Starym

New Event, Uprising, Is Live Now

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Well, it seems it's called Uprising and not Insurrection as the French trailer leak showed, but the rest was on point. A new co-op brawl, the usual 100+ new cosmetic items, going back to the early days of the Overwatch organization, Tracer's first mission specifically and more await in this new event that's live now and lasts until May 1st. We also get a brand new lore video, featuring Tracer!

You can also check out the full patch notes, featuring some major Lucio changes, right here, and the comic of the same name as the event, here.

Blizzard LogoBlizzard (source)

Archive declassification complete.
Overwatch "Uprising" mission file status: OPEN.
Commencing playback in 3...2...1...

Get ready for the ultimate recall. Our latest seasonal event turns back the clock, giving you the chance to relive a pivotal moment in Overwatch history. Explore the stories behind some of your favorite heroes, unlock pieces of the past with over 100 declassified Loot Box items, or suit up with your friends and join Tracer on her very first mission in a brand-new cooperative brawl.

It's time to rewind the future. Welcome to Overwatch Uprising

CELEBRATE THE OVERWATCH LEGACY

Starting today, all in-game Loot Boxes have been replaced with Uprising Loot Boxes. These special time capsules have been filled to the brim with mementos from the earlier eras of Overwatch—including Mercy’s "Combat Medic Ziegler" and Tracer’s "Cadet Oxton" skins, "Talon Widowmaker," "Blackwatch Genji," "Blackwatch McCree," and more!

As with our previous events, any Loot Boxes you earn or purchase will contain at least one skin, highlight intro, emote, spray, or player icon from the Overwatch Uprising collection. While the contents of each Uprising Loot Box are random, you can unlock a variety of these cosmetic customization options with credits in the Hero Gallery throughout the event's duration.

OWUprising-SkinSlideshow_OW_JP.gif

Once you've unlocked an Overwatch Uprising item, it will be yours forever, which means you can use it all-year round. The collection will be re-encrypted on May 1, however, when the event concludes, so be sure to fire up your favorite gaming machine and browse the archives before it's too late!

WELCOME TO THE TEAM, AGENTS

From now until May 1, you and three friends must journey seven years into the past, joining forces as Tracer, Torbjörn, Reinhardt, and Mercy to quell an uprising on the streets of King’s Row. A group of omnic separatists known as Null Sector has overwhelmed the area, and you must defeat the robots to liberate the city. The future depends on you.

To defeat this new threat, you’ll need to work together with your team, developing new strategies and adapting on the fly as the seemingly unstoppable force continues its assault. The robots of Null Sector will stop at nothing—so you and your fellow agents need to be prepared for anything.

THE OMNIC UPRISING BEGINS

We're also decrypting more of Overwatch’s history over on our social media channels, so be sure to follow us on TwitterFacebook, and Instagram for additional intel. And as always, don't forget to keep an eye on playoverwatch.com to stay up to date with the latest game news.

OWUprising-LootBox_OW_JP.gif

Overwatch Uprising is live RIGHT NOW on Windows PC, PlayStation 4, and Xbox One—so get out there, soldier, and make Commander Morrison proud.

