and Difficulty.

Currently I do stack it on Chronomatic Anomaly(Mythic), Trilliax (Mythic), Krosus (Mythic), Aluriel(Hc) and Augur(Hc). You'll see that in mythic it could be sometimes very hard to stack juggernaut. If you see you just cannot maintain it you can easily just build in some executes in the normal rotation.

So after you hit the 100 Rage and Rampage would be -> RB -> BT -> 1xEX

You use here execute as a filler instead of Furious Slash but only 1 time per Frothing Proc, as it will dump your rage if you use it too often. If you get the Ayala's legendary you will use that proc's in between as Filler anyway.

the rotation works more fluid with the legendary helmet.

 

I would appreciate to see the log file of your next raid to see if you managed the rotation changes.

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I'll definitely deliver. Next raid is tomorrow, so I have a day to practice. My usual rotation when CD is down, is usually BT > Enraged RB > FS > BT > RB, etc. Hitting RP asap. 
 

Also, 

8 hours ago, Milka said:

When your CD's are ready - don't just pull them. Wait for BT to be Ready (This is very important):

 

What do you mean by this? Don't pop CD's until they are all synched up? 

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BT means Bloodthirst.

I use a Makro to pop Avatar always with Battlecry as it would not make sense to use Avatar without Battlecry. If Avatar is on Cooldown it will use only Battlecry.

 

I'll try to explain the idea behind that sentence:

Let's assume we have a boss on 20% health and execute phase begin. Normally you don't have your personal CD's ready when the phase begin. So you will proceed with your normal execute rotation to get juggernaut stacks. If you want to use my rotation it would be 2x EX -> BT until your personal CD's are ready.

So your CD's are Ready now but you are still in your rotation and maybe just used Bloodthirst. BT has some small Cooldown of 3-4 seconds. If you pop the CD's now while BT is on Cooldown you will cast the executes not enraged. Meaning you will not profit from your mastery. (In my case -50% dmg)

You clearly want to wait until BT is off the Cooldown, press your CD's and instantly cast BT to get enraged. Now you have 3xEX with the Frothing Buff+Enrage+CD's

What I saw in your logs was that your Execute hits when you pop your CD's were not enraged.

 

So the worst case would be you just press BT and got no Crit. Your enrage is not triggered and BT is on 4 sec Cooldown. You pop now Avatar+Battlecry. You cannot use Rampage as it will consume all your rage. So the next 2 Hit's will be 100% crits, but no ability will enrage you.

The best case is when you pop your CD's and instantly cast BT to get enraged. Following 3 fully buffed EX, again BT to reapply enrage and maybe gain some additional Rage and proceed with the normal Execute rotation.

This would look like: CD's -> BT -> EX -> EX -> EX -> BT -> EX -> EX -> BT...