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    • By Starym
      With the LFG tool coming to live soon Scott Mercer has taken it upon himself to address players' general dislike of grouping in general. In the post below he clarifies the real effects of grouping on matchmaking, skill rating changes and more, to combat common misconceptions. We also get some great stats related to the matter, like the fact that the most common match-up in competitive play in the last 4 months has been 2,1,1,1,1 vs. 2,1,1,1,1!
      Scott Mercer (source)
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      The first and maybe most common misconception I want to correct is the belief that the Competitive Play system decreases your SR gains and increases your SR losses when playing in a group. The simple answer here is that there’s no SR penalty based on your group status. It doesn’t matter if you’re solo, grouped with one other person, or in a full group of six. If you are a 2800 SR player grouped with five other 2800 SR players, the SR change after a win or loss is the exact same as if you played the game solo with five other solo 2800 SR players. We also do not artificially inflate the SR of the players in a group when finding matches. There is simply no penalty at all for the purposes of calculating SR and matchmaking.
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      There are limits to how much we compromise, however.
      Several months back we implemented a restriction that prevents the matchmaker from creating games that are severely one-sided. Whenever it wants to make a game, it calculates an expected win percentage for each team based on the SR of all the players. If one of the teams doesn’t have at least a predicted 40% win rate, then we simply don’t create the game. Even if you do end up in game where your predicted win rate is close to 40%, it’s important to remember that it also means that your SR will drop less when you lose, and you will gain more SR if you win. To help explain this further, here’s a simplified example to help explain how predicted win percentage affects your SR. As an example, let’s say you play 10 games in a row and all 10 games only have a predicted 40% win rate. If you win 4 of those 10 matches, your SR be the same as it started.
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    • By Starym
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      EUROPE: THE AMERICAS: ASIA: 19:00 BST on June 8
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    • By Starym
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      Geoff Goodman (source)
      Hey guys,
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      No longer pierces targets Now explodes on contact Projectile speed increased Charge up speed increased Damage changed to 60 impact / 60 explosive Overall her weapon maintains its core identity while gaining much needed flexibility with how it can be used. Now that Symmetra is no longer a support hero, she is expected to be able to dish out heavy damage and these changes allow for her to do so.
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    • By Starym
      There's a massive new PTR patch up with the long awaited and announced Symmetra alteration, changing almost all of her abilities and adding new ones, including her new Ult: Photon Barrier.

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      PTR June 5 (source)
      PATCH HIGHLIGHTS
      Endorsements
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      GENERAL UPDATES
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      Doomfist
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      Symmetra
      New Abilities Photon Projector No longer locks onto targets Range increased to 10 meters Damage ramping now takes 2 seconds per damage level instead of 1 second Damage ramp increased from 30/60/120 to 60/120/180 Now generates ammo instead of spending it when hitting a barrier Alternate Fire No longer pierces targets Now explodes on contact Projectile speed increased Charge up speed increased Damage changed to 60 impact / 60 explosive Sentry Turret Turret is now placed like a projectile instead of being set in place Can hold a max of 3, down from 6 Can now deploy a max 3, down from 6 Damage increased Amount of slowing effect increased Teleporter Can now place the exit up to 25 meters away from Symmetra Entrance will automatically be built in front of Symmetra, rather than at her team’s spawn point Lasts 10 seconds Health lowered to 300 More things can teleport through it (e.g. Junkrat’s RIP-Tire) Entrance can be destroyed If either the entrance or exit is destroyed, the other is removed New Ultimate: Photon Barrier Deploys a barrier that is big enough to span and cut through an entire map Orientation can be changed by pressing the ultimate button again Has 5000 health Developer Comments: The goal of these changes is to move Symmetra to her new damage role and make her more flexible and viable across more areas of the game than she was previously. Now that Symmetra is no longer a support hero, she is expected to be able to dish out heavy damage, and these changes allow for her to do so. She should be more powerful and interesting in more team compositions and maps, and she should also be stronger on offense and defense.
      MAP UPDATES
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      BUG FIXES
      General
      Fixed a bug that prevented loading screens from displaying the game mode Heroes
      Ana Fixed a bug that prevented Ana’s Naptime achievement from being granted when interrupting Moira’s Coalescence Fixed a bug that caused Ana’s Sleep Dart effect to persist on afflicted targets after changing heroes Brigitte Fixed a bug that caused Junkrat’s grenades to damage Brigitte when hitting her barrier Fixed a bug that caused Brigitte’s Rocket Flail to clip into the ground during her Flail highlight intro on King’s Row Fixed a bug that allowed Brigitte to proc Inspire when hitting gondola omnics with her Rocket Flail in Rialto Fixed a bug that allowed Brigitte to proc Inspire by hitting the motorcycle in the Junkertown attacker spawn room Fixed a bug that allowed Brigitte to use Shield Bash while affected by Steel Trap or Graviton Surge Fixed a bug that prevented Brigitte’s Inspire passive from sometimes healing allies out of line of sight Doomfist Fixed a bug that prevented Doomfist’s Rising Uppercut animation from playing when used after hitting something with Rocket Punch Fixed a bug that allowed Doomfist to use Seismic Slam and escape Graviton Surge when within range Fixed a bug that prevented Doomfist’s Rocket Punch, Rising Uppercut, and Seismic Slam from not playing the appropriate sound effect if these abilities were disabled or on cooldown Fixed a bug that prevented enemies struck by Doomfist’s Rocket Punch from taking additional collision damage when hitting Mei’s Cryo-freeze Fixed a bug that caused Doomfist’s failed Seismic Slams to display the wrong UI information Fixed a bug that prevented the HUD messaging for Doomfist’s Meteor Strike to indicate that players can zoom their camera out Fixed a bug that prevented Rocket Punch’s bonus damage from applying if the enemy used an evasive ability at the same time they hit a wall (e.g. Moira’s Fade, Tracer’s Blink, or Reaper’s Wraith Form) Fixed an issue that prevented Doomfist’s Rocket Punch from impacting some walls D.Va Fixed a bug that caused D.Va’s mech to do a standing pose right before detonating Fixed a bug prevented the South Korean flag decal from displaying when she was in her mech Fixed a bug prevented projectiles from hitting D.Va if she stood behind her mech after it detonated Hanzo Fixed a bug that caused Hanzo’s Storm Bow projectiles to sometimes use the sound effect for Storm Arrow Lucio Fixed a bug that prevented Lúcio from using his Sonic Amplifier when waving hello McCree Fixed a bug that prevented McCree’s Flashbang from giving credit for environmental kills Fixed a bug that caused McCree’s Deadeye targeting markers to persist if the target died while it was active Mei Fixed a bug that prevented Mei from receiving environmental kill credit if her targets were frozen Fixed a bug that caused Mei’s projectiles to appear that they weren’t passing through friendly barriers Mercy Fixed a bug that prevented the cooldown on Mercy’s Guardian Angel from being refunded while Valkyrie was active Moira Fixed a bug that prevented Moira’s Biotic Grasp from damaging barriers Fixed a bug that caused Moira’s Biotic Grasp’s beam to disappear when attaching to barriers from certain angles Fixed a bug that prevented players from receiving the Excuse Me achievement when successfully interrupting Moira’s Coalescence Fixed a bug that allowed Moira’s Biotic Grasp to heal targets behind an enemy barrier Orisa Fixed a bug that prevented players from being awarded Orisa’s Halt State achievement Fixed a bug that prevented Orisa’s Fusion Driver from closing if her Halt projectile was affected by Defense Matrix or Deflect immediately after it spawned Pharah Fixed a bug that prevented Pharah from being knocked back by her Concussive Blast in spawn rooms Reaper Fixed a bug with Reaper’s Shadow Step sound effect continuously playing while moving around on breakable terrain in Petra. Reinhardt Fixed a bug that prevented Reinhardt’s Rocket Hammer eliminations from receiving credit in the Kill Feed Fixed a bug that caused Reinhardt’s Barrier Field from not playing the correct sound effect if it was affected by Sombra’s Hack Fixed a bug that caused Reinhardt’s Barrier Field cooldown to cancel an active hammer swing when it became ready to use Symmetra Fixed a bug that allowed Symmetra to place her turrets inside chests and vending machines Tracer Fixed a bug that caused Tracer’s Pulse Bomb to stick on the opposite side of barriers when thrown at a certain angle Fixed a bug that caused Tracer’s animation to pause at the start of her Bomb Spin emote Widowmaker Fixed a bug that caused Widowmaker’s shooting animation to become stuck if she scoped while firing and then jumped Fixed a bug with the grammar in the flavor text for Widowmaker’s Comtesse skin Winston Fixed a bug where placing Winston’s Barrier Projector while going a step upwards would cause it to fall through the floor Maps
      Rialto Fixed a bug where heroes would move left and right on their own while standing in one of the speed boats in the canal Fixed a bug where players were able to apply a spray on the surface of a body of water