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      Abathur (suggested build) Abathur is an exception to this list as he cannot self heal with his related talents below, since he cannot use Symbiote on himself. Regenerative Microbes (1) causes the Symbiote's Carapace to heal the host. Soma Transference (13) causes the Symbiote's Spike Burst to heal the host when hitting enemy Heroes. Azmodan (suggested build) Cydaea's Kiss (13) causes All Shall Burn to heal if it channels completely. Can be further improved by Sin's Grasp (16), as it increases its range and reduces the cooldown if fully channeled.. Gazlowe (suggested build) Goblin Repairs (1) provides extra passive life regeneration. Medivh (suggested build) Force of Will heals damage absorbed. This can be further improved by Circle of Protection (13) or Reabsorption (13). Raven's Intellect (1) provides extra passive life regeneration. Murky (suggested build) Rejuvenating Bubble (13) heals Murky whenever he uses Safety Bubble. This can be further improved by Big Tuna Kahuna as more health equals to more healing. Fish Tank (13) heals Murky whenever he deals damage with Basic Attacks and Basic Abilities. Nazeebo (suggested build) Hexed Crawlers (4) causes Corpse Spiders to heal Nazeebo. Blood Ritual (4) heal Nazeebo whenever he gains stacks of Voodoo Ritual. Both talents above scale progressively as Nazeebo gains more stacks of Voodoo Ritual. Sgt. Hammer (suggested build) Has access to the Regenerative Bio-Steel (4) talent, meaning that any additional talents or buffs that increase her Attack Speed and Basic Attack Damage will increase this talent's performance while in Siege Mode. Sylvanas (suggested build) Life Drain (13) causes Shadow Dagger to heal Sylvanas each time it spreads to an enemy. The Lost Vikings (suggested build) Has access to the Pain Don't Hurt (4) talent, meaning that any additional talents or buffs that increase Baleog Attack Speed and Basic Attack Damage will increase this talent's performance. Erik the Swift heals Erik as long he is moving. Play Again! fully heals the Vikings. Xul (suggested physical build; suggested Skeleton build) Harvest Vitality (7) causes Cursed Strikes to heal Xul whener it hits enemy Heroes. This can be further improved through Grim Scythe (4) and Rapid Harvest (13) or Executioner (13). Trag'Oul's Essence (7) causes Skeleton Warriors to heal Xul whenever they deal damage. Andariel's Visage (20) causes Poison Nova to heal Xul for half the damage dealt. Zagara (suggested build) Nydus Network heals Zagara as long she is inside it. Hydralisk Transfusion (13) heals Zagara as long Hunter Killer deals damage to enemy Heroes. This talent does NOT benefit from Corrosive Saliva (16) bonus damage or the bouncing attacks from Mutalisk (16).  
      TOP 10 BEST PUBSTOMPERS WITHOUT SUPPORT AID
      Fenix: as long his Shield doesn't drop completely, he has one of the most powerful lane presences in the game, essentially having two healthbars. And if losing his Shields he can simply retreat and let them replenish again. Just be careful with hard engages, stuns and damage-over-time (as each tick will put Shield Capacitor on cooldown). Malthael: ridiculous sustain that allows him to 1v2 or even 1v3 under the right circumstances. Make sure to hit as many opponents as possible with Basic Attacks to maximize his sustain. Dehaka: incredibly sticky and slippery, with a global presence that allows him to engage and disengage at ease. His trait combined with Adaptation makes him really hard to kill. Blaze: powerful lane presence and one of the best self-sustains in the entire game. Diablo: his recent rework made him absurdly resilient, with a self-sustain that can surpass Blaze's under the right circumstances. Sonya: still one of the strongest solo laners in the game, with reliable self-sustain, great damage overall, and strong engage potential. The Butcher: with a high risk, high reward gameplay style, he can become unkillable, but requires a really strong frontline to keep him well protected, as well at least one backline Hero that can harass enemies at long range. Medivh: a Support labelled as a Specialist. With a very versatile kit, he can provide damage, mobility, vision, crowd-control and most importantly, damage immunity and healing. ANY team without a Support greatly benefits from Medivh. Thrall: very strong on really long matches, as his most powerful quest talents require a lot of farming. At the endgame he deal eye-watering damage while healing for huge chunks of health. Illidan: with his passive healing, he is a no-brainer. He can easily harass the backline and disengage, forcing the enemy team to waste cooldowns and allow the allied team to retaliate.  
      THE TOP 5 BEST SELF-SUSTAIN TEAM COMBINATIONS
      Disclaimer: very team here will feature Medivh. He is essentially a Support classified as a Specialist. Adding him almost feels like cheating. But everyone knows that Medivh Cheats!!!
      Stitches, Sonya, Kel'Thuzad, Kael'thas, Medivh. Garrosh, Stitches, The Butcher, Kel'Thuzad, Medivh. ETC, Blaze, Fenix, Kel'Thuzad, Medivh. Johanna, Cassia, Raynor, Fenix, Medivh. Johanna, Blaze, Sgt. Hammer, Li-Ming, Medivh